Hinsdale Days
by HinsdaleDays
2DCG
Ahegao
AI CG
Anal Sex
BDSM
Big Ass
Big Tits
Corruption
Creampie
Dating Sim
Drugs
Exhibitionism
Female Domination
Handjob
Harem
Humiliation
Male Domination
Male Protagonist
Mind Control
Multiple Endings
Multiple Penetration
Oral Sex
Romance
RPG
Sandbox
School Setting
Slave
Sleep Sex
Spanking
Teasing
Text Based
Titfuck
Vaginal Sex
Virgin
Voyeurism
It's your first day as a transfer student at Hinsdale University, a sleepy college tucked away in a small town in New England. Explore Hinsdale University and meet its interesting students over the course of an academic year. And once you’re done? Do it again, with the game built with branching choices and a New Game+ mode. Spoiler This game features seven girls with lengthy storylines, along with a dozen or so girls you can romance. These storylines range from quick hook-ups in a crowded house party, to a multi-month narrative arc in rewriting century-old historical documents, joining a campus play, or navigating confusing dating app matches.
Screenshots
ROADMAP
Onwards
: Emi's ending, more Allegra content
1.4 (Current Version)
Major Content Update
: The Student Affairs Office questline. Once you have made a bit of progress in the game (see the SAO office's hovertip to see the requirements), you can interview to become an officer working under Riley and Allegra.
Major Content Update
: The Asexual and Aromantic Awareness Group questline. Unlocked once you do a particular level 1 contract with Riley at the Student Affairs Office. The group meets regularly in the Student Union -- look for a glowing purple hyperlink when it's active in the evening (similar to the Red House, Meyerhold Theater, and Library links glowing under certain conditions).
Minor modifications to Abby's dom ending sequence for narrative continuity with Riley
Added two new codas for Abby's ending (one sub, one dom path), unlocked only under certain conditions
Added image web/local source to title screen
Fixed sub Abby ending bug with the Cathy text
New Corruption Poster girls.
Added a message for the first time the player "battles" Naomi, hinting how they can't win until the second attempt.
Minor typos fixed here and there.
1.31
Fixed a bug where girls would no longer appear in the Greenhouse once Fiona's revenge path was complete.
Placeholder text is in place for the Student Affairs Office hiring sequence. Even if you meet the (future) requirements, you can't quite apply yet. It's almost ready, but not quite ready to debut!
Added a few new girls in Before/After corruption posters
1.3
Major Update: Added Abby's ending. This is a very lengthy sequence that has multiple endings, paths, and unique events. The Domme (Brat) and Sub (Tamed) paths are equal in length. There are three endings for each path, making six in all.
In all, there are 420 images in the entire ending sequence
, with 210 anime images and 210 real-life images. For reference of the scale of this: there are 316 scene images in the "base" game, with all the sex scenes, PicFeed posts, and so on. So yes, it's a lot of new content!
Added the passage teleporter in the Debug section in Settings. This will let the player input the name of a passage and teleport there. Want to start Abby's endings right away? Use these passage names:
Abby Tutorial Sub
(for her tamed/sub ending) and A
bby Tutorial Dom
(for her brat/domme ending)
Changed Abby's real-life headshots (normal, brat, tamed)
Replaced Abby's chastity anal scene image with a better one (in my opinion, at least)
1.26
Added the Hinsdale Corruption Awareness Society posters. These will be visible around campus if (and only if!) you have gained the ability to see real-life versions of headshots (done through brewing the Elixir of True Sight). Want to just see it and not deal with that? Go to the Debug area in Settings and turn the variable "glasses" from false to true. These posters will only appear if you have the real-life art option on -- you can swap the art style by clicking a headshot, going between anime and real-life.
Added a couple of emails that explain this "Hinsdale Corruption Awareness Society" a bit.
Added three new PicFeed posts for each of Fiona's endings in the Revenge path.
Added a new PicFeed post that foreshadows upcoming content for the Student Affairs Office.
Added the Student Affairs Office to the map. Content is still being built, but you can familiarize yourself with the new location and its future characters until the content is finished.
Fixed recurring bug of hacked photos not appearing when you are on web mode.
Minor bug fixes and typos
1.25
Added an "Easy Mode" for Fiona's Chemical Warfare sequence. You can switch it on under the expandable/collapsible header, and from there, increase and decrease the three core values of the minigame (Willpower, Resistance, Suspicion).
Added Autosave feature. This will automatically save the most recent turn. This won't help against running into bugs, but will keep your most recent turn in case you accidentally close the game or forget to manually save.
Added "Text Only Mode" for those who really, really do not like the AI art in this game. There will almost certainly be small bugs and issues with images still popping up; flag these to me in the Discord, please!
Added a Debug Room to the Settings menu. This will let you do quick modifications to variables if you know their name, so as not to rely on a third-party Twine save editor. Also, you could use this to cheat, if you really want.
Made slight modifications to Daisy's first passage in the tutorial, allowing the user to switch Online vs. Local images, and Text-Only Mode.
1.24
Added an experimental feature: dynamic responses via AI LLMs. You can enable this through your Settings page, and then interact with Maya's livechat. This may be implemented in other areas later in the game, but for now, it's just in Maya's livechat.
Updated the Advanced Help section to answer some commonly asked questions.
Typos and small bug fixes
1.23
Added three new erotica stories for Daisy. You can access these in her room in the erotica section. The three new stories are unlocked for Sophia (once you finish her arc), Chloe (once you finish her arc after meeting her on Sparkr), and Fiona's Revenge Arc (once you have finished that in a New Game+).
Typos and small bug fixes
1.22
Added new "Campus Gossip" around some Hinsdale locations, such as the lecture hall, bookstore, and cafe. These are new dynamic speech bubbles from gossip that you overhear around you. Some of this gossip is mundane, and other tidbits reflect the progress you've made in the game.
Changed the roll counter on Fiona's Chemwar. Previously the player had a 50/50 chance to go on offense against her, now it's up to 65/35.
Should have a bug fixed where your Brains would degrade at level 11 if you didn't attend class (let me know if this isn't fixed!)
Lots of other bug fixes and typos
1.21
New headshot options for love interests! You can now buy clothes off of the "wishlists" of girls you have romanced. Access their wishlists at a new kiosk at Galleria Luxe. After you purchase clothes for a girl, you can go to your room, access the Wardrobe, and swap how they appear when out and about at Hinsdale. Every girl has eight new outfits, except Fiona, who has 12 (only accessible at the end of her "Revenge Path." For girls with a split path (Maya and Abby), there are four outfits per path.
Bugs an typos
1.2
The "Fiona Revenge Path" is now finished! You can start this very lengthy path
only
once you have.... 1) Finished the game and are doing New Game+, 2) Have at some point finished the "true" Fiona ending, 3) Have not yet met Fiona (If you meet the two previous requirements, start a new New Game+!)
Don't want to deal with all those requirements and just want to play the new content? Here's a "dummy save" that is ready to go. You can start the new path in the afternoon in the greenhouse:
Itch.io
Access the web vs. local toggle within the settings (top-right corner, the gear)
In short, this means you can play with just the index.html file both on the web version (on Itch) or on your computer. But it'll run faster if you play it local on your computer with the unzipped images.
Fixed bug with Tiffany's "futures" event, and lots of other minor fixes + typos.
1.1
Massive update for Red House with endgame content!
Accessible once you have unlocked the Red House basement. Just go to the Red House during the day to purchase it. But it won't come cheap: $3000, plus $1000 to buy props and furniture for each themed night you want to unlock.
1.0.7
Fixed mobile issues for Emi's track crafting. There is now a quick create button that will bypass the Javascript/custom UI to just go to to the result passage.
Readded the mobile button on the top-left.
Fixed the Tiffany flirt bug
Fixed all location image mismatched filenames.
NOTE: You can disable/auto-collapse all of these location images through your Settings.
Added more detailed/specific roadmap in title screen.
Typos, bugs.
1.0.6
Added location images to most (but not all) places in Hinsdale and around town. They change with the time of day, for a bit more atmosphere. You can auto-collapse these images if you don't like them in your Settings.
Typos, bugs
1.0.5
Added customizability with the passage header, to fit whatever the player's screen resolution is. This will let you shorten the items on the passage header (e.g. "Mon" instead of "Monday", "" instead of " Save / Load") so that it won't take too much of your real estate on lower screen resolutions.
Big pile of typos fixed.
Fixed minor bugs, such as Sophia's 1921 quest not being marked as complete in the SR and Free Spirit lines.
1.0.4
Added a new end-game alchemy function, the "Elixir of True Sight." This will allow the player to click headshots and swap between anime and real-life style images. To unlock it, you need to....
Hack Fiona's computer to get the recipe, and then cultivate Rare Orchids in the greenhouse to get the special ingredient. You can then create it in the Alchemy Workbench.
Fixed Emi scheduling bugs
Added recipe locations in Advanced Help
Typos and minor bugs.
1.0.3
Added characters' shifting views on monogamy in the Relationships page. Right now this is a cosmetic addition, and adds more lore around characters. But in a future update (major v.1.1 update planned), it will guide players for what they can and cannot do with girls in some events.
Fixed bug where Emi's one-time hint events would appear on her schedule even when she was active with other personas (for example, her portrait as Keiko would appear where a normal hint event should be).
Typos and minor bugs.
1.0.2:
Fixed another catastrophic error with Tiffany's quest line, moving from bimbofication stage 2 to 3. She should now work fine.
Added very rudimentary mobile support (still many errors, no playtesting, etc). But it's theoretically playable on Itch.io via mobile now.
Fixed a lot of JPEG/PNG filepath errors
Many miscellaneous bugs and typos
1.0.1:
Fixed a a catastrophic error with Tiffany's quest line, moving from bimbofication stage 2 to 3.
Sophia's 1913 Quad event now fixed
Added a missing link to an Abby pride event on Saturday afternoons in the Library,
Reduced the number of pride events to access Abby's repeatable one from 6 to 4
Fixed a link to a non-existent Keiko passage trying to appear in the Bookstore
Fixed a bug in the Tiffany re-lived dream sequence that set variables back
Removed a stranded bit of debugging code
1.0.0: Full release
This is pretty decently done considering it's AI generated content. - Characters are compelling. Each of them are very unique and well written - Stories are also pretty good. Sometimes the walls of text become too much but much less often than one would expect. - Mechanics are alright. It gets a bit too grindy at times, but mostly reasonable. Only thing I wish there was more of is the CGs. Both for the sex scenes and also for the characters and situations in general.
Game is overhyped, but I am not saying it is bad. The grind is really bad. The thing I hate the most is everything making you miss events. So you have to play multiple weeks to do a few events that are on busy days like Fridays and Saturdays. I liked the beginning much better when it seemed like there was actual romance. Then all the girls basically turn out insane or giant hoes. The sex scenes are also very mid. There is not a lot of text in them, or enough pictures to make up for it. My three is what I think of the game. It has nothing to do with me thinking the game is overhyped. I played on the completed version as of April 2026.
TLDR: This isn't a visual novel so don't expect images for scenes, the art is not the selling point. The dev went the extra mile after writing up everything and adding images to what is essentially an interactive book. There is a NG+ mode and you'll feel like a god when you start again. It changes things a lot ( Daisy/Lena's girl friend/Max stat secrets ) There is a lot of content with a lot of characters. Short description of the main girls Maya: E-girl streamer that wants your money Tiffany: Nerd girl that you transform into a blonde bimbo Madison: Girl who is cheating on her husband with you Emi: Socially anxious girl that you brainwash into different personalities. She has the most variance in content. Abigail: Bratty cheerleader that you either make become your slave or treat her as a queen. Fiona: No....loves to drugs you and keep you locked up in a greenhouse. Daisy: Loves gossip and overall basic slut There is also minor characters such as Library girl: Basically Emi where you program what her personality will be. Theater girls: Lena corrupted from lesbian to loving you. Julia....worst character. Red house girls: Beth is horny and lets anyone hit (No avoiding sharing). Forgot the other girl's name, but she's lame. The game can become repetitive as you need points towards affection. Farming points for stat gains and money. The only parts of the game that I didn't like were Julia: You can't be a nice guy towards Lena otherwise she will either peg you or make you her slave. There's no avoiding it, unless you just don't show up and ignore her from that point. Maya: She just wants money Red House: If you don't choose Beth, you literally only have 1 thing to do with the other girl. Beth on the other hand has like 10 things to do. Either way, Beth has a fixed route that you can't change.
Massive width to this game with an insane variety of personalities that don't really ever fall flat, unlike other games this isn't just checkmarking archetypes, coupled with a nice amount of depth and a pretty and intuitive UI, makes this adult game one of the best i've ever played. Some might consider some routes to be grindy but i find that if you progress with the other girls along the way it doesn't get annoying. + i am partial to the art style, i love the persona inspired art generated for this game.
Deserves to be more well known! It's been a long time since I've been so invested in a game, and despite being new it's more polished than almost any game you'll find here. Yes, there are AI images, but honestly if I hadn't known that they were then I would have assumed they were created by hand. I'm looking forward to future content in the game, and will continue watching it as it grows
Usually, when looking for new games here at F95zone, I use filters and tags to avoid stuff I don't like, such as "ai cg" or "html" as game engine. Well, the joke's on me, because that made Hinsdale Days invisible to me up until now, when I accidentally discovered it. Don't let the "ai cg" discourage you from exploring this gem of a game. Also, the programming skills and attention to detail displayed here are absolutely incredible for an HTML based game. Actually, most Ren'py games are not this polished. Another surprise: the replayability. You can spend dozens of hours playing, reach the end... and you still can just replay the game following paths that were not available before, or that you didn't chose, but still want to pursue. A word for the AI generated characters: they are really good, tbh! Not generic at all, and with a consistency in the art that you rarely see with "art" generated by AI. Finally, there is some grind, but nothing serious (as in many HTML games, for some reason), and you can always cheat the game looking for the variable for "money", and give yourself plenty, which reduces a lot the need for grind. Highly recommended, obviously.
This game is fantastic. Just binged it over the past few days. Incredible polish and visual appeal for an HTML game (like all the different visuals and screens scattered around, like in Emi's upgrades or Daisy's stories) and variety of fetishes - including some pretty rare ones, like asian raceplay or female chastity with anal only. And plus, even the 'standard' corruption stuff is done in variety of highly creative (and hot!) ways, like Sophia's whole thing. Another highlight: after you reach the end of various paths (like Lena's or Sophia's), in most games it ends with just a single repeatable "final" scene. In this, I was pleasantly surprised to find another whole set of content open up (the Never-ending Party and overwriting everything in Lena's room (which was hot as hell by the way)). Obviously content has to end eventually, but it continually surprises you with more than you expected. And it's not even grindy! Another rarity. A+ all around.
Great game! The start is a bit slow, but possibilities are huge and the branches offer quite some different ways to play the game. The NewGame+ adds some more fun options. The art is nice (AI haters may disagree) and the girls are quite good, too. I can totally recommend!
Its an interesting game, it's very grindy, the NG+ dont save the job advancements and there are not many scenes in the game. There's no clear way to see if there's content you still need to see aside from achievements and a very bad quest log. Needing to replay a grinding game to complete other endings is boring. For an AI game it's pretty decent.
Game used AI-CG and runs on HTML, so review is with that in consideration. The writing and content of the game is impressive for this engine. The girls are all AI-CG, but this game is perfect for those that are mainly readers and supplemented with art. The game can feel little grindy, but variables can be edited to suit your gameplay.
V 1.21 Game is pretty good, I get that art comes expensive so AI was used but it is used well: particularly because it grabbed to a punctual style so everything is consistent and coherent, plus everything seems on point. So far on day 80 more or less, experienced a substantial amount of content i have to say the writing is truly great, at first i thought it would be kinda "shallow deep" but the characters have personalities and allow you to experience different things. So even if still not on NG+ very pleased!. Speaking of NG+ the game doesn't just "ends" is an active choice of when you restart it so it can be confusing like you might feel something is wrong but no is just that you have complete sandbox mode on it. One detail of color : even if I have 10 or 11 intelligence if need to keep the 3 daily lectures else i get hit with the penalty, which after going on the process of getting to 11 so i have more time to fuck around and manage my time, still getting punished is pretty annoying. If its actually intended behavior (which according to the descriptions it shouldn't) then maybe just make it so is 1 study session per week (so is more free, can be just about anywhere, not just the classroom EDIT: @ korte7 told me how to get around the issue for linux, short version is go to the terminal and create a basic internal server inside your computer with this: Python: python -m http.server 8000 -d /path/to/game/directory mind you the spaces! remember to escape them else the argument is invalid , and off you go, images from disk! My only complaint so far is that (at least on Linux) when I try to use the local images they just won't load at all. The web ones do work as intended, tried to look a bit at the code to see if I could fix it but 200k lines turns out to be a bit of a lot you know? so i would have to get on understanding how this was made or something. Clearly a JS problem going on. If it helps i'm on Nobara 43 and using Vivaldi, again, web fetched images work perfectly, is the local ones that the browser just doesnt seem able to find. Also checked the config on Flatseal, turns out that isn't part of the issue here, gave access to all my files and specific route, somewhow doesn't work, bit frustrating to say the least
One of the best structured games on the site with a decent amount of content. I do think progression should be more mutually exclusive and more rapid to incentivize new game+. Should consider more cheap consumables and add in a few male characters besides Madison's fiance. Could be some race to win the girl content or rescue them from a teacher. Failure could shut off some content and make runs more unique.
There is so much love and attention to detail in this game. From the text styles/fonts, to transitions and effects, to well-written fetishes and interactions, it's got everything. Even the AI CG, you can tell effort was put in to make it as consistent and non-immersion-breaking as possible; honestly, a lot of the AI work was really well done. Really made me rethink the potential that HTML games could have. No pressure, but please make more games. Edit: Those Sparkr interactions are almost too real, they're painful.
Sooo, the dev just came by, dropped the mic (a long, literate, imaginative, story-driven, parametric sandbox game that is the rarest type of beast - complete on first delivery!)... and went on creating extra game content. The dev seems to pointedly take the piss out of, like, 98% releases on this site: no '15-min-of-content-per-month' Patreon jerking, no 'dog ate my rendering rig - and then my mom died' excuses, no awful ML translations, very few cliches. And it takes a full weekend to play through, too! I liked the variety of LI backgrounds and situations - some are quite unique, like the green thumb, the researcher and the... special one, exploding in content. A wide array of fetishes is covered - and then fine-tuned through branching decisions (clearly marked and annotated - another thing that most games do not have). Lots of tiny story beats feature custom one-off UIs (animations, device imitations, drag'n'drops...). Quite a dedication for a 1-minute viewing that is shown once! Cons? It would be ungrateful to criticize this unexpected bounty. Rather, some design tradeoffs have subjective downsides. For instance: Some LI storylines can result in completely opposing fetishes (e.g. NTR and maledom), which create cognitive friction and make the MC unrealistic. Nobody restricts the player from manually avoiding the conflicting decisions, though The whole hacking subsystem is more realistic than in most games, but it is not utilized to its potential - AFAIK, it only provides color, context (and tips for the player?) about LI personalities, but does not (?) affect the plot in the least Same with social media: mostly (fully?) read-only and can be skipped - despite the work put into it The anti-AI Luddites seem to have zeroed in on the use of AI images. Hey - nobody stops you from deleting the /img folder and enjoying the neurodivergent black-and-white text adventure! /s At the very least, that rage could be channeled into creating a replacement pack for existing images - the image compositions are simple enough that almost any established pornstar can be used to replace them In conclusion, this game seems a shoo-in for 'best of' category on this site. Congrats to the dev and thanks!
story of each girl is interesting. AI art is not my favorite but for the story this game deserves 5 stars easily. The realistic ai images seems unnecessary. wished i made more money so i could support the developer lol.
One of the strongest examples of a life-sim sandbox done right. It keeps the stat and time management systems meaningful without drowning the player in pointless micromanagement. Progression feels fair, relationships advance at a reasonable pace, and you’re not stuck repeating the same chores just to unlock basic content. There’s even a clear hint system to prevent frustration, which shows real respect for the player’s time. The writing is surprisingly solid, with believable characters and engaging dialogue that often carries scenes better than the visuals themselves. The MC strikes a great balance - confident and capable without being cartoonishly overpowered. While the AI-generated art may not appeal to everyone, it’s used tastefully in a text-focused experience. Most importantly, the game is complete and polished, which already sets it apart from much of the genre. A few UI quirks, light grind in certain routes, and the lack of deeper epilogues hold it back slightly, but overall it’s top-tier for this category.
Why aren't there more games like this? This game is proof that AI can be an incredible tool if there is real artistic direction and effort put in. Human slop is often worse than AI slop. My only complaint with the art is that I wanted more of it! Solid writing, interesting mechanics, good visual art. Wish there were some sound effects (seems like a missed opportunity with all the sound-based concepts, especially for Emi), but no sound is better than bad sound.
Solid gameplay, excellent writing and consistent art. There's a crap ton of content and fetishes for everyone. Amazing to see the transformation and changes each character goes through as you progress their storyline. If I had to nitpick, I do wish there was more art
What surprised me the most was the depth this game has. The writing is the bread and butter of all HTLM games and I was earnestly sucked into the vivid storytelling going on there. The girls have deep stories for you to explore and there are opportunities to shape their personalities. They're all nuanced and multi-dimensional, honestly well done by the dev in creating such an engaging, character driven game.
The gameplay loop is excellent. you have just the fine balance between vn and sandbox. Also the fact that you have tons of content upfront is fresh after seeing so many games stuck for years in dev hell. To my surprise, the writing and artstyle are consistently good for what I thought was an AI slop game
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