IslanDeity
by Forlorn Faun
2D Game
3D Game
3DCG
Adventure
Ahegao
Anal Sex
Animated
BDSM
Big Ass
Big Tits
Character Creation
Combat
Corruption
Creampie
Fantasy
Footjob
Harem
Humor
Male Domination
Male Protagonist
Oral Sex
Pregnancy
Rape
RPG
Sandbox
Trainer
Transformation
Vaginal Sex
You find yourself on a flight, and before you reach your destination, the plane crashes. You end up on a tropical island where plants, creatures, and people are all alien and very hostile to you. Gameplay: This is a sandbox trainer game with visual novel story telling and top-down exploration. The game is in its very early stages, so a lot of stuff will have a major overhaul in future updates. AMD users: please refer to the API changer for any graphical bugs.
Screenshots
v0.497a
What's new?
Story
Gertrude's storyline is complete, and she continues on to the new temple location.
Zekami aspects quest to get the Cowgirl.
Dryad love
Epilepsy warning for the Dryad second scene.
Interacting with the Dryad builds up love.
There aren't many ways at the moment, so it IS a little tedious.
Giving her dead seeds and talking to her nicely builds up love.
Finally, there are two scenes, one with low love and one with high love.
Shop
Ezzy sells two items, which you can purchase.
Sturdy sling—Gives the character a charge shot using the RMB.
Coin pouch—allows you to hold up to 500 coins.
Scenes
Tavern scene with Gertrude. (3 paired animations variations)
Temple scene with Gertrude (it's not repeatable as of yet; during it you can change Gertrude's body proportions, so pick carefully.) (4 paired animations variations?)
Zekari and Zekow ritual scene: so far you can create two different variants depending on your choices. I was going to put a minigame there, but I haven't implemented it yet. (5 paired animation variations)
Races
Zekari (half cowgirl)
Zecow (Full cowgirl) — So, as most of the work for the full anthro head has been implemented, I'll give some explanation.
Facial features from the human face transfer over to the cow head.
Textures also transfer over, including different race textures, so you will get a different variant.
Eyelashes will also transfer over.
Locations.
Temple main hall - can perform rituals here.
Temple garden - Can somewhat chat to the Dryad here.
Temple Menagerie - Not much to do here at the moment; will have interactions with cowgirls here.
Save system—Good god, this was a nightmare to work on.
When you arrive at the temple now, you can store as many NPC characters in the temple.
You can't do much with them in this current version, though.
However, you can transfer transformed characters back to the fort.
New system, money
Money system added; at the moment, money can only be acquired from pots.
Exploration.
You can eat fruit to heal now.
You can find pygmy cows in the old jungle now.
When you've got your inventory open, the character cannot attack anymore.
New tool item - Living Seed: can be acquired: This can be planted in explore mode.
Dead seed items can be dropped from grass, and then they can be given to the Dryad to restore them.
Caves can now be found in the jungle outskirts, with roughly a 1/3 chance of them spawning.
New enemies: Bat, Draugirl, and Crocubble
Pots containing gold can spawn in the outskirts.
Draugirl Monstergirl added.
Draugirls are broken undead creatures; they were once past worshippers of the goddesses who were buried or imprisoned in the crypts.
They can be found in the caves; however, you can't really reverse or evolve them in any way as of yet.
Acts similar to a human female: on acquiring, two new paired animations will be unlocked, alongside a situational animation involving a human x draugirl.
This will cause an effect, but at the moment it's not permanent, so it will reverse on exiting the scene.
New Draugirl hairstyles and textures.
Zombification transformation effect on normal humans.
Miscellaneous
Everyone blinks now.
The game (should) run faster now. I've combined a lot of meshes, so (hopefully) they're will be a boost in speed.
So many bug fixes, and I still don't know if it's enough. Always looking for more testers.
Removed Merrill.
v0.411a
Art
Brand new shader.
Voice acting for the
new monstergirl.
Clothing and Cosmetics
Wetness effect applied overtime with paired animations.
Cosmetics
Color box option for make-up.
6 new hairstyles.
Can switch male character skin to basic type.
Animations
New bedroom paired animations.
Threesome animations in bedroom area, a mix and match for every npc race.
Pixie animations.
Exploration
Sprite glitter confusion effect.
Pixie creatures can be found in exploration after the new quest.
Story
Ashera storyline to unlock the new monstergirl.
Added option at the beginning to skip Merrill’s quest.
New locations
Bedroom area.
Little rooftop garden.
v0.385a
Alchemy
This was a nightmare to make; I still need more confirmations on everything working.
Alchemy system added.
You can now create various different food effects.
You can combine the same ingredient using an item dropped from dew slime.
There are two effects at the moment: instant and climax.
Effects now go beyond the capped limit, from 45 to 100 when using created foods.
The system is still fairly basic, but you can play around with three different effects.
Recruitment
You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.
Encountering characters will match their personalities.
Personalities
Mistress personality added.
Clothing and Cosmetics
Added new hair: Unlocked with Mistress.
New outfit: Unlocked with Mistress.
Heels added: Unlocked with Mistress.
Added new lipstick.
Added new eyeliner.
Engage-room
Oral animations have all been updated; two versions were forced and willing.
Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.
You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
This will only occur in paired mode now, when both climaxes sync.
So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
Oral animations have been completely overhauled.
4 versions of “Forced”
3 versions of “Willing”
New cuffed-paired animation.
New Paired Intimate Animation.
New Paired Mistress animation.
Mistress idle animation.
Exploration
The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
Characters work based on ranged attacks now.
New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
Three new enemy types
New status effect
Boss fight.
The new dungeon area: Teotl's abandoned farms.
Slime drops a new item.
Rabbits added.
Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.
This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
Gertrudes Quest Parts 1 and 2 can be completed.
Merrill's face had a slight change.
You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.
You can enter the city and move to three basic spots: the market, gate, and shop.
Ezzy's introduction scene.
Introduction of Sister Juniper.
New locations
Tavern
Tavern room
Holy camp
Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff
option to change name in settings menu is a temporary measure.
There are a lot of bug fixes.
Thank you to the bug testers and ScionEyed for helping me find a lot of them.
v0.32a
Islandeity 0.32a
Recruitment!
You can recruit female characters to the fort tents!
Its still the old recruit system, which I haven't had time to work on, but that will change for each personality type soon.
Charisma is rolled from 0-100, and each dialogue tree has different effects.
You can use conversation for guest characters to increase devotion, love, and comfort.
It's still a WAP; there are a lot of balancing needs and additional things that tie into new personalities. A lot of features might seem pointless but in time, they will tie in.
Dialogue trees
Timid tree.
Aggressive tree.
Fanatic tree.
Babydoll tree (This doesn't work and is defaulted to fanatic for now, I will fix this soon, but I've already wasted an hour trying to fix it.)
Guest characters respond to you in many ways.
During the converse options, a dice is rolled between 0-100, you can reroll it three times to get a better result. This will eventually have a cooldown, but it can be spammed on entering and exiting.
I've wrote.. I've written a lot.
Clothing and Cosmetics
A new outfit is unlocked when you change an aggressive personality in the Babydoll personality.
Added Babydoll personality hairstyle unlock.
Added Babydoll personality choker unlock.
Added Babydoll personality Idle pose.
I added a new lipstick type as well
Added vaginal piercings. (only 1 for testing)
Play-room
for guests only.
Massage mode, deep massage and kissing mode
This mode will link into personality triggers and new effects, but it is still not finished.
Animations
Five new paired animations
One is only available when a character is 85% pregnant.
Another is unlocked by turning Aggressive>Babydoll
Other and bugfixes
I really do apologize for all the bugs. It has been a little stressful working on this, but thanks to my testers, I managed to kill a lot.
A lot of bug fixes! Thank you to my testers.
Fixed nipple piercings
Ik fixes.
Reduced demean cost of aggressive personalities.
I fixed the Merrill quest loop bug; it all works fine on my end. I still need confirmation from the users that this bug is occurring. (It may repeat again once on this version, but only because I've switched it over to the local save area again. I've even added another failsafe if it tries to repeat. Fingers crossed.
As an example, you can now see the requirements.
A special thank you to...
Korvus_Tytan98
ScionEyed
Weresthebeef
Milchoholiker
ARMYHELLSPAWN
Teddy
Bajax
For helping me find a major amount of bugs <3
v0.27a
Story
Merrill’s storyline was added.
A new story opening is added.
Cosmetics and Hair
Added goblin hair options for cosmetics
A new eyelash type was added.
Clothing
New thrall outfit.
Play-room
Added blowjob option
Animations
The goddess and Merrill ritual scene were added.
Other
Pregnancy is enabled for both goblin and human models.
v0.22a
Female NPCs: Humans
This and scripting the meshes been the majority of the work
New human females implemented
Two versions can be encountered in the exploration zone.
Entirely new generation.
Personalities
Timid, curious, and Aggressive personalities have been added back; so far, you can train them to be fanatics, until the next update.
Cosmetic and Hair
Facial markings should be available for both goblins and females.
Piercings were added for Goblins and humans.
Piercings work well; there are some issues with different body types, however.
Goblins and humans share the same hair group, so Goblin now has access to all hair types.
Pelvic hair was added for Both Goblins and Humans.
Clothing
Goblins and Humans share the same clothing group.
New Vagrant attire has been added for humans.
New fishnet tights
Play-room
added a button to see additional bars, such as pain and comfort; these don't fully function at the moment aside from pain and don't matter much as I haven't added new conditional personality types.
added a slight change to slapping involving a similar mini game to the sweet spot mini-game.
It's still currently being worked on.
Click to expand...
Exploration
Several new human NPCs are there for testing.
There is a basic test NPC that you can talk to, but I would advise against it!
Animations
3 new restrained paired animations for human females
4 new free animations
Each of the 4 new animations has a conditional state that will unlock a new loop to the mix if the NPC goes under the "charmed" conditional.
In the future, I will add more conditions and different animations for each.
Camera
Added first-person mode.
This first person should work a lot better, with a lot less motion sickness. It can still be glitchy though.
Click to expand...
Bug fixes and other
I fixed up the texture glitches on legacy female characters, This will only be fixed on Gertrude and Ezzy.
The menu is now a beach.
That's mostly what I've gotten done this busy month, as I've run out of time and don't want to push a broken update.
I've tested through most things except for the story, and it should all function well. If anyone encounters any issues that are not stated above, please contact me!
v0.103a
Story
Gertrude's companion storyline.
Exploration
New exploration features and adjustments.
Some new dungeon rooms.
New boss.
New outfit: Gertrude only at the moment.
New priestess outfit.
Cosmetics.
5 New Nipple piercings.
Animations : Only Gertrude for this update.
6 new paired animations, will be linked back to the training and bedroom.
Lockpicking system.
Very basic at the moment.
Other stuff
Encounter camera break fix.
Increased thrall capacity from 4 to 11.
Added a patron name list in settings and main menu, its fairly barebones in its current version.
Some changes to the transformation and clothing, I've been trying to find the bug that resets everything on rest, so more elaboration would be awesome.
Various bug fixes and other stuff.
Starting Gertrude's quest
On entering Dealla's settlement you should be able to travel straight to the village gate, here you will see a conversation between Gertrude and Dusa.
You can then meet her at the holy camp which should be unlocked.
v0.096a
So what's new?
New shader
After days of work I have completely re-done the shader and some confirmed tests from other Mac users, this should officially work on Mac.
There will major graphical and lighting changes as the whole project has changed to work with Mac users, there will be rebalancing of lighting in future updates.
Models
A new Masculine model has been made, although its not perfect I will be adjusting them more and more, so animations will need some re-adjustments and I still need to add few customization options such turning hair off and so forth.
Switching him over to transparent mode may cause some issues.
Transformation and alchemy.
Completely revamped transformation code, will allow effects to take place under special conditions, e.g. climaxing.
The fruit eating transformation effects are almost instantaneous and require way less spamming. (See visual)
Questing coding set up.
The journal shows up a different quest menu now, this is still a WAP and will be expanded upon next update.
Bug fixes and shaders.
Minor bug fixes all around - I haven't got all of them as I've been very focused on them rewriting the shader, but things like duplicate Merrill's should stop.
Shader adjustments, will need to do a lot of these since I've had to update the main character shader.
v0.095a
So what's new?
Bedroom
New bedroom area created, will be later unlocked with a story, but accessible for tests.
You can favorite an NPC for this area.
Animations
Footjob animation, still a work in progress as the male model needs an update.
2 new paired animations for the bedroom.
Slight animation tweaks.
Slight changes to facial emotions in paired animations.
Cosmetic
9 new public hairs added and can be customized.
Character face normal maps have been smoothed out.
Lip texture shading updated, colors will invert but will allow for some new styles and detail.
Added new lip generation overlay, 3 different types.
Clothing
4 new underwear.
4 new bras.
3 types of leggings
Alchemy
3 new types of food added.
Apricot, Cherry and Ripe Cherry.
Apricot, Cherry and Ripe Cherry.
Apricot decreases rear.
Cherry increases lip size
Ripe Cherry decreases lip size.
There will also be an indicator when you've reached max.
Exploration and Dungeons
First very simple dungeon added to the game can be accessed west of the main test room spawn area.
Three very basic rooms and two corridors.
New enemy AI.
Boar and Baby moa birds.
New items drop in the dungeon (They don't do anything as of yet but will be used for alchemy)
The dungeon randomly generates but as it's so simple and not very creative as of right now.
Combat
Stamina bar added.
Sprinting added - Left shift.
Health bar added.
Stamina decreases with rolling and running.
Zero stamina causes double damage debuff.
No death just yet.
Ezzy shop updated
Relinked Ezzy’s animations.
Only the set up for Ezzy’s shop and questing, you can sell things to Ezzy but the money won't stay.
Training room
Added the very basics of the rear view in the training room, needed to expand upon that in the next couple of days, fix it up and all so it works again.
Added solo climaxing. (Work in progress)
Settings and other things
Option in settings to disable pregnancy, this will basically hide it, as some animations just don't work with it, I plan to make alternate animations for pregnant characters when I get around to doing a pregnancy overhaul.
Been trying to sort out Mac issues as well, which has been.. annoying…It only works with OpenGL, I’ll be working on it this month to get it working metal, sorry mac users. I promise I’ll get it working right!
Inclusion of ambient occlusion.
Heh.
Okay, I’m going to take a small break before I go insane now. There are a couple rare softlock bugs but should be easily solved with a restart. Sorry about them, I try to squish as many as I can find.
v0.08a
What's new?
Makeup & Hair
Added facial and hair alteration to work with the new face.
Updated every natural hair color shade.
Shader changes.
Sex and animations
New paired animation - pinned anal.
Added blowjob animation.
Female character
New climax effect for both male and female characters.
Facial expression changes to fanatic character.
New blend shapes.
Added thicker legs.
Breaking
Mind breaking is slightly different now, but still simple to accomplish.
GUI changes.
Changed over some GUI buttons to fit the pixel UI theme style.
Training room
Countless fixes and tweaks to the room.
All outside animations inside the training room.
I have REMOVED all the old animations, they weren’t up to quality as the new ones and I’m really working hard to improve my work.
Other stuff
The entire animation system has been swapped over to allow for paired interactions outside of the training area.
Slight camera changes for encounter exploration.
A lot of nameless bug fixes.
Fixed pink color saturation in training room (Need confirmation)
v0.089a
What's new?
Food and transformation
Fruit can be acquired from special trees, or trees in this case, these are basic and capped in the current version going up to 40-60% increase or decrease.
Basic feeding system: It will be more complex in the future and ties into alchemy.
5 different types of fruit can be acquired and fed to npc’s, in future there will obviously be more.
Each fruit will have a very subtle effect, used for alchemy in the future for more increased effects.
To get fruit, roll into trees!
Plum - Increase weight.
Strawberry - Decrease weight.
Bean - Increase bust.
Fig - Decrease bust.
Raspberry, Increase rear.
The player themselves cannot eat them as player stats are not done.
Exploration
Remember that weird dodge mechanic in 0.01a, it's back baby!
GUI likes to conflict with the space button, really sorry! it will get it fixed in future versions, it can be annoying.
Dodge roll added to the game.
The player can roll into fruit trees in order to drop a fruit.
The drop is unlimited for now, just for testing sake.
Trader Clothing
You can purchase all the clothing from the village shop, there is no money in the game so it’s all free real estate.
Trader Items
Only the framework is down, There isn’t anything to sell in the game yet and I wouldn't bother trying to buy anything, it won't work, but at least the shop wont soft lock players anymore.
When trading is incorporated, you won’t be able to sell the fruit, there is a good reason why no one will buy them, so to save you time, please don’t go rolling into a tree to build up 4000 fruit.
Clothing customization added back
Npc clothing can be changed again.
Animations
New paired animation - Really happy with this one - Only works with converted characters.
Slight adjustments to pinned mission animation.
Alternative hand and leg positions for the pinned missionary positions.
All of these options would normally be unlocked by purchasing the book from Ezzy's shop; I've temporarily enabled them until I've enabled a purchase method.
Bugs and other stuff.
Did you know pregnancy was disabled... I swear it wasn't. It's back up now. sorry!
Fixed camera bugs.
Fixed transitioning bugs between explore rooms.
Fixed issue with Body marking 03 not appearing, should appear now.
Fixed blushing.
Female sprite not disabling after finishing interaction.
Devotion should not reset anymore or appear to increase after stress.
Camera pole bug fix, whatever the fuck that was.
v0.08a
What's new?
Makeup & Hair
Added facial and hair alteration to work with the new face.
Updated every natural hair color shade.
Shader changes.
Sex and animations
New paired animation - pinned anal.
Added blowjob animation.
Female character
New climax effect for both male and female characters.
Facial expression changes to fanatic character.
New blend shapes.
Added thicker legs.
Breaking
Mind breaking is slightly different now, but still simple to accomplish.
GUI changes.
Changed over some GUI buttons to fit the pixel UI theme style.
Training room
Countless fixes and tweaks to the room.
All outside animations inside the training room.
I have REMOVED all the old animations, they weren’t up to quality as the new ones and I’m really working hard to improve my work.
Other stuff
The entire animation system has been swapped over to allow for paired interactions outside of the training area.
Slight camera changes for encounter exploration.
A lot of nameless bug fixes.
Fixed pink color saturation in training room (Need confirmation)
v0.072a
What is new??
This has been a major overhaul to character faces, so a lot of features have been disabled temporarily.
Female generation
Basically the entire female face and body are randomly generated now, allowing for pretty much anything in the limit of the character generator, in the future I can further improve this version or make custom variants for different village types/monster girls.
New character generation.
New facial structure shapes.
New face textures.
New body textures.
New brow type.
New random lip generation.
Remodeled all face shapes to work better.
9 New hair types.
Modeled new teeth and tongue.
With this face change, I’ve basically had to remake everything about the female character, so I’ll save you the time of listing every minute detail.
NPC stuff
Added back fanatic face type, only breakable version for now.
Can enable and disable tears on the settings menu.
Changed up physics.
New idles.
Added saliva!
Exploration stuff.
Minor changes.
You can now use the eye button to observe npc's from afar.
You can strip NPCs on encounters.
New paired animation which can be done in encounter mode.
Remade the entire encounter area.
Other stuff.
Menu girl changed.
Chalice bug should be fixed, it still occurs, switching to OpenGL bypasses it.
Disabled Ezzy soft lock bug.
Dialogue bug fixes.
Lots of lighting changes.
Redone the entire saving and loading system as the old version doesn’t work with updated faces and body.
Other bug fixes which I've not listed.
v0.067a
What's New?
- You can press F for Fullscreen and ESC to access settings.
This update is mostly applies to Merrill.
Complete facial reconstruction and body things.
This has taken so much time and has been way more complicated than I anticipated.
Click to expand...
Face polygons updated.
Remodeled all facial expressions.
Added new eyebrow rigging for more expressions.
Remodeled mouth and tongue.
Added tongue rigging to mouth.
Added model type inverted nipples.
Body material changed up.
Fixed hands on female model.
New facial animations and controller.
Animations on triggers, such as insertion and in future other sexual interactions.
Eye animation can now also be controlled through this.
Tutorial quest.
Merrill can be met through the basic tutorial which is trigger after speaking to the goddess for the first time.
Basic quest to acquire her.
Big animated scene for when you break Merrill and bring her back to the goddess.
Training stuff.
Training is very broken as of right now, I've disabled things like spanking and some of these animations need to be better!
IK issues fixed in some areas.
New Gag-job animation added.
New restrained sexual animation which will stand as default for now.
Restrained cowgirl now has options to alternate NPC hand positions after 65+ devotion.
Breaking animation changed slightly (Only for Merrill, for now)
Cage/Cell stuff.
You can speak to Merrill and she will respond based around devotion in the Cell, not entirely finished.
Different cell animation based around devotion.
Exploration.
Some slight alterations.
Moving to new areas flows a little better.
There's a lil snek now & chicken now.
Other stuff and settings.
You should be able to change the UI between vertical and horizontal to fix any cut off with GUI.
Unnoted bug fixes.
A lot of IK fixes.
Bugs to note and stuff.
You can still access the old NPCs after you finish Merrill's quest.
I'm working hard on these animations people, I'll get better I swear!
v0.06a
What's new?
- You can press F for Fullscreen, which may or may not fix this screen issue some people have.
Dungeons & Chains framework added.
Still needs more tweaking but I will be changing over a lot of the standing training animations to work with the chain, to get of those horrible ropes.
Chain is active in the female cell and in the rear view.
New dungeon cell added to replace previous cell.
New training room replacing previous one.
Training room - Interact updates.
Groping animations now rotate the bust.
Rear mode slapping is still a test, very buggy as of this build.
Rear mode, can be accessed through standing mode, this mode still requires a lot more work with skinning and balancing of areas.
So far you grope, with IK animation and stretching.
Animation updates.
New paired animation - Restricted cowgirl.
This can be accessed through Restricted mode > Paired
This will later be more complicated with more features.
PS: First person camera looks really good with this animation as I designed it around that.
Also sound effects have been added to this paired animation.
Click to expand...
Only the the basic table animations have been updated and only slightly to work with the new pelvis bones.
New Rear animations.
Female model updates -
Hard to see but there are some significant changes and a lot of clothes will break because of it.
Added new bones in genital areas.
Skin and normal maps updated they should have way higher quality detail now.
Updated Nipple region with bones now.
Nipples are now shaped differently, might look weird on any other skin type than 00.
NPC Nipples get erect with lust.
Bust and Rear physics have been updated.
New hairstyle - Loose. added into the game. testing with new physics.
Settings, fixes and other.
Some dialogue crashes fixed.
GPU issues should be fixed now.
Esc soft locking game fixed.
Game should now scale to all resolutions, including ultrawide. (Might need a confirmation on that one.)
Other fixes I can't remember right now.
Menu updated.
Fixed first person mind breaking, well disabled it for now on both ends
Fixed floating head
Sound effects manager for sex effected added
v0.058a
What's new?
New paired animation.
New anal lap dance animation added into the game.
Can be accessed from the animation list, will be splitting them up in the next update to its own category.
New clothing
Thrall clothing has been added, these new things can be acquired by doing the simple test quest from Ezzy.
Clothing and new hair physics added into the game.
This is something I just added in last minute, which works really nicely. although I'll need to do a lot of tweaking before I get it perfect.
New hair named: Straight free. This has hair physics enabled, although its an old hair style which
I wasn't planning on using so its there for demonstration purposes.
New exploration system.
THERE HAS BEEN A LOT OF NEW SYSTEMS ADDED IN SO WATCH OUT FOR BUGS.
The controls are still very basic, for mainly testing, I'll get more control schemes in the next update.
WASD keys to move.
LMB to attack from direction.
E to interact.
New AI things scattered around.
Critter framework
: There are
little rabbits
now, you can chase them, its great.
You can only chase them, if you manage to kill one, it'll probably
break the game
. They'll be used for aphrodisiacs' and other ingredients like creating monster girls.
New Quest framework.
Only one quest is available at the moment, which is given from Ezzy, it is a to progress, opening the shop (which isn't ready just yet) and she will give you a new outfit for doing the job.
v0.054a
What's new?
- Untied Missionary animation has been redone.
- New first person view.
This can be activated on certain positions, it is still very rough and in the works and doesn't make the female characters look so great.
Bug fixes and other
GUI fixes.
- Framerate button, saving correctly.
- Text Speed increased.
- Skip text now works on, space, mouse click and won't break the game.
- New face change menu shouldn't activate on unbroken thralls.
- Blowjob sound effects removed on hand jobs.
- Menu screen fix, should open on Fullscreen now on a first time launch.
Delete your config file to fix the screen 1/4 size issue.
-A lot of smaller bug fixes, which I didn't write down. (I am making a better habit of it now)
v0.0525a - Graphical fixes included
New features.
AMD and Graphical fixes.
If you were previously having issues with AMD, you can now run the
API-CHANGER.bat
and change over the graphical settings .
For
AMD
try running Vulkan, that should fix the graphical issues and boost the fps.
New facial things.
Broken, Lover, Fanatic and Masochist, have their own facial progression with lust.
You can now
change
max climax face on the
mind menu
after a character has been broken.
Lover has a new climax face type.
Other stuff.
If Willpower wasn't working before it should work now.
UI should be easier to navigate.
You should now be able to
quickly swap
between
sexual animations
without need to stop the animation.
New hand job animation (Still work in progress as wont be finished until I can actually sort proper liquids into the game or something similar)
Head up though, this is mainly for all the AMD users that had those glitches which made the game unplayable.
Will look for a better way to fix this in the future.
Thank you!
v0.05a
New features.
Animations and training.
Mind breaking
is Much more simplified. Easier to control the outcome of the girl.
Mix and Match to get the right outcome, leaves room open to newer outcome
Changed the tied missionary animation.
New reverse cowgirl animation. (Unlocked on 50% pregnancy)
Masterbation is now activated in the standing position.
The Tied up button has been switched around for future reasons.
Pregnancy system.
A lot of animations will slightly clip now with pregnancy until I can edit them for pregnancy and heavier weight types, the belly needs to balanced for it.
All clothes, matched to work with pregnancy system.
1% chance, but increased further with devotion and multiple climaxes.
Changes occur to character overtime.
Bug fixes.
Deleting girls shouldn't be an issue now.
Other smaller bug fixes.
Engine upgraded to allow fur for future stuff.
Other.
Menu updated.
Resting system, doesn't do much but speed up pregnancy.
Llama looks a little more creepier now, I just threw fur at it, so don't be alarmed.
v0.047a
New features.
Story - Not much to do in the village as of this build, its only art set up and assets.
Player can now enter the village, once a corrupted girl is handed to the goddess.
1 Character overhaul.
1 new character introduction.
1 new character reintroduction.
Settings
Graphics can be changed in settings
The whole issue with GPU should.. hopefully be solved and players can disable all the post processing effects on lower end PCs. It will look horrid though.
Animations and training.
Updated all the animation slightly and animation systems.
- Animations can likely fall out of sync in rare cases.
New blowjob system - still needs some tweaking but early system for future development.
New Paired Animation.
Doggy Animation changed - Anal stuff will added in future.
Bug fixes.
Smaller bug fixes.
v0.04a
New features.
Updated two old animations with new system. (Standing, Cowgirl)
- This is still rough, but with this new system. Animations should start flowing better.
High heel system - incorporated. (Still rough, but should work fine)
Whole new outfit and make up, customization, all set up, however the acquiring outfits will be changed in the future.
Female characters now have body markings.
2x Leggings and 1x Arm wear.
Face and body cosmetics.
Facial and Body clothing.
I added a
mat
.
Bug fixes.
Smaller bug fixes.
Fixed the travel issue, getting to the goddess (Although its still pointless!)
v0.032a
What's new?
New normal map over female character to bring out detail
Training room.
New outfit.
Bug Fixes
Major change to the way the bars increase, if anyone had bugs with devotion and stat's resetting, they should be gone now.
GUI fixes to opening of the game for anyone who struggled to get past the phone screen.
Other smaller bug fixes.
v0.03a
0.03a Opening Build
Bug fixes.
A lot of bug fixes.
Entire overhaul of stress system, so it works correctly for the select few of people who get the game breaking stress bug, as this was the biggest major overhaul, I've had spend the majority of time, reconnecting everything to the core of this system.
UI fixes and tweaks.
Post processing tweaks.
Changed anti-aliasing.
New things.
Entire new opening scene with two new characters.
Modifications to base camp. (Currently still being overhauled)
New paired animation (Unlockable on acquiring new personality)
New Personality break type (Lover)
Main Character, skin and hair can be changed at the opening of the game.
Bruising and tearing system added to training phrase.
New facial progression for Timid personality type, (something all personalities will eventually have)
New types of camera effects transitions for local exploration.
Brightness setting in main gameplay loop.
Base look's less ugly.
Archetype Requirements
Lover
= 40 comfort, 40 willpower
Click to expand...
v0.02a
0.02a Training build
New features:
New work in progress training system overhaul.
3 x New
personality archetypes.
- Husk
- Mind Broken
- Masochist
.
Click to expand...
- The system works around the
comfort
and
willpower
. You can build up those stats to break the character in to different personalities, if you want
on how to get them, check below.
Several new animations and updated older animations.
3 x new paired unlockable animations. (Not clear in the test build, but to unlock these new positions, you must Mind Break the new personality Archetypes
Masterbation Mechanic.
Slapping Mechanic.
1 x New hairstyle.
Option to toggle player on and off (Work in progress as the male character will get updated in the future)
I've also done a lot of
bug fixes
and implemented
feedback
from players.
New (Hopefully) easier to understand GUI system.
IMPORTANT
: Please message me or comment on here, if you're encountering the stress bar bug, I've been trying to find it but I'm having a lot of trouble replicating it, so hopefully, with the bug fixes I've done, its just gone away.
Archetype Requirements
Husk = -75 comfort, -75 willpower
Mind Broken = 75 comfort, -75 willpower
Masochist = -75 comfort, 75 willpower
Fanatic = Defaulted
Click to expand...
v0.01a
First alpha release of IslanDeity. I have spent a lot of time crushing bugs, but the games
is
set on an island.
Graphic Fix and other fixes.
If your screen is too large, delete the
IslanDeityConfig
file in \AppData\LocalLow\Forlorn Faun\IslanDeity\
If you're an AMD user and you're encountering graphical errors, run
API-CHANGER.bat Instead of the exe
and change over the graphical settings to
Vulkan.
For other users, you can experiment between Vulkan, Direct 11/12 and OpenGL
ANY SAVE BEFORE 0.06A WON'T WORK.
I honestly only play this game for the goblin girls. Honestly, if this game was just about capturing and breeding goblin girls it would've been 12/10 fantastic game for me. Just more kinds of goblins, pregnancy and some like excel sheet farm mechanic to grow crops or smth maybe and just make it a survival game. 100/10 Everything else is whatever as far as i am concerned. The game optimization got better over the years but still not great. Updates are pretty slow but then again if there aint anything goblin related im not interested. 3/5 game 5/5 goblins (NEXT UPDATE IS A GOBLIN UPDATE WOOOOO upping my review GOAT dev)
I really wish I could actually play the game. It keeps crashing for everything. A great game that runs awfully bad. If it ever gets fixed, I'll come back to play this game again. Such a shame to see it like this
Story 0/10 Lost me at having to submit to the deity. and being tortured then forced to obey her. I'm sure some people are into that but not me, it seems like a weak way to move things forward. Gameplay 0/10 Everything looks stiff except the sprite traveling and it is not pleasant to look at, the dialogue options are barren and unappealing, maybe make room for other personality types in the protag. Games resolution resets at random and i didn't come here to problem solve.
In fairness, this game does have some interesting and unique elements and is trying to do some interesting and unique things. It just doesn't really succeed in most of what it sets out to do due to being an incredibly bug-ridden and poorly executed mess, full of a bunch of systems that tend to be half-baked and inconsistent even when they DO manage to work correctly. Softlocks abound and I'm pretty sure I found at least one or two instances where a quest update wouldn't proc correctly until I literally closed the game and started it back up again. The variety of characters it can generate is a point in its favor and there are some good scenes, but in between them stands a pretty abysmal quest system with a mostly useless journal and too many objectives that essentially boil down to "go through the randomly generated dungeon system and hope RNG kicks out the specific room or item you need to progress". The combat is fairly basic and largely operates on the "awkwardness = difficulty" principle. It's kinda fun if you enjoy the challenge of trying to get a janky-ass game to work despite itself, but I can't really call it good .
50000/10 !!!! GAME IS RLY GOOD BUT...few bugs is here , like missing food what u craft, sometimes game freez when u try Feed and then try rape :C Performance is good no FPS drops or crashes. hmm maybe try add sounds for girls when u try rape them or crying sound, u know
Over 2 years on and the game went from an awful buggy mess to a revamped awful buggy mess. I has to switch resolutions and go between windowed and full screen multiple times in the same scene in order to progress it. This level of laziness is utterly unacceptable, and I cannot discourage anyone from playing this game enough.
most buggy shit i ever played this bug are not like engine bug or anything u just get stuck after talking someone or clicking basic things and you cant even load or go to main menu u have to close the whole game and re open this could be most annoying game to play and animations are bad
unplayable bad combat. getting hit by anything makes your character retarded for 4 seconds and every other enemy has a cc i know adult games dont shine on combat but holy shit man this was rough especially since you cannot progress the game without it
Very good game. The art is really really great, both NSFW and in general. This might even be the best-looking 3D H-Game I've played so far. The gameplay is good, mostly just talking to people, but the forest exploration minigame is fun as well. The writing is also solid. The main girl (somehow I've already forgotten her name) is somewhat annoying, but the game doesn't force you to interact with her too much after the sort-of-tutorial. The story is actually engaging, and well-integrated with the NSFW (as compared to being an obstacle to it). I have mixed feelings on the NSFW. On one hand, it looks great. There are some clipping issues here and there, but not a big problem. The proportions are excellent, and even the writing during them is good too. However, the controls, especially for the camera, during the NSFW is VERY clunky. It's a little unintuitive, and sometimes either gets stuck, or just completely doesn't work. Which leads me to the next point: there are definitely LOTS of issues. Perhaps not "bugs", per se, but issues. The biggest one being a couple of dialogue options would completely break my game, and the Deity's shop was completely broken. Regardless, this is one I keep coming back to every few updates. It's really good, and I look forward to seeing more development.
The game has a lot of premise, I like what it promises and I really hope the best for it, I do have to say though it is important the dev gets the soft locks taken care of, it's not good for his image and the game's reputation to have soft locks so early into the game. The graphics are great and I really like how the eyes look in the characters, but the game needs optimization, for these reasons I can't really give it more than 3 stars at the current state.
v0.411a Excellent graphics and models Very poor optimization Good music and sounds Good plot and story idea Horrible, buggy mess - many bugs are very basic, e.g. stuck with no action possible, etc. Some bugs are perfectly fine with indie games. But here, you encounter them constantly, left and right - and many are very easily encountered (no rare edge cases) and block progression. With that, I cannot give more than 2 stars. Without the bugs I'd give 4 or 5. This dev either needs a partner for the programming, or they need to educate themselves on programming basics like patterns and anti-patterns and principles of robust coding.
It's a 1 star game with 5 star art direction. It's hard giving it 2 stars, but it's not "average." Even average games work properly. Look, with this soon approaching nearly 3 years of development, there is absolutely no excuse anymore for this to be this much of a bug infested mess with little to no content. It's like the dev is learning how to code on the fly as he goes, and expects people to pay for his lessons. This would be completely fine and reasonable if the iterations and updates were only about improvement, and not about getting the base functionality of the game itself to work. Underneath the clunky UI and biblical level of bugs, there's a beautifully 3D rendered charming game with great art hiding deep under the crust, and it really sucks giving this a lower score because it's probably the single most unique game on this site. But the bugs are seriously THAT bad. Not funny bad. Gamebreaking bad. Walter would be pissed trying to play this game. I am NOT expecting perfection here, and I can see the massive improvement (in art/renders/animations) from 2022, but dude... this just isn't ready to be released to the public even as a demo. Nothing fucking works properly and it's too barebones in content for 3yrs of development even if it did. Either fix your spaghetti code, or find someone who can. I feel like you'd have so many more subscribers if people were able to have even some semblance of trust in the stability of your game, but as it stands, it's just not there yet. And quite frankly, it feels like that's holding your game back considerably from what otherwise should be meaningful content updates. I've been following this game from inception and this is one of the games I've wanted to succeed the most due to how original it is. It's just a damn shame more than anything else as it's a very high potential game marred by piss poor priorities. I hope the dev sorts out his workflow eventually.
Test carried out on 0.385a. After 2 years of development, it's just unthinkable that a game could be so buggy. From the first minute of the game we encounter problems, the game lags to death. As soon as we manage to finish the first quest, if we have the misfortune to enter the laboratory we are blocked (no action to go to another room). As soon as we enter the city for the first time, the saleswoman gets stuck and says nothing (no action possible). I didn't go any further after all that, if there are any other bugs I wouldn't be able to give them, I completely gave up.
It's in a pretty early stage, but this really has potential. I haven't really encountered too many bugs besides clipping which is whatever. The art is amazing and definitely the highlight of this game, making it stand out from other 3d games. It is such a promising game, and I recommend people to try it out, can't wait for new updates!
just played today for first time. and honestly speaking, this game should really be rated 1/5 stars, as, at the moment, it's more a short tech demo/proof of concept. am rating it 3/5, simply because i am interested to see where this goes, and don't necessarily want to discourage people from bookmarking, & discussing it. this game features an opening, and 2 story "missions", so it's really, really small for now, and fully linear, up to the sandbox playground at the end, which gives you a sex simulator/trainer, & basic work-in-progress gameplay, which I will elaborate further below. so, the game is fully 3D rendered. but. the approach to story & scenes(except for simulated sex & groping/trainer stuff) is done similar to a VN, with static character poses, fixed scene camera, & dialogue text, but, with simulated environmental physics, 3D rendering effects, etc, working in the background. navigation looks like it will work similar to sandbox VN's, with a travel map, of sorts, you can click different destinations(2 so far), and finally, it looks like they've opted to use top-down, twin-stick shooter/hacker(you punch stuff) style, pixel-art dungeons/levels for the action gameplay/missions. the playground lets you interact with a selection of (randomly generated?) girls in the twin-stick shooter map. interaction being punching(allowing you to KO them), or prompting, which renders them & opens a menu, allowing you to say a limited selection of things(i mean no harm, what makes you think you can fight me?), recruit(if not KO'd), gift(??), or strip, and/or capture, if they are KO'd. in this map, they are just standing there, so don't expect gameplay in that part. from there, you can assault & corrupt the girls in trainer style interactive groping/sex simulator, dungeon play, which builds up devotion, & eventually mind-breaks them. you can also toggle their clothes on/off, and make some mild customizations to their appearance(hair, makeup, piercings, markings, etc). and finally, a run-down on what the game is(although, the gameplay kind of explains it), for people like me who want to know what they're getting into beforehand, and find game descriptions confusing. you are the sole-survivor of a plane crash on an island with an isolated human-like(there are a few fantasy races) people, all women, who fear/mysticise/don't trust men. you get bound to a naughty goddess, seeking corporeality & complete control of the island, and to do so, you need to capture, corrupt, copulate, convert & dominate the islands inhabitants, building up her power, & increasing her progeny(presumably). and, eventually, allowing her the strength to be born into a new living vessel. she is competing with her 2 sisters, who presumably, are the reason for the lack of men, & their mythological/demonized status. from the little I have seen, the women wear a pseudo-barbarian/fetish wear(fishnets, bra's, hose, etc.), with medieval architecture, such as large, arched white-washed walls, bridges, & buildings(gothic-barbarian/roman inspired). so, settings a tropical/tribal island setting. edit: forgot to add. I personally didn't suffer any performance problems, physics bugs, etc. my computers not great. it has fairly poor performance on xbone/ps4 gen games, and other 3D indie sex games, such as carnal instinct, wildlife, etc. the lack of manual save, etc. IS a problem, & annoying. i also found it annoying that when i first opened it, it was in windowed, while also not fitting my screen & until i got through the tutorial, pressing the menu button(ESC) wouldn't let me access anything until AFTER i got through the opening(it just froze/paused the game). and finally, there was 1 game-breaking bug. when interacting with a recruited girl, all HUD was removed, disabling me from accessing the rest of the game. haven't re-opened, but i presume a quit to menu,re-load would fix.
This is not ready for the public. 1.) extremely poo performance, my pc is bad but the graphic ro what this game does in general does in no way justify it not running smoothly 2.) unintuitive mechanics 3.) only autosave 4.)graphic bugs like body parts and hair moving erratically or clipping in and out. 5.) dumb UI choices (I have a map but this accesses only two areas and the third I access via a compass for no reason at all?) 6.) very bad Qol, I can only transfer most areas via map even though they are next to each other There is also one big fundamental issue, the girl models are very similar and the sex scenes are the same so you have basically already seen everything once you got the first girl
Sure, this game has had some buggy demos (already to be expected on most any indie demo), but you cannot deny the potential or the quality. Artist is active on discord and provides fairly regular updates compared to other indie games.
Great art, good gameplay and lots of room to improve, only thing that could fuck this up is dev starting to upload at a snails pace... Fingers crossed it shouldn't happen. Strongly recommend you check this game out.
0.27a This game is amazing , I remember playing this a year or so ago and the amount of improvement since then has been super impressive (especially the animations). The subtle shifts in the animations is a nice touch. The game has a unique style in its choices of presentation, colors, fonts, story narration. It feels vibrant with a personality of its own which is nice compared to some of the lifeless and bare bones WIP games out there that rely too heavily on bought assets. The goddess ritual was such a creative idea. The top down exploration mode has real promise too although it doesn't seem there is much to do with it at the moment. Some things to note: The game has some bugs, some are quite critical and can impede progress. I didnt even know I could have more subjects other than Merril until I learned there was a bug preventing game progress. (There are probably more of these) The game really needs more fluids. I'm talking man fluids, lady fluids all the fluids. We got a tiny bit with Merril's dome but more would be awesome. Player customization would be nice Carressing takes ages. It would be great if there were more varied approaches to gain a subject's trust. Maybe a few less aggressive and kinder approaches for those who don't want to be cruel to their captive subjects. A little more variation in subjects appearances, face shape, size, age etc Things to do apart from the dungeon They are all nice to have, but regardless its a nice game and you should feel proud dev! You are talented!
A rare true sandbox adult game that is being put together in a solid manner at a fast pace. The potential is obvious and exciting. It improves at a rapid pace while the fundamentals and mechanics are interesting.
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