Freyline
by Purple Octopus
2DCG
Adventure
AI CG
Combat
Corruption
Drugs
Fantasy
Female Protagonist
Futa/Trans
Humor
Masturbation
Mind Control
Monster Girl
Oral Sex
Paranormal
Possession
Strategy
Stripping
Teasing
Transformation
Turn Based Combat
Will the plucky Holy Paladin Freyline defeat the corruption curse?! err.. we know how this usually goes.... inspired by LewdTheMoon's Free Cardware, this is a fantasy roguelike battlefuck deckbuilder (PS apologetically AI CG)
Screenshots
V1.9-Demo
-Fixed disappearing mana bug (sprint, lust hex)
-Fixed Deck shuffling correctly bug
-Lactation curse works
-Other minor fixes and map tweaks
V1.8-Demo
-Added roll animation to sucess and failure
-Added accessability font mode
-Balanced Possession
V1.7-Demo
-Boring Backend changes (build pipline, video service worker improvements)
-Bugfixes
v1.6-Demo
-bugfixes
-some sounds added
-more balance to Possession
v1.5-Demo
- Added deckbuilding option in enemy gallery (
qwerqwer1Q
)
- Sorted dumb bug I added to installer where the loading screen didn't clear (
weradti
Blue2343
Mustapao
)
- Fixed card error where Resist control didn't break possession making possession a terminal condition... (
Anonymouskungsholm
)
v1.4 -Demo
- fixed card unlock issue for sex cards
- fixed an issue where nude player portrait just became vanished portrait..
- vaulted 'Basic Bitch' for now, will tinker with this one to make it less brutal
- added windowed mode to the desktop build
- added fullscreen mode to the web build
V1.3-Demo
Added Battle Sex
Card Balancing
Animated cards and some art
V0.3.0 Demo
Added Tutorial
Adjusted Balance of cards
Added Corruption System
V0.2.1 alpha
added sound
added galleries
V0.1.4 alpha
Fixed a bug with purge in the shop
Fixed a bug with with Jab
Fixed small bugs with card display glitches
Minor tweaks to stats
Added text descriptions of enemies and cards
V0.1.3 alpha
changed event being cut off
V0.1.2 alpha
Inital public release
As for the version 1.8 demo - pretty addictive, even though there is not that much of meat inside - in combat you have only lewd images on the cards, real action appears in events, but still it is not as much as I would love to see. Nevertheless it is very decent product, would say 3+ stars, so giving 4 to encourage small dev
the art is beautiful, and it’s a shame it wasn’t used in a better game. you can look at the gameplay through screenshots and think, “interesting,” but no, it isn’t story? what even is that—it’s just an exaggerated minigame
The quality is pretty good, certainly leagues above most of the stuff posted here. I'd give it 3 stars but there's so much crap getting 3 (or more!) start that it doesn't seem fair. The only thing that I didn't like very much is that there is little actual "action" in this game. Just a little sex massively tanks your chances of winning so it's not looking like this will be enjoyable as an erotic game. That said I'm looking forward to trying the finished game. Hopefully it will be a better balanced experience.
[v1.6-Demo, web ver.] Not balanced or polished, at all. The sex part is basically infinite with enemies having too many transfers and recovers; Sex cards have light pink text on light pink background- illegible; Possession cards light blue text on light background - illegible; No sex draft - basically random deck when it starts ?; (where the fuck else can you say that lol) Buffs and debuffs barely legible; Cursing the opponent either does nothing or makes it worse (like gluttony healing them); Corruption is poorly implemented- never used hexes, was avoiding arousal and sex acts, ended up corrupted anyway; So many %chance cards some with 10% activation, others no chance shown; "Draft cards" event has invisible box to click; "Purge card" at random selection; Gold as reward options, never any shops or spenidng opportunities (past start shop); Gallery has plenty of card categories for 0 of 0, why use clearly unimplemented categories? Who the fuck ran these numbers? - gain 20x damage done as arousal (player rebuff) - steal up to 50 arousal as HP (enemy card) - both of these are from the same enemy = end up in these infinite combats - Usually Max HP is 14 BTW Needs total re-balancing and polishing.
Excellent card battler with great potential, lots of good deck options, etc.! Very excited to see where it goes and the use of AI animations doesn't seem slop-ish and done in a way that makes sense. Hoping they add more sex battle cards in the future!
Wonderful cute art, short (I hope for now!) story, only one level yet. The battle cycle is a little bit slow though. Rally wished to get more transformation stuff. All an all, extremely interesting game, will wait for new updates
I enjoyed things so far. Get a kick out of these deckbuilders Its got a cute artstyle and sound design. I Would like to see the turn cycle a little sped up, waiting for cards to draw/enemies to action can get a little monotonous; or better yet, animated effects to the cards being used instead. Maybe some more animation or status effect changes to the character would go a long way. At the time of writing, (0.2.1a) the game felt fairly balanced, however some cards like turn undead are outright busted and some sequences against enemies like the skeleton (fear you, then becomes immune to damage 2/3rd of the time) or foes that heal thru most or all your damage lead to way overdrawn out fights. The predictable turn cycle of enemies...kinda sucks. its not very engaging to play against, more randomness to the shuffling of the enemies (and your own) decks would go a long way. This feels like it has more soul to it than Roguefemme, a similar style game and I'd enjoy to see this grow and succeed
A legitimately fun roguelike deckbuilder that offers the ability to beat your opponents by turning them on. The art is AI but serviceable and there's some real depth and complexity to it. This is a game to watch and if it gets to the level the dev clearly wants it to be it'll be a fixture.
TL;DR: long, boring, meaningless fights. Slay the Spire clone, you get the gist. Fighting has no stakes and takes incredibly long. Everything seems geared to elongate the fight- Both you and the enemy can heal and You barely have any (piss weak) damage options, same with the enemy. This results in mobs that nearly outheal you passively while you outheal literally every enemy in the game with no risk. It takes 3+ minutes to beat an enemy that should take 30 seconds. There are no artifacts or particularly impressive cards (yet) so the deckbuilding is shallow Your reward for lewd victories is an AI pose which is something, I guess. This is still an alpha and maybe the fun wasn't added yet, but unless they change the whole design philosophy this is 2 stars.
Big fan of development in this space. Not very much erotic content is sent through the lens of roguelites and for me that's the sandbox of my dreams. The art in this is wonderful and the content is very promising. There are card restrictions like "Caster must be VIRGIN" is appealing: either you stay the pure soul you started as and maybe miss out on some of the depth of erotic content in the game and use an OP card, or you use the mechanic of discarding cards at a shop. Either way, it is clear even from this early build that the dev is a player of the medium and it's hopeful that they have the breadth of experience that can give us the Sexy Slay the Spire we've all been waiting for.
Very well done. The art is well chosen for an AI art game, the gameplay is rather solid in the first build and its the movesets taken with the art tell a really nice little story and make the game pretty hot too. A+
Really promising start. I thoroughly enjoyed the gameplay, humour and art (it may be AI generated but it is consistent and high quality). It felt like quite a few CGs were missing currently e.g. during the Totally Cool Sword scene and no actual battlefuck at this point just changes in clothing/expression - not sure whether this is a bug or just alpha status but based on what is in there currently I have high hopes for future updates and am very keen to see where you go with this!
Of course there is not much here yet, it being an alpha and all. However, I'm very excited to see where this will go. I finished the current alpha and love it so far. The gameplay is fun and I like the art so far, so the best of luck to the devs!
A solid beginning. So far it's mostly a showcase of gameplay mechanics and general presentation, but what is on display is pretty convincing. It suffers from low consistence in the art, and a general lack of content and polish. All of which are to be expected at this stage of development. Depending on how it continues, it could either become amazing or stumble and fall.
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