Cursed Pantsu

by Grim's Studio

Uncensored Windows
Versionv1.2
EngineUnity
Released2024-05-06
Updated2026-04-09
LanguageEnglish

Kaori is a good girl who always does the right thing. But one day, succumbed to temptation, she stole panties in the Mall... Cursed Pantsu is a story-driven action game with RPG elements about Kaori’s adventures in the Hellish Mall.​

Version 1.2: 1) The combat system has been completely reworked. Now you have to press attack buttons instead of holding them. You could interrupt an attack by rolling (but only for a few frames at the beginning of the animation). You could control the direction of your attack without moving the camera. 2) Combat softlock system. Now Kaori scans an area in front of her and automatically rotates to possible targets. 3) A proper difficulty level system. If you want to try it with your old save file, please create an empty file easy.txt or hard.txt and put it into this folder: C:\Users\[your username]\AppData\LocalLow\Grim's Studio\Cursed Pantsu 4) Chinese and Japanese localization has been greatly improved thanks to Karei and AgeBdeR. 5) Mini-maps on almost every floor! 6) The mob spawn system was changed. Mobs do not spawn between floors, they spawn when you speak with Akari. 7) The camera movements are now sharper, and not "floaty" anymore. 8) The combat lock-on system has been reworked. It now sorts targets by their distance from the player. 9) Lots of new mannequin-type traps. They know some wrestling moves, be careful! 10) Bonus damage when attacking enemies from behind: 150%. Watch your positioning. 11) New behavior for mobs and bosses. Some mobs are now slower but can block your frontal attacks. Boss girls can sometimes dodge your attacks. 12) New mob type. It can't hurt you, but trust me, it can be very dangerous in some situations. 13) I removed all AI images and replaced them with handmade art. 14) VFX has been significantly improved. The fog is now thicker and much darker. 15) New traps. Some of the traps can now also hurt mobs. 16) Fixed the camera clipping bug. Along with many other minor bugs. 17) The game has been rebalanced. Kaori is faster and more agile, but some of her enemies are also more powerful. The platforming part of the game is now much easier. 18) Sound design improvements. Version 1.1: 1) Camera targeting mode improvements. Now you don't target mobs behind walls anymore. 2) Idle animations for Kaori. Don't move for 20 seconds to see them. 3) Boss girls have been rebalanced, now they are more healthy but less dangerous. 4) Main menu input bug has been fixed. You can now navigate the menu using the D-pad buttons on your controller. 5) White censor clouds are now disabled by default. You can turn them on in the settings. 6) Sound design improvements, more sounds for mobs. 7) A new pair of panties has been added, you can find yellow panties on level 9. 8) You can turn off post-processing effects in the settings. 9) You can change the text speed in the settings. 10) Levels 3, 5, 6 and 7 have been slightly rebalanced to make the game easier. Version 1.0: A full version of the game, with 9 levels and 3 boss girls. Version 0.1: Demo version with only two levels.
Vees_nees 2025-06-06
The core concept is strong and has potential but the execution falls flat. The movement and fighting feels clunky and unresponsive. Attacks seem to randomly miss. Roll kick, roll punch and jumpkick sometimes don't stun the enemy, even though they apply damage. Clothes feel way too temporary. stamina runs out constantly and at really annoying times. Save point placement is poor; having to repeatedly go through the story scene at the beggining of level 2 was really annoying. Deaths take a REALLY long time as theres an uncomfortably long delay, then your asked if you want gameover scene It is REALLY easy to miss important text, which you then can't re read A lot of mechanics are unintuative, and the level design often left me wondering what to do next/
CheatingWife 2024-07-14
Good as game, bad as hentai First as hentai it didn't make me excited or horny at all and this i think is why: - main character butt looks kinda weird especially how some panties look on her - almost all h-scenes are defeat scenes, i'm not a big fun of defeat scenes in general but when i lose in this game the last thing i think about is an h-scene, i'm more focused on clearing the place where i just died or i rage quit - the thing that mannequins want to have sex has no context except there are purple female mannequins in sexy positions scattered around (they don't interract with neither main character or other mannequins) and i guess manequins arent that exciting to look at in an h-scene - censored Game feels very oldschool in a good sense, in general i liked it - moving around feels nice, i have a lot of control over the character which also allows to have decent platforming that doesn't annoy, attacks have smooth animations and noticable impact on enemies - enemies are good, each of them have obvious weakness but facing multiple enemies at once is actually a threat that makes me think how i'm gonna deal with them - clothes customization - level design with platforming, obstacles and secrets, each level has it's own gimmick that makes it different from others - graphics looks neat what is bad or not okay are skills, stats balance - there are two types of skills: first involves using the money (finite resource) for powerful attacks second are physical attacks that are very very situational and there is a third variant which is not a skill but just raw stat like attack power of generic consistent attacks that doesn't consume any resources (which i chose, and still had trouble defeating end game boss). in the end i couldn't even use these special skills in the situations i could use them because i wouldn't be able to finish the game if i just invested skill points in them as enemies with each level just keep getting toughter - underwear changing attack set, i liked the attack set of pantyhose but i wanted to wear other underwear which was annoying, why can't i wear something else and have an attack set of pantyhose - personal thing but i was saving up money thinking that i would need it to buy something later or open a secret ending, and in the end i ended up with 1000+ money on the last boss
Mannamanna 2024-06-08
First things first, I really want to like this game, but I just can't. The gameplay itself is okay (soulslike) but there are way too many design choices and glitches that destroy the whole game. Here are some examples: There is a map with playgrounds and you have to go up a ramp to reach a Chest. (there are multiple such sitations) You can get stuck between the ramp and the wall and have to restart from the last savepoint every time this happens. The jump passages are just annoying. The control is not precise enough and 75% of failed jumps you just die. The skill system is not balanced. I almost irgnored every stat except attack and 98% of my deaths are environment. There is a stage with escalators which drops down if you walk over them. These piles don't reset with saving and you have to restart.

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