Freyline
by Purple Octopus
2DCG
Adventure
AI CG
Combat
Corruption
Drugs
Fantasy
Female Protagonist
Futa/Trans
Humor
Masturbation
Mind Control
Monster Girl
Oral Sex
Paranormal
Possession
Strategy
Stripping
Teasing
Transformation
Turn Based Combat
Will the plucky Holy Paladin Freyline defeat the corruption curse?! err.. we know how this usually goes.... inspired by LewdTheMoon's Free Cardware, this is a fantasy roguelike battlefuck deckbuilder (PS apologetically AI CG)
Screenshots
V1.3-Demo
Added Battle Sex
Card Balancing
Animated cards and some art
V0.3.0 Demo
Added Tutorial
Adjusted Balance of cards
Added Corruption System
V0.2.1 alpha
added sound
added galleries
V0.1.4 alpha
Fixed a bug with purge in the shop
Fixed a bug with with Jab
Fixed small bugs with card display glitches
Minor tweaks to stats
Added text descriptions of enemies and cards
V0.1.3 alpha
changed event being cut off
V0.1.2 alpha
Inital public release
Wonderful cute art, short (I hope for now!) story, only one level yet. The battle cycle is a little bit slow though. Rally wished to get more transformation stuff. All an all, extremely interesting game, will wait for new updates
I enjoyed things so far. Get a kick out of these deckbuilders Its got a cute artstyle and sound design. I Would like to see the turn cycle a little sped up, waiting for cards to draw/enemies to action can get a little monotonous; or better yet, animated effects to the cards being used instead. Maybe some more animation or status effect changes to the character would go a long way. At the time of writing, (0.2.1a) the game felt fairly balanced, however some cards like turn undead are outright busted and some sequences against enemies like the skeleton (fear you, then becomes immune to damage 2/3rd of the time) or foes that heal thru most or all your damage lead to way overdrawn out fights. The predictable turn cycle of enemies...kinda sucks. its not very engaging to play against, more randomness to the shuffling of the enemies (and your own) decks would go a long way. This feels like it has more soul to it than Roguefemme, a similar style game and I'd enjoy to see this grow and succeed
A legitimately fun roguelike deckbuilder that offers the ability to beat your opponents by turning them on. The art is AI but serviceable and there's some real depth and complexity to it. This is a game to watch and if it gets to the level the dev clearly wants it to be it'll be a fixture.
TL;DR: long, boring, meaningless fights. Slay the Spire clone, you get the gist. Fighting has no stakes and takes incredibly long. Everything seems geared to elongate the fight- Both you and the enemy can heal and You barely have any (piss weak) damage options, same with the enemy. This results in mobs that nearly outheal you passively while you outheal literally every enemy in the game with no risk. It takes 3+ minutes to beat an enemy that should take 30 seconds. There are no artifacts or particularly impressive cards (yet) so the deckbuilding is shallow Your reward for lewd victories is an AI pose which is something, I guess. This is still an alpha and maybe the fun wasn't added yet, but unless they change the whole design philosophy this is 2 stars.
Really promising start. I thoroughly enjoyed the gameplay, humour and art (it may be AI generated but it is consistent and high quality). It felt like quite a few CGs were missing currently e.g. during the Totally Cool Sword scene and no actual battlefuck at this point just changes in clothing/expression - not sure whether this is a bug or just alpha status but based on what is in there currently I have high hopes for future updates and am very keen to see where you go with this!
Big fan of development in this space. Not very much erotic content is sent through the lens of roguelites and for me that's the sandbox of my dreams. The art in this is wonderful and the content is very promising. There are card restrictions like "Caster must be VIRGIN" is appealing: either you stay the pure soul you started as and maybe miss out on some of the depth of erotic content in the game and use an OP card, or you use the mechanic of discarding cards at a shop. Either way, it is clear even from this early build that the dev is a player of the medium and it's hopeful that they have the breadth of experience that can give us the Sexy Slay the Spire we've all been waiting for.
Very well done. The art is well chosen for an AI art game, the gameplay is rather solid in the first build and its the movesets taken with the art tell a really nice little story and make the game pretty hot too. A+
A solid beginning. So far it's mostly a showcase of gameplay mechanics and general presentation, but what is on display is pretty convincing. It suffers from low consistence in the art, and a general lack of content and polish. All of which are to be expected at this stage of development. Depending on how it continues, it could either become amazing or stumble and fall.
Of course there is not much here yet, it being an alpha and all. However, I'm very excited to see where this will go. I finished the current alpha and love it so far. The gameplay is fun and I like the art so far, so the best of luck to the devs!
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