Knight of Tazmire
by Ardent Weasel
2D Game
2DCG
Adventure
AI CG
Anal Sex
Bukkake
Cheating
Combat
Corruption
Creampie
Exhibitionism
Fantasy
Female Protagonist
Group Sex
Interracial
Mobile Game
Monster
Multiple Penetration
Oral Sex
Swinging
Turn Based Combat
Vaginal Sex
An uninitiated knight must save the world from it's impending doom. Through an arduous journey or through unsavory means, evil must be stopped. Choose her path and fulfil her destiny.
Screenshots
Android (v0.1c)
v0.1d
- Cheating event with beggar in Virethra-Tent.
- Main mission progress.
- Side quests - 7 contract missions available from adventurers guild.
- 100+ Images and 2500+ words.
- Enemies added - Bandits, Mimic, Werewolf, 2 bosses.
- Mining ores, harvesting plants.
- New region - Golsom forest, Twin Peak Mountains.
- Combat made vastly easier - Easier enemies, decreased density, easier level up, max level capped at 50.
- Item/Upgrade Shops in Dawnsburrow added - Spell shop, Accessories shop, Item shop, Potion shop, Bomb vendor.
- Virethra pub sells more alcohol.
- Merchant Guild vendor to sell monster drops and items for gold.
- Notification system for lewd event counters and orbs.
- UI Tweaks and Bug fixes
v0.1c Quickfix
- Change lover's name at the beginning - Default: Eric
- Game Mechanic - Orb exchange in Knights' Headquarters
- Game Mechanic - Weapon and Armor Upgrade at Blacksmith
- Added Teleport Stone to Voxwal Mines - Secret Entrance, usable after first contact.
- Reduced Voxwal Mine - Floor 6 Warps to half.
- Added plugin "Conditional Choice by WinterDream Games Creator", for added functionality.
- Virethra Shop and Pub items changed.
- Bug fix - Prologue event ending with black screen fixed
- Bug fix - Monster sexual events increase counters now
- Bug fix - Corruption counter fixed
v0.1c
- Android App Launch.
- Virethra Shop Cheating and NTS event added.
- Toggle Messages/Choices UI for better visibility of images, mapped to V. (No android support)
- On-screen button for Time Shift.
- Quest System redone and finalized, mapped to J.
- First quest added - Priestess storyline.
- Lewd System made and finalized.
- Incorporated MultiTweaks plugin by ScSWinter for enemy level scaling and other QOL features.
- Map work completed - Throne room, Castle Dungeon, Dawnburrow Market Square, Slums
- Enemies rebalanced to be harder but have shorter battles.
- Enemies drop items, for future merchant guild and alchemy implementation.
- 19 CG images added.
- Bugfix - Time Shift no longer works during dialog.
- Bugfix - Teleporting back after defeat doesn't break Time Shift.
- Other minor tweaks and additions.
Known Bugs - Corruption counter increases too fast, Monster sexual events do not increase counters.
Important change to the plan
Original plan was to have distinct NTR and NTS events. I've changed that to distinct Cheating and NTS/NTR.
NTS/NTR choice will not be on the basis of story but on player preference. Only dialogs will change
between NTS and NTR. Cheating will be a separate thing.
v0.1b
- New regions added - Outskirts of Virethra and Voxwall Mines
- Help(Exhibitionism/Groping) events for all applicable NPCs
- Expanded Prologue
- Rudimentary quest journal
- Time Shift key mapped to C
- 200+ CG images added
- Changes to Battle UI
- Removal of defeat events
v0.1a
First launch after alpha build.
Defeat event for enemies added.
Battle UI changes.
Battle CG for enemies changed.
art is well 4\5 story meeeh idk look like 2\5 There's very little content at the moment to draw any meaningful conclusions. Images are often repeated, there are very few quests, and they're literally the same default RPG maker mob wankers. But overall I'll follow the development, it looks interesting.
Story is just ok 3/5. Art is 4/5. Though some are too repetitive, namely the small cutouts after each scene. The groping and the kissing parts. Might be good to smooth it out by not having to press "Z" and maybe add a "log" somewhere, maybe the upper left about the action received, which also vanishes after a few seconds. Gameplay 0/5. Too many monsters with small areas to avoid them. The battles suck af, it's too difficult leading you to try and run which has low chance of being successful. The enemy debuffs are too strong, especially the poison. Maybe next following patches, it won't be bad to add gallery. Overall, it's too difficult to enjoy both as a game and h game.
CGs are very nice and the main character looks great, feels like it has a a lot of potential. The gameplay elements are pretty quick too so doesn't feel too involved for a porn game, high hopes for this.
Amazing game, the current contet looks great: both the premise and the style. Very promising. Wish the best to the dev! (Forgot to vote, sorry. I realized I started asking questions without the first part: the review )
Not really ready for release. The graphical stuff is top-notch, but nothing really happens in the story. Lots of unrealized ideas, but those don't make for fun gameplay. I'll revisit the rating if the game is continue4d, but right now this is only worth playing if you enjoy teasing without any payoff. Edit: Version o.1c adds a quest. Alas, the quest consists of fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, fight, until you run out of patience or healing items, whichever comes first. Note that this is the standard RPMG combat, the most boring combat in existence. I'd love to bump this game up by more stars, but so far I cannot.
Interesting start (v0.1a). Wish there was more content already, because I want to experience more of this world. Hopefully we are not kept waiting too long. Awww. I need to admit it. This one has me impatient to see what's next!!
Interesting start and premise. AI arrt quite agreeable for an AI art. Do why the hell only 3*? Easy: 1) Star down for confusing period switching mechanics - it shoud be part of game flow in natural, understandable way, not just mashing button without knowing what player is expected to do. 2) Second star down for allocating "Shift" key to activity above. This key is for run/walk in RPGM games and keep it that way!
Updated - 1 star (v 0.1c): A waste of time. I understand that the game is still in its early stages, but releasing a third update without adding any real story, only a set of disconnected mechanics, feels strange. A game is, first and foremost, a story — some kind of narrative — even if it’s an adult game. If, while playing, you don’t understand what you’re supposed to do or why you’re doing it, and the whole experience is just pressing one button to change the time of day (for no clear reason), or fighting battles (without any clear purpose), then… well, that’s very, very disappointing. I won’t stop following the game, though. If I see improvements in the future, I’ll definitely change my rating again, just as I did this time. But for now — only 1 star. _________________ Demo - 5 start: Very good start. I like the heroine and the AI arts. Clothes are awesome too. If I see more updates, I will definitely become your subscriber. You still need to work a bit on the eyes, of course, since they look a little strange in the artwork. But the body itself and the chosen outfit are perfect. Only because of that I’m giving 5 stars, hoping the game won’t be abandoned. I would drop the idea of rotating the heroine while she’s walking. It’s distracting and slightly irritating during gameplay. Also, it’s necessary to add a quest log (you can buy a VisuStella pack, they have a very convenient plugin for that). Without a log, it’s quite difficult to find what you need.
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