Love ♪ Comp!
by Kagami Works
2D Game
2DCG
Adventure
Big Tits
Censored
Dating Sim
Groping
Incest
Male Protagonist
Masturbation
Romance
RPG
Sandbox
Love Comp! is a mix of dating simulation and visual novel, incorporating elements of roaming, stat-raising, extensive writing, and various activities. After an unfortunate accident, our protagonist loses his home and last means of survival. On the brink of despair, he receives a lifesaving invitation from his uncle to live on an island far from civilization's hustle and bustle. However, upon arrival, Seiya finds his uncle missing, and instead, he's greeted by his cousin Hana. It turns out her parents have taken a long vacation to celebrate their marriage anniversary, leaving Hana and Seiya to fend for themselves. Trailer Spoiler
Screenshots
v0.5.1
Fixed an issue where some players couldn’t trigger
“Infernal Karaoke”
(Love Level 0 / Affection 12). Hana could spawn in two places at once, and the map would display the wrong location, making the event easy to miss unless you checked the town specifically.
v0.5.0
Changes to Old Content
New RPG Maker character sprites for Hana, Ayano, Kaho, and Kasumi.
Drastically reduced use of the transparent textbox across all story events (~90–95% fewer lines use it).
Lowered visual intensity and audio volume of static/grain effects in events they appear.
Added indicators for the Gallery entrance and for replaying the tutorial.
Completely reworked Gallery: it is now a large map where you can replay and view CGs for all main story and Exploration Events, as well as Talk System interactions for all heroines. Exploration Events now offer hints on how to unlock them.
Fixed awkward phrasing and typos across many events (thanks to all fans, and special thanks to lovelylittleshutin for extensive feedback and proofreading).
Added new visual effects to Kaho’s “The Mystical Store” and “Attack of the ‘Green’” events.
New in This Patch
Hana — General
20 new greetings for Love Level 2 (LL2).
New touch interactions on Hana’s sprite (LL2).
Talk System
19 new topics across Hobbies, Romance, and Sex for LL2.
Action (♡♡♡) System
7 new interactions (1 Ask, 6 Touch).
Updated H-skill tree and added new chaining options for older interactions.
Updated Touch: Tease with extra rare random variations at LL2.
Hana Main Story — LL2
2 large new events (Affection 42 and 46+). Make some time before playing!
Exploration Events
6 new Exploration Events (all heroines appear).
“Music Duel” Rhythm Minigame
New opponent: Fiery Guitarist (unlocks after completing Hana’s new main story events).
New mechanic: Hold Notes (she has a new trick up her sleeve!).
v0.4.2
This build features a
fully reworked “Music Duel”
rhythm minigame, fixes some old bugs and, of course (how could it be any other way) introduces a few new ones!
Published by
Saikey Studios
, Love Composition will see its full release on Steam, their website, and other stores in the future. So if you’re excited to follow the journey, make sure to wishlist the game on Steam, and spread the word – it helps us a lot as development continues.
v0.4.1
Hana
If you reached Love Level 2 with Hana, the “Tease” interaction in the “♡♡♡” menu (Action System) was blank. This has been fixed, and a couple of new random interactions have been added to Love Level 2 specifically.
Touching Hana’s body at Love Level 2 previously resulted in a blank text box with no dialogue. Now, Hana has a whole set of new responses—so don’t hesitate to bother her by clicking her head or chest!
Ayano
After a certain battle sequence, players could receive coins as an unusable item. Now, coins are automatically added to the protagonist’s treasury.
Kaho
Fixed a bug where working with Kaho at certain times caused time to stop advancing unless visiting specific locations. The lighting and time-of-day display on the Town map has also been fixed as part of this adjustment.
“Music Duel” Minigame
During “Training,” it’s no longer possible to train a stat once it reaches the maximum value of 100. Similarly, resting is no longer possible when Hana’s stamina is already at its maximum.
Stamina-increasing items “Cream Puff” and “Cinnamon Roll” now restore exactly the stated amount of stamina (2;6), correcting the previous values (1;3).
General Changes
Ayano’s and Kaho’s affection can no longer exceed the maximum of 100.
The day counter now displays correctly during the day change, even after 31 days.
The Phone Menu can no longer be accessed during the day change.
Accessing the Phone Menu using the keyboard no longer makes the “Team” button appear after Hana’s “The Musical Showdown” event.
Using the Location feature after visiting the Gallery no longer crashes the game
v0.4.0
Hana
Three new main story events added, concluding her Love Level 1 arc (over 12k words, new map, music, and more).
Hana now appears in a new location during exploration after a specific event.
Ayano
Added an immunity effect for Ayano during a specific battle scene to prevent accidental losses.
Fixed money display issues after purchases in the Bakery.
Added a line indicating the last accessible story event.
Kaho
Added a line indicating the last accessible story event.
Exploration Events
Introduced the first exploration event,
“Monokini,”
starting with an item purchase from Kaho’s General Store after Hana reaches Love Level 1. The event unfolds across several stages, culminating in several repeatable interactions.
“Music Duel” Minigame
Added the
“Music Duel”
rhythm minigame, featuring one opponent across multiple difficulty levels.
Introduced a stat-raising interface to improve Hana’s musical skills.
Enhanced stamina recovery from stamina-increasing items.
General Changes
Players can now skip Hana’s story up to the
“Realization”
event at the start of a “New Game” (end of version 0.3.2).
Added a
“Gallery”
feature to revisit spicy CGs and replay heart-racing events (accessible via Hana’s PC).
New tutorials added.
Implemented a potential fix for the
“Fossil”
bug (player feedback needed).
Fixed item drop issues during exploration.
Added a few secret interactions during exploration – see if you can find them!
Tons of minor bug fixes for all heroines’ story events and open-world interactions.
v0.3.2
General Changes
Reworked the location phone function! Now you can click on icons to fast travel. Added event tracking for side-heroines.
Improved text outline during transparent textboxes in all game events for better readability.
Tutorials can now be revisited at the protagonist’s PC.
Added several new tutorials to help new players navigate the game.
Updated the content of some older tutorials to be easier to understand (including updated visual cues).
Added new visual cues to indicate when affection gain stops until the next ‘Love’ level is reached.
Prologue
Several lines of narration and dialogue were refined to sound more natural.
Hana
Added new CGs for “Show Panties” and “Show Pussy” Action System interactions.
Ayano
Fixed a bug where H-skills were displayed together with the protagonist's battle skills during a battle sequence in one of Ayano's events.
Fixed a bug where Hana’s “Takimoto’s Generosity” skill wasn’t removing the Stun effect from enemies in the same Ayano event.
Kaho
Fixed a bug where the event notification was displayed incorrectly after finishing the “Kaho’s General Store” event.
v0.3.1
A save spot has been added in the middle of the prologue, providing a safe haven to help you manage its length more easily!
Fixed an impassable tile during the small exploration segment of the prologue. You can now walk over it without any issues.
Resolved the money issue when working with Kaho. Previously, the displayed amount of money you earned from her would increase, but the actual value didn't, leading to "You don’t have enough money" messages when trying to buy something from Ayano or Kaho.
Fixed the issue where the coin value wasn’t displayed when making purchases at Kaho’s General Store.
Added new tutorials to clarify game sections and reworded some of the old ones for better clarity.
Fixed a bug where players received nothing from item drop events during exploration.
Fixed the obscure “+1 gift” interaction encountered during exploration at the “House” map.
The protagonist can no longer walk over fire on the “Beach” map because he is concerned about his safety.
Fixed text visibility issues during the prologue's airplane scene, Ayano's events, and Hana’s “The Street Performance” event. Nothing should hinder your enjoyment of the story anymore!
v0.3.0
Public Demo Release
What the hell are these random B/W loud static shaky transitions? Fucking annoying and completely takes you out of the moment. What were you thinking? It's so jarring. If I wanted to have my senses assaulted I'd ask for it, stupid ass dev.
A very anime-y sandbox with beautiful drawn art and slow romance focusing on erotic tension. Instead of the usual talk for ten events then cue montage of the same 10 honeyselect renders, this game offers a bit more in terms of developing lust and affection in a way that you won’t get bored after the first real H-scene. There is also a decent amount of content and all of it is consistently high quality, very surprised this one flew under the radar in terms of popularity.
Pretty good looking game so far. The intro alone is higher quality than 95% of games on this site. I just wish they got rid of the annoying statics and grainy effect they put over the intro segment. Definitely will be keeping eyes on future updates.
[Version: v.0.3.2. Haven't finished the game yet, but I'll edit the review later if my opinion changes I have now finished v.0.4.1; still a great game.] Stumbled upon this game by accident, and found it surprisingly great. This game immediately surpised me from the technical standpoint (very nice graphics for RPGM, Live2D models, a battle system that I'm still reeling from the fact they included it...) but that's not really the point. What the game shines in is the writing. It attracted me immediately - characters sound interesting and unusually three-dimensional, and there's some genuine chemistry between the protagonist and the girls, all of the time ("How are you still single?" indeed). Also, it seems to me like some parts of the writing were specifically made to be a subversion of japanese VN tropes - for example, one of the first scenes in the game is the protagonist stumbling upon Hana in the bath, an ancient trope - but the outcome of this accident is that she says it's obviously an accident, apologizes for not locking the door, and that's the end of it. This sort of thing repeats throughout the VN, and this sanity is a pleasant balm on my VN-scarred heart. Remember when I said protagonist has chemistry with the girls? Well, that's because he actually has a bit of a character rather than being a soulless blank slate like VN protags tend to be. He likes walks, watches anime and is willing to have long conversations about it, is learning music, etc. The writers also chose him to be a university graduate, and Hana/Ayano being only a bit younger, which is an improvement in my eyes on the normal VN tropes where everyone's in highschool for some reason. There are several dozen random dialogues between the characters (not counting the non-repeatable plot events), and they are generally fun to read. The H-scenes that are implemented yet share the same quality - Saiya and Hana are basically a pair of young adults experimenting together. Perhaps some people would find this game way too vanilla. To mention some cons - it's clear that the job system is kind of barebones; there's only a few items and only the H-SP ones are really useful. This will probably get fixed later. The battle system is surprisingly hard because it has a randomness aspect, and if the enemies happen to focus you, there's not much you can do about it. It doesn't really affect much, though (the battles are mostly a joke anyway). The current version of the game is a demo, in the sense that the game isn't finished yet and this is just an early access release. Nevertheless, it has several hours worth of content (3-7, maybe?) and is very good. I hope it gets finished some day. P.S. The soundtrack is also surprisingly nice; I'm a fan of several songs like the karaoke theme.
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