Erotica
by ViV
2DCG
Anal Sex
Big Ass
Big Tits
Combat
Fantasy
Female Domination
Female Protagonist
Furry
Humiliation
Oral Sex
Rape
Teasing
Vaginal Sex
Our fighting visual novel is finished, it is only a demo, but it introduces you to the story and the main character of the game. The action still takes place in the same Pawer Hill, just at a different time and place. Kim makes a living as an underground boxer when her explosive personality gets her fired from her day job. An adept from a company called Erotica spots a beautiful girl in the ring and proposes that she take part in sex fights, where she can earn a lot of money and change her life.
Screenshots
v0.2.2
New update for our sex wrestling game, there's a new fighter in the game, it's Stephanie, she's just a sports photo model and is bad at fighting.
But don't be fooled because Stephanie uses a lot of dirty tricks. Every next fight, including this one, will end with sex with the loser. Also, defeat in battle now results in game over!
v0.01
Initial Release
Good game. It's a pity that such promising games are in short supply nowadays. If we turn to a more detailed criticism, we can emphasize the following aspects: The story and illustrations can be assessed very positively (Bissa, I keep my fingers crossed for you) A controversial topic, it seems to me, is the combat system. On the one hand, it is simple and elegant, on the other hand, it contains a wormhole for the entire future game. Estimating by the version of the game (0.2), then the final version should contain 5 battles, which is criminally insufficiently (and I would like to see full training and preparation for battles, this good gameplay makeweight). If you ramp up to a satisfactory 10-12, then the lack of variety of tactics and interesting gameplay situation will probably begin to appear at 1/2 - 3/4 of the playthrough. You can maintain the quality of the gameplay and a decent duration either by expanding the combat system (however, if you are planning to transform the spirit of the battles, the heroine, startin' to have fun, and will hand out = no punch in the face, but juicy slaps to the ass... thet, probably, successful masking the monotony), or add the opportunity to watch (and, of course, participate) the other fight of the tournament. But then, there should be how many of them? 16? It’s nice, of course, but for development it’s too much. Disadvantages are no visible, for now. But, if = “choice without choice” with a friend, this is not a postmodern author’s move = "words cannot help such people in such circumstances, then... in short, I blame you( In conclusion, I would like to wish good luck to the project and successful completion of both it and Vivien’s story. P.s. Individually, I want to thank you for the Ukrainian translation, which added a exquisite charm to the story. The English text is written fair, while the Ukrainian version is a little (and what is valuable, the pidgin was not noticed) more soulful.
Very well done, even during the air raid alarm, missiles and drones overhead, you continue to develop the game. The illustrations are very good, the artist is skillful with a pencil, you can see that the game is alive, not like other linear games, the plot is very well thought out and worked out. However, I would like more freedom of choice and the consequences of that choice. Thank you very much for your work. Glory to Ukraine!
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