Deals with Witch
by Seven Tsumi
2D Game
2DCG
Big Ass
Big Tits
Combat
Creampie
Exhibitionism
Fantasy
Female Domination
Furry
Groping
Handjob
Internal View
Japanese Game
Male Protagonist
Monster Girl
Oral Sex
Rape
RPG
Shooter
Strategy
Tentacles
Titfuck
Vaginal Sex
A crisis has descended upon the village where you live. Following an ancient legend, you embarked on the journey to find the witch. In order to save the village, you had to strike deals with the witch repeatedly. A huge conspiracy buried in history was also uncovered.
Screenshots
Very good models, it is a shame that the game is apparently abandoned. I hope the developer doesn't lose faith because despite not being polished, I sincerely think it's a diamond in the rough. I hope this game gets a big update. Both content and gameplay. I like the idea of it being a hentai vampire survivor. But it must be polished.
Feels kinda slow at like since the beginning, mostly of the time there is no indicator about what to do more than the rectangle at the top right and is not very intuitive, an scene here and there but nothing relevant. I liked that it was like vampire survivors but character is slow and doesn't kill anything any faster than 3 seconds
This game has a lot of potential, but needs to improve on a lot of things. I won't talk about the AI art (i'm not a fan, but it's not terrible here). It's the system itself that lacks in different departments. Combat gameplay is kinda boring and tedious. It takes too long to complete a level, and you have to repeat the same ones over and over again every time you have to leave the village (but every time you need to defeat more and more monsters, which have basically no variety). EXP orbs (or whatever they're called) drops are unreliable so you'll most likely upgrade your skills at a snail's pace, and the game doesn't even tell you how a skill is upgraded before chosing it (not to mention you have to remember which skills are in which slots, because the game sure as hell doesn't help you with that). Hitboxes are a mystery. Sometimes it looks like you should have gotten an EXP orb or dodged an enemy, but the opposite happens. And dashing is barely controllable. And then the worst: you'd think that skills that target monsters (not AOE) would either go for the nearest one or stick to a specific rule, since there is no manual aiming... and you'd be wrong. Skills aim seemingly at random, and half the time they'll switch from a target to another before the current one is dead or just shoot at nothing (and i mean literally at nothing... you'll see projectiles go where there's no enemies SO OFTEN....)
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