Polygonheart develops Go! Go! Womb-chan!, an adult game made in Godot. Version 0.0.3 is the newest release, published June 29, 2026. It runs on Windows. Text is in English, and the game is uncensored. The game uses hand-drawn 2D art with animated scenes. Its main themes are adventure, combat, fantasy and furry, with tags such as big ass, big tits and monster.
Game description
In this game, you play as Womb-Chan, the underdog who didn’t make the cut.
But don’t count yourself out just yet! You're no quitter.
Navigate the twists and turns of the womb, overcome obstacles,
and fight your way toward the ultimate prize.
v0.0.3
Additions:
Added Damage numbers to the game upon enemy being hit (Can be turned off in settings)
Added Shrines to the game, including:
Stat Shrine
: Stand within the radius for x amount of time without leaving it to receive a stat upgrade for the rest of the round
Elite Shrine
: Interact with it to spawn an Elite, defeat the elite to get a chest!
Added a save system! This at the moment keeps track of only player settings and wombcoins collected, more will be added later.
Added Lymphocutie to the list of starting weapons!
Changes:
Can now interact/open using Spacebar as well as Left Mouse Button (Will add a setting to choose which control to display upon getting close to the interactables in the next update)
Nezumi's Passive reduced from 15% damage per level to 2% damage per level (The additional damage from the passive was making late game way too easy)
Increased Nezumi's starting health from 200 to 300 (found that the health pool was way too small, making getting hit too punishing)
Increased Magnet drop rate from 2% to 3% (Trying to figure out the sweet spot where it's not TOO many but also not TOO rare)
Fixed player stat display for HP regen to display the correct decimal point and added "/s" to clarify it's x amount per second
All enemies other than the starting "grunt" have had their health increased, this is to make the later part of the game more challenging and keep up with the addition of shrines giving more items and stats.
Changed how Elite enemy stats work, instead of each of them having a flat amount of health, they now scale with the current health and damage pool of enemies to remain a challenge no matter at what point of game they've been summoned.
When running out of items to obtain or upgrade, the level up menu will randomly roll between a selection of stats for you to buff for the rest of the run
Reworked item/weapon rarity distribution, player weapon now has the highest chance of showing up and any item/weapon already picked has a boost to its chance of showing up
Chests give Wombcoins when no further upgrades are available
The first character/stage will now be selected by default when opening up their respective sections in the main menu, this'll help with the flow of the menu
As part of the Shrine implementation, reworked the system for placing the interactable pills across the map, making it harder for things to clump up on top of each other by spawning them on specific tiles.
Changed Nezumi Pins' icon to finalised art (more menu visuals to come next update)
v0.0.2
Additions:
Added Pills (press LMB next to them to open it)
Added FPS Limit option in settings menu (defaults to 60fps)
Added Vsync option in settings menu (defaults to ON)
Added finalised graphics for the remaining Sperms in the first stage that hadn't been implemented yet
Changes:
All Sperm Sprites have been recoloured to be more blue
Chest sprite has been improved
Changed the chest opening animation from using a pill graphic to using a chest graphic as intended
Changed the chest pickup sprite to a newer & nicer looking sprite
First Elite spawn is at 1 minute instead of 2 minutes to give players an earlier chest
Bugs:
Fixed issue of Nezumi Pins granting the 2nd strike before the correct weapon level
Fixed issue of Condom & Crumpled Tissue sharing bullets
v0.0.1.1
Changes:
Magnet & Health pickup drop rate has been reduced
Added acceleration to items picked up, should help make the Magnet feel better to use
Changed parts of the tilemap to make obstacles easier to use
Added a "How to play" text file to the zip with the controls of the game. Will add an in-game graphic for controls and a way to remap them in future update
Bug Fixes:
Text on stage description now wraps incorrectly instead of being cut off
Fixed a bug where the pins weapon (now renamed to "Nezumi Pins") would be added as a new weapon to the inventory when picked up during the level up screen
Fixed the "Master Volume" slider in the settings menu not working, can now lower the master volume as a whole
v0.1
Initial Release
Player reviews
Player rating5.0 / 5 · 22 ratings
Written reviews22 · avg 4.3★
Positive (4–5★)82%
Latest review2026-07-14
What players say
Most reviewers rate it positively, praising art and fun survivor gameplay, while noting its early, barebones state.
5★11
4★5
3★2
2★1
1★1
Players like
Cute art and appealing animation style
Fun survivor-style bullet heaven gameplay
Adult content adds erotic appeal
One-handed play mode
Common complaints
Early build is barebones and lacks variety
No gallery or meta progression yet
Balance and RNG feel unfair
Best for players who enjoy early-access survivor clones with cute art and adult content.
Summarised from 20 written player reviews.
Blorg dog2026-07-14★★★★★
Rating a game like this is always hard. On the one hand, the baseline game is good so far, the idea is solid, the art is good, the vision is clear. n But on the other hand, it's not there…
ScionOfGoldenFlame2026-07-04★★★★★
Even in the grossly incomplete state that v.0.0.2 is in, I can confidently say that this is the most enjoyable "Survivor" type game I've played, quite possibly, ever. Even though it lacks any meta progression at the moment, the game…
TheTacticalL2026-07-04★★★★★
I really want to give this game a better score, but I simply can't. This game does have nice animations but it's impossible to enjoy them since you are going to be entirely focused on avoiding enemies. This isn't too…