Gabe's Ghost Hunt

by Trash Master Thoth

Uncensored Windows Linux
Versionv0.2.5
EngineRen'Py
Released2026-05-16
Updated2026-05-16
LanguageEnglish

Manage your team of ghost hunters and perform preliminary investigations for Gabe’s popular show “The Ghost Hunt”! Spoiler Play as Sev , a young man taking a summer break away from being a responsible adult - to instead hunt ghosts with two old friends. Herd your ghost hunters! Coordinate your team's turn-based investigation by assigning equipment and rooms to your ghost hunters. Just don't expect them to always follow your plans. A litany of spirits! Observe, measure, and provoke the ghost to learn its thirteen traits. Knowledge of these traits determines best practices in hunting the ghost and allows for its identification from one of 48 ghost types. Interconnected ghost traits allow for difficulty settings designed around hiding or even falsifying evidence to create more challenging investigations. Branching storylines will be influenced by your decisions during gameplay and dialogue. Will you be able to correctly identify the ghost? Your new employer is known for lavishly rewarding success . . . but how will he react to failure? And as Sev reconnects with his old friends as they unravel paranormal mysteries together, could this be the start of something more? Compassionate and idealistic Noms is recently single, while wild and questionable Queeny is always ready for a fun time. Your new co-workers also seem to be getting along well with Noms and Queeny, too . . . Now get in the Slam Van, there are ghosts to hunt! = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Content Warnings: Most visual assets are AI generated Some scenes contain mild light flashing Avoidable NTR / NTS

v0.2.5 Addition of fifth investigation Next chapter of Sev's relationships with Noms and Queeny New failure scenes with Gabe in the form of an episode of his 'Fan Attack!' show Addition of an expendable item / deployable item store system Addition of intermission activity system Addition of an skill tree upgrade system Addition of an unlockable deployable item, the greendot system Addition of a 'Tape' system which allows for scenes to be bought in the store Changes to a prior defeat scene to now be given to the player via buying tapes in the store Addition of mission end score screen which shows changes in two new currencies - money and audience score Addition of a new handheld equipment type - a handheld camera New ghost abilities v0.2.3 Added a gallery to the phone which allows for the replaying of scenes plus what can be found on cameras during an investigation. Found a bug which was preventing relationships between the guys and the girls from progressing under certain circumstances. Fixed a bug which precluded one of Queeny's scenes from being selected and shown on the cameras. Fixed a bug which didn't properly display one of the camera scenes between Queeny and Hanz. A short scene between Queeny, Hanz, and Chad will now properly be selected when investigating the kitchens of the third and fourth investigations. It had been working properly for the first two investigations. Fixed a bug which threw an error during some ghost attack scenes . Fixed a bug which occurred when when some of Noms' photos were added to Chad's post list as their relationship progressed. Fixed a bug where a ghost attack flag would cause the same investigation ending to be replayed during subsequent investigations. Fixed a bug during the first investigation where the options available list when choosing a room to have a girl bring a guy to also included rooms from later investigations. Fixed another bug which sometimes prevented ghost images from being displayed properly on the camera system. Fixed the map not properly showing adjacent room highlights when used during the camera phase while in the van OR would show a frozen selection of adjacent rooms from the last room hovered over. Fixed a bug during camera detection where the ghost's image would not be properly displayed Fixed a bug where the ghost's last ability used during the prior investigation could be repeated during the first turn of a new investigation. Plus some minor fixes which I've forgotten about by the time I'm writing this v0.2.2 -Fixed a bug where the differential list of ghosts shown during the intro was not being hidden. -Added a backup pathway into the endless mode which can be accessed via the mission board if the player isn't automatically entered into that mode at the end of the demo. v0.2.1 Addition List: -Acting on player feedback from this and prior releases, added an 'endless mode' which begins at the end of the current content. Players will be able to replay the four investigations, plus have an inventory refill box in the van like with the first investigation. Bug Fix List: -Fixed a bug which had both Noms and a guy returning to the van or moving to Sev's location instead of starting a scene if her relationship with Sev had progressed past a certain point. -Re-wrote scenes to make it more clear that Noms and Queeny aren't actually remaining in place because they're afraid, but that Sev is naive and they're in that room with a guy. -Fixed an issue where checking a crossed salt barrier during the third or fourth investigation would result in an error screen. -Men will now change rooms if their current room has been selected for a scene between the other guy and a girl. -Per player feedback regarding camera system brightness, the moving static's alpha has been reduced from 0.5 to 0.35 the darkness from 1.0 to 0.8. -Fixed a bug where the girls' images would appear behind the men when their fear scene was triggered. Now displays their correct fearful imagebutton in front of the guy. -Fixed issues regarding the turn-end map during the third and fourth investigation where character portraits and room highlights would not display. -Corrected a spelling mistake during Queeny's flashing scene during the player's first time in the ghost hunting base. -Altered the code so that guy/girl pairs will no longer choose the ghost's location as an h destination. -Fixed an issue where a scene between Queeny and Chad would not properly trigger in the ghost hunting base. -Fixed an issue where the camera system was unable to find the lighting status of some rooms. -Corrected the location of the possible-ghost-list during Nom's explanation during the intro. -Fixed a bug where residual ghosts would be unable to move if they had certain favorite rooms in the 2nd, 3rd, and 4th investigations. -Fixed a bug which allowed for certain rooms' locks to be bypassed via the map. -Fixed a bug which would carry the door/wall adjacent highlight into different instances of the phone map or end-of-turn map. -Fixed a bug which made some investigation locations' ghosts not appear on cameras. Known Remaining Issues: -I've seen some moments where the highlight system will randomly throw out a missing image error onto the screen. I've only seen it occur during the moments at the end of a turn when there shouldn't even be a highlight shown, which is weird. I'll continue looking into that one. v0.2 Two new investigation locations. More scenes with the girls between missions. More content to be found within the camera system between your team members. Addition of an intermission area in the form of your team's ghost hunting base. Evidence Page Overhaul. Scene rearrangements. Difficulty Adjustments: The turn limit has been increased to 15. At the beginning of each investigation, Noms will tell the player which room the ghost is known to favor. Her advise will be recorded in the event log in case the player misses it. The first mission will now have an imagebutton in the van which will refill the player's expendable equipment. Reduced route progression requirements. While it made sense when there were only one or two investigations to tie route progression with the amount of time spent with the girls, I felt like it became a hassle once it had to be repeated three or four times. Plus, it seemed like a point of friction with players. So, I've decided to only tie route progression to completing investigations for this update. I'll revisit this in the future. Quality of Life: The map has been improved to show colored highlights for physically adjacent and noncorporeal/phasmal adjacent rooms. Not Included in the Update: Scene gallery - I completed the necessary code for the unlocking system, but then realized what I had only really covered scenes found in labels. Animations - I still want to have animated scenes to be found on the cameras, but do to the amount of work getting the AI animation models working and fixing up the results, this is something I'll have to revisit in the future. Known Issues: The end-of-turn map is currently not functioning properly for the 3rd and 4th investigation locations. It isn't quite necessary, though, so I didn't want to rug everyone with another delay. I anticipate I'll have fixed this issue by next weekend's gallery update, which I'll cover next. Next Steps: Since I had promised a scene gallery to everybody generally and at least one or two patrons specifically, completing that promise will be my next goal. My plan is to work on that scene gallery over the next week and release a quick update on the 27th or 28th. I'm also anticipating for bugs to be found, so I'll fix those at that time. v0.15 A completely remade tutorial, featuring a three room location and an on-rails investigation. On-screen text hints plus flashing UI elements have been added to provide additional explanation / help guide new players. A second house to investigate. This will be a two story home with 15 rooms, so quite a bit more complex than v0.1's first location. Noncorporeal and phasmal condensate ghosts can ascend / descend between floors, further differentiating them from physical ghosts. Chapter two of the story Separate endings to the second chapter for Noms and Queeny, if you've chosen the correct ghost and progressed their relationship routes Another separate ending if you chose the incorrect ghost Three additional scenes with Noms while investigating, if you've seen her scene in Sev's room Three additional scenes with Queeny while investigating, if you've seen her scene in Sev's room Two additional scenes with both Noms and Queeny. The second addition will result in one of two photo's being added to Hanz' social, depending on if the correct ghost had been selected during the first hunt. (More thoughts on this below) Tweaks to older scenes to add a bit more showmanship to them (ex. adding static to Queeny's first scene to go alongside it stating static was coming from the recording device). Redone UI buttons. Many of the UI buttons in v0.1 had been created in the early months of my gamedev journey, and it showed. I gave them another try. These probably won't be final, but I'm not distracted by how bad they look now, so Redone equipment board. Like the UI buttons, having the circular buttons in a work-in-progress space wasn't great. I landed on trying skeuomorphism screen with the different selectable equipment on the board. Probably not final, but a step in the right direction. Redone camera feed selection. Same explanation as above. Implemented quality of life improvements suggested by players - the map, evidence, and event log can now be accessed via buttons outside the phone. The map can now be used to jump to a selected room, as well as change character equipment by clicking on their portrait at the bottom of the map. Tweaked the function of dowsing rods. The second chapter's house is a bit more complicated than the environment I had balanced the game around, resulting in frustration while searching for the ghost during my playtesting. Therefore, I buffed the dowsing rod to point towards an adjacent room if the ghost is present in it. This smooths out the early game in a way I liked, plus made the dowsing rod an actually helpful piece of equipment beyond finding the fetter. A lot of changes under the game's hood to generalize all of the code to be compatible with additions beyond the first investigation's house. Y'all won't be able to see them, but future additional locations should be much easier to implement after this update. Bugfixes v0.1 Initial release
Rockdoll 2026-04-20
I can’t believe I forgot to leave a review D: Okay so first of all, really great game so far already. While there are only a few missions there is a lot more to come with a whole bunch of new features that can turn this game into the top contender on this site. But, and this is the important part, what makes this game even better is that the Dev behind is very active, updates the fans on a weekly basis and listens to feedback and suggestions. If for everything combined I could give six stars I would but give this game a try and see the potential behind it. It’s totally worth it <3 - Rocky
Karkrash91 2026-03-01
Not great at reviews but did want to rate the game. It's a very fun game with great art work and both girls in it are gorgeous. The actual gameplay is pretty much a point and click Phasmophobia with adult elements which is great. There's both vanilla and NTR elements but the NTR are much better in my opinion. I will be following the progress of this game very closely.
Mrzb2 2026-02-22
As of v.02 Art: For AI it's solid. Then again I'm not an "aficionado". But I personally have no problem with the use of AI in this case. It's more "charming" than alot of other art I've seen, done this way. Would love to see animations or more animations (I say in case I missed something) Gameplay: interesting mechanics, the ghost hunting stuff isn't too complicated and it's not too grindy. I'm sure as more content is introduced, it'll make what "grind" there is, feel more "rewarding" Story: isn't bad by any stretch, the female characters arent boring, but not super memorable as of now. In short it's a solid short early release , with tons of potential. And I hope the dev keeps growing and sticks with it. Best wishes to the dev. Personal wishes: Not sure what fetishes the Dev plans on adding But would love to see impregnation and less of a "humiliation" focus in the Ntr, too many Ntr games go too extreme with it. Or gives us no choice. So Im stuck having a convo with 2 ppl fucking while they talk shit to me. I guess I should say I like Ntr or cheating as a consequence, of fucking up in a game versus as a full cuck thing, if that makes sense.
seshomeru1 2025-10-21
i spent 5 hours trying to figure out this game and when i finally beat it, all i get is a mediocore bj scene and I dont even get to do anything sexual with the black haired girl. I don't understand why this is so highly rated, if your going to use ai, then you at least have more than enough time to make a good sex scene to reward the player for all their efforts, but nope the author leaves us blue balled and stressed. I dont understand why this game is so highly rated because sure the author tried to do a unique mechanic, but its confusing af.
Iangrave 2025-09-04
Art (ai)---{5} The art is good and I didn't pick up on the ai influence too much. I still did get the ai feel from time to time but it wasn't much. Art Direction---{4} A slight lower score for unfinished assets and low variety of character art during hunts, which is understandable for a proof of concept release. Characters---{4} Not being able to name any of the characters, including the MC, might be a negative for some but it wasn't an issue for me. Most characters have clear, understandable personalities established and the connections to each other are done fairly well, which helps the NTR Rout. The two men who show up to help with the hunt aren't fleshed out much. Other than their looks they're functionally/narratively the same, which is mostly fine Dialogue---{3} Disclaimer, I am not a big fan of VN. My main issue with the dialogue in this game is the same issue I have in other VN, way too much of it to the point I get bored and start skipping. I like dialogue/narration to setup and carry a scene but in my opinion, based off my preferences, VN tend to add dialogue/narration to the the detriment of the pacing of the overall story and/or gameplay experience. Plot/Scenario---{5} I like the general narrative setup and the implementation of the NTR and non NTR Routs. Including a way to avoid NTR through gameplay (succeed and get the girl/girls or fail and watch the girls fall for other men) almost always helps to make the rewards and "consequences" more impactful. Gameplay---{3.5} The gameplay mechanics are somewhat confusingly explained but after some trial and error attempts I think I mostly figured them out. Being able to save at any point helps a lot and also allows you to repeatedly guess the ghost you are hunting at the end of the hunt. The actual mechanics behind figuring out what ghost you are hunting are a little complex but kind of interesting to play with. The save feature allows you to straight up ignore the hunting mechanics though and allows you to focus more on the placement and interactions of the MC and coworkers, in other words letting you NTR the MC or develop a personal/sexual relationship between the MC and girls while preventing the male npcs from claiming the girls. The way the game sets up the voyeuristic encounters through gameplay is well done and is the main feature I will be looking forward to. Overall---{5} The game, as of the 0.1 release, is very short and lacking greatly in content but succeeds in giving you a good idea of what to expect. I think for the most part, all the game features come together to create a fun and engaging experience. One main suggestion I would ask for if possible, is maybe adding another FC for the hunts who tries to seduce/interfere with the MC intentionally sabotaging his relationships with the other FCs. Either make her infatuated and clingy, toxically so, who wants the MC to herself or make her an agent of Gabe to interfere with the MC so Gabe can get closer to the other FCs.
Rugerrell6 2025-09-01
Excited about the potential of this game. I has a mix of elements of both VN and Sandbox and has an interesting concept. And hopefully being that it has Ai art scenes will be able to be produced a little faster than hiring a 2d artist. Keep up the good work dev looking forward to seeing how it develops.
Ekym 2025-08-30
5/5 The title mixes supernatural action with an adult storyline, bringing a ghost-hunting vibe combined with elements of corruption and NTR. Gameplay revolves around exploring haunted locations, facing malicious entities, and at the same time following a plot where the girls are gradually corrupted by the influence of these spirits. The atmosphere is dark, yet sprinkled with moments of tension and curiosity, creating a constant sense of danger while keeping the player hooked on the unfolding story. Progression is marked by choices and events that show how the characters are affected—both physically and psychologically—by supernatural forces. Overall, it’s a game that stands out for its unusual theme: blending ghost hunting mechanics with an adult narrative of transformation and possession, resulting in a unique experience for those who enjoy this kind of setting.
callriv 2025-08-30
For a 0.1 release, it gives an interesting premise. The dev managed to showcase what the game was all about in the initial release of the game, which is a good move a lot of devs are not bothering to do. As for the gameplay itself, it's kind of a Phasmophobia whack-a-mole with NTR mechanics where you need to investigate the area Phasmophobia style while your female friends might get corrupted by males who are doing the same thing. Both in the sense of gameplay and NTR genre representation, it looks like a pretty decent concept. I also liked the bad end scenario, hope dev expands on it in the future. There is also a social media timeline feed that is always great for NTR games, as it gives sneaky updates on the girls. So far, everything looks solid for the 0.1 release, and I give it 4/5. If Dev does not abandon it and updates will come at a reasonable pace with him developing on the mechanics that are outlined already, I will revisit this review and give it a 5, but I will leave it 4 for now as it is too early to tell. I decided to leave an honest review, as I have seen some dumb reviews from other people crying about not having a redo-button and giving this promising game 1 star because of it, which is ridiculous and straight up unfair.
Aeneasc 2025-08-29
I reviewed the 0.1 version of the game. First of all, it must be said, that there is not much content yet. It takes 20, at best 30 minutes to complete this version of the game. I liked the story intro but the gameplay feels somewhat unnecessarily complex with randomly placing different things and people in rooms and always walking back to the van to watch if you found a hint regarding the specific type of ghost in the house. Personally, I perceived this gameplay as rather boring since it stretches over ten turns. The art is good and MCs companions look hot. Unfortunately, MCs name is not customizable, so you are basically some "Sev" guy that may get NTR-ed by some Jake Paul style celebrity that puts stickers on your girls exposed tits. Overall, this could certainly develop into a fun game, but right now it isn't something special and the limited content does not allow you to fill your evening with it.
MoreNow 2025-08-29
add a BACK button or the ability to go backwards to change choices. i am clicking past things without being able to go back or redo or confirm things i cant change. very annoying. fix player guide to be way more simple. make the introduction to this game a lot more simple. like get hcontent out to the player, no matter how they play, within 10 minutes. this was a pretty quick download and delete for me, based purely on the clunkyness of it all.
krugeer 2025-08-29
For a demo, I really liked the gameplay. I expected something more intense, but I don't know if I skipped it, but I wish there was a better tutorial on how to use the objects. I don't know what the bouquets of flowers were for, and I would like to know if there was a scene where you could see the companions having some sexual interaction. I only saw that on the map they came closer or sometimes they moved away but always in the same room.
Sheltercat 2025-08-29
This review is for the 0.1. I really loved to play Phasmophobia, so the idea for the story is great. The art is pretty and consistent. There's almost no erotic content, but the plot is nice. I hope it evolves during the next updates.

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