Entangled Floors

by Jonny91

Uncensored Windows Linux
VersionDemo
EngineRen'Py
Released2026-03-28
Updated2026-04-09
LanguageEnglish

Welcome to the first public look at Entangled Floors , a choice-driven adult visual novel built in Ren'Py. You play as a protagonist who excels at irony and dry humor, but fails miserably at keeping his life uneventful. Spoiler The Story You’ve just moved in, and your "peaceful" morning is immediately interrupted by a knock on the door. Between a responsible neighbor looking for a misdelivered package and a chaotic free spirit dragging you onto a rooftop for a "photoshoot," your quiet routine is officially dead. This is a story about entanglements—the awkward, the funny, and eventually, the intimate. Visual Style & Features DAZ 3D render used for the game scenes. Spoiler Meaningful Personalities: Your choices don't just change the ending; they change who you are. Be the charming teaser, the awkward helper, or the smooth flirt.​ The Slow-Burn: Focusing on building chemistry. Every route—from the practical Rina to the impulsive Faye—is designed to feel earned.​ Meet the Neighbors​ Rina: The organized, slightly older "anchor" who finds you more amusing than she’d like to admit.​ Faye: The whirlwind of energy who views "no" as a suggestion and "chaos" as a lifestyle.​ Mira: The quiet observer in the shadows who sees right through your jokes.​ Demo Highlights:​ Act I Introduction: Meet the main cast and set the tone for your stay in the building.​ Branching Paths: Early choices that influence character affection and dialogue.​ The Rooftop Incident: Help Faye with her "tangled" lights and see where the night takes you.​ ​ ​

Demo Initial Release
N0madS0uL 2026-04-03
VERSION: Demo SUMMARY: Fine start, average AVN on most levels, but decent enough to give a shot. RATINGS: (out of 5): ⭐⭐⭐ NOTE: The following categories and scoring method are my own criteria and may require more context. Additionally , scoring is based on the state, and what is in the current version and not what may or may not be introduced at a later point. Character (Model) Visuals......... : ⭐⭐⭐⭐ General (World) Visuals........... : ⭐⭐⭐ Animation Quality................. : ⭐ ⭐ Character Personality(Persona).... : ⭐⭐⭐⭐ Story & Dialogue .................. : ⭐⭐⭐ Writing & Grammar................. : ⭐⭐⭐⭐ UX/UI, Game Type & Mechanics.......: ⭐⭐ Playtime & Pacing ..................: ⭐⭐⭐ Music & Sounds .....................: ⭐⭐⭐⭐ Adult Content & Fetishes.......... : ⭐ Average: X of 50 possible points giving a X% rating i.e. X stars. PROS: - See my opinions section for details. Choices give a clear stat increase, and there is at least, albeit initially not immediately apparent, there is a stats window in the "mini menu". Writing is decent, structured and reads well. Models are well proportioned, look generally good, albeit low quality renders. World visuals are basic, grainy and dull, clearly low render quality, though don't look too bad, do the job well enough to call it positive. Audio is actually not bad, music is subtle and unobtrusive (if kept low) but gives some ambience, like elevator music. Interactive sounds like door knocks and opening are good ideas and such details matter. CONS: - See my opinions section for details. The UX/UI does not have the usual and basic functions like opacity for dialogue bar or font settings (its hard to read!). Font colour doesn't work for title screen. Bugs, clicking start from the settings throws exception. Some choices are pointless and waste time when the result is the same. Delivery and execution of plot points needs work, like introduction of characters, specifically Mira. Renders are generally low quality, dull and grainy, and needs clean up and sharpness to bring out the characters features better. Right now its like looking through a dirty glass. Inconsistencies in timeline and behaviour, e.g. MC sits in dark room, no window or sunlight, in his PJs after the Faye encounter on the roof, suggesting its night now. Initially he was sitting in his normal day clothes and it looked like morning. Faye later calls to tell him to come downstairs in 10min. The MC steps out and its broad daylight. So if its morning still, dress the MC logically. Be consistent! Other logic and inconsistencies like Rina knows the MC left with Faye, though he didnt, Faye was already at the coffee shop the MC arrived later alone. Animations are rough, jagged and are more like 2 frames looping, this needs work. Very short and no lewd content of any kind. OPINIONS, SUGGESTIONS & FINAL REMARKS : NOTE: The following remarks are my personal opinions and thoughts, which may provide more context and could be useful to the developer. (Read them or don't) First immediate issue is the UI/UX the menu text colour on the title screen backdrop needs either a solid background or different colour. Not sure why developers want choices when they don't matter, like opening the door when someone knocks at the start, the result is the same and this cuts into actual, valuable development time. I would take 2 renders of value over 2 that are pointless. Little details matter, having Mira sit in the passageway sideways and not propped against the wall is awkward, nonsensical and gives the idea that the developer wanted to introduce the character but didnt know how so just dropped them on the ground, literally. You get the quiet character that would do that but the delivery is important, she needs to look like it was intended. Also give her clothes that fit a bookworm, spectacles etc, this girl is dressed like a out going cheerleader. If anything Mira comes across as some entity that observes and can pull strings of mortals, even her random dialogue with the MC. Again, the intro of this character feels wrong, she isn't some divine angel that knows and sees all. So if she is the silent observant type, why is she dressed the way she is, sits randomly in a passage across the hall from the very room the MC is going to at the very time, even the use of the word Entanglements is too deliberate due to the name of the AVN...this is too deliberate and blatant, find a better more subtle way to introduce this character please. Flaws in event/plot logic and how things play out are not thought through or structured well. At least not for someone that picks up on these things. Consistency is critical, coupled with logical chains of events makes immersion great, fail to do that and its jarring and nonsensical to read. TLDR: Not a bad AVN, not a bad start, quality is overall OK, renders can be better though with more clear, crisp and less dull, haziness. The plot seems simple, yet the way things play out are too deliberate and illogical. Almost like this demo was forced into being. Its not horrible, but it feels a bit jarring and inconsistent in a few ways, particularly how events unfold. Here is nothing really here right now, its not even a very good demo IMO. Still I think it could be semi-decent, if the dev also introduces some good kinks and a bit more intrigue it could be a good AVN. Good luck

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