Delivery Pilot Dreams and Debts is a Unity reverse dating sim by AcacGames, presented with CG artwork in a sci-fi setting. You play a female private pilot for hire who carries a large debt and must repay it by offering lewd favors to build relationships. Each week she pays part of a growing loan, so the goal is to earn enough to clear her debt.
The current release is version 0.8, dated December 31, 2022, for Windows in English and uncensored. Development is ongoing. The update adds a final doll art view, four new scene silhouettes, and nine male officer scenes unlocked through relationship levels. A new rule lets only one officer reach the highest relationship level, while others are capped below it, plus minor UI and balance changes.
Developer's description
She's a private pilot for hire. But she also has a massive debt. Help her clear her debt and become a free woman.
Delivery Pilot is a reverse dating-sim, where the protagonist must offer lewd favours to build relationships and thus make money. Each week, she has to repay part of her loan, and amount grows each time. Can she make money fast enough to clear her debt?
Version 0.8:
Artwork:
Added 3rd and final doll art view, focused on her legs.
Artwork:
Added 4 new silhouettes for new scenes.
Scenes:
Added 9 new scenes for the sleazy male officers. These are a range of scenes that are unlocked from relationship levels 2 through 8, culminating in sexual intercourse. Relationship level 10 does not unlock new scenes, but it does add variations to the scenes being added.
Mechanics:
You can now only have a relationship level 10 with one officer. After that is agreed upon, all other officers are capped to relationship level 9.
Minor UI and balance adjustments.
Version 0.7:
Scenes:
Add 3 new scenes, when transporting VIP passengers.
Artwork:
Added a second view angle for the doll art.
Gameplay:
Added a new "New Game" panel. You can now play in custom mode, where you can change many of the settings. You can also play in endless mode, where there is no debt.
Version 0.6:
Scenes:
Add 3 new scenes, when loading and unloading passengers, with new artwork.
Scenes:
Updated 8 scenes, when 4 officer types inspect the main character's undergarments, with new artwork, text generation, and mechanics.
UI:
Updated how the game tracks sexual history of the main character and the different stations and officers.
UI:
Added a small "Switch" button above the doll art. This has the same function as the switch button in the menu screen, but you don't have to go to the menu screen to press it.
Game Balance:
Added a new mechanic that I call "Captains are always busy". Basically, if all captains on the current station don't have a mission available, then all captains on that station will roll once more that day, to see if they generate missions. This makes it much more likely that you will have at least 1 mission available. This is mainly to make hard mode more fair, but medium mode benefits from this, as well.
Version 0.5:
Added a new Doll. Currently, it only has 1 view, but we will add 2 more over time. Also, the "Flip" button is now relabeled as "Switch". In addition to changing between different views, it will also show the main character with and without her outer layer of clothing.
Rewrote the Cargo bay scenes and included 2 new silhouettes. Please let me know what you think of this writing style!
Added a confirmation check, when ending the early by having enough credits to pay off the debt. Now if you click on the button by accident, you can still go back by saying 'no'.
Added text to the 'self' section in the main menu, which shows your total incomes for the last few weeks, and your best week. This can help you judge if you are keeping up with debt payments.
Rebalanced the harassment chance, such that officer personalities don't impact it as much (down from 3% base to 2% base).
Updated some obligation text, to reflect the new doll art.
Updated some morning scene text too, to generally make them less dark.
Added extra weight to makeup obligations, so they are a bit more likely to occur.
Nerfed base pay for missions from 1,000 to 800, to see if it's more fun or not. I played up to day 100 on medium, and it felt challenging but exciting. I'm willing to update this again if it is too hard, though.
Version 0.4:
Added a morning scene, where the main character feels ogled by the people around her. This event will get worse as the main character picks up more obligations on a station. This acts as an extra sink for morale, making it harder to balance income against keeping morale up.
Added the ability to finish the game early, if you have enough credits to pay off the remaining debt.
Added a new mechanism to calculate if a scene will occur. The chance of harassment occurring will depend on the personalities of the officers on that station, and also what obligations are on that station. A panel will explain on each station how this chance is calculated. The result is that some stations is more harassment prone than others, and a station becomes more harassment prone as new obligations are picked up there.
Added extra weight to late game obligations, so that they are more likely to appear (if requirements are met).
Tidied up how the station page shows you what obligations are on that station.
Version 0.3:
Bug Fix:
If 2 obligations apply to the same slot, then the lesser obligation was applied, instead of the greater one.
Game Balance:
The subordinate bonus only looks 1 rank down, instead of all the way down. This makes the colonel and general rank payout to be smaller.
Game Balance:
Relationship levels 3 and above only take 3 relationship points to level up. This will let the main character build a relationship with an officer faster.
UI:
When an officer offers an obligation, the player will be notified if the obligation can be re-rolled, or not.
UI:
Added a skip button for the story segments. This should make the game flow much faster.
UI:
The officer and station information panels will now give the player more information about officers. In particular, the panels will now state an officer or subordinate's personality, and also state if the officer can offer jobs or not.
Version 0.2:
Added morning scenes in the first few days, to help explain the gameplay.
Added a new bonus system, which add more strategy and thought to the game.
Added difficulty levels, which impact how often officers have missions and how much time you have to repay the debt.
Displayed morale cost for missions.
Displayed officer personalities, which impact missions, obligations and events.
Unlocked almost all obligations for the main character's outfit. The new obligations require a relationship level of 3 or 5 (or above).
Added a new sci-fi themed UI and some sound effects.
Added an option and panel to break down how a mission's pay is calculated.
Added some shortcuts, such as when you enter the plane with a mission, the game will take you straight to the cargo bay.
Note
: There is a bug in 0.2, where if you have two obligations for the same slot, the game displays the lesser obligation, not the greater one. It's not game breaking, but definitely un-fun. I plan to fix it for 0.3.
Version 0.1
Basic gameplay complete.
Roughly 9 short scenes (3 cargo room, 5 officer, 1 date).
Player reviews
Player rating3.0 / 5 · 6 ratings
Written reviews6 · avg 2.7★
Positive (4–5★)17%
Latest review2023-01-06
What players say
Reviews are mixed, with most finding the concept interesting but repetitive clicking and shallow gameplay limiting enjoyment.
5★0
4★1
3★3
2★1
1★1
Players like
Art style and presentation are solid
Interesting delivery pilot and debt concept
Clear time management structure and officer deals
Common complaints
Repetitive clicking and grindy mission loops
Lacks meaningful gameplay, challenge, or plot
Tedious tasks reduce excitement and momentum
Best for players who like adult-themed time management and tolerate repetitive clicking.
Summarised from 6 written player reviews.
zehirman2023-01-06★★★★★
So much clicking for nothing...just some harassment scene there and there, need to do the same action again and again and again to put less dress on the station or have some makeup...this game feel like working, if it was…
PantsRats2023-01-03★★★★★
Most of the other reviews have felt the same way, but their rating left me thinking that there was enough of a game to be enjoyed here anyway. There is not. It's a shame, because the game description made it…
Eulexia2022-10-31★★★★★
So, a longer commentary: There's the seed of a really good game here, but unfortunately it's being dragged under by a lot of the design choices. The dev has noted that he wants players to "feel the tedium". This is…