Lewd Monster Survival

by MeiMeei

Uncensored Windows Linux Mac
Versionv0.0.3
EngineHTML
Released2024-11-16
Updated2026-04-09
LanguageEnglish

Survive and try to maintain your innocence in a world full of monsters.​

v0.0.4 Implemented a simple farming system. Added a few new spells. Now you gain 1 spell point when leveling up (as it was supposed to happen, but it wasn't working). In old savefiles all spells will reset, but you can easily learn them again. Introduced two named NPCs you can randomly encounter in the forest, starting from day 10 and 12. Added player Lust as a sexual attribute you need to manage. Monsters and combat Magic monsters have some Shield, which protects them from Pain and is more effective against non-physical damage. Monsters now telegraph their strikes to allow you to "Guard" and reduce damage taken. Other changes The cave was moved to the South path. v0.0.3 * Added more player customization (gender options). * Added Bad Ends. Getting a Bad End forces you to return to your last save. Currently there's only four distinct Bad Ends and a generic one. ** If your Relax level reaches zero while in combat, you get a Bad End. ** You can no longer save the game in an "unsafe" place (outside your cabin). The game autosaves when you leave home. * Added more events to the cave and the forest. * Added a workbench and crafting. * Added Dexterity as an attribute. * Added a quest that allows you to learn magic (for now there's six spells to learn). * Monsters and combat ** Some special monsters can now use magic against you. The kind of magic they use depends on their species. ** Punches now have a chance to miss depending on your Dexterity and the enemy dodge chance. v.0.0.2 * When leaving home, you can now choose to go East or West. You'll find different events on each path. * Added a river to the east path, with unique events and enemies. * You can find abandoned houses on the west path. * During your journey your level of Attention can raise, increasing the likelihood of enemies finding you. * Now you'll only recover Relax and Mental while at home. * Added consumables ** Most consumables inflict Toxicity, which reduces their effectiveness, but decays over time. * Clothing Improvements ** The wardrobe can now be filtered by clothing type. ** Using scissors, you can now destroy or repair clothing. ** The new Tailor skill increases the durability added when repairing clothing. In the future, it will also allow you to make your own clothing from scratch. * Monsters and combat ** Now the Bestiary shows monster's traits. ** Added 3 new monster types. ** Added more positions enemies can try to put you in. ** Enemies at 100% Pity no longer will leave you alone. Instead monsters suffer extra Pain equal to their Pity. ** The chance for Control Actions to succeed is now shown. ** Other small combat changes and tweaks. * Small Stuff ** Added 1 new type of food. All KRAKENFILES MIXDROP YOURFILESTORE ​
Huerna 2024-12-29
Normally it is too early to give out a rate, much too early to give a five star rate but this project have some potential and I like where it is going. So here is some suggestions from me. I hope this project goes to be big and not be discarded and abandoned like many other projects. > First and foremost; redo your combat system. Look up to Degrees of Lewdity for combat even tho I don't like it's system too but yours need a rework. What should change? - One action per turn. While a bat could claw, hit, take out clothes and put something into you in a single turn; you have to choose between protecting your clothe, guarding, hitting or preventing him from SA you. Only using one action in a turn is so bad that High Strenght Violent way of playing became a chore/impossible. - Struggle is a joke and it's not funny. %2 percent increase with every actionand it could fall %4 at a time. It's not a good mechanic. Add a running action IMO. - Playing a male character and could not use sex options is not a good desing. When I try Lewd Playthrough with a male character in a womans world, I notice that I could only use my hands and mouth. I want to use my DDDD > Add dynamic zones or areas for resourses while having their descriptions for us to remember. For example if a player go to North, they could encounter a area with woods to share much like crimson fruit, you add. If you found that crimson fruit tree or wood collecting zone; you can see them in their zone with a description like East ---> Crimson Tree or North ---> Wood Zone. I try to find wood in my playthroughs or foods and it was a chore to just mindlessly click the same button and go back to the auto save when I have to fight with two bats. > Detail the equipments with stats, bonuses and abilities. Having a jacket should protect you from damage or wearing a dress makes you more alluring or something. Add crafting and weapons while you are at it. > More permanent NPC's and make them stay at your base for a price and help. And for the love of god please, please and please, I beg of you. Add Pregnancy, Breeding and make it viable. Show us that belly in action and make something with the children. There was a game called Corruption of Champions that make your offspring useful and have some interractions with them. >Lastly don't make some quests, achievements or items time sensetive. In some japanese games you have 30 days to play or if you don't complete a specific quest in 1 week time, you fail or you don't get an item. While some people like that kind of stuff; I don't recommend it. I want to explore someplaces in my own leasure and having a time sensetive objective makes me jittery. That's all I could recomment for now. I will check your game in every update and sponsor it if I'm sure you are to stick around. But even tho I give you these recomandations, you should follow your heart and do what you planned to do. Don't listen what others say and focus on your vision. Have a good life and holidays.

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