Esterium Project
by Kosmos Games
3DCG
Big Tits
Character Creation
Female Protagonist
Futa/Trans Protagonist
Monster
Monster Girl
RPG
Sandbox
Text Based
Turn Based Combat
You can choose the protagonist's class and backstory. There aren't many options yet, but more is to come. Currently, the game features an inventory and trading system, crafting, a detailed quest log, dialogue, and location exploration. The leveling and combat systems are still in the prototype stage, but you can already kill a skeleton. There are also a few explicit scenes. Unlike traditional text-based RPGs, I want to move away from the concept of long, sprawling text. At the same time, I'll try not to lose the depth of the story and characters.
Screenshots
Win/Linux
v0.004
Progression system
You will now gain experience for killing enemies and completing quests.
As you level up, you can improve skills and attributes.
Currently, you can level up to level 3.
Each level also increases your maximum HP.
The male protagonist option has been removed.
A schematic world map has been added.
World concept changed: characters no longer resurrect infinitely.
The ability to use magic has been added
The key attribute is Intelligence.
You will need to use special runes.
One of them can be found in the game world.
Campfires and sleeping
Campfires can be lit if you have kindling materials.
You can sleep near a lit campfire.
To sleep, you need to have some food in your backpack.
Sleeping restores HP and action points.
Sleeping refreshes some of the loot in locations.
Sleeping skips time by 1 day.
Many UI changes. Most NPCs are now displayed on locations.
A new enemy type with new abilities.
Several new locations.
New goods.
2 new female NPCs.
One new face option for the main character.
A new menu with all character data has been added. This is also where stat progression will take place.
A new ring for the character that reduces bleeding duration.
New loot items.
Armor slot changes.
Hotkeys have been added to open the main menu sections.
The English version has been redone from scratch. Fixed places where Russian words appeared.
One new quest from Ash.
You can find money in containers. You can also take everything at once.
Updated main menu background
Tech Demo - v0.0003
Character Creation:
4 body types, including 2 male, 2 female, and 2 futanari.
3 face types for each body type.
2 hairstyles for each body type, 3 hair colors.
You will always be able to see your character, including all of the above features.
Enter your character's name.
The character will also display the equipped armor. In addition to the starting loincloth, you can buy leather armor from the blacksmith.
12 different origins that affect starting characteristics and some unique dialogue options.
Updated Interface:
New background
Pop-up windows with detailed information.
Equipment rework. Gloves and pants are now part of the armor set.
All icons have been redrawn.
Combat System:
Action point system. You have a total of 3 points. Attacking costs 2 points, and you can spend one point to drink a healing potion.
Special attacks and special status effects system. Currently, there is one weapon capable of inflicting bleeding.
RNG fights with no saves during them, untranslated text, and very linear gameplay. It looks interesting and could be expanded but the review is for now and not future, so good luck maybe i will update this after more content is added.
middling character creation, the claim of "playing the game how you build" is a fat lie considering the whole battle system relies on pure dumb luck. If combat is going to be so over reliant on luck, then why even bother programming it in anyway. put a goddamn coin toss like Fear and Hunger why don't you.
Quite short, but a very good game with lots of potential. The blending of RPG mechanics and Ren’Py is quite unique, and I don’t think I’ve seen much like it. Although there are some HTML-based games, I think this one has more potential to do even more. Like adding battles, quests, relationship building, management, settlement building, exploration, crafting, and story elements. At this stage, it feels like the skeleton of the actual game - not much to do, not many choices; take a quest, fulfill it, and explore, that’s about it. But I’m hoping this game grows more in the future. Best of luck, dev!
This looks really interesting to me. Basically a promising attempt at implementing a rpg with Ren'Py. It also has crafting. The setting looks to be some sort of fantasy wasteland. The visuals are quite nice, so far. The game mechanics are a tiny bit cumbersome, and the UI could become a little more intuitive, but this feels more like an RPG than I would expect from Ren'Py. At this very early stage (barely a proof of concept), the English translation is mostly Russian until you restart the game (bug). Understanding what to do is not entirely intuitive - when you have three plant matter and you need five, just keep on searching it may be in a previous area. I look forward to seeing this grow into something cool!
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