Goblin Glade

by Mushroom Bloom Games

Uncensored Windows
Versionv0.11
EngineOthers
Released2025-10-12
Updated2025-10-13
LanguageArabic, English, Spanish, French, Italian, Japanese, Chinese

About Goblin Glade

Goblin Glade is an adult game by Mushroom Bloom Games. The latest build is v0.11, updated on October 12, 2025. It runs on Windows. Text is in Arabic, English, Spanish, French, Italian, Japanese and Chinese, and the game is uncensored. The game uses hand-drawn 2D art, and you play as a male protagonist. Expect furry and gay elements, plus ahegao, anal sex and futa/trans scenes.

Game description

A Goblin Trap.​

Download Goblin Glade v0.11

Changelog

v0.11 This work has actually been finished for quite a while. I hadn’t published it because I wanted you to see the slime directly with the redesign, but that won’t be possible. I’ve been working on redesigning the characters while trying to fix the issue with itch.io hiding my game, but I haven’t been able to solve it. It’s been several months now, and I still can’t get it visible again. Because of that , and for personal reasons , I’ve decided to consider the project finished. Thanks to everyone for your support. v0.10 In this update, we’ve optimized the game to run faster and smoother, preventing the screen from getting overloaded with too many objects. We’ve also improved combat by adding a score counter and a penalty for missing the tight spot. v0.9 In this update, a new set of plants has been added to help improve game performance a bit. All the small elements are now grouped into a single larger one, clearing up the screen and making the game run more smoothly. It may seem like a small change, but it’s more complex than it looks. v0.8 bufixes, fan art gallery v0.7 Finally, after all the waiting, the first enemy and the combat system are here. Hitting the bar at the right time is a classic in games like this, so I decided to give it a twist both in concept and in shape, and made it round. I already have three more similar combat systems planned, just to play a little more with the idea. It’s a bit tricky designing mechanics that work well with just one hand, but they’ll definitely be up to the task. I also fixed a few old bugs… and, as tradition demands, created a few new ones to be solved in the next update v0.6 Continuing with the theme of storing things, what better than a locked chest? This chest is a new object that will appear rarely and is tied to the new luck upgrade: the more luck you have, the better the reward inside the chest. v0.5 After many attempts and lots of trial and error, we’ve finally got a working save system. This gives us a solid foundation to build on and improve both this game and the one that’s coming next. Now that this issue is behind us, we hope to update the game more frequently (at least once a month) We’ve also brought back the old numbering system and are working on finding a more interesting and satisfying alternative. v0.4 It's a shame we have to say goodbye to our beloved big and long numbers, but it was necessary because, at a certain point, they stop looking aesthetically pleasing, and you can't even read the full number. I'm not sure whether to give the option to turn it off, since I'm the first one who likes seeing the number grow. I'll read your opinions. To represent a thousand, I used "*" instead of the usual "k", as it could cause confusion in other languages. My intention is for everyone, no matter where you're from, to understand the game without any letters (the warning and website don’t count, as they’re outside the gaming experience). I know this update is small, but it's something to give you a bit of news while you wait for a bigger update with more content. v0.3 I love passives... I mean, of course, passive income. That's why in this update, I've added several new buttons that will give you 'coins' in a passive way, making the gameplay more dynamic and more enjoyable. v0.2 In this update, I have implemented the use of new buttons and improvements for the character. I left out many, but I tried to add the ones that were most needed for a smooth gameplay experience. I have attempted to fix all the previous bugs as well as the new ones that emerged from the implementations." Prototype - v0.1 Initial Release

Player reviews

Player rating 4.0 / 5 · 4 ratings
Written reviews 4 · avg 4.0★
Positive (4–5★) 75%
Latest review 2025-10-19

What players say

Mostly positive reviews call it cute and promising, though some find it short and underdeveloped.

5★ 1
4★ 2
3★ 1
2★ 0
1★ 0

Players like

  • Cute visuals and simple premise appeal to players.
  • Promising concept with room to grow.

Common complaints

  • Content feels short and underdeveloped.
  • Early progression is slow and upgrade costs feel high.
  • Players want animations, cheats, and more enemy variety.

Best for players who want a short, cute adult game with simple mechanics.

Summarised from 4 written player reviews.

Golden Idiot 2025-10-19 ★★★★★
It's a cute little game that you can fuck around for an hour, so if you need a quick palette cleanser for the next big thing to goon to, then you just found it. Although i do hope the dev…
Bunzaibun 2025-07-07 ★★★★★
I like this game. would love some cheats and maybe animated scenes but I love it. overall, it isn't often that you get a game that spares you a clicker's nightmare while having the features that make it fun.
Pink_Dragon 2025-05-04 ★★★★★
Cute game, its an "auto clicker" except you don't so much click as drag around a little goblin femboy. There's isnt much here though at the moment, as the goblin collects mushrooms and gains arousal it cycles through some cute…

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