Dimension hopping is nothing new to you. One world after another—ruins, monsters, magic, the same tired dance. But this time, something feels... wrong. You’ve stumbled into a dream—not just anyone’s, but the subconscious mind of a lesser succubus named Lethara. In reality, she’d be little more than a footnote. But here, in her own mind, she commands everything… including you.
Spoiler
Mechanically, this is a macrophilia focused roguelike deckbuilder where each battle unfolds by drawing cards to generate resources; buy stronger cards from your personal shop, and adapt to shifting size dynamics. Your height relative to your opponent determines which cards even appear—some options only unlock when you’re tiny and helpless, others when you tower over your foe, while your opponent also reacts dynamically, changing their move-set based off their size relative to yours. A cruel economy based battle-fuck system that forces you to refine your deck or be crushed—literally or figuratively.
v0.2.3a
Slimantha Completion
— Added 22 new Slimantha cards across Neutral, Mouthplay, and her new Vore stance.
Rebalancing
— Adjusted numbers on Slimanthas over and under performers to be more consistent on all difficulties.
Vore Mechanics
— Added new visuals and mechanics for Depth based stances, which is currently used in Slimantha's new stance.
Player Card Reworks
— Changed the Pride Paragon set and the Favor Paragon set to be more in line with current gameplay and make all 3 tiers enticing to purchase.
v0.2.2.5a
Major Backend Rewrite
— Large portions of the game’s core logic have been reworked and rebuilt to improve flexibility and future development.
Banner System Introduced
— Cards can now feature
Banners
, which function similarly to keywords but are represented by a small flag under the card's size delta range.
Flash
— Triggers the card’s effect immediately upon purchase instead of sending it to the discard pile.
Strict
— If played outside its size delta requirement, the card does nothing and instead replaces itself by drawing a card.
Multi-Cost Cards
— Cards can now require multiple resource types to purchase!
Signature Card Reworks
— Many player signature cards have been reworked to match the complexity and design depth of Reese’s kit.
v0.2.2.4a
6 New Cards Added
— Five new player cards have been added to the pool, alongside one new card for Slimantha.
Enemy Deck Variants
— Difficulty no longer modifies hand size or applies simple health multipliers.
Instead, each enemy now has
five unique deck variants
, one for each difficulty level.
Certain cards also scale depending on difficulty, meaning higher difficulties have less variance and a more constant challenge increase.
Reverie
now features the smallest and simplest enemy decks, while
Parasomnia
uses the largest and most complex versions, allowing new players to ease into the game and veterans to face fully-realized enemy builds.
20+ Cards Rebalanced
— Adjustments made across both player and enemy cards to smooth power spikes and improve underused options.
Bug fixes.
ef4kPRtjGv6wnUtJA6cw2026-04-26★★★★★
The card game is fun already. Great addicting game loop. But is a WIP and not very fappable in current state. Needs more opponents, more rewards, balancing, maybe some lewd sfx. Let's see what the devs cook up here! As of 0.2.2.5a
Percemonte2026-03-29★★★★★
Wow ! First time I'm commenting under a game but this is so well-thought ! Insane gameplay for deckbuilding player ! Even without the porn feature this game is solid ! I'll follow how this'll go ! Hope to get get come CG in defeat and victory soon ! Not bothered by AI, it stays coherent with the characters ! Nice work !
GiantessToy9012026-03-28★★★★★
Good size theft card game. I noticed this game earlier in its development and I am glad to see it is still going unlike other GTS projects. I appreciate what the devs do and what the masses do to support them.
EtPerMun2026-03-28★★★★★
Looks very promising. There are still some balance kinks to work out, and of course, there aren't many enemies yet, but the foundation is a solid deck builder, with each of the five possible player characters having different approaches.