Journal Monstrae
by Specific360
2D Game
2DCG
Fantasy
Female Domination
Futa/Trans
Gay
Male Domination
Male Protagonist
Monster Girl
RPG
Sandbox
Trap
Turn Based Combat
Vore
Humans have always lived in the shadow of Monstrae. In secret hamlets like yours, humanity hides itself away from their ravenous gazes. However, humans cannot remain isolated forever, people inevitably come and go, and often disappear. As a result, Seelies are selected to travel the world and connect the disparate human towns and villages, delivering letters and packages, as well as recovering whatever may remain of those who have gone missing. You have always been curious about the world outside your home in Gothspell, and now that you have been selected as a Seelie you have the perfect opportunity to see as much of it as you can.
Screenshots
v0.2.0
New scenes for the Blazeleaf Matriarch (written by Jessica Haden!), the Blackshore Spirit, and Princess Aelanor
Sam can now be gender-swapped, thanks to the Matriarch; requisite variants have been added to most encounters (mightve missed some), although some content is now locked behind Sam being a boy
Added a ‘bottom capacity’ system that can affect what scenes Sam can willingly select, currently just the Village Felly, one of Aelanor’s scenes, and one of the Matriarch’s scenes; you can check to see your capacity in the Journal
Updated art for Sam, Princess Aelanor, and the Blackshore Spirit, and added some new portrait variants for each
Created a new CG for the Bluewood Spirit’s sex scene
Renamed the Forest Arion and Redring Sepion to Forest Nokken and Redring Kraken, respectively
Adjusted Credits in the Main Menu; includes a link to a Google Doc with full credits
Various other bug fixes and improvements
v0.1.3.6
Tentatively releasing this hotfix for a bug that was causing your spirits in the tutorial fight to deal 0 damage under certain conditions. Please comment or message me on discord if you continue to experience the bug. [Edit] Oh my god I thought I already published this, sorry for posting this announcement so late.
v0.1.3.5
Combat expansion; new skills for every playable character & spirit, adjustments made to enemies and damage formulas, adjustments made to Spirit Resonances
New Major Spirit: Blackshore Spirit
New Anvera scene (cuddling & makeout)
New Outfits for Sam; can be put together from pieces found in the overworld
New Debug Options
Monstrae now drop more materials when defeated
Adjustments made to Forest Center & Blackshore Tidepools to be more easily navigable
Added options to craft more than one Minor Spirit at a time
Changed Sam and the Journal’s level cap to 10 (this may have been from the last update and I forgot to mention it)
Various other bug fixes and improvements
v0.1.3.2 Hotfix
Issues caused by the level cap of 10 being implemented incorrectly
Lady Anvera’s new contend being completely inaccessible due to a bug causing Predecessor’s Trail being unable to be properly completed
Issues with the text boxes in the Spirit Crafter
Aelanor’s scenes in her villa erroneously left images on the screen
The Bluewood Spirit’s unmasking scene could be erroneously skipped
Loading an older save and dying could result in becoming stuck in Sitria’s Crypt if a statue was not interacted with first
Cobble Spirit could protect Sam while he was using Taunt
v0.1.3.1
When using the Journal’s Conjure Spell, cancelling refunds the mana to Sam rather than the Journal
Using the Dispel skill does not properly dispel the Minor Ordina Spirit
Anvera does not reward the player with the Interceptor’s Quill upon completing Predecessor’s Trail
if configured to respawn at the Statue, being absorbed by the Bluewood Spirit will respawn you without clothes
opening the Journal’s map in Roahu Village will not mark the area
Blackshore Tidepools and Roahu Village’s names do not appear when you enter the areas
v0.1.3
New Map: Roahu Village
Quest Conclusion: Hedonist’s Trail I
New Monstrae: Scarlet Kelpie
New Spirit: Crimson Spirit
New content for Lady Anvera and the Blazeleaf Nymphs
Bug fixes, balance improvements, etc
v0.1.2
New Area: North Blackshore
New Monstrae: Rockshore Wessy, Seaglow Slime
New Spirits: Palm Spirit, Middle Aurora Spirit
New content for Slime Queen Meluzae
New Spirit Resonance system
Various big fixes, changes, and improvements
v0.1.1.1
Initial Release
Fun little game, the variety of monster designs are great and the writing is nice. Very cute artstyle too. However, it can be a little grindy to access some content already, mainly due to the slow attrition (loss of resources after each fight) your party suffers while travelling which is a little annoying, forcing you to go back home frequently.
V 0.1.2 This is an update of the review I made a month ago for the initial release. The main quest is finally completeable, and the adult content as reward is very satisfying. I'm a huge fan of the artstyle, and while it might not be everyone's cup of tea, I think it gives the game a unique charm. I would have prefered to see the characters' facial expressions on the main sprites, rather than the little icon in the dialogue bar, but that's a minor gripe. More illustrations for the sex scenes would have also been welcome. If you lose, enemies will still drain your levels, quickly setting you back to level 1 if you lose multiple fights in a row. I get this is part of the fetishes the game is going for, with the MC being preyed on by powerful monster girls, and thankfully it only affects the MC, but it would have been more tolerable if your stats didn't also level down. A bit contradictory I know, but given the MC is the main assist of the party, having him die at the first attempt at healing others is painful. To help you in fights, you have the crafting system to create more companions, requiring materials you get from getting into fights, whether you win or lose. You don't unlock the sex scenes on winning the fight, though. So all your fights boil down to just you surrendering to make it end faster, and never engaging with the combat system unless you actually need to progress the story. The combat is a tiny bit easier in the latest version, as it takes a bit less time to level up, but the combat is still very grindy. You will have to fight (and lose) the same fights over and over again, until you gather enough materials to craft your first spirits to aid you in combat, a process you will have to repeat each time one of your spirits dies. It's a bit annoying, as crafting the higher-level spirits requires a lot of the lower-levels to be crafted first, which can turn the grinding into a chore at a certain point. Nothing game-ruining, but a problem that hasn't been fixed yet. Overall, it's a bit more balanced than before, not a lot of new content added but what's there is good. I'll be looking forward to the next quests added by the dev, hoping to get a more involved combat system with less grinding.
Extremely fun game with strong concept and mechanics and an interesting world and story. It is still in the concept age but i will definitely follow it for the vore content it has. I have already given my feedback to the dev in their discord server so I won't repeat it here. The game is worth playing and following
Review of version 0.1.1.1. Simple demo where you craft pokemon-like spirits with rock paper scissors weaknesses. Currently only lewd sprites with erotic text. Gameplay is pretty standard for rpgm. Pros: collectable spirits allowing some decent team build variety. Unique art style it appealed to me. Able to skip combat and see lewd scene if desired. Lots of potential. Cons: Some monsters steal exp on defeat, feels bad. Some monsters are pretending to be loot inside the 1st town, feels bad. Dying forces you to repeat a convo over and over, feels bad. Crafting menu is a mess. Obviously lite on content, 1st version can't hold that against. Some ppl are going to complain bc of the narrow fetishes in the game and its their fault for not reading tags. Overall slightly above avg, Im sure all the cons I mentioned will be fixed in future releases. 4/5
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