Disturbing Lewd Dungeon

by Dr Pat

Uncensored Windows Linux
Versionv0.0.250921
EngineOthers
Released2025-09-21
Updated2026-04-09
LanguageEnglish

You play in first person and have a third-person view on the right. Currently it's a small and basic world. You can run around how you like it and do what you want to do. You can interact with objects; some need an item in hand or in the inventory. You can change your equipment however you like; some will protect or cover your important parts. Currently you can fight a monster; it can cling on to you if you're not careful. When you kill them, they can drop items (currently of no use).​

v0.0.250921 -added walking sounds to the animations -fixed that blocks scale wrong in lower resolutions -new setting, grass visibility -LOD is better, it will no longer delete and load up a new object. now it stores it for reuse. -new setting , shadow range -new inventory interface. and of other related things -new equipment interface. -redid the piercing made them more unified -changed how interaction work, -fixed clothing textures missing inner faces(was not rendering the inner part) -added new ui -added item images -added new setting for head bobbing -changed crawling from tank steer to normal mouse looking. -changed monster spawn block range from 50 to 25 -changed spawn amount to 10. it was for some reason at 1 -added sounds -iron gate -torch v0.0.250906 -changed the equipment behavior again, now u have incompatible slot instead of using slots. -added decor to the room that i missed to put stuff in, before the gate to the monster_1 zone. -changed the size of the grass, its now smaller. -changed the cam behavior. now the head moves with the body in in right way. -moved cam a bit further back in to the head, breast a now better visible. -changed the way of grass...from grass was placed direct on the tiles. now i can paint it via a tool i made. -rearranged some code(clean up), home i dint add bugs. -LOD system is now in, actively loads in and out meshes. (still needs some tweaking) -dungeon got a redesign (still missing LODs) -model has now a preg belly transform(will be use for pregnancy and cumflation) -model has now less bones from 500+ to 170 -cat clothing got now there correct textures now. also pantsu , swimsuit has now its correct texture -added alpha walls so the player cant fall out of the world(but the top of the wall is still accessible :> ) -added a fail save if the player finds a way to fall out of the world, player will re spawn to the closest re spawn spot. -fixed when u jump it boost ure movment speed -changed movement behavior, added sneaking and crawling. -swichts out the animation blend system. -shhagai(aka monster 1) got bone rework -cumfaltion mechanic added -Credits added -esc menue added -added settings v0.0.12 -monster can now block inv slots -torches can now be put out or lit up while holding a torch -monster 1 drops now items -the 3p cam view can now be change in the inventory, hover over it and drag via right and left mouse_click, -new object for dungeon, the dungeon gate, some can be open some need a key in the inventory for it -added external inventorys for chest etc. -added a how to play(an simple thing) now u start with that instead the inventory -monster can now have a spawn point, is disabled when the player is to close -some optimization trys -added grass, now its not just a flat texture on the ground -monster 1 now disappears after hes done. -more dungeon assets added -replaced trees with new trees -made pickup items bigger -3p cam has now a distant cut off, further back things will not render. -file size reduced
IGNE 2026-01-07
The game is perfect; I need updates and improvements. This is something the market is missing. Don't abandon the project; it's very promising! The only thing is, it took me a long time to find the right chest, but I figured it out. It's top-notch; I've been looking for something similar for a long time, but I couldn't find it. Thanks a lot to the developer!
1999JW 2025-09-13
At the point of this review, it was a proof of concept. A very rough draft of what it could be. I've only seen 1 other female pov 3d game so far so i'm interested in seeing where this goes. Animations feels rough and pallets are repetitive but for Proof of concept it acceptable. Overall as potential to be a unique female pov game. Or it could become just another thing that gets abandoned without ever being polished and finished.
bouioasduncoasd 2025-09-12
So I have some thoughts. First, the obvious things: 1. - English needs alotta work. instructions can be needlessly confusing at first due to constant spelling errors. This is especially notable since the primary in-game text at the time of writing is meant for tutorial purposes. 2. -Perspective shift buttons (left/right mouse buttons?) don't seem to work as intended or are needlessly convoluted to perform given the present instructions. This makes the one H-scene and sex-attack present needlessly difficult to observe in 3rd person. I'll have more to say on the H-attacks specifically later. 3. -The Headbobbing is in DIRE need of toning down. It's way too strong for the speed the character is moving at and it makes movement a generally queasy experience in combination with the soft freelook camera. Again, more to say on this later. 4. -Lack of enemy telegraphing or damage sounds for proper combat. The only way I could find out if I was being attacked was by noticing my health bar going down. The only way I could tell if an enemy had grappled onto my character is if I saw the legs, which were already difficult to see past the bra. That and the moans were the rare telegraph that I was, indeed, getting fucked. Now onto the more... detailed stuff. 1. - General Game Design To sum it up: "What's the aim of the game"? Thus far, there's a dungeon to explore, a general vibe with the low lighting and the presence of grapple/H-Attacks that are intended to incorporate seamlessly into combat. A list of features but no real intended game loop or basic design from what I can tell. While fine as a scene viewer or even as a brief tech-demo, I can't see this "game" working as a game long term without a general loop or goal or the like. I know, I know, who wants story or game design in their porn games when "porn is the point". But at the end of the day, if we were here for porn without the game, we'd watch porn. For hentai games/porn games, I think it's important to consider, when designing and making one, what the desired experience is. Is it a Dark and Darker esque / tarkov-like experience with multiple runs in a zone? Or is it a survival horror like Labyrinth of the Demon King with emphasis on story and atmosphere? Or is it a more rogue-like classic dungeon crawler like Barony where its more about in-depth mechanics and mastering a system? Right now, this is a fine enough prototype but from what I'm seeing, I'm not exactly enthused about its future direction or prospects beyond this stage. The idea of a hentai dungeon crawler that commits to the dungeon and 1st-person view for the leading heroine, while a titillating bundle of features, does not a game make. 2. -First Person Perspective & Hentai Game Design One feature, as mentioned before, that I found somewhat novel was the first person view. That and what seemed to be a soft free-look system where your head turned semi-independently as you moved alongside your camera and the body "followed" your general momentum as you steered it around. All of this is neat. Even the outfits are neat and how they impact your model, all in First Person. It even kinda works with the cramped hallways of the dungeon, where, in a more polished vertical slice, i can imagine this game being a bit unsettling and immersive in that aspect alone. But then comes combat, the H-Scenes, and how those are integrated, this camera falls short of its intended effect in my view. HEAD BOBBING ISSUES ASIDE, Combat animations don't use the full breadth of the arm or show flinching animations to give a sense of damage reaction. Nor do they properly react to telegraph you're being grappled. Nor is there a face cam to really gauge our current status, of being attacked/attacking/being fucked/etc. despite there being an odd square in the right corner seemingly perfect for such a camera view. Additionally, while freelook is enabled for left and right viewing, our view down is far less viewable than desired given the small-breasted and lean physique of our heroine, and even THEN, I believe it shows us too little and makes our view feel too stiff and vertical with no "lean head over to look down". The same goes for crouching/crawling animations where our head seemingly locks into place and we just auto-stare at the ground, having to manipulate our head up to get a good look at anything of note. In THAT position, we can see somewhat our body (and whatever's happening to it) more clearly. Why this matters? Because in terms of combat (which includes sex-attacks/lewd attacks), its difficult to catch what's going on. Especially with items that cover the chest, like the bra (given there's no clothing damage), the work put into stomach-bulging from the enemy's thrusts is completely missed. And similarly, the stoic way our heroine reacts with no shudder, shake, or stumble to signify she's taking H-Damage similar to the lack of normal damage hit-reaction overall leads to a feeling of stiffness that doesn't suit the existing mechanics and seeming feature goals of the game. In conclusion, I do think this game has potential, somewhere, deep inside but it's way too early and way too unpolished to gleen anything of value beyond a couple of nifty ideas and interesting possibilities.

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