Elewder

by Kinky Fridays Club

Uncensored Windows
Versionv0.1.6.1
Released2022-08-23
Updated2026-04-09
LanguageEnglish

Two powers have ruled the underway for millennia - the tempestuous and lustful army of the Succubi ruling over mankind with a careful touch, and the powerful, yet impulsive Warlocks who oppose their every move. An explosive confrontation between the two leaders, leaves the Warlock army defeated. The warlock leader is slain, and his soul captured, to forever rot in a prison of lustful torment. Several lifetimes later, a faithful familiar to the Warlock ruler appears and sets him free, a weakened warlock is one that is easily defeated, but this chance will not be lost. Rise to power once more, and enact your revenge.​

v0.1.6.1 - Fixed room triggers on Foundry Boss Door - Fixed prop placement blocking doorways v0.1.6 Added new area “The Bordello” Added 5 new unique minions: Executioner, Judge, Jury, Warden, Fallen Nun Added Soul Smithery upgrade system Added Soul Tier challenge level one Changed the finisher system to drop chests instead of random loot Improve the finisher system reward readability Added color coding to doors leading to special rooms for treasure, shop, or boss Tweaked gold and essence balance Reworked player area level design and light effects Improve light on some levels Added a gallery unlock system Improved feeling of the finisher mini-game Added Damage numbers on player attacks hitting enemies Add slight camera rotation control to finishers Fixed Eternal Poison applying to player bug Fixed Chimera's Heart not adding hearts bug Fixed Maiden's First Kiss to no longer recover full HP on pickup Fixed bug with disappearing models in finisher scenes v0.1.5 New: Menagerie theme added and replaces Air area. 5 new minions: Bear, Spide, Dragon, Werewolf, Goblin. These can also be summoned in the gallery mode. New boss model for the Menagerie. New main menu music. 2 new intimacy animations. Changes: Essence economy rebalanced. Item drop rate rebalanced. Several minor bug fixes. v0.1.4 - Added new music: Player room Bath House - exploration, combat, boss Bordello - exploration, combat, boss Menagerie - exploration, combat, boss Foundry - exploration, combat, boss - Fixed dynamic music system. - Added new items: Break-out bag - gives some gold, key, and bomb on pickup Unrequited Love - heals 0.5heart on a finisher EtherealPoison - deals 1 damage every 3s. More stacks faster tick Infernal Incense - Temporary Damage On Kill Inchastity Belt - Decrease lust penalty when getting hit Alchemist's Boon - Chance for AOE damage on hit Sound Advice - Chance To Spawn Half Heart On Crit Dubious Distillation - Chance To Fire Magic Missile Amusing Anecdote - Chance To Spawn Key On Getting Hit Dangerous Notion - Temporary Fire Rate On Crit Daemon's Skull - Temporary Fire Rate On Exploration - Added new environment art for Bath House. - Added 5 new unique Bath House Minions: Zealot Maiden Hoplite Gladiator Centurion - Added new animations: 2 Finishers 2 Boss finishers 2 Failure animations 2 Boss failure animations - Added Big failure animations to the gallery. - Added auto finish to the minigame. v0.1.3 New New Foundry map design and tileset. 5 new unique minions for the Foundry area. Added the ability to select female models in the gallery mode. Added 3 new animations (2 Large Finisher and 1 Finisher). Added new music to Pharaoh levels, the music system will need an overhaul but all temp tracks will need to be added first. Changes Fixed multi-female animations in the gallery mode. Fixed the second chance item issues. v0.1.1.1 New Lust system: Build up that lust from exploring and fighting minions, use the lust to power your special attacks and engage in our new Finisher system and minigame! Finisher animation overhaul: New animation system that is both timed and click dependent, clap as fast or as slow as you want! New finisher sex minigame: Booty loot is a powerful tool in Elewder, depending on your “performance” in the first iteration of our new minigame you will get more loot. Overhaul how all items work: Now you can collect multiple of the same item. To put it in gameplay terms, the original was like Binding of Isaac, the new system is more towards Risk of Rain 2. New enemies balance: The game is a lot harder, and we are making the early preparation for the new minion designs to be implemented into the next patch. New economy: Memory fragments, Essence, Gold, Shops, all of these have been worked into the system to build a much more stable and rewarding economy of items and growth. Overhaul player characters: The Warlock and the Knight are now very unique compared to each other, the Warlock is about dodging and weaving, the Knight has about tackling enemies front on. Both have unique attacks, unique specials, and unique defensive skills. Small fixes on the maps, no more wall and underground traps: We have done a sweep of terrible placed traps and removed just about every single one. If you find any we have missed, please let us know and we will get them removed. Game difficulty modification: Turns out our community is way better at Elewder than we anticipated, now the game is far more difficult but far more rewarding to play. A new system for unlocking new items: The Memory Master and the Memory Fragment system has been implemented, find the fragment in the game, unlock the items with essence, those items appear in-game and help you achieve better runs! New SFX: New sounds for several interactions in our systems. New Sex Gallery: The player area now has a room dedicated to a pump and dump. As we add new animations expect them to be made available for your enjoyment! Book of Choice: Now you can find the book of choice within the runs of Elewder, these books will grant the user a choice between several items and possibly currency. Lighting system overhaul: You’ve spoken up about the lighting system, and the fog, so we have made changes to the look and feel of Elewder. Biographies and Dialogue: We have added several new dialogue interactions with the NPC’s in the player area at the start of the game, along with building out the biographies of our two playable characters, the Warlock and the Knight. V0.0.7 Changelog Added: Item foundation structure includes the system imprints to modify projectile speed, size, damage, color, distance, number on the screen, etc. We can also modify the player speed, size, teleport distance/number, health, crit rate, etc. Added 7 items to the base pool. Items have a quality rating attached to them with rarer items showing up less. With the pool so low you will see rare items more frequently than you will in the final release. Added item description overlay. Mouse over items to see a written description from the memory of the Warlock when he was alive. The overlay also includes basic information on the item’s gameplay modifications. Added item inventory section. On the pause menu, you can view quickly the items you have already collected and their number. At this point, we are allowing the player to own multiple versions of the same item but this may change in the future as more items are added to the pool. Added item pickup notification. Players will need to manually pick up items, no longer will you accidentally use health pickups when you’re full. Added new spike traps. Spike traps are now easier to see and animate to attack the player as he hovers over them. Be sure to avoid it if you can! Added several new rooms. These include more various trap rooms, boss rooms, items rooms. Added new finisher animations. Fixes: Fixed dark blue skin tone to look better on blush. Fixed internal coloring schemes for vagina, mouth, tongue, eyebrow, eyelash. Fixed lighting and cut off on minions/environment. Fixed player camera controls during finisher animations. Fixed excessive particle spawn rate. Fixed several instances of wall spawning. This is just the start when it comes to future updates, the item list we have right now well exceeds 60 total items so expect a whole lot more coming very soon. Please be sure to send in your feedback on the new mechanics! v0.0.5 Added: New template rooms added to dungeon randomization: treasure room, trap rooms, shop room, miniboss arena. New tilesets added for Fire and Water boss room generation. Replaced assets for Shield and Potion pickups, included new highlights for items. 10x new finisher animations added to the pool. Replaced minion and boss base models, models now have more realistic breasts, face blendshapes for exaggerated expressions and reactions. Added the first iteration of the Miniboss mechanic. The miniboss is an ambush-type character, who will, unannounced, be one of the rooms that can be found in the dungeon, she has a few sets of attack types she will run through. Fixes: Fixed the instances of players being soft locked in dungeons due to doors not opening. Player dodge will no longer destroy projectiles. v0.0.4 Added - New animations for minion encounters - Added new tileset to randomization - Added minion accessories - Added new dungeon floor plan generation - Added shop room (non-functional) - Added missing room barriers (doors, roof) - Added environment props - Added level transitioning (temp props): with this we will have a sense of progression now - Added new minimap system (temp) - Added trap rooms and floor hazards Changes - Modified difficulty and loot drops from minions v0.0.3 New Added new model/rig assets to the game: gone are the older models and in with the new! We had to redo all the existing animations to get it in, but, the result means we can iterate faster with new animations and accessories for the girls! Implemented the first version of dungeon randomization: with this build, we finally have achieved floor randomization we are happy with! Going forward we can inject new room types to the randomization without issue, so expect rooms like Shops, Casinos, Puzzles, Traps, Blacksmiths, etc to be featured in the next few builds! New control scheme and aiming improvements: The previous build was using a camera system that followed the player, now we have a static camera instead, you will always be able to see the entire room at a glance! Along with this system, we have some locomotion changes to help control the game, hitting shift will teleport in the direction of movement rather than the direction of the mouse. More control! Finisher camera control: This version has an added camera control to the finisher animations, now just drag the mouse around to move the camera around the Warlock and his partner as they bang out! v0.0.2: Room design and setup: In the previous build the camera followed the player model, now we have the room and camera set up so you can see the entire battlefield, the player now moves independent of the camera, and rooms transition when you pass through doors. Because of this, the movement system has changed, we will address making movement and aiming independent of each other in the next build. Procedural generation: each map you load into is now fully randomized, meaning the boss room is in a unique spot every run. This system took a while to perfect, but now we can implement floors, mini-bosses, random rooms (not just combat, but shops, gambling rooms, puzzle rooms, etc). There are pathways that are generated by door locations and other assorted features. The deeper into the game you get the longer the path to the boss room becomes. The minimap is missing right now, but do not fear, it is planned to show up really soon in a future build.
Eepy Poss 2022-04-12
This game just needs too much work in its current state. The potential is there and the foundation is slowly being built up but theres such a severe lack of polish, content, quality, and quality of life options. The models themselves are really simple with no real big detail so the content needs to eventually be more extensive with available positions and such, although it is early access still but moving at a snails pace unfortunately. The gameplay is very straight forward as a roguelike with a top down shooter perspective. Personally I kind of hate that the top down is not perfect and is at an angle so the depth of the room just feels pretty awkawrd, especially for movement, but that might just be me. Theres room for more characters to allow for more gameplay styles which would expand the replayability the game has to offer. Unfortunately though the game is pretty heavily reliant on RNG because you can simply go through runs and not get shit to actually help you. With two movement items and two crit based items in the default pool the early game is pretty much an annoying slog and unlocking items requires you to sacrifice an item pickup to get a memory and then use a rare currency to unlock said item. While in theory this is a nice progression mechanic it's made very annoying and slow when the lowest price is about 65 and a run might only net you only about 3 if you're really unlucky or 10+ depending on how far you get and if your drops are good. The porn itself is very lacking. The one thing I hate, goes back to QoL options, is that the randomized camera is always defaulted to on with no way to turn it off aside from doing it every single time you instigate a scene. Theres a handful of positions for now accompanied by a minigame where you have to press space bar to the beat which slowly increases in speed. The perfect timing is very small and relatively unforgiving but isn't too difficult to get down. However the minigame is so demanding the porn might as well not be there as the end of it gets so fast theres no possible way you could do it by paying attention to the animation. It's also really weird how the porn is implemented because your lust accumulates slowly and once you get enough you can fuck the last girl of a room clear in order to spend it on rewards based on a rarity system where stronger girls emit a different colored aura to help determine the quality of their drops. This, however, feels completely pointless because the drops don't really differ in quality. Pink? Blue? White? 1 coin and 1 life up, thats it, keep playing. Not to mention it prolongs the game because the minigame takes several mintues to do. The gameplay and the h-content really work against each other and with the slow paced development I don't see this game getting out of the mud any time soon.
bruce002215 2021-06-28
With it being a pre-alph build, I feel it is excellent since the gameplay is fun and the scenes are funny (Though a little clippy in it's current state). You only have one attack, which is an energy ball. And one form of dodging/avoiding attacks at the moment (Hopefully a skill tree is added). The devs added a debug command which gives you unlimited health so it is a joy to play even in its current state. Not much work has to be done before this game is exceptional.
Fidzius 2021-06-28
[v0.0.5] Bullet-hell with floaty / sliding controls is a terrible idea, especially when there's rooms with spikes and extremely narrow passages The controls on scene-view mode is also awful, usually centered on the ground. So that's both sides of the adult bullt-hell made bad, since it could still be fixed the rating won't be the worst.
_Ghostly 2021-06-26
Well it's a dungeon crawler, "Binding of Issac" like game. Good start, the controls feel smooth and the gameplay has potential. I'd say the performance could be improved and there's not much content (of course) as of now. The download size may can be optimized too. overall good start for a solid game.

You might also like