Lecherous Village is an adult game by GameBear, built in Unreal Engine with 3D CG animated visuals. It presents a fantasy setting in which you play a female protagonist rebuilding a fallen village. The gameplay combines roguelite runs, autobattler combat, and RPG-style progression: you learn abilities, improve stats, and fight groups of enemies strategically. Each run can unlock upgrades, erotic encounters, and treasures while revealing more about the village.
Development is ongoing in v0.4.0, dated September 26, 2026, and runs on Windows with English text. It is uncensored. This update adds four new scenes and six animations involving Lynn, Grashka, Krugash, Borus, and Xel. It also adds a companion system, with Borus as the first companion, plus a redesigned village interface. Character upgrades and building purposes are simplified, inventory now uses two trinket slots, and an Act I adventure map with events and rewards is included, though its boss location remains locked.
Developer's description
Lecherous Village
is an adult roguelite autobattler where you master new abilities, upgrade stats, and face strategic combat against enemy groups. Rebuild a fallen village – each run unlocks powerful upgrades, erotic encounters, and rich treasures as you uncover the village's secrets.
v0.4.0
New Content – 4 New Scenes
+ 6 Animations
Act I - Lynn vs Grashka
– Lynn + Grashka – 1 new scene
Act I - Lynn vs Krugash
– Lynn + Krugash – 1 new scene
Village Patrol 03
– Lynn + Borus – 1 new scene
Act I - Xel’s Wagon
– Xel + Lynn – 1 new scene
Combat & Battle
Added fuctionality for having additional companion in hero party
Added Borus as first companion
UI
Redesigned village UI to make it more intuitive
Village & Heroes
Reduced the complexity of character upgrades and made them more intuitive
Updated the purpose of each building in terms of upgrades
Inventory
Simplified inventory - Heroes now have only two slots for trinkets, everything else is upgraded int he village
Adventure Map
Added the Adventure Map for Act I with events and rewwards - Boss Location is currently locked
Technical
A lot of small tweaks and bug fixes
v0.3.85
♥
New Content – 4 New Scenes
In the guildhall
– Amber + Lynn – 1 new scene;
In the Smithy
– Lynn + Keira – 1 new scene;
Village Patrol
– Lynn + Borus – 1 new scene;
Inside the Witch's Hut
– Xel + Ravena – 1 new scene.
✨
Content Changes
Helping Hand
– James + Lynn – Text rewrite for the first scene in the event; animation update for the first scene; animation update for the third scene;
In the Smithy
– Lynn + Keira – One new animation added to the second scene.
️
Technical
Adventure Map
– updated logic for combat event distribution to make path selection more meaningful;
Adventure Map UI
– added tooltip to support the change above and give a hint on the enemy classes;
Dialogue & Event UIs
– updated UI slightly to make the usage of Space key for continuing and text skipping more obvious;
Removed pre-combat screen
– this screen looked like an unnecessary click on the way to combat and was removed as part of future changes.
⚔
Gameplay
Combat Narrative
– added dialogue lines to plot-related scenes
Enemy Waves
– added the feature of enemy parties having several waves; currently for plot-related fights only
v0.3.80.1
N/A
v0.3.5.3
Save-Game Compatibility
Saves from the
previous versions
will be auto-converted on first load, but some progress may be lost. For the smoothest experience, I still recommend starting a
New Game
.
New Content - 11 New Scenes
Event - Wolfpine - In the Smithy - (Lynn, Keira)
+1 new scene
Event - Wolfpine - Village Patrol - (Lynn, Borus)
+1 new scene
Event - Adventure Map - Imp's Brewery - (Ravena, Xel)
+1 new scene
Event - Adventure Map - Meeting the goblins - (Lynn, Goblins: Urhe, Snarl)
+2 new scenes
Event - Adventure Map - Harold's Inn - (Lynn, Harold)
+1 new scene
Event - Adventure Map - Rescuing Amber - (Amber, Orcs: Krugash, Grashka)
+2 new scenes
Event - Wolfpine - Inside the Witch's Hut - (Ravena, Xel)
+1 new scene
Event - Adventure Map - Trog's Camp - (Lynn, Trog)
+1 new scene
Event - Wolfpine - Under the Watermill - (Lynn, Servant)
+1 new scene
Content Changes
Updated
– Intro event now features the redesigned
orc NPCs
.
Replaced
– First pond encounter in the intro →
“Intro – First Night”
(1 scene).
Reworked
– Gort’s
“Night Visits”
; all three scenes have been completely rewritten.
Relocated
– Pond events moved from the village hub to the
Adventure Map
.
Added
– Three new side-quests for
Harold
,
Ravena
, and
Amber
.
Polish
– Minor tweaks to existing events and a sweep of typo fixes.
Technical
UI overhaul
– still work-in-progress, but much closer to the intended final style.
Save/Load 2.0
– numerous improvements to better support future updates, recalculates older saves (see compatibility note above).
Visual pass
– improved shaders, refined scene compression, and dozens of VFX tweaks.
Adventure Map
– layout simplified for better navigation.
Narrative events
– cleaner event & location logic.
Bug fixes
– many crashes and edge-case issues resolved.
Gameplay
7 new abilities
to try in combat.
5 new enemy types
: normal monsters and elite ones.
Orc Shaman
temporarily removed pending balance work.
Village upgrades
Smithy
– now houses a full shop.
Headsman Lodge
– offers attribute upgrades.
Adventurer’s Guild
(formerly the Inn) – ability shop plus ability slots upgrades.
Improved combat AI
and re-balanced encounters.
Rewards boosted
– increased gold from battles and events, additional items and buffs.
v0.3.4.1
N/A
v0.3.2
Gameplay
Inventory is re-enabled and simplified
Special items section is added to the Inventory UI
Combat Rewards are added - from now on, some combat rewards will include special quest items for unlocking H-events with NPCs
Quality of Life Improvements
Made several adjustments to the interface
Goblin enemies' hp has been reduced to make the combat faster
Bomb is removed from items granted upon embarking on a new adventure. It's replaced with the "Old Cleaver" weapon.
Adult Content Additions
Added three events for Gort. These are reworked and updated versions of older night events. All of them are grouped under new interactive event. Unlocked with a special item which can be received as a reward from combat and depends on the Lynn's corruption level.
Added
three
new animations for Gort night events
v0.3.1
Gameplay
World Map is out. Explore the Shifting Lands Map after finishing the intro quest line.
Inventory is currently disabled die to my concerns about its complexity. You'll receive enough healing potions and bombs at the start of your adventure to handle combat events. In the next release, I'm planning to simplify the inventory.
Quality of Life Improvements
Added an option to skip the intro scene when starting a new game.
You can now skip through text during visual events for smoother gameplay with space key or mouse click.
Made several adjustments to the interface.
Adult Content Additions
Added two new events on the world map - one reintroducing an old character and another introducing a completely new one.
Added
four
new animations, including two for existing Trog events and two for the new events.
v0.3.0.1
It took me more than six months to put this update together, and I'm thrilled to say that all the gameplay mechanics are now good to go. The global map and exploration features are next in line, scheduled for release in February. I'm giving them some finishing touches on the UI side of things.
In this update, you'll find a bunch of cool additions like an updated dialogue system, village management tools, visual events with scene options, inventory improvements, village upgrades, sounds and more. Everything is right there for you to explore.
On the content side of things, I've given the game lore a major facelift. This means I'm tweaking a lot of the old game content to fit seamlessly into the new version. I'll be reworking old events and adding in new ones that align with the fresh lore. Currently, there are six events available in this version, and I've got more along with the new ones in the works for the next release.
v0.2.11
New events:
James 06
James 07
Gort's Shop 07
Keira 06
Lynn's Training 01 - unlocked automatically after Borus 04 event
Lynn's Training 02 - unlocked automatically after Borus 04 event
Peeking on Ravena 01 - unlocked automatically after James and Ravena 05 event
Peeking on Ravena 02 - unlocked automatically after James and Ravena 05 event
Event changes:
Watermill 03 - added sounds to the animation
Technical changes:
Added support for animations containing sounds
Number of performance updates for existing mechanics
v0.2.10
Events:
In the pond with Gort 01
In the pond with Gort 02
Alone in the sauna 02
Borus 02
Borus 03
Borus 04
James 04
James 05
Watermill 04
Watermill 05
Keira 04
Keira 05
Technical changes:
a number of small UI fixes
v0.2.9
Events
Intro
- renewed, amount of slides increased
Intro - Pond
- renewed, amount of slides increased
Helping hand 05
(previously James & Ravena 05) - animation added
Harold 12
- animation added
Watermill 03
- animation added
Alone in the sauna 01
- new repeatable scene added
Quests
Quests were revamped in accordance with new changes
Technical changes
Huge gameplay changes introduced in this update. No more wasting time for running around the map.
UI updates
Most of the game mechanics has been rewritten in C++ to increase performance
Dialogue-like cut-scenes were added where needed for smooth transactions, hints and story progression
Quest and Scene Markers system has been implemented to improve the gameplay experience
=========================================
Changelog for LV [v0.2.8]
=========================================
New events
James and Ravena 05
Trog and Ravena 02
Trog and Ravena 03
Sauna 11 -
ANIMATION
Sauna 12
Sauna 13
Sauna 14 -
ANIMATION
Harold 11
Harold 12
Watermill 03
Repeating: Pond 03
Gort's Shop 06
Technical changes
Minor fixes
=========================================
Changelog for LV [v0.2.7]
=========================================
New events
James 03 - opens the quest for unlocking witch events
Keira 03
Harold 10
[animated]
Repeatable: Pond 01 - available in the Noon, near Gort's House
Repeatable: Pond 02 - available in the Noon, near Gort's House
James and Ravena 01 - Talk to James in the afternoon after talking to the witch
James and Ravena 02
James and Ravena 03
James and Ravena 04
[animated]
Trog and Ravena 01 - available in the noon near the troll's camp after paying for crossing the bridge
New maps
Wilderness
still under development, but you can fight zombies and talk to the troll, just follow the new path near Borus's house to access it
Witch's house - simply a placeholder with the witch in it
Technical changes
Added "Hide/Show Text" button to the right upper corner of Event Viewer (duplicates the CTRL button functionality)
Minor fixes
=========================================
Changelog for LV[v0.2.6]
=========================================
New events
Amber & Lynn 04 - with animation
Amber & Borus 05 - with animation
Harold 08 - with animation
Harold 09
Gort Shop 04
Gort Shop 05
Technical changes
Settings & audio menu updated
Added WASD controls in addition to mouse controls
Inventory system re-work - inventory slot limit removed
Implemented shops mechanic - (You can check James shop. The real items will be available in the next update, though)
Added hints to interactable objects during quests and events
=========================================
Changelog for LV[v0.2.5]
=========================================
Added animations to existing events
Amber & Borus 04
Harold 05
Night 08
Sauna 08
Sauna 09
New events
Watermill 01
Watermill 02 -
with animation
Night 09 -
with animation
Night 10
Harold 06
Harold 07
Event changes
Moved Borus and Amber events to the nighttime. Can be activated by walking near Borus's house at the night.
Gort's events are now being activated if you are renting a room in his house
Harold's events are being activated if you are renting a room in the inn
Amber and Lynn 01 event was rewritten to better fit in the story. It doesn't depend on Borus's events now.
Keira events have been rewritten to better fit the story. They don't depend on the armor quest now.
Harold 01 event has been rewritten to better fit the character and the story.
Technical changes
Revamped Lynn's in-game animations;
New maps: Barn and the Watermill;
New places for spending the night: at the barn, at Harold's inn;
A new character was added. He can be found at the watermill;
Implemented and added inventory system;
Updated several UIs;
Huge refactoring for Quest system - old saves won't work;
A number of performance updates for existing mechanics.
=========================================
Changelog for LV[v0.2.3]
=========================================
Event Updates
Added 6 new events:
2 for Gort (Shop 03 and Night 08)
2 for Borus and Amber
2 for Harold
Added 2 animations:
Borus and Amber 03
Night 04
Technical Changes
Updated game UIs - still in progress
Added HUD icons for game journal and pause menu
Some small fixes here and there
=========================================
LV[v0.2.2]
=========================================
Event Updates
Added 6 new events:
2 for Gort (Shop 02 and Night 07)
1 for James
1 for Harold
1 for Keira
1 for Amber
Technical Changes
Updated Main Character model
Fixed the critical issue with the Intro quest resulting in incorrect quest progression
Updated character camera to make its movement more smooth
Wolfpine map changes - added lights for the night time
Some small fixes here and there
=========================================
LV[v0.2.1]
=========================================
Event Updates
Added 6 new events (4 for Gort, 1 for Amber, and 1 for Harold)
Small fix for Keira 01 scene - last image should appear correctly
Re-rendered Sauna 01 event
Technical Changes
Updated Dialogue UI to support old resolutions
Scene Gallery - added sorting by event name
Scene Gallery - fixed incorrect event filtering
A number of small fixes here and there
=========================================
LV[v0.2]
=========================================
Event updates
Added 1 new event to Gort's route (Sauna 08)
Migrated all events from the last RPGM version (in better resolution)
Notes
All the content is migrated and should be working. Some stuff is rough around the edges (like some UIs and UI elements) but will be improved in further versions. Don't judge too harshly on such things as Scene Viewer. It looks like... well... not so good, but I decided to throw it in in the last minutes, so I didn't have much time to polish it out. Without it, it would be harder to check which scenes are already unlocked.
Additional information
J -
opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
Ctrl
- hides text box during the event
Q/E
- camera rotation
The icon in the left bottom is for skipping to the next day phase.
=========================================
v0.2 Demo
- implemented Quest System;
- implemented Visual Event System;
- integrated Dialogue System;
- implemented camera movement and character controls;
- implemented surface-based sounds and object highlight effects;
- a hundred small other things;
Now, few words about the demo.
It contains two scenes
- new Gort daily job scene - each day in the morning
- 5th Sauna event (text was updated for this one) - Tuesday/Friday in the evening
Additional information
J -
opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
Ctrl
- hides text box during the event
Q/E
- camera rotation
The icon in the left bottom is for skipping to the next day phase
=========================================
v0.1.6
=========================================
Event updates
Added 2 events to Amber route
Added 1 event to Borus route
Added 1 event for Keira route
Added 1 event for Harold route
Added 1 event for James route
=========================================
v0.1.5
=========================================
Old saves are not supported due to amount of changes in this update.
=========================================
Event updates
Added 2 night events to Gort route
Added 4 sauna events to Gort route
Added 1 even for Amber route
Daily quests
Added free breakfast in Harold's Inn - available in the Morning
Added Borus's Daily Quest - available in the Morning
Added James Daily Quest - available in the Afternoon
Gardening Daily Quest is moved to Amber and happens in the Afternoon now
Washing clothes Daily Quest for Amber is available at Noon
Sauna now happens on Tuesday and Friday
Overall changes
Added Quest Log
Added HUD for character stats and week/day information
Added Relationship information to character status
Addes Skills information to character status
Added feature to sleep until the next day
Nap now restores a small amount of stamina
Added Scene Gallery (available in Lynn's room after Intro Quest is Completed)
Sligthly increased Relationship rewards range for Gort events
Added additional day phase (required for future daily quests and events)
Updated character models and related character portraits
Made a bunch of bugfixes and small adjustments
=========================================
v0.1
=========================================
System
Added Affection system - events get unclocked depends on current affection level
Daily quests
- Added 3 daily jobs to the village
- Added 2 daily jobs to Alchemist House
Intro
- Added 1 pond scene
Master Gort route
- Added 3 night events
- Added 3 sauna events
=========================================
NOTE: SAVES BEFORE v0.2.6 WILL CAUSE CRASHES
Player reviews
Player rating4.0 / 5 · 18 ratings
Written reviews18 · avg 3.3★
Positive (4–5★)56%
Latest review2025-12-20
What players say
Mixed reviews praise art and adult content, but criticize difficult gameplay, thin content, and slow pacing.
5★5
4★5
3★1
2★4
1★3
Players like
Good renders and attractive character art
Interesting premise and well-written story
Slow corruption progression and adult escalation
Promising early versions with potential
Common complaints
Brutal combat and soft-locking difficulty
Thin, repetitive, or short content
Pacing is slow
Best for players who enjoy slow adult corruption with attractive renders.
Summarised from 18 written player reviews.
ddssfu2025-12-20★★★★★
Barely playable and soft locks you if you don't have a weapon after inevitably dying the first time going outside the village. Looked promising, however that's where it stops especially when you can't really skip dialogue.
alan42025-07-03★★★★★
Brutally Difficult and Barely Playable I really wanted to enjoy this game. The concept seemed interesting, and the art style is decent. But honestly, I can’t even get past the second round. The difficulty level is just absurd. From the…
Eros882025-05-13★★★★★
I lost this game aftherversion 0.2.1 i giving 5 stars for this project what i falling in love with her protagonist, i hope we can see how to be , im reed another reviews but i think you guy do…