Curse of the Nether Regions is an adult 2D side-scrolling Metroidvania from Team Melon Collie, built in the Others engine with an animated style. It mixes fantasy, platforming, and RPG elements as players guide Minerva through a handcrafted world, unlock routes, fight enemies and bosses, and customize combat with skills and equipment. The setting spans Ea, mortal realms, and the Nether Regions, where deities influence the world through Anchors and the corrupt goddess Culiebra seeks to break the barriers between domains.
The current release is the v0.1.2 demo, dated June 22, 2026, for Windows in English and uncensored. Development continues, with Chapter 2 in progress, while this update adds quality of life changes: an equipment menu showing stat modifiers, improved camera tracking plus manual panning, clearer weapon base damage display, and Catnip returning in the forest so players can obtain his sticker before his planned move in v0.2.0. The demo covers the first chapter, a boss, and seven bad-end CGs, and the planned full game will have eight chapters.
Developer's description
Curse of the Nether Regions is an adults-only 2D side-scrolling Metroidvania. Explore a beautifully handcrafted world with many pathways to unlock. Battle mighty foes. Mix and match skills and equipment to customize your combat style.
Spoiler
In this demo, you will follow Minerva through the first chapter of the game. In this chapter, you will fight against a handful of enemies and face off against the first Boss. In addition, there are 7 unique "bad ends" with several CGs to accompany them. In the final release, there will be eight chapters, each with their respective biomes to explore, enemies to fight, and "bad ends" to unlock.
Backstory
The universe is divided into 3 isolated domains, the upper realm Ea, the many mortal realms, and the Nether Regions down below. Interaction with the mortal realm for the deities above and below is only possible through the use of "Anchors", a deity's chosen representative in the mortal realm. For years the deities have fought over influence in the mortal realm through these Anchors, but things have changed. Over the centuries, mortal corruption has grown, allowing Culiebra, goddess of corruption, to achieve new heights. With her newfound power she attempts to disturb the natural order and tear down the barriers between worlds. She won't stop until all is under her control.
v0.1.2
Summary
We are now hard at work on Chapter 2, but that doesn't mean we won't still be squashing bugs and improving the overall experience. This small update brings some nice new quality of life features and things players have been asking for. Below is the full list of changes.
Content Updates
Equipment menu updated to display the current stat modifiers of equipment and enchantments
Camera tracking improved, and manual camera adjustment added (hold up or down to pan the camera)
Updated the weapon attack display to show the weapon's base damage to hopefully make the numbers more intuitive
Catnip returns! Catnip now appears in the forest (even after the Alraune is defeated). He will leave again in v0.2.0 to his intended location, but now players won't be locked out of his sticker & items after beating the boss.
Bug Fixes
Fixed an animation bug when back dashing against a wall
Fixed an animation bug where the Hellhound's gill light layer wouldn't stay properly synced to the animation
v0.1.1
Summary
The demo has been out for two weeks now and the overall feedback has been fantastic! Thank you all so much for your support thus far, it means the world to us! This patch is mainly targeted at fixing bugs discovered after the initial launch as well as smoothing out the player experience here and there. This will provide a solid foundation as we build Chapter 2!
Content Updates
Upgraded engine runtime to 2026LTS (Hopefully this will fix the input lag issue present on certain AMD graphics cards)
Made the Bernard sticker easier to get and added the option to retry his event (talk to him and Fia in the Tavern)
Extended the button remap/rebind feature to include all game inputs (movement keys and menu keys) on both keyboard and controller
Increased the speed of the aerial attack for heavy weapons to make it easier to use close to the ground
Temporary bridge art in the caves replaced with final artwork
Added a Vsync option to the main menu settings (may also help those experiencing the input lag bug with AMD cards)
Added a new slide tutorial in the forest to improve player onboarding
Corruption reduction removed from the Casual difficulty
Updated many pieces of dialog and added new expressions for Bernard during dialog
Added an NPC directing players up the stairs to the church to make it more obvious that they are traversable
Added the ability to skip dialog outside of cutscenes (mapped to Y on controller and X on keyboard by default)
Updated the art for the levers in the platforming puzzle in the Shine of the Matriarch
Added button prompts to the sell window
Item descriptions updated to more accurately describe their effects
Added a tutorial bulletin board to the gallery that describes how to unlock scenes
Scenes now unlock for free in the gallery when you "bad end" naturally
New achievements added to the Steam build of the game
Vines added to the caves to block off the hive nest until players are more well equipped to handle the encounter
Added markers on the map showing the locations of the mini save checkpoints (major fast travel save points were already shown in red)
Bug Fixes
Fixed a bug in the spell menu UI that caused the game to crash
Fixed bug causing the Frillodon to deal less corruption than expected and not award the cherry sticker
Fixed a bug where the map position was not updating in the dead version of the forest
Fixed a bug where the sword animation played incorrectly after turning during crouch
Fixed a bug where the Frillodon could be duplicated if his scene was skipped at the right time
Fixed a bug where the incorrect button prompts were shown during the struggle mini game
Fixed a bug where the Rift would continue spawning enemies on the main menu after dying or quitting out
Fixed a bug causing a couple Steam achievement to not properly track progress
Fixed a bug that cuased the slime to fall through the platform after the breakout animation
Fixed a bug preventing the tavern music from stopping when quitting to the main menu
Fixed a bug where the game would crash upon dying to the hive swarm
Addendum
Welp immediately after release a critical bug was found and fixed, so the build has been updated. You know you have the correct version if the title screen says "Public Alpha Demo 1.1b"
v0.1.0
initial zone release
Player reviews
Player rating5.0 / 5 · 20 ratings
Written reviews20 · avg 4.9★
Positive (4–5★)95%
Latest review2026-07-01
What players say
Most reviews give five stars, with one criticising controls.
5★19
4★0
3★1
2★0
1★0
Players like
Engaging platforming and combat are frequently praised.
Pixel art, animations, and defeat scenes are praised.
Sound, music, and voice work receive praise.
Progression systems and skill upgrades are praised.
Common complaints
Some players dislike the control scheme.
Some combat encounters feel difficult or unfair.
Best for players who enjoy pixel-art adult platformers with tight combat and animations.
Summarised from 20 written player reviews.
Demost12026-07-01★★★★★
Outstanding pixel art Awesome character design Gameplay is fun and smooth. Spells not only for combat. Game Over scenes. Enemies with variety of attacks Good combat mechanics I will support this game on patreon 10/10 so far.
Suminohana2026-06-29★★★★★
Art: Not the best pixel-art I've seen. But it's good. Animations: Good. Sounds/Music: Great. Controls: HORRENDOUS. One of the most nonsensical control schemes I've ever seen. You can't remap movement to Arrow Keys, so you're stuck with WASD. Who uses…
pogchampione2026-06-28★★★★★
Really good art, sound and animation with well-executed Castlevania-esque platformer gameplay. The scenes are really high energy with amazing soundwork, and the concepts of each are well realized as forced monsterdom There's a LOT of dedication on display here and…