About the Game
Spoiler
We’ve been making VR games for three years now. When we finished our previous project, the question came up. What if we could bring what we love most about fantasy anime to a fully interactive VR experience?
I think the best way for us to explain this game is to tell you how we came up with this idea.
Everybody who works at repulse loves fantasy anime, we are huge fans of shows like Attack
on Titan and Full Metal Alchemist. And we also like to play visual novels especially the ones with erotic and lesbian content.
When we finished our last virtual reality game, we asked ourselves: What if we could combine
the elements we love most about anime and visual novels in a full interactive VR experience.
And that is exactly what Iragon is about.
You play the game as Darick, a poor kid from a small village. Everything for him changes when
he meets Erika, a bisexual girl who gets ambushed by soldiers of the Empire.
To help her, you must learn to use your magic, but on your quest to bring her home
safe you will have to journey into a dangerous frozen world. Along the way, you will
battle enemy soldiers, undead skeletons, and perhaps cross paths with seductive creatures
of the frozen land while you unlock new erotic adventures with the beautiful Erika.
So this is ultimately a game about living out a high fantasy adventure, with a strong emphasis
on putting the player in control. The game is meant to be experienced in VR, but we dedicated
an equal amount of care in delivering a standard version that will work for players who do not
have a VR headset.
Trailer
Spoiler
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Beta v0.95.59 from 02.02.24
Welcome back to another Iragon changelog! As per last week, we’ve been dedicating our efforts to polishing existing issues. We’ve been fixing bugs throughout the game, bettering Darick’s animations so he is no longer hunched over, and improving the music scripting for the Boss fights.
Beta v0.95.58 from 01.26.24
Welcome back to another Iragon changelog! This week we’ve been mainly concentrating on fixing bugs and refining the game. This includes improving the music mixes of the whole game and balancing out the audio for a better experience.
Beta v0.95.57 from 01.19.24
Welcome back to another Iragon changelog! We’ve now finished work on the bedroom music, meaning we’re officially done with all the music in the game.
We’ve also been concentrating a lot of our efforts on fixing bugs across the game and will continue to do so.
Beta v0.95.56 from 01.12.24
Welcome back to another Iragon changelog! This week, we’ve finished the audio for the Harbinger intro and outro scenes in the Church level.
We’re also working hard to polish the threesome scenes in the bedroom.
Beta v0.95.55 from 01.05.24
Welcome back to another Iragon changelog! This week we have fixes to glitches with improved gameplay, enemy interactions, and VR experience. Enjoy a seamless adventure with fixed cutscene subtitles and model clipping issues.
Beta v0.95.54 from 12.21.23
Welcome back to the last changelog of the year. We’ve added music and sound effects to the Harbinger boss fight. The music was made in collaboration with the Bulgarian metal singer Tihomir Rusanov.
The harbinger also got new visual effects that dynamically change throughout the fight as he changes phases and powers up.
Beta v0.95.53 from 12.15.23
Welcome back to another Iragon changelog. We’ve now fully finished the long-awaited Harbinger Outro.
This week we mainly focused on bug fixes in the erotic scenes in the Guild Hall. We fixed clipping issues, adjusted materials and added animations to objects in the scenes.
Alongside those scenes we made fixes to a few other scenes improving performance, quality and over all user experience.
And lastly we made a lot of subtitle fixes across all scenes. We added previously missing subtitles and adjusted timing issues with other subtitles.
Beta v0.95.52 from 12.08.23
Welcome back to another Iragon changelog. We are hard at work on fixing and improving anything cutscene related and we are ready to wrap up the Harbinger Boss Outro scene. We added some anime tears to both the Harbinger Boss Into and Outro.
Also, The Harbinger now has music and sound effects, as well as updated VFX. Throughout the fight with him, the music will dynamically change as the battle progresses.
Beta v0.95.51 from 12.01.23
Welcome back to another Iragon changelog. We’ve now added a portal to the Harbinger Boss Intro for the VR version of the game, so now everyone will be able to see it through the Experimental Hall.
We’re also working on the Harbinger Boss Outro and we’re trying our best to have a polished version of it done soon.
Beta v0.95.50 from 11.24.23
Welcome back to another Iragon changelog. This week we have finished the VR scene for the Harbinger Boss Intro. You will be able to test it next week. While we were working on the Intro we also made progress on the Harbinger Boss Outro scene.
Additionally, we’ve overhauled the Sex Minigame. It is now more dynamic and features randomized animation.
Lastly, we’ve made visual improvements to the Options Menu, as well as adding the option to rebind controls, as it was a long awaited feature.
Beta v0.95.49 from 11.17.23
Welcome back to another Iragon changelog. The non-VR Harbinger Boss Intro scene is officially done, leaving only the music and sounds to be added. We are very happy to share the final result with you and hear your feedback. We made the monster transformation cooler and added a lot of VFX, we added face animations, and other body animation adjustments. You can test it in the Experimental Hall through the "Harbinger Boss Intro" portal. We will be working on the VR version of this scene next week.
Beta v0.95.48 from 11.10.23
Welcome back to another Iragon changelog. This week we have made more progress with the Harbinger Boss Intro scene. We added particles, material effects, more face animations and we have more camera movements and camera shots. We still have a little left to be done, like finishing up the face animations and adding camera movement to the last few shots, but overall the scene is coming to a full completion. You can test only TP for now, through the Experimental Hall portal called "Harbinger Boss Intro".
Other scenes related changes we’ve done is a revamp on the Harem Dancer in the Ecchi Area in Avoch. Alos, we’ve added Music and SFX to the Final Brianna Camp Cutscene in the Church
We have also started working on balancing Iragon's difficulty. As a result, it's possible that in this and the next few updates, the game may feel either too hard or too easy. Please be patient while we strive to find the right balance, and any feedback is greatly appreciated!
Lastly, we changed the weapon pickup prompt. Its text is now in the color of the rarity of the weapon you picked up, so you can tell if it's good at a glance.
Beta v0.95.47 from 11.03.23
Welcome back to another Iragon changelog. We are happy to share with you that we can finally show the WIP Harbinger Boss Intro scene. There is a portal in the Experimental Hall that will lead you to the scene. For now only TP is available and the scene is still work in progress, but we’d love to hear your thoughts on it. Please stay tuned for the full release of the scene next week, plus the VR version of it.
That’s not the only scene we’ve been working on. The Interview at the start of the game has been revamped for both VR and Third person, now with new audio.
We’ve also added music and SFX to the scene that plays once you enter the church at the end of the Cursed Lands, and also to Erika, Jenna, and Lexi's final Camp scenes.
As for the future, you can look forward to a reworked Dance scene in the Harem.
Beta v0.95.46 from 10.26.23
Welcome back to another Iragon changelog. We’ve been working hard to fix the issues with the subtitles. Additionally we’ve amost finishe Harbinger introduction, and we're halfway through completing the outro. Another scene we’re working on is the revamped version of the Interview scene, which you can expect soon.
We’ve also made a new pick up effect for the upgrade orbs found across the game. You can also expect to hear the new music we’ve been working on in the Cursed Lands.
Some notable bug fixes include that now the follower ressurection prompt displays the correct message and input. Also, VR the menus no longer move with the player's head. They now draw over terrain and are interactible trough terrain.
Beta v0.95.45 from 10.20.23
Welcome back to another Iragon changelog. Our team is putting their best efforts into polishing and refining the Harbinger Boss scenes. You can look forward to it soon.
We’ve also addressed various animation issues with the followers, and fixed several bugs and glitches to ensure a smoother and more enjoyable experience.
Beta v0.95.44 from 10.13.23
Welcome back to another Iragon changelog. The cutscene team is hard at work on the last two scenes as well as fixing older ones. As we've mentioned before, the last two scenes are quite complicated and require a lot of technical work and precise planning. However, we're happy to share that mocapping sessions have officially been completed.
One half of the team is going back to refresh and better the interview room while the other half is continuing work on the Harbinger Boss scenes. We are almost there guys and we're very thankful for your support.
Beta v0.95.43 from 10.06.23
Welcome back to another Iragon changelog. This week we’ve finished the music and sound effects for the Succubus boss fight, as well as the music in the Sword Break forest level
Additionally, now all scenes in the game related to Brianna, Lexi, Jenna and Erika are unlockable and replayable through the galleries of the interactive camp girls in the camps.
Beta v0.95.42 from 09.29.23
Welcome back to another Iragon changelog. After successfully mo-capping the Harbinger Intro, this week we started building the base of the scene. Since it has a lot of detail and it's longer than previous scenes, we will need more time to finish it. In the meantime, we are fixing and improving older ones. Thank you for your patience and support, we are trying our best to deliver amazing scenes as soon as possible.
We’ve also revamped the Main Menu Background. On top of what’s immediately visible, when left idle the scenes will start changing after some time.
Beta v0.95.41 from 09.21.23
Welcome back to another Iragon changelog. As promised last week, we've finished the Church Ambush scene. We had to carefully animate each and every skeleton and add as much detail as possible, so thank you for your patience. A friendly reminder that these scenes are still awaiting sound effects and music. The scene is available in TP and VR, through the portal in Experimental Hall called "Church Ambush".
We are also working on the final two boss scenes while polishing old scenes.
Beta v0.95.40 from 09.15.23
Welcome back to another Iragon changelog. As previously mentioned we are working on the final scenes of the game. We are currently mocapping and preparing three different ones - entering the church scene after being chased by undead, the final boss intro, and the final boss outro. The entering the church scene is almost ready and you can expect to see it next week, as for the other two scenes, we need more time to properly create them. Thank you for your understanding and support.
Beta v0.95.39 from 09.08.23
Welcome back to another Iragon changelog. This week, we are mocapping the final boss scenes. These scenes are big and complex so we are making sure to hit all the notes and create a captivating experience for our players. Meanwhile, we are working on a scene before the final boss, that has our characters in a bit of a pickle. Please stay tuned to see what happens next.
You are also now able to interact with Erika, Jenna, or Lexi in the camp, depending on which route you choose in the Guildhall.
Beta v0.95.38 from 09.01.23
Welcome back to another Iragon changelog. As promised last week, we finished Lexi's final camp scene. It is ready for testing in the Experimental Hall through the "Lexi Final Camp" portal in both TP and VR.
Beta v0.95.36 from 08.18.23
Welcome back to another Iragon changelog. This week, we've prepared a new final camp scene. This time around, Jenna takes the lead as our main character. She opens up about her innermost thoughts to Darick, and he provides comfort in return. This is testable in the Experimental Hall in both TP and VR through the "Jenna Final Camp Scene" portal.
Beta v0.95.35 from 08.11.23
Welcome back to another Iragon changelog. We are going strong with another camp scene. This week we have Erika's final camp scene. Erika shares her worries and Darick comforts her. This scene is testable in the Experimental Hall through the "Erika Final Camp" portal in both TP and VR. Please have a look and tell us what you think.
Beta v0.95.34 from 08.04.23
Welcome back to another Iragon changelog. We have a new camp scene, the final camp before the big fight. Brianna feels guilty for previous events and tries to express that to Darick, but he isn't convinced. They share a tender moment at the end and Darick shows his support. This scene is testable in the Experimental Hall in both Regular Mode and VR through the "Brianna Final Camp Scene" portal.
Last week, we mentioned that we’ve been working on the audio of the camp cutscenes following the New Solis level. This week, we have all of the audio finished and ready for you.
Lastly, we’ve been optimizing the performance throughout the levels and will continue to improve it across the entire game.
Beta v0.95.33 from 07.28.23
Welcome back to another Iragon changelog. This week we have prepared a WIP scene with Darick, Jenna, and Brianna. After the encounter with the Harbinger, our heroes try to flee the harem but are met only with chaos and destruction. And at that moment a very terrifying and sad thing happens to Darick. Please have a look and tell us what you think. This scene is testable in both Regular Mode and VR in the Experimental Hall through the "Exit Harem Scene" portal.
We’ve also been working on the audio of the camp cutscenes that are found after the boss fight following the New Solis level.
Beta v0.95.32 from 07.21.23
Welcome back to another Iragon changelog. As promised last week we have the Harbinger scene finished and ready for your feedback. This is the first close-up encounter Darick has with the Harbinger. We finally get the opportunity to see who the masked villain really is. There's a portal in the Experimental Hall called "Meeting The Harbinger", where you can test the scene in both TP and VR. We hope you like the scene.
We’ve also finished all the sound effects for the demon girl enemies found in the Cursed Lands. Not only that, but the Post Climb boss cutscenes are all now fully voiced.
Beta v0.95.31 from 07.14.23
Welcome back to another Iragon changelog. We are going strong with the cutscene creation. This week we have a work-in-progress scene featuring Darick, the girls, and the Harbinger. This scene is long and detail packed so we are devoting our time to making it look good for you guys. It's estimated to be ready for testing next week, so please stay tuned to have a look. Thank you all for your patience and support.
Beta v0.95.30 from 07.07.23
We've been working on some of the final cutscenes in the game, as well as minor bug fixes and improvements.
Beta v0.95.29 from 06.30.23
Welcome back to another Iragon changelog. This week we’ve been working on two scenes with April in the Swordbreak harem. One positive and one not so positive. Which one you get to see will depend on your choices earlier in the game. They’re both still WIP, but you can experience them by going through the April portals in the Experiment Hall.
Beta v0.95.28 from 06.23.23
Welcome back to another Iragon changelog. This week, Darick finds himself accompanied by Mindee or Esme (depending on your choices in the beginning) as they explore Swordbreak together. They stumble upon a mysterious establishment where temptation and seduction intertwine. With a playful suggestion and a seductive allure, the scene takes an unexpected turn. What will Darick's response be? Tune in to find out!
We’ve also been perfecting the Jenna Enter Swordbreak sequence. We're delighted to inform you that the scene is now available for testing in the Experimental Hall, featuring complete facial animations for both Brianna and Lexi.
Lastly, we are releasing the new difficulty system. At the start of the game, you will be prompted to select a difficulty. You can later change it at any time in the gameplay section of the options menu.
Beta v0.95.27 from 06.16.23
Welcome back to another Iragon changelog. This week we’ve been working on the Jenna Enter Swordbreak sequence. The scene is available for testing in the Experimental Hall. It's important to note that, although the scene is nearly complete, we are still fine-tuning the facial animations for both Brianna and Lexi We appreciate your patience and assure you that next week, we will unveil the fully polished scene.
In addition, we’ve also been working on a new Spell Demo, which is available through the Experimental Hall. There, players will be able to test the new spells and elemental interactions that are in the actual levels.
Beta v0.95.26 from 06.09.23
Welcome back to another Iragon changelog. As promised before, we have a finished scene. Lexi entering Swordbreak is now fully polished with all the facial animations and physics in place. It is testable in the Experimental Hall through the "Lexi Enter Swordbreak Scene" portal. We hope you guys enjoy.
We’ve also gone back and made many improvements to the earlier levels, namely Grasspoint and the Farmlands. You can test them by playing through the game as normal.
Beta v0.95.25 from 06.02.23
Welcome back to another Iragon changelog. As promised, we have a ready scene for you. Erika Entering Swordbreak is available for testing in the Experimental Hall in both TP and VR. As for Lexi Entering Swordbreak, it is also available for testing, but some characters still don't have face animations and physics. Next week, we will have that scene fully finished for you guys. Thank you for your support and for your patience with this project.
Beta v0.95.24 from 05.26.23
Hello again traveler, you have once more stumbled upon cutscenes that are work in progress. Fear not, for next week we will release one of them fully finished and the other one the week after. Both scenes are how the party enters the beautiful but icy town of Swordbreak and they meet some familiar faces. Reunited again, the Black Lotus decides to have a girls night for the good old times.Both scenes are not yet testable, but please stay tuned to see them fully finished.
Something you can test is the new respawn option in the pause menu, which can get you out of sticky situations if you ever get stuck somewhere while exploring.
You will no longer be able to see an enemy’s health bar when it’s far away and out of combat. This should make ambushes a bit more interesting since you won’t be able to see the big red health bar of a skeleton who thinks he’s hiding from a mile away.
Lastly, we’ve been working on optimizing the game so that it runs well on as many machines as possible. There is still more that needs to be done, but hopefully you’ll be able to feel the difference while playing. Especially in VR.
Beta v0.95.23 from 05.19.23
Welcome back to another Iragon changelog. In this week's update, tensions rise as Jenna and Darick have a heartfelt conversation by the campfire. Jenna reveals a mysterious map that will lead her to the gates, while Brianna expresses her concerns about her friend’s dangerous quest. Emotions run high as they share a bittersweet moment before Jenna decides to continue her journey alone, leaving Brianna and Darick in silent contemplation.
We also added critical hits to all weapons in the game. When a weapon does a critical hit, it will be indicated with a unique sound effect and the attack’s damage will be doubled.
Beta v0.95.22 from 05.12.23
Welcome back to another Iragon changelog. Jenna's Post Climb Camp scene is currently under construction. Please excuse the delay and stay tuned for next week when we'll reveal this scene. Move along now please and mind your heads.
In the meantime while prepping for this scene we changed a few things in previous scenes. For example the dragon transformation of the dragon leader Dakra was made more prominent. You are able to see the transformation from human to dragon better. We also added a tear drop on Esme’s and Mindee’s face at the end of their camp scenes. And we iterated on a few things in Erika’s and Lexi’s camp scenes.
We also improved the dodge by removing the delay between dodging and attacking, and adding new particle effects.
Beta v0.95.21 from 05.05.23
Welcome back to another Iragon changelog. This week, instead of showing you a new scene, we've prepared a revamped version of the Dark Elf Intro Scene. The scene was iterated on by changing camera angles, adding particles and other details. It is testable in the Experimental Hall, through the "Revamped Dark Elf Intro Scene" portal in both TP and VR. Please have a look and tell us what you think of the new version.
Beta v0.95.20 from 04.28.23
Welcome back to another Iragon changelog. Since we didn't have a scene last week, this week we have two. Lexi's and Erika's camp scenes are full of action, drama, and emotions. Lexi finally stands up for herself after putting up with Brianna for quite a while. And in Erika's scene, a seemingly cute and innocent fight turns a bit more serious. Both scenes are available in the Experimental Hall in both TP and VR through the "Lexi After Climb Camp Scene" and "Erika After Climb Camp Scene". Please have a look and tell us what you think.
Beta v0.95.19 from 04.21.23
Welcome back to another Iragon changelog. This week we have made some changes to the melee combat. There are new sounds, new visual effects, and the swords now work slightly differently, more in line with the rest of the weapons in the game.
We're also currently preparing a new camp scene featuring Lexi, Darick, and Brianna for next week so stay tuned.
Beta v0.95.18 from 04.13.23
Welcome back to another Iragon changelog. In case you were wondering if we had forgotten about Mindee's fans, we haven't. We made sure to create a version of last week's scene with Mindee as well. The scene is testable in the Experimental Hall through the "Mindee Camp Scene" portal in both TP and VR.
We’ve also added the new spell system from the start of the game. You'll be able to use the three new projectile spells which you can upgrade from the Merchant girl as usual. Further on, you'll get to pick an element and that will give you access to all the spells from the full spell tree of that element for the rest of the game. You'll also get the ability to upgrade spells from anywhere instead of having to wait until you find the Merchant girl again.
Beta v0.95.17 from 04.07.23
Welcome back to another Iragon changelog. We have a new cutscene for you this week. Hopefully, you haven't forgotten Esme and Mindee because Darick sure hasn't. Things between the two get heated up and...well as for the rest, I'll let you see for yourself. The scene is testable in the Experimental Hall through the "Esme Camp Scene" portal in both TP and VR.
We also now have the Succubus boss fight available for testing in the Experimental Hall. You can find her through the “Boss Testing” portal.
Beta v0.95.16 from 03.31.23
Welcome back to another Iragon changelog. This week Erika, Darick, and Brianna face the dark elf leader Alathra in a final battle. Find out about Erika's past and how the battle unfolds by testing this scene in the Experimental Hall. There you will find a portal called "Erika Boss Intro Scene" where you can test in both TP and VR. We hope you enjoy.
Beta v0.95.15 from 03.24.23
Welcome back to another Iragon changelog. In this week's scene, our characters get some rest by setting up camp. Darick and Brianna discuss their next move and where they're headed. This is testable in the Experimental Hall in both TP and VR through the "Brianna Camp Scene" portal. We hope you like it.
We also rebalanced the chests throughout the game. So now you have an overall better chance to get a stronger weapon from each chest. And the further you are in the game, the chances keep getting better.
Lastly, we’ve been doing fixes and polishing to the Voiceless boss fight. You can fight her through the Boss Testing portal in the Experimental Hall.
Beta v0.95.14 from 03.17.23
Welcome back to another Iragon changelog. A new week calls for a new cutscene. Today it seems that the hero of our story will be Lexi. Throwing herself at the hands of harm just to protect Brianna, Lexi shows us how much her friendship with Brianna means. No matter the cost she is ready to do anything for her. Darick also shows his compassion towards Lexi at the beginning of the scene where he sides with Lexi's ways and at the end of the scene he helps her up after she has been hurt. Now the only thing left to do is fight and defeat the Voiceless leader. This is testable in the Experimental Hall in both TP and VR through the "Lexi Boss Intro Scene" portal. We hope you enjoy.
We’ve also made improvements to all the bosses and gave some chests in parts of the game better drops.
Beta v0.95.13 from 03.10.23
Welcome back to another Iragon changelog. We have a new cutscene ready for you. After a long and tough fight between our heroes and the dark elf leader Alathra, she has finally found her match. Defeated and in pain, Alathra has a final discussion with Erika in which Erika opens up about her past. In her final breath, Alathra tried to fight back but was quickly put out of her misery. This scene is testable in the Experimental Hall in both TP and VR, through the "Erika Dark Elf Defeat" portal.
We’ve also further improved the demon girl enemies by adding a ranged and alternate melee variant. We are also excited to announce that we are making the 2 new bosses, that we have been working on available for testing. Go check them out trough the portal in the experimental hall and let us know what you think.
Lastly, we now have music for the Voiceless boss.
Beta v0.95.12 from 03.02.23
Welcome back to another Iragon changelog. A new week calls for a new scene. Lexi, Brianna, and Darick had a long and tiring fight with the voiceless leader. At the end of the fight, Lexi finds out the truth about what Brianna has been doing and that rubs her the wrong way. For now, I won't reveal more and I hope you guys stick around to find out what happens next. This scene is testable in the Experimental Hall in both TP and VR, through the portal "Lexi Boss Defeat Scene"
We’ve also made a variation of a brand new enemy, the demon girl. You can find her in the Experimental Hall in the “Demon Girl” room.
Beta v0.95.11 from 02.24.23
Welcome back to another Iragon changelog. As promised last week we now have three polished scenes where our heroes save Esme or Mindee - depending on who your pick in the game is. There are face animations, adjustments to the materials, and some camera changes. We hope you like these scenes.
We also completely redid the behavior of the Mage enemies. They now have an area of effect attack and will also try to run away from you if you get too close.
Lastly, we’ve made various changes to the follower AI, including them being no longer invincible before the end of the Sewer levels.
Beta v.0.95.10 from 02.17.23
Welcome back to another Iragon changelog. This week we have an almost-finished scene. In this scene, we see our heroes finally free the prisoners of war. Amongst them is a very special to Darick person. That's all we'll reveal for now and the rest you’ll see in the future. A very important thing to mention is that the scene is 50% finished and you might notice a few weird things. But it will be done by the end of next week and so expect the polished version soon. The scene is testable in the Experimental Hall in TP, through the "Saving Esme with..." portal.
We’ve also iterated on the spell tree, giving it new icons in addition to preview videos to show you what spells do before investing resources into them. Another change is that the spell UI on the bottom right in Third Person now reflects which spell you have selected and what upgrade you have unlocked for it. Lastly, we’ve made new sounds for the Spell System. You can see the changes by going through the New Spell System portal in the Experimental Hall.
To top things off, we’re working on controller support and we’ve also finished translating everything up to a point past the currently playable levels.
Beta v.0.95.9 from 02.10.23
Welcome back to another Iragon changelog. This week we have the official introduction of the dragon leader Ada. In this cutscene, our heroes finally meet the person holding Jenna's precious sphere. The one thing that's keeping Jenna from finding an important for her place. Ada however, isn't so willing to give up the sphere and she's ready to put up a real fight. This and more are testable in both TP and VR in the Experimental Hall, through the "Jenna Dragon Intro" portal.
We’ve also made improvements to the Visual FX for the dragon, along side some bug fixes.
Beta v.0.95.8 from 02.03.23
Welcome back to another Iragon changelog. We have a new cutscene for you guys. After a long and fiery battle between our heroes and the dragon boss, we see Jenna having a little chat with Ada - the dragon clan leader. For now, that’s how much we’ll spoil the scene for you guys, for the rest you can test only TP in the Experimental Hall through the “Dragon Boss Defeat Scene” portal.
We also have a couple of small spell visual improvements and VR orb particles.
And finally, we’re working on some new sound FX for our new and improved spell system to complement it better.
Beta v0.95.05 from 01.13.23
Welcome back to another Iragon changelog. We are back with another cutscene. Lexi, Darick, and Brianna's path has been obstructed because of the Harbinger. The only alternative way seems to be up. Our heroes climb the high and cold mountains above New Solis and continue their journey to find and defeat the Harbinger. The scene is mostly finished, with only Brianna's face animations still WIP. This is testable in the Experimental Hall in the Lexi Climb Scene portal in both TP and VR.
We’ve also done another visual Iteration of the Lightning AOE Spells, Fire Channeling Spells, Ice Projectile Spells, Fire AOE Spells, Ice AOE Spells, and Ice Channeling Spells. The UI of the spell upgrade tree has also seen some improvements. You can see the changes by going through the New Spell System portal in the Experimental Hall.
Beta v0.95.04 from 01.06.23
Welcome back to another Iragon changelog. This week we’ve mostly been improving on the spells. The Fire Bullet, both Ice AOE spells, and the Lightning and Ice projectiles have all gone through visual improvement. You can see them by going through the New Spell System portal in the Experimental Hall.
Beta v0.95.03 from 12.16.22
Welcome back to another Iragon changelog. We have a new camp cutscene for you guys. While Lexi's reading her journal Darick decides to try and bond with her. They have an intimate moment together and share their deep thoughts and feelings. Lexi’s face animations are still work in progress in the scene. You can see this in the Experimental Hall in both TP and VR in the Lexi End of New Solis portal.
Another thing we finished are the Dark Elf girl reactions in the Monster Girl Gallery. If you go and touch the girl on the head she reacts. This is testable in the Monster Girl Gallery after defeating one dark elf girl in the game.
Lastly, we’ve made a number of visual improvements to all of the projectile spells and the Ice AOE spell. You can see them by going through the New Spell System portal in the Experimental Hall.
Beta v0.95.02 from 12.08.22
Welcome back to another Iragon changelog. We’ve done yet another iteration on the spell system. There have been functional changes done to the Lightning Waves, Flame Beam & Ice Prism, and visual changes done to the Lightning projectiles. As always, they are testable through the New Spell System portal in the Experimental Hall.
We also have two new levels that players can test, Swordbreak and Swordbreak Forest. Their respective portals can be found in the Experimental Hall.
Beta v0.95.01 from 12.02.22
Welcome back to another Iragon changelog. We have another new cutscene for you. This week Darick and Erika open up to each other about their true feelings and thoughts. You can test the scene in the Experimental Hall through the "Erika End of New Solis Camp" portal in both TP and VR.
Another thing we worked on are the reaction animations of the dark elf girls in the monster girl gallery. Most of them have been improved by adding more details and fixing the eyelids. As for the rest, we'll improve them next week. You can test them in the Monster Girl Gallery after defeating one dark elf on Erika's route in both TP and VR.
We’ve also rebalanced and polished all weapons. Their animations, particle effects, and overall handling have been remade to make them more fun to use.
Lastly, an iteration has been done on the three channeling spells. They are testable through the New Spell System portal in the Experimental Hall.
Beta v0.95 from 11.25.22
Welcome back to another Iragon changelog. This week we have a new cutscene for you. Upon entering New Solis Lexi, Darick and Brianna are shocked at what they find. This creates some tension between Lexi and Brianna and things get heated up. You can see for yourself in the Experimental Hall in the Lexi New Solis Scene in both TP and VR. Please have a look and tell us what you think.
We’ve also completely redone the inventory screen in the game. It now features a 3D weapon model and a more detailed display of your weapon's attributes.
Lastly, the spell system has gone through another iteration. The Lightning AOE, Ice AOE, Ice Projectile, Lightning Projectile, and Fire Projectile spells have all had changes done to them, big and small. They are testable through the New Spell System portal in the Experimental Hall.
Beta v0.94.10 from 11.18.22
Welcome back to another Iragon changelog. This week we’ve made some changes to the spells. The Ice AOE spell, Lightning AOE spell and Fire Channeling spell have gone through a full functionality rework. Additionally, the Lightning Projectile got changes in the "Lightning Bolt" branch specifically.
Beta v0.94.9 from 11.11.22
Welcome back to another Iragon changelog. We’re back with another cutscene this week. Darick, Erika, and Brianna enter a portal that takes them to New Solis. But this isn't the New Solis they know, the city has been destroyed and all its inhabitants killed or kidnapped. What will happen to our heroes? We’ll find out next week. This is testable in the exp hall in the Erika new Solis scene portal in both TP and VR.
We’ve also iterated on the Fire Projectile spells, the Lightning Projectile spells and the Fire AOE spells. The changes are mostly on the functionality of the three, and they will be testable through the New Spell System portal in the Experimental Hall.
Lastly, we now have names and descriptions for all enemies in the Monster Girl Gallery. You have to unlock the characters first in order to see them.
Beta v0.94.8 from 11.04.22
New Scene
In the Experimental Hall, you'll find a portal to a new scene. In it you'll see Darick, Brianna and Lexi as they finally enter Swordbreak.
MAC Builds
Beta v0.94.7 from 10.28.22
Welcome back to another Iragon changelog. This week we have prepared a new scene in which we see our heroes win a battle against the empire. Erika however is disappointed their biggest enemy got away - the harbinger. For now, only one character doesn’t have face animations, they will be added next week This scene is testable in the Experimental Hall in the Erika After Battle Portal in both TP and VR.
We’ve also finished the gameplay in New Solis, which you can test through the New Solis portal in the Experimental Hall.
To cap off this week's news, we now have a Lightning and Fire channeling spells, that you can test through the New Spell System portal in the Experimental Hall.
Beta v0.94.6 from 10.21.22
Welcome back to another Iragon changelog. This week we have delivered a new cutscene. You’ll see Lexi, Brianna, and Darick continue their journey through the icy cold lands as they are interrupted by the Harbinger and his followers. The scene is testable in the Experimental Hall through the Lexi Harbinger Scene portal in both TP and VR.
Another new feature is that now, when you open a chest with a weapon inside, you will see a floating orb that signifies the rarity of the gear you’ll receive.
Lastly, we now have an AOE Lightning spell, a Fire AOE spell, and an Ice Channeling spell that you can test through the New Spell System portal in the Experimental H
Beta v0.94.5 from 14.07.22
Welcome back to another Iragon changelog. We have two new testable levels for the players, a ruined city atop floating islands and a snowy mountain pass. To play them, you need to go through the New Solis portal or the Mountain Top portal in the Experimental Hall.
Also in the Experimental Hall, there are new lightning projectiles and an AOE ice spell that you can test if you go through the New Spell System.
Lastly, we’ve finished a scene in which we see the Harbinger and his servants imprison some girls and take them away. You are faced with a choice to either help them or stay put. This too is testable in the Experimental Hall in the WIP Forest Level 2 in both TP and
Beta v0.94.4 from 10.07.22
Welcome back to another Iragon changelog. We've made new Fire Projectile Spells. You can test it through the New Spell System portal in the Experimental Hall.
Also in the New Spell System portal, you can try out the Spell Upgrade Tree functionality. You access it through the pause menu.
You can now see the Jenna cutscene by going through the Jenna Camp Scenes portal in the Experimental Hall.
Beta v0.94.3 from 09.30.22
Welcome back to another Iragon changelog. If you are to visit the Monster Girl Gallery, you’ll find that the Dragon Girl enemy has a variety of new hairstyles. You’ll need to unlock her first though, by defeating her in the Experimental Hall.
That’s not the only new feature in the Monster Girl Gallery though. The Voiceless enemy can now be interacted with. She has boob physics and you can touch her to get reactions. Like with the Dragon Girl, you’ll need to defeat her in the Experimental Hall in order to unlock her.
We’ve also made a new upgradable ice projectile spell which you can try out through the New Spell System portal in the Experimental Hall.
Also in the Experimental Hall, through the camp portal, you’ll be able to see the new and improved Brianna and Lexi scenes. Darick is still WIP in the Lexi one though.
Beta v0.94.2 from 09.23.22
Welcome back to another Iragon changelog. We’ve made two new scenes that you can find in the Experimental Hall by going through the Lexi Camp Scene portal. The first one you can see by interacting with Brianna, and the other by talking to Lexi.
Beta v0.94.1 from 09.16.22
Welcome back to another Iragon changelog. When you start up the game you will notice a new Experimental button in the main menu. It will allow you to go directly to the Experimental Hall, which is now unlocked from the start of your game.
We’ve also iterated on the combat with the whip enemy, now renamed the Voiceless. You can fight her in the Experimental Hall.
Many of the elemental interactions have gone through improvements, changes, and fixes. They're available for testing through the Environmental Spell Interactions portal in the Experimental Hall.
There’s now new banter between characters in the WIP Winter 2, Forest 2, and Desert 2 levels. You can enter those levels through portals in the Experimental Hall.
In regards to the Winter, Forest, and Desert levels, we’ve also added the spell-specific elemental interactions to them, as well as some new enemies.
Also in this update, we’ve further improved the collectible weapons system so that different weapons can have different animation sets.
Beta v0.94 from 09.09.22
Welcome back to another Iragon changelog. The work on the elemental interactions continues. We now have oil that can be set aflame, stones that are vulnerable to lightning, water that can be electrocuted, and a new large mushroom that crumbles when frozen.
In addition, we’ve added a new collectible system. Chests can now earn you loot other than just currency. You can find different weapons that you can equip and use in combat.
Beta v0.93 from 09.02.22
Welcome back to another Iragon changelog. We've been working on a new enemy that uses a whip in combat. You can fight her in the Experimental Hall.
We’ve also been improving on the elemental interactions. In addition to small visual and mechanical changes to the existing ones, we’ve added new ice mushrooms that explode into spikes when magic is used on them.
Finally, we’ve had a number of art and gameplay improvements in the Winter, Forest and Desert levels. They include new enemies, combat scenarios, more collectibles and destructibles, and more.
Beta v0.92 from 08.26.22
Welcome back to another Iragon changelog. We’ve got some exciting news for you this week. The second part of the new levels are now testable. You can find them in the WIP Content corridor in the Experimental Hall. You just need to go through the portals labeled Winter Level 2, Forest Level 2, or Desert Level 2.
We’ve also been further improving the elemental interactions. Now the ice spell partially freezes the body of water it hits, instead of the whole thing. Enemies within said area will be visually marked as frozen. You can test it through the New Spell System portal in the Experimental Hall.
Beta v0.91 from 08.19.22
Welcome back to another Iragon changelog. We’re expanding on the environmental interactions from last week. You can now freeze water with the ice spell, rendering all enemies within it immobile. You can test this in the Experimental Hall.
Also in the experimental hall, there’s a New Spell System portal. You’ll be able to test the new channeling, projectile and AOE spells there.
Finally, we’ve continued working on the cutscene in the Lexi route. It is still WIP, lacking face animations and music.
Beta v0.90 from 08.12.22
Welcome back to another Iragon changelog. Work continues on the new Winter, Desert, and Forest levels. All three are testable through the Experimental Hall and we’re looking forward to your feedback.
We’ve also been working on environmental reactions with different spells. For instance, charging clouds with lightning magic and causing gas to explode with fire magic. You can test them in the Experimental Hall.
Lastly, we’ve been working on a new cutscene that will play at the end of the Winter level. It’s still not complete, lacking face animations and music, but we’re making steady progress.
Beta v0.89 from 08.05.22
General Update Sadly, we don't have a full changelog for you this week, but we have started making a system that will help us make interactions between your spells and the environment. You can check the first W.I.P. interactions in the Experimental hall. And we are working on and testing some new level internally, so hopefully you'll be able to see and test them too soon. Also, we're working on automating our MAC build process, so we can have an easier time shipping MAC builds regularly.
Beta v0.88 from 07.29.22
Welcome back to another Iragon changelog. We’ve been improving on the new levels that were announced last week. There is new art, new destructibles, and collectibles. The levels are still WIP but you can play them through the Experimental Hall.
We’ve also been working on the Bazaar intro and outro cutscene introduced last week. You can see it at the end of the Desert level.
Finally, we’ve been working on improving controller support and we’re releasing a MAC update.
Beta v0.87 from 07.22.22
Welcome back to another Iragon changelog. We’ve been working on a number of new levels for you to explore this week. They’re currently in WIP, being mostly greybox, though you can find them in the Experimental Hall. Look for the portals titled WIP Forest, WIP Desert, or WIP Winter. Two of them also have cutscenes at the end, one featuring Erika in the Forest level, and one featuring Jenna in the Desert level.
We’ve also added face animations to the Spider Boss during her sex scene, which you can trigger in the Monster Girl Gallery. You need to first interact with her and then hit Play Scene.
Beta v0.86 from 07.15.22
Welcome back to another Iragon changelog. This week the damage stages of the Dragon Boss Girl have been implemented. You can see them in the Destructible Clothing room found in the Experimental Hall.
If you’re playing the game with a controller, you’ll notice that we’ve changed the text in the tutorial and tip panels to be icons of the buttons you have to pre
Beta v0.85 from 07.08.22
Welcome back to another Iragon changelog. We’re a bit short on news this time, because we are currently working on a lot of new content that is planned for the next game update.
The content we have for this week is sure to intrigue. You can now have sex with the human form of the Spider Girl Boss in monster girl gallery. Note that the face animations haven’t been added yet.
Beta v0.84 from 07.01.22
Welcome back to another Iragon changelog. We’ve improved Darick’s endgame armor, making it less bulky. Additionally, the Kickstarter and IndieGoGo backer variant has been textured.
Adjustments have been made to the destructibles in all levels. Now they have a 10% chance to drop mana orbs instead of 100%.
Lastly, the Dragon Girl minion now has destructible clothing. You can find her in the Destructible Clothing room.
Beta v0.83 from 06.24.22
Welcome back to another Iragon changelog. This week we’ve worked on the Dragon Girl enemy. Though mostly a melee fighter, she can pose a danger from a distance if you let your guard down. You can fight her in the Experimental Hall in the Dragon Minion Enemy room.
Also in the Experimental Hall, you can see the model we’re working on for the demon form of the final boss. Right next to him you’ll find Darick’s endgame armor, which will have exclusive variants for our Kickstarter and IndieGoGo backers.
The last new thing in the Experimental Hall is only for the uncensored version. Found in the Destructible Clothing room are the damage stages for the Dragon Girl.
We mentioned last week that we’re rolling out new destructibles. We now have them throughout the entire game, up until the Guildhall. You’ll stumble upon them by just playing through the levels.
In other news, we’ve changed the names of Iragon and Iragon: Prologue to Iragon 18+ and Iragon: Prologue 18+ respectively. This is so we can have both a censored and uncensored version of the game available.
We’ll also be taking part in Steam Summer Sale 2022, and the Steam VR Fest, which will take place from July 18th to the 25th. During both, we’ll be offering a 30% discount for our previous game, Experiment Gone Rogue.
Beta v0.82 from 06.17.22
Welcome back to another Iragon changelog. We’ve got some exciting news this week. Both the Elf Girl and Thick Girl bosses have damage stages to their clothing. You can find them in the Destructible Clothing room in the Experimental Hall.
Speaking of elves, we’ve been iterating on the Dark Elf enemy. You can fight her in the Dark Elf Girl Enemy room.
Before we leave the Experimental Hall, there’s one last thing to see there. Brianna’s new empress outfit is finished and fully textured. You can see it in the WIP Models and Animations room.
Another new feature you may notice as you play through the levels are many new destructibles.
We are currently rolling them out, so there will be more in the future.
Finally, we’ve added the option to opt-out of sending us game data. You can find it on the language select screen before the main menu.
Beta v0.81 from 06.10.22
Welcome back to another Iragon changelog. The news this week is short but sweet. If you go to the WIP Models and Animations room in Experimental Hall you will find Brianna’s new WIP outfit.
Also in the Experimental Hall is a new enemy you can fight. She’s located in the WIP Content corridor, in the Dark Elf Girl Enemy room.
When you reach the end of the Guildhall, you’ll be able to see the new look of the choice UI. You can enter the Guildhall through a portal in the Experimental Hall found in the WIP Content corridor.
Beta v0.80 from 06.03.22
Welcome back to another Iragon changelog. We’ve got some interesting things in the Experimental Hall for you. There’s a new version of the thick girl, that you can find in the WIP Models and Animations room.
Also in the Experimental Hall, you can find another version of the elf girl with destructible clothing. She’s located in the Destructible Clothing room.
Beta v0.79 from 27.05.22
Elf destructible clothing
Welcome back to another Iragon changelog. This week we’ve got some short, but exciting news. The elf girls now have destructible clothing. You can see the different damage stages if you go into the Destructible Clothing room in the Experimental Hall.
Thick girls as enemies
That’s not the only reason to visit the Experimental Hall. We’ve also been working on a new thick girl enemy model. You can find her in the WIP Models and Animations room.
Beta v0.78 from 20.05.22
New Enemies!
Welcome back to another Iragon changelog. We’ve been working on a variety of enemies, which include new spiders, wolves, and the new dragon girl enemy with a completed texture. You can find all of them in the Experimental Hall.
Spider Boss Improvements
We’ve improved on the fight with the Spider Boss. She now has a new grab mechanic and animation. You can experience it by going through the Spider Bossfight portal. If you instead choose to pass through the neighboring portal, you’ll find the new Spider Boss outro scene, which plays after you defeat her.
Spider Boss added to Gallery
After the end of the game, when you go to the Monster Girl Gallery, you can interact with the Spider Boss. You can also switch between her regular and her humanoid form. She has reactions when you touch her and has boob physics.
Beta v0.77 from 13.05.22
Welcome back to another Iragon changelog. We've got some exciting news to share with you this week. Arachna, the Spider Boss, now has new face animations for you to see. Additionally, you can find an alternative humanoid model of her, located in the Models and Animations room in the Experimental Hall.
That’s not the only new thing you can find there. You can also find a preview of the new Dragon Girl enemy that we’ve been working on.
Beta v0.76 from 05.05.22
Welcome back to another Iragon changelog. We’re excited to share with you the new features this week. The Spider Boss now has destructible clothes that break off the more you damage her. You can see this by entering the “Experimental Spider Bossfight” portal in the Experimental Hall.
It’s not just the clothes that you can break. We’ve been working on a number of new environmental destructibles. These include wheels, carts, chairs, planks, plants and more. You can find them in the Destructibles Room in the Experimental Hall.
Beta v0.75 from 04.29.22
New Destructibles
We have some new and relatively large new destructibles for you to smash in the experimental hall. Including a wall that falls apart in a cloud of dust and bricks.
Spider Woman
Also in the experimental hall, you will find a humanoid version of the Spider Woman that you can expect to have some interesting interactions with in the future.
Behind The Scenes
Sorry for the short changelog. Many team members took some days off this week to spend some time with families, so we don't have much to show in terms of things that you can test in the build. We are working on new levels, enemies, story, cutscenes, spells and more. But we don't want to spoil anything by talking too much about it before it's ready to be seen by the players. Thank you for understanding.
Beta v0.74 from 04.21.22
Another week, another Iragon changelog. While in the camp, if you interact with the Merchant woman and press the “Play with her” button, you’ll see that her clothes have damaged stages. You can interact with her breasts and play with her however you please.
We’ve also added face animations for Darick during his introduction with Erika. Said interaction takes place in the Guild Hall, which can be found through a portal in the Experimental Hall.
Finally, there’s been an improvement made to the enemy AI. Now they won’t chase you relentlessly throughout the level, but will eventually give up and return to their designated areas.
Beta v0.73 from 04.15.22
Welcome back to another Iragon changelog. This week we’ve switched the Merchant Woman with Erika in the Interactive sex scene in the Experimental Hall. The thick girl now has destructible clothing in the Experimental Hall.
In the Monster Girl Gallery, we have implemented skirt physics for the BDSM female enemy. And after you exit the gallery, you will see a new loading screen - the lesbian girls from the ecchi room.
As for the planning scene that’s in the Guild Hall, we’ve added the missing face animations for Darick and finished the scene in VR. The scene starts after you meet with all of the girls and visit the second floor. Said Guild Hall can be found through a portal in the Experimental Hall.
Finally, we’ve made improvements to the Spider Boss encounter. We’ve given her the ability to heal herself and increased the size of her health bar.
Beta v0.72 from 04.08.22
We are back with another changelog for Iragon. This week we are excited to share with you that we added an interactive VR sex interaction with all of the monster girls in the Monster Girl Gallery. Remember, in order to unlock the girls in the gallery you have to defeat them while playing Iragon. Then choose the outfit of your liking and have some fun in VR.
Next we have a few new improvements to the Guild Hall scenes that we added last week. Darick has face animations while meeting with Lexi and April. Erika has hair physics when meeting Darick and during the planning scene.
In the camp with Brenda, we added more unlockable scenes after you watch them - the last scene from the Sewer levels, the BDSM girl enemy introduction and the Spider Boss girl introduction.
Last but not least, in the Experimental Hall, the dragon girl model from last week now has textures and materials to her, so go and check out a more finished version of her. We also made 2 more new destructibles, a bottle and a vase. And we have a new “New Spell Particles” room in which you get to see some new particles that we plan on using for the magic spells. You will also be able to vote on them after you exit the Experimental Hall.
Beta v0.71 from 04.01.22
Welcome back to another changelog for Iragon. This week we are starting with a brand new level for testing in the Experimental Hall - “The Black Lotus” Guildhall. You can access it via a portal in the Expermental Hall, called “Guildhall Level”. And to unlock the Experimental Hall, you have to finish playing Iragon.
In the new level you will see a bunch of new cutscenes, you will meet Brenda’s friends - Erika, Lexi, April and Jenna, and you will find out something odd about Brenda and her past. We hope you enjoy playing and exploring the new level. As always, after you are done testing and exit the Experiemntal hall, you will be able to answer feedback questions.
Another new addition to the Experimental Hall’s work in progress room is a WiP model for a Dragon girl. Check her out and let us know what you think.
Last but not least in the Experimental, we added new versions of our destructible items - a crate for Third Person and a vase for VR.
We added more scenes in Brenda’s camp gallery that you can look back to - The scene where Darick and Brenda enter Avoch, the scene where they talk to Britney and Sabine and the sewers scenes.
Beta v0.70 from 03.25.22
For this week’s changelog for Iragon, we are happy to share that we added a variation of our dark female elf that’s based on our users’ feedback from Discord and from the questions players get to vote on at the end of the game. We had asked people what they think about the female elf and everyone gave us amazing feedback. If you also want to be able to give us direct feedback, feel free to join our Discord server. As always, you can find the new face and outfit variations in the Experimental Hall.
In the camp girl gallery, where you can look back at cutscenes with Brenda, you can now also scroll through the different damaged stages of her outfits. Also the trigger to interact with her is now a button prompt instead of automatic walk-in interaction, and we have added another unlockable scene with her.
In the Monster girl gallery, when you choose an outfit for whichever monster girl you interacted with, the outfit will be saved and she will wear it in the sex scene you have with her.
Last but not least, in the Experimental hall, we added more outfit damaged stages for Jenna and April.
Beta v0.69 from 03.18.22
Hello and welcome to another Iragon changelog. This week we are starting off with a few improvements to the Spider Boss introduction scene. We have added 3D sound effects for VR as well as boobs and hair physics for Brenda.
Speaking of Brenda, when you interact with her in the camp you will unlock more of the previously played cutscenes as you progress through the story. Make sure to interact with her every time you are in the camp to see them.
We added all the destructible outfit stages for the girls you unlock in the Monster Girl Gallery. For now those are the Assassin girl and the BDSM girl. To enter the Monster Girl Gallery you have to finish the last available level in Iragon. After that you have a portal leading to the Experimental Hall.
In the Experimental Hall's erotic content hall, you will be able to see damaged outfit stages for Lexi, one of the story routes for Darick that you meet in the Guildhall.
And in the "work in progress" hall, you will see a WiP model of the dark female elf.
Beta v0.68 from 03.11.22
We are back with another changelog for this week’s additions to Iragon. Starting off with VR combat in the test boss fight with the spider woman in Experimental Hall. You are now able to parry her attack with your sword in VR. And you access the test boss fight via the portal in the “WIP Content” corridor in the Experimental Hall.
Prior to that fight in the actual game, you see the introduction scene for Arachna and now we have added some physics to her, we added voice lines and face animations for Darick, subtitles and some more spiderlings in VR.
In the Experimental hall, we added two more test portals. One leads to the sex mini game that you might have seen in the Harem level and the other showcases a skeleton enemy introduction scene.
We also added variations for the dark elf girl as well as a second alternative outfit for her. There are also two new female face models that we plan on using in the future for our characters after we hear your feedback. Again, all of that is available in the Experimental Hall and you will be able to vote on these things once you exit.
Once you go to camp and try to interact with Brenda, she will now react to your touch. That’s a feature that we’ve been testing in the Experimental Hall for a while now and it’s finally being implemented in the game.
Beta v0.67 from 03.04.22
Welcome to yet another weekly changelog for Iragon! As you know from last week, we have been working on a feminine model of a dark elf. This week you will be able to see her in a more finished state in the Experimental Hall. We also gave her a brand new face.
Again in the Experimental hall, we have improved the physics for the thick girl, specifically for her cape and hair, so you can test those out again.
When you kill the enemy skeletons, they no longer just disappear but dissolve like some other enemies.
We have added actual description text for the enemy girls that you unlock in the Monster Girl Gallery. As you know, you unlock every female enemy you defeat and later you can walk up to each of them to interact with, and that’s where you will see their text descriptions. For now it’s only for the Assasin girls and the BDSM girls but in the future the gallery will be filling up. And to enter the Monster Girl Gallery, you need to finish Iragon.
We added the same text description in camp for Brenda/Brianna when you go to interact with her. Check those text descriptions out if you want to learn more about the characters.
Beta v0.66 from 02.25.22
We are back with another Iragon changelog. This week we are happy to share that the Spider Boss scene is now available in VR as well and it also has music and sound effects implemented.
Another exciting change in VR, you will now get to have interactive sex with the merchant woman that you usually meet in camp to upgrade your spells.
Speaking of camp, we reworked the girl gallery there. You can now replay Brianna’s changing and slightly erotic scene with the merchant woman.
In the Experimental Hall’s “Work in progress models” room, we have a brand new model of the female dark elf. The dark elves play a very important role in Iragon’s story but for now we won’t spoil anything about that. The model is work in progress and you’ll see it in an unfinished state.
We are extremely excited to share with you that we are releasing the next few chapters of Iragon today! After you finish the Sewers levels you will no longer get the "to be continued" screen and you will be able to keep on with Darick and Brianna's dangerous adventure through the Misty Forests that lead to the Cursed Lands.
Beta v0.65 from 17.02.22
Welcome back to another weekly Iragon changelog. This week, we are happy to let you know that we have added new interesting additions to the customizable NPC. You can now add unusual items to your custom girl which include cat and fox ears, tails, demon horns and etc. More of these will be added in the future so have fun experimenting. We also made some overall improvements to the sex minigame with your customized girl, we added sounds to the menu and facial animations during their idles as well as other minor fixes.
In the VR interactive sex scene, we added a new position that you can try out with Erika.
We added voice lines to the interactive girls when you touch their face. We gave the thick girl a new face that you voted on last week, along with facial animations and we added physics to her boobs, hair and cape. You can check those out in the “Interactive Girls Room” in the Experimental hall.
Beta v0.64 from 11.02.22
We are back with another Iragon changelog. Starting with a new erotic scene with the BDSM enemy girl. When you finish playing Iragon, instead of going to the Experimental hall, you will now go into the Monster Girl Gallery. There you will find every female enemy you defeated. And you guessed it right, you will get to have sex with them. For now we have the BDSM girl and the Assassin girl and the whole thing is still work in progress. After you are done in the gallery, you can walk through the green portal that will take you to the Experimental Hall.
The latest level we have been working on “Experimental Approach level” which you enter through a portal in the Experimental Hall is finally leaving its greybox state. We implemented art and sound design in it and are working on finishing touches. Test it to check it out - it is a continuation of the Misty Forest level and leads to the Spider-Woman Boss.
We noticed that players like to interact with the interactive girls’ faces. That’s why we decided to make them reactive. You will now see the interactive girls respond in different ways when you try to touch their faces both in Third person and in VR.
We added a new outfit for the customizable NPC. Go ahead and check it out and stay tuned for more new additions to the customizer.
In the Experimental Hall, there is a new room called “New destructible barrels”. That room will let you test a new type of destructible mesh that we have been working on. After leaving the Experimental hall, you will have a question to leave feedback for them. And in the “Work in progress models” room you will see a new body variant for the thick woman as well as two new faces. You will get to vote on those as well to let us know which one is your favorite.
Last but not least, we did a cutscene iteration on the Spider-Woman introductory scene. You will see descending or crawling small spiders in the background of different shots.
Beta v0.63 from 04.02.22
We are happy to welcome you to another weekly Iragon changelog. Starting off, this week we decided we want to experiment with some censorship types for the VR interactive sex scene. You will see what we are talking about when you test. We are looking forward to your feedback. Also, we have added more pleasure effects on Erika, she gets heart particles in her eyes during the act as well as a few other adjustments.
Next, we have added a bunch of improvements and additions for the customizable NPC. We added different boob sizes to chose from and moved the color select for accessories below the icons, as well as a bunch of bug fixes. We also added different poses for the girl.
As you know, we are adding more variety to Iragon’s women. The lovely thick woman we added last week now has a textured outfit. If you haven’t seen her yet, she is located in the Experimental Hall.
When you reach the end of the test level in the Experimental Hall you will see a new short teaser scene that will show you a very quick preview of the Spider Woman and the boss fight that’s about to come. This is currently work in progress and it’s a very rough version of it.
We added two new languages for Iragon - Turkish and Ukrainian, so hopefully our players from there will be able to enjoy Iragon in their own language.
Beta v0.62 from 28.01.22
Welcome back to another weekly changelog. We have officially upgraded to the 4.27 engine version and we are in the process of fixing any bugs created by this conversion. This is why there aren’t that many new features in the game. If you stumble upon any weirdness, please let us know.
The first thing we improved is the customizable girl. We have improved the color picking option, we added icons instead of lists, there’s a randomise button that shuffles all the options and last but not least there are more available accessories.
Another improvement has been in the Experiment Hall. The sex reaction animations from last week are now integrated in the interactive sex. When you touch her pussy or her butt she will react.
And finally, we have a WIP model for a different female body shape. Hopefully this will add more variety to the girls in the game.
Beta v0.61 from 21.01.22
As for the 4.21 stable build we have a first very crude iteration of the Spider Boss fight. You can enter it from a portal in the Experimental hall and you can leave your feedback about it in a question at the end of the game. Again, it's still very early work in progress and is planned to be greatly improved in the future.
We added two new reactive animations for Erika in the Experimental hall “New animations” room. Those will be her reactions for when you touch her behind but are still not implemented yet, so you can only preview them.
And last but not least, we are sorry to say that the Shrek axe is gone. Although you never know, it might come back.
Beta v0.60 from 14.01.22
Welcome to the second changelog of the year for Iragon. You might have already noticed it, but we have been working on a character customization tool that you can test in the Experimental Hall. You can test it both in 3rd person and in VR but keep in mind that it is still very early work in progress and it won’t work smoothly. We’ll be improving on it together with your feedback, so let us know what you think.
Next, for the VR interactive erotic scene, we added a “pose menu” that will help you switch between positions with Erika. For now, there is only one extra position but we are planning to add more in the future. Apart from that, we are happy to share with you that we added butt physics! You will be able to test those once you try out the new doggy position with Erika.
Speaking of Erika, we have 2 new reaction animations for her when you touch her down there. Feel free to go check those out in the Experimental hall.
We also did plenty of fixes to the teleportation locomotion in VR as well as general bug fixes throughout the whole game.
Beta v0.58 from 12.23.21
Happy holidays! We are excited to greet you with the last Iragon changelog for this year. It’s been a year full of celebration, mishaps, both happy and sad moments but most of all - important lessons. We are grateful to each and every one of you, whether you found us this year, or have been following us from before - without you our journey wouldn't have been the same. We wish you all wonderful holidays, stay well and stay healthy! We will be back in the first week of January.
Now for the new additions in this build - We added a “teleportation movement” option in the VR “Options” menu. That means that if you prefer that way of moving in VR, you can now select it as your default.
Next in the Experimental Hall’s “WIP Models” room, you will find two new sexy lingerie outfits for our girl Erika. You will also be able to vote for which one you liked the most, after you exit the Experimental Hall. Apart from that, the demon girl that you might have already seen is now interactive. If you walk up to her you will be able to interact with her boobs and tail, both in VR and 3rd person.
We have also done a ton of bugs, gameplay, art and sound fixes so hopefully the game should be running and looking a lot better. Have fun playing Iragon over the holidays and we will see you very soon!
Beta v0.57 from 17.10.21
Welcome back to another Iragon changelog! You might have noticed it last week as well, but we have a brand new level that you can test in the Experimental hall, entering it though one of the portals. It is the level after the Misty Forest that would lead up to the “Widow’s den” as you might have seen on some of the road signs in the forest. Keep in mind that the level is still a work in progress, which means that the layout might change and there is no art in it currently.
In that level you will also run into the skeleton enemies that now have a cool new rising-from-the-ground animation.
In the Experimental Hall, we have textures for the demon girl. She has a black and red outfit, with demon inspired details on the clothes. Please give us some feedback and tell us what you think.
Next to her is the fox girl. Her ears and her hair react when you try to touch them and they move around.
Last but not least, we’ve been doing various fixes to the interactive sex scene in VR, mostly focused on the girl’s physics on her arms, hair and boobs, so feel free to test that out and let us know if its starting to feel better.
Beta v0.56 from 12.10.21
We are back with another weekly changelog for Iragon! Starting this week with an iteration the VR interactive erotic scene. We improved how reactive Erika’s breasts would be when you touch them as well as her arms. We also added sounds to her reactions and something we didn’t mention last week is that she turns and looks towards the player if they move.
Next, we improved NPCs in the town of Avoch by giving them realistic facial expressions. You will also be able to find our brand new character in Avoch - the fox girl. Just walk around town to find her. For now her story is a mystery.
We keep on working on the new Misty Forest level that has improved gameplay for the spiders and an art and lighting iteration. Apart from that, we added footstep sounds to the player’s followers as well as attack and cloth breaking sounds for the BDSM female enemy. We also added a new healing animation for Darick when he kneels down to resurrect his followers.
And the followers now have banter lines for when they are downed - they call Darick for help to resurrect them.
In the Experimental Hall’s “WIP Models” room, you’ll find new outfit variations for the villager girls as well as a brand new untextured demon girl.
Beta v0.55 from 12.03.21
Welcome back to another Iragon changelog! This week we have a very exciting addition for VR and that is an interactive erotic scene with one of our lovely ladies - Erika. She also has facial reactions. You can access it from the Experimental Hall through a portal in the WIP corridor, but keep in mind that it is still work in progress. We are open to suggestions on improving it.
And speaking of Experimental Hall, we added a new female addition to it and that’s a fox girl. You can find her in the “WIP Models” room in that same corridor. You can also interact with her and play with her tail so expect a reaction to that.
Another big addition this week is art for the Misty Forest level, the one that you have already seen in an unfinished state. There are still some minor issues that need to be fixed, but you can feel the overall atmosphere we are going for. Make sure to vote on it at the end of the game, so that we receive your feedback.
The BDSM female enemies in that same level had some outfit recolours as well as new hair accessories.
We also added new and better animations for your followers when they get downed in combat. The merchant woman follower also got new combat animations.
In 3rd person, we adjusted the interactive camera during the interactions with the girls a bit as well as fixed the issue where you could clip through the girls’ bodies with it.
Beta v0.54 from 11.26.21
Welcome to another weekly changelog for Iragon. Starting with the most exciting change, we are working on two handed weapon wield for VR. You can test that in the Experimental Hall for now as we continue to polish it until it’s just right.
Next, we have been improving the player’s followers for a while now. This week they got a UI that shows your follower’s health, their state (downed or alive) and their location in relation to the player.
We have a new very short sequence right at the beginning of the game as you approach Grasspoint. On the first bridge, you will see a short scene of one of the village girls. You will also be able to interact with her both in VR and Third person.
If you remember, we mentioned 2 transition scenes in previous changelogs, that are in the still unfinished Misty Forest level. We iterated on those scenes to have a nice sequence-to-gameplay camera transition.
Speaking of the Misty Forest level, we reworked the entrance area in it. Right after the BDSM enemy girl introduction you were able to take a few different paths. We added a location for the Merchant Woman and adjusted the layout of that area to bring you to her, so that she becomes your second follower.
And now whenever you try to resurrect your downed followers, upon taking damage the resurrection will be reset.
In 3rd person, we added new sounds to the new weapons.
Beta v0.53 from 11.19.21
Hello and welcome to another Iragon changelog.
First up, we’ve added a new prostitute outfit in the Harem with the rest of the girls. She has a cute top with a bow on it and a wavy skirt with knee-high heels. This outfit also has a new texture added to it and we are open to suggestions for the girl if you have any.
We have populated the village with girls that you can interact with. Walk right up to one of them and give it a try, you can lift their skirts up and interact with their boobs. Hopefully the village won’t feel as empty anymore.
Another thing we’re currently working on is improving the follower’s animations. We are trying to create smoother-looking walking. Running and combat animations. These new animations are also getting hair and boob physics soon.
The followers' downed state has been iterated on. Now players' movements are disabled when they revive the followers and if the player attacks the resurrection progress is reset.
Beta v0.52 from 11.12.21
Hi guys, we’re back with more improvements made to Iragon. Most of the improvements and new content is in the Experimental Hall. First, we have adjusted the skirt physics to the BDSM girl and the new village girl in Third Person. There were issues where the skirt was colliding with the player and it went crazy, so we fixed that and it should be all fine now. The village girl has new colour variations made to her outfit. All the girls in the WIP content room have intractable skirts. Go ahead and give them a try and leave some feedback.
Another new thing we added are locomotion animations for the Merchant woman that have physics. She’s located in the room next door showcasing all her incombat movements, running animations and ability animations.
We’re excited to say we have new music for our cutscenes. The end of the sewers where Brianna and Darick look at the road ahead now has an ominous sound when the dark elf appears. And as for the BDSM character cutscene, now it has music and sound effects.
A few bug fixes we made were:
- The downed state of the followers now properly works by long pressing “F” and it “gives the followers enough health” to get back into action.
- We also made fixes to the Merchant woman’s ranged attacks and made them more accurate.
- And the followers no longer attack enemies that are already dead.
Beta v0.51 from 11.05.21
Welcome back to another Iragon weekly changelog. As you know, we are in the middle of reworking the combat system and right now we are integrating some significant changes to our stats and inventory systems. This is so that we prepare for new combat mechanics and if everything is working properly you shouldnt see any changes in the way enemies take and deal damage. However, please keep an open mind that everything is still work in progress and there might be bugs.
We also updated the ingame UI - a new design for the health and mana bars, an inventory and spell prompts and icons as well as an overall repositioning on the screen. We also implemented a new design for the pause menu but keep in mind that all of this is a work in progress and we are open to all and any feedback you have.
Another new feature is damage done to followers in the Misty Forest level. When your followers take a certain amount of damage, they get into a “downed” state and you might have to go and resurrect them.
Some of the enemies, like the small spiderlings, have a new disappearing effect when they die - they dissolve into a blue particle. Soon all enemies will have that effect.
In the Experimental Hall’s “Work in Progress models” for VR, you can find a new village girl and a BDSM girl that have improved skirt physics. The skirt is now a lot easier to pick up and play around with, so feel free to test that. The village girl is the one in white and blue and the BDSM girl is right next to her.
Last but not least, we did some level design reworks and improvements in the Misty Forest greybox level. Greybox means that the level still has no art, keep that in mind. But we have reworked the main path after you exit the cave passage that’s on the left side of the level. We’ve also been adding signs and waypoints in the level as well as active quests, so the waypoint system should work now. You activate it by pressing “V” on your keyboard.
Beta v0.50 from 10.29.21
Back with another weekly changelog for Iragon. Continuing with the melee combat improvements, this week we added a blocking option for 3rd person. It’s still in a very early stage and a work in progress but we will keep on improving it.
In the Misty Forest level which is still in grey box and has no art, you can see a new type of scene - the transition scene that will quickly showcase the level ahead of you and the path you’re going to take.
We updated our main menu, the chapters menu and soon all of the user interface with a new design.
And last but not least, in the Experimental Hall “work in progress models” room, we added outfit color variations for the new villager girls - the ones with the long ginger hair.
Beta v0.49 from 10.22.21
Welcome to another Iragon weekly changelog! Starting off with a very exciting feature that we brought back for 3rd Person and that you can test in the Experimental Hall’s “WIP Models” room. Interactive girls in third person - once you get in the room, you can walk up to any of the girls (except for the spider girl and the skin tone girls) and interact with them. Once you get into the interaction you will be able to touch them, play with them, they will react etc.
For VR, we now have small destructible interactive objects in the Tavern in Grasspoint, in the Avoch interview room and in the Ecchi area after that interview. Those objects vary from different colored bottles, to plates, vases etc. So have fun breaking and throwing stuff now.
We keep on improving the reworked melee weapon system for 3rd person. Apart from technical improvements, there are also a few new attack animations now, if you wanted to check those out as well.
Beta v0.48 from 10.15.21
We have another weekly Iragon changelog for you and this week even though it’s going to be a bit short, we have some exciting combat reworks.
In the Experimental Hall, in the room between the portals, you will be able to test the new melee combat system rework for 3rd person. A new addition is the heavy attack on the sword, which you activate by holding down the attack button. However, please keep in mind that this rework is still a work in progress, so we want to know all of your thoughts on it, how it feels, etc. so that we can improve on it.
Another interesting thing is that we managed to significantly improve the skirt physics for the girls that wear them. As you know in VR, the outfits for the girls that have skirts are interactive, and we’ve been struggling to make the cloth move nicely and realistically. But now we are trying something new that seems to give the best results so far, so please test that and let us know what you think in the questions after you exit the Experimental Hall.
Grabbing things in VR has been slightly improved. You can grab items from a bit further away and the grabbing itself should be a lot more accurate. This is testable again in the Experimental Hall.
What is more, we made some slight changes to the Sewers level, more specifically the skinny bridges in the second part of the level. To make it more interesting and less linear, we made the bridges wider, broke them apart and overall added more combat space there.
Beta v0.47 from 10.08.21
We are back with another week’s changelog for Iragon. In this week’s edition in the Experimental Hall you will be able to see a new village girl NPC. She is in the “WIP models” room and also has a brand new dress outfit. And you guessed it, the skirt on her dress has physics so you can play around with it as well.
In the “new animations” room we added some… suggestive animations for the Merchant Woman. Yes, you can guess yourself what those animations are going to be used for. So be on the lookout for that interaction soon.
Something that you won’t be able to test in this build but is worth mentioning is that a big rework for 3rd person and VR melee combat is in the process. Stay tuned for future builds and changelogs to find out more.
Beta v0.46 from 10.01.21
Welcome back to another weekly changelog for Iragon. Starting off with a very requested feature for VR that is still work in progress and you will only be able to see in the Experimental Hall for now - interactive items. At the end of the “WIP corridor”, you will see a small table with some items on it that you will be able to pick up, carry, throw etc. in VR.
Next in the Experimental Hall we have outfit damage stages for the spider girl and we also added different colored NPCs. We want to add more variety to our NPCs and of course we are going to ask our players what they think and prefer, so stay tuned for feedback questions after you exit the hall.
And finally, we made a small AI improvement to the new female BDSM enemy, when she cannot reach you, she will shoot at you with her ranged attack while running to you. There is also a work in progress introduction sequence for her at the beginning of the level you enter.
Beta v0.45 from 09.23.21
By the time this changelog is released, Iragon’s Kickstarter campaign will have finished. And we never imagined it would even come close to where it is right now, so we thank you all so very much for the amazing support!
In this week’s update, we have a new cutscene that you will be able to access from the Experimental hall. The doorway for it is labeled “New Camp Scene” and in it, you’ll be able to see another suggestive interaction between Darick, Brianna and the merchant woman. All feedback about it would be appreciated.
Next, again in the Experimental hall, we have new reaction animations for the cat girl, so go ahead and start pulling her tail to get all of her reactions.
The new bigger spider enemy now has a special ability. He spawns small spiderlings around him that will attack you. The other new enemy - BDSM girl now has a ranged attack before charging at you. You can test that in the Experimental hall again. And we have also added new animations for the spider chick as well as a work in progress outfit and a beautiful headpiece to match it which you can check out in the “WIP Models” room.
Beta v0.44 from 09.17.21
Welcome to another Iragon changelog! We have less than a week now left for our Kickstarter campaign and it is surreal to see all of the support we got! We cannot thank you enough, and if you still haven’t had a chance to support the campaign you still have a little time left to do so. (
LINK
)
For this update, we have a brand new enemy in the new experimental level you already saw last week - the Misty Forest. The new enemy is a blindfolded but still very dangerous BDSM-dressed girl. Walk through the portal for the Misty Forest to be able to test this new enemy.
We have also implemented reactions to the girls being touched in some more intimate areas. If you touch the girls around their lady parts in VR, they will now have a reaction to that. Also, if you try to touch the cat girl’s tail, she also reacts. For this reason, we added physics to the cat tail as well as a new animation for her, and improved the skirt physics for Lexi, we gave her hair physics and polished some of the already existing animations, so you can go and check those out again. To better test the skirt physics, we added the first-ever model we made, so that you can compare the two.
We added a new room in the Experimental Hall, called “Multiple follower combat”. There you can go and test combat while having 2, 3, and 4 followers with you. Once you enter the room, it’s pretty self-explanatory how to trigger them.
And last but not least, we’re continuing expanding the VR controller support for more WMR (Windows Mixed Reality) controllers/headsets.
Beta v0.43 from 09.10.21
As always, we’re back with another weekly changelog for Iragon. But this time it’s different. It’s BIGGER! Before we get into what’s new in the game I want to remind you that the end of our Kickstarter campaign is getting closer by the day, so if you’re interested in supporting us, now’s the time! I’ll just leave the link here. (
LINK
)
With this update, we’re opening the doors to new areas in the game and more of the story. No longer will an annoying “To Be Continued” screen stop you from finding out what happens to our heroes in the sewers of Avoch.
You will finally find out what all that noise was about when you first entered the sewers in a new cutscene. You’ll also be presented with an important choice which might end your journey then and there with the first bad ending in the game. Don’t worry though, you can always start over from right before the scene, so you’ll get a chance to make the right choices.
After making the right choice, you’ll end up going through a dangerous series of rooms and tunnels where you’ll see some faces that may be familiar. The assassin girls that up until this point were only in the Experimental Hall. Now they’ll really start giving you a hard time.
We’ve also taken big steps in making the game support more VR controllers. Most of the changes are in the back end so this won’t be something that you can see, rather something you can feel and hopefully it feels better to play with different controllers. Keep in mind that this is still in its first iteration so there might still be some issues. One thing you CAN see is a button in the settings that will show you the bindings for your controllers.
Another exciting addition is a portal in the Experimental Hall that will lead you to a new level that we are currently working on called the Misty Forest. Some areas in the level don’t have art yet, so you’ll have to wait a bit more for the finished thing.
Another change in the Experimental Hall is what we’ve done with Lexi’s skirt. We’re trying to make it feel natural and fun, so hopefully, the changes have made it even better than what was in the last build.
Some small changes to the enemy A.I. were made to make the combat feel a little better. Enemies are no longer constantly locked to you. At a point during their attack animation, they are locked in the direction in which they are attacking, making them a bit more predictable and interesting to fight.
One last thing. There is now a censored mode that will stop clothes from breaking during combat and revealing things that you might not want to show when recording a video, streaming or maybe even playing at work.
Beta v0.42 from 09.03.21
We are back with another weekly changelog for Iragon. Our Kickstarter campaign is still going strong, so if you haven’t checked it out already, feel free to. (
LINK
)
This week, we’re starting off with a new spider enemy AI. We added a bigger spider enemy, with different animations for more combat variety. You’ll be able to test them in the Experimental Hall.
Speaking of Experimental hall, there are a bunch of new things to see there. First are, 2 new sexy animations for Lexi, Erika, and April. Apart from that, we added skirt physics on Lexi for VR, so that you can, you know… adjust her skirt. You will also see a new WIP model for a spider monster girl.
A small quality of life improvement - you can now close the menus with ESC. And last but not least, we noticed that one of the villager girls was missing something very important. The lady in white and red in Grasspoint now has boob physics.
Beta v0.41 from 08.27.21
Welcome to another Iragon changelog! We are very happy to share with you that so far our Kickstarter has 1,320 backers, which is absolutely incredible and we are grateful to each and every single one of you! The campaign is still ongoing, so please feel free to drop by and support us if you haven’t already. (
LINK
)
This week’s new additions to Iragon start with a brightness adjustment option in the settings menu. We have some pretty dark levels and a brightness option was becoming very necessary, so we decided to add it.
Next, we reworked the enemy AI a bit. When you respawn after you die, the enemy you fought will have full health now. Also, enemies won’t surround you immediately after you respawn.
We also placed the Merchant Woman in Avoch right after you exit the Harem and right before the prologue ends. This is a key moment in the game, so we decided that the player will need to restock their supplies right before leaving the town of Avoch.
In the Experimental hall “Damaged stages” room, you will find damaged stages for Erika’s default armor outfit.
And last but not least, we improved the sky in the camp where Darick and Brianna rest. You will see the sky has better resolution and graphics.
Beta v0.40 from 08.20.21
Hello with another Iragon changelog. Before we get into it, we want to thank you again for the amazing support on our Kickstarter, as we are now 560% funded! If you still haven't backed us, feel free to do so if you like what you see (
LINK
).
This week we worked on adding a bunch of quality-of-life improvements for the VR version of Iragon. First, we added a setting for vignette, so that this helps reduce motion sickness while moving. We also changed the smooth turning to be axis-based and added a setting for head-oriented movement. Next, we added haptic feedback when the sword collides with something, when a spell is in hand or thrown and when an attack is parried.
And last, in the Experimental hall’s WIP Models room, you will see new hair accessories on all of the girls’ default outfits.
Beta v0.39 from 08.13.21
For this week’s changelog, we have a bunch of new settings, new additions, and more so keep on reading to find out. Also, we want to thank everyone again for the tremendous support both on
our Kickstarter
and outside of it, you guys are the best!
Starting off with very requested features for VR, we finally added a smooth turning option and a grip-toggle mode. You will also be able to adjust the turning sensitivity in the menu. Apart from that, we fixed a common bug with the height adjustment that occurred for the spells and the sword being too far away. And last but not least for VR, we added the dancing scene from the Ecchi area that you usually see in 3rd person.
Next, we added a “Controls” menu tab in the options, so that you can adjust some of those. For now, you can only change your dodging style and your keyboard type, there is no full control customisation. We implemented “double-tap to dodge” along with “Alt” and you can also choose between a QWERTY and AZERTY keyboard type.
A very cool new feature we added is an experimental system for a heavy attack in 3rd person. You can test it out in the Experimental hall and basically what you need to do is hold down the attack button. For each weapon, there are different effects and animations.
Next in the Experimental hall in the New Animations area, you will find that our girl Jenna has embraced her feline side, she has a sexy cat outfit that you’ll be able to vote for at the end of the game. Apart from that, in the same room, you will see Brianna’s and the BDSM girls’ damaged states outfits. And last but not least, you will also see Lexi’s new idle animation that will be used later in the story.
Beta v0.38 from 08.06.21
First and foremost, we want to thank everyone for supporting us as we’ve reached our Kickstarter goal and are still going strong. If you still haven’t, please support us
HERE!
We are excited to share with you that we managed to fix the issue with the game not starting on newer Intel processors. We also potentially fixed the UI issues with some resolutions. Lastly, we addressed the issue with the wrong controllers showing up in the VR tutorial when playing with Vive wands. It would be great if you can help test and tell us if the bug has indeed been fixed.
We’ve started implementing controller support. It still needs some work, but you should be able to play the whole game through with a controller.
We have new content in the Experimental Hall. If you remember the cute and sexy outfit Jenna had last week, you’ll notice that it is now textured. Coming right after her, we have April with retextured armour. And last but not least, we added the damaged stages for the BDSM clothes. You can see this on display in the “Destructible Clothing Models” room. This is a representation of how the outfit will look in-game when the character takes damage.
We made some changes to the kunai tutorial in the level with the assassins. Time no longer stops, and the quest stays until you have deflected 3 kunai in total.
We have added two new weapons you can test in the “Third Person New Weapons” room. The first weapon is a katana that swings faster than your regular sword. And the second weapon is a set of two swords that you dual-wield. We have new combat animations for both of these weapons. Don’t be shy and give them a try to leave some feedback.
The last thing to mention would be all the minor bug fixes we’ve made.
Beta v0.37 from 07.30.21
We are very excited to welcome you to this week’s changelog because, as you may know, we just launched our
Kickstarter campaign
! So before doing anything else please check our campaign out and feel free to back us if you like it.
And for the changelog, this week we have a few minor things. Starting with Brianna’s new default outfit from last week, now it has finished textures and materials and you can check it out in the Experimental hall and then vote on it after you exit.
Another thing we added was a tutorial for the Kunai deflection against the female assassins. Once you start the test level and encounter the first ranged assassin, time will stop once a kunai is flying towards you and the tutorial text, explaining what to do will pop up.
Apart from these changes we worked on general bug fixes, one of which was an annoying sound bug that hopefully is now fixed.
Beta v0.36 from 07.27.21
Welcome to another Iragon changelog.
Our Kickstarter launch
is closer than ever, so if you haven’t already, make sure to drop us a follow, so that you’ll be notified when we launch.
This week we did a few more improvements to the female assassins, the first one being bullet time for the kunai projectiles for 3rd person. We noticed it was difficult to deflect them without that, so hopefully now it’s a much more pleasant experience. We also added some new sounds to the assassins’ moves and reactions.
Next in the Experimental Hall’s WiP area, you will be able to see April’s sexy outfit fully finished (and that outfit is hot) and also a work in progress armor/default outfit for Brianna. As always, we’ve included questions after you exit the Experimental hall, so that you can give us your thoughts. Stay tuned!
Beta 16.09.21v0.35
Back with another Iragon changelog. This week we have a few more improvements to the female assassin enemies. If you remember, we added a deflect in VR, well we added one in 3rd person as well. All you have to do is hit the incoming kunai with your melee weapon.
We also gave the assassins a bit more brain, so now they patrol around when they’re not in combat. They also have improved animations for that.
And last but not least for the assassins, we added sound effects to the kunai and other parts of their combat. As always, you’ll be able to test the assassins in the Experimental Hall after you finish playing Iragon.
And as you know, we are
launching Kickstarter soon
, so it would mean the world to us if you could drop us a follow to be notified when we launch.
Beta 07.09.21v0.34
We’re back with another Iragon changelog. This week, we’ve been working more on the female assassins in the test level in Experimental. We improved the deflection of the kunai in VR with your sword. Now, when you try to deflect the kunai it will bounce off your weapon in the proper direction based on what angle you’re holding the sword.
Another tweak for the claw assassin and her special ability - she now disappears when she summons her clones and we changed the particle effect of the spawning clones.
As for the melee assassin - she is no longer immune to all attacks, instead she dodges one every 6 seconds.
Next, in the Experimental hall, we added another test level, in which you will be able to test a new enemy - spiderlings. The portal for that test level is right next to the one of the Assassin’s, so you can’t miss it.
Because a lot of people really liked the new slave girl, we decided to give her some improvements as well. We changed the texture on her clothes to better match her background and we also added boob physics on her. Apart from that, we fixed some wonky collision on her contraption device.
And last but not least, in the WiP models room, you will be able to see 3 new outfits for our lovely girls. The pink one for Lexi, the BDSM one for Brianna/Brenda, and the last one that’s still WIP is for April. Questions will be included after you exit the Experimental Hall, so stay tuned if you’d like to give us your feedback.
Make sure to drop us a follow on our
Kickstarter page
to be notified when we launch.
Beta 07.02.21v0.33
Welcome to another weekly changelog for Iragon! If you haven’t already, make sure to drop us a follow on our
Kickstarter page
to be notified when we launch.
Starting with VR, in the test sewer level, where you fight the female assassins, you will see that you’re now able to deflect the flying kunai with your weapon. You do that by holding it in front of you.
What is more, we gave the claw assassin a special ability and doubled her health so that she is not as easy to kill now - she is able to summon her clones which have reduced damage and health. If you don’t manage to hit them, they will disappear after 60 seconds. Another minor change for her is the claw recolor to silver.
And for the dual-wielding melee assassins, we gave them the ability to dodge all melee attacks so that you find alternative ways to kill them.
Next in the Experimental hall, we have some new torture devices in the slave girl room, as well as another girl that’s wearing one of the new hairs we made previously, so if you’re into that kind of stuff, you can go check it out.
Last but not least, the outfit from last week for April is now finished with textures and materials. And this week, we added Lexi’s alternative sexy outfit WiP that you will be able to see in the same room across from her armor outfit. As always, questions about those outfits will be included after you exit the Experimental Hall.
Beta 06.18.21v0.32
In this week’s changelog for Iragon, we have some new exciting features to share with you. If you remember, in last week’s build, we added a portal in the Experimental hall that leads you to a part of the new Sewer level where you can find the new enemies - the female assassins. This week we added another variation of them - the Claw Assassin. She is the melee version of the assassin’s and the claws are still a work in progress. We also added some new walking animations for the assassins that are more suitable for them.
Next, again in the Experimental hall but this time in the Work in Progress section, you will be able to see a now finished armor outfit for Lexi and a work in progress outfit for April. Again, feedback questions will be included at the end of testing Iragon, so stay tuned.
And of course, don’t forget to drop us a follow on our
Kickstarter page
if you want to support us once we launch!
Beta 06.18.21 v0.31
Welcome to another Iragon changelog. As you know, we are preparing for a
Kickstarter Launch
where you can leave us a follow to be notified when we launch. Until then, we have some new stuff that you’ll be able to notice.
- First, after you leave the brothel area, you see a sequence of the soldiers who order a hit on Brianna. These soldiers now have a more sophisticated look to note their importance in the game.
- Next, in the Experimental Hall’s WIP room, you’ll be able to see another new outfit for Erika - one of Darick’s future acquaintances. She has her normal armored outfit that you’ve already seen and the new one that is a bit more… playful. Next to her, you'll also be able to see a WIP model for another future acquaintance - Lexi. There will also be voting questions for them at the end of the game so that we hear your thoughts on it.
- And last but not least, again in the Experimental Hall, you will find a portal right across from the WIP models room, inside which you will be able to test the AI for the new Female Assassins. You will also see another snippet of the Sewers level there.
Beta 06.04.21 v0.29
In this week’s changelog for Iragon apart from general polishes and bugfixes, we decided to balance out a little the spell upgrade/combat system:
- The abundance of destructibles has impacted the value of the mana orb causing inflation in upgrade prices
- Enemies are outraged by the higher upgrade prices and now deal more damage and have more health
- Darick is now severely depressed due to the higher upgrade prices resulting in reduced iframes in his dodge animation
Apart from that, in the Experimental Hall’s “WIP Models” room you’ll be able to see a brand new outfit for one of our lovely girls, Jenna. She is also rocking one of the new hair accessories we showed you before.
Beta 05.28.21 v0.28
As you know we’ve been focusing on polishing Iragon as much as we can by fixing both gamebreaking and small bugs. That means that we aren’t adding a lot of new features for now and we won’t bore you with a long list of bug fixes. Instead we’ll share the few new features that made it.
General
- Only a few minor things are worth mentioning this week. First, we have even better face animations for Brett, whom you see in Darick’s first interview. We also added face animations during the sex minigame.
Next, we changed the blacksmith NPC’s face in Grasspoint to fit better with the anime-cartoon style of the other NPCs.
And last but not least, we added ambiance music in the Camp area where you have one of the important fights in the game.
Beta 05.25.21v0.27.1
Emergency Update
Fixes
- After the upload last Friday (Beta 05.21.21 v0.27) we found some problems that could potentially ruin the experience for players, so we made this
Emergency Update to address them.
Beta 05.21.21 v0.27
Hello again with a new changelog for Iragon, this week apart from a lot of bug fixes and others, we added some new features as well.
General
- To start off, Iragon has a better intro loading screen now that’s not just a black screen with a white “loading” text.
Next, we changed the ending of the prologue. Now after you leave Avoch and get into the sewer entrance, you will get a sneak peek of the new Sewer level that we’ve been working on where some dangerous things will happen to Brianna and Darick.
We gave a new appearance to our tavern keeper in Grasspoint, as he wasn’t supposed to be a soldier. We also added some new village girl NPCs again in Grasspoint that you will be able to see around.
Also, in Avoch after you leave the ecchi area you will overhear some new NPCs talking about Brianna.
Another character that we decided to fix up was Brett, the first interviewer at the beginning of the game. He needed some work to be done which included some new materials, a new face rig for better animations and of course, improved face animations.
We also added face animations to our merchant woman in camp and when you hire her as your follower in the victory scene, so that she feels like a proper character now.
In the Experimental Hall’s work in progress section you will again see some new hair models with some new hair accessories.
For VR, we adjusted the spells in the tutorial to go up to your hand when you hover over them for easier equipping.
And last but not least, we decided to make our ecchi girls prettier by giving them new make up in the brothel area and around Avoch.
Beta 05.14.21 v0.26
General
- In this week’s changelog, we don’t have а lot of new changes to add and we mostly did general fixes to everything in the game. However, here are the few new things in this week’s build.
The more major change is height calibration in VR. You can now calibrate your headset before playing Iragon in case you want to play seated or standing. You will find those settings in the menu.
We redid the face animations for Darick and the military assistant in the opening cutscene for Iragon. The previous animations were not great, so we wanted to improve them.
Also, we added lip-sync for the merchant woman that you meet in the camp. If you’ve noticed, she has some banter lines when you interact with her and those lines are now lip-synced.
And last but not least, we added some new female hair models in the Experimental hall that we will be using for our characters in the future. There is also a rating question for the hair accessories on these hairs after you finish Iragon, so that we know which ones you like the most.
Beta 04.29.21 v0.25
General
- This week we decided to focus on a more general polish of Iragon’s current version. Starting off with face animations - we’re making sure that every character you encounter has proper facial expressions, for now those are the girls in the victory scene, the girls in the lesbian scene and we also added blinking and eye rotating into the idle animations. What is more, we added a new female hair model which you will be able to see in the Experimental Hall’s WIP area.
Music
- We also spend a lot of time on working on and improving the music and sound design in the game. The first scene we did was in the Farmlands when Darick meets Brianna and Darick startles Brianna but then manages to distract the guards looking for her. The next sound design improvement we did was overall in Avoch after you leave the brothel. In the assassin scene you will hear better ambience and sounds and while you’re making your way to find Brianna you will hear some tension music, as well some “cliff-hanger” audio for the end of Iragon’s prologue.
Beta 04.23.21 v0.24
General
- This week’s changelog is also going to be a bit shorter. We’re adding more language options to Iragon, this time we have French, Portuguese, Italian and Korean.
What is more, we didn’t really like the texture of the sheet during the intimate scene in the Harem because it was blending too much with the background. It has a different texture and color now and hopefully looks better.
Another change we made was to the Victory cutscene that the warrior girls play after they fight - we motion-captured some new and more anime animations for them.
If you go to the Experimental Hall in the WIP Models room, you will find some new hair models that we’d like to use in the future. You will also be able to vote on them after you finish playing the game.
And last but not least, we implemented the touching reactions to the girls in the Harem area. When you go over to them and try to touch certain body parts of theirs, you will see an appropriate reaction.
Beta 04.16.21 v0.23
General
- In this week’s build of Iragon there has been mostly smaller changes. Starting off with the main one - we added a few new language options - Russian, Spanish and German so that those players can enjoy Iragon better. Next, we textured the new axe that you find on your journey, so that it looks proper now. And we also added voice lines to the merchant woman in camp when you do different interactions with her.
We also did lip-syncing for the interactive girls in the Ecchi Area for when you talk to them. We moved the short dancing sequence to one of the other girls in the Ecchi Area. And in the Experimental Hall for VR, we added some reactions to the girls when you touch their boobs, so you can test those out.
Last but not least, we decided to censor the intimate scene in the Ecchi Area because we want Iragon to be rated M for now.
Beta 04.09.21 v0.22
Cutscenes
- This week we’ve been working on some juicy cutscenes. In the new harem/brothel level you are going to be able to see some girl-on-girl action in one of the rooms. That’s right, a lesbian cutscene, please keep in mind that it is still a work in progress. What is more, after you leave the brothel you will see another cutscene of soldiers ordering the hit on Darick’s new acquaintance - Brenda. And as you continue your journey in Avoch, you will get into another cutscene/conversation with one of Brenda’s girls. Last but not least, in the Experimental Hall you will be able to enter a new work in progress cutscene preview of one of the future bosses in the game.
Level Design
- We decided to pay some attention to polishing and reworking some levels this week. The tutorial level that used to be on a floating island is no longer floating, so that it matches the rest of the levels. In the brothel, we decided to pump up the romantic lighting in the bedrooms for a better atmosphere and in the tavern and interview room in Grasspoint we completely redid the lighting.
General
- Some general stuff that we did was add boob physics to the girls in the tavern. We had some new and sexier voice lines recorded for the girls in the brothel. You might have noticed that the shadows on the ground in all levels looked a bit boxy, well, we fixed those as well. And last but not least, we added two new and different female face models in the Experimental Hall.
Beta 04.02.21 v0.21
Level Design -
Each week we are polishing our new brothel level more and more. This time we added proper lighting and post process that will make for a more romantic and sexy atmosphere. Another level we’ve been doing work on is the camp area. You know that there is a merchant woman there now. We completely reworked her area, added new art and assets for her such as a wagon, potions, cozy lights, and more.
Gameplay and General -
As you know, we’ve been adding new translations to Iragon. This week we added a Polish translation because one of our team members happens to be half-polish. Hopefully, we have some Polish players out there who will enjoy Iragon.
You can now equip an axe again, after you loot it from a chest in the Farmlands levels, but the model is a work in progress still. We made a widget for things that will require or hold some amount of gold or mana orbs. You will be able to see that widget in the courtesan in the tavern in Grasspoint, telling you how much she is going to cost. You will also be able to see that when looting chests, to let you know what and how much you are looting.
Last but not least, in the Experimental Hall you will find some enemies with new AI that we’ve been working on. Our goal is to make our AI better and more performant but keep in mind that right now it is in a very early work in progress stage.
Beta 03.26.21 v0.20
Cutscenes -
If you tested the Experimental hall you will probably remember the victory cutscene in one of the rooms. We now implemented that scene in the actual game after the combat arena after the camp. What is more, in the new Harem level that we made you can now get some action going with one of the girls there - there is an intimate scene that you are gonna have to save up for if you want to afford it. And last but not least, we made a cutscene for Darick’s second interview in Avoch where he actually gets his first job.
Music -
This week we worked a lot on improving the atmosphere and feel of Iragon. Our sound designer made a lot of new ambiance music - in the Camp Cutscene, in the Harem level, and in the Combat arena after the camp. Hopefully, that will help you immerse yourself more.
Level Design -
As you know we are working on a brothel/harem room that is now almost finished. It has a very oriental vibe and it’s going to allow you to experience a lot of intimate sexy moments with the lovely girls in there. For now, there is only one sex interaction with one of the girls but we have a lot more planned for the future.
General -
Last week we started working on a gold system and this week you will be able to actually loot gold from the chests that you find scattered around. With this gold, you will be able to purchase various stuff in the future, but for now, you have an option to spend them in the Avoch Brothel. Another addition is lip sync for some of the Avoch town girls that you see on the street.
Beta 03.19.21 v0.19
Gameplay -
Hopefully you remember the model for the merchant girl from previous versions - she’s now the new shopkeeper in the Camp area where Darick purchases his upgrades from. What is more, you can now hire her as your follower for a period of time. There are also other planned services you will be able to get from her in the future but those are still WiP.
We started working on a money or gold system that will later allow you to purchase items, weapons, upgrades and the aforementioned services from the merchant girl. After talking to Gintas and he gives you your 2 gold shillings - you will now be able to see those in your Inventory.
Speaking of Inventory, if you press the key “I” on the keyboard in Third Person, you’ll open Darick’s inventory. There you will see your weapons, your gold, your mana orbs count and etc. Keep in mind that it’s still work in progress, but you will no longer have to go to camp to equip different weapons. The Inventory also works in VR.
Experimental Hall -
When you meet Brianna for the first time, she is not in the best condition. Her outfit is torn as she’s been through a lot - we reworked that outfit to be better looking and fitting the style of Iragon. You can check it out in the Experimental Hall. What is more, we’ve been reworking her hair model because it was difficult to add good-looking physics to it, so now in the WiP area you can see a new model for her hair and let us know what you think.
Another mini area that you’ll be able to see there is the Harem area that we’re working on. It includes some new assets that we have, some new styles that we plan on using in the future for the Ecchi brothel area.
Last but not least, we motion-captured a few animations for the ladies that are going to be in the new harem/brothel room. You can check them out in the Work in Progress section.
General -
After finishing the game once you and unlocking Experimental Hall you can no longer “Continue” as there is nothing else to play. Also, we simplified our loading screens a little, so that you can better focus on the chapter titles. We added sounds to the Worm enemies in the Avoch approach level. And last but no least, we changed Gintas’ model to look even more unpleasant.
Beta 03.12.21 v0.18
VR Changes -
This week we have a few new additions for VR specifically. We worked out a physics asset for the females’ boobs. Yes. It looks and feels a lot more natural when you’re playing in VR and try to touch a girl’s boobs. What is more we added 2 sequences - one on the bridge towards avoch and one in the combat arena after the camp cutscene.
Levels and Animations
- We have been working on a harem room or a brothel room - whatever you prefer to call it. You will be able to see it when you enter Avoch but keep in mind that it’s still work in progress. As for animations, we added more face animations and lip-sync for the waitresses in the tavern in Grasspoint as well as for Brianna when she asks you which way you want to go right after you meet her.
General -
Some time ago, we added banter during gameplay between Darick and Brianna. This week, we added some extra lines for both of them and we also made it repeat less in some situations so that we can avoid the characters spamming the lines and becoming annoying. If you saw and remember the new merchant woman we added in the Experimental Hall WiP area, well now she has proper textures and materials to her clothes. Last but not least, we added very rough and probably very wrong language translations in Chinese and Japanese. Hopefully, that will help non-english speaking players have a better experience until we get a proper and correct translation.
Beta 03.05.21 v0.17
Cutscene Polish -
Apart from creating new scenes, we’ve also been polishing our old ones. The scene in Avoch got a touch-up on face animations for the characters, we also adjusted and changed some shots and removed some elements like the vomiting soldiers. In VR, we did some polishing to the raid cutscene in Grasspoint. We added a slash effect for when Darick defeats his enemies.
Face Animations -
This week we polished a lot of face animations for some of the secondary characters. The Tavern Keeper in Grasspoint and Gintas now look and talk a lot more naturally, we added more eye movement and stuff that will make them look more human. We also added new face animations and lip-sync for Esme and Mindee from scratch.
Brianna’s New Hair -
We decided to rework Brianna’s hair model because it didn’t look very natural and it was hard to work with when it came down to physics. You will be able to see Brianna’s new hair in the Experimental Hall at the end of the game.
General -
After Darick’s village gets raided, there was a quest that said “Reach the Farmlands”, we decided to rename that quest to “Go to Avoch” because that makes more sense with the story now. In the Farmlands levels, we added new ambiance music that will hopefully create a better and more immersive experience. After you leave the Tavern in Grasspoint, you will see a new loading screen that w
Beta 02.11.22
Level Design
- We made some changes in the tavern that you enter right after Darick is rejected on his first interview. We added some waitress NPCs and added access to an additional little area up the stairs through the western style doors. What’s there we’ll leave for you to find out. Also, after the village raid cutscene you will wake up during the night in a ravaged and destroyed Grasspoint on fire. Last but not least, we kept improving the post process and colors of the levels, so that we nail down the perfect atmosphere for each level.
Animations
- This week, we continue the work on animations. We added a new animation - an improvement from the previous - to Brianna and Sabine holding hands in the Avoch cutscene. We also added new face animations for Darick and Brianna in the Farmlands exploration and Avoch cutscenes. And lastly, we improved on Brianna’s baked physics a bit as well.
Stormer17172025-08-23★★★★★
Overall: Not quite what I was looking for. I do not own a VR headset so I was playing the Experimental build, which faced a lot of issues with gameplay. This is the version I will be reviewing. Gameplay: 5/10. The gameplay wasn't bad, but it was a little clunky. During the only sex scene in the game (the consort in chapter 6 or 7), while trying to use the mouse to play with the breasts, the mouse would disappear, leading to being unable to toggle the armor on/off. Ran into an issue not being able to use the weapon or magic in the city after talking to the merchant. Perhaps there is no issue in VR mode with it being made for VR, but the Mouse/Keyboard version is very underdeveloped. Story: 6/10. There's not much to the story right now, but I feel that it could be a deep, memorable story if it ever gets developed further. Love that the dialogue is voiced. Characters 5/10. character models are decent, but there's only a handful of characters to interact with. NPCs are copy/paste, would love to interact more with them eg: rob them/pickpocket. Conclusion: Gameplay is like a slightly above average Roblox game, story is really short atm, and Main characters are good, but everyone else is unremarkable.
anavin5002023-10-14★★★★★
- a lot of promise from the update - take a lot of time to prepare for beta and sale (5 years now) - Koikatu it's batter - none progress from every update. still same progress in 5 years - short playtime (you can end this game in 30 minutes - 1 hour ) - they remove a lot of sex scenes on v.0.64 (or 0.7x) - they added Nude Mode To DLC if you do not buy when you hit a sex scene you will get Clothes in the sex scene (mean this censored ) - it looks like this game is a scam for pay
RasenRengar2023-07-15★★★★★
Literally unplayable. First I saw this game it was look promising. Like fable but with sex scenes. I played a couple hours and I can say it's like spaghetti fell into the sink then developers serve it with broken plate also add some rotten tomato souce on it. Also there is just one sex scene and it's censored. So don't waste your time it's just another milking project.
Lakstat2023-06-04★★★★★
The rating comes from my feeling, which occured during gameplay. They can be explained simply with 2 words : boring, bland. Combat is fairly boring, I dislike it. The controls are somewhat shaky, could be better. Game just felt bland to me. The character art is somewhat appealing, but that is probably the only positive thing I can say about this game. When I first saw this game I felt like it should have had a lot of potential, but now, after playing through the majority of it, (also, I did not find sex scenes, did I miss them somewhere?) I only see it as a cash grab.
Jimmy Two Times2023-04-29★★★★★
Iragon [v0.95.2 Beta] is a promising game. Art style looks pleasing, design is good it plays decent and feels all around professional but it lacks on many things that would lead you to expect from this much quality. No save system, unbalanced gameplay, little to no sex scenes, I mean, it's not afraid to be violent at all, but the other part of the adult stuff we seek here on f95 is extremely lacking. If you are not here just for that, this is a good game. But otherwise? In my experience, I've seen only one scene, i paid for it to have it, and it ended too abruptly because i did something wrong. Now she is angry and i don't know what caused it. Sounds about like my own sex life but that's besides the point. This game has actual voice acting and it's generally good, 90% of the time the microphone doesn't feel like it has been recorded by a mic bought from walmart for 3,99$. Combat feels good, but like i said, it is unbalanced and needs a lot of improvement. You die quick but there is no penalty for it. There is no reason for you to try again and be better. You just respawn with the enemies hanging around the way you left them. It feels unsatisfying. And about the story, there is little rhyme and reason for the things you do. You feel left out the whole time. Some of the unnecessary things takes place in the story had me go like "what? why? why would you put that stupid thing in there, it was so uncessary" and had me shrug a couple times. I'm not gonna talk about them to not give any spoilers, because, with all it's flaws i want you to give this game a try too if what you seek here is not just mindless sex here. That being said, you will still wish for some mindless sex, or any sex every now and again with how beautiful the models look especially. I couldn't give this game any lower score because someone put his hard into it and did a good job. I would say it is better than average, but the things that are lacking are too much for me to put more than 3 stars for this review as of now. I hope every negative thing I talked about becomes outdated with the game getting better as it goes.
lnomsim2023-02-01★★★★★
Wow, last review was back in may 2022? Well nothing changed from then apparently. I didn't download the version from here, I played the prologue from steam. So let's begin with adult content, since it will be the shortest part to review: there is none. I thnk there are 1 or 2 sex scenes, and they are censored, and frankly boring. Other than that, your companions' clothes get torn when they take damage, and that's it. Otherwise, the game is not that bad, I have seen way better, that's for sure, but it's playable. My biggest gripe outside of the lack of adult content is the number of points of no return in the levels. Why give me a fork that ends with a point of no return if the quest you are giving me goes only to one fork? Now, how am I supposed to complete the quest? Just have the 'main' fork end with a point of no return if you really want that, and put a dead end in the secondary fork. But don't block my game progression... All in all, it's a game, and there isn't much to tell to be honest, it's not good, it's not bad, it has a decent length, but yeah, if you want a good interesting and entertaining game, go look somewhere else.
Deleted member 15654432022-05-28★★★★★
I'm not even sure what it's supposed to be. Is it a slasher/rpg game with sexual undertones or is it a porn game masquerading as a serious game. The visuals are appalling. The faces are deep in the uncanny valley. The pupils take up half of the face, so it seems completely dead. The voice acting is hilariously bad with a wide range of mic quality and accents. The animations are clearly motion captured (which is pretty nice), but they're so raw and shaking, that it's just distracting. As a slasher game, it's terribly unresponsive. It takes time to swing, there's no sprinting, no defensive action besides evading. There's no way to replenish mana and health besides running around breaking boxes or standing around for a long time. Story-wise, absolutely boring. It's the age-old tale of "haha young protagonist haha girl with magical pendant haha sex". The levels are very linear with barely anything to do in them besides run, slash at monsters, break boxes to replenish health and go towards the objective. There's clearly room for improvement by just adding stuff to find, people to talk to, environmental storytelling etc. I'm spent around a half an hour inside the game, getting blueballed to the city with a slow slasher game and the first sex scene I encounter is some whore who covers up the genitalia while riding. Great, so it's a porn game that shies away from porn. I wish I could say something positive, but I simply can't find anything. Clearly there was a great amount of effort put into this game, but all of it was just condensed into this slow, unenjoyable piece of garbage.
Stark Lee2022-05-22★★★★★
imagine downloading the game ( Iragon [v0.78 Beta] ) on the same day it came out just to see; You are seeing this page because the version you have of the Iragon Beta is no longer supported. when you launch the game and it just shuts down. Maybe the version on here is behind alot idk but still theres no reason why you shouldnt be able to play an older version, its not like its an online only mmo ffs literally unplayable 0/10
Ai Shoujo Fan2022-03-19★★★★★
UPDATE: I am changing the review from three stars to one star because the game is just a badly designed anime combat game. It is not a sex game. If you are playing it for ecchi content or sex, don't waste your time. OLD REVIEW I just completed the "Liberate the Wetlands Camp" mission in Iragon 0.69. It's a pretty good game. Action adventure with lots of treasure hunting. But the sex is pretty much nonexistent. It's all teases and no delivery. Early in the game, you see a village girl and she lets you tickle her chest and crotch, but does nothing but giggle when you do. Then you are given the choice of having sex with a hot MILF or a big breasted virgin. It doesn't matter which one you choose because you won't be having sex with either of them. Then you meet the main female character and the most you ever see is an anime titty now and then when she takes combat damage. And her tits are so small. I had the opportunity to have sex one and only one time in the game. I was in a palace and I could have paid gold to have sex with a prostitute. But I didn't take her up on her offer because I mistakenly believed that I needed the gold for something important. I don't. Mana is important, not gold. So there is that complaint. No real sex content. It's so PG, that I could see them putting this game on Steam without the Adult tag. Another annoying thing about this game is that you can go in so many different areas to kill enemies and collect orbs and gold. But if you go in the WRONG area, the game will progress and will forever lock you out of all the areas you had not yet explored. I like the fantasy environment of the game and the combat is good. But the game is just that. A combat adventure game with NPC sidekicks. Yeah, you could say that this is an adult game because there is some nudity. But the adult content is like 1% of the game and it's all consequential. Like some random female NPC who was kidnapped by enemy soldiers and they had some clothes torn. That's it. That's hardly adult content. I know because I could name games on Steam that have way more nudity and way more sex situations and they don't have any adult tag. But I don't mind playing action adventure games and at least there is some erotica, so yeah I recommend this game. I am giving the game a generous four stars, but it's probably a three star game or even less if you consider the almost complete lack of lewd content. Actually, I can't do it. This went from being a really exciting game (in the very beginning) to being a game I don't even care about anymore because it's not an adult game. It's just an anime action adventure combat game with brief glimpses of unnoticeable nudity. I'm actually going to uninstall the game and not play it anymore. I'm tired of developers advertising their game as adult sex games when it is anything but. Oh, as far as the story goes. There really isn't any. It's just all go to this next place and kill as many enemies and collect as many orbs as you can on the way. That's it. The story only takes five seconds to cover. You could rewrite the entire story and change it to something else like "two people were teleported on one side of the country and now they have to fight their way to the other side and return home again" and it would have the same effect. Combat, combat, and more combat. This game is 99% combat and nothing else.
cooperdk2022-02-27★★★★★
I am going to give this game a one star rating, because you have to give at least one. I played it to the end (currently). The way you control your character etc is good, but, the game is not able to remove objects in the way of your character making it hard at times to find him behind, fx, a tree. The graphics? Well, the characters are sort of okay. Jiggly tits in various sizes, but, the texturing is awful. The shadows are awful. The game is very badly optimized considering the low amount of resources it should require. Making a game like this in Unreal is like using a missile to kill a fly. The game sells itself as having sex scenes, including vaginal sex. There is no visible sex. Everything is covered like if the developer is a Jehovah Witness. Maybe it's because they cannot make the animations right. They might as well leave out the sex, remove the game from F95zone, and sell it to teens. There is a bit of skin (loose boobs when a girl is hurt a certain amount) but this wouldn't even mean an R rating, PG tops. The thing I find it hard to cope with is that they sell it is a sex game. It is nothing of the sort. It is a "sort of maybe ok" RPG, but there is no heart in it, it's like an excuse to show boobs, and no solid story. The HARDEST part? You select a girl to go to in the beginning. The girl you select is killed, and the other one mysteriously vanishes. After a second, you meet another girl, Brenda, who has apple-sized tits. FUCK ME! I DON'T WANT APPLES WHEN I HAVE SELECTED MELONS!!! It's not that the game isn't entertaining. It's not challenging. There is no promise to get laid after a fight. Or even an option to get laid. The merchant wants 5000 gold for sex. I bet there isn't even 5000 gold in the game. I didn't bother to try cheating because this game and it's developer are... cockteases.
z4pper2022-02-21★★★★★
HO...LY SHIT! Finally a 3D game that doesn't make my Laptop run a marathon! AND it's Voiced too?! Honestly, I think everyone is being too harsh on this game. And not taking things into context. It's only an early dev. Not full fledged. I can think of about 5 games that tried to do this but failed or have HUGE FPS problems right now. This ran just fine. PROS: -Motioncap, yeah, that's right, they mocapped this sucker. -Voice acting-sounds like they actually got some professionals in on this one. -Easy controls and fluid movement. -Plays like skyrim, but very basic. -music is great and the cues are on point -Good models and polygons -Felt like I was watching RWBY but actually playing it -LOTS of potential CONS -some voice actors are definitely not VO artists and break the atmosphere sometimes, they need voice actors that have been in the VO industry. -not sure the story is compelling. I liked Esmee. Too bad she died. The voice acting was really good for her character. And the combat was very clunky there. It didn't feel like the bad guy knocked that dude out with his elbow. That scene needs revising. -For now the controls are very basic I'm assuming because there isn't a lot of gameplay yet. Once they get the mechanics in, it could be awesome! But they definitely need a 'Block' function assigned to the 'right-click' and definitely some alternate forms of attack, perhaps holding the 'attack' button for a charged attack? -If realistic textures break everything for you, you shouldn't even try early dev builds. This has low-res textures for now, but certainly could be upgraded to something bigger. -For the game size (8GB) it's kind of a lot for an early dev build, but if it means that the game can be played without lag it's certainly worth the sacrifice! -I feel like all the characters eyes are too far apart. They definitely need to come together a little bit, it can be SUPER distracting. But the animations seem to be on point. Other than that it's fantastic! The best early dev of this type of genre that I've seen! It doesn't lag, it's got potential, and it seems to have a future (unlike half the early devs ive tried). Unfortunately I would have liked to have seen a snippet of what the ero scenes would be so that I could do a review on that too, but there doesn't seem to be any. Oh well, hopefully if they do incorporate them it would be nice to have a mocapped version. Tho that might look too wierd or awkward. Lots of care is needed to bring this game into AAA territory. But I think with a tiny effort this could turn into a good indie game. They just need to swap out the bad Voice Acting audio. Blegh.
DKOC2021-11-20★★★★★
Why 1 Star? -> Controls are very floaty, and something feels off with them. -> Combat isn't very fun. -> Spent 30 minutes playing it and found 0 sex scenes or lewdness. -> Has a very long prologue section that doesn't really do anything and is really boring. -> No gallery that I could find. -> If you try to launch an older build, it crashes immediately and forcefully opens an internet window telling you that it isn't supported. Not sure why this matters, as its offline only. -> Graphics are fairly meh. Stylistic perhaps, but yeah. -> They game is advertised as you playing a female bisexual sorceress. So why the hell do I start the game as a male protagonist knight? Who also has a variety of magical spells... for reasons. Why are they trying to be a knight, if they are a powerful spellcaster anyway? Maybe if they improve upon these things, make the prologue skippable, and improve the basic gameplay loop, then it might be worth playing. But right now it isn't fun to do, its tedious for the first 30 minutes and yeah. Played the 0.53 Beta. If it gets addressed, I'll update my review. I'll probably wait a few releases before trying it again.
Sesinho2021-10-02★★★★★
There is so much potential that wont get anywhere.... As a porn game its definetly a 0, its not even erotic, they say tis erotic, but that is false avetisement. Watching some tits, and 2 girls kissing for 3 seconds its not erotic. There are a couple of sex scenes, the type you find in dating Sims where you pick options and you have to build the orgasm. In 2D the camera its fixed, you dont see the girl below her belly. That is what I would call a mediocre sex scene, and happening with a random prostitute doesnt help. This game would be pg13 in the 90s. Well, i watched pussies in prime time in the 90s, so this game is for kids. For being an unreal engine, it might be the worst graphics of any game with this engine, i geuss this is UE1 or something, it really sucks. Whats good about the game? The voice acting,at least the girls, cause the main character is kind of soft, even when he is supposed to be manly and reasuring. The plot i dont understand, i guess there is some mistery thingy. The combat is quite easy,AI is kind of dumb most of the times and the game is short, after I dont know how many years of development. Seriously right now the game offers nothing, there is nothing remarkable erotic, or sexy, for an adult male at least. Combat its not exciting, story so far is 90% mistery. There is some forced attempt at wholesome, and thats it. Unless they double their devteam size, and make serious changes, all the money theya re getting is gonna end in a black hole of mediocrity. Experimental hall doesnt paint a much better future. Sure the game needs a lot of content, but the whole concept of the game has to change, everything feels like a placeholder for something that maybe is not coming.
Doom Marine2021-09-04★★★★★
It's been three years since the studio Repulse released the futuristic shooter Experiment Gone Rogue, which already included a moment of eroticism, as they worked on the project they now feature, Iragon, a fantasy RPG where sensuality shares the spotlight with magic and The fight. his campaign starts with his MC "Derick", a poor boy from a small town. Everything changes for him when he meets Briana, a bisexual witch who is being hunted by the Empire. To help her, he must learn to use magic and accompany her on a journey to a dangerous frozen world. Along the way, we'll fight armies, witches and demons, but we can also “fall in love” with 5 different girls, see how there's more to them than just fellowshipping or joining those intimate moments. PROS Interactive erotic scenes. Game very well optimized compared to some made on Unreal Engine. Character with actors, giving voice to characters! An interactive story with choices that affect the world. A complete world with different levels and different environments. Magic Combat System. Melee combat system. Weapons and magic upgrade system. Destructible. It has a translation for portuguese from portugal that is very well done and excellent for brazilian players! CONS Need more body diversity between female (and male) characters is an excellent idea for a number of reasons and would improve the game. Seeing the same body types is boring - body diversity is sexy! The keyboard key mapping is non-existent, the dodge key is alt but I could switch to Shift because it's easier! Lack of option to choose difficulty *Less more chapters, in 30 minutes I have completed the available chapters! Well, I think that's what I have to say about game! I will favorite it when it has more content or complete I plan to come back! So this is ultimately a game about living a high fantasy adventure. But don't just take my word for it, try the demo for yourself.
SidTheInsane2021-08-22★★★★★
As a game this is pretty junk. But, as far "lewd games" go, this is pretty good and it's way above average we enter "lewd VR games" territory. Take it either as a criticism of how awful "lewd VR games" are or me actually recommending the game. Other than that - it also manages to avoid many of the trappings of "lewd games", which either don't give you context for any of your actions in game or make you do loads of meaningless tasks over and over again for a crappy reward. Don't get me wrong - there is still planty of tedious in the game and story so far is generic and pretty bad. But I am going to cut it some slack.
Sealed2021-06-25★★★★★
If the censorship is lifted, I will change my rating. And when the game is no longer in beta. So it's very good, but for a good rating it's not enough if you could play more story, just play up one act and then it's over again. And you don't have to bring these little updates with you every time, you can just install a big update every now and then and that's it, even if it takes 2-3 months to get one out.
TexOperator2021-05-14★★★★★
Big potential as a porn game, the dev decided to waste by "going for an M rating" and censoring the Ecchi area of the game. Pro: Gameplay, especially combat, feels smooth. Cons: Typical romance. We got plenty of those made in Ren'Py - many even way more unique in their art style, writing, characters, etc. What's left is a boring cocktail of your typical fantasy world, a boring hero romancing boring girls, bad audio quality, and now even censored sex scenes. On a side-note, the dev doesn't consider it worthwhile to advertise their game properly - no censored tag, plus "censored: kind of" in the op is dishonest and misleading. Save yourself some valueable time, people, and move on. There are way better games in this genre.
Deleted member 27550922021-01-17★★★★★
While I did not yet go all the way to the sex scenes, if there are any, I'm still giving a fairly good score to this one. It's pretty decent for what it is: a very small budget VR and non VR hack&slash game. While the audio could use a lot of work (echo and average to low quality on the dialogues in general), the game itself shows promises. It certainly won't be the next masterpiece of the decade, but it remains much higher in value and entertainment than most RPGM games already. The visuals, considering the style chosen, are fairly decent, even if the textures on clothes are on the low side (seems to be painted on the body more than actual clothes.) Don't expect a deep story, and somehow, I doubt this is what the dev is aiming at either, it is a hack&slash after all. The boobs are a bit big so far, but there seems to be several more girls coming later on, hopefully, a couple of them will have smaller ones ^_^.
Haematite2020-09-24★★★★★
The main thing I want from this game is more. More story. More scenes with the lovely Erika. More cute and sexy women to save. I really liked that the game was voiced. The voice acting was good. Melee combat is pretty solid. I don't expect anything more sophisticated from an adventure game. I like the art. The landscape and enemies are at about the level of detail I care about. I don't think spending more time on them would make me care more about the game. There's a lot that could be better though. In VR this game triggers motion sickness worse than almost any other game I've played. I've got a pretty beefy computer with a 1080ti, but it seemed to get better when I reset my computer and shut down must programs, so I'm wondering if it's performance related and the game just needs to be optimized better. Yes, I know what a pain that is in Unity. As far as I could tell, the only differences between the spells were visual. Maybe lightning was a little larger AOE? I don't really need this to be fixed, but there you go. The game would benefit a lot from allowing players to access settings in-game.
sstoutle20192020-09-19★★★★★
It's a very cute game, but just little.. The delicacy is slightly low. The battle scene or the camera when moving It's comfortable, but the camera moves in the sex scene, It is frustrated because third person camera not free(fixed)