Dungeon: Keep Her

by keepherdev

Uncensored Windows
Versionv0.20.0
EngineUnity
Released2026-05-22
Updated2026-05-30
LanguageEnglish

Dungeon: Keep Her is a real-time 3D adult sandbox game about building and managing your own Dungeon ! Create and customize your Keeper character! Choose your background story from a variety of starting scenarios. Capture, recruit, interact and get lewd with fully voiced , procedurally generated Servants, with their own distinct personality, traits and looks . Train your servants and defend your Dungeon from greedy invaders coming after your riches. Build new rooms, breed characters, manage your resources, collect rare items, research new features! What kind of Keeper are you going to be?​

v0.20.0 N/A v0.19.1 Many balancing changes around character levels, damage, rewards, ability costs and researches. Invader levels now tied to your main character level. Gold/Rooms no longer taken into account. "Upgrades" tab added to Research Lab, giving Tech points unique uses even when late in the game. Researchable Upgrades include: Damage, Armor, XP, Loot and Relation global bonuses. Fixes to the Level Up system and it's "choose reward" screen. Character inventory screen rework, with category filters, more visible slots and more info. You can now quick buy/sell items in the Market with the right mouse button (amount multiplier keys also working with this!) Prop placement improvements (you can keep placing the same prop if still present in inventory). "Cum" button has been added again. Speed controls and animation stage hotkeys have been added. Message log in court is now to the side of the screen instead of centered. Fixed interaction tools not being disabled when leaving freecam/court. Fixed softlocks caused when imprisoning servants. Increased frequency of invasions. 3D Fur shader toggle for performance purposes. Changes to character relationship values should generally allow for more agreeable characters when relationship is high. New consumable items with features like resetting daily interaction flags (allowing you to repeat interactions). Among other minor bugfixes and improvements! v0.19.0 New Clothing, Palettes and Hairstyles ported over from the latest DRH release. New races: Taurus, Fae and Harpies. Special body part genes: legs, wings and other appendages. New Props, such as the stage, shower, toilet, bar, banquet, mindscrambler and more. The return of tool interactions while in Court! Bladder mechanics! The return of realistic 3D fur! Reworked male characters animations, speech and proportions. You can now delete rooms! New and improved embarrassed cover-up system. Improved Court AI and behaviours. Limited voiceline spam. Memory leak fixes. Added options for muting music/voices. Gamepad support while in Court. Improved POV camera mode (give it a try -- I personally really like the immersion) Pathfinding fixes and perfomance improvements. New and reworked lewd animations. New armour pieces w/ unique metallic materials. New personalities with distinct animations and dialogue. Improved some UI elements for market and inventory. Inventory screen and radial menus ported over from DRH and improved. Reworked female body proportions. Fixed slime faces. v0.18.2 Alpha Changes: Fixed constant crashing on some systems after a few minutes of gameplay. Fixed an issue that caused the Character Menu to stop working in Court after loading saved games. Added a way to manage characters through their details panel, without the need to go into Court. Updated the project to Unity 6, which should bring some extra performance and stability. Fixed an issue that caused the Assistant character to use previously changed outfits. Base breeding chance increased from 20% to 35%. Improved trap room effectiveness scaling. Improved character portraits. Fixed an issue that caused room production bonuses to scale incorrectly with other tile traits. Improved usability of the character inspect list. v0.18 Alpha You now have access to the Dungeon Court! A customizable player area you can move around in third-person and invite multiple characters over. You can now truly embody your Keeper character! Interactions now work by talking to characters in Court, where they'll also independently hold conversations, use props, change clothing and try to lewd up each other! You can be part of the fun in POV mode... ...Or watch it all happen in the Free Camera mode! Characters can be allowed in Court or quickly summoned for a small chat by using the new Character Details panel, which also lists their equipment, genes, abilities and relations while still in dungeon management mode! "Props" are new collectible Items you can use in Court, placing many different kinds of structures, furniture and machines! They feature distinct settings and effects. All of the assets for buildable rooms have been reworked! They look a lot better both from above... New Tavern room New Flower Garden room New Crystal Mine room New Fire Trap, Gas Trap, Horror Gas Trap and Lustful Gas Trap rooms Reworked trap mechanics New tile traits + Enchanting Added option to change character names Added ~150 voiced character conversation lines New and reworked clothing items Added 24 Prop items Reworked invader loadouts Reworked skin shaders New and reworked consumables New jiggle physics framework -- no more stretchy glitchiness! Reworked potion icons Pre-generated clothing snapshots -- game should now load a lot faster! Reworked item selection UI New genital condition status effects Fixed many performance related issues Fixed memory leaks Many small QoL changes and fixes v0.17 Alpha It's Spooky Season! For this Halloween, many different creatures and monsters are joining the Dungeons as new character races! New researchable character races are: -Arachna -Catkin -Cervara -Wolfkin -Loppan -Slimes -Vespera -Lumothi -Kobold -Cyclopes -Sirena All new races feature lots of special appearance traits, allowing you to create, collect and breed very unique new characters. Be sure to catch'em all! The Dungeon Codex You can now browse the Dungeon Codex, and ingame wiki of sorts! Procedurally filled with any content currently available in the game (yes -- even eventual mods!), the Codex will help you better understand the game's mechanics and keep track of any unlocked content. Most tooltips will now allow you to press "H" to quickly open up the Codex page for what you're hovering over! The Codex keeps track of any discovered recipes for items or potions, any character you come across and their stories in the Dungeon, Rooms and their effects, Clothing, Abilities, Weapons, and more! It's still not perfect and more improvements will be made as time goes on, but it's a good start! Major Bugfixes & Improvements -Fixed graphical issues that caused bright lights and washed out colors in lower graphical settings. -Fixed event queueing issues which caused broken savefiles and infinite pregnancies / expeditions. -Added a way to trade multiple items at once. -Fixed invalid level up trait rewards. -Removed male pregnancy (will be added later as research option). -Fixed newborns spawning as zombies. -Fixed an issue that caused asocial characters to repeatedly be affected by "on witnessed" trait effects. -Fixed an issue that caused recruited characters to lose changes made during imprisonment. v0.16.1 Alpha 0.16.1 addresses some issues and adds some improvements to character bodies. Here are the changes: -"Height" gene traits replaced by new "Body Shape" traits! Note: I felt like height variations weren't that expressive ingame besides creating issues with animation offsets, so I replaced them with new and more characteristic Body Shapes, like "Shortstack", "Built", "Petite", etc... These also reflect general character sizes and better represent some of the character races' bodytypes. -Market has been adjusted to show item rarities based on current Keeper level. -Fixed strap-on incorrect deformation. -Fixed an issue that caused characters to stretch horizontally when being created or born. -Improved some of the clipping with lower clothing. -Other minor improvements. v0.16 Breeding Characters can now be bred by performing specific Lewd interactions! Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults. Besides watching their bellies, you can ask any pregnant characters about when they're due and they should give you a time estimate. They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own! Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed. For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred, so things like male characters getting pregnant can happen for now. These will still be valid in the future but as optional research items. Clothing Revamps Most clothing will now come in different, procedural colors and themes! These allow for many different designs and looks for your Keeper and servants. They have been reworked, with new textures, normals and improved physics. Clothing items can now also be purchased in the market. New Physics Cloth physics are being switched over to a more performant and reliable simulation method, reducing glitches and allowing for new physics based character elements like hair and ears! Character Leveling Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles. Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses. Level up rewards include things like: -Progressing certain weapon affinities -Gaining new affinities or traits -Learning new abilities -Learning new Lewd interactions -Removing negative traits -Gem/Gold/Tech rewards Improved Visuals Skin normals and shaders have been revamped to allow for a lot more realistic looking skin with improved subsurface scattering effects. Post-processing settings have been changed, with new, more realistic tonemapping and exposure settings. Tile Traits Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects. This is meant as a way to spice up your Dungeon designs, adding new variables to the mix! New Fluids Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added. They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms. Other experimental mechanics revolving around fluids are also planned! General additions and QoL -Character selection screen is now a larger panel with a more detailed overview of characters, including prisoners and servants in expeditions. -Free camera during battle and interactions, including vertical mouse look. -New interaction animations. -New character animations. -Character 3D mouth movement when speaking. -Character 3D deformation when breathing. -Overview camera switched from ortographic to a more immersive perspective view. -Faster battle speeds. -Added a quick "Consent Check" button. Press 'F' if you ever need to quickly or repeteadly know whether or not that character consents to whatever it is you two are doing (I have a feeling they might, but it sure is better to be safe!). -Reworked task system -- game is less prone to softlocks. -Simplified some of the hair meshes and clothing, should improve performance on lower end GPUs. -Several bugfixes and other minor changes. And that was it for Alpha 0.16! v0.15.2 Fixes & QoL An Autosave feature has been added! Your progress will be saved to the same file after each ingame day. Fixed the amount of gold gained from selling slaves. (Possibly) fixed an issue that caused POV mode unable to be exited from. The "Scary" trait's mind loss effect when coming into contact with other characters has been reduced by a lot (this is what caused servants to cry indefinitely). Player characters and prisoners should now relocate correctly along with the Throne room. Player characters should now properly recover and fight again after being defeated in battle. Item crafting and scrapping interfaces have been improved. Item crafting no longer able to be performed without a built "Workshop". Fixed an issue that caused "Alchemy" recipes to not work after loading saved games. The "Craft" button has been removed from potion items (those can only be created in the "Alchemy" menu). Reworked "Research" screen. Fixed an issue where the detail tooltip for the secondary event character would show the Player character's info instead of the event one. Reworked the notification dialog system to function around the same queueing as events, which should streamline this feature and stop softlocks caused by multiple messages. In case an error still happens, I added a forced exit button so the message screen can still be closed, avoiding softlocks. Some combat values have been reworked to allow for a more accessible and less grindy experience, especially for newer players: Invader total LVL range per unlocked tile multiplier reduced from 9 to 5. Invaders now have (1 + LVL/100) moves per turn instead of the previous (4 + LVL/75) . This should also make combat less tedious. Invader overall damage multiplier reduced from 2 to 1.3. A note regarding combat changes: These WILL make the game easier and maybe trivialize fights for veteran Keepers who are more aware of how to play the game effectively. I know this might be an issue for some, and I'll be working on "Hardcore" starter scenarios that make use of overall more challenging settings. Regarding issues with characters running out of abilities or softlocks during combat: It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do! v0.15.1 Hotfix Player character getting stretched horizontally when changing body shapes during character editing. Combat camera glitching out after multiple battles. Canceled abilities not having their cards refunded. Time controls not displaying correctly. v0.15 Alpha Welcome back, Keepers! Hope you're all doing well! Alpha 0.15 builds upon the appearance trait systems added in the previous version, with many new features based around them! Player Character + Character Editor You can now create and customize your very own Keeper! The physical form of the Keeper is able to fight, be interacted with, use items and participate in animations. They will always be located in and assigned to the Throne Room, and shouldn't need to be taken care of besides being healed after battles. You can pick and choose from different appearance traits when customizing the look of your Keeper character! When creating your character, you can also choose from a Starting Scenario, which will dictate your character's loadout, traits, starting resources, inventory, servants, dungeon layouts and more! These are your Keepers' backstories and each scenario should facilitate different playstyles, though in the end, it's entirely up to you! In the future, more depth will be added to the player character and it's interactions, with a customizable "Keeper Court", a room you can edit, walk around in and invite multiple characters over. I'll go into more detail about this in progress posts on the official Discord channel! Slave Markets Buy low, sell high! Characters can now be bought and sold at the Slave Market menu. Prices will constantly fluctuate according not only to their levels, but also their genetic traits. Genetic trait demands change every week along with the item market restock, and a partial preview of future demands will always be available so you can plan ahead and make some good profit by selling off characters with overvalued traits! Alchemy & Potions After building the "Alchemy Lab" room, the new flower petal items can be combined and brewed in the Alchemy menu. This will allow you to brew potions that change a specific appearance trait of any character that may drink them! All appearance traits have global, persistant recipes set. This means the community can collectively figure out and share how to create certain potions! Graveyard & Zombies With the new "Graveyard Room", corpses can now be stored in the inventory. This allows you to do things like sell dead invaders, scrap them for meat or perform the new Reanimation ritual at the Altar. Reanimated characters will come back to life as Zombies, a trait that makes use of the new layered appearance traits system. Once a character becomes a Zombie, they will take on the classic undead look whilst keeping most of their appearance and thus their individuality. This system will be used in the future for many other afflictions or conditions that aren't necessarily a new character Race, but just something a character can turn into regardless of Race. Binding Cell Jail cells now have a different, more entertaining variation! Prisoners assigned to the new "Binding Cell" will be tied to a prop, being exposed to visitors, who will then gain Lust! This introduces a new system where prisoners/assigned workers/visitors can perform animations at specific props in a room, allowing for many other room variations in the future, such as: -Pole Dancing Room -Training Room -Glory Hole Room Or updates to existing rooms, such as having workers visibly mine for gold, farm or perform researches. The Throne Room has also been updated to accomodate for this, having two jail slots at each side of the throne where assigned prisoners will be kneeling down. Shocking Wand Tool You can now electrocute characters during interactions with the new shocking wand interaction tool! As is the case for the Spanking Paddle, it is also a weapon you can equip your characters with for combat. Speaking of the Paddle, it now has a special Spanking rough animation for use during battles as a pink card! Pink Card Rework Pink cards, or lewd animations you can perform on invaders during battle, have had their occurrances reworked. They will now be drawn into your hand according to the character's Lust. As they gain more Lust, more of your hand is filled with learned Pink cards, as if they can't think of anything else at that point! This makes combat straightforward if a character isn't in the mood and just wants to get the battle over with, while providing a guaranteed, reliable way to draw more pink cards as Lust is gained. Orgasm battle debuffs (stat caps) have also been fixed. New Traits Some new character traits revolving around combat, production and relationships have been added to spice up your Dungeon managing strategies! Bug fixes and QoL -Players can now back out of the ability aiming stage in combat if they get softlocked by just pressing RMB. -Inventory screen has been reworked and item category tabs have been added. -Clothes can now be scrapped for cloth. -Character portrait system has been fixed and improved for performance. -Invaders will no longer use non-consumable items during battle. -Testicles will no longer have their physics reset every second. -Characters sent on expeditions will no longer disappear (for now...). -Gold mine level progression tweaked for better returns. -New dynamic lighting for battles. -New interaction light rigs. -And more! v0.14 Genetics Almost every aspect of a character's appearance is now defined by specific Genetic Traits. These can be obtained and lost much like any other trait already present in the game! This means you can quantify and evaluate a character's appearance item by item, allowing for a lot of interesting mechanics, such as: -Races now having a pre-defined pool of possible genes when creating a character. -Potions, events, abilities and other interactions can alter appearances. -Players can collect and look for rare genetic traits and quirks. And coming soon: -A player character creation screen where you can pick and choose appearance items. -A slave market where appearance traits can be in high or low demand. -Breeding mechanics where the offspring inherits appearances from both sides. -Physical conditions like the Undead or Vampires that slightly alter specific genes. And a LOT more! This is a very big underlying mechanic that allows for so much stuff I wanted to add into the game. Males & Futas Male characters and the researchable Futas are now available! This also introduces Penis mechanics. Characters with a Penis will have it become rigid or soft in real time as their Lust changes. When wearing clothing, a Bulge will also be present and scale accordingly! During lewd animations featuring any penetration, characters with a penis will have it attempting to realistically penetrate. Characters with no penis will automatically wear a strap-on during those animations. Hole physics are WIP so I decided to scrap them from Alpha 0.14 for the time being, but they will also stretch accordingly in future releases. Males characters are in their most basic version at the moment and will improve with time. No special personalities, voice lines or idle animations are available at the moment for males, so they may be... effeminate for the time being. Special, penis only genes such as penis sizes or no balls will also be available in future releases. Lewd Animations Animations during interactions have been added and previous ones have been reworked or removed. New positions that make use of the penis, and activities such as blowjobs have been added! Pink Cards are now added only by using Lewd Tomes featuring the "Rough" tag, which will also have a different icon. This is because those animations are more fitting for a combat scenario. Facial and Body Features Different features for characters faces and bodies have been added, with different eye shapes, facial scars, paintings, body details and more! These will be expanded in future versions to add even more variety, such as body paintings, tattoos and facial hair. Dungeon Layout and Upgrades Expanding your Dungeon is now a lot more expensive, putting emphasis on optimizing your design and planning ahead! To allow for this, most rooms can now be Upgraded! Upgraded rooms will yield more resources and better effects. Some rooms now feature special effects triggered by conditions such as "when invaded" or "when visited". Planning characters routes, both servants and invaders, are now a huge part of optimizing resource yield and defenses! Trap rooms have been properly reintroduced, making use of the above systems. Improved Body Physics and Proportions Character proportions have been reworked to make them a little bit stubbier and less stretched out, with shorter and thicker legs. Body physics have been improved, with the introduction of "squashing". I attempted to artificially recreate the feeling of soft body physics for breasts and butts by having them scale according to their current velocity. This creates a realistic (but still kinda exaggerated) feeling of density. It feels so much better when compared to previous versions, I'm really happy with how it's looking so far! Combat Speed and Balancing Combat should feel faster, with overall damage being ramped up. Invasions are also a lot more sparse, giving you more time between each invader. Weapon, levels and ability values have been reworked. Character combat decks should now feature a lot more basic cards of the same type, diminishing the occurrence of special abilities like Pink Cards. Ability cards should now accurately display values like accuracy or predicted damage. New Items and Abilities Some new clothing pieces and invader loadouts have been added. Some of the previous clothing have been reworked! There are new items that make use of the appearance system, which I'll just call "Potions". Potions will be responsible for altering physical aspects of characters, and I handcrafted a few for this version! In the future, I want to add procedural potions for each and every genetic trait, being crafted by mixing and experimenting with different ingredient items. Some new abilities also make use of the new resource gaining effect. This way, you can gain gold, tech or steal items from the invaders during battle! The Capture ability has been added and allows for a quick attempt at capturing an invader! General Bugfixing and QoL -Throne Room now adds 1 prisoner slot. -Market and item values have been rebalanced. -Fixed issues with buttons being overlaid by other UI. -Added preview tooltips to event characters. -Improved event characters screen. -Fixed issues with POV mode during animations. -Interaction camera is now free. -Improved UI readability and provided information. -Workshop will now add a level to surrounding rooms instead of multiplying production. -Stat damage floaties from abilities are now stacked to improve readability. -To avoid missing data, loading screen has been added while assets are loaded and procedural items are generated. -Lots of other minor bug fixes! Phew! This is it for Alpha 0.14. This was a big one, but worth the wait in my opinion! As is often the case while we're in the early stages, a lot of the changes have happened under the hood, so a lot of the fun stuff can come next. For Alpha 0.15, I wanted to actually put the genetics system in practice, with features like: -Player Character + Character Editing screen. -The Slave Market and related events. -The Graveyard, with corpse storaging and reanimation as Undead rituals. Besides these, I also want to: -Add more varied traits and status effects. -Add more Amenities type rooms to buff visiting characters with different effects. -Add some more clothing and possible loadouts. -Flesh out Male characters a little bit more. v0.13.1 Content, QoL and bugfixes Personalities Graphical Improvements & Performance Overworld Expeditions Rebalancing New Ritual: Bind Imp Assignable Assistants v0.12 -The Combat: Character abilities now come from their own distinct deck of cards! You can now collect weapons as items and have your servants use them in battle. Weapon effectiveness will scale with one of the main stats. Each weapon will have it's distinct moveset and playstyle, consisting of cards you can draw at random at the start of your turn in battle. Other equipment such as clothing items, gifts or lewd tomes will also change your characters decks! Be sure to experiment with different equipment, traits and item combinations! -UI Improvements: We have started work on a series of UI and QoL improvements on some areas that were still untouched since the earliest versions of the game. The "inspect characters" / "choose item to use" UI menus were changed to a new, still WIP dynamic context menu, showing a lot more items and information! We'll be migrating most of the UI menu elements like inventory, crafting, market and researches to this system, adding things like dynamic filters, sorting, favourites and quick actions. Almost every sprite in the game is getting a rework, starting with the new status effects and trait icons! -New Items -New Clothing Items -Rebalancing -Reworked Tutorial -Many Bugfixes and other minor improvements v0.11 Reworked Interaction System Clothing Items Character Relationships Global Events Altar & Rituals -Fixed some character proportions -Reworked jiggle physics (There will be jitters! -- still fine tuning it as we go!) -Reworked room assets -Reworked icons -3D underwear -Bringing back cloth physics to some items (There will be clipping! -- also actively working on minimizing this) v0.9.1 Status Effect system Tooltip system New items: Energy Brew and Relaxing Brew New class: Rogue New pose: Lay Down New icons and visuals Reworked abilities Reworked character selection menu Cards now show ability details Reworked enemy item usage and inventory Damage/status indicators during battle Removed Frustration during character interaction Rebalanced resource production Rebalanced item costs Fixed enemy rope usage during battle Fixed character speech box height on taller characters Fixed soft-lock when being invaded while entering room inspect mode Fixed wrong resource gain value shown when stacking Workshops Fixed stat values and levels serialization issues +Other minor bug fixes v0.8 -Servants can now battle as guards -Reworked profile system -New Infirmary building -New Imp race -3D body hair and fur -Slightly reworked tutorial -And more small things and bugfixes v0.7 -New physical interaction system -New researchable building: Bathhouse -New tools: Hand and Soap -Character erogenous zone preferences -More dialogue lines -Characters can now reset their clothing -More character behaviours -Removed "Immunity" stat until it gets some actual usage -Relationship status now visible -General bug fixes -And other small changes! v0.6.1 Alpha -Basic prisoner conversion and recruitment -Character relationship stats with the player -Character needs -New Dialogue system -New Researchable Buildings: Farm and Trading Post -New Global Market system -Better character naming -Invaders will now use items from their inventory if needed -Invaders can now be given mercy and be allowed to escape -Fixes: Possible fix to invaders getting stuck on death -And other small changes! v0.4.1 Alpha -New "Jail Cell" room. Unlocks the imprisoning of captured invaders. -New "Stockpile" room. Unlocks the inventory and increases dungeon storage capacity. -New "Workshop" room. Unlocks item crafting and boosts production of surrounding rooms. -Added Inventory screen, along with some new items. -Added Item Crafting screen, along with a craftable prisoner Shackle. -Added Jail Cell inspection screen and basic prisoner interaction. -Invaders now carry looteable items. -Added a way to "Give up" during an invasion, ending it sooner. -The cost of expanding is now tied to how far you are building from the Entrance room. -Among other minor things and bugfixes. v0.2.1 Research System and Tech Trees. Orc and Goblin invaders. New mini-game revolved around Grab abilities (pink cards) and Tools. Dungeon entrance will no longer move around, you can now change the Throne Room location by paying gold. Invaders will now start crying if their mind status is low enough. New Climax system. New character body variations. Reworked character haistyles. Reworked character clothing. New detailed Invader stats panel. New particle effects. New character face details. "Warrior" invader class. Reworked icons, textures and UI. Cheat Menu has been added (Warning: using cheats can break the game. Press C to toggle the cheat menu). Fixed some UI, tutorial and character face animation issues. Among other minor things! v0.1a Initial Release
Phaeron Seherekh 2026-03-10
Doesn't run all that well, combat is utter trash due to obscene scaling, the H-scenes are underwhelming and difficult to access, and the dungeon management is a shallow joke, Seemingly it went through an overhaul or two and I can't say that those helped, judging by the old but positive reviews I'd say the overhauls probably badly damaged the game.
ssbbssc 2026-03-01
game may look promising on a start. buuuuuuuuuuuuuuuut 1) no penis+vagina connections - means that there are just 2 preplaced animations that mashed together and thats it 2) very ugly camera angels from POV 3) game is very grindy. not what people want from that kind of genre
hevensdragon 2026-02-22
This has to be one of the worst cases of having everything made, having all the assets, the systems. And absolutely squandering it all. There are so many body parts, colors for cloths, traits and so many other customization. Yet the character creator limits you to often one option of body part based on race. And for no reason, as you can mix and match race parts with potions in game. Hell for example Harpies have to be black people, why because that's the skin options you get. Limits for the sake of limits. No choice of starting perks or really build, just 4 presets. And that is just the start. Next is the dungeon itself, lots of rooms, and choices. None you will get to use, the costs of everything are total nonsense, You boost the payout of gold rooms and they can't even keep up with the cost of upgrading themselves. Prices are just insanity, more in line with a long term idle game. But you can't even idle this do to invasions. So the invasions, one enemy walks in, same path every time, and you kill them in a card battle. No automation you control the fight. This limits invasions to one enemy as you have to manually fight them in turn based combat. So no point making a maze of a dungeon. Traps have very low odds of working, some capping at a 35% odds of hitting when fully upgraded. Ok but the sex scenes, the dress up. So the workshop doesn't let you craft clothing, you have to buy from the trade post, which has a very limited selection. Dyes also are from there. Its costly, its inconsistent as the inventory rotates once every blue moon. And there are bugs which change your outfits dyed colors if you own more than one of a clothing item. Slave market, ether the girl costs 7 digits in gold, or 1 gold because she has one arbitrary body part, like beady eyes. But by far the worst part of the game, every time you make a room, it rolls to have a modifier, these are hugely important, and you can't reroll or affect them. You have to destroy the room, and remake it to reroll, which you can't do if there isn't another path to the core. But also every room you have multiplies the cost of making a room. So rerolling these is crazy expensive just like everything else in the game. You might be limited as far as waiting 10 minutes for every reroll. The sex portion, frankly I never got to trigger any of it, I was several hours in. Sounds like I need a item from the market to teach them sex, it was never there though. The glossary, so many nested entries you will never find what your looking for. There also seems to be hidden unlisted pages, if you click the what is this on a room effect it takes you to a page that tells you nothing, you go up one page and try to follow the file path it listed, and its gone. The links do in the glossary seem to lie about where they will take you and just be a tangled mess. Things this game needs to stop being total trash. * add reroll of room traits. * fixed gold costs for everything, this multiplier crap is out of control. The cheat menu add gold doesn't even add half the cost of upgrading gold mine from t14 to t15, the costs are nuts. * lower starting gold costs for everything. This isn't a AFK game, its a dungeon defense game. * option to pause time. So much info to go over, and always on the timer. * make clothing and dye craftable, no RNG availability. * make only the player character controlled in combat. The NPC guards should auto battle without pulling you into the combat view. This will allow multiple invaders at once. * remove fail chance for traps. GIve them cooldowns not fail chance. Right now 65% fail chance at max upgrade is nuts. * get rid of the entire unlock sex with tomes nonsense, or set it so only PC needs to unlock the knowledge. * let us disarm prisoners, why do we have to let them keep a weapon. We often can't even fully strip prisoners of clothing, we seem to get a small window right after defeating them, but if you send the girl a girl to jail we cant, inconsistent and no apparent reason or logic. * don't restrict customization options in the character creator. All skin colors for all races, don't force kobold horns on harpies, Fairy be allowed to not have tattoos. Why even make a character creator if its just pick your race. The potions expose that all parts are modular and can be mixed and matched. Yet no option to do so in the character creator. * no nesting tabs in the glossary, or make them drop down tabs like a file explorer, clicking and hoping to find the tab you want through links is nuts. This game could be so much, if it was just given some actual thought, and polish.
Arta.umb 2025-11-18
review from 19.1 all in and out this game is one of its own another masterpiece you can literally build an civilization and call it a dungeon it is the besti think having a party invaders could add more to the fun some ppl say that the difficulty is high and after some time enemies get a bit too uncanny but thats not true the trick is to imprison the first strong enemy u get and make them a servant then hardly anyone can stand in your way u can even add to the number it is hard to build but totally doable and thats what makes it more fun another thing is some bugs and misplacement about pregnancy also you got no interaction with the binding and prob stuff in the court room and the h scenes are pretty limited according to that but im excitedly looking forward for more improvement coz this game here rocks to the core and worth wasting time on
Muhlik 2025-08-03
'Foundation is good', yeah, ok, but this review is about v0.18.2 Alpha. The game is not in the good state atm, gameplay is extremely basic and devoid of fun and purpose (play original Dungeon Keep ffs), many small problems and annoyances here and there. Some H animations are broken even if you are human male, and overall, they are kinda poor tbh. Facial expressions go into the uncanny valley category. Even the invasions are boring, some girl/gal goes here solo and kills/dies dependending on the luck in a card game. Not to mention that if you want to have the dungeon shaped in some certain way, you'd need dam cheat engine, otherwise microptimize on what you have. Idk. I regret my time playing it.
Bootysled69 2025-08-01
Great foundation. Core gameplay is there but many features still missing. Being able to interact with prisoners while mounting them to objects will be interesting to see. Love seeing more games with actual gameplay elements.
Quibles 2025-07-30
Review for v0.18.2 Honestly a really good game, it's somewhat shocking to me that I neglected to leave a review on it for this long. The porn itself is somewhat lacking and will pretty frequently have rather janky animations, but the gameplay itself is really engaging and fun. I'm an absolute sucker for strategy games, and this one really works. Gonna spare the readers of this review my usual paragraphs of rambling, game is good, animations are mediocre, but since I don't really mind janky animations it's still an easy 5 star from me.
PlayingWithPauly 2025-07-14
The first game I enjoyed so much that I paid for a Patreon tier. I love the dynamic of the game and building out your dungeon to deal with invaders. It's not often that I find a game where playing as the "villain" is something I enjoyed, as I like gentle love more than aggressive punishments, but this game has a nice balance of defeating your enemies and working toward recruiting and redemption (as long as you don't kill them). I'd recommend giving it a go. Especially with the creator still doing updates!
Futalover88888 2025-05-31
Very good game, it still needs to add more content but the base is very solid. I have found that, if you grow the dungeon too big, it may crash but the save doesn't get corrupted or anything. It can be better but it's in developement so that is the point.
manbirddude 2025-05-17
Good game, has potential, great concepts. I like the room system, not sure if u have planes the "dungeon master" will be able to roam out of the throne room. Not quite sure how the alchemy works, is it random? A great addition to the game to add more customization with out cheats. imo: slime race need a remodel/change/redesign, they looks sorta too jank +can't see vagina on futa , i think that should be fixed
garry12341234 2025-04-26
really neat, hope this continues some bugs but thats fine, i like how there are options and no futa and stuff like that is forced upon you but you can choose yourself. a little bit lack of clothing but at the moment its still an amazing game features and all seems stable. however game keeps crashing for somereason after turn 80+ but meh its in alpha can't complain
Mxiio 2025-02-22
Dungeon: Keep Her has the potential to be great, but... Even as of now, in 0.17 Alpha, the game grabs attention and feels interesting. Uh and thanks for making FUTAs optional, even if all the boys are femboys. However.. I have a few issues that bug me to no end. 1) Buttons in the shop and crafting interfaces jump all over the place which end up costing gold if you click "Buy" just once to many, you instead sell back what you already bought and have to buy it once again. 2) Item Sorting is .. yeah. Eh. Either let us do it manually or at the very least only "Auto Sort" when asked instead of it happening every time an item leaves or enters the inventory. It's annoying. 3) Center Screen Pop Ups with selections in what is essentially a clicker game is going to be the death of me, I swear to god, the number of times I accidentally turn my girls into Zombies because I want to click on a farm and she just happens to level up.. Please just give me a notification button in one of the corners that I can click instead. So much wasted time having to reload a previous save. 4) Do something, anything about the Potion Crafting Interface, please. Not being able to unselect a flower is annoying, especially for a resource that can only be purchased. I.e. only refreshes with an RNG roll once every 7 days. Why not give us a building that produces flowers? 5) The leveling & Invader system.. If you think you're gonna fight invaders you've got another thing coming. After an hour or so of game play, they are 10-20x your level. The only way to deal with them is traps, which means you don't get to interact with invaders at all. Just pretend they don't exist. I don't know how to solve this other than potentially adding a level cap, it feels like there's already a cap on how many traits any character can gain so not sure it'd take away from the game. At the very least, make it clear what sources of Experience there are. 5) As an extension to the above point, since we're never fighting, what's the point of the Infirmary Building. Bandages can be crafted from Scraps if you need them cause you like using the paddle a little too much. The experience gain of girls working the Infirmary is abysmal too, since it only ticks once every 920s compared to the 120s of a gold mine. 6) Stuff just breaks.. Half of my saves are abandoned because something just broke. Can't use any of the tools all of a sudden in my most recent one for instance while one of the characters refuses to eat or bathe herself meaning I have to check on her constantly while the other 20 servants manage just fine. EDIT: Seems a lot of my "wishlist" was sorted with patch 0.18 - I'm excited to see what future patches bring!
fjfjfj123fapper 2024-12-20
Content is limited, but what content we do have is enjoyable as of December 19, 2024. The gameplay loop essentially consists of you upgrading your dungeon by adding increasingly expensive rooms, having sex with your servants (the game’s term for NPCs on your side), and fending off single-character invasions. Upgrading your dungeons spawns in increasingly difficult invaders. There’s also a crafting and alchemy mechanic, but I’ve ignored it since it’s not my thing. Alchemy seems to allow for body mods. Some features I really enjoyed are: No futa/furry, unless you purchase it via research points (I’m not into either if you are, it’ll be like an hour grind). I was pleasantly surprised, given the screenshots shown. There’s animation. And it’s voiced (though you’re still kind of feminine in sound and movement as a male). The ability to send your servants to the overworld to conduct various simulated tasks such as gaining resources or capturing NPCs. The ability to breed your servants (yourself, or other NPCs) to increase the numbers in your army. The market mechanic, which refreshes every week or so. Sell slaves (including dead bodies, which you can also reanimate for your army), gear, items, or whatever else you’ve got. The relationship mechanic between yourself and NPC-NPC. I suspect a hateful servant will either leave or attack you, but I’ve yet to deal with it. They do, however, refuse orders. Some features I dislike that are purely stylistic, and thus, subjective: NPCs will not be able to have sex until you give them the specific position’s tome- this can be gotten through the market, a successful invasion defense, or an overworld quest you’ve sent your minions on. Having that position will make them the receiver in sex positions or giver in fellatio/cunnilingus. Be nice to just give my character the tome and call it good. Combat abilities are entirely based off a card-drawing system. I’m not into card games. Gear is largely cosmetic. They might add an extra card or two into the deck the game will draw from, but they’re rare. None that I’ve seen give a passive buff like increased health/damage reduction/special damage boosts. Weapons do marginally increase in stats, though. For example, an end game sword does something like 13 damage, while a starting sword does like 7. Every character seems to have 100HP, for reference. Your best bet to increase damage is to luckily roll a Master Weapon User trait during a level up which will increase your damage by 2x. Some content I’d like to see expanded: Different dungeon room types. There’s a lot already, but I’d love to see them give passive buffs to combat effectiveness. Though this is redundant as there are a lot of “coming soon” markers on dungeons and interaction content. More gear. I don’t care if they’re mostly cosmetic, I kind of want to pimp out my guy. They mostly seem very feminine. Please toss some more masculine shit in the game. Overall, it’s a decent game outside of the pornographic content with decent pornographic content in it. Slightly cartoonish, but it’s not in-your-face with porn logic. It takes itself mildly seriously, which I like in my games. I’d recommend it, I’ll be playing it, I’ll be enjoying it, but it’s not going to be a favorite due to the lack of content and some stylistic decisions I just personally don’t like.
Febui 2024-12-01
This has been here since 2022? It's... Well, it's something. I didn't pay for it, so I don't worry too much that it's buggy and lacking. As of version 0.17 , here's my review. Mostly this isn't a dungeon keeper game, it's a breeding simulator where you can mix and match traits impossible to combine in character creation. You can get a petite cyclops with moth wings, neck fur, and a fiend tail. You can genetically pass on the lack of a need to eat without passing on zombie (happened only once for me, but happened.) It seems like something good to do is make the only route from the entrance to throne room be a narrow hallway so everyone fights the player's character early on, letting you stack some more beneficial traits, and you breed with the minions you like best to combine your traits and features with them. Then when you have good gear, you equip one of your level 0 newborns and summon low level adventurers to power-level the baby to get them a bunch of fast and easy perks, then breed them. No inbreeding mutations. If you like management games with breeding to make ridiculously powerful or weird hybrids, you might enjoy this game. Alchemy is just bad . You have to very arduously click the flower, click mix, click the next flower, click mix, click the last, click mix, then brew a single time and the slots clear themselves. No recipe you discover is saved anywhere, you'll have to write it down, but most combos don't make anything, Mercifully, it doesn't consume the material if your combo doesn't work. One of the worst realizations is that the exact order matters. R+G+C = Face paint; but G+C+R = Round face. And I'm unsure, but this may have changed between versions, so the meticulous task of finding these combos could end up moot next update even if the alchemy system doesn't change. You'd think they'd have the mercy to at least auto-complete a recipe list as you discover them if they really wanted it to be focused on experimentation. Weapon variety seems to not quite be there. Maces cap off with an epic Radiance mace that is pretty good all the time. Mace masters rejoice. Staves cap out in uncommon tier with fire, lust, or poison. It... works. Not great, but a staff master can be good. Hammers and axes cap out at common(actually, after a lot of playtime, I used cheats, and there's an epic hammer. Never saw it in normal play though), use tons of energy ,and just don't appear worth it. Swords have the highest tier and with several options. If you have a character with good card draw (Clever perk) then the dawn blade or whatever it was is pretty great for its low cost attacks that do well. Dreadwhatever is good especially if you have horror effects. A character that has Scary perk gets a little more out of it. Vesper was I think bleed things. Saphyr was something I didn't have a use for I think. Sword master seems like a pretty good choice. Axe and hammer masters seethe and mald. It seemed like retrieving a body for the graveyard skipped leveling up often, no perks, traits, or other rewards. Sure, you can sell a corpse for a lot, or resurrect it as a zombie, and sometimes that's worth it, but level up rewards are really nice and sucks to miss. I got to level 24 with barely anything because of that. The dungeon building aspect is so sparse that I honestly thought I was in the tutorial for a lot longer than I was, and that a bunch of this "coming soon" stuff would unlock once I was firmly established, but no. Game's just not anywhere remotely near complete.
bqsetnkwglo 2024-11-22
Digging this so far. Once you figure things out it's a good time but there's a bit of a learning curve as there really isn't any tutorial to guide you at first. Would like to see more multi-part animations and interaction options during animations.
DD Novisk 2024-11-21
Dungeon: Keep Her has decent graphics and the gameplay is actually pretty engaging, but honestly, it’s not for everyone. If you're not into furries or the whole monstification theme, it’s hard to enjoy. The focus on visuals and interaction with more ‘exotic’ characters might turn off those expecting something more traditional. For fans of this style, it’s fine
God of Debauchery 2024-10-11
this is for v0.16.1 TLDR: Needs work obviously, but it is on a good track. So the first issue with the game as it currently exists is that a lot of the things that should exist by default do not exist and only seem to pop into existence based on the individual character's personalities (I think?) or are just not implemented into the game yet. For example: Body customization is extremely limited currently with each species having different body shapes, but having generally the exact same set attributes such as an average penis, short hair, etc. I imagine those are planned to be expanded upon though, so not a bad issue if the game reaches 1.0 Sex options are extremely limited per character with some having literally no options while others have multiple rather than every position being available with every character with their personal attitude towards you determining if they will do those positions ( I literally didn't have sex until I got my 10th servant because nobody had the sex position available even though they all worshipped me). The next issue that popped up repeatedly for me was the body animations themselves. Whenever I moved the characters a bit too much, they would start clipping on themselves and morphing around like a liquid, which got really severe when I finally got to watch a sex animation because the two actors started clipping on each other until they had basically morphed into a ball of flesh like some sort of flesh golem from a nightmare. As far as the gameplay goes, it is trying to follow the typical dungeons concept in that you are an ancient dungeon lord of some sort and you have a few workers to start with and you can expand your dungeon to build rooms and so on. The issues it is currently facing though are things that shouldn't be in place for a game that is about base building, which is overpriced rooms, increasingly expensive expansion options just for clearing out a space (which rapidly escalates to being a big problem), and not enough direction about what you should even have your servants doing most of the time since you have to manually place them in each room if you want them to work there rather than having a dedicated workforce that performs the menial tasks automatically while your actual combat units roam about, train, fulfill needs, and so on. As far as H content goes, it needs the most work before it can be called good. Early on you can pretty much only mouse over the person you are talking to to interact with them by ripping off their clothes and dragging your courser over their body to raise their lust, which would work if it didn't take 10 minutes of mousing over their body just to make them cum once (slight exaggeration, but you get the issue). Then when you do actually find a random person who actually has a sex position available because each character has an extremely limited number of options available, it just turns into a looped animation that quickly gets boring. So if you go into this looking for decent H content, you will be very disappointed as it is very sparse, bland, vanilla, and entirely optional so I would recommend waiting quite a long while before checking it out if that is your only interest since it's more of a game than a porn game. Overall, it has promise and potential, but it needs work in every regard before it can be considered above average, but I could see this game potentially even becoming a genuinely great game, at which point I will gladly change my review to being 5 stars, but for now it is 3 stars at best.
muanald 2024-09-27
Fun and engaging game already, can't wait to see it develop. Dungeon(base) management is nice and the breeding so far has been good. Definitely room for this to grow, but I will definitely be watching it closely.
lowrider95 2024-09-22
Very nice game with good gameplay loop outside of usual lewd content. Essentially a regular Dungeon Keeper - build rooms, hire or capture minions, defend your dungeon - but you can fuck your minions, get them fuck each other or do lewd stuff in combat (the last thing is fairly useless though). Also comes with alchemy (mostly used to change appearance of minions), fairly nice pregnancy/breeding system and lots of little details that make gameplay less boring (buildings sometimes synergize, certain places give bonuses to specific buildings, minions have traits, you can get followers or free stuff via random events etc.) Animations are a bit clunky, but given the fact that dev probably creates them from scratch they are really impressive. Also I played it a while ago (half a year ago maybe?) and it improved A LOT, so the game definitely deserves five stars. Can't wait to see further development.
Mercedes 2024-09-06
Report for v0.16.1 in September 2024 This game is a typical Dungeon Keeper, just with a little more erotic component. However, I personally see a lot of room for improvement to make this a really good game. I'm still giving it 4 stars, but for the fifth, in my opinion, the following needs to be done. And in order not to scare off new players with terrible graphics right from the start, this game configuration should be set to max from the start. - better visual differentiation between male and female characters. The men are consistently too androgynous. - better logic in the sex positions. For example, a male character (not a futa) gets pregnant when he practices the cowgirl position himself. Graphically, he is on top and actually sticks his cock in his sex partner, but the result is the wrong one. - more rooms that relate to a sex dungeon - more actions that are tailored to the corresponding rooms, for example the pillorie in the binding cell. - more intuitive camera control for sex scenes in combat - better convenience functions, for example the fact that discovered alchemy recipes are saved and you can buy recipe books. Or selling using a slider. Otherwise it takes forever to sell 500x food (I now use an autoclicker for this) Bugs found: - Pregnancy of male characters - NPCs that are sent outside do not return if you save and exit the game in the meantime. I currently have 4 characters outside the dungeon, some of which have not returned for 130 days. - some clipping problems when sex animations are started in combat, as the characters sometimes sink into the ground.

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