Innventure

by Joody14

Uncensored Windows
Versionv1.0
EngineOthers
Released2026-02-21
Updated2026-04-22
LanguageEnglish

Innventure ( previously known as Cave Party ), a game about being a waitress in an underground tavern, trying to earn yourself freedom. Main Focus: Prostitution, Life-sim elements, Different playable characters. ​

v1.0 Complete translation of the game to RU + ability to be translated fully to other languages (we have semi-ready Chinese and will probably also have Korean at some point, maybe even other languages) New type of regular client. Previous clients are now considered to be "poor" and spawn less frequently. Rich clients will not trip you, they're safe to work with. They are also the only ones who give tips. You get about 30% more money for sexual service now. Character goals have been lowered by about 40% - less grind to beat the game. 2 new unique clients (drunkard and a witch), they have quite peculiar events. 2 new playable characters (two sisters), you unlock them after beating the game as Veila. Unique clients will appear more often now. Bug fixes! v0.9 N/A v0.8 - 2025-09-28 You can no longer serve clients as a waitress if it's Alice's shift. You can now place bottles and glass onto the tray straight from your hands. Makes the waitress task that much more enjoyable. Hovering your mouse over a box will now also mention its contents. Gameplay-related tips will now appear when starting some tasks to help guide players. You can now pick up coins even if you're holding something. Clients will no longer ask you for special services if your current task is to SLEEP. A new mechanic - SEDUCTION ! You no longer need to go back and forth between NPCs and wait for a random chance to trigger a scene. Just start talking with a client and choose a "Seduce" option. It might fail if your flashing bar isn't full though. Save files now track progress in NPC routes (saves your relationships basically). BARD now has his hat again. There is now controls instructions when you press ESC in the game. I redrew tits slightly. Alice will no longer try to serve clients that you're currently talking with. Special event for bard that triggers on the second day. Additional languages! For now only one - Russian (80% done, will finish and expand translation in the next update, as well as MAYBE add new languages) Fixed a bug in which a game would sometimes break on loading a save file. BASIC MOD SUPPORT. Three additional playable characters - Marika, Millie, Efa. Each one is unlocked after the other. Efa has a unique special ability! Unlockable outfits! For now you unlock them by unlocking new characters, but in the next update I'll add special secret outfits that you can unlock only be performing some unique tasks. v0.2.1 - 2024-09-05 Updates: Transition black screens now take much less time. Chatbox has moved to an upper-left corner, and it looks somewhat better. There is now an option in the settings to spawn the bard as their female version. It only works if you're playing as a male character though. New aspect: Valentine's Day. Everyone is in love with you. New aspect: Patience. Clients won't leave the tavern as quick as they originally do if you're not serving them properly. Penises on male playable characters now show accordingly during sex, it was an issue previously. A modloader. You will now see the mods that are installed to your games in the upper right corner of the main menu. It shows the name of the mod and its version. Tavern profit share is lowered to 50%! Linux build! For modders (internal changes): Innventure got ported to Godot 4.2.2. Translated all the comments in the code to English. There is now a sex component that processes sex scenes internally. Each sex scene no longer repeats the same code over and over again. It also means that NPC characters can have sex, their sex won't affect player stamina or player camera, they're independent. Every NPC in the game now shares the same class, it's called "Actor". Actors have components that handle the movement, animations, their hands/inventory, and audio. Previously, every unique NPC had to repeat a lot of the same code - now they all function under one core class. 2D rigs got entirely reworked. Previously, every unique NPC had its own unique rig with unique animations. This is no longer the case - NPCs and player now share the same rig node. Animations get LOADED INTO THE RIG procedurally, through the code. It means you can teach any NPC character to do any animation by just writing a single line of code. No need to mess around with 2D rig files anymore, it's very simple now. You can easily assign Efa's animations to Renco now for example, or teach the bard how to fall down and stand up. 2D rigs now get their hair loaded in the same way they do it with animations. You can simply draw a new haircut and assign it to a playable/NPC character with one line of code/by drag-n-dropping the file in the editor. HAIR COLORS ARE NOW A THING, easily changeable. You can even change them by editing the savefile. Your mods will now load after SaveState and Global, and there's an invisible splashscreen appearing before the main menu does. It means your mods can now influence the values in SaveState and Global, and your mod can change the main menu through code. You can edit labels, rearrange it, spawn new things in, whatever. Your mods can now have their own scene. Though, it only loads in the main menu. This allows you to put anything you'd like into the _ready function of your mod-scene, and it will trigger on boot up of the game. But you have to name the scene the same way your mod-file is named, otherwise it won't load properly. Your can specify your mods title and its version by using pre-made functions 'mod_name' and 'mod_version' in the script of your mod scene. It will appear in the upper-right corner in the main menu when players install your mod. Small tweaks and optimizations, simplification of the code, division into repeatable methods. The game is no longer dependent on the tavern location. Previously it would crash immediately if you were to spawn a player character in an empty scene with no tavern. Now it adapts. It means you can potentially create your own, new locations, like the outside world or whatever, and introduce new NPCs. v0.1.2 - 2024-03-29 Updates: Unique "aspects" for each day. Each time you wake up - you get a random effect applied to this whole day. For example "Horny Day", everyone will find you more attractive today. I made 7 aspects so far, but I'll make sure I'm adding at least a couple each time I update the game, to make each playthrough feel more unique. Aspects can be both positive and negative though. Improved the chatbox. It should no longer annoy you. New sex animation - BLOWJOB under the TABLE. You need at least 30% corruption to accept this offer. Pays pretty good because it's a pretty risky activity (in the future updates I want other NPCs to be able to notice something is going on) Mod support. You can now make your mods and Innventure will load them on start. You need to navigate to the place where your savefiles are stored (appdata/godot/app_userdata/Innventure) and put your mods in the "mods" folder. Mods are .pck format. Tweaked speed limits for sex animations. New running animations. Will get worked on even more in the future. Girls got new underwear, Pelena and Marika no longer wear stupid shorts. Tavern profit share is lowered to 65%! If you unlock all the characters for the version - the game will now notify you of this and save you time asking for answers in discord. Bug fixes: Saving the game will no longer crash the fuck out of it... Bard is no longer having z-ordering issues (he was ordered behind clients and in-front of chairs which made it look like he's on an entirely different plane of existence) Male characters now finally have DICKS in cowgirl animation, a frequently requested thing to fix. Game would crash if you're holding your cursor over a deleting object. Sequence break after fucking upstairs (you were sometimes being teleported downstairs without a way to clean rooms ever again) v0.1.1 - 2024-02-26 Updates: - New type of clients - middle class. They will offer you more tips and won't be super mean to you, usually. - New chatbox. Saves up to... uhh... 60 messages I think? Useful. Kinda prettier...? - Wiki button in the main menu, redirects you to our Innventure's official wiki page. - Flashing the clients will now increase the chance of them sexually interacting with you. You will also see a funny visual effect of hearts floating above their head and their facial expression will change to help you identify the ones who have already been flashed. Flashing is based now. - Downstairs job overhaul. You no longer serve drinks automatically. You have to manually choose the desired drink and memorize who ordered what. Use the scroll wheel to select different tray-slots (you have 3), and make sure to serve correct orders, otherwise clients will get irritated quickly. - Stamina, flashing, and special bars have been turned into text labels instead. - Stamina exhaustion is temporarily cut from the game. It's the effect that you had when reaching 0 stamina - you lost the ability to run until the stamina went back up to 100%. It is not in the game right now but will make it back at some point! - Time overhaul. You no longer have a proper clock at the top of the screen! I changed it to a bar that gets filled, plus you have a small text label to the right of it that tells you exactly how much seconds you've got left till the end of the shift. (you can end the shift early by ringing the bell again, it will time-skip you to the end of the day) - Downstairs job overhaul X2! You will now earn money for each drink you serve, all of them have a fixed price. At the end of the shift you will be shown how much money you have made, how much was cut due to taxes, and how much went into the COCK INN's pocket. What's left is your salary. Tips get left untouched though, which means your sex money and drink-serving tips are yours only. - I rewrote all of the text in-game to talk about player in third-person, previously it was in first-person. Just felt like it fits better. - DEADLINE. You have SEVEN DAYS to meet your goal. I haven't really tested if it's even possible to win the game as some characters, have fun figuring this out haha. - The "goals" list should guide you more. Pay attention to it if you got lost, it tells you what you need to do. - My todo list tells me that clients shouldn't sexually interact with you until you start a shift but I'm not sure if I really implemented this one lol. - Angry clients (the poor ones, not the middle class ones) will now sometimes try and trip you by sticking their leg out if you SPRINT in front of them! You do fall down, both backwards and forwards, but currently this has no affect on character, just robs your precious seconds. Will get expanded more in the next update. Bug fixes: - Grabbing drinks that are affected by Efa's special will no longer crash the game. v0.1.0 Release - 2023-12-10 Updates: - Corruption. If it is too low, you cannot agree to some intimate requests. Increases with vulgar actions (you need 30 for oral and 50 for penetrations, use flashing and available scenes to increase your corruption) - Start/stop your shift by ringing the bell (if you're not working - time stands still) - Upstairs, client rooms, bard sleeps in the last room! - Playstyle descriptions for each playable character in the main menu - Room-cleaning! A second job I've added into the game. Still pretty raw, but can easily earn you some extra money, especially with the new character - New character - Efa! She's a student from a local magical academy, and the flattest girl so far. Her special ability is a very unique one, though, she's not really using it to her full potential. - Facesitting sex scene, nuff said - New sex sounds!!! But I still need to work on those in the future ofc - 2 new preference buttons in the options - quick start (start at 9 AM instead of 6 AM) and unlock all bard scenes to skip some grinding - AN ACTUAL WIKI!!! You can visit it HERE ! It tries to explain my pretty unintuitive game-design... Bug fixes: - SOME BUGS WERE FIXED. I forgot to log it properly, oops. But you should encounter generally less bugs! v0.0.9 Release - 2023-11-09 Updates: - Replay of unlocked h-scenes with the bard - The male character — Renco! His village was destroyed in an attack of cave vampires, he ended up in a tavern to earn money for equipment, to fight back his village - Settings (gender preferences, fullscreen mode, volume) - Different player model rigs (tech stuff, allows me to make different animations for different playable characters) - Confirmation button to end the run - Now the disclaimer needs to be accepted only once - Female clients! - Updated blowjob and cowgirl scenes to work with FEMDOM and GAY scenarios - Sleep now restores special, stamina, and flashing Bug fixes: - Time no longer runs after pressing pause button - The bottles on the tray no longer break after intercourse - Disagree-button no longer breaks the game - The tray no longer spawns in the air after the character has intercourse - The client you're having intercourse with will no longer "run away" mid-sex - Pressing flashing button while running no longer softlocks the game - Fixed a weird animation of a shaking tray when running v0.0.8.1 Release - 2023-10-12 This version brings back the original game concept, showcases new mechanics and the route I want to take the game in. GAME ALSO GOT RENAMED TO INNVENTURE and should get a new itch page done by StrangeGirl Studio soon. Two playable characters (one is unlockable and has a special ability), two endings you can get. Will build the game on top of this now v0.0.7 Release - 2023-1-15 (Fuck it I don't remember which page contains changelogs, I've added futas and stuff) v0.0.6.1 Release - 2022-12-25 (Remade the game from scratch so no changelog) v.0.0.5 Release - 2022-10-18 (Changelog is in the discord/12 page of the thread) v.0.0.4 Release - 2022-10-17 (Changelog is in the discord/12 page of the thread) v.0.0.3 Release - 2022-09-13 (Changelog is in the discord/8 page of the thread) v.0.0.2 Release - 2022-08-20 (Changelog is in the discord/6 page of the thread) v.0.0.1 Release - 2022-08-12
Yofeldask 2025-12-16
a disappointment. played 0.2.1 and 0.9 versions. in terms of content 0.9 didnt add much, though one would think... gameplay loop is abhorrently monotonous and repetitive. nothing changes throughout all 6 character. fucking is the answer to everything at all times, regardless of character background, stats, or active tasks. you played 1 day on the first character - you know what it'll be like on the last day of the 6th char, provided you'll have the patience to get there. special skill is also a wasted potential, since only 2 out of 6 has it and only 1 is somewhat useful and adds some character flavor. and guess who it is? its the first one with pickpocket skill. since 0.2.1 i expected there would be some nuances and/or personalized events or responses/dialogues, or poses/scenes for each girl, but alas, the only thing that changes is skin tone and haircut and girls stats has no meaningful impact whatsoever. this one doesnt factor into my rating of this game since its highly subjective, but i just want to mention it - i liked 0.2.1's looks way more than 0.9's
ninja.ninja 2025-12-09
good game good premise, but it have too much repetition, and you will get board repeating everything over and over again. what the game need is something to keep it interesting, maybe things to keep from the previous gameplay and more abilities something to keep the rhythm going, overall worth trying.
Dogmeow 2025-11-22
1/5 Missed Opportunity Gameplay 0/5: This is a dark atmosphere medieval tavern girl sim, without any of the dark. There's no risk, no danger, no interesting content whatsoever. It seems pretty obvious that with a game like this r*pe would be one of the dominant themes, but instead it's just a shallow world of buttslaps and "pls bb hev sex wit me?". You can go get shagged in the back from the immediate beginning of the game to earn 10 coin, with 0 satisfaction. For it to have been years in development, and still not have any measurable amount of content, or character creation, or anything, is ridiculous. Other than that you're just sort of dashing around in a budget waitress sim... May as well go play a real one at that point. Art 2/5: It's not horrible, but it's not good either; it's deliberately meant to be grunge and pixel graphics, but it's still missing any sort of flavor as there are very few animations and assets. Maybe keep a tab on this thread and see if it ever gets some spicier tags, but otherwise avoid this game completely.
Lupiscanis 2025-11-22
Review of 0.9 tl;dr It might be a fun game but the gameplay is so obnoxiously annoying that I couldn't really find out. --- Pros : Nice art style Fun theme Cons : Tedious gameplay Repetitive gameplay Little variation in sex scenes (from what I saw) Unintuitive and awkward UI --- It's a fun idea let down by boring, repetitive gameplay elements. There might be more interesting content past the initial stages of moving boxes, unloading things, serving drinks, sweeping the floor, cleaning rooms and giving out occasional blowjobs and riding some dicks, but I didn't care to find out after the fiftieth attempt at trying to navigate the obnoxious serving UI.
Amellia 2025-11-17
ver. 0.8.7 i am rating this Average not because i hate the game, i want to be Reasonable. the artstyle on a Pixelart only measured score is quite good. The game loop is quite simple altough i wish i had more information at the beginning instead of finding out myself. like the first quest about restock, as it is written it count's as restocked if you bring the crates to the basement, which is misleading. it should state "restock, and bring empty crates to the basement" or something to that extend. The game loop itself is pretty simple do chore click stuff, and i agree with a lot of user complains about the "Glass" situation. it's a bit yank at times. since you have to grab one, place it down, grab a bottle, click on the glass, place the bottle down (you can throw it away like i did for the first few times...yes i later realized they are only half empty.) Then you grab the tray, place the glass on the tray and bring it to the guest. it's tedious sure. and if that is how the Developer wants you to sink your time into the game, who am i to disagree? Everyone has their own ideas on how their game should run. it also took me a while to re-learn the mechanic of dropping stuff i've been placing the broom on the table for the first 2 days. overall: it's a Neat cozy little game, trying it's best to steal your time (and money) like literally every game. i have some improvement ideas tho: First of all i loved the previous idea of the basket being a prop of F2 i kinda dislike that you just start with it in hand as soon as you enter the Guest Room to clean. it could also be used to throw the tissues away down in the bar. Secondary i Heard the Dev want's to implement Skins and Extra Characters Through playthrough unlocks. Might i interest you in Meta-Progression? in my mind it would make Sense to have like 10% of the Lira Saved by a Character go to Meta-Progression. and with the extra Lira you can then "Buy" skins, and/or Extra Characters not usually unlocked by just playing. which gives the game "replayablitly" value for people that want to "unlock everything" and gives you a way to add more in the future.
Preferable 2025-11-08
reviewing for V0.8 INNVENTURE art style is a good art style, and the game itself is fun once you understand it. Things i enjoy - The animations are really flowy, they match the game and its art style, speaking of which - The art style. its a goood style and i love it alot - The controls are simple, and dont require alot to understand. -the tasks being as rewarding as the sex, i dont always want moaning in my ear to make a quick dollar, they are treated as extra rather than a main source of income. -Customer interaction. Getting tripped over, getting smacked in the ass, flashing them. all very immersive (which is strange to say about a hgame, but who cares) i love the feel this game gives me. things i dislike/ would like to change. -Lesbian sex would be nice -manual saving would be nice -putting options/settings in the esc menu i honestly dont have alot of problems with this game. i only played the first girl and had alot of fun and will probably play more in the future, otherwise this is a good game and you should watch its development too NOTE if youre going to go off the ratings of this game to see whether its worth it or not to play, id argue the one star reviews are people who just had a bad experience this is a good game by all means and id 9/10 recommend it to anyone
J05082 2025-10-08
I’m a sucker for tavern/waitress/management games so this scratches the itch. There isn’t too much content right now but the game has great bones. As a quick rundown of mechanics, you select from a list of characters with varying stats and are tasked to serve customers at an inn over the course of a week, with a gold quota to meet. The inn customers will harass you, and depending on your corruption level you can service them to get more gold. You have a set time limit to serve customers during your shift and if you take too long to serve them/attempt to serve the wrong drink, they’ll leave. There’s also an upstairs area with rooms in which you’re able to tidy up/sexually service clients for extra gold. Hoping future updates will allow for more options (ex spending gold for new outfits that could impact stats), more opportunities to seduce clients (you’re currently able to drop items on the ground, being able to bend over to pick them up in front of someone is a no-brainer), and more sex animations/sounds (the one male character uses the female moans sadly). The sex animations are good, but repetitive and linked to your character’s stamina so you spend some time waiting while your shift timer ticks down. Implementing a QTE that allows you to service clients faster could help with the game’s pacing. The multiple characters give a lot of room for future updates (hoping for more varied body types and mechanics that allow for more unique runs). Going to keep an eye on future updates!
Homebanger 2025-01-09
I am also against the reviews man this game is fun i mean there are only 4 scenes for now for the main girl but they can increase in the future also idk pixel art is my weakness Don't stop the game developer and add more sex scenes
BestCorky 2024-11-24
Good game, I supported them on patreon for a time. absolutely lots of potential. I like how many characters are available, I still think a super in-depth character creator would be an amazing idea. thx for the share!
BitterCadet 2024-02-25
Contrary to other reviews, this isn't a bad game. Sure, the development is on the slower side. However, looking at the gameplay and pixel art by itself, it has a unique charming atmosphere, interesting character design, and most importantly a lot of potential. Right now, it's a nice, short, and simple game to spend a few hours on if you really want to unlock all the characters. Should the developer continue to add more characters, jobs, and an in-game store to further develop the mechanics of the game I can foresee this being a gem.
SomeGuyNamedKi 2024-02-12
Honestly a pretty good game, much better than the majority of stuff out there already. The framework for everything is all there, npcs all move around as intended, the gameflow's clean and straightforward, and there's no bugs that I can identify. Only reason I don't give 5 stars is because the npc + PC diversity is pretty slim, some thicker/taller characters could be interesting.
Unryut 2024-01-07
Its a really cool concept, even after all those critics, its a really good game imo, also the dev hears suggestions and its pretty chill, so yeah that adds a plus into this, keep going and as long u keep updating it will become a really succesfull game since it has those kinky tags that we dont have in most games nowdays, thats all looooooooooooooooooooooooooooooooool
RasenRengar 2023-12-29
Game has a simple gameplay and mechanics that's all right. The animations are kinda okay. They are not pixel animations but still satisfying. There are some sounds for clapping and moanings also musics. The only problem is progression it's soooooooooooo slow for a game like this. 15 months of development and there is only 3 animations 4 playable characters and a simple gameplay. Like all western developers this one is soooooooo slow too. If he can release bigger updates and improve the game I might increase my rating. It would be promising if he can devoloping this game since a couple months ago but almost 1.5 year and nothing. Sounds like he can abandon the game suddenly like other indie western developers. Well at least he doesn't develop this for 7 years and only release 2 demo right?
ButtsMagician 2023-12-28
This game has a tone of potential. Very similar to captivity but with a more lighthearted premise. It looks like this version is just the foundation of the game but it is a solid start. Would definitely recommend but it's probably worth waiting for later iterations
kryptic0ne 2023-12-28
Earlier reviews were way too hash for a game that is early in development. Not a lot of content yet but from what there is, is enjoyable. If you liked Captivity, you'll enjoy this one, I think. Maybe wait for some more content but so far so good, looking forward to what the dev does!
OCSR 2023-11-09
Turbulent beginnings, but the dev has found new footing with Strange Girl Studios and things are looking brighter. Unfinished as of the time of writing this, will update accordingly. If you liked Captivity (rip Captivity dev), you may like this. It's definitely worth a shot.
BobCarter 2023-07-16
Legit awful, 2 sex animations, awful controls, and if you lose you restart from begining. Also their is only one level so once you actually beat the stage you just restart from begining. Game is taking money and hasn't been updated in over half a year, so I'm saying this is fully valid of a game that main as well just be a single demo at most. This is 2 locations (your house, and outside) 1 enemy type, and really only 1 item to use since potion does nothing.
Yacon 2023-06-04
Game has a lot of potential for futa on male content, but the MC freezes after getting caught by the vampire futa, other than that, I love the pixel art, ad platformers in general. Hope this gets an update and bug fixes soon,
Mauntain 2023-02-01
Game is nice, hope the developer voices the enemies and protag. The fetises included in it are pretty much what I'm into. I feel like more effort should be put into the platforming and animation fluidity but other then that the game is in an early build and I hope it does well.
ferriol 2023-01-23
As someone who hasn't played this game prior to the remake revamp that's being discussed, I can only provide an evaluation based on how I view the game in its current state. As it stands, the game is more of a prototype showcasing systems rather than a complete experience. Only the first level is implemented, and it contains only a single enemy type. The enemy has two sex animations, one for the enemy as female and one for the enemy as futa, and no further complexity beyond generic attacking enemy. Beyond that, there is a currency system with no methods to spend the currency, and an inventory system whose only usable items are the futa toggle potion and the sword attack item. At the moment, there simply isn't much to evaluate. The player character controls well enough, and the pixel art style used by the game isn't bad, but many systems are incomplete. There is no clean way to restart when your health is depleted, and the game fails to explain certain systems--For example, I never found out what it means for the health pips to change from red to purple. The platformer combat is inoffensive, and despite other reviews, does not seem to harbour traditional design goals. Attacks require the use of an attack item, have a cooldown upon successful hit, and only disable enemies for a period of time rather than permanently defeat them. This hints to a more avoidance-based gameplay loop, but with only a single flat level implemented, it's hard to say one way or another what the end goal of the system is. Right now, I recommend waiting for more substantial updates to Cave Party, but the current systems are promising enough and there are plenty of ways the game can go depending on how the developer fits the systems together.

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