Labyrinth of the Forgotten Goddess

by Andrew Gray

Uncensored Windows
Versionv1.54.1
EngineJava
Released2026-01-10
Updated2026-04-09
LanguageEnglish

Labyrinth is a rogue like RPG game where you enter a maze and fight your way to more and more challenging levels. The maze contains many various monsters which you can fight with sword, spells or with various kinky acts to gain experience and get better in whatever you prefer to use. The game is focused on transformation, body part changes and mind control. It contains several hundreds of effects that may happen to the player and player may inflict them on the monsters as well, the effects may be combined and stacked creating huge number of situations. The kinky combat provides full flexibility in terms of what can be done by the player and what would be done by monsters (who have simple AI). Did you miss possibility to shrink the monster and play with it, perhaps let is go to places no man has gone before? It is possible to slowly transform the body into rubber and inflate it until it blows up or deflate it or transform your foes into lingerie and let them caress your body. Spoiler There is handmade game content with limited conversations and puzzles and mayhem mode with fully random generated levels with increasing difficulty to provide replayability. The base game contains one handmade level set and one random option, four player avatars (standard warrior, dominatrix spellcaster, dominant shemale and submissive femboy) with different levelling trees. Base Patreon content contains additional handmade world, hentai themed random levels and additional avatars: slime girl who transforms foes into slime and absorbs them, pregnancy focused sorceress breeding friendly monsters, voodoo witch with ability to create dolls and remold monster's bodies, additional monsters like zombies, centaurs, plants and slime and latex, doll and slime themed effects. You also get unobfuscated game data and editors for modding. Full patreon version contains better landscape and animation sprites and larger maps for better playability. The game contains pdf manual and also help available on right click on UI. ​

v1.54.1 Base - Intro should play only once not each time the level is opened - Water pouring from belly now creates water stains - Fixed issue in change will strength and resistance effects when result was confused with strength value - Fixed issue in immunity effects when multiple immunity was blocked - Tweaked script start to remove excess information about effects - Added autoscroll when displayed effects are less than shift of right display - Changed splatter field effect staining of body parts. Instead of splashing full body it stains only one random part. Patreon - Lower breeding of mosquitoes - Script in house should be only empty after used and reloaded when level is reloaded - Fixed most dropping of herbs on water - Slug ovulation is lowered - Fixed respawning after succumbing to ancient kappa - Fixed will strength in rogues (lowered to sane value) -Fixed slug and mosquito egg sprite sizes - Fixed egg dropping for slugs and mosquitoes - Tweaked a bit prostitution script to make it more variable - Set dominance cost for rpg kinky abilities - Set updated dominance cost of monster skills - Increased monster spawning and made it variable per player level - Fixed soulless girl drop in woodcutter hut - Added immunity to mushroom effects to mushroom monsters - In rpg mode the monsters cannot be eliminated by reducing dominance to zero anymore Full Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions - Living prison charge does not work well - Revert into original form from object does not work correctly - Saving in RPG game setting not working yet due to levels re-generated each time entered v1.54.0 - Fixed placement of water and decoration which sometimes caused issue in large map generation by blocking path - Fixed closing of actions menu in inventory - Fixed issue with autopickup of coins when multiple were picked up at the same time - Added alchemy recipe book - Reworked overlap of animations in case they impact same monster - Added drop item button to shop to sort out full inventory - New map Croaking swamp with NPCs, quests and shop - Updated Giang map with new NPCs and quests - Added water spell animations and water spells - Mosquito and mosquito egg monsters - Slug (3 types), Slug egg and Kappa monsters with scripts when defeat player - Pictures for all of this - Added animations for basic effects such as body part changes v1.52.0 Base - Changes in monster scripts to allow more complicated scripts - Changes in scripts to allow simple scripting of items, experience, dominance and humiliation changes - Changes in management of progress related monsters - Added possibility to have script at the beginning of any level - Added option to drop monsters (timed spawning at specified places) Patreon - Prostitution scripts in the rpg game - Updated decorator for segments (new forest) - Updated first level map Full -Images for all above Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions - Living prison charge does not work well - Revert into original form from object does not work correctly - Saving in RPG game setting not working yet due to levels re-generated each time entered v1.51.0 Base - Optimizations of UI - Fixed issue with stepped transformation that sometimes blocked progression in the transformation - Finish of the Everchanging game (1 new level + 32 endings after final meeting with the Goddess) Patreon - Rework of game to allow multiple mechanics to enable RPG game - Prototype of RPG game (two levels) used as playground for new rules Full - Pictures for all above v1.45.0 Base - Optimization of coherence detection algorithm for map generation (to allow gigantic maps). Significant performance improvement. - Optimization of game loading - Fixed issue with medusa tattoo - Fixed issue with bulk decoration of levels - Fixed male layers for extreme breasts and dick - Adjusted health of dolls - Reduced amount of shreds after balloon explosion - Changed rules for male cum and penetration. Now the penetration has zero timeout, but once the male cums his cock turns flaccid and needs time to recover. The time may be shortened by stimulation. - Added skeleton monster - Fixed issue when monsters tried to use items with zero charges - Fixed issue with horny asian blood stain types - Lowered recast timeout for tattoos - Lowered health of slime creatures - Lowered egg explosions and number of eggs for chicken and lowered reproduction of chicken - Adjusted egg health - Fixed issue when horny player attacked non-kinky monster and was forced to flee - Changed behavior of monsters: ovulating and pregnant non-kinky should not run away from player - Aura effects of statues now ignore statues, ghosts, naga and medusa - Changed behavior of monsters when they are not horny: they walk away, but if player tries to seduce them then they return back even if not seduced. - Added image cache clearing at the end of levels. This MAY prevent some memory overflows. - Cleaned up body layer images, lowered memory consumption and reduced game loading time - Lowered aura effects of statues (too vicious) - Fixed thread leak in body part details panel animation, should prevent slow down and crash that happened when the dialog was opened multiple times - Fixed issue when body part was not shown in body panel for bodyfied player - Reduced stats of small slime blob - Mufflingly large lips now deflate after some time on their own - Mimic is now discovered by wound as well as by trespassing nearby - Adjusted Wasp larva - Force to strip should not force items in hands to drop anymore - Updated naga monster with script, changed spells - Added missing effect texts - Changed behavior of set body part flavour so it is not kept in effect list when applied and permanent Patreon Full - Added plastic surgery lab to mission game - Added gun workshop to mission game - Fixed issue with item generation in item shop in mission game Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions - Living prison charge does not work well - Rarely at random exit is triggered on unrelated map. Hard to reproduce and catch. v1.39.0 Base - Chasity device now may be placed on castrated dick - Fixed issues with subjugation rules - Updated warrior leveller to make it more reasonable - Moved all monsters required for everchanging maze into base package (centaurs, horses, dolls, plants, slime, pigs and sow girls and others) - Fixed spell perk updates, there was a loop in case of fireball and I also lowered thresholds for all - Moved all large decorations to base package so everchanging maze works well - Added fences - Added new item: dildo with tail (for Ponny girls) - Added armor layer for ball gag (so it is visible on characters) - Fixed issue in stepped transformation that caused uncontrollable expansion of body parts - Fixed black stud layers - Reworked Dorian leveller - Fixed actions on scripted monsters outside of the script - Fixed issue with water generated over decoration - Reworked horse related monsters and added Equistrix, Ponny girl, Ponny boy and related spells - Greek temple decoration - 3 new levels with scripted monsters - Fixed issue with movement over water when player could move only field by field - Extended route planning for player, so almost any map may be passed with a single click - Updated jump, throw so it actually looks like a jump or throw - Updated bomb animation so it actually does not disappear before exploding Patreon Full - New houses decoration - Images for all new stuff Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions - Living prison charge does not work well v1.36.1 - Full Base - Fixed few issues of body panel - Diversified item drops for monsters - Added usage of items into monster strategy (such as wand or whip) Patreon Full - Adjusted succubus to be less threat - Added Porntrix and Pornus monsters as lightweight succubus - Added PornFlavour tag for Succubus, Maid and other similar monsters - Added several new animations (body part changes, porn monster transformations) v1.35.0 - Full Base - Rework of body form panel for performance and to remove exceptions in log - Fixed issue with inactive effect guns - Optimized monster script execution so it does not trigger unnecessary events - Fixed glitches when player or other monster walks and is pushed (e.g. by charge) - Added option for wide side panels for ultra wide screens (in game preferences, restart needed) - Changed whore monster, this is first part of rework of older monsters - Fixed issue of Aura effects (some were not created from template) - Fixed issue with MC effects that force to cum on body part of selected monster - Fixed issue when tag filtering was applied for new game so player could not choose to include previously excluded Patreon - Fixed issue when transformation to latex slave was triggered twice in a row - Fixed Cube of ... issue when player is objectified - Fixed Wall of tits monster behavior - Removed paintings from mayhem and added to hentai. They better fit to the theme. - Fixed issue when script for Living painting ran after the transformation - Fixed few issues with hyper pregnancy (counters, missing texts) Full - Added action animations - Added animated body form pictures for all body forms (one picture per form now) - Fixed changing of animation position when more were in progress at the same time - Animations are now positioned based on actor and target (monster on the left, player on the right) - Animations are better positioned in floating UI - Animations now have different strategy to play (play all, but not repeat the same if already playing) Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions v1.34.0 - Full Base - MC Strip does not remove locked items anymore - Fixed special attack animations (such as line attack) - Fixed small pictures of monsters in case of small resolution (800x600). Texts still to go. - Fixed small issue when field effect explosions were show on following turn of their flying effect - Added more caching to image loading to spare memory and improve performance - Added effects to TomGirl and added Black stud monsters - Added slime flavored body part images (to finally replace the silicone) - Rules corrections about mouth for spell casting: balloon and plastic dolls don't have mouth, so they cannot cast most of the spells and blow up doll muffles most of the spells due to shape of her mouth - Fixed issue that caused irregular freeze after script with MC Patreon - Added changeling and changeling robber, monsters that steal likeness (and it may be stolen back) - Upgraded doll maker and doll mistress monsters - Reworked Wind up spiders - Fixed texts for doll transformation effects (mistake blow up/real doll) - Updated dollhouse mayhem drops and monster sets - Added Changeling and Changeling robber monsters - Reworked latex slave thresholds to keep the forms more stable - Moved doll house decoration from full to patreon content Full - Added monster images - Added dollhouse decoration to walls and floor Known issues: - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - When book is used and helm worn then helm is picked up - Crush under foot does not transform player - Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences. - Strange monster kills on map without user interaction (blow up doll/dog) - Memory leak on animations on map (many at once, spawning monsters) - Kitanas kiss + objectification in meantime leads to strange state - When in body part and death of monster at the same time then monster gets stuck - On death objectified monsters are deleted from monster list and not returned by link and not asked for actions v1.33.1 - Full N/A v1.30.0 Full - Added new type of mayhem: it is two regular levels, smaller boss level, one regular level, big boss level and end game - Added evaluation of each level of the new mayhem type - Added cleanse effect on new dominance level (remove all effects gained) - Fixed another performance bottleneck that happened when one level was played for long (event collection) - Clear player action queue after new level achieved or next level stepped to prevent movement of the player under the dialog windows - Made fast action selection buttons (top right) enabled by game preferences. If switched off the game is faster. - Added better dialog when game is finished (picture + text), in future I will add overall evaluation of score - Added darkening and lightening when map is finished and new one is entered - Changed behavior of level up dialogs. Now they they don't open automatically, but when the user reaches a new level a button appears on inventory panel and level up dialog is opened when the button is clicked. - Few minor text fixes - Weather fixed as a beginning to provide more types v1.29.1 Full - Added splash screen images for level generation - Added more field effects to be spawned with effect guns (with pressure plates) - Fixed decoration of effect guns (which disappeared after optimizations of map graphical decoration) - Homing effect now moves by one field it may be escaped (no diagonal moves) - Fixed issue when missiles passed impassable furniture such as barrier - Refresh of monster actions in body form panel after each inventory change - Shrine effects will not affects monsters tagged as BigBoss - Ghosts are not grabbable and stompable anymore - Fixed issue with Wolf/Humanoid Wolf in wizard leveller - Fixed issue with self abuse mind control effects when target body part is covered - Fixed issue when some items were not correctly registered and their effects not applied or they did not dry up when stained - Fixed when in body part, object or body part the monster must not be slave of body part (it filters out the only actions) - Fixed text issue in effects in wells Patreon - Adjusted bondage effect parameters (should be less difficult and fewer attempts needed) - Adjusted spellcasting timeout and dominance of bondage sorceresses - Bondage effects now end when target is transformed to avoid issues with body parts - Fixed issue when slime girls could be reshaped by others - Fixed missing effect for Spermtrina Full - Monster image now changes after transformation Known issues: - Frog girl still seems to jump off board sometimes, but less than before - NPE in case of game finished by entering exit without link - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) v1.29 - Fixed issue with actions when shrunk (struggle free). They were not available due to previous optimizations. - Fixed issue of sizes smaller than 1 - Added Self-chastity effect (cannot touch self) - Made sadism and masochism droppable - Added some effects to advanced kinky perks (impotence after prostate milking and others) - Fixed issue when clothes need to be removed to uncover body part for target of MC effects - Changed slightly seduction rules to add more random chance (needed for book traps) - When player is petrified and then turns into ghost then the petrification is removed - Fixed seduction animation - Fixed issue with too high item bonuses in chests Patreon - Bondage to dick should not allow casting when target has dick (and other body parts) - Struggle in bonds actions are now available only when clicked on player's field - Book traps with pictures and short story that casts effects on reader and give experience rewards Full - Monster pictures for first batch of monsters Known issues: - Frog girl still seems to jump off board sometimes, but less than before - NPE in case of game finished by entering exit without link - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Pull aura does not respect occupation of fields (two monster on same field) - Win 11 issues with images (did not reproduce), probably case sensitivity - Sometimes there is a tree over pressure plate - When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map) - Levels in mayhem sometime create loops v1.26 N/A v1.25 - Added missile effect for cumming from distance and cumming and splatter - Added dominance bonus for feminarius for monsters cumming and cumming into his body part - Added remove curse effect to all dominance levellers as level effect bonus - Changed amount of charges of cursed items and item will unlock when charges are zero - Fixed issue with no player actions available after objectification - Added bonuses for mocking flaccid or eunuch dick - Fixed clothing layers for nagas and slug girls - Switch off clothing layers for centaurs and horses until fitting layers are available - Removed CommandEnslavedMonsterAbility perk texts - Fixed issue in place sigil perk, now the rewards are correctly generated (place sigil line and circle) - Minor fixes in Doriana leveller - Adjusted max spellcasting timeout to 5 - Reduced humiliation for stained body and clothes, increased time for effect to be applied from stains - Restricted clean body part with armor to clean armor - Fixed selection of target and preference of player in monster strategy - Aura effect now may be resisted by will roll - Lowered max generated attribute bonuses for wearable items - Added Wizardry skill perk to wizard leveller. It simply reduces spell casting timeout. - Added petrification, size changes and baleful polymorph spells into wizard leveller. - Removed mayhem and replaced by mayhem large (bigger tiles and optimized generation) - Reworked warrior leveller to make it more entertaining - Fixed issue when monster could not attack when it did not have hands (such as wolf) - Fixed issue with permanent fatality objectification - Changed way ho fatality is selected to provide more variety - Changed behavior of spell casting counter so spells are more available - Made impossible to clean body part with worn item (must be in hand or inventory) - Cum effects and attack improving effects now have circle animation under affected monster - Fixed issue with addictions when it was not interrupted by wound - Objectified and bodyfied monsters don't receive fatality, but are rather sentenced to their form forever - Adjusted humiliation from mocking - Fixed dominance gains and loss when wearing objectified monsters - Fixed issue with insert into body part that allowed to insert into inaccessible body parts v1.23 - Monsters should not force feed victims with books anymore - Improved stain explosion, stains should be displayed only after they reach target field - Changed range when attack affects bystanding monsters - Increased chance a monster will have weapon in hand - Added missing milk addiction texts - Fixed bomb throw animation and changed behavior now the bomb explodes on next turn - Added hairy dick and petrified hands icons - Added new effect when monster may be petrified, but some parts may be accessible - Changed rules for petrified hands that will allow bondage in future - New skill: Humiliation skill that increases humiliations of kinky actions to allow build for fatalities - Fatalities: - When monster reaches zero humiliation then it is stunned and helpless towards fatality - Fatality is applied by next kinky action, there are different fatalities per some actions, they change by usage - There are 25 new fatalities (chained effects with fatal result such as permanent slavery, severe addiction, body modifications or transformation into helpless form) - Fatalities are fatal, so player should avoid it if possible, mostly they have irreversible effects - There is an option in Preferences to switch off fatalities applied on player - Clicking on monster body panel when incapacitated now invokes wait action (to improve usability) - Fixed issue of Trample perk (typo in effect id) - Traps now may use homing flying field effect - Fixed issue when ticking bomb was picked up - Perks for objectified player now have rewards and provide ability to cast spells on wearer Patreon - Fixed issue with decoration of a chest - Added possibility to request decoration of an effect gun - Fixed project structure for mayhem and hentai-mayhem so new tiles may be added Full - Changed Bamboo environment ground and decoration to fit better with the walls - Added blue and green effect application to be aligned with field effects - Added specific effect that shows progress on stacking effect (X out of 8) Known issues: - Frog girl still seems to jump off board sometimes, but less than before - NPE in case of game finished by entering exit without link - Repetitive pregnancy in case of multiple (hard to reproduce, many interactions) - Lick your own ass possible through mc - Floating fast action selection buttons not managed well if the application not on top - Tentacles grow too fast from tentacle to monster - Pull aura does not respect occupation of fields (two monster on same field) - Monster filtering sometimes fails (e.g. normal vs. kinky animals) v1.21.1 N/A v1.2 - Changed humiliation rules: humiliation goes from N to zero (or subzero) and is applied automatically after cumming. But it recovers over time. This should be more fun and possible to avoid. - Added possibility to crawl into body part if size difference is enough (to make it available to small critters) - Fixed multiple issues related to shrunken monsters in body parts (duplication, failed recovery..) - Fixed issue with strap on dildo effect decoration - Added traps that force cursed clothing onto player - Changed item quests (removed cum on body part, added some and reduced counter for more difficult quests) - When body sizes are reset then now also min and max sizes are reset - Removed reward for monsters that are eliminated without players contribution Patreon - Added Botanitrix and Suckplants - Bloberina has now specific pregnancy (give birth to slimes and shrink) - Bloberina now may quirt sticky glue (like a web) at a cost of her body size - Bloberina now may steal body part mass (shrink body part with slime flavor and enlarge own) - Bloberina now may mind control shrunken monsters to crawl into her body - Bloberina now shrinks slower (by leaking from pussy) - Reworked Bloberina leveller, added shrinking abilities and made it more reasonable - Updated user manual with description how drops of monsters are managed in regular and mayhem mode - Fixed issue with black latex blob. Now transformation is triggered when whole body is covered by rubber clothes without any other requirements. Full - Mayhem game with large tiles (15x15) - Hedge style of decorations (walls, ground, decoration on ground and walls, trails) - New green and blue effects for field effects (gas and missile) v 1.19 - Adjusted BodyStealer and BodyMistress monster stats - Fixed issue with stain and items on ground - Adjusted arousal change if attack is nearby (now it should make everyone lose interest in kinky activities) - Fixed slow growing and shrinking effects (slower, only one instance of effect allowed) - Abandoned non-quest items now evaporate after some time if left on the ground (the vapours have same effect as the item) - Fixed how cause of wound was calculated. Now casting effects should be taken into account when calculating agressivity. Don't shoot puffballs! - Reduced graphical glitches by refactoring of drawing queue - Breathing effect should be more proportionate to size of the monster (and resized size on zoom out) - Corrected issue in enchanted weapons - Fixed issue when reflect effect caused the game to freeze - Fixed issue with mind controlled action when target should execute action on sleeping monster and seduces instead - Fixed that some spells required seduced target for no reason - All rolls to hit on immobile enemy now hit - Fixed trap search and disarm level improvement thresholds - Body affecting effects now expire in some time - Increased counter of abandoned items to vaporize - When transformed into flying monster then the target also flies - Fixed issue with multiple action dispatch from body form panel - Updated body stealer strategy an behavior to make it more interesting - Size attainable by growth is now limited to 200% - subjugate and remove item in body form panel pictures - Added automatically generated perk improvements for will abilities and flying spells - Well now has one healing, one good effect and one possible curse - Lowered dexterity penalty for body sizes - Lowered chances o being muffled by big lips. It is 90% at maximum. - Adjusted spell casting timeout for all monsters. - Weight penalty now does not apply on petrified monsters. - Fixed issue with revertion of objectified monster in body part after cumming - Lowered chances of transformation effect in trap and bomb - Humiliation effects are not permanent anymore - Now it takes much bigger pussy and dick to pin down - Summoned monsters when objectified player squirms on the ground are now random based on player level - When feet get petrified the monster is then immobile - Now the player may also squirm on ground when in immobile form (such as puffball or has petrified feet) to lure victims - Feminarius now may use stains from items to stick the cum into penetrable body parts or to smear it on body parts - Updated Lick stain ability to learn cum manipulation eventually - Reworked Feminarius leveller, should be better now - There is a specific animation if effect application fails to show that
Al Gore 2026-02-11
People have already discussed the poor optimization of this game so I'll just address the gameplay. This game has been cooking for a while, and I think the same issues have persisted to the extent that they probably won't get better any time soon. Don't be fooled by the number of tags this game has, it pretty much only has content for a female/trans character. Any attempt at playing a male will leave you with very little content until you get hit with one of the billion feminizing spells that almost every enemy has. If you were hoping to play a heterosexual male character, you will be disappointed. You will get hit with the spells by the way, those that don't affect a massive radius are often just an instacast FU. This would be more forgivable if you were able to tailor enemies to filter content you don't want to see, but checkboxes for generating levels only affect the type of monster, not its gender, so despite this game's veneer of customization you really don't have that much control of the porn experience.
RNPA1 2026-02-04
The engine is unoptimized to a completely unacceptable degree. The game itself also has a very clunky UI and is quite non-intuitive (kind of expected for a classical roguelike, but still). Has a lot of potential as a TF dungeon crawler. But for the game to be on an acceptable state, I think it would have to be remade from the ground up.
Terrorik051 2025-12-29
The game is very un-optimized, my 8 cores and 16 threads are loaded at 90%, while the game slows down very much. I put all games on ssd m2, RAM 32 GB ddr4. The maps are also too small, it would be possible to make a transition between locations, and to quickly move a cart with a horse (for example, you want to go back somewhere, but too far).
Anon21 2025-12-28
This is an OK game, if you can put up with the bugs and especially if you are into transformation and expansion fetishes. Text: Lacking in combat, OK otherwise. Graphics: Lots of AI use, no 'sexy times' graphics or animations just nudity and sprites (not even sexy times sprites). Gameplay: Adequate. Save frequently, expect bugs. The biggest bug is that sometimes when you 'End turn' in campaign mode it decides that what you actually meant was 'End turn several hundred times'. Corruption and money shoots up, events and quests spam like crazy. If it's too much it's like a soft lock and you just have to close the whole thing down.
sgb3 2024-08-27
It's an interest concept with a lot of rare fetishes in play, but it's all trapped in an awful engine. It runs poorly, it's infested with major bugs, and it's too complicated for its own good. There are a lot of stats and mechanics that just aren't explained, and it often feels like 'cheese' strats are required to overcome enemies past the earliest rats and mice. In fact it kind of feels like if you want to win you should just not be engaging the enemies at all as most will disable or stunlock you in an instant. It gets points for creativity, but I wouldn't really call it a playable game at the moment.
God of Debauchery 2024-07-07
this review is for v1.35.0 I can't give a very in-depth review considering the game began severely bugging out and glitching just going through the tutorial level until it crashed as soon as I tried minimizing the window, but even considering the fact that it was making my CPU work overtime from the moment the game started playing, I can only advise against anyone playing this as it will just rapidly degrade your computer parts unnecessarily considering it's a very low quality image game (seriously, Apex Legends runs better than this game). As for what I was able to experience of the game before it glitched itself into oblivion, it is very clunky and poorly formed with many functions either not working properly or just are poorly explained. The concept is nothing new, but the implementation, design choice, and chosen game engine landed it sorely at the bottom of my considerations for something playable. If the whole thing was remade in literally any other engine, it would work better, and I would even go as far as to say that just turning it into an HTML based text adventure game would work better than the absolute processing hog that is Java, especially since 90% of the game as is is done in the tiny text box, with the only things not being relegated to text being the map movement (which is extremely clunky) and the images on the left and right of the screen. As for the limited amount of gameplay itself, it is literally just "walk to a spot, do an action until the desired result happens, then move somewhere else." So it literally could just be a text based game that doesn't use insane amounts of memory for no reason. The amount of text in the game is also plagued by typos and grammar issues, which is really unfortunate because the game relies almost entirely on the text to convey what is happening. I'd put the writing quality somewhere around the level of Zork...which is not good considering that game came out in the 70s. TLDR: avoid this game unless it gets switched to a different game engine or you have an insanely powerful computer with hybrid cooling and a ton of personal patience for an overly complicated text focused adventure game.
AngelGrace 2024-07-05
Let me tell you, the seeds of a good idea are here. This game really does want to be good, and provide a good H-Game experience. The problem lies in it's unfolding complexity and poor choice of engine. Labyrinth of the Forgotten Goddess has you exploring the titular labyrinth in a take on classic 90s dungeon crawlers that includes a decidedly kinky bent. You have the option to physically or sexually defeat your enemies, and the game favors the latter. The equipment and magic system is pretty robust, the combat is amazingly complicated, and the growing array of monsters are interesting and in line with many of my fetishes. So why three stars? Because Labyrinth is very much a 90s dungeon crawl. The interface is intuitive to people not familiar with the system, the game is really poorly optimized, causing bugs and glitches galore (which the dev is dutifully squashing but again, you choose Java as your engine), and the text is doing the heavy lifting here. Now, normally I'm fine with that, but the text here is not at all descriptive as to what's happening to you, requiring a heavy investment of imagination. Likely a large part of the reason for this is there's a pretty wide array of fetishes on play here, including the ever cherished Bodypart and item TF. It's wonderful to see the variety, but the feature creep does mean not a lot of it is very well explored. For what you're getting, there would have been better ways to go about it. The developer gets credit, though, for sheer breadth, and many fetishes you've sorely missed from other games can likely be found here, once you learn to navigate the system.
Thot Patrol 2024-06-30
[v1.34.0-Full] The game is pretty interesting with can happen and events. However, the gameplay is where I feel, lacks the most. The control mechanics are pretty basic and easy to figure out, but the gameplay itself is difficult. It's turn based, as in after you make a move, everybody makes a move. You start off defenseless and at level 0. There's hardly any to no weapon you can find to aid in defense/offense. Understanding that is a kinky orientated game, but I would like to be able to have a fair fight against supernatural targets/anomalies. Trying to fist fight an enemy that has magical powers on the first level is a real pain when you're just trying to progress through the level. I've had the problem of getting easily surrounded, a spell casted on, or got easily seduced. It's pretty unfair if you're trying to keep your character clean. Somethings will just happen to your character, even changing your form, just because an enemy nutted on you. I wouldn't have a problem with this, if there a proper defense against this happening to you. Using kink/sexual/lewd acts is a way to fight, but it seems impossible to not fight that way when your character gets seduced too quick. The combat can be pretty unforgiving at times. This game does have an interesting concept and it's not mainly text based, but it is a bit janky with some scripts. The events where something sexual happens to you doesn't necessarily give you a visual, as it tells you in text. I do like the game for its concept, but I believe the gameplay can be better and use more balancing, especially when trying to play on Easy
Archaneon69 2024-06-16
Very janky but probably the TF based game with the most freedom given to the player. It's glitchy as fuck, and it tends to freeze a lot. But if you have a good computer it's playable I'd say. I don't think I ever came across an actual game with TF as a core mechanic, and I'm very excited to see where this will go. Of course, a good polishing is in order.
El Presidente 2024-06-07
On one hand this is the most instigated game ever made, if you have played games like trap quest, is like that, but then you will realize that almost all of your run will end up with you stuck in a loop. Example: one enemy converted you in a doll, after you defeat her you return back to normal but you are surrounded by teddy bears who are stunning you. You cannot move or doing any action because you are stuck. There are also some things they do not explain, like why one of your body part suddenly grow up and UI is not the best.
Itacimi 2024-01-05
It's pretty rough right now, but I see a lot of potential in this game, very buggy and I cant even close the game through anything short of task manager. I really look forward to seeing the progess this game makes; it's got a long way to go methinks. My biggest praise for this game; and I never thought I would ever say this, is that it reminds me of a *really old* game called "Duamutef's Glorious Vore RPG" that I used to love; as it stands it is about as polished as that game used to be, and I feel it may even be vaguely inspired by it. I dont even think Duamutef's Glorious Vore RPG is still playable outside of the Windows XP operating system, so I really look forward to seeing this game reach completion. 4/5 Edit for current version of the time of this edit, 1.34.0 I think. The UI and stability changes ive seen since I made this review make me even more excited! Still has a long way to go though, I reluctantly give this an extra star.
Every1sGrudge 2023-11-02
Rev @ Labyrinth of the forgotten Goddess [v1.26] Has as much potential as it has complexity, but has the polish of a .126 release rather than a 1.26. Art's mixed, repurposed RPGMaker chipset and realporn gifs of various qualities. Some of said gifs are offputting to me personally, but that's very subjective. They're also squirreled away in a corner of the screen and almost hidden, which makes the filesize feel wasted. Writing isn't a thing and doesn't need to be. Might be fun to add a more structured scenario editor for us controlled TF fans later on in the dev cycle. Porn's golden if you're a pure TF enthusiast. I'm not, so some of the kinks on offer are misses for me personally. Viewer results may vary. There are quite a few annoyances with gameplay: I wish the UI was movable or a bit more tidy, especially with the gif presentation. Pickups randomly vanishing is a bit bwuh, and the true random nature of the TFs and curses makes everything feel disconnected and inconsequential. Unfortunately I don't have much for useful suggestions for fixes, just the observation that Somethin Aint Right Here. TLDR: Great start, godspeed.
qwermhv 2023-03-22
Putting 3 stars would be rude, and 5... unfair. I've played for an hour and it confirms what I think... a lot of mechanics, a lot of complexity, and being in such an early state the game is unable to demonstrate its full potential at a technical level and at a content level. No pros or cons for now, it's too early and if you like complex things, give it a try. See you in 1 to 2 years.

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