Valmora
by IronLeafGames
3D Game
Adventure
Animated
Big Ass
Big Tits
Combat
Fantasy
Male Protagonist
Monster
Monster Girl
Oral Sex
Sandbox
Vaginal Sex
Valmora is our ambitious project that combines atmospheric dark fantasy storytelling with, adult-oriented (NSFW) gameplay elements. Built in Unreal Engine, we're creating a world where your choices matter, both in the main questline and in your intimate encounters.
Screenshots
v0.1a
Initial Release
What you're about to experience
Initial quest - Follow the objectives to explore the core gameplay loop
Village exploration - Interact with NPCs and discover the inhabited world
Adult Animation Framework - Complete the first quest to unlock dialogue with Sylveth (the elf character) and experience our mature content system
Important notes
This is raw, early development. You'll encounter bugs, placeholder elements, and unfinished features. That's exactly what we want you to see - the real development process, not a polished demo.
Your feedback over the next week will directly influence our development priorities. Don't hold back - tell us what works, what doesn't, and what you'd like to see improved.
What makes you special
While we announce this release publicly, only you have access to actually play it. You're not just supporters - you're partners in creating something unique in adult gaming.
The feedback you provide, the polls you participate in, and the discussions we have will shape Valmora's future in ways that no public player will ever experience.
Playing version V.01a The idea is great, unfortunately it is not polished enough for it to be a playable beginner friendly game. The hitbox of attacks often don't follow the weapon swings, the hitbox is also horizontal so if you and the enemy is in a slope it won't hit even if the animation looks like you hit them. The optimization is a bit messy too, sometimes i got choppy movements or a 'time-skip' where the character just skip the action of swinging and ended up in the rebound animation, need to tweak it a bit in the settings so it is stable. Most annoying thing is that some actions/feature like the target lock-on doesn't worked. I pressed Z and it didn't do jackshit. There's also no block, parry, or dodge and the attack animation is slower than the enemy swinging animation so you need to really time it so you don't get hit or it's a battle of attrition. Overall it got a good concept and potential, i think i will atleast wait for v.03 or so on so they fix bugs and add a skip button for the dialogues,.
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