Lecherous Village
by GameBear
3DCG
Anal Sex
Animated
Big Tits
Fantasy
Female Protagonist
Futa/Trans
Handjob
Monster
Oral Sex
RPG
Titfuck
Vaginal Sex
Lecherous Village is an adult roguelite autobattler where adventure meets desire in a fantasy world. Join Lynn on her quest to restore a small village - but beware, her path is filled with danger, temptation, and plenty of spicy encounters!
Screenshots
Linux
v0.3.80.1
N/A
v0.3.5.3
Save-Game Compatibility
Saves from the
previous versions
will be auto-converted on first load, but some progress may be lost. For the smoothest experience, I still recommend starting a
New Game
.
New Content - 11 New Scenes
Event - Wolfpine - In the Smithy - (Lynn, Keira)
+1 new scene
Event - Wolfpine - Village Patrol - (Lynn, Borus)
+1 new scene
Event - Adventure Map - Imp's Brewery - (Ravena, Xel)
+1 new scene
Event - Adventure Map - Meeting the goblins - (Lynn, Goblins: Urhe, Snarl)
+2 new scenes
Event - Adventure Map - Harold's Inn - (Lynn, Harold)
+1 new scene
Event - Adventure Map - Rescuing Amber - (Amber, Orcs: Krugash, Grashka)
+2 new scenes
Event - Wolfpine - Inside the Witch's Hut - (Ravena, Xel)
+1 new scene
Event - Adventure Map - Trog's Camp - (Lynn, Trog)
+1 new scene
Event - Wolfpine - Under the Watermill - (Lynn, Servant)
+1 new scene
Content Changes
Updated
– Intro event now features the redesigned
orc NPCs
.
Replaced
– First pond encounter in the intro →
“Intro – First Night”
(1 scene).
Reworked
– Gort’s
“Night Visits”
; all three scenes have been completely rewritten.
Relocated
– Pond events moved from the village hub to the
Adventure Map
.
Added
– Three new side-quests for
Harold
,
Ravena
, and
Amber
.
Polish
– Minor tweaks to existing events and a sweep of typo fixes.
Technical
UI overhaul
– still work-in-progress, but much closer to the intended final style.
Save/Load 2.0
– numerous improvements to better support future updates, recalculates older saves (see compatibility note above).
Visual pass
– improved shaders, refined scene compression, and dozens of VFX tweaks.
Adventure Map
– layout simplified for better navigation.
Narrative events
– cleaner event & location logic.
Bug fixes
– many crashes and edge-case issues resolved.
Gameplay
7 new abilities
to try in combat.
5 new enemy types:
normal monsters and elite ones.
Orc Shaman
temporarily removed pending balance work.
Village upgrades
Smithy
– now houses a full shop.
Headsman Lodge
– offers attribute upgrades.
Adventurer’s Guild
(formerly the Inn) – ability shop plus ability slots upgrades.
Improved combat AI
and re-balanced encounters.
Rewards boosted
– increased gold from battles and events, additional items and buffs.
v0.3.4.1
N/A
v0.3.2
Gameplay:
Inventory is re-enabled and simplified
Special items section is added to the Inventory UI
Combat Rewards are added - from now on, some combat rewards will include special quest items for unlocking H-events with NPCs
Quality of Life Improvements:
Made several adjustments to the interface
Goblin enemies' hp has been reduced to make the combat faster
Bomb is removed from items granted upon embarking on a new adventure. It's replaced with the "Old Cleaver" weapon.
Adult Content Additions:
Added three events for Gort. These are reworked and updated versions of older night events. All of them are grouped under new interactive event. Unlocked with a special item which can be received as a reward from combat and depends on the Lynn's corruption level.
Added
three
new animations for Gort night events
v0.3.1
Gameplay:
World Map is out. Explore the Shifting Lands Map after finishing the intro quest line.
Inventory is currently disabled die to my concerns about its complexity. You'll receive enough healing potions and bombs at the start of your adventure to handle combat events. In the next release, I'm planning to simplify the inventory.
Quality of Life Improvements:
Added an option to skip the intro scene when starting a new game.
You can now skip through text during visual events for smoother gameplay with space key or mouse click.
Made several adjustments to the interface.
Adult Content Additions:
Added two new events on the world map - one reintroducing an old character and another introducing a completely new one.
Added
four
new animations, including two for existing Trog events and two for the new events.
v0.3.0.1
It took me more than six months to put this update together, and I'm thrilled to say that all the gameplay mechanics are now good to go. The global map and exploration features are next in line, scheduled for release in February. I'm giving them some finishing touches on the UI side of things.
In this update, you'll find a bunch of cool additions like an updated dialogue system, village management tools, visual events with scene options, inventory improvements, village upgrades, sounds and more. Everything is right there for you to explore.
On the content side of things, I've given the game lore a major facelift. This means I'm tweaking a lot of the old game content to fit seamlessly into the new version. I'll be reworking old events and adding in new ones that align with the fresh lore. Currently, there are six events available in this version, and I've got more along with the new ones in the works for the next release.
v0.2.11
New events:
James 06
James 07
Gort's Shop 07
Keira 06
Lynn's Training 01 - unlocked automatically after Borus 04 event
Lynn's Training 02 - unlocked automatically after Borus 04 event
Peeking on Ravena 01 - unlocked automatically after James and Ravena 05 event
Peeking on Ravena 02 - unlocked automatically after James and Ravena 05 event
Event changes:
Watermill 03 - added sounds to the animation
Technical changes:
Added support for animations containing sounds
Number of performance updates for existing mechanics
v0.2.10
Events:
In the pond with Gort 01
In the pond with Gort 02
Alone in the sauna 02
Borus 02
Borus 03
Borus 04
James 04
James 05
Watermill 04
Watermill 05
Keira 04
Keira 05
Technical changes:
a number of small UI fixes
v0.2.9
Events
Intro
- renewed, amount of slides increased
Intro - Pond
- renewed, amount of slides increased
Helping hand 05
(previously James & Ravena 05) - animation added
Harold 12
- animation added
Watermill 03
- animation added
Alone in the sauna 01
- new repeatable scene added
Quests:
Quests were revamped in accordance with new changes
Technical changes
Huge gameplay changes introduced in this update. No more wasting time for running around the map.
UI updates
Most of the game mechanics has been rewritten in C++ to increase performance
Dialogue-like cut-scenes were added where needed for smooth transactions, hints and story progression
Quest and Scene Markers system has been implemented to improve the gameplay experience
=========================================
Changelog for LV [v0.2.8]:
=========================================
New events:
James and Ravena 05
Trog and Ravena 02
Trog and Ravena 03
Sauna 11 -
ANIMATION
Sauna 12
Sauna 13
Sauna 14 -
ANIMATION
Harold 11
Harold 12
Watermill 03
Repeating: Pond 03
Gort's Shop 06
Technical changes:
Minor fixes
=========================================
Changelog for LV [v0.2.7]:
=========================================
New events:
James 03 - opens the quest for unlocking witch events
Keira 03
Harold 10
[animated]
Repeatable: Pond 01 - available in the Noon, near Gort's House
Repeatable: Pond 02 - available in the Noon, near Gort's House
James and Ravena 01 - Talk to James in the afternoon after talking to the witch
James and Ravena 02
James and Ravena 03
James and Ravena 04
[animated]
Trog and Ravena 01 - available in the noon near the troll's camp after paying for crossing the bridge
New maps:
Wilderness
still under development, but you can fight zombies and talk to the troll, just follow the new path near Borus's house to access it
Witch's house - simply a placeholder with the witch in it
Technical changes:
Added "Hide/Show Text" button to the right upper corner of Event Viewer (duplicates the CTRL button functionality)
Minor fixes
=========================================
Changelog for LV[v0.2.6]:
=========================================
New events:
Amber & Lynn 04 - with animation
Amber & Borus 05 - with animation
Harold 08 - with animation
Harold 09
Gort Shop 04
Gort Shop 05
Technical changes:
Settings & audio menu updated
Added WASD controls in addition to mouse controls
Inventory system re-work - inventory slot limit removed
Implemented shops mechanic - (You can check James shop. The real items will be available in the next update, though)
Added hints to interactable objects during quests and events
=========================================
Changelog for LV[v0.2.5]:
=========================================
Added animations to existing events:
Amber & Borus 04
Harold 05
Night 08
Sauna 08
Sauna 09
New events:
Watermill 01
Watermill 02 -
with animation
Night 09 -
with animation
Night 10
Harold 06
Harold 07
Event changes:
Moved Borus and Amber events to the nighttime. Can be activated by walking near Borus's house at the night.
Gort's events are now being activated if you are renting a room in his house
Harold's events are being activated if you are renting a room in the inn
Amber and Lynn 01 event was rewritten to better fit in the story. It doesn't depend on Borus's events now.
Keira events have been rewritten to better fit the story. They don't depend on the armor quest now.
Harold 01 event has been rewritten to better fit the character and the story.
Technical changes:
Revamped Lynn's in-game animations;
New maps: Barn and the Watermill;
New places for spending the night: at the barn, at Harold's inn;
A new character was added. He can be found at the watermill;
Implemented and added inventory system;
Updated several UIs;
Huge refactoring for Quest system - old saves won't work;
A number of performance updates for existing mechanics.
=========================================
Changelog for LV[v0.2.3]:
=========================================
Event Updates:
Added 6 new events:
2 for Gort (Shop 03 and Night 08)
2 for Borus and Amber
2 for Harold
Added 2 animations:
Borus and Amber 03
Night 04
Technical Changes:
Updated game UIs - still in progress
Added HUD icons for game journal and pause menu
Some small fixes here and there
=========================================
LV[v0.2.2]:
=========================================
Event Updates:
Added 6 new events:
2 for Gort (Shop 02 and Night 07)
1 for James
1 for Harold
1 for Keira
1 for Amber
Technical Changes:
Updated Main Character model
Fixed the critical issue with the Intro quest resulting in incorrect quest progression
Updated character camera to make its movement more smooth
Wolfpine map changes - added lights for the night time
Some small fixes here and there
=========================================
LV[v0.2.1]:
=========================================
Event Updates:
Added 6 new events (4 for Gort, 1 for Amber, and 1 for Harold)
Small fix for Keira 01 scene - last image should appear correctly
Re-rendered Sauna 01 event
Technical Changes:
Updated Dialogue UI to support old resolutions
Scene Gallery - added sorting by event name
Scene Gallery - fixed incorrect event filtering
A number of small fixes here and there
=========================================
LV[v0.2]:
=========================================
Event updates:
Added 1 new event to Gort's route (Sauna 08)
Migrated all events from the last RPGM version (in better resolution)
Notes:
All the content is migrated and should be working. Some stuff is rough around the edges (like some UIs and UI elements) but will be improved in further versions. Don't judge too harshly on such things as Scene Viewer. It looks like... well... not so good, but I decided to throw it in in the last minutes, so I didn't have much time to polish it out. Without it, it would be harder to check which scenes are already unlocked.
Additional information:
J -
opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
Ctrl
- hides text box during the event
Q/E
- camera rotation
The icon in the left bottom is for skipping to the next day phase.
=========================================
v0.2 Demo
- implemented Quest System;
- implemented Visual Event System;
- integrated Dialogue System;
- implemented camera movement and character controls;
- implemented surface-based sounds and object highlight effects;
- a hundred small other things;
Now, few words about the demo.
It contains two scenes:
- new Gort daily job scene - each day in the morning
- 5th Sauna event (text was updated for this one) - Tuesday/Friday in the evening
Additional information:
J -
opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
Ctrl
- hides text box during the event
Q/E
- camera rotation
The icon in the left bottom is for skipping to the next day phase
=========================================
v0.1.6
=========================================
Event updates:
Added 2 events to Amber route
Added 1 event to Borus route
Added 1 event for Keira route
Added 1 event for Harold route
Added 1 event for James route
=========================================
v0.1.5
=========================================
Old saves are not supported due to amount of changes in this update.
=========================================
Event updates:
Added 2 night events to Gort route
Added 4 sauna events to Gort route
Added 1 even for Amber route
Daily quests:
Added free breakfast in Harold's Inn - available in the Morning
Added Borus's Daily Quest - available in the Morning
Added James Daily Quest - available in the Afternoon
Gardening Daily Quest is moved to Amber and happens in the Afternoon now
Washing clothes Daily Quest for Amber is available at Noon
Sauna now happens on Tuesday and Friday
Overall changes:
Added Quest Log
Added HUD for character stats and week/day information
Added Relationship information to character status
Addes Skills information to character status
Added feature to sleep until the next day
Nap now restores a small amount of stamina
Added Scene Gallery (available in Lynn's room after Intro Quest is Completed)
Sligthly increased Relationship rewards range for Gort events
Added additional day phase (required for future daily quests and events)
Updated character models and related character portraits
Made a bunch of bugfixes and small adjustments
=========================================
v0.1
=========================================
System:
Added Affection system - events get unclocked depends on current affection level
Daily quests:
- Added 3 daily jobs to the village
- Added 2 daily jobs to Alchemist House
Intro:
- Added 1 pond scene
Master Gort route:
- Added 3 night events
- Added 3 sauna events
=========================================
NOTE: SAVES BEFORE v0.2.6 WILL CAUSE CRASHES
Barely playable and soft locks you if you don't have a weapon after inevitably dying the first time going outside the village. Looked promising, however that's where it stops especially when you can't really skip dialogue.
Brutally Difficult and Barely Playable I really wanted to enjoy this game. The concept seemed interesting, and the art style is decent. But honestly, I can’t even get past the second round. The difficulty level is just absurd. From the very beginning, I felt completely overwhelmed. I got to make my move, but I couldn’t land a single hit. There's no real ramp-up in challenge—it just throws you into the deep end right away. I don’t mind a tough game when it’s fair and gives you a chance to learn and improve. But this? It feels like I’m being punished for even trying. The lack of proper tutorials or scaling difficulty makes the experience more frustrating than fun. Unless you enjoy games that feel more like a test of patience than skill, I’d recommend skipping this one—or at least waiting until the devs balance things out.
I lost this game aftherversion 0.2.1 i giving 5 stars for this project what i falling in love with her protagonist, i hope we can see how to be , im reed another reviews but i think you guy do much better, like the other version but much simple and much sexually with so much sex and variation characthers, sorry for my bad english. but i be waiting for for the next progres
Game had a great start with previous versions, but this a massive step back, sadly. The sifting lands quest is a frustrating mess, the combat a roll of the dice, and sooner or later you get killed regardless of how much health potion you go for in the simpler combat steps against one orc. Once you face three, you usually get pat first one, but any after and you're toast. Graphics nowhere near as nice as previous version. Story not as good. Erotic content not as good, and takes a fair chunk of game time before you encounter any.
One of the good games around here. Good renders and a decent story. Also a interesting choice in the sound track. Over all, a good play. I think the premise is amazing and the writing is great but the gameplay leaves a bit to be desired
There's the bones of something really good here. Hope it develops smoothly and best of luck to the devs. I had played the old version and liked it for what it was, but what's here now is a lot more interesting. I'm giving an optimistic *Edit: 4* stars for this demo/early version because I genuinely like what it has going for it. Maybe I'll adjust the score depending on how the game develops but as of now, things are looking up.
This is really just a proof of concept visual novel. What you see in the screenshots, is what's in the game, nothing beyond that. There's some groundwork for an RPG, but it's very barebones and from 0.3.2 i was expecting there to be at least a game somewhere. But it's just a loop of no content. I don't give stars for potential. Although there is some, i see it's been "relaunched", which is always a bad sign.
I would like twice as much content, but it's not bad as it is. Overall rating. Graphics - [ ♥♥♥♡♡ ] Story - [ ♥♥♥♡♡ ] Optimization - [ ♥♥♥♥♥ ] Character Editor - [ ♡♡♡♡♡ ] Gameplay Mechanics - [ ♥♥♥♡♡ ] Adult Content -[ ♥♥♥♥♡ ]
I played this a while ago and it definitely has potential...it is a bit thin on the ground content-wise, but the diversity of potential content is absolutely there! It takes a while to understand the game dynamics, and whilst the goblin, initially, takes center stage, the game opens up after an hour or so! Hopefully the developer will see this game through to its conclusion, as there are a myriad of different stories that could evolve from this beginning.
Not what I expected from the tags, this is actually a Visual Novel. The graphics are good, but I played like 5 minutes, and I don't think there was a single actual choice to make. I guess it's not for me.
The hotness value i guess is high enough, but the render amount for scnes and most of the angles and camera work and whatever is kind of bad. It has decent finishing images but the in betweens need work. Fro content it has good amount for 0.29 but most of it its every "job" that exist in this world done over 100 times, it might become repetitive with a story so short or inexistant and a female Mc that offers 0 resistance. Some times, like the case of the goblin that has a lot fo content, it seems like the goblin sometimes is avoiding escalating things, he just walks away. I mean, it could be done with less scenes and more quality and work on them instead of these backflips. The animations are not entirely bad. Depending on the future it could become a decent "fast paced" game. Right now its too short.
[v0.2.6] This was my first experience with this game and i gotta say that it was very good. The renders and art in general are pretty good, and the animations were well made. the scenes were hot as hell, but there's no penetration for now. The dialogues are well written, no big grammar errors, and during the secenes the descriptions were good too. I think this game has potential, if the creator keeps bringing quality content i think (and hope) that he will get more recognition within the future updates cause in my opinion this game desserves it.
[v0.2.3] The game contains a fairly slow development of sexually charged escalation with one of the characters. This is quite rare and well done here. The change from RPGM to Unreal Engine has preserved the gameplay somewhat. I enjoy RPGM games, so I approve. The mechanics aren't all implemented yet, e.g. there is no money yet. Most other village characters are currently fairly boring in comparison to the one that corrupts slowly. It doesn't help that they are all bland humans. The dev seems competent in every respect that counts, the writing, art and coding. So, given enough time, this game may become one of the greats. If you happen to not like sexual tension that isn't somewhat quickly resolved, then it may be too early to play this game. I would probably prefer even more consistent slow burn with all the characters in the village. Currently, there are sexual events with the villagers that seem a bit out of character for our heroine. The score represents my overall enjoyment of the game so far.
Well I played the new version having forgotten I had played and reviewed an older version. This review is for v0.3.5.3, the previous review is spoilered below. Oh man, there were issues before that my review reminded me of, and there are issues now (though different ones now). Previously this was a daily life innocent girl in a new village standard story. It's still pretty much the same, except the girl isn't that innocent and the corruption mechanic is completely gone. The art and scenes are fine, pretty much the same as the previous version I reviewed. The gameplay is the big issue (aside from the development time). It's a roguelite autobattler. So you choose a map node to travel to and fight, encounter friendly characters, get gold, exc. You can use the gold you get to buy upgrades for the town and your stats. However, it's really slow and terribly balanced in every respect. Equipment only lasts 1 adventure, so it's pointless to buy it in town when odds are you're going to lose in the second fight. It's far better to get gift items (worth either one slow moving scene or 50 gold) or just more gold until you manage to get base stats increased 2-3 times. Without cheating, you need to be MASSIVELY lucky or spend a LONG time grinding the first 1-2 fights. Basically, you're guaranteed to lose every time you go in the 2nd or 3rd fight for a long time. Stat increase (permanent, equipment, or buffs) have minimal noticeable effect, you increase damage, and odds are you'll still only do 2 damage most of the time, you seem to need to increase it 2 times to get +1 actual damage. The same applies to other stats, where theoretically stat increases help but the RNG will just fuck you randomly. Like increasing initiative should mean you'll go first in the first fight in the zone, but no matter what the first 1 HP enemy will still sometimes go before you twice. This holds true for every stat, especially block chance because you literally cannot block before rescuing a character AND spending 750 gold to fix the building and buy the skill to block, but you'll need to spend 250 more if you want to have a chance block and dodge, otherwise you have to pick on ore the other. Gold gain is terribly done and slow in two ways. First, every time you get gold (except quest / gift rewards) it basically gives you the gold in 5 parts instead of all at once, it basically adds nothing but more time to playing for no reason. Just giving 50 gold right away would be better than giving it in sets of 10 counting up. You always get the same amount of gold (within the random number values of like 30-50 per fight) no matter the difficulty or number of enemies you fight. So, beating the 1 HP initial goblin might give 50 while the set of 3 3 to 5 HP ones still only give 50. I could go on more, but seriously I've spent more time on this version than it's really worth. Spoiler: Old Review So, this is reviewing version 0.2.3, as such things may end up different in later versions of the game. To start with the art for the scenes is overall good. and what animations I found seem well done as well. Nothing amazing, but not bad so just above average here. The story is very similar to numerous other games out there, ordinary girl ends up in a town with nothing to her name. Corruption into sex and working to survive. Again, nothing game changing or super amazing. Now the bad stuff, namely the choice of engine and the current game play loop. So, unreal engine is literally pointless for this type of game. For all intents and purposes this is a visual novel that just has an (extremely simple) 3D map to navigate around rather than a simple drawn map / menu to select from. It adds nothing other than some extra time running around to get to scenes. The gameplay loop is, again, basically the same as many other games. You start a day and can do events by talking to various characters throughout the town. Each one has a different time of day that you can do their events during and their are currently only a small number of adult scenes with certain characters to go through. The annoyance is that the character with the most scenes takes a long time to grind the scenes for (unless some other scenes aren't listed in the gallery). For the one character you can only do this scene line 2 times per week, unlike the any day of the week you can do with the other characters. ( Note, I didn't bother to finish the last 4-5 of the scenes since I was bored with clicking through to advance the game). There's also currently no actual money mechanic that I can see, though you are "paid" for most of the various events you do. So graphics wise this would be a 4 star, story 3, and gameplay 1-2. Overall it's averaging out to a low 3 star for me. On a different note, since I only downloaded this game for the first time with 0.2.3 and the developer posted about the patreon version being leaked shortly before I downloaded. 1 pirate doesn't equal 1 lost donation / sale. Someone who pirates a game almost never will pay for it, no matter what they claims might say about being willing to buy if x,y,z happens. On the other hand, I personally mostly find out about adult game projects though sites like this one, and with the number of pure shit / scam patreon projects out there I would never support a project without being able to check progress and quality over multiple releases after I first learn about them. @GameBear, you might be a good patreon developer and not scammy as hell, but I personally haven't looked into your project to say one way or the other in your case. Just felt like adding this part in since the developer is active on the forum.
(Reviewed version 0.1.6) A promising game let down by terrible pacing. You are a young, slightly naive woman trying to make her way in a village populated entirely by predatory nymphomaniacs. Every day you do chores that earn you your rent money and increase your favorwith the villagers, and every so often get rewarded with some smut. The "main" storyline concerns your goblin landlord slowly corrupting you, so if that isn't your thing, this game probably won't be your thing either. The sex-scenes are generally above-average, albeit mostly limited to hand-jobs so far, with well-posed attractive models (but no video) and cheesy but sexy dialogue. Somewhat jarringly, the graphics often skip ahead of the prose, showing something on screen that doesn't match what's being described in text. Where the game becomes a letdown is in the pacing. For example, there are five "timeslots" every day, but only three of them regularly contain things to do, and you only have stamina enough to do tasks in two of them. Since the only way to advance time is in your room, much of the game becomes trying to work out the most efficient use of time walking to and from your room while increasing points with the characters you want to advance with. This is exacerbated by the fact the only way to check progress and see what you need to do next is to visit the replay gallery and see which scenes aren't available yet. Find a save with the scenes unlocked, and skip the grind.
First time rating a game and going to keep it short: I absolutely enjoyed playing this, obviously it is 0.1.5 so it doesn't have much content, but what we have so far is great and has amazing potential. I hope this game keeps going and gets better! I really like the setting and the simple idea behind this, a naive girl trying to live her life, and her level of "naivitiy" is okay so far, she is not outright stupid or has extremely low intelligence. So the developer is not trying to "bite more than they can chew", simple with the right delivery works great! Pros: Amazing CG and I think our heroine is quite beautiful ^^ Small map, so you don't get lost! (like plenty of RPGM games) The "grind" factor is acceptable to me, doesn't take very long to get to the scenes (so far) Overall interesting characters Cons: No animations whatsoever in scenes A few grammar errors here and there Highly recommend!
Was a bit skeptic first. But this Village is not to big not to small it has for me the perfect size, to not get overwhelmed from the very beginning. The art is just beautiful, the small progression and corruption of the MC, is tasty. A pleasant surprise for me and i hope to see more updates in the near Future.
It's hard to give a good review of a game that is so early in it's development - but here goes. Story - seems plausible given the types of game. There's not much story yet but what story does exist is paced well. Some might consider the pacing too slow but this is a corruption game after all. Renders - not as good as some but overall done well. The female MC is not grossly over-proportioned and looks attractive. Playability - no issues and no bugs (that I could see). As is typical of RPGM games there is a lot of walking back and forth. However, the map is small and the walking speed is quite fast so this did not bother me. Gammar - some awkward phrasings or incorrect wording but not enough to kill the game (IMHO) Amount of content - hard to rate this as it would be just my subjective opinion. How much content should there be in a 0.1.5 release? One person might think there should be more than what is in this game's 0.1.5 release and someone else might be just fine with what is in this game's 0.1.5 release. All I can say is I hope the game continues to be developed. Overall: 4/5 (based on 0.1.5 release)
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