Life City
by Meimeei
Become a synthetic being in a world where your kind just recently gained freedom. You are not being welcomed with open arms, exactly. Can you rise above your original purpose and start a life for yourself?
Screenshots
v0.0.4
A small update since I didn't have much time to work on it this past month, but I wanted to keep the update schedule consistent.
v0.0.3
Initial Relase
I think the writing is really good. Nothing so far made me "break imersion" from reading something out of place. The keyboard shortcuts are very welcome, thank you for implementing that! The concept of the story and world building are also very interesting. I'm rating this regarding version 0.0.3, in that it shows a strong base for a really great game. It can still be considered a short and good game, because I've spent quite a few hours on it and enjoyed it a lot.
Pretty fun game so far, good luck and hope you make it even better. There's definitely places that its' weaker in, such as sexual interaction with characters/enemies you defeat (while they can do things to you, you can't to them afaik) and variety of events, its a new game so its understandable.
really fun, spent huge amount of time on, was kinda unsure if gain enough stats if all bodies are the same, since the description made it sound like is different; a few bugs with dreams and moth attacks, saying some sort of prompt, may just be bug with browser, and game combo.
Reveiew version 0.3: A DoL-like with a surprising amount of content. Since the main character is a Synthetic being made with interchangable parts, the character customization is uniquely extensive, although not fleshed out yet. The combat is more robust than average with a heavy emphasis on ressource management. All in all a very promising early version with enough content to be worth a try.
Text Only. If you wanted images, keep looking. This is a life sim, with hunger, energy, happiness, daily rent, and more. There are a lot of stats, mostly hidden. There are a lot of hiccups, rough patches, and counter-intuitive elements. But there is a lot of interesting potential here. Finding customization options and installing them after play starts. Interacting with the community, building a reputation or three. Exploration and combat systems. A gig-based quest system. Clothing options with mechanical effects, creating outfit synergies. The game tries to force the MC to be a depressed rape slut. That seems to fit the described setting, but it isn't a well marked genre concern.
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