Finding Color in the Ashes is a 2D animated fantasy dating sim and management game made in Godot by MooncatcherStudios. You play as an innkeeper rebuilding a ruined inn while spending time with Lucy and other guests. The day splits into morning, afternoon, evening, and night, with weekend events. Alongside cozy inn work, you clear nearby monsters through turn-based dice combat, buying and upgrading weapons, armor, and spells. Experience gained from conversations, crafting, fights, and inn improvements can be spent on combat abilities, new spells, and changes to the property. The story runs through one year, beginning in summer, with each season lasting about ninety days and adding its own activities.
The current build is Beta v0.21, released on September 13, 2026 for Windows in English and uncensored. Development is ongoing. The latest update adds no new features. It caps Channel and Rally status stacks at ten and fixes several issues, including missing tooltips, reroll refunds, outdated coordinated strikes dialog, duplicate loot bonuses for Forvalaka, and scout patrol note issues with difficulty settings.
Developer's description
Finding Color in the Ashes
is a fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy.
It's a mostly cozy management game where you slowly rebuild a ruined inn, choosing how you spend you time. The day is divided up into mornings, afternoons, evenings, nights - and weekends have their own events as well.
You also need to keep the surrounding area clear of monsters, equipping yourself with weapons and spells and engaging in turn based dice-combat. There are a variety of weapons, armors, and spells to buy, learn, and upgrade.
Spoiler
You earn experience points by talking with Lucy, the guests at your inn, crafting potions, fighting monsters, etc. Spend experience on abilities to improve your combat effectiveness, learn new spells, or make changes to the inn.
The Game takes place over a year, and starts in the summer. Each season is about 90 days long, and has its own gameplay associated with it.
Beta v0.21
Adjustments
Channel and Rally statuses has a maximum of 10 stacks
Fixes
Missing tooltip
Re-rolling combat dice not refunding stamina / mana
Level up dialog for coordinated strikes was outdated
Forvalaka was receiving loot drop bonuses from difficulty twice
Scout patrol note benefitting from difficulty settings
Beta v0.2
Added
Many new SFX
Afternoon hangouts now have the Chat option. Many new dialog topics / lines added for the companions.
Scout, Eleanor, Willow, Ailis, and Rina each have a variety of new conversation topics during afternoon hangouts. ~200 new lines of dialog in total.
Afernoon hangouts now have the Gift option. You can give each companion 1 gift each week. Gift giving resets every weekend.
Gifts raise their mood, as well as various dispositions. Each companion has gift preferences.
Companions will also give you gifts.
Combat re-rolls: You can now spend simple actions to re-roll the dice for attacking, defending, and spell casting.
Combat difficulty levels have been added to the options menu: Rookie, Veteran, Master
Rookie difficulty: 75% exp gain, monsters roll d6 dice, monsters drop guaranteed loot, monsters have normal health
Veteran difficulty: 100% exp gain, monsters roll d8 dice, 33% chance for extra loot, monsters have 20% more health
Master difficulty: 110% exp gain, monsters roll d12 dice, 75% chance for extra loot, monsters have 50% more health
Whetstones added. Combat tools that give 2 stacks of gear maintenance for one combat.
Whetstones can be purchased from the general goods merchant
Ghillie Capes added. Combat tools that will re-roll initiative, cutting the monster dice pool in half.
Ghillie Capes can be crafted at the forge like other dungeon gear (iron, coal, and plant fibers)
Plant fiber is new crafting resource. Gained when you harvest wheat and reagents from the greenhouse.
25% chance of getting plant fiber when you help Willow garden in the afternoon.
Combat transition have added weather effects for rain, fall, fog, and snow
New Sex Scene (Ailis)
Adjustments
Position of pop up art in interactive scenes have been changed
Spacebar will advance dialog
Changed some categories in the inventory screen
Auto-winning fights gives reduced EXP
Guests might ask for fruit or dessert
Combat dice roller UI adjustment to fit more dice
Small adjustment to to player combat panel
Minor adjustment to a few monster stats
Art adjustment - more freckles for Ailis
Adjusted how some hangout disposition values
You'll get a one time payout of plant fiber when you first restore the greenhouse
Torches and Ropes require plant fibers to craft
Fixes
Fixed 2 nasty time skip bugs where afternoon time wasn't passing correctly. Caused by a mix of patrol POI events and dialog.
Drinking a burst potion before any other potion making the dice selector invisible
Lucy's rooftop romance scene can't take place in a blizzard anymore
Companion dice roller wasn't updating UI properly
Shielding with Lucy was prompting to counter
Missing SFX on equipment merchant screen
Beta v0.12
Added
Sword and shields weapons have been added. There are 3 right now: sword + buckler, sword+round shield, and sword+heater shield
Shields are defense weapon with the shield trait: Bash strikes now critically hit.
Forge UI has been reworked to be cleaner and easier to interact with
Adjustments
Changed gear screen weapon + armor labels
Fixes
Auto-winning fights were pulling from pre-combat update tables for exp rewards
Player mana label in dungeons not updating
Typos
Added some missing SFX on the gear screen
Beta v0.11
Fixes
Wrong label in Willow's interactive scene
Option to catalog with Ellie showing up before she does
Beta v0.1
Added
New action panel artworks
Replaced all of Willow's sex scenes
Interactive sex scene for Willow
Redrew one of Lucy's sex scenes
Redrew some pop up arts for Ellie's interactive sex scene
Redrew some pop up arts for Scout's interactive sex scene
Art improvement to 3 Scout sex scenes (table, cellar, room)
Art improvement to 2 Ailis sex scenes (doggy,back)
Adjustments
Dungeon exploration UI improvements (actions now give color coded indications of how they effect progress / danger / resources)
Dungeon exploration UI includes a short loot history, showing the last 5 items you picked up
Can no longer change equipped armor + weapon while in a dungeon
Evening merchant button changed to "supply merchant" button and placed above calendar (was previously only in guest interaction window)
new supply merchant functionality: Buy max supplies. This will bring your Food, Alcohol, Reagents, or Chopped Wood up to your storage limit
Removed one Scout sex scene and one Ailis sex scene for reworks
Increased the bonus received from Power to chopping wood
Need to renovate baths before afternoon hangout is available at the hotsprings
Written notes for the guild are now all handed over to the courier's on Wednesdays, and the payout will arrive the following Wednesday
Afternoon interactions with companions have been simplified (these are different than the hangouts). These generally show up once the companion is hired.
Option to help Ellie organize the tower in inn upkeep menu
Option to help Willow in the garden in the inn upkeep menu
Option to help Rina chop wood in the inn upkeep menu
Option to help Ailis clean the inn in the inn upkeep menu
Option to take a nap with Scout replaces morning + afternoon rest once Scout's final skill is purchased
Willow's afternoon chat options are missing at the moment, but will be returning in the next patch once they've been integrated into the afternoon hangouts.
Fixed
Rina wasn't getting afinity from all evening meal interactions
Lots of typos / dialog fixes. Special thanks to community member dot for throwing together a large list of these.
Alpha v3.5
Added
New companion: Rina. She will join the inn during the spring.
9 Additional portraits for Rina
Rina can join you for dinner (missing art for evening hangouts, but will be coming soon!)
Rina afternoon hangouts (art + dialog)
12 New Events - 1 Nuncio, 11 Rina(1 with Ailis, 1 with Willow, several with Lucy) - about 300 lines of dialog
Rina's skill tree has the first 4 abilities available. All of them improve the Shrine.
Shrine Trials: Each time you place a god's statue in the shrine, you'll have 21 days to complete a trial.
Each god asks for something different: clear dungeons, fill rooms in the inn, and cast spells.
Minor blessings: Each time you complete a shrine trial, you'll gain access to a new minor blessing. These can be freely activated / switched between while a god's statue is in the shrine.
There are current 9 minor blessing implemented (3 for each god). Every god will eventually have 6.
War gods blessings: Start with +1 companion action, Recover action adds 1 stack of offering status, Poison, Bleed, and Disrupted recover faster
god of the heart blessings: Recover 1 condition every night, +1 to lowest inn resource every night, +3 to wood chopping yield
Magic god blessings: +1 Attunement Dice, +2 to Spell Casts, +4 to Charged stacks
New companion screen art for Ailis, Ellie, and Lucy
Redraw of Eleanor sex scene (doggy)
New pop-up art in Eleanor's interactive sex scene
New Actions in Eleanor's interactive sex scene
New pop-up art in Scout's interactive sex scene
New sex scene (Rina)
Adjustments
Some timing changes in the interactive scenes
Fixes
Shrine resets after loading game
Gear maintenance not ending after offering finished
Incorrect skill description for Recover (once per fight instead once per day)
Alpha v3.42
Added
Companion hangout screen art for Rina
Fixes
Time advancing twice after morning patrol combat
Alpha 3.41 Hotfix Notes
Added
New Event: Katarina+Willow
Fixes
Gear screen UI fix
Power draw enchantment adding bonus dice
Losing in a dungeon causing too much time to pass
Losing in a dungeon failing to kick you out of the dungeon
Alpha v3.4
Added
Shrine has been added as the final inn project
Place the statue of a god in the shrine to gain their blessing. Blessings last 21 days.
There are currently 3 gods: The Warrior Gods, God of Magic, The God of the Hearth
Warrior Gods blessing: Recover 10 health, stamina, and mana on the first player turn of every combat.
Magic God blessing: Increase your maximum mana by 50%
God of the Hearth blessing: Inn condition cannot drop below half.
While you have a god's blessing, you can make a 250 gold offering to them.
Warrior Gods offering: 2 Stacks of gear maintenance that last 7 days,
Magic God offering: Cast a second ritual which works alongside the existing ritual slot
God of the Hearth offering: Immediately advance all inn projects by 1 day.
Staff Weapons - the magestaff and archmage staff can be purchased from merchants. These weapons deal magic damage, and carry the Focus trait.
Trait: Focus - +1 free spell dice, and 10% spell crit damage per attunement dice
Trait: Magic Weapon - attacks deal +1 damage for each attunement dice
The magestaff and archmagestaff can both be upgraded at the forge
New intro / outro transition screens for combat (80+ new drawings)
Expanded on interactions with the kobold POI
New NPC: Katarina
3 New Events featuring Katarina. All of these take place during the Army visit - one of them requires you to have the shrine built
Adjustments
Merchant UI adjusted to be able to sell more than 10 armors or weapons
Gear screen UI adjusted to be able to display more than 15 armors or weapons
Gear screen UI adjusted to show equipment type details (armor weight + weapon dice pool type)
Gear screen UI spell craft details improvement
Ailis' 5th skill slot now improves the Shrine's Gear Maintenance effect by +2
Fixes
Missing trait on wightblade
Loot being rolled multiple times if enemy received damage after dying.
Spell mana being spent if a monster is killed before casting the selected spell
Simple AP bonus from doubling enemy intiative wasn't being applied if initiative changed mid fight
Combat status effect UI showing float values in some cases
Alpha 3.22 hotfix
Adjustments
The game now saves who you invited to dinner, and will remember them on a reload
Fixed
Making blood vials won't reduce you to 0 hit points
Afternoon action panel persisting past its time slot
Visual bug in forge making it seem like your gear wasn't crafting after loading a save
The spellcrafting hover text for Lucy's Enchant Weapon and Healing Barrier were reversed
Typos / Dialog adjustments
Alpha 3.21 hotfix
Fixed
-Z-ordering issue preventing you from interaction with events if they spawn alongside a courier job report
Alpha 3.2 Patch Notes
Added
Guild Management job board.
The guild will provide weekly jobs which you can hand out to adventuring parties.
If the jobs are completed successfully, you will gain Guild reputation which can be spent on various benefits. Right now there are two, but more will come.
New guild benefit: Outpost maintenance, spend guild rep to instantly repair + restock all of your outposts
New guild benefit: Army Advisors, spend guild rep to have a group of soldiers stay at the inn for a week
Guild benefits have a cooldown timer (typically 2-3 weeks)
3 new Courier NPCs: Ryder, Gabi, and Nuncio
A random one of these Couriers will stop by every wednesday. These unique guests have a variety of benefits:
They can stay in the inn when Lucy is fractured, they don't take much space, and give higher than normal reputation
They will deliver and collect guild jobs once you get the job board
They have a variety of unique story events and interactions with the player and companions
New reputation screens for Inn, Army, and Guild reputation.
9 New Events involving the couriers. 3 of these occur during the first week.
Adjustments
No more wastage when restocking outposts with food
Tear Dungeons block you from hiring teams or performing outpost maintenance in those regions
Tear Dungeons show up slower
UI Adjustments for companion and reputation buttons
UI: Quest Log renamed to Journal
UI: Inn resources are no longer blurred out on many relevant sub menus
Slight adjustment to companions affection changes received from meals
Can no longer hire adventurers to patrol in the middle of the night
Adjusted some tooltips
Adjustment to guest invite UI for when no guests show up
Even with the inn at 0 condition, you can always charge at least 1 gold for rooms
Fixed
Flowers not showing up on Lucy
Rain event moving time incorrectly
Companion face icons not automatically adjusting to happy if auto-invited to dinner
Scout's alcohol requirements still needed at dinner's after evicting her
Back-end change for how dialog is stored
Back-end change for daily maintenance
Typos
Alpha 3.13 patch notes
Adjustments
Hired Patrol completion screen improved
Fixes
Change to how player's health is calculated made them un-killable in combat
Alpha 3.12 patch notes
Added
Missing pixel art for some of the army guests (clerics, sappers, veterans)
Adjustments
Increased EXP costs of final tier Army abilities from 750EXP to 1000EXP
Increased EXP costs of middle tier Army abilities from 500EXP to 750EXP
Fixes
Missing menu button sound effects
Sometimes the companion hangout option wasn't showing up
Energy recovery wasn't rounding up correctly
Spellcrafting menu not updating properly
Scout's rapid wardrobe change before heading into the first dungeon
Mis-aligned Lucy fracture art under specific circumstances
Army training temporarily raising max hp too high
Selling nightstalker tea to the army was selling sleep tea instead
The wrong buttons were getting disabled on the Army barter screen, allowing you to go into debt buying from them
Tooltip Typo
Alpha 3.11 patch notes
Added
New conversation topic with lucy
Adjustments
Lucy's fracture once again prevents guests from staying in the inn (though they can still camp outside)
If guests are all camping outside the inn, the companion hangout option is available in the evenings
The option to heat the inn was removed from the evening action menu (the option is always available from the inn menu at the bottom of the screen)
Fixes
Buying supplies from merchants wasn't updating the army meals screen
Alpha 3.1 Patch Notes
Added
Spellcrafting has replaced experiments in the Tower
Spend Spell components, Spell Tomes, and Fey Blooms to gain Insight. Insight can be used to level up spells and companion abilities.
Brand new guest system! You only need to have enough rooms to bring guests in for the night.
Guests who can't get a room will camp outside the inn, and can still be interacted with
Guests can seek out a variety of supplies, and are a little more varied in their interactions
Pick your inn's door chime in the sound options menu. 4 different doorbells to pick from to announce visiting guests
Some new panel art
New interactive sex scene (Eleanor)
Alpha 3.02
Adjustments
Some redraws in Scout's interactive scene
Fixes
Energy recovery wasn't rounding up correctly
Alpha 3.01
Fixes
Various Typos
Incorrect tooltip for Burst Potion in combat
Spellbook UI wasn't showing the Ritual of Hearth information correctly
Alpha 3.0
Added
New Music Track: Boss Music whenver a dungeon boss encounter starts.
Music player in the sound options menu. Select next or previous track to cycle through the soundtrack.
Tears in reality! Deep in the forest or above the lake, tears can open up - spilling monsters and corruption into the surrounding regions.
Lake and Deepwood Tear Dungeons. Explorable during Lake and Deepwood Tear events.
A new group of dungeon events to navigate unique to the Tears
Fluche's Tomb dungeon. Can only visit Fluche's Tomb at night with Scout with the reforged tomb key
New Enemies: Haunted Sword and Haunted Armor
2 New Bosses: Echo of Fluche, True Fracture
5 new events - 3 for Scout, 1 Army, 1 Tears
Wraithplate Armor - reforge pieces of Von Fluche's armor into powerful armor of your own
Vampire Sword - steal this formidable agility weapon from Von Fluche's tomb.
New Ritual: Ritual of Hearth. Increases the number of beds available in the inn by 3 for the week, and prevents the temperature from going below 60.
If you turned Scout away and are having second thoughts, she will accept your apologies at a new POI on the patrol map.
Expanded interactions in Scout's interactive sex scene with 4 new animations
Adjustments
AP Cost rework for all companion abilities
The relative cost of Scout's abilities: Rally and Drain life were swapped
If you haven't unlocked all the patrol regions by mid-fall, the Army will unlock them for you.
Stasis ritual now costs 400exp (up from 300exp) to put it in line with Ritual of Hearth (also costing 400exp)
Army soldiers now require about 40% less resources to host and pay out about 25% more gold.
Changes to how the game tracks some upgrades
Tooltip updates
Smoother transitions between music tracks
Recovery energy faster (now gain + 1/2 you max energy each night rounded up)
Fixes
Companion resource bar showing float instead of integer
Scout's Rally ability persisting between combats
After crafting a weapon, had to close+reopen the inn project screen before it was upgradable
Forge UI issues
Forging wightblade wasn't consuming the broken wightblade from the inventory
Inn project screen showing the cellar before it is unlocked
Missing Lucy dialog about elite training
Ending afternoon hangouts was advancing time too early, making it possible to click on menus hidden beneath ongoing dialog
Soft lock in rain event
v2.92
Added
Meal prep rework - invite all of your companions to dinner!
New menu when preparing dinner. While Lucy will always be invited, you can now choose to invite the other companions as well.
Each companion will increase the cost of making food slightly. Ellie and Ailis increase food cost by +1 each, Scout adds +1 Alcohol cost, and Willow +1 Reagents.
If you have desserts available, you can choose to serve desert.
If you have ritual spells unlocked and some reagents, you can enchant the meal.
Companions will increase their Bond, Mood, and Affinity if invited.
Serving Dessert and Enchanting the meal will each increase the bonuses received.
Lucy can still be asked to conjure food, but the option will only show up if you are completely out of food.
All companions now have dialog commenting on the meal served.
Processing food rework: Turn grain, fruit, and honey into food and desserts.
New character art for Willow in companions page
4 New Events: Scout, Ellie, Willow, and Ailis each have a new event tied to progressing their hangout dispositions
A few new dialog portraits for Scout tied to her new event
Adjustments
Grains cost less at the merchant caravans
UI tool tip improvements - the tooltips will clear out when you mouse off of most buttons.
Fixes
(Lots of) Typos
During event where Scout is cold, temperature wasn't raising despite spending wood
The corrupt status effect was increasing Lucy's fracture even when she wasn't participating in a fight
Bleed status effect was not being cleared when using shield / lucy's shield
rooftop cutscene repeating
Ailis event repeating
Cold weather soft lock
v2.83
Added
Companion Hangouts. You can now spend your afternoon time slot to hang out with a companion.
Hangouts have 5 different locations: the Hot springs, the Tavern, the Tower, the Roof, and the Meadows.
Every companion now tracks mood, the same as Lucy.
Every companion now tracks dispositions, which can be built up during hangouts and other activities.
New interactive sex scene (Scout)
Adjustments
Polearm weapons: Now also give +1 companion AP per turn
Back end optimization of events
Lucy (and other companions) mood will normalize more gradually
Some afternoon actions (chopping wood, cleaning the inn, gathering food) are now in an Inn Upkeep submenu
Evening hangouts, you can interact with each companion once each night
Evening hangouts, different actions will improve companion dispositions
Fixes
Soft lock if you completed the dungeons out of order.
Crash when cancelling high stamina attacks
UI error in Hangouts when Lucy is fractured
UI Error with heart tree progress bars
Clearing event options 1 and 3 could cause soft locks.
v2.71
Added
Elite training skill can be learned - increasing your MAX HP, Energy, and giving the ability to raise stats to 400.
Training Stats: You can pick two stats to train to 400 - choose between Power, Agility, Defense, and Magic.
To unlock Elite training, defeat the Gnoll Nomad in the Gnoll Hills dungeon.
New potion: Storm Potion - increases magic damage until the end of a fight.
2 new enemies: Fractured Gnoll, Gnoll Berserker
2 new bosses: Gnoll Nomad, Nightlord
New bosses show up at the end of the dungeons in the Wispwood and Gnoll hills.
New enemy trait: Berserker - enemy will deal +1 damage for every 5 points of missing health.
New enemy trait: Life Steal - enemy will heal for 25% of all damage dealt
You can craft ropes, lockpicks, and torches at the forge
New UI art for monster status effects
New conversation topics with Lucy
New loot: Nomad Skull: Used for levelling end-tier combat skills and training stats.
New loot: Nightlord Root: No use currently, will be used to learn advanced spells and magic skills
New NPC: Zhoe
2 New events featuring Zhoe
New Sex Scene (Ailis)
Adjustments
Moved the train attributes button to make it a little more obvious
Advanced training raises your stat max to 250 instead of 300. Combined with Elite Training, this should make build choices a little more meaningful.
Lucy's Shield and the Shield spell can now block 100% of damage (and therefore prevent bleed + poison)
Brag about killing mighty foes to barbarians to gain rep
Adjusted costs of Ropes, Lockpicks, and Torches
Dungeon encounter tables have been reworked
UI adjustments
Fixes
It was possible to overspend on resources in inn projects and still bring in guests
Haste potion mentioned twice on Lucy's skill screen, Burst and Storm potions now referenced properly as well.
Training attributes wasn't spotting newly collected resources without restarting the game
Storm potions couldn't be brewed - fixed.
Alpha 2.61
Added
New combat art for dungeon backgrounds
Redraw of Ghoul and Skeleton Monsters
New monsters: Elder Ghoul and Tombguard - both show up in some of the dungeons
Adjustments
Adjusted fail states in dungeons (losing a fight should kick you out of the dungeon now)
Fixes
Dodge crits weren't working on Scale Mail and Plate armors
Alpha 2.6
Added
Dungeons can be found in the meadows, ruins, and gnoll hill regions (explore them to 100%).
While on patrol, you may encounter a dungeon POI.
Dungeons can be explored for loot and unique equipment, and play a role in Scout's story.
New items have been added for dungeon exploration: lockpicks, ropes, and torches. These can be bought from the general goods merchant.
Dungeon exploration will eat away at your stamina, health, and mana. Use potions to extend your delves.
Dungeon exploration progress is saved between delving attempts
Dungeons currently pay out a small pile of treasure, but in future updates will provide unique loot.
Dungeons are repeatable, but the first clear will give a key fragment for Scout's story.
Combat status effect overhaul. There are now 7 status effects (up from 2):
Bleed - Dice rolls are 1d3 instead of 1d6
Poison - lose health each turn, cannot reduce below 1 health
Curse - Cannot heal
Corruption - Increase fracture every turn
Rooted - Cannot dodge
Panic- Cannot use items, drink potions, or recover
Tired- Dice pools are halved (to a minimum of 1)
Enemy special attacks: most monsters now build up to a special attack every couple turns. These attacks inflict status effects on the player.
Burst Potions - these instantly grant +3 Action points to your companion in combat
New Sex Scene (Ailis)
Adjustments
Slight adjustment to button UI to differentiate them from other UI elements
Cannot accesss companion, Hire, or inn project screen while on patrol
Improved effectiveness of stamina and mana potions in combat (5d6 instead of 3d6)
Adjusted encounter tables
Inventory screen UI change - There are now 2 tabs
Scout's dialog and story have been adjusted to fit with the new dungeons
Moved companion hangouts from morning time slot to afternoon time slot
Reduced EXP for most monsters, left the early monsters (wolf + echo) as is.
Skeletons, Wights, and Forvalaka's are immune to Scout's Hypnosis
Fixes
Patrol map UI problem
Alpha 2.52
Added
Sword and Rapier both have a new trait: Parry - granting +1 bonus dice to dodging
Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
Adjustments
You can drink one potion each round of combat without advancing initiative
Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
Adjustments to potion and item belt UI in combat
Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
Gear traits are displayed on the merchant screen
Slightly adjusted potion crafting costs
Fixes
Mana ritual in the gnoll hills wasn't always raising your max mana by the full amount. Fix is retroactive.
Ellie's explosions won't send your inn's condition into the negatives
An Ailis/Willow event showing up out of order
Missing patrol art for army rogue
Bug preventing winter crews from working on outposts
Alpha 2.5
Added
New Music Track
New SFX
New NPC dialog portraits
New Event Art
Potion crafting rework: Lucy's alchemy has been moved to the Inn Projects screen and has new mechanics.
Potions and tools have new crafting recipes with new ingredients.
To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
Lucy has a page on the Companion screen, and a skill tree to go with it.
Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
New companion portraits for Lucy, Ellie, Willow, and Ailis
New winter enemy
Adjustments
Increased the sell value of Stamina, Healing, and Mana Potions
Access to potion and tool crafting unlocks more gradually now
Some descriptions + tool tips
Stasis ritual changed 84% chance to proc down to 75% chance to proc.
Nightshades and briar now drop both venom and heartwood
Echobears, Direwolves, and soldiers now drop loot
Auto-killing monsters on patrols now gives loot
Monster loot drops are now guaranteed
Fixes
Some missing button press SFX
Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
UI fix for dialog boxes on forge screen
Winter weekend crews were unable to work on Outposts
Various typos
Alpha 2.41
Added
7 New Companion Events
Ailis skill tree
Ailis will ask the workers who travel with merchant caravans to help you manage outposts on the weekends
Re-work of companions in combat.
At the end of each round, you gain 1 companion action point.
At the start of each round, you can spend companion action points on instant abilities. These do not eat your turn.
In addition to Action Points, your companions will still need to worry about their own resources (Fracture / Blood)
Lucy has 2 new spells: Hex and Mana Scythe.
Scout has 1 new skill: Rally
Scout's skills (and spells) are listed in the spellbook now.
Lucy and Scout's available dice pool in combat now gain a bonus from their affinity.
Some missing tooltips
Adjustments
Shield + Lucy's shield now cost resources (mana / fracture) at even their base level
Spellbook now has multiple pages (one for player, one for companions)
Scout's spells are listed in the spellbook
Outpost levels 3 and 4 are locked behind Ailis' skill tree (you won't lose upgrades you already bought though)
The option to restore the inn on weekends disappears from the menu after restorations are complete
The base cost of companion skills is applied before picking dice, not when confirming casting (should make costs easier to understand)
Companions skills/spells have been rebalanced
Seasonal color changes for Willow
Fixes
Outpost supplies don't get used on the first day of adventurer jobs
Cancelling dice on lucy's spells was breaking her crits
Possible to go into negative gold buying loot from adventurers after they returned from a job
Scout teleporting you out of a fight would cost Lucy Fracture
Road danger was syncing immediately after patrols, causing an early game delay on quest completion
Haste potions weren't applying properly to agility weapons
Scout's Feed skill could increase her blood pool beyond its maximum
Some morning events weren't killing the morning action menu properly
Cancelling dice on lucy's spells refunds the correct amount of fracture now
Dwarves weren't showing up to sell their ores
Morning option to hang out with companions wouldn't show up unless Ellie was hired
Patrolling costing more stamina than intended
Various typos
Alpha 2.3
Added
Hire adventurers for jobs out in the forest.
Build outposts out in the forest that allow multi-day jobs
New Events
New Event Art
New art for lucy hanging around the inn during winter
Ellie's research leads to alternate versions of the detonate spell.
Ellie's research leads to Lucy being able to crit with her mana dart spell
New Sex Scene (Scout)
Alpha 2.23
Added
New SFX
New Music Track
Audio options menu. You can now set master, sfx, and music volume.
3 new weapons: Spear, Halberd, Wightblade
Spear and Halberd are polearms. They roll from your defense dice pool. They give you +1 dice when blocking, and gain +1 damage for each 2 agility dice you have
Wightblade rolls from your magic dice pool. It deals magic damage instead of physical, restores mana on attack, and gains +1 damage for each attunement dice you have
New Gear screen: gear screen now has tool tips for equipment traits + enchants.
New Forge Materials: Deepiron and Mithril
Dwarven expeditions will get more ambitious as time goes on, offering better rewards.
Forge upgrades: Ailis can upgrade your weapons and armor at the forge - raising the max upgrade rank from 3 to +5.
Forge Gear: Ailis can forge armor and weapons for you. This takes time, coal, and ores.
Complete merchant rework. The UI is much nicer and the merchants have portraits now. This will be expanded on in the future.
New Sex Scene (Lucy + Ellie)
New Event
New night POI for Scout (forvalaka hunting)
New Event art
New Sex Scene (Scout)
Temp fix: If you are playing an old save where you missed Ailis during the winter, a button to add her to the party will show up starting in spring. Has not been thoroughly tested, use at your own risk.
Adjustments
Companion POIs on the patrol map have a small animation to make them more obvious
Weighted chances of unlocking some scenes quicker
Adjusted inn guest payouts. The reputation level of your inn has a bigger impact.
If you choose not to fight the Wight with Scout, you can still do night patrols until you're ready to face it
Redraw of hardplate armor
Ability to adjust storage bonus provided by the Cellar
Your friend-shaped lizard has expanded their inventory to include shinier rocks
The Patrol POIs for recruiting Scout, the Dryad, and Ellie now show up in both patrol and hunting modes
You can forge coal and materials at the same time
Adjusted forge times and outputs
General goods are available for purchase even when the road is dangerous
Slightly lowered the maximum food and alcohol cost for the army staying at the inn
Fixes
Possible to be blocked from donating to the dwarves even if you had enough resources
Spell tomes were missing from the merchant menu
Willow's scene picker wasn't working
Scout was generously contributing more rent than intended
Greenhouse was giving false positives on finished projects (blades + armor)
Could go negative gold bartering with soldiers
Crafting armor could result in crafting weapons
UI bugs
Using spacebar to progress dialog during events could soft lock the game (caused by a default key binding in godot).
Could not use the guests quick-buy options after winter
Fracture art showing up scout's combat portrait
A sequence break that could lock you out of late-night reading during scout's questline
Gear screen wasn't showing player + lucy spell bonuses correctly
It was possible to go negative into your patrol notes
The game could crash in some instances when you encountered a wolf at too high of a level
Various typos
Alpha 2.11
This build includes the brand new patrol system, and comes with a lot of content centered around that system. There are 5 new points of interest to visit and explore, some new NPCs, new events and reworked balance.
This update really effects the core progression of the game, so I really do recommend starting a new save to check it out. It might still work fine with a late game save, but not a lot of testing was done with anything past the first winter.
There will be a lot more added to this system in the next few updates, including the ability to post bounties so that adventurers can help you clear out monsters in the forest. There will also be a variety of night events and points of interest for scout to explore.
Because this new system changes
a lot
, I'm expecting there to be bugs I didn't catch in my playtesting. Please let me know what breaks, and I'll get it fixed as soon as I'm able.
Thanks again for checking out our game! I hope everyone enjoys.
Hot Fix
Adjustments
You can now only auto-kill enemies you'll already fought at least once. Auto-killing low level enemies could sequence break Scout's story.
If you encounter injured soldiers in the forest, you can use the battle-heal spell to help them
Adjusted order of some events
Fixes
Various Typos
Alpha 2.1 Patches Notes
Added
New SFX
New Weapon: Warhammer. Rolls with Power and has the Momentum trait.
New Weapon trait - Momentum: Get a damage bonus when have multiple of the same dice roll in your attack. Doubles gets +3, triples is +6, four of a kind is +12 and then +6 for each step above that.
New NPC: a friend-shaped lizard
New NPC: Ole
New Tea: Ole's Tea.
New Forge material: Starsteel Ore
Three new research topics
New Quest: The Star Tower
Complete rework of Patrols, hunting, and gathering
New Events
New Points of Interest
Adjustments
Substantial rewrite to the way the game tracks time + events.
Some tweaks to research / late night reading
After a specific event, Scout might bring you army dogtags in the morning
Reduced increase to max stamina from going on patrols
Reduced Ailis' brogue. She'll reserve it for her more excited moments.
You will now need to trade 5 patrol notes to Scout for her monster loot
Fixes
Could overspend on the mining expeditions
It was possible for the 2nd slot in Experimentation to come up blank
Various Typos
Various UI fixes
Merchants will show up again after winter.
Deedra dialog was the wrong color in prologue
The UI for visiting the mining camp indicated it took a time slot, this isn't the case
Even at 0 energy, you could still fool around with Scout and Ellie
Haste potion was showing incorrect prices unless you back out of the menu and re-entered it
Buying supplies from the guest menu had the incorrect costs during winter
Sometimes army guests would still show up if you closed the inn early
Feybloom, Fey Armor, and Fey Dagger growth progress wasn't saving correctly
Alpha 2.0
Added
New SFX
Many New Events (~25)
New Companion, Ailis.
New Sex scene (Ailis).
Some new event art
Fixes
Some missing tooltips
Willow wasn't always getting affinity increases during hangouts
Telling stories was applying the wrong affinity increase
Various typos
Prospectors could show up too early
Heart Tree was triggering a false positive on finished project alerts
UI adjustment
Alpha 1.9
Added
New Music Track
New SFX
Combat art for Lucy's Fracture
New Events (3 New Willow events and some story events)
New NPCs (Bright + Fractured Dryad)
New skill on Ellie's skill tree
New skills on Willow's skill tree (almost all of them, just 1 missing now) - You can raise her affinity to max.
New tool: Fey blooms. Restores some health / mana / stamina and cures status effects.
New weapon: Fey Blades. An agility weapons with high crit modifier and the Mana Leech enchantment.
New Enchantment: Mana Leech: Recover mana equal to your Attunement dice whenever you attack.
New armor: Fey Armor. Strong armor with the Fey Touched enchantment.
New Enchantment: Fey Touched: Gain 1 bonus die to all spell rolls.
New Materials: Iron Ore, Coal.
The Forge is available.
You can forge materials using chopped wood and iron ore.
You can forge coal using chopped wood.
While the forge is running, your inn's temperature cannot fall below 40
A small troupe of prospecting dwarves will visit the inn on weekends. Invest in their mining operations with food, drink, and gold - and they will bring you ores and coals for the forge on their next visit.
Recoded the alert system that tells you when an inn project is ready
New optional Winter Start for those who wish to test late game content-A new enemy type arrives in winter
Adjustments
Reduced cost for 3 of Scout's skills.
Reduced the chances for guests to show up in Fall, and severely reduced the chances for guests to show up in Winter
Merchants only show up every other weekend in Winter
Cost of goods from merchants during winter are increased
Weather events / seasons will prevent some scenes from taking place outdoors
Audio adjustments
Willow's sex scenes are spaced out in her progression now
Fixes
Various Typos
UI tool tip fixes
Wight's combat skill was showing up on other monsters
Code cleanups
Alpha 1.81
Added
New Music Track
New SFX
New Events
new companion: Deedra.
Lucy's Fracture now has a voice of her own. After getting to know Lucy, if her Fracture raises too high, you may get an opportunity to become better acquainted.
All of Lucy's sex scenes now have a 3rd variant that includes Deedra
Multiple events surrounding Deedra
New dialog with Deedra in the evenings
You can now use a calming tonic outside of combat to remove fracture build-up from Lucy.
Adjustments
Updated some monster art
Adjusted SFX
Minor changes to quest descriptions
Fixes
Some of Lucy's dialog was triggering at the incorrect time
Possible to go into negative stamina with certain interactions
Rookie adventuring parties weren't contributing to guild rep in some circumstances
Choosing a mana potion as your first potion could break an event
One of Deedra's events could appear more than once
Alpha 1.75 Patch Notes
Added
Many new SFX
3 new sex scenes with Willow
Willow portrait art
New morning action: Spend time in the greenhouse with Willow.
New dialog with Willow
New Events
New Monster, the Briarlord. A poisonous fey that will start showin up at level 23
2 New mid-tier enemies - the dire wolf and the echo bear.
Dire wolves replace all wolf spawns at level 15+
Echo bears replace all echo spawns at level 19+
Once you seen all of a character's sex scenes, you will get a menu that lets you choose which scene you want to see the next time a scene would be triggered.
Adjustments
SFX adjustment
Enemy encounter chances modified
Enhanced Dodge level up now gives 1 bonus dice instead of 2
You can now start spending time with companions on nights with no guests right away (before the option only appeared after the army arrived).
Fixes
Can no longer go into negative exp with army special training
Possible for Scout to not increase level after killing the Wight
Various Typos
Lucy's hair decorations floating in rooftop cutscene
Alpha 1.6 Patch Notes
Added
many new or improved spell SFX
Blizzard weather during winters.
New Events
New mechanic - nighttime writing. Once you raise Ellie's affinity high enough, you'll have the opportunity to exchange experience points for gold.
New Sex Scene with Eleanor
Ellie's affinity can be raised to 300, and there are new Skills on Ellie's skill tree
New Potion: Rejuvenation. Rejuv potions restores health + stamina + mana at the same time.
Adjustments
UI indicates when you are over your storage limit for wood / food / alcohol / materials / reagents
When you lose a combat, your next combat during the daytime will be a little easier.
Playing dice or telling stories with companions reduces Lucy's Fracture
Fixes
Heartwood drop rate was lower than intended
Energy not being removed at the end of certain scenes
Various typos
It was possible to go into a negative blood pool with scout
There were instances where Lucy was hiding when she shouldn't be
Alpa 1.5 Patch Notes
Added
-New SFX. Highlights include Scout's spells, fog ambiance, and many inn sounds.
-New Sex Scene with Scout
-New combat art for Scout
-Scout's maximum affinity is now 400, and all of her skill tree is available.
-Scout will occassionally pay you a nighttime visit when she gets hungry.
-Scout's current bloodpool is visible on her companion page (only after she admits to her true nature)
-Craftable blood vials. These are quick-use items that give Scout +30 blood in combat.
-New Events
-A bunch of events have new art
-As the temperature decreases, there's a cold effect that creeps in on the edges of the screen
-A button beside the temperature bar that allows you to instantly burn chopped wood (instead of having to wait until evening).
-High level army reputation unlocks:
Squared Away: Increases storage for all inn resources by +5
Battle Heal and Incinerate Spells.
-New Spell: Battle Heal. High mana cost spell that heals you and removes the bleed status.
-New Spell: Incinerate. Powerful attack spells that burns an enemy, denying their ability to regenerate.
-New Enemy: The Wight.
The Wight is the games first boss, although it is more of a mini-boss. It has 2 phases, and will require some preparation and heavy firepower to bring it down.
-New item category: Forge
Forge items will tie into the upcoming forge mechanics.
-New tool tips
Adjustments
-Scout passively regains slightly less blood per day
-Spell casting combat UI changes
-Reduced the army's room usage from 8 to 5.
-Some dialog adjustments (incorrect season was being referenced)
-Doubled drop rate on monster parts
-Reduced the rate at which road danger builds in fall (should see more events now)
-Do to mass demand, dryad is more likely to show up
-Made it more clear which level ups aren't in the game yet
Fixes
-Weekend evening army quartermasters weren't charging gold
-Trading with soldiers wasn't giving the correct amount of alcohol
-Added missing SFX to various buttons.
-Various typos
-It was possible to go into negative gold buying food/alcohol from the quartermaster
-It was possible to go into negative stamina interacting with your companions and then with lucy
Alpha 1.40 Patch Notes
Added
-New SFX
-Mute Button for music
-New Character Art
-New Events.
-Expanded Ellie night visit event
-New Sex Scene
Adjustments
-Audio balancing changes & other adjustments
-When loading a save file, the day of the week is listed
-Removed Chromatic Aberration effect from prologue
-Removed the chat button from companion screen, it was misleading players into expecting affinity increases when there were none.
Fixes
-Fix related to research stamina costs
-Army soldiers weren't offering the full spectrum of monster parts
-UI glitch on companion screen, completed event descriptions weren't word-wrapping correctly
Alpha 1.2 Patch Notes
Added
-Fall Gameplay changes:
-The Capital's army is moving through the area, heading to the Ashlands.
Command staff will be staying at the inn for a while. This will use up to 8 of your rooms.
Lucy will stay hidden while fractured for fear of discovery.
The Army tracks reputation. Treating the soldiers and command staff well during their stay will increase this reputation.
Increasing your army reputation will give you access to passive bonuses, new events, and new skills to spend experience on.
-There are new army guests that can show up in the inn:
Army Veterans, Army Clerics, Army mages, Army Sappers, Army Infantry, Army Riflemen, Army Greatswords
-New Loot: Army Dog Tags. Sell them to the bounty officers for gold and army reputation.
-New Army NPCs - Runa, The Captain, and the Lieutenant.
-New Conversation topics with Lucy.
-New Sex Scene (Lucy)
-New Events while out on patrol.
-UI animations to draw attention to high road danger and low temperatures.
-UI Color changes to draw attention to low Wood, Food, Alcohol, Reagents, and Materials.
Alternate Fall Start
. You can start around day 65 with some skills, inn upgrades, and quests already completed. This will provide a softer start to the game, and drop you a little closer to the new content.
- Full screen mode added. Press alt+enter to enable full screen (or toggle it back off). (note, it works once you are in the game, not from the main menu. for now. I'll improve the functionality in the next update)
**1.21 specific**
You can buy supplies from the quartermaster on weekends when serving command staff or soldiers at check-in.
Adjustments
-Optimized how events + sex scenes are handled on the back end. There may be new bugs associated with these changes, let me know if you encounter anything weird.
Fixes
-Fixed a visual bug where the correct potions might not show up when interacting with guests you've already sold potions to.
-Multiple UI fixes related to godot point release
**1.21 specific**
Cannot go over cap on army reputation.
**1.21 specific**
UI issue where army check-in UI would appear on top of events soft locking the game.
v1.15
Added
-New SFX
-New Events.
-Fall weather effects
Adjustments
-Updated some Sex Scene art for Lucy
-Updated some NPC art
-Combat changes:
You can now look at your spells without commiting to spell casting as your action.
You can now look at your potions without commiting to drinking a potion as your action.
Fixes
-Scout wasn't recovering her combat bloodpool. It's fixed now (she'll recover 20 every night, and an additional 50 if you flirt with her).
Alpha v1.11
Alpha 1.1 Patch Notes
Added
-New Music track
-New SFX
-New Sex Scene (Ellie)
-New Conversation topics with Lucy
-New Events
-New Weapon and Armor.
Katana Weapon.
Hardplate Armor.
-New weapon and armor traits. These are passives to help differentiate gear.
Daggers and the Katana deal 2x damage on crits instead of 1.5x
Greatsword gains +1 damage for each dice in your power pool.
Axes will remove physical defense dice from enemies damaged by them.
Hardplate defense dice can't roll lower than 3.
-Night Patrols with Scout.
You can now patrol with Scout during the night.
Scout replaces Lucy as your combat companion during these patrols.
Scout has her own abilitis to aid you in combat.
Life Drain. Deals magic damage, and restores some of your health.
Hypnotize: Dazes the enemy for 1 round.
Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
Rupture: Medium physical damage, also applies the rend status.
-Scout can apply two new status effects to your enemies:
Rend: When you rend a target, they will lose 1 of their physical defense dice.
Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
-New enemies come out at night. All three of these are nasty as hell - so come prepared!
These new enemies are very hard to kill compared to anything else. They are also completely optional.
-New monster abilities:
Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
Manaburn: You'll lose mana equal to half the damage dealt to you.
-During the fall, Lucy will stay out of sight in the evenings if fractured.
-Fall Merchant changes:
Supply merchant renamed to quartermaster.
Bounty Officer added. Sell them monster loot for gold.
-The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).
Adjustments
-Updated scout's character page art.
-Changes to the night action menus.
Fixes
-Cleaned up night time interactions code. I'm hunting down a handful of sequence break bugs, and this will help.
-*1.11 Specific* New weapon and armor now show up in the enchanting menu.
-*1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat
Alpha v1.02 HotFix
Just some quick fixes to address issues brought up.
Unless this patch seriously breaks things, the next fixes will show up in the next major patch. Thanks! (I also included one free bonus event)
Alpha v1.01
Added
-New Companion system. Hired NPCs have had their roles increased substantially.
Each NPC tracks affinity and interest in more detail.
Each NPC has an individual skill tree.
Each NPC has unlockable passives with quality of life improvements.
NPCs have a new event system that progresses their story.
*Not all of the skills and events are implemented yet, but they are on the way. I've included notes in game when events / content are missing to reduce confusion.
-New NPC: Ellie. She'll show up after you meet Cienna.
-New Morning and Night Activities.
Morning: Catalog the Tower with Ellie.
Night: Meetings with Scout.
-Many new events. Of note, Companions will bring up Lucy's fracturing when they see it for the first time.
-New Loot category: stories. Right now there are patrol notes.
-Rolling Autosaves. You can now load a save from your 3 most recent days. This is the first step in expanding the games save / load functionality.
-Weapon enchantments - starting with 2, more coming soon.
Power Draw -> Add 3 bonus dice when you attack in the first round of combat
Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
-Seasonal Art for the inn.
-First Seasonal Merchant. Once fall hits, the supply merchant will offer bulk sales on goods.
-New SFX
Adjustments
-Revamped late night reading / research system
-Updated art for some NPCs
-Updated art for some events
-Prevent interacting with inn projects at night
-Cleaned up some of the writing
-Adjusted limits to spell bonuses earned from experiments
-Lucy won't immediately segue from event dialog into telling you to fix the inn anymore.
-You can now interact with Scout during the day, but she would really rather you didn't.
Fixes
-Kegs wouldn't show the type of alcohol being brewed on load.
1.01 specific
: You weren't able to sell kegs (changing Scout's skill tree broke this, its fixed now)
1.01 specific
: It was possible to get locked into a meeting with Scout.
Alpha v0.92
Added
-New Events that flesh out the early relationship with Lucy.
-Note, if you load a save where you've already romanced Lucy, most of these won't trigger.
-Various other new Events.
-New Variations to existing sex scenes.
-New Action Panel Art (the little images that show up on the left side of the screen).
-More Tooltips.
-New SFX.
-New Sex Scene with Scout.
Adjustments
-Art pass on sex scenes. Most scenes have some new or revised art.
-UI Adjustments.
-If you haven't encountered any undead, the fog will linger until you do.
Fixes
-Bleed status effects were lingering past the end of combat on defense rolls
*0.91 specific* It was possible to increase your maximum stamina beyond the intended limit.
*0.92 specific* It was possible to overflow your inn's reputation, resulting in progress loss among other issues.
Alpha - v0.8
Added
-New Monsters - You might start to see the undead wandering the forest. The cause is anyone's guess.
-New Weather Event: Fog. Exploring the forest takes longer, and you're more likely to run into trouble.
-New Forest Events. The Undead are causing some trouble.
-New Quest. Discover the source of the undead and figure out what can be done about it.
-Combat Status Effects: Some enemies are now able to poison and bleed you. Sorry.
-Poison: Deals 5 points of damage at the start of every turn. Cannot take your last point of health.
-Bleed: Halves the dice roll results when attacking, blocking and dodging. Bonus dice are unaffected.
-Both status effects clear at the end of combat, and can be cleared by taking the Recover action (once per fight).
-New sex scene with Scout.
Adjustments
-Updated some sex scene art (Added outfit variation and Fracture art)
Fixes
-Load error with kegs - could not tap 3rd keg in some instances.
-Dryad Event kept showing up even after moving her into the Greenhouse.
-Scout's upgrades will now accurately spend your resources.
-Fixed Merchant UI breaking when roads are dangerous
-Crash related to UI Gold change
-Tapping a keg while taking guests wasn't updating their availability.
Alpha - v0.7
Added
-New SFX
-New Events
-New NPC - Scout. She can help you in expanding the inn's brewing capabilities.
-New Quest Chain, centered around the Dryad. Try to save her from becoming another Fractured Monster.
-New Weekend Merchants, sell and buy brewing items (ingredients + kegs)
Adjustments
-New renderer - should fix compatibiliy issues with older hardware (black screen on startup)
-The tower was simplified somewhat, should be a little less confusing.
Fixes
-infinite stamina gain glitch
-Lucy was missing her arm in one of the floor scenes, it's back now.
Alpha - v0.6
Added
-New UI Icons + UI Animations
-New dialog
-New Events
-Lucy can shield you in combat
- Tower projects unlocked (Enchanting, Experimenting, and Researching)
-Enchanting allows you to apply magic effects to your weapons + armor. 3 armor enchantments are currently in game, more to come.
-Experimenting allows you to spend time + resources to discover new spells and upgrade known ones. Only upgrades are working at the moment, spells coming soon.
-Researching allows you to spend time + resources for big chunks of EXP.
-New resources added to support tower projects. They are currently monster drops.
Adjustments
-Farming UI Adjustments
-Adjusted some monster stats
Fixes
-Fixed a nasty save bug. Some progress would save before the start of the new day, this is no longer the case.
-Various UI fixes.
Alpha - v0.5
Added
-Indoor and outdoor SFX for rainy weather
-Additional Music Track
-New Gift / Resource / Outfits: Flowers. Lucy will show her appreciation by wearing a flower in her hair.
-New Item Inventory Menu
-Greenhouse farming has been added.
-Brewing has been completely overhauled.
-Many new resources added to support brewing and farming.
-Most ingredients and seeds can be found gathering food and reagents. More methods of obtaining them are on the way.
-If you have extra grain or fruit ingredients, they can be processed into food at mealtimes.
Adjustments
-Mana Bolt and Smite spells are now more powerful.
-Gifts can incrementally increase Lucy's maximum affinity
Fixes
-Fix: Sometimes when two events triggered at the same time, the game would lock.
-Fix: Skipping sex scenes shouldn't lock progression to additional scenes.
Alpha - v0.4
Added
-New Sex scene (try going to sleep while its cold with Lucy's desire very high).
-Updated cut-in art and new options for interactive sex scene
-Many new lines of dialog
-New SFX
Adjustments
-Lucy will not repeat night time dialog concerning level ups, inn upgrades, and reputation. She will still repeat dialog for quest reminders and when you give her gifts.
-Adjusted some item descriptions for consistency
Fixes
-Fix night time chats ocassionally triggering more than once.
-Fix for event buttons not showing up if you've small talked too much.
-Fix for clearing event ending hanging on failed dialog load
-Fixed Quest Log appearing behind guests UI
-Fixed bug associated with skipping sex scenes
Alpha - v0.3
Added
-Weather events have been added to the game. Look out for rainy days.
-Many new story events, mostly focused on the early game.
-There's a button labelled "CA" on the left side of the screen now- it will toggle the Chromatic Abberation effect.
-The ability to skip all sex scenes (little X button in the top right corner). You will still gain all stat adjustments even if you skip the scene.
-Some new dialog portraits
Adjustments
-Some activities are now locked behind progression
Fixes
-Fixed a visual bug where blocking or shielding would indicate a crit when there wasn't one
-Fixed a visual bug where certain UI elements would appear in the wrong Z order
Alpha - v0.21
Fixes
-Fixed save compatibility with initial alpha. (Events would not trigger correctly if using a save from an older version.)
-Fixed crash associated with loading a game with a level 6 inn.
Alpha - v0.2
Added
-Option to Gather Food in the Afternoon.
-Events now occur. The first batch of events can be found while out in the forest on patrol, hunting, or gathering reagents.
-Added new conversation topics.
-Added new NPC - A dryad who can be found out the forest.
-Combat art assets added and updated
-You can now see your total dice pools during combat encounters.
Adjustments
-Criteria for some of the conversation topics to appear
Fixes
-Corrected a situation where no topics would appear when talking to Lucy
-Fixed a small load bug that could eat a day
-Fixed mislabelled potion in crafting menu
-Fixed some typos (no doubt the first batch of many)
2024-10-30
Early Access Release
Player reviews
Player rating5.0 / 5 · 20 ratings
Written reviews20 · avg 4.6★
Positive (4–5★)90%
Latest review2026-04-03
What players say
Most reviews are positive, praising art and cozy management, but some criticize grind and weak adult scenes.
5★15
4★3
3★0
2★2
1★0
Players like
Charming art style and character design
Well written characters and engaging world
Cozy management gameplay with clear progression
Relaxing cozy atmosphere
Common complaints
Early gameplay can feel grindy and repetitive
Adult scenes are weak or underwhelming
Alpha build has bugs and missing content
Best for players who enjoy cozy management games with strong characters and art.
Summarised from 20 written player reviews.
UnknownOpcode2026-04-03★★★★★
I'm not really a fan of resource management/tycoon games, yet when I saw screenshots of this game and read its description, I decided to give it a go. Overall, I'm glad I did. To me, the strongest qualities this game…
DeRuyter2026-03-24★★★★★
This is one of the gems on this site that gets a bit too little attention. I'll start with the negatives: -This is more of a game with porn than porn with a game (guess I've just used the dev's…
Acid Dreams2026-03-21★★★★★
thank to this masterpiece now i have a thing with girl with fang now . dry me 3 times per day best at fighting best at everything *hug scout* smooch scout* take scout to the roof when she are bratty…