Hunt and Snare

by Rufflenecks

Uncensored Windows Mac Linux
Versionr35f
EngineUnity
Released2025-12-31
Updated2026-04-09
LanguageEnglish

You lost your duties as a butler due to the incident at The Dragon's Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You've heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces." Description one liner :A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.​

r35e Yule Special Patch Changelist (see below for full release notes): NEW - Four new Yule skins - In addition to already existing yule ful on Skiia, there’s now also one special skin on Iskaai, one on Kizan, and two on Saardan. One for each species. Hunt at Night :3 NEW - Yule accessories - New yule horns, four variants of a yule wreath, and a new piercing. While Skiia is mostly the present location, you can also find a few presents in the inns and taverns on other islands. Added swimming to hotsprings and oases on Saardan. Added ladder to plateau on Saardan to make accessing abandoned tower easier. Improved actor triggering zones and respawn handling. Improvements to water volumes. Improved interaction distances and access to Unnamed rowboats. Changed lower Kizan ocean waves sizes to be less intense. Changed sailing map rain/snow accumulation and decreased rate. Fixed act locators spawning underwater. Fixed rain/snow weather effect optimization issues. Fixed missing waterfall ambient on Kizan. Fixed Kizan townzone night music being wrong due to switching of soundtracks. Fixed underwater blur on Saardan. Fixed lower ocean underwater triggers on Kizan. r35b NEW - Pathfinder quest added. Note: If you found intact Pathfinder before, it is switched to a broken version that you can continue / start the quest with <3 NEW - Saardan theme music. NEW - GUI scale rework to hopefully support high DPI or other high resolution monitors better. Added collectible volcanic crystals to Kizan (used for Pathfinder quest, but can be sold for pieces of drake too) Removed all faax spawners on Saardan for now (until the quest itself is added) Fixed missing Saardan ferry portals. Fixed many stores having way too low maximum stock values. Fixed Amur and Amor locators unlocking the wrong location. Fixed fog missing in main menu. Fixed penis poking through Shiri’s back. Fixed Girda being so horny you’d cum from between your testicles. Fixed Saardan inn room not released after sleeping. Fixed Puur lacking basic face idles. Fixed passed out Krakel blocking the player from leaving the ship at times. Fixed one of Nerva’s acts being inaccessible. Fixed character creator back button allowing options menu to stay open. Fixed splitting ammo not updating actual equipped ammo amount. Fixed Roxane fast travel bug. Fixed Kisa’s trade menu missing. Fixed player being unable to return Amur artifact. Fixed some missing colliders on Skiia. Fixed mouth snapping in Denied animation. Fixed Jeweller animation flagged falsely vaginal (actually anal). Fixed narration referring to Vyoky by the wrong species. Fixed various bugs and variable tests that were incorrect in dialogue. Changed spawning to always randomize hireable personality and attitude. Changed Roxane to be easier to bang. Changed open map to allow autorun again, but will automatically close if the player goes into water. Changed Skiia and Kizan night music to be the same as day music, just lower volume, and moved the night music to be sailing music and Iskaai’s island specific music. r34c Hotfix Reduced number of [redacted] on Saardan by third Fixed colliders on Saardan and added offlinks to allow NPCs to pathfind off the dock Fixed Idiot's Pillar missing default location for sailing marker Fixed Idiot's Pillar conversation not working if player changed scenes within play session Fixed bug reports getting blocked by Pastebin due to NSFW dialogue in logs Fixed missing Puur icon for landing crew selection and modded tooltip Fixed Puur filter tooltip appearing behind logbook Fixed crew spawners on Saardan docks to ensure they stop climbing on the dock clerk's roof Fixed main menu missing volume fog Fixed two inaccessible lootables on Saardan Fixed loot on sailing map spawning under islands Fixed missing minor trade inventories of Smithy Ott, Kisa, and Sannesieve r34b Hotfix Storyboard cinematics should no longer lock you into fader if you have clothes on (worked fine if you were nude tho ^^') Added Sannesieve to Kizan r34a Hotfix Docking to Saardan should work now! r34 NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there <3 (Also p.s. First time we’ve had temp stuff in-game, as a warning on Saardan map xD) NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny. NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev. NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms! NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot Added ability to access ship holds while sailing Added Character Creator option to swap between inside ship and at docks for different lighting Added inn chests with a twist Added secret in prep for future releases Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping Changes overflow inventory now attempts to dump extra items into ship each load Fixed heev tongue not being recolorable Fixed various characters using wrong expression function in dialogue Fixed various heev and vagina piercing locators Fixed Skiir’s Wrath never considered as visited Fixed followers swimming inside the ship (no pool yet) Fixed Krakel having wrong detail texture Fixed playtime not accumulating while sailing Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop Fixed Jesaira mini-quest lines Fixed Janz dialogue making them seem less important Fixed various misnamed conversation node tests and minor typos in conversations Fixed upper ruffled thin clothing masking incorrectly as an icon Fixed opinion and renown changes occasionally not applying for trade completion Fixed an error when sending recruited crew with default equipment to the ship Fixed camera clip ranges changing in sailing and creator scenes Fixed a strict unequip when unequipping non-default items that were the same as default equipment Fixed missing collider on a log type and wrong collider type on log pile (modding) Fixed modded spawners not loading properly r33c NEW Feature - Hireable NPCs - Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well. They will persist until hired unless you indicate you aren’t interested. NEW Feature - Ammo usage - The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two - though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory. NEW Feature - Random sailing loot - The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected. NEW Major NPC Act - MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers. NEW Additional Act - FxF act with Nikka on Iskaai. NEW Additional Act - MxF act with Annya on Iskaai. NEW NPCs - Skiia - Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz. NEW NPCs - Iskaai - Playwright Sophox, Rower Pemba, and Lookout Rika. NEW NPCs - Kizan - Apprentice Phix, Explorer Layatt, Val, and Artist Eya. Ship - Ship cargo bays are now usable for storage. Ship - Ship bed is now actually usable for sleeping. Lootables - Lootables now generally disable the firefly effect and switch to opened graphics when looted. Sailing - Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock). Sailing - When sailing the ship will now blurb out messages depending on position to something or what the marker targets. Map markers - Iskaai now has discoverable location markers. Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly. Added dialogue for Bosun, Juin, and Pinch when on Iskaai. (r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan. (r33b) Fixed minor loot collider and interaction problems on Iskaai. (r33b) Fixed minor stair problems on Skiia. (r33b) Fixed floating rock on Kizan. (r33b) Fixed Bosun having wrong dialogue start node on Iskaai. (r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai. Fixed an issue where a crew or follower could pass out mid conversation. Fixed Pinch missing Iskaai specific dialogue start. Fixed an inaccessible jewel box on Iskaai. Fixed various logic and spelling errors in almost all conversation files. Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook. Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey. Fixed flycam in acts disabling your crosshair after the act. Fixed an inaccessible box inside a broken barrel on a Skiia beach. Fixed Heev neck model. Fixed color picker show and hide logic in the character creator. Fixed missing tooltips in the character creator and showroom. Fixed prey sometimes spawning with horns again. Fixed default equipment button for hired crew. Fixed crew that don’t spawn correctly preventing the crew manager logbook page from setting up. Fixed problems caused by entering flycam during a firing animation. Fixed the stinger getting stuck in its open position if unequipped at specific points of animations. Fixed various navmesh issues on all islands including follower jump points on Iskaai dock. Fixed Ribbons dialogue mentioning a bottle when actually giving a book. Fixed various conversation typos. (r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan. (r33b) Adjusted colliders on ramps up to lighthouse on Kizan. Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted. Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling. Tweaked the main menu character picker to clear its text filter when closed. Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better). Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise they’d suddenly start wearing clothing when recruited) Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path. Tweaked Herlstead tavern windows to be transparent. Tweaked how NPCs spawn indoors to better spawn on the correct floor. Crew can now automatically wake up if they happen to be tranquilized (not just via interaction). MODDING - Added a black outline to modding tool text in game. MODDING - Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime). MODDING - Fixed dynamicSpawn prey spawners ignoring the radius setting. MODDING - Fixed prey spawners not spawning any built in characters if overridden. MODDING - Added various additional checks and warnings including invalid/misspelled entries in the pail file. MODDING - Any mod that produces an error or warning during loading will now cause a prompt when the game is started. MODDING - Fixed prey spawners not using the Any locale setting correctly. MODDING - Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome). MODDING - The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them) MODDING - Added support for yarn variable {inserts} for papers. MODDING - A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable. MODDING - Conversations are now identified in game as modified per node rather than only checking if the start node was modified. MODDING - Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables. MODDING - Fixed crew data not updating any changes to default equipment. MODDING - Fixed an error if accessing the isInBase variable for a NPC that isn’t crew. MODDING - NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property. r32c hotfix Fixed flycam positioning wrong for some full acts. Fixed flycam vibrating when exiting a full act. Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended. Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time). MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified. MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored. r32b NEW Feature - Overworld Sailing - First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted. NEW Feature - Logbook Crew Manager - Now you can recruit a full crew on The Unnamed (...well, okay, only a few dozens of crew ) and can control who is in your landing party versus who are “inactive” (on ship). NEW Feature - Free camera - A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun. NEW Feature - Save system rework - Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information. NEW Feature - Context menu first pass - This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items. NEW Content - NPCs and decorations pass on Iskaai - 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet. Added center map button to map. Added swim idle, swim slow, and swim getting out of water audio. Added water footstep audio. Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing). Added H(ide) key detection for Showroom/Character Creator to toggle windows. Added island act controls to use silver colored text for current camera mode. Improved Showroom POV camera offsets based on species. Improved narration of when it’s too early to sleep or the player is not tired enough yet. Improved map icon positioning of icons on Skiia and Kizan. Improved camera collisions with ceilings when indoors. Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts). Changed cursor to stay active when dragging items in inventory (fixes steam's controller action state handling). Changed river water splash entry to non-deep variant. Changed map position tracking to track player instead of camera. Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled). Changed act camera icons. Tweaked waterfall particles on Kizan. Tweaked splash particle effect starting sizes and alphas. Tweaked swimming audio volumes. Tweaked footstep audio volumes. Tweaked weather audio volume (halved). Tweaked collision settings for weather systems. Tweaked how to play font sizes to be bigger and more readable. Tweaked auto saving behavior (namely preventing saving while still loading). Fixed missing weather interior zone from abandoned Skiia mining camp building. Fixed camp collisions to reduce likelihood of players getting pushed through the world. Fixed map labels occasionally vibrating by subpixels. Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD). Fixed default map position on Iskaai again. Fixed missing rock collider on Kizan (coords -319, 332, 599). Fixed missing colliders on abandoned mining ramps on Skiia. Fixed too steep collider on abandoned mining camp ramp (prevented climbing). Fixed water triggers for extra pools of water on Skiia and Kizan. Fixed water footsteps remaining active longer than intended. Fixed swimming mode ending too early. Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore). Fixed inconsistent background darkening in the save menu. Fixed inconsistent scrolling in the save menu. Fixed modded character save file filtering. Fixed shiphead not bobbing with the ship in the menu. Fixed npc interact overlay showing when opening the map and logbook. Fixed map and logbook being open-able during trading. Fixed controller input states with pressed vs active state being incorrect. Fixed Unity’s lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)). Fixed various item and item color name displays. Fixed spelling on various item descriptions. Fixed Showroom look at target and head rotation ignoring timescale. Fixed terrain not reflecting correctly on Iskaai. Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek. Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back). Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales. Fixed some actor spawners never reactivating if rolling 0 spawns. Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning. Fixed inconsistencies in NPC expression triggering. Fixed various conversation double spaces and spacing / tabbing issues. Fixed various conversation genitalia tests. Fixed Heev missing automatic repair when loading a broken/old actor. Fixed inventory toggling not correctly saving cursor state. Fixed numpad +/- keys not respecting current speed for the orbit camera. Fixed wind interactions with some jiggle components (namely map markers). Fixed playlist controller handling where sometimes it would not end the ambient song. Fixed equipment on crew unequipping incorrectly when recycled. Fixed cloned crew not unequipping default items correctly. Fixed loot tables not allowing multiple spawns of an item if the item is unstackable. MODDING - NEW - Moddable dyes: It is now possible to add custom dyes into game. MODDING - NEW - Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie) MODDING - NEW - Item conversations and papers: It is now also possible to create objects you can “talk” with (use yarn with), and create papers that display raw text. MODDING: Added forcedCharacters property to mod spawners. MODDING: Added currentLocation display to debugging display. MODDING: Fixed mod spawners not being able to assign heev subspecies. MODDING: Fixed mod spawners not getting subspecies assigned. MODDING: Fixed modded characters spawning on vanilla spawners with custom entries. MODDING: Fixed debugging display listening to inputs while not visible. MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files. MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system. MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island. MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs. MODDING: Fixed modded character bytes not registering properly. MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey. MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile. MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them). r31c: NEW Species - Heev - You can now make new hare characters with unique set of 10 patterns and 7 tails <3 NEW Island - Iskaai First Pass - The wild hare island, colder and further north than Skiia. The first pass of Iskaai only includes huntable Heev. Further updates will add more things to do and see on the island <3 NEW Act - Anal from Gweneviewe - Gwen, the amazing piercing merchant on Skiia, now has a full act and expanded dialogue <3 Added additional dialogue to NPCs around the townsquare for Gwen act. (r31c) Fixed unequipping weapon not working when weapon is out. (r31c) Fixed Iskaai map not focused on Iskaai while on Iskaai (because I forgot to save the changes the last time xD) (r31c) Fixed Gold Quest not taking gold bar as it should. (r31c) Fixed inconsistencies in Navmeshes. (r31b) Fixed inconsistent softbody application between body areas. (r31b) Fixed certain Girda and Gwen conversation options repeating. (r31b) Fixed extra Bosun floating around on Iskaai. (r31b) Fixed Map and Logbook being openable while dragging items. (r31b) Fixed mismatched rumor markers for Cartographer. (r31b) Fixed vanishing Cartographer markers. (r31b) Fixed two inaccessible jewelry boxes on Skiia. (r31b) Fixed two inactive map locations on Kizan. (r31b) Fixed missing navmesh jump off links for Ship and on Kizan for prey/crew. (r31b) Fixed Iskaai water mesh overlapping ship while under the deck. (r31b) Fixed Iskaai map default view to focus on Iskaai while on Iskaai. (r31b) Fixed Iskaai icon missing from Ship's decorative world map. (r31b) Fixed Juin and Cook missing from Iskaai (note they still don't have unique blurbs, just so that you can find them there too!) (r31b) Fixed flying rope on Skiia. (r31b) Fixed missing colliders on Tubby cave. (r31b) Fixed cart overwhelmed by dirt on Skiia. (r31b) Fixed player being left in the Ful Goddess realm even though narration claims you were yeeted out. (r31b) Fixed missing mine stairs collider on Skiia. (r31b) Fixed some holes in the Skiia mountain. (r31b) Fixed some very flipped out ropes on Scraven camp on Skiia. Fixed Kort misgendering player in edge cases and adds flirt option if player missed act trigger earlier. Fixed butt softbody issues with underwear. Fixed occasionally spazzy grass due to wind changes. Fixed Spirit having non-genital penis details. Fixed golden prey/crew losing shiny fur materials. Fixed ear jiggle twitching. Fixed player lantern causing nullref errors with shadow optimizer. Fixed camera trying to evade rifle casings. Fixed unerect penis piercing tracking. Fixed Ribbons rumor not having completion tags. + secret (r31b) MODDING: Fixed Iskaai support for modding. MODDING: Fixed clonedCrewRestore not restoring NPCs properly. MODDING: Updated cloneAsCrew command to assume .Start node if unspecified. r30: NEW - Hare Species Preview - You can meet a hare captain (species preview) on Kizan. She is located somewhere at the beach here for the first encounter; NEW Additional Acts - Captain Bimmy acts; 1 for player with vagina, and 2 for player with penis. Added additional dialogue for Captain Bimmy’s bosun Wellers and Kess regarding new Bimmy’s AAs and Ash-Tongue. Changed logbook, map, and inventory to allow toggling each other. Changed default controller mapping for Follow to button 2 (same as reload) instead of shoulder button. Changed autorun input on controller from left stick to dpad down. Changed autorun to not cancel when movement is detected. Fixed Horveek’s Guards being a bit too busy with rumors about sexing Horveek (when player actually didn’t sex Horveek) Fixed Ship containers having identical IDs. Fixed aiming toggling sprint. Fixed Ful statue conversations appearing visited for older characters. MODDING; NEW - <<cloneAsCrew>> command to turn an NPC into a follower with ability to set conversation node override with <<cloneAsCrew charactername.nodename>>. Releasing from the crew will allow the NPC to respawn in its normal locator. MODDING; Added variables to get names, genitals, etc, from either current follower OR currently talked to NPC. MODDING; Added minCount and Time options to spawners. MODDING; Added {currentLocation} to read where the player is at in conversations. It is based on existing map locations. MODDING; Fixed spawning Spirit bytes as crew issues. r28d r28 out ! Changelist: NEW - Kizan full decoration pass Map is now populated with locations to explore and find loot in + one special chest. NEW - Kizan Dewseed Tribe The kizan tribe’s small village can now be found in the jungle. There’s a new FxTF full act with one of the tribe members, and one of the tribe members is a trader with a small and quickly rotating stock of kizan clothes. NEW - Kizan clothes set and loot Added 4 kizan upper clothes, and 4 kizan lower clothes, and dozens of kizan (island or species) specific random loot you can find from chests around Kizan. NEW - Skiia additional decorations pass More things to see, more things to find on Skiia, and more decorations in Kirhaal, and also more chests to find. NEW - Camping system A simple camping system that allows you to sleep at various locations around the two islands as long as you have rations with you (certain traders have their stocks updated to include the item). NEW - Additional Acts This is a new option in the options menu, enabled by default, which adds new written acts for NPCs with reused animations. In this build K’nali has a M/FxM Additional Act, with unique writing but reusing Timathi’s unique act, Spirit also has an FxM Additional Act (r28b), and Inalya has an FxM Additional Act (r28b). In future it will be expanded to basically cover NPCs that normally would not get an act or to add additional acts to some NPCs who already have an unique act (e.g. characters like Spirit who has been a favorite of people). NEW - MODDING - Custom Character Materials - It’s now possible to make custom character materials, with full support for smoothness/metalness/emission and such (this is how full character materials are done). It is also possible to make “detail” layers on existing materials (this is how Spirit and Horveek are done for example). Note: This currently cannot be used in character creator, but rather on existing or new NPCs/playable characters. NEW - MODDING - Custom Traders - It’s now possible to make a trader definition with mods for an NPC and add custom stock they’re selling. NEW - MODDING - Custom Spawners - It’s now possible to make custom spawners and add them into the world. NEW - MODDING - Custom Items - It’s now possible to create new custom items with custom art (inventory items), and also to define new custom colors for existing clothes (e.g. to create pink captain’s jacket). (r28b) Improved some reward options for Inalya based on other skills of player. (r28b) Improved bug reporting tool to also submit error log at the same time. Improved information conveyed to player about certain clothing types blocking other types of clothing (namely kizan clothes blocking full upper body clothes, but still allowing upper chest clothes like bras) Improved wording on exit to give more detail to player on autosaving. Improved wording on Kess’ Howler rumor to guide player towards the right thing instead of the doggos to hunt. Improved wording on Bosun to suggest player about shore “teleporters”. Improved Kizan grass by batching them into groups like on Skiia. Improved resolution of grass textures to make them sharper. Improved effect of Yule mask. (r28b) Fixed problem with inverted nipples (primarily on engineer upper cloth) after loading game with clothes on and removing them. (r28b) Fixed some Kess’ reactions to player’s breasts triggering wrong. Fixed prey items disappearing after reloading the game. Fixed Wikk’s pad description talking about Taev’s pad. Fixed Skiir’s Wrath effect’s performance. Fixed some softbody areas influencing other areas (e.g. breast softbody areas influencing stomach softbody that was disabled) Fixed head clothing not working properly for followers in acts. Fixed builtin character saves not appearing properly. Fixed some furs allowed with sailor pants. Fixed jingle object sound batching and sensitivity. Fixed floating collar on Skiia. Fixed LOD culling issues with Lone Rise ramp fences, bridges, and rocks. Fixed portals not working coherently when exiting and re-entering game. Fixed act locators on Kizan not appearing reliably. Fixed various clothing clipping problems with softbody. Modding - <<moveTo>> can be used on a location without conversation or interaction definition Modding - Fixed issue when swapping modded characters in character creator. Modding - Fixed mismatching materials for custom bits in acts. Modding - Fixed follower and crew items cached wrong. r5.27: NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! There’s also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also don’t forget to talk to Kort, he can help you travel up and down the island later!) NEW - NPCs with full acts - Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part). NEW - Ful subspecies for Davh - A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as they’re technically just davh with fox skins! NEW - Advanced Fur - New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs. NEW - Species specific vaginas - Added unique and more detailed vagina meshes for each species. NEW - Added smooth penis and vagina option - It is now possible to switch to “smooth†(undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone. NEW - Softbody effect - This effect adds some additional “tertiary†motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it. NEW - Map detail pass - Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map. NEW - MODDING - Custom NPCs and conversations - Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs. NEW - MODDING - Conversation overrides - Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth). NEW - MODDING - Character overrides - Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game. NEW - MODDING - Helper tool - Will print out location information and certain previews to help out setting new NPCs and act locators up. New - Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that there’s one or two bright colors on special palettes instead of a fully muted palette replacing all colors. New - Quality of life “portals†that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left. New - Minor NPCs - Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan. New - Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close. New - Reworked all spawners on Skiia to improve both coverage and availability of certain skins. New - Reworked Skiir’s Wrath pass. It is now event driven as opposed to just barren pass you walk through. Added a toned body material for certain faelain characters (Timathi <3 and some new ones). Added one shot blurbs to some NPCs or locations in-game. Added jiggle performance tweaks to enable and disable jiggles based on distance. Added missing kizan head morphers to character creator. Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance. Added permanent collars item to followers that can be removed like a normal item when recruited to crew. Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none). Added back button to character creator. Added tail randomization to character creator randomizer when species icons are clicked. Dialogue additions to Horveek so that you can talk about his gun more. Dialogue additions to merchants around the market place so that they can be asked more about Horveek. Dialogue is added to the crew on Kizan, and after they’ve met with Juin for the first time. Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron). Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan. Dialogue improvements to the dialogue of Timathi, and Girda. r5.27b: Added backups to actor updates when updating an older actor data to match newer changes. r5.27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator. r5.27b: Increased maximum crew size to 8. r5.27b: Increased maximum stack sizes for piercings. Increased maximum stack sizes for dyes, ammo, and currencies. r5.27b: Improved performance of act ghosts further (removes some additional meshes that are not used. r5.27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating Improved jiggle smoothness dependent on fps by reworking delta time calculations. Improved species/subspecies tool tip texts for character creator. Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up. Improved eye shaders to use detail dots to evade soulless looks. Improved load times by switching all textures to streaming. Improved cloud performance with reprojection settings. Improved performance of act ghosts (removes more of the unnecessary effects from them). Improved expose butt character creator animation to show vagina a bit better so that it’s easier to tweak and preview it. Improved head look weights when looking at things (e.g. in main menu) Improved distant visuals of Skiia’s mountain as it was looking a bit too smudgy. Improved rough dirt visuals on Skiia to add a bit more fidelity to it. Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader. Improved lantern shadow casting. Improved dynamic placement of random act locators. Improved fur color baking to only bake once and then reuse the baked texture all around the character. Improved conversation raycasts with NPCs to make triggering conversations a bit easier. Improved animation performance by disabling unused solvers (largely in actors not in acts). Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal. Improved reliability of auto save and it is now using back ups while saving for safety’s sake. Improved overlap checks to only check nearest usable act locators. r5.27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void. r5.27b: Fixed issue with abandoned shack locking player in conversation. r5.27b: Fixed modding display showing wrong keys for next and previous. r5.27b: Fixed issue with rope and lumber quests checking player’s wealth wrong. r5.27b: Fixed vagina not getting ghost material properly. r5.27b: Fixed italics issue in ship names in Pherris dialogue. r5.27b: Fixed Ribbon’s participation in rope and lumber quest triggering item options too early. r5.27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview. Fixed grammar in Kess and Shiri’s conversations. Fixed player not being able to sleep at night (always possible, regardless of when the player last slept). Fixed auto saving occurring while in pause mode. Fixed inconsistencies with screen fader speeds. Fixed character code paste not pasting identical character due to detail material color alpha changing. Fixed tiny breasts being overly jiggly. Fixed bug in trading interface where placeholder was preventing item handling. Fixed old shells fur shell count increasing and taking excess memory. Fixed one particle effect on Kirhaal visible throughout the whole island. Fixed jiggle and some animation movement occurring while paused. Fixed collision issues in the showroom. Fixed time progression occasionally triggering hour change twice. Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD Fixed conversation progression occurring with ESC menu open. Fixed auto saving issues due to its raycast hitting player collider. Fixed issue with act locators not re-initializing their animations when pooled. Fixed Kirhaal mansion’s chest spawning empty (not really a fix, because it was intentional, but it’s more fun now, thus a fix!) Fixed Spirit quest failing to remove ripe davh drop. Fixed error when unequipping equipment that weren’t equipped. Fixed loading and repairing issues of very old characters. Fixed bug with pronoun and voice not resetting properly when creating characters. Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly. Have fun! <3 Ruffle r5.26.1: Changes to basic gunplay ; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot. Changed autorunning to work while inventory is open. Improved swimming particle effects. Improved “realistic” color grading to improve visibility at night. Improved look at function in menu to include jiggle effects. Fixed rifle fire point switch happening prior each shot instead of after. Fixed interaction names for chests. Fixed ghost fashion not loading for player on older saves. Fixed lantern appearing multiple times in store. Fixed act locator overlapping table in the game room. Fixed problem with capturing and rifle state. Fixed inconsistent camera ceiling checks in Showroom mini room stages. Fixed return items command unequipping items twice. Fixed pooled actors not re-determining their voice in some cases. Fixed pooled actors not clearing fur and cloth masks in some cases. Fixed davh nose piercings reversed slots. Fixed piercings having different scales on subsequent equips. Fixed missing or incorrect noise surfaces on certain objects. Fixed footprints appearing on wrong object types. Fixed censoring breaking on breasts after acts. Fixed Myghan giving repeated rewards. Fixed a hole on terrain. Fixed winter scene tree branch sticking through character’s head. r5.25 build 2 r5.25.7 Preview Build 1 New in r5.25 Preview build 1: - Reworked character controller and shooting mechanics (fully third person). - Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places. - There's a seasonal event which will run until 15th day for a late xmas present <3 - Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes). - Player equipping has been added (crew equips will come later, and gun has unlimited ammo). - You no longer start with gun and you'll have to go get it from Sterling now. - New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^ - Some new and old NPCs appear only at night while others only at day time. - There's 6 new npcs in total, some of which expand the lore. - NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options. - You can access the ship deck through the Bosun, but for now it's primarily for storage. Coming in r5.25 Preview build 2 (Some of the planned features, more info later!): - Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better). - Ship crew members (including MxM act). - Equipping items (hats and piercings like for player now) for the crew members. - Certain items will appear in acts also. r5.24.1 Fixed dock and some other static meshes not being blend with the terrain. Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly). Fixed “hat” not being abandonable in some cases. Fixed some new acts having characters in off positions. Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first. Fixed Showroom genitalia checker not checking genitalia properly. Fixed characters getting assigned to wrong slots in some acts. Fixed filtering in character picker. Fixed “Tasting” not having animated doggy tongue. Added missing sound surface information. Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues. Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom). Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring. Changed act position indicators to have emissive material so that they’re easier to spot at night. Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player. r5.24 r5.24 NEW Kess will finally give female players a reward for rumor hunting! NEW Cabin Paw, the first actual crew member (who’ll come with you on the ship and to other islands, but you’ll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now! NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (we’ll eventually vote and see who should be sexable :3). Minor NPCs are identifiable by “darker” name text. NEW Reworked new game system - You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character. NEW Save states system - You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until we’ve added proper prey processing and inventory system. NEW Kirhaal has been reworked and is a lot more city -like now. NEW The Cotton Ball and Sterling’s shop are replaced with prettier custom houses. NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle. NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal. Added bunch of different kind of act locators around Kirhaal. Added texture streaming to optimize GPU memory usage. Added an unlockable quick travel path between Kirhaal and other side of the mountain. Fixed acts in Showroom and on island having issues assigning characters to right slots. Fixed shadow cascades being wrong between different quality settings. Fixed advance time used in some conversations advancing minutes instead of hours. Fixed missing Davh tongues (dunno how this made in originally). Fixed alignment of random acts, they’re now a bit more interestingly aligned and better positioned. Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations. Fixed Spirit being there after act. Fixed time progression taking you out of Spirit conversation. Changed and optimize Kess’ tit lamps because they were a bit too unoptimized and performance heavy. Changed all conversation animations to have some crossfade when played to remove occasional snapping. Changed city lamps to be a bit more optimized. Changed day night cycle to be faster (day 120mins/night 90mins) Changed unenterable houses to have some “light glow” in the closed windows so it looks a bit more lived in. Changed Main menu to match the new Kirhaal. Changed Sterling to be a bit easier to bang. r5.23 r5.23 NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date. NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasn’t enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts. NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and there’s grass shadows on highest quality settings. NEW and reworked post processing effects stack; Better effects, better performance. Added play guide reminder to the ESC menu on island. Added “toggled” button to Showroom to show better what character you’re changing in list. Improved spawn rate of “Howlers” in Amber forest. Improved navmesh carving by obstances. Improved terrain texture blending. Improved mountain passage (still wip though). Improved texturing and quality of the mountain. Reduced volume of water splashing. Fixed POV camera being inside Davh’s mouth. Fixed age old bug of tongues hanging out and being left in weird positions when switching animations in Showroom. Fixed tongue poking through throat in certain positions (unrelated to bug fix above). Fixed some acts missing sounds. Fixed loading issue with older character tags on characters. Fixed having input device plugged in breaking controls in game (note: This doesn’t fix spinning camera caused by having a controller plugged in). Fixed character tag issue breaking code sharing for missing tag or having Stoic tag. Fixed “Engineers”’s gun state funkiness (note: Player still starts with a gun). Fixed conversation typos or misuse of gender / species (19). Fixed tagging issue on footsteps. Fixed “Sailor” introducing herself twice. Fixed “Barkeep” penis awareness issue. Fixed “Bard” act not progressing properly to the end. Fixed “Dock Clerk” being angry forever, can now be appeased. Fixed zoom not working properly between creating a character and starting a new character. Fixed tooltip spam (not visible in-game, but spammed logs) Fixed “Engineer” getting speared by penis. Fixed penis going through character in Close Comfort act. Fixed eye base color loading issue in acts. Fixed long act name issue in Showroom; Now scales text size better. Changed bug report hotkey to F9 from F12. Changed bug report to load up in Steam overlay for Steam version. Known issues: Camera minimum distance allows you to look inside actors currently. Currently there are only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping. Weapon equip/unequip is a temporary flip only. If you climb up on a roof of a building, and drop inside, you might get stuck because of autosave saving you inside a building you’re not supposed to go into. Jiggle effects do not work very well on low framerates. Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position. , install, restart, and try again. r5.22 v5.22 Changelist: NEW Species - Davh (Canine). NEW Character Creator with code sharing and a small set of pre-made characters to get started with. NEW Character customization options. Current total; 2 races, 10 eyes with 3 colors each, 10 tails, 6 breast options, 8 skin detail masks with 10 color areas each and 2 colors per area, 29 patterns with 3 customizable colors, and 34 body/head morphs in 2 directions each. NEW NPC - The Bard (MxF). NEW NPC - The Spirit (MxM). NEW NPC - The Rumor Monger (no acts) who will give you hints and guide you to various new things in game! Can be found in The Cotton Ball. NEW First pass of sound effects including GUI sounds, moans, walking, and weapon. Added male / female voices; Automatically determined for old characters and prey based on body features, and new characters can pick either OR silent. Added NPC and prey specific skins, color schemes, and facial or body features. Added ESC menu (it no longer throws you out to Main Menu). Added Loading screen during transitions to eliminate or minimize unresponsiveness of program while loading the game. Added system requirement warnings during loading. Added character footprint decals. Added hinged doors to current important buildings. Added large number of variations to Skiia terrain including plants and rocks and other decorations. Added distance shadows and color for terrain plants. Added information tooltips (more later) Added warning messages if running Hunt and Snare on machines that are below minimum requirements. Adjusted lighting on Skiia. Adjusted weather effects and clouds. Reworked jiggle effects to give more motion and fluidity to characters. Reworked character component edges to remove gaps and lighting errors. Reworked POV and Default camera switching behavior (to prevent camera position resetting). Improved fur level of detail consistency and quality. Improved tree lods and matching of tree billboards with tree meshes. Improved character visual consistency by removing “furless” ear insides, and faked fur sculpted on faelain heads. Improved overall uniqueness of Kirhaal’s buildings. Improved post processing effect quality. Improved act camera orbit behavior. Improved fur bake by increasing color intensity (matches body better). Improved swimming speed and water behavior with camera. Improved terrain shading and texture blending. Optimization: Changed Hunt and Snare to use Unity Experimental GPU jobs for slight CPU usage improvement. Optimization: Improved character loading with texture caching and removed redundant save/load calls. Optimization: Reduced skin shader requirement from Shader Model 4.6 to 4.0. Optimization: Changed compression settings for various textures. Optimization: Rebuilt water shader from ground up to a lot more performant one. Fixed various typos in conversations. Fixed Hunt and Snare launching in bright white screen. Fixed blurry gui in LOW quality settings. Fixed acts sometimes spawning inside rocks or other environment objects. Fixed shadow flickering in distance when camera is moving. Fixed collision issues with davh drops. Fixed some animation look at targets. Fixed LOD on fur and animation in conversation acts (namely with Timathi). Fixed a phantom moon occasionally seen in the sky. Fixed bugs with screen fader triggering multiple times or not releasing screen. Updated Unity engine and plugins. r4.20 r4.20 Changelist: NEW NPC - The Engineer (FxM) NEW NPC - The Apprentice (FTxM, FTxF) Second secret added. Hint: It watches the sunrise Added ability to do a short climb on railings and shallows Added ability to move camera vertically in acts using SHIFT and scroll wheel Added SSAA (SuperSampling) back in Added ability to change aim and run to toggle Added camera snag when camera can’t move any further, allow player to pivot camera around more Changed distance at which Act locators are displayed for player Changed The Dock Clerk’s color scheme to stand out a bit more Changed shadow detail levels to improve supersampling shadow quality Improved terrain texturing detail levels and tiling in distance Improved garbage collection to clear up some gpu memory over time Improved performance of prey spawning to eliminate some or all lag Improved performance on LOW quality settings by disabling all post processing effects, scaling down render distance, and disabling shadows Improved cloud quality on ULTRA quality setting Improved capture animation syncing and positioning Improved in game quality setting changing performance Improved long grass quality Improved randomization of generic Act locator rotations Improved prey AI ability to position itself properly when following player Increased amount of generic Act locators on island and expanded ruleset to allow acts on beaches Increased number of spawners to ensure actual prey spawning when travelling towards interesting looking terrain features Fixed water issue in POV camera Fixed map background blur not covering the whole screen Fixed Showroom gui show/hide toggle being incorrect initially Fixed hold to interact being unresponsive after a consecutive use Fixed swapping followers resulting in null follower Fixed ability to slide down swallows from to the seabed r4.19 r4.19 Changelist: NEW Conversation System - Tag based system mixed with character based opinion and global renown values. NEW NPC - Pail, the Dock Clerk. NEW Island - Bigger, better, eventually more filled with content too. NEW Lighting System with Day / Night. NEW Water System with dynamic waves. NEW Ability: Swimming. NEW Ability: Sleeping (currently you can only pass time at the bed on the starting pier, more bed related functions will be added later on). NEW Prey AI and Noise system: They will now hear you, they will hear you sneaking a lot worse than they’ll hear you run, they’ll hear walking on gravel a lot further than walking on soft grass, they will hear your gun, hear each other, see you, and are a lot more likely to flee from you. NEW Vegetation System: GPU instanced, grass touch reaction, grass / plants “evade” actors messing around on grass. First secret added to new island. Updated map of the island (hold M). Improved performance of fur color baking. Improved FOV camera position and near clip (won’t see through things that easily). Changed capture to set player in crouched mode after capturing. Fixed not being able to shoot prey up close. Fixed not being able to properly interact with tranquilized prey. Fixed act previews sometimes not showing actors in right positions. r4.14 vr4.14: Changelist: NEW: Faelain furry heads NEW: Improved bodies NEW: More breast shapes Small set of skins and animations Full changelist will come with the full release of r4.14 Known issues POV cameras do not work Tail fur partially exposes mesh below and sometimes faces wrong directions Sometimes tongues are left in odd positions (reloading same animation fixes it though) Older Versions older version: STAGE 1 of Hunting - Stealth - Press CTRL to toggle sneaking. Wild characters will run away in fear if player makes too much noise (no actual sound cues tho, just movement speeds and locations) OR is seen by a wild character. Sneaking upon a character and holding E will “tame them” as a temporary capturing mechanic. Friendly characters wear a collar. PATREON BUILD: Island of Skiia expanded beyond rapids and with first visit to desert. Multiple act locations added PATREON BUILD ONLY Animation(s): Pawing animations Velvet(MxF/M) and Pawjob animation: Rocket (MxF/M) NEW - Island Demo (forest area) added to Public build NEW - Color grading and lighting improvements (somewhat strongly inspired by Skyrim) NEW - Ability to filter fetishes/acts/spawner settings for Skiia (note: Certain character combinations, like FxF do not enough very many animations so it’s easy to end up with only one or no animations at all. If that happens, increase the range of fetishes spawned) NEW - Climbing added, not very optimized yet, but you can climb ladders by facing a ladder and pressing SPACE NEW - Island is accessible in-game by holding M (temporary, until better solution is decided) NEW Animation(s): Oral animations Milkman(M/FxF) and Picnic(MxM/F), and Pawjob animation Plucker(M/FxF) Improved act location animation randomization so that there are less duplicates and larger pool of animations exist in the world Improved actor follow behavior to take into account which side of player is easier to reach without constantly bumping into player Improved Showroom lighting to match Skiia’s lighting (eventually will support day and night cycle in both settings) Fixed act camera’s “moon watching” when pressing Default camera for act Fixed rectangular screen fader that didn’t cover whole screen on 1440p resolution Fixed camera going wild in bushes (as it was trying to evade looking from behind a bush) Fixed regional skins not spawning correctly Fixed massive sun on Skiia Fixed character act ghosts displaying wrong genders Fixed species spawning next to player or in sight of player Fixed simple reflections on Skiia (though it is most likely not very visible as we didn’t have many reflective surfaces to begin with!)
broLilZ 2026-03-08
Very nice game, i just hope that yall fix a few things, such as when i have someone following me on the ship, they normally teleport to the water, also i really would enjoy if yall added all the "slaves" in the ship in like a room where they sleep etc,i think that would be perfect, but the game is really nice
Zarathirsty 2025-12-30
Almost a decade in pre-alpha status, little to no new content in years. In short: + The character customization is decent. - Huge empty map, terrible optimization, everything spread out so far and gated behind 'X to do Y to do Z' requirements... - You would go through all the 'content' in about 10 minutes otherwise. - The graphics are very primitive, animations somewhat passable with no finish animation or decals etc. - I probably spent more time writing this review than the average dev work per month.
th3manwithnonam3 2025-12-18
I've been following this game for awhile now and I love the idea of it. I like the current races and the different locations. However, having to run everywhere gets tiresome after awhile. A fast travel to noted places on the map would be helpful. Hunting is also a grind, as is trying to make money. I know that this will be changed in future updates, hopefully with the inclusion of the hunters guild. Overall, I give it a 3/5 mainly due to its current condition and playability. Hopefully the next big update will address some of the issues mentioned in the forums. Also, can't wait to see what other races will be added.
theorangefox 2025-11-17
We're not judging potential, we're judging a game - one that has been in development since 2017... The game itself is okay-ish. It's mostly walking sim but that's what you would expect from a hunting game. However except tranq rifle there is not much hunting to be had. There is no tracking, luring, baiting or any mechanics implemented that would make this a hunting game. Hunt and Snare? well its more of a walk and fuck.Seriously there is SO MUCH WALKING. And if you try to run it alerts every living being in 10 kilometer radius. The sex scenes you can get with hunted girls are nice but usually one animation long and have no climax / cum splatter. After such a long time in development its criminal. The scope creep got to the dev too hard and instead of putting all that effort into making a pleasant experience in a small area its so spread out over a huge world its no longer pleasant
HRF94 2025-11-16
Concept? 5 stars Implementation? Horrible... it's a large world, but completely empty... there's no directions, no impetus, just large, empty areas... travers speed is a snails pace, sex animations are okay-ish, if single loop, but spots for them pop up all around you when you have a follower, so you have to actually search for a patch of grass to get a decent position and the animation just stops. no progression, no climax, nothing...
Harem Route 2025-07-06
I have never felt this lost in a game in my entire life. I have absolutely, positively, no idea what to do here. You spawn absolutely naked (for some reason, even though everyone else has clothes in this game) in a port, talk to some girl who tells you to do a few quests - no markers, no nothing, but the dialogue at least has decent directions, so you can do it no problem. You get your gun, you get to talk to your crew and... that's it... the quest changes to "explore". Explore an absolutely empty island with nothing to do there at a snail speed. I ran to the only point of interest on the map that turned out to be a lumbermill, where two lesbians just basically told me to fuck off. And I think that's where I'll end my exploration. I'm not about to waste my time on an empty game that's been in development for 8 years and can't even give you proper directions on what to do. What a garbage of an experience.
Grandaparicio 2025-07-05
very cool this game has some of the biggest potential in the site. gameplay. The gameplay of this game revolves around you being a ship captain-hunter who has to hunt down furries in the wild to either sell them or make them join your crew. Hunting said furries is quite fun even thought the shooting mechanics are quite bare bones, however this is helped by the fact there are different kind of darts, each being useful depending on the situation. the furries you hunt are of different races depending on what island you are on which is a cool touch however hunting in this game is quite bare bones, the Ai will only attempt to run away if you get too close or shoot, making hunting quite straightforward and even easy however its still enjoyable none the less. There is a decently extensive amount of dialogue in this game aswell, almost all of the npc's found in the main town have dialogue and some can even give you quests. scenes. the sex scenes are fine, they are well animated and there is a decent amount of positions. conclusion. this game has an insane amount of potential, the concept is both intriguing and original and while the game is still in development the game is already enjoyable as it is, i can only hope this game can be finished one day. It would be a shame to see it join the graveyard of abandoned projects.
SavageArsonist 2025-01-01
Emptiness: The Game Spoiler: bruh............................................................................................................................................................ .... At least it got OK-ish character creator, but the insane land size really emphasizes how empty it is. And that's for a 7 year old game. Very dissapointing.
bigdaddymaks 2024-07-15
Questionable game! Development 7 years old, no normal tutorial, very slow movement, why not add so to say super speed, so that MC becomes on all fours like a cat or a dog, and can run accelerated, or add a horse, any movement. Very large map and yet empty, there is nothing to do on it, nothing to collect, nothing to craft, nothing to build. Of gameplay hunting, and to start hunting you need to earn money for tranquilizers, which will take even more time, after selling slaves, you need to try to find the black market, but it is very hard to do, approximately explained where, but I never found, at night ran about an hour of real time, I do not know where it is. There is no fighting, weapons are used only for hunting, there is no close combat, in general, the game has only minuses. And it could be played if you could reduce the map, or add a way to move around and a good tutorial to take you on quests. It's a shame, because the game has potential, but everything moves not in the mechanics and gameplay, but in different costumes and sex scenes, but without proper gameplay do not want to play this game.
vallies 2024-05-26
This game does a poor job of explaining anything beyond the controls and the first quest were you get your "tranquilizer gun." Further quests are hard to find, the black market is never explained despite being required for progression according to forum posts, and this is on top of treversal being extremely slow and this almost completely empty world being unnecessary massive. The hunting mechanic is about the most basic thing ever. It's just taking pot shots at random furries you find walking around in the open, with 0 feedback for if your shot actually hit or not. And if you do manage to down one of them and "tame" them by pressing E on them. There's not much you can actually do with them. You can sell them to an unexplained guild, to get a currency that's only purpose is to be traded in the black market for the money that's actually useful. Or you can add them to your ship's crew, which I can't find any mention of it actually having any effect on gameplay. But what about the sex scenes? Surely they are good? Right? Nope, it's just a handful of generic sex animations with 0 interactivity and 0 climax. The sort of thing we see in basically all other content deprived furry games on this site. If you've played one, you've basically played them all. And just like all the other ones, the dev cycle of this game is extremely slow. The only good thing I can give this game is that it has a fairly good character customization screen, (that you can't return to if you wanna change something about your character after starting.) and the visuals are fairly nice looking. Which appears to have been the main point of this game. Make it look nice and interesting enough in screenshots so people buy it or support it on patreon, before quickly forgetting this game exists so they don't get a refund or cancel the subscription. It may have originally been intended to not be a patreon scam. But that's what it is in its current state. Again, if you've played any other generic furry walking sim with a few sex animations thrown in, then you've basically played this game already. It's not worth your time, or even the harddrive space or internet bandwidth to download it...
beryn 2024-05-25
This is abysmal. You start out and everything seems fine. But... Travel is very slow and boring. Dialogue is bothersome and a slog to get through. You get a quest to buy rope and limber for your ship, but you have no money. There are no guide to tell you what you need to do or why. You need to hunt down wild breed and then get tokens you can sell. To be able to get enough money, you have to catch 81, so that is around 6-7 hours of nothing but hunting, so much fun. As there are no way to skip time you might have to wait around an hour real time for the black market to open. That is just not for me, so while I had hoped this game would be fun, it is THE WORST thing I have played in a long time. I have found no redeeming features at all.
SmaugTheDragon 2023-11-30
Not really much of a game at this point, but shows (if slow) progress. The sex scene and character creation framework are solid. Animations and especially character models are really good. I really hope that it actually goes somewhere and isn't just another attempt of Patreon bating.
wpeale71341 2023-11-22
Good game up to a point. Now let me me give you the reason this is a 3 and not a 5. 1) You can have all kinds of nice sexual positions with your captives once you catch them. That is great. You just never get to cum. Not an option that I could find anyway. All kinds of camera angles but sadly it just lacks satisfaction when you don't get to cum to a finish. 2) All kinds of map destinations. How come I can't find a way to sail there instead of having to be a professional swimmer? I am a captain after all. I have a ship. I just captured an entire crew for it. Should I not be able to use it? 3) Coin is important. I think. Apparently there are 2 different types of currency in this game. There are the currency you earn from the guild (That is not accepted anywhere but sellable to a specific black market guy that so far I have not seen where they say he is at in my game yet at night. Then there are coins you can earn from selling random crap you find around the map. Not a lot of it and not sure what is supposed to be given to people you meet and those you can buy and sell to. Apparently there are both. 4) There is a journal but it is sadly very pathetic when it comes to keeping up with game info you may need later. So make notes yourself player. 4) Hope this game gets fleshed out better in the future so I can revise this and add back those points I took away. You can do a bit of stuff but sadly what there is gets boring quickly however. Thank god it does add a marker for some of the stuff you find on the map. Not all but some. The potential is definitely there for this to be very fun in the future. Will keep an eye out for updates to see what gets some meat added to it for sure. It is so close to being really fun that it hurts right now.
SoloDallaS 2023-11-20
! ChatGPT It's like furry porn Mount and Blade. I follow the game on Steam, so I see fixes and updates almost every day, which is always a pleasure. It's truly a cool sandbox with fun mechanics. The map is vast, so I would like to see more activities on it, more settlements, characters, and mini-games. I wish the developers the motivation to continue developing it and not abandon it.
Zee the Bunny 2023-07-01
Okay, this one is kinda messy, so let's break it down. Firstly, I have to give the developer some credit, because it's a very ambitious project to take a part in. The idea itself, I mean just think about - an open world RPG with quests, exploration, random encounters, lore (!), in 3D ?!. On paper it's basically Skyrim with furry sex. But, in reality, it looks like engine presentation game with occasional generic sex scenes thrown in here and there. Yes, the map is quite big, there's more than one island to explore, but what is there to explore? Most of what you'll see is just empty terrain with a few feral furries roaming around that spot you easily a mile away and are scared shitless of you. And yeah, you're supposed to hunt them (hence the name of the game). Sometimes you might find some points of interest, but you have to run miles in order to get to them. And the running speed in the game is soo slow. I mean, how you develop a game like this and not realize that it takes too much time to just go around the freaking island? Thanks god for the autorun button, or I would've broken my middle finger by now. I'm indie game connoisseur, I can handle exploring the game with snail speed while watching some YT videos in the other window, but what do you expect regular people to do? No wonder that this game isn't very popular (below 1k reviews on steam) and it's in development (still!) since 2018. You might think I'm cherry picking, but really, you'll spend half the time just watching the running animation. But that being sad there's positive things in Hunt and Snare as well. Your main character is fully customizable, from the species to the length of your you know what. You can be a futa, a cute femboy, a big ol' wolf, a charming woman. The sex scenes themselves, well... Generic. You can go to town with some characters that give you quests, which consists of you watching a cutscene and clicking a button to progress text below, and the scenes themselves. Yeah, just like in Carnal Instinct, but not as juicy. I'm a big opponent of walls of text in lewd games, since I'm a "show, not tell" kind of guy, but at least the texts aren't as big as in something like TiTs or CoC. You can also capture feral furries, and travel around the world with them. You can have sex with them almost anywhere, and choose whether to be dominant or submissive in sex, which is a big pro of course, since I like subbing in games like this. The lore and quests aren't as bad as you imagine. Sometimes I forget that I'm playing a Unity sex furry game and immerse in this world. I have an affinity for RPGs like that. Love it or hate it, some would say you should go for something more casual when developing lewd games, but there's something about it, as if the game has some soul in it. People are quick to judge devs for being lazy, or not delivering updates often, but it's genuinely hard to work on a project like this, especially when you're doing it all on your own (or in a very small team). I guess it's not an excuse to not criticize it, since the dev isn't our buddy, but at least it's not a soulless sellout made by a big studio. Overall, I appreciate the effort, but it's surely not for everyone. You'll have an advantage of buying it on steam, because it has mod support via workshop. I haven't looked through them, but I'm sure there's a lot of worthwhile stuff there. Hunt and Snare isn't abandoned yet, it's still being updated, but be aware, because updates aren't as frequent as one would like.
PotatoJesus 2023-04-05
Fantastic game, can be a little discouraging with the vast size of the island(s), but a mod or two can fix that. Looking forward as always to future updates, probably going to pay for the game at some point. 5/5 Keep up the wonderful work.
YeetMeister1 2023-04-01
The game as it is right now is in an okay state. It's nothing extraordinary, but also not the worst I've played. There are a few glaring issues though, as well as some pretty basic -at least in my opinion basic- quality of life and regular features missing. 1. How are there no climax animations? This is a porn game where one of the essential part of sex is missing. You can sit there and have your dick sucked by a captured npc for hours (yes I have tested it) and nothing happens. The only time you get any indication of a charatcer climaxing is during the few existing, and sometimes very hard to unlock, dedicated animations. Even those barely have any sign of a character climaxing. A sligthly louder moan at best to indicate that a given character has just busted a nut. This should have been one of the first things to be added in the earliest versions that featured sex in any way and yet it is still missing 31 version in. 2. Why are the character dedicated sex scenes so hard to get? I understand that the characters have different preferences when it comes to the player's chosen gender, so that's not what I'm talking about. I'm talking about the oddly specific unlocking requirements some of the scenes have. Like how you can only get the Pail blowjob scene if you pick a very particular set of answers during the first time you talk to him. I wouldn't be surprised if the majority of players, who have not checked the wiki, don't even know that Pail has that scene. The player should be able to unlock every sex scene regardless of whether or not they picked a very specific set of responses. Which plays into my next point. 3. Why do I have to go through hours of trial and error to get to the sex aspect of a porn game? Those characters that do have sex scenes that don't require a particular set of responses on the first meeting still have them locked behind a very specific string of answers the player has to give in the correct order. I have already spent a couple of hours trying to get the scene with Dhax, which exists according to the wiki, but since it seems to require one of those specific response orders I have yet to get it. And the only way to get it right is through trial and error. There should absolutely be multiple and flexible ways to reach every sex scene available to the player's chosen gender. Maybe even add a hint system if the player fails too much. 4. Why is there so much walking? With this I want to make clear that I don't really have too much of an issue with this. The world is big and looks great but at least give us an option to quickly return to the Unnamed or the town. 5. What's with the multi layered currency? I do have to admit that this point may be null, as I have not progressed very far into the main story yet. But having the currencies be seperated into Guild Drakes and regular Drakes seems sort of redundant for where the game is at right now. It's just an extra walk the player has to make, and from where I am at right now, it may even have to be during night time, though I could be wrong on that. 6. Why do we have to wait so long for the time of day to change? I am aware of the resting mechanic at the Inn. However, that one is locked behind the ability to trade Guild Drakes for regular money so that you can pay the bar keeper and use the bed to rest. As I have not yet unlocked the ability to exchange currencies, I can't say if you can skip from day to night and vice versa, or only from night to day. Either way, the player is more or less forced to wait a substantial amount of real time to even unlock the ability to trade currencies, as it has to be night at least once. Which, if my sense of time was correct, is about 2 hours of real time. Give us the option to wait in a spot and let in game time pass quickly. That is all I have to say for now. I will probably be finishing the quest line I have started, which hopefully unlocks the ability to exchange currencies, and then just check back whenever I see this game pop up in the new uploads on here.
Tobi/Chaos 2023-02-02
Well... i found so much stuff that i had nowhere to put it... On very top of the mountain in middle of the island You will find chest with super expansive clothes... but getting there will take You like 30 min at least... Well i finished most of the quests in this game but this game kinda sucks... if You want to know how much i explored, there is Capitan hat on tiny tiny tiny island that is barely visible on north from city ( around 40 min pointless walk ) There is cave on right part of map where You can clip thru floor. Near port there are island, You can find lot of stuff on islands. Forest on Left side of the map is pretty much empty, or im blind. Remember to disable grass, some chests are so tiny that with grass you not gonna be able to see them ( and grass is kidna shit in this game ) Character editor is good enough... Game is kinda stupid... super giant world and super empty world... Well... it was kinda waste of 20 hours Game could be rly good... but for that we will need to wait until 2057... well I'll come back there in 34 years then I played this game like 6 months ago... and i don't know if that game got update but tbh. nothing changed...
Actual_Funky_Kong 2022-12-13
Graphics are fine, h-scenes are somewhat lackluster, but the characters are surprisingly believable for a furry porn game of all things. Despite that the gameplay is embarrassingly scant, progress is unbearably slow and it's hard to know whether you're actually making progress at all with how hands-off the game is and how devoid the map is of anything to actually do. Your experience will probably consist of catching a couple furries, seeing a handful of h scenes with each and then getting bored and leaving. The devs have been working on this game for nearly a decade and it still feels like an alpha release with its low level of polish and functionality. This may be the first ever instance of a furry being bad at programming.
Fidzius 2022-12-13
[r30] Fairly relaxing, until you have to run across continents to places you've already been because you found an NPC with a quest in some approximate corner of the map. Still, the animations just have speeds, no stages or finishing and getting usable currency as a task of itself, making it more of a tedious task, rather than relaxing exploration oriented game. Then there's jank: I can hear the ocean waves on hillsides and forests. The night-and-day cycle is super slow and gives long periods of different lighting, so after capture, it is hard to assess the prey. Grass can and is beneficial to run on not because of performance or appearance, but to be able to hunt without an obstructed view Needs quick-travel to solve trekking through an almost empty map and to give map markings some meaning. Another suggestion - adjustable spawn rate, since there's no defined spawn area other than 'near some trees or hills'. I doubt quick-travel is on the agenda (even with quick-save existing), which in a massive world like this, so- the game ends up boring and tedious at times, rather than exploration and adventure at a relaxed pace

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