Detached is a Ren'Py adult dating sim by Scruffles, presented with animated 3DCG visuals. You play as Daine, a deeply damaged man learning what it means to live, while also acting as the Hand of Fate. You guide his daily choices, decide where he goes, and visit women to build affection as their stories and wider mysteries unfold. The tone blends harem and horror elements, with a focus on recovery, mental health, and sensitive themes.
The current build is v0.17.3 Public, released on September 20, 2025, and development is ongoing. It runs on Windows, Linux, Mac, and Android in English, with no censorship. The latest supplied update entry, v0.16.3 Public, adds five Sam events, five King events, 2,239 dialogue lines, 23,472 words, and 873 renders, along with bug and grammar fixes.
Developer's description
Welcome! I'm Scruffles, and I have a story to tell.
Embark on a journey of recovery (or ruin) and self-discovery as you join Daine, a horribly damaged man that is just discovering what it actually means to live.
Along the way of him living his new lease on life, he meets many attractive women (and some excellent bros) that will each have an important impact on his life in ways that he would never expect, as he does the same to them.
Spoiler
Of course, not everything is as it seems as there are many players out there, both in the Plane of the Mundane and the supernatural, pushing and prodding him down the gentle stream of fate. One of these players is you, the Hand of Fate.
As the Hand of Fate, you will help guild Daine through his daily life, choosing where he goes, and what girls he'll visit to increase their affections towards him. Along the way, you'll get to know their own stories and histories while the world's dramas and mysteries unravel around you (much to Daine's unfortunate disdain).
If you're lucky, he may even be able to hold their hand, you filthy degenerates.
(Please note: This game is story-focused, regularly touching topics of mental health and sensitive/disturbing content. Lewds aren't the goal, but rather a tool.)
v0.16.3 Publlic release
• 5 Sam Events
• 5 King Events
• 2,239 Lines of Dialogue
• 23,472 Words
• 873 Renders
•
Bugs slaughtered.
•
Grammars dun fixed
v0.16.2 Publlic release
• 2 Main Events
• 3 Generic Events
• 4 Lewd Events
• 876 Lines of Dialogue
• 9,934 Words
• 214 Renders
• New Main Menu!
• New Boot Up Splash Screen! (Skippable!)
• Skip button in Generic and Repeatable Lewd Events!
• Improved Time Skipping (Morning to Noon, Night, or Next Day, and Noon to Evening or Next Day!)
• Sandbox UI Overlap Fixed!
• Menu Tweaks!
• Repeatable Lewd Tracker in the Girls’ Lewd Screens!
• Zeke’s Jam Session is back and even better than the buggy shit show it was before!
• Code Cleanup! (This is a
for-me
thing, but people that like to poke through the code will hopefully enjoy the changes.)
• About Screen Updated!!
•
So
many bugs squashed!
•
So
many grammars regrammared! Also, punctuation hard.
v0.15.0 Publlic release!
• 14 Main Events
• 1 Anne Event
• 1 Rose Event
• 1 King Event
• 1 Diana Event
• 1 Hanako Event
• 1 Erin Event
• 1 Zeke Event
• 4,299 Lines of Dialogue
• 43,965 Words
• 1,828 Renders
• Some minor background code cleanup in preparation for 0.16.0
v0.14.0 Publlic release!
3 Rose Events
3 Audrey Events
3 Generic Events
1,531 Lines of Dialogue
14,842 Words
404 Renders
I’ve unlocked the ability to use the developer tools. Please refer to the Ren’Py website for more information on how to use them:
Some minor grammatical errors fixed
Some minor bug fixes
v0.13.1 Public release!
3 Main Events
3 Bishop Events
3 Madison Events
3 Sam Events
1 Diana Event
3 Hanako Events
3 Jessica Events
4,109 Lines of Dialogue
40,082 Words
1,680 Renders
3 new song
Updated two songs to better match the current musical quality.
New lewd event colour: PINK! The lewds seen in these events are Depravity dependent.
Some minor grammatical errors fixed
Some minor bug fixes
v0.12.1 Public release!
1 Main Event
3 Diana Events
3 Lupe Events (Lewd Update)
2 Kyle Events
6 Generic Events
1,375 Lines of Dialogue
15,215 Words
475 Renders
1 new song
Change made to Lupe’s weekday bar hangout. Before Lupe would work at The Dive all week. This has been changed to match the narrative, and she no longer works at The Dive during the week once Rose is introduced.
Change made to Rose’s and Zeke’s weekday club hangout. Before, both would be available during the week. This has been changed to match the narrative, and they no longer work at The Hideout during the week.
Made adjustments to the History screen so that the lines of dialogue aren’t spread so far apart.
The sandbox portions now have dedicated Back buttons so you don’t have to scroll back!
Temporarily removed Zeke’s Jam Session in order to prevent an avoidable crash. It will be put back in when I finally having it running correctly.
Some minor grammatical errors fixed
v0.11.0 Public release!
1 Main Event
3 Anne Events
3 King Events
2 Zeke Events
5 Generic Events
2 Lewd Events
Jessica’s Invite option is finally here! You can now call her home to hold hands behind closed doors like the degenerates you are!
1,896 Lines of Dialogue
19,885 Words
635 Renders
4 Animations
4 new songs
New Choice Buttons! No more pesky buttons covering Daine’s beloved beard!
New Sandbox UI! Tired of diving into the menus and having to push, like, 3 or 4 buttons to get that precious information that you want? Now you have important information like Affection and event hints with a single button click when you’re in the sandbox portion! Yay!
Expanded on the event hints to include hints for events that play after other events. Now all character events have hints.
MORE PESKY CAPITALIZATIONS FOLLOWING ELLIPSES HAVE BEEN FIXED. (Thanks for everyone meticulously picking them out for me. You make my game better)
Temporarily removed some unused files that were causing a boot error on Macs.
Some minor grammatical errors fixed
Some minor bug fixes
v0.10.0 Public release!
NOTE ON STARTING UP THE NEW UPDATE! If you saved on the Chapter 1 End screen, please scroll back into the prior event once you load then proceed as usual.
If you took my advice and saved before the Chapter 1 End screen, then this does not apply to you.
3 Main Events
1 Lupe Event
3 Erin Events
3 Generic Events
14, 346 Words
580 Renders
1 new song
Converted a few event images from PNG to WebP that were missed in a previous update, and converted a few Wav files to MP3, shaving a couple hundred MB of space off the game.
Some minor grammatical errors fixed
Some minor bug fixes
v0.9.1 Public release!
JUST A NOTE FOR THE END OF THIS UPDATE
: This update ends on the (final) cliffhanger of this chain of events. Unlike the previous update,
it ends on an automatic infinite loop
.
If saved on that screen, you
will
get an error upon loading it again warning of an infinite loop. Just hit ignore to go back to the end screen, as it should resolve itself in the next update.
That said, I do suggest a quick scroll back and save just before that screen just in case. I am a noob coder and therefore am, by no means, an expert in these things.
3 Main Events
1 drēm Event
10, 183 Words
599 Renders
18 Animations
4 new songs
THEM PESKY CAPITALISATIONS FOLLOWING ELLIPSES HAVE BEEN FIXED
. The ones that didn’t make sense, anyway. One of my players were kind enough to compile an entire list of them for me, and I have managed to chunk all of the ones that were gross and grammatically incorrect out.
Some minor grammatical errors fixed
Some minor bug fixes
Finally updated the Shout Outs screen.
v0.8.0 Public release!
5 Main Events
1 Bishop Event
1 Lewd Event
14, 225 Words
705 Renders
4 new songs
Event replays now have options at the beginning of the replay to trigger flags that effect changes in the event. This only affects events that have flags in them.
Fixed a couple of event replays that didn’t have music to play, as they used the same song in the previous event. These events now have songs that play in them in replays.
Some minor grammatical errors fixed
Some minor bug fixes
Started the process of reworking Zeke’s Jam Session. The old one is still available, as the new one is currently WiP.
v0.7.1 Public release!
ANDROID NOTE: I accidentally forgot to resize the main menu background before having it ported to Android, so Android users get a lovely corner of the BG! Yay! No other issues otherwise.
3 Main Events
2 Sam Events
2 Rose Events
2 Jessica Events
2 Audrey Events
1 Lewd Event
24, 957 Words
995 Renders
7 new songs
Added MOAR HINTS in all Character Events screens to hopefully alleviate the sandbox fatigue. Now you know when(ish) events can be triggered. Beside the event title, there will be a written indicator in brackets like this: (Weekday/Weekend/*Specific Day of the Week*).
Fixed Requirements for Main Event ‘Desperation’. Hints said Rose Event ‘The Octave of Ambience’, but wouldn’t start until after Rose Event ‘Intelligence Gig’ instead. This has been fixed.
Fixed Audrey’s call hangout options. The repeatable lewd option was showing up if you didn’t choose the lewd option in the Audrey Event “Generic Porn Plot"
Some minor grammatical errors fixed
Some minor bug fixes
v0.6.1 Public release!
ANDROID NOTE: The
official
Android version IS coming, but will be available on a later date. Apologies for any inconveniences.
Also, as per the poll results, 0.7.0 will be delayed a month (
please refer to this post
for more information
). Kinda crappy, but the possibility of having much more content in one bigger bundle rather than a much smaller update for this month seemed to be the general consensus. If you haven't joined my discord yet, please consider doing so as there's a channel there that I keep updated as I progress through development for any given months update!
Changelog:
2 Main Events
2 Madison Events
2 Lupe Events
1 Generic Events
12,740 Words
464 Renders
2 new songs
Some minor grammatical errors fixed
v0.5.1 Public release!
1 Main Event
2 Anne Events
2 Bishop Events
2 Hanako Events
2 Generic Events
2 Lewd Events
1 Repeatable Lewd Event
16,311 Words
366 Renders
2 new songs
A ton of grammatical, consistency, and other errors fixed.
An ‘Eternal Weekday’ glitch following Jessica’s event ‘Bilateral Woes’ if started on a weekday was fixed.
v0.4.2 Public release!
4 Main Events
1 ???? Event
2 Zeke Events
5 Generic Events
Zeke’s ‘The Hideout’ generic is now playable after the event ‘I Like You’, in tandem with Rose’s.
14, 485 Words
534 Renders
4 new songs
Reworked event colours for QoL reasons
Green is for events triggered by calls. The other colours remain the same (Purple = lewd with choice, Red = lewd without choice/Lewd choice made in Purple Event, and Blue = Non-lewd choice made in Purple Event).
In the event that a call event leads to lewds, Green takes priority.
Also, because I am a liar and it was requested, there is now an additional explanation for all of this in my in-game blurb at the beginning of the sandbox.
Added in scroll bars for events and hints for easier navigation.
Fixed Rose’s Bar generic event render to the correct one. Previously had Lupe’s.
Daine no longer steals Hanako’s line in the ‘Courtesy Rounds’ event.
New songs have not been added to Zeke’s Jam Session. For whatever reason, it crashes when I add them, so I will hopefully have that figured out by 0.5.0.
Fixed the Back button in Audrey's Lewd screen
v0.3.0 Public release!
3 Rose Events
3 Audrey Events
4 Generic Events
1 Lewd Event
1 Repeatable Lewd Generic Event
13,120 Words
370 Renders
3 Animations
5 new songs
NEW! Jam Session option in the Main Menu brings you to ‘Zeke’s Jam Session’, the Jukebox of Detached! Listen to the OST without using any of those pesky media applications! (I still use Winamp though because I'm stuck in the mid 2000s apparently)
Added in a checklist in a character’s event screen for any locations that have requirements for them to show up (IE, Mall) because QoL. When a requirement is met, the corresponding part of the list disappears to remove unnecessary clutter.
Added in a little bit of extra information regarding finding Main/Character Events and Hints in my blurb when first being introduced to the pseudo sandbox. (You can find character-specific events screen in their respective menus).
A character’s lewd events are now colour coded.
There will be no hints for this in the game.
Mostly figured out the reason for the rough phone transition. Mostly. Now I’m having an issue with previous messages carrying over to new messages, so ignore that part for now. Will be fixed in a future update.
v0.2.1 Public release!
New original Main Menu song, ‘Nothing and Everything’ by Ann Xne!
3 New Characters
7 Main Events
14,438Words
710 Renders
4 additional new songs
Mac build! No idea how to troubleshoot problems, so play at your own risk! The usual screenshot error screens/reporting issues to me so I can try and fix them still applies!
Can now cycle through the individual characters’ menus within their respective groups without pressing back or closing the menu
Added ‘Back’ buttons to many screens for easier menu navigation
Moved ‘Back’ button to the upper right corner under the ‘day’ frame on all screens with the button
Can now name your saves (Thanks to BadMustard on Itch for this code).
Phone system partially implemented (Thanks to Nighten on Itch for the code and UI) - Has some visual issues that need to be figured out, and I eventually want to lead into using it as a contacts list for calling the girls once I piece together out how to.
New “Support Detached” choice in the Menu brings you to a Linktree page with all of my socials and Patreon/SubscribeStar to clean up the menu from unnecessary and ugly clutter (plays nicer on Android phones now too if I decide to go that route again).
New “Shout Out” choice in the Menu for the “Your Name in My Game” Patreon/SubscribeStar tier perk.
Fixed code to make sure old saves work without crashing because of new variables added (I’m still largely learning Ren’Py and this has been a struggle that I’m glad is fixed.)
Added missing music to one of Hanako’s generics
A few grammar and visual fixes in 0.1.0 and 0.2.0 content
Fixed a bug that made it so that the Mall only appeared
at
10 Jessica affection, no more and no less. It now appears with
10 or more
Jessica affection,
and
the necessary Jessica event being complete.
v0.1.0 First release!
Welcome to the first build of Detached!
It's a nearly year long project finally come to fruition, and I'm happy to be able to share it with the world. Because I wanted to go in with a bang, it's a BIG release.
I hope you enjoy the story that I'm weaving!
51,214 Words
1,507 Renders
7 Initial Waifus
11 Main Events
1 ???? Event
3 Character Events per Waifu
1 Depravity Event
Player reviews
Player rating4.0 / 5 · 16 ratings
Written reviews16 · avg 3.4★
Positive (4–5★)50%
Latest review2025-04-25
What players say
Reviews are mixed, with strong praise for writing and characters offset by complaints about depressing focus and confusing sandbox.
5★8
4★0
3★1
2★4
1★3
Players like
Strong writing and dialogue with dark, disturbing themes
Memorable characters and attractive Koikatsu models
Music helps set a dark atmosphere
Common complaints
Overly depressed protagonist and misery focus
Confusing sandbox and hard-to-follow events
Boring, flat story despite good art
Best for players who like dark, character-driven stories and Koikatsu models.
Summarised from 16 written player reviews.
mrarsum2025-04-25★★★★★
Honestly a really good story, just made unplayable and hard to follow. I got several hours in and understood maybe 50% of what was happening and I couldn't put up with it anymore. Storyline has a lot of potential, but…
Mark Macabre2024-05-08★★★★★
First of all, just look at the Changelog, it tells you plenty about the effort, dedication and love that went into this project. Stay for a while, and you will realize that effort keeps going. Fantastically dark story, simple fucked…
Issikka2024-03-26★★★★★
This game revolves around wallowing in misery. MC seems to be an endless rota of emo tropes and stereotypical nonsense. While the artwork is good, the story just is not and it makes this just fall apart in ways that…