Dwarfing Dreams

by YrelReversal/Chiharai

Uncensored Windows Android
Versionv0.2.3.1a
EngineUnity
Released2026-08-04
Updated2026-08-06
LanguageEnglish

Dimension hopping is nothing new to you. One world after another—ruins, monsters, magic, the same tired dance. But this time, something feels... wrong. You’ve stumbled into a dream—not just anyone’s, but the subconscious mind of a lesser succubus named Lethara. In reality, she’d be little more than a footnote. But here, in her own mind, she commands everything… including you. Spoiler Mechanically, this is a macrophilia focused roguelike deckbuilder where each battle unfolds by drawing cards to generate resources; buy stronger cards from your personal shop, and adapt to shifting size dynamics. Your height relative to your opponent determines which cards even appear—some options only unlock when you’re tiny and helpless, others when you tower over your foe, while your opponent also reacts dynamically, changing their move-set based off their size relative to yours. A cruel economy based battle-fuck system that forces you to refine your deck or be crushed—literally or figuratively.

v0.2.3.1a New Content Added 7 new Patreon cards . Patch Notes Menu Added — More in depth Patch notes can now be viewed directly in-game. Archetype & Balance Reworks Paragon Shop Rework — Most Paragon cards now only appear within specific Player Delta ranges, allowing their effects to be significantly more specialized while reducing dead shop rolls. Mana Draw Rework — Arcane Intellect, Conducting the Aether, and Paragon of Spellcraft now shift their Mana investment into a size-dependent drawback, making them much stronger draw options while small. Mana Improvements — Scry now provides card draw alongside its reroll, while several Gadget support cards have been strengthened to improve Reese's consistency. Growth Strategy Improvements — Multiple Pride and Favor cards have been strengthened to help growth-focused decks transition more smoothly from building resources into establishing a lasting height advantage. Authority Rework — Establish Dominance, Reinforce Order, and Paragon of Authority have been redesigned to provide targeted deck cleanup, giving Pride a specialized answer to enemy junk cards. Favor Rework — Invocation, Binding Rite, and Paragon of Covenant now provide permanent resource scaling much earlier in the archetype, while the Humility draw engine has been toned down through stricter Delta requirements. Healing Accessibility — Core Vigor healing cards are now available at every Player Delta, making recovery more consistent throughout a run. Player Rebalance — Numerous changes have reduced Kasumi's overall efficiency while strengthening alternative growth-focused characters and playstyles. Enemy Balance Slimantha Rebalance — Multiple enemy cards have had their damage, requirements, shuffle counts, and Delta ranges adjusted across higher difficulties. Slimantha Adjustments — Starting Height reduced from 60" to 56" and maximum Arousal increased from 120 to 200. Visual Improvements Card Renames — Multiple cards have been renamed to better match their themes and artwork. New Card Artwork — Added artwork for over 50 cards across every player archetype and Slimantha. Artwork Updates — Updated artwork for dozens of existing player and enemy cards. Slimantha Visual Overhaul — All four Slimantha sprites have been completely redone. UI Improvements — Redesigned the title screen and logo, updated the battle interface, added unique card backs for every player character, and refreshed numerous victory CGs. Other Changes Terminology Update — The Pay keyword has been renamed to Invest . Starting Deck Rework — All starting decks have been adjusted, reducing their size from 13 cards to 12. Fixed numerous miscellaneous bugs and polish issues. v0.2.3a Slimantha Completion — Added 22 new Slimantha cards across Neutral, Mouthplay, and her new Vore stance. Rebalancing — Adjusted numbers on Slimanthas over and under performers to be more consistent on all difficulties. Vore Mechanics — Added new visuals and mechanics for Depth based stances, which is currently used in Slimantha's new stance. Player Card Reworks — Changed the Pride Paragon set and the Favor Paragon set to be more in line with current gameplay and make all 3 tiers enticing to purchase. v0.2.2.5a Major Backend Rewrite — Large portions of the game’s core logic have been reworked and rebuilt to improve flexibility and future development. Banner System Introduced — Cards can now feature Banners , which function similarly to keywords but are represented by a small flag under the card's size delta range. Flash — Triggers the card’s effect immediately upon purchase instead of sending it to the discard pile. Strict — If played outside its size delta requirement, the card does nothing and instead replaces itself by drawing a card. Multi-Cost Cards — Cards can now require multiple resource types to purchase! Signature Card Reworks — Many player signature cards have been reworked to match the complexity and design depth of Reese’s kit. v0.2.2.4a 6 New Cards Added — Five new player cards have been added to the pool, alongside one new card for Slimantha. Enemy Deck Variants — Difficulty no longer modifies hand size or applies simple health multipliers. Instead, each enemy now has five unique deck variants , one for each difficulty level. Certain cards also scale depending on difficulty, meaning higher difficulties have less variance and a more constant challenge increase. Reverie now features the smallest and simplest enemy decks, while Parasomnia uses the largest and most complex versions, allowing new players to ease into the game and veterans to face fully-realized enemy builds. 20+ Cards Rebalanced — Adjustments made across both player and enemy cards to smooth power spikes and improve underused options. Bug fixes.
Abobanion 2026-06-21
A pretty good game overall, but it currently lacks content. The developer needs to decide what the main focus of the game is — a visual novel or a deck-building game — because at the moment neither side feels fully developed. Visual novel aspect: The introduction feels too long, but there are almost no actual story scenes or meaningful interactions afterward. Deck-building aspect: The game needs more variety in cards, better balance, and more opponents. Right now, the deck-building system feels strange and unnecessarily slow. You barely react to the opponent’s actions and mostly just struggle to build a functional deck. The deck also grows uncontrollably larger with every turn, making it difficult to properly read and manage your cards. Some card suits feel too one-dimensional: Blue cards seem to only provide card draw and don’t offer much else. Yellow cards mostly focus on increasing growth, which feels almost useless in many situations. The game would benefit from more interesting mechanics, stronger interactions between cards, and more strategic decisions during battles. Since this is an R18 game, more focus should also be placed on creating cards with content that fits the theme and makes the adult aspect of the game feel more integrated. Overall, the game has a good foundation and an interesting idea, but it needs a clearer direction, more content, and deeper mechanics to reach its full potential.
kenken_ 2026-06-03
[v0.2.3a] There aren't a lot of enemies (2), and you currently just get 1 battle and that's it. But the gameplay is well done and has good potential for expanding. The content heavily favors certain fetish. The deck and gameplay designs heavily rewards the two size extremes (which I personally have no significant opinion in). I hope there will be gameplay that rewards managing to stay somewhere "in the middle" and not going to either extremes. And maybe a way to trim your deck. The art is, well, AI. To me this is average to slightly above average amongst the AI work. Nothing fancy, good enough for an early showing. Definitely looking forward to updates.
ef4kPRtjGv6wnUtJA6cw 2026-04-26
The card game is fun already. Great addicting game loop. But is a WIP and not very fappable in current state. Needs more opponents, more rewards, balancing, maybe some lewd sfx. Let's see what the devs cook up here! As of 0.2.2.5a
Percemonte 2026-03-29
Wow ! First time I'm commenting under a game but this is so well-thought ! Insane gameplay for deckbuilding player ! Even without the porn feature this game is solid ! I'll follow how this'll go ! Hope to get get come CG in defeat and victory soon ! Not bothered by AI, it stays coherent with the characters ! Nice work !
GiantessToy901 2026-03-28
Good size theft card game. I noticed this game earlier in its development and I am glad to see it is still going unlike other GTS projects. I appreciate what the devs do and what the masses do to support them.
EtPerMun 2026-03-28
Looks very promising. There are still some balance kinks to work out, and of course, there aren't many enemies yet, but the foundation is a solid deck builder, with each of the five possible player characters having different approaches.

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