In the Nest of Dominator

by Dasaku Laboratory

Censored Windows
Versionv1.18
EngineOthers
Released2023-10-19
Updated2026-04-09
LanguageEnglish

The sealed cave This is the cave where the heroes used to push in demons and seal them up so that they could not come out. In recent years, adventurers have been actively sent to the cave because there may still be something of value inside.​

v1.18 The file for changing the tutorial has been added. Please see the explanation text in the folder for details. v1.17 Added echi-animation to tentacle monsters Other minor modifications v1.16 Added an item that warps to a specific map Unequip function Other adjustments v1.15 Added a function to adjust the progress of animation in gallery mode to some extent Adjustment of movement on lifts, etc. v1.14 Added functions such as camera zoom in prison mode Other adjustments v1.13 Added UI at the top of the screen When a player is stuck, it will return to the previous area. Other adjustments v1.12 Fixed a bug in boss battles v1.11 Bug fixes for PAD operation Skip steps by pressing "x" key when letting go of consciousness Other adjustments v1.10 Fixed a bug in boss battles. Implemented auto-save function when switching areas. Other adjustments
YuuMoka 2026-03-29
When I started playing the game, I challenged myself to complete it without letting Nirvana get “done” at all, all on the hardest difficulty (L5). I’ll say it wasn’t ridiculously hard at first—until I reached the DLC dungeon. The DLC dungeon felt obnoxiously difficult, not because it was truly challenging, but because the enemies had excessively high HP and dealt too much damage to your lewd defenses. On the other hand, the bosses felt great on L5. Some of them took me a couple of tries, but learning their movesets made the fights rewarding. By the end, I reached level 120, completed endgame+, and maxed out all items, weapons, and the best equipment. Overall, the game is a fun sidescroller. Movement feels good—I especially like how the running animation has a sense of weight. However, the dash can feel a bit off, since you slide slightly at the end of the animation. If that were toned down, it would feel even better. The leveling system is fairly standard—the higher your level, the easier the game becomes. That said, it was still quite challenging on L5. I mainly relied on learning enemy and boss movesets, as well as kiting them effectively. Skills are also easy to overlook, but they improve the more you use them, and you can further enhance them with gems. I especially liked Ignis Javelin and Icicle Edge. The Blessing skill, which provides a shield buff, was basically what made this run possible. On the other hand, Thunder Blade felt pretty useless. The parry system was solid in certain situations—against some enemies and bosses, you can loop parries if timed correctly, taking no damage at all. A good example of this is the Majin Orcs. The dash skill, especially when paired with dash boots, was also very useful for both combat and traversal. This helped a lot since teleportation is quite limited and mostly restricted to the first dungeon. The story is very straightforward and essentially non-existent, so the focus is almost entirely on gameplay and animations rather than narrative. I also want to talk more about the lewd animations. They are very well made and genuinely one of the highlights of the game. The art style is colorful while still maintaining a darker tone, which gives it a nice contrast. The animations themselves are very fluid and visually appealing. If they match your preferences, you’ll probably enjoy them a lot. Personally, I did this challenge run specifically to avoid them, which is something I like to do in these kinds of games—but even then, I can still appreciate the quality and effort put into them. There’s also a set of four cursed items you can equip on Nirvana that slightly change the CGs in the menu if you meet certain requirements. If I remember correctly, you need a Demon Seal and to use stimulants to trigger some unique animations. There are also a couple of animations tied to the slime item. Overall, these were a cool addition to the game. It was fun finding them all and testing them out, even though I ended up reverting my save afterward because of my challenge run. There are a total of around 30 animations in the gallery room. Speaking of which, the way the gallery is unlocked is actually pretty unique—you have to lose to the final boss of the first dungeon. After that, you get sent to a gallery room where you can replay all the animations you’ve encountered. It’s a creative way to unlock the gallery and encourages experimentation. The maps aren’t the strongest aspect of the game. They could be more engaging instead of just moving from room to room. The DLC dungeon also becomes repetitive, as you go through very similar rooms about 30 times to reach the three bosses. Regular enemies also start to feel repetitive and overly tanky, which can make longer sections feel like a grind. That said, I did enjoy the NPC you rescue along the way—it added some fun moments. There are also two neutral “enemies” you can encounter during your adventure that offer help instead of fighting you. It’s a small detail, but it adds some nice atmosphere to the game. Endgame+ was a nice addition. After beating the game, you can enter it and obtain one of the best swords in the game. To get the absolute best one, you need to go back to the cave where you rescue the adventurer from goblins, then use certain items to unpetrify it and obtain it. Overall, this was a fun challenge (L5 Master difficulty). I enjoyed learning the bosses, and beating them felt rewarding. It did get annoying at times due to how tanky the regular enemies were, but I managed to complete it. Fully 100%-ing the game (version 2.15 with DLC), reaching level 120 and collecting every item, took me about 11 hours on the hardest difficulty. I’d personally rate it around a 9/10—flawed, but still enjoyable, especially if you like challenging sidescrollers. If you enjoy sidescrollers, I recommend giving it a try. If not, this game probably won’t change your mind.
Deishiru 2025-06-27
I played this game a while back when I still wasn't active on this site and I didn't plan on replaying it just for the review but I'm glad that, by reading other reviews from people, my memory of this game wasn't flawed. Pros - Amazing MC design - Nice animations Cons - Bad gameplay - TERRIBLE level design - Not enough ennemies (juste the same 5-ish all over again plus a few bosses) - Uninteresting / no story - Inexistant side characters - I don't remember the music to be memorable at all The game isn't completely awful, but it's just a boring unfinished project in general that doesn't respect your time. It doesn't feel finished, lacks ambition and keeps recycling the same boring content all over again. I adore redheads so I went through everything and I remember it being very repetitive. Definitely didn't feel like a good investment of my time. I still completed the game because I adore redheads and the MC design really appealed to me, if it weren't the case I would've probably dropped it..
What Ever 2025-06-10
Pretty cute - but virtually nothing above that grade. The animations look fun, the gameplay features some decent variety, the enemies are pretty creative - but at reaching that point something went wrong with what was to be "a side-scroller HDiablo 3". The game is unfinished by design, so to speak: there are perfectly no full-screen artworks (let alone the FMVs), and only three areas should we assume the version with the DLC installed. The main area is a maze of similar walls with a few fun-to-find secrets, which could be annoying should it not be that short - but once you finish it, the game just ends. The DLC adds a small forest with two tiny caves housing some neat events, as well as a never-ending random-ish maze of the same walls as the main dungeon, where three more bosses can be found. So - that is it for the content. The gameplay is barely balanced, say the Normal difficulty is easy when you get to a somewhat higher level, yet, think of it, at a tremendous level of 200 the highest difficulty of the DLC is just a chain of getting dropped (here your health is called "shield", and the MC doesn't die when it runs out, but gets staggered instead so you can button-mash out of it unless your stamina is zero), breaking out of a grab and kicking the same weak enemy over and over again. The worst thing is, the engine. We have some long-set standards for those, and Unity was a pretty common choice in the H-industry in general, although for the side-scrollers works whatever works, so using some other frameworks as well as bare C++ was a common option - yet here it is... Godot. I went suspicious how this engine received so much advertisement, hinting it has some issues that will not allow it to surpass UE or Unity - yet now you have a chance to see it yourself! Physics that sometimes push your character into the walls (yes, causing softlocks), brutal resource leaks (at many times you get down to a slideshow framerate, which can be - or not - remedied by opening the inventory) - and weird controls that sometimes make it tough to turn the MC in the direction you want her to face. So, no, this game has some potential, and can be really fun at times, but even without mentioning things like Guilty Hell it barely stands any chances in this niche where we got used to much more developed projects.
ApocCharging 2025-02-10
Played version 1.18 Good Idle animations are good pixel art Opening a chest spawns a Whammy-like roulette Main character’s animation has her nipples bouncing in and out of her shirt Viewing the map is a live view of the entire level, including monsters, chests, doors opened and closed, etc Enemies can be run past without being damaged by touching them Issues Controller support in the main menu is bad. Face buttons move the selection up/down unexpectedly, there’s no ‘confirm’ button to start the game. Controller support in the game is broken. Can move the character left/right but nothing else. Right stick moves the mouse. Leaving a location lets you select where to move to. You can select the same location you just left, instead of “go back” or “cancel”. Moving backwards through the air doesn’t make your character visually turn around Jump is X instead of just arrow up When your character can interact with an NPC, there is no on screen indication that this is possible. You just position yourself close enough and press Z. The character has a horniness level or status effect, but that’s not a bar in the UI at all and the effects of the status are not explained. It seems to make you move and act slower. When a conversation with an NPC ends, the conversation window lingers on screen without text Unclear what bar in the UI is the magic shield. I assume it’s the blue bar. Normally I’d assume that was a mana bar, but spells don’t seem to cost any mana. There is a Map button on the UI greyed out I can’t click. It shouldn’t be shown if I can’t use it yet. Suddenly I had access to the map but the game didn’t tell me that Have to hold the confirm button on the Save Game screen Character has equipment slots for Weapon, Armor, Relic, and Device. The inventory doesn’t say what type each item is The character’s shield can be actively powered up, but there's nothing on the UI saying it’s powered up state. Actually it is shown by a changed Shield ability icon. But using the ability to power the shield greys out the icon. Standing on a moving platform moving upwards reduces your side to side movement speed The character’s stats UI in the top left (green health bar, blue bar, EXP bar, etc) don’t instantly reflect changes made in the inventory. Drinking an energy potion doesn’t affect the energy bar until leaving the inventory UI. Areas of the platforming level are accessible that should be considered out of bounds When interacting with the Table Demon and selecting No, the screen goes black before giving control back Text is too long and is clipped in dialogue box Can’t wrap around scroll the inventory e.g. by pressing down when at the last entry Losing combat isn’t game over Recovering from a lost combat fully restores HP The down attacking spell is keybound to the up arrow key + attack, instead of the down arrow key + attack There is a bounce pad but nothing visually indicating so Clipping level geometry Items in the inventory can be organized by pressing V, but the UI doesn’t say that’s possible. You have to learn that in the Controls screen No main menu gallery
AngrySpergMarine 2025-01-16
The game still feels like an alpha without an objective or story. You can fully rebind keys for one-handed wasd play which is a godsend. Mechanically combat feels great with responsive controls and a good balance of melee, ranged spells, dodging, and countering. Unfortunately those spells are useless until you're already so late into the game that you don't even need them. This is because of the incredibly grindy progression system which incrementally levels and improves the damage, cast speed, and size of each attack with each use. Spells need literally hundreds of casts before being useful. There are few enemy types though they have very unique designs with variations in movement, attacks, and openings. The only exception is the generic pink pig orc which is just a dumb brick shithouse enemy. The sprite work and animations are phenomenal which is expected with how few there are. The developer made the smart decision that sex scenes are only triggered when the player is in an aroused state or if they're grabbed by an enemy after the shield breaks. You can easily spam sedatives or stimulants to cycle through these states whenever you wish. Escaping from grabs is as simple as mashing or holding a key till the escape bar fills, and if you're far away enough from enemies then you can recover your shield before being grabbed. No real ending, but there's kind of a bad end. It's the gallery mode which unlocks if you lost to the boss. Sound effects are incorporated well, but I think they're from a popular library just like the extremely limited soundtrack of royalty free music which is quiet enough that it doesn't become grating but does need more variety for 15 whole levels. There's also a forgettable level drain mechanic when the player orgasms against an enemy, but the levels are recoverable at a shrine and there's an item that prevents it. Player level has very little impact on combat, and it's not thematically important because enemies also drain mana. I dislike it because I need to occupy one of both the limited equipped item and inventory slots with the protective charm if I want to watch a scene without trekking back to the out of the way level recover shrine each time. You can slowly build up inventory space with rare bag size upgrades, but you'll probably have finished multiple times before it's helpful. The only reason it's bearable is you can finish the game in like 1-2 hours regardless. Why? Because base difficultly is a joke, and there's a single main dungeon with only 15 floors. I actually didn't notice the last 5 floors on my first playthrough and beat the final boss with barely any progression or items. There's 5 tier enemy difficulty you can adjust on the fly which scales enemy and drop item level, but even after NG+3 anything above 2 is still just hitting your head against a wall of enemy HP for incrementally better items. Tried the DLC for a bit and I'm pretty disappointed. Adds very little to the game. A single roguelite dungeon with like 3 floor layouts and nearly identical enemies and rooms to the main dungeon. There's 2 NPC encounters, but I'm 10/30 levels deep and have seen no follow up with them so they may have just been one offs. Of the 4 new enemies, 2 are bosses and 2 are generic humanoid enemies that are added to the small roster of randoms. 1 is the weak goblin which has an annoying grab and the other is the gargoyle which has unique vertical movement and spells but is another HP wall like the orc with an equally boring sex scene. The hypnosis debuff is fine I guess, but if you already have other status effects it doesn't change anything really aside from flavor text and eye color. The best thing I can say is I really wish there was more. Sadly the developers output is snail paced. Following his blog page, he's consistent and updates his backers regularly, but other people have finished multiple full games in the same time span with comparable graphics and gameplay but much more ambitious narratives and scope.
CheatingWife 2024-11-07
- good pixel art - no big map, only map of the current level, makes dungeon confusing - almost every h-scene is to let enemies do stuff on purpose - no skip/speed up button on animations - very few side character interactions, when i saw 2 female characters in the forest i had my hopes up but they never appear again - bad tutorial, balance: i found out that i can dash back by pressing down X in the middle of the game. the parry is completely useless, in order to level up my useless abilities i have to use them which is not explained, energy is useless, difficulty levels just increase enemy level but why would i do that in this game
PandiStelle 2024-11-02
Not the worst platformer but some enemies are annoying. Attacking things get tedious as the best way to do it is use jump attacks because it doesn't lock you in animations Sex content is okay, but the variety is limited. Enemies should've gotten alternate attacks to spice it up. Drawn well, I actually would have loved to see CGs which are not present
redbulllx6 2024-10-12
I have mixed feelings on this game, on one hand I love it, on the other I dread it. It's Dark Souls. You run past enemies to the boss because killing said enemies does nothing but waste your time, your resources and your patience, then spend a significant amount of time learning boss attack patterns, when to parry or evade, the usual DS experience essentially. Which added with some clunkiness makes it a bit annoying to deal with but I managed to beat most of the game without a single death/loss, so unless you purposefully lose, you can't really lose, especially since it has Halo health mechanics. Shield blocks damage and regenerates. Once 0, you enter incap state where enemies can perform H on you, which you can escape and get a full shield back. You only lose Energy, aka the real HP, during H-scenes, slowly at that. Get a couple energy drinks and sedatives and your only remaining resource is patience. The animations are nice, quite nice, specifically the H ones. Which bothers me because there seems to be a lacking amount of it? Except for the bosses, there arent any interesting H animations going on somehow. My biggest annoyance however? Huggy tongue guy, mf will spam grab you, drain a good amount of shield and you cannot dash past him, only jump or fight. Unless it's skill issue. Either way, no matter how skilled you are, god forbid you get grabbed and theres 2 more grab enemies around, you will be stunlocked until you enter the H-animation and escape from it, which turns off their AI for 1-3 seconds. Luckily theres only 2 grab enemy types and the most annoying ones dont appear until later. TLDR: 3/5 gameplay, it's nice but the time between bosses is boring. 4/5 animation idk about story, didnt care to read any of it 3/5 H-Animation variety Fuck the Huggy Tongue guy It is by no means a bad game, but it's not going to be memorable either.
Teal Flower 2024-10-12
The art is fine but the gameplay is terrible. The controls, as usual in many of these games, are tied to jump = cancel and, for some reason here, walk = ok instead of attack. I can bear with pressing the wrong button often but moving around feels like playing in an ice level, sliding around. The jumps are way too tight when you aren't even jumping to a secret place (talking about the height, timing rushing and the full height of the double jump). Somehow you already start with abilities that could have been from leveling or finding them. The way you cast skills is strange, holding up or down and pressing attack or the special skill button. Nothing on the UI clearly tells you what is what so I had to memorize which one was the ice dagger, the explosive spear and the thunder sword. No actual navigation, just showing you the current place pressing M, with the dungeon being based on pulling levers to open doors. Levers, levers everywhere. Supposedly there is a teleporting system but no matter how many screens I went through there was just the very first one next to the vendor girl, who is needed to buy sedatives since being in estrus mode makes your movements even more awkward and slower if that was possible. And for some reason some enemies seem to be able to beat you in 1 hit from full health, maybe bugged. I saw fairly bad reviews here but Dlsite has thousands of 5 star votes so I gave it a try since I like side scrollers, but it's not enjoyable for me, neither the gameplay nor the hentai part. Sad.
Deleted member 7426761 2024-05-29
Very nice pixel Animations But the gameplays is kinda boring It needs more level more content more animations It has some bad optimized places in general The music is repetitive and is just annoying lacks of gameplay lack of content lacks of animations The story is meh but the concept was nice Still BAD GAME BAD WANK 3/10 (Sorry for my bad english)
TurtleTurtle147 2024-01-15
Decent game, Great Pixel animations like top tier. Needs more monsters and some more animations. Boss (Medusa) is super hard but I think that is by design. More levels or monsters and It would be great to revisit in the future. Also weirdly good music.
Squall14 2023-09-02
Interesting concept and cute artstyle but game becomes repetitive and lacks of original soundtracks. I mean, i played the game down to level 15 and it was the same bgm since level 1. Also, level 15 has terrible frame drops. The inventory management can be rough too... The controls are a bit jank which makes it limited. Janked controls are not new to me but this game def lacks in gameplay.
OrnSmo 2023-05-27
This game seems like a proof of concept, rather than a full game. The art and animation is doing all the heavy lifting in this game. The way you can cancel attacks and movement animation is wonderful. Downside is, that you have a very limited move set to work with, so creativity is vastly hindered. Gameplay: You will get very lost in this game from the sheer amount of hidden switches, obscure jumps and walls. I've spent close to 3hrs playing this game and I would say 2/3 of that time was spent begin lost. Enemies are kind of a joke besides the orc, which hits like a run away ice cream truck. The parry mechanic is bonkers. Why would you damage the player for correctly timing a parry? Sometimes I take damage and sometimes I don't. Items are for the most part useless fluff. Nothing is really worth buying besides a teleport stone for saving time. Story: Meh...2/10 The main quest feels like a common NPC quest you would go on in a MMORPG for beginners. H content: It's alright. I wouldn't go into this game just for the H but its more of an afterthought. I thinks there are around 8 different scenes, which around half are groping. I feel like the Developer rushed this out the door. The next game should have a bit more content and story than what this one has.
ob123 2023-05-18
Easy game It's an action RPG. Change difficulty with a single button and level up to fight in a harder difficulty. Sex is…good? It's all pixel sex, all animated well but some of them are relying on player's imagination too much about what monster and curse tentacle clothing do to the girl. It's not bad, but we want porn because we grew tired of our own imagination. But bad porn game design… Punish player for having sex with a monster? This is not the ruin your heroin game. It's defied the purpose of sexual contents existence. And not well planning what curse tentacle clothing would add on top of anything. It just there and so does the purpose of it. Story? Porn level story, so It's not as deep as the dungeon. Overall It's not bad but also not so good, not the price what I would pay for.
AsuraWolf 2023-05-10
As someone who reached an ending (not the best ending, but an ending nonetheless), I would say this game is between 3 and 5 stars depending on the player. There are some flaws but definitely not worth the 2 stars it presently has. Neutral: 1. Platformer Elements: Like most 2D platformers, you will find some jumps that will take a few tries. They can frustrate you but you also feel accomplished when you get them. Spoiler: Hints Hint: Remember to double jump; your forward momentum is bigger than backward, so always face your target; There are often jars that you can move to make your life easier. 2. Puzzle Elements: The game has some puzzles, and two of them were more frustrating than the rest (Looking at you room 5) but they definitely deliver when you do find the solution. Spoiler: Solutions For room 5, the path at the top has two jars near each other and the floor between them goes down when you step on it. I don't remember the number of the other room but at some point, you need to move a jar onto an elevator to make a jump once you reach the top. 3. RPG elements: At the end of the day, this is still a game ruled by bigger numbers, better person. You do need to raise your level to beat some of the stronger enemies but unless you want to button mash against the bosses, you don't really need to grind all that much. Just passing through the rooms is enough to get you to a good level for all but the two bosses. When you first encounter a new enemy, it is scary and you often don't have what it takes to handle them but that changes pretty fast after a few more rooms. You also have to manage your bag space which forces you to make choices but there are bag expansions that can help with that. 4. About 3h of gameplay: I reached the ending within that time. It's not that long but also not that short. Cons: 1. Bosses: There are two enemies that I would call actual bosses and they are frustrating. The first took me around 10 minutes to beat and I gave up on the second. Someone else mentioned how they could not hit the boss without being hit. That is half true. The weapons have different hit rates. With the fastest weapon and an accessory to hit faster, I could do one hit and retreat before they hit or 3 hits when using the shield reinforcement. It was still a chore to do so this is certainly a con. I even gave up on finishing the last battle because I saw it taking a ton of time, especially with the boss having multiple attack patterns. 2. The lewd state didn't seem to give you anything good so it was something you just wanted to avoid unless you wanted to see the porn, which isn't great for a porn game. Spoiler: Caveat There may be something with it and the cursed equipment, which I will talk about lower but I could not verify it. I should also mention that combat H is the only content in the game, so not that much diversity there. 3. There are some teleportation devices but they are very limited. They are either stationary in specific rooms or consumables. You can run out of the second type, which forces you to find an exit to continue the story since the entrance is one-way. Pros: 1. The progression feels good. Yes, your numbers go up, but the real progress comes from your knowledge of the game raising. I went back to the start of the game and it felt like I was flying through. I could make jumps that I didn't even think I could earlier and I could defeat enemies without being hit at all because I knew how to handle the character. I don't often have that feeling, but it's definitely worth playing, just for that. 2. once you find all the leavers in the room, you can access a map that shows all the chests, enemies, and terrain. If you are a completionist or if you are trying to move around a room you already finished, it's a pretty nice addition. 3. Most of the rooms have their own unique mechanic but without being completely new. I didn't feel like I was going through the same room again and again. 4. While there are only 6 enemies, including bosses, their lewd attacks, and even their attacks, feel unique. It's not different coloring of the same enemy. They each have something to bring and they all require you to take them on in a different way. They also each have at least two sets of animations for the lewd attacks. You will want to wait before you break free from them once you are captured if you want to see it all. It's also nice how you don't need to be captured multiple times to see all the scenes. They alternate between them in the same capture if you just wait. 5. There is a set of 4 cursed pieces of equipment that can be found in the dungeon. At first, they don't seem to do anything besides making your negative statuses permanent, but once you are defeated while wearing all 4 of them, they start to transform and it seems like they may have some effects as they grow. Sadly, I got soft-locked while testing it and failed to see what it did at the end, besides the changes in the menu. Spoiler: How to avoid the soft-lock Don't get defeated by the slimes when you lost all your levels. You may get parasites and become unable to recover. 6. There are also two "neutral" monsters that can help you but they are presented as unknowns, which is really interesting from a story point of view. Should you believe them and accept their help or should you ignore them? This ambivalence made them really interesting to me. Overall: As a porn game, it's not that high unless the fetishes interest you, which they did for me. It got me going a few times but for me, it was the setting that really made them shine, so I can't recommend it to just anyone. However, purely as a game, I can't recommend it enough. I actually had some "Castlevania: Symphony of the Night" vibes from it, both the good and the bad. It has parts that can be infuriating, but once you get through it, you can't help but have a grin on your face and as you learn more, you become much more efficient than at the start. It just felt good to play. It is not a perfect game but it's enough for me to keep an eye out for any future projects from this dev and spend two hours writing a review on it on this website. If you do download it, I hope you will enjoy it as much as I did.
Deleted member 4276854 2023-05-10
very bad designm boss hp is overtuned, got more range than you (more range than your dodge too ...), attack faster too, you can't hit without being hit in return .... so you just face tank then run away when shield is low. or stand at one end of the room using the range dagger once every 10sec for an hour .... monster are no threat whatsoever you can just facetank everything i guess you are supposed to grind slime by having them reset when you exit/enter a room ? sound boring ... counter only work once in a while due to dubious hitbox animation are fine, but the game is to boring to care.
Very Tall dwarve 2023-05-09
theres no in game hints in progressing through the level 5 and up, asked for help, but no seems not bothered in helping out, So I might as well just not play this game. It would be good to have direction in the game and not be just a typical puzzle game.
VictorDoUrden 2023-05-09
Pixel look is done very well. So pretty much fuck all for H outside of letting enemies grab you. Having lust does nothing but slow you down and make you go down easier. It's alright not bad and not great just alright
Radience 2023-05-08
Art on character is good but there very few of it, combat and exploration are terrible, H-animations are just fine i guess, there's not enough enemy variety so there's not much to see, overall very bland game

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