Corrupt Wasteland

by Deveria Studio

Uncensored Windows
Versionv0.7
EngineUnity
Released2026-08-21
Updated2026-08-24
LanguageEnglish

...dreadway parody....i guess..... ....get on train.....fight or fuck monster girls....collect loot....go back to bunker.....​

v0.7 The Gallery The Gallery has been fully implemented and can be found in the player's main hub. There is a new room in the storage area where you will find a terminal. This terminal can be used to spawn in any enemy you have encountered in the world. (Note: You will have to rediscover all enemies if you have played past versions of the game). Sneak Peek: New Enemies Both of the enemies below are a sneak peek into the new encounters that will be in the full release: Patient 404 Pale Maiden Scene Checklist As for all the scenes currently in the game, I will provide the full list below. I have added some new H Scenes since the last update, and you will have to reference this list to find the new ones. The boxes that are checked are completed and in the game (besides the Pale Maiden and Patient 404), and the ones not checked are the ones I still need to do. Workbench & Lore You will also find some new weapon recipes in the workbench. These items cannot be crafted yet because the components can't be found until the full release! I have also added more lore throughout the world of the game to bring everything together. v0.6 --Options Menu-- Many of you have been waiting for the options menu to change the resolution to fit your monitor size. This update also gives you options for graphics, sound, and general gameplay settings. Some key options have been added, such as a Difficulty setting that adjusts how much damage enemies deal and how much damage the player takes. --Futari Mode-- In the options menu, you now have the ability to change your player into a Futa variant. This will give the main character breast model adjustments and jiggle physics. Keep in mind this feature was never intended at the start, so it may look a little funky in some animations. --New Environment-- This new environment features a horror hospital exterior and interior. This area is not fully completed yet, so expect a few bugs here and there. The end room for the hospital is also still being worked on. --New Enemies / H Scenes-- Gloop: Can be found in the jungle environment spawning outside. It has one basic attack, but features two H scenes, one from cleansing and one from the player losing all of their posture bar. Orchid Empress: Found outside in the jungle environment, burrowed underground. You will activate it if you walk up to a branch sticking out of the ground. This enemy currently has one H scene. Nurse Noir: Found roaming around inside the new hospital environment. They have one H scene at the moment. As for the other H scenes, there is now a cleanse animation for the slime girl, and another scene for the Armored Knight after getting knocked down. The knight now has two H scenes for knocking the player down, with a random chance to trigger either one. --Debuffs-- Some enemies now apply debuffs when you get hit, whether that is bleeding, confusion, or a slow effect. v0.5 N/A v0.4 Enemies Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako . Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game. Temptation Traps I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene. H-Scenes For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy. Environmental Changes I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for. In Game Screenshot Cleansing I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy. Player Armor You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to. Equipment You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost. Bunker Chest At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts. Balancing I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline. v0.3 New Intro and Lore I have added a new intro to the game that explains exactly how you got to this world. To go along with the new story elements, I have implemented the Note System. You can now pick up notes throughout the world and view them directly in your inventory menu to dive deeper into the lore. Weapons I have added the ability for the player to use one handed weapons these weapons have faster swing recovery times but do less damage. Enemies Slime - Shes still a work in progress but has one attack and an H-Scene Knight Girl - She also is a work in progress but the attacks are more fleshed out she has one h scene for now and two types of attacks v0.2 initial zone release
Sukoru 2026-08-08
(0.6) Excellent start for a real H game ??? The gameplay is fun, and the H elements are well integrated within the game, the loop is really nice! Not a lot of H games with these tags got even to this point, so I'm really hyped. I want to point out the collision are well made: there no clipping at the sex area... compared to other H games that's a good thing. the whole armor thing looks like a complicated feature to add seamlessly? this game looks very scalable, But the dev(s?) should put their effort where it matters first to avoid getting discouraged like we've seen so many time. The whole train and preliminary map before entering bunkers are two features that are really cool but that I'm affraid might cost a lot and get in the way to really flesh out the game where it counts. I'm only saying this has lots of potential right now, because there are a lot to do to make it absolutely great, a few examples would be: • Sex vfx (cum /wetness) • consistency with camera; fix mesh clipping when in first person in some animation/ make all animation start with a first person view. • make animation transitions faster/more seamless • make the health count : defeat isn't a feature yet • more content (enemy, items, craftables, mechanics) • any kind of "gallery"/recollection feature? - The cleanse thing doesn't have a gameplay purpose right now. • would love a stealth mechanic to reinforce the horror aspect of the game, and a higher base difficulty (or just don't give difficulty choices in menu, I personally think that sucks to be able to change difficulty in options, maybe just adjust difficulty around the player's choices in-game rather than out-game : with like enemies you can avoid, hard optional paths that rewards skill, rewards for killing every enemies... idk there are many ways to make difficulty a choice with game design without the stupid menu settings) now, please devs, flesh it out to a full game, make stuff more seamless, and fix the bugs! this is something I could totally put money into when released.
quantry 2026-07-24
Review for v. 0.6. A great femdom 3d game whith battles. When you lose you bear the sexual consequences. There is no story present and atm you cannot die. A great effort by Deveria studios. The foundation for a great game is here. What will make the difference is the amount of work put in, as I feel there is a great potential here with an already satisfactory game experience lacking only in content, whether that is multiple animation per girl, equipment crafting options, many more maps, more npcs(girls), etc. Also, there seems, at this time, to be a great commitment to the game from the developer as the current update came pretty quickly introducing a lot of new content. I hope it doesn't stop at version 1.0! Looking forward to the next update..
midno 2026-06-22
would be a decently fun game without porn. the sex animations are good. the game has a lot of space to grow, even with a decent amount of content for such an early game state. will be looking forward to seeing progress on this one
zarmantiac 2026-04-04
Very promising for an early alpha, similar concept to the devs other games but excited to see where this one goes! Follows the earlier design of struggling during enemy encounters but includes a parry system which makes combat enjoyable. If you are a fan of Corrupt descent and house you will likely enjoy this one, though missons are barebones at the moment.
TjSmolPP 2026-04-02
Truly recommended, has a great potential to be a porn sequel of lethal company, it has great gameplay mechanics such as fighting, upgrading your skills by collecting scraps and coins and all those things, really got me intrigued to play the very final version of this game. I love deveria studios and their work is top tier!
DMSTS 2026-03-16
[v0.2] Small fun idea, but terribly raw. -Renders Okay 3d models. -Sound Basic sounds. -Playability Has 1 level with 2 enemies... And no gameplay. Just walk around, collect stuff and can't do anything with that resources. -Performance Works okay. -Bugs Not sure if there were any, because there are no functional interactions. -Animations Good h-animations. -Voice Acting No voices. -Grammar Didn't see any mistakes. -Amount of content Basic concept of the game without any features. Maybe it can become a good/okay game... Not sure.

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