LUSE: Lust University Succubus Edition
by Temptation Interactive
2D Game
2DCG
AI CG
Big Ass
Big Tits
Corruption
Female Domination
Footjob
Handjob
Male Protagonist
Monster Girl
Oral Sex
RPG
School Setting
Teasing
Step into the shoes of a desperate student who's enrolled in a mysterious university program - one that hides a supernatural secret. At LUSE University, your professors and peers aren't what they seem. They're succubi, each with their own distinct personalities, desires, and unique ways of testing your resolve.
Screenshots
v0.2.9
Day 3 Alpha — LUSE Dev Update
Hey everyone,
Day 3 is playable. It's rough in places , but the full day is there end to end, so I wanted to get it into your hands and see how it feels before I start polishing.
Here's what's in this build:
Five main events, all with branching outcomes.
Each of the five girls has her own Day 3 scene, and how it goes depends on choices you've made across the previous days — cage status, relationship standing, how you played it. The outcomes aren't cosmetic. Win, lose, or give in and the stats, the dialogue, and where Day 4 starts from all shift accordingly.
Eleanor
runs a little power-service sequence that goes places depending on how well you perform — and whether you're caged makes a meaningful difference in how degrading the aftermath gets.
Elizabeth
has two separate scenes: one that only opens if you make it out of her room uncaged, and one that doesn't. The latter involves her feet and your dignity. The former involves a dictation session that gets increasingly hard to focus on for reasons that have nothing to do with the coursework.
Laura
puts you in the ring. The boxing mechanic is live, and losing has consequences beyond just a stat hit.
Rachel's
scene takes place somewhere new. There's something wrong with her, and this day starts making that concrete.
Clara's
Day 3 is the darkest beat in the game so far. If you've been working with the Brotherhood, you're going to have to make a choice you can't take back.
There are also three standalone gym-girl encounters (Mira, Jen, Tess) scattered across the maps for good measure.
What's rough:
some transitions are abrupt, a few portrait picks could be better, and I haven't done a full dialogue polish pass yet. That's what's next.
What's solid:
all the branching logic, stat drain/reward outcomes, and scene images are wired and tested. The day plays start to finish.
v0.2.0
Day 2 is here, and the university has
plans
for you.
After surviving your first day, you wake to a campus that's done playing nice. The girls have noticed you now — and each of them has her own way of making sure you don't forget it. Five full storylines branch out across the day, and every one of them remembers what you did (and didn't do) yesterday.
What's New
Five major character routes
— each with its own scene, its own tone, and its own consequences. Your stats, your choices, and your reputation all carry forward.
Branching outcomes everywhere.
Resist, give in, or thread the needle — most encounters have multiple endings, and the game tracks which path you took for what's coming next.
A new faction enters the picture.
Not everyone on campus is against you. Some of them want you to
prove
something… though their reasons might leave you scratching your head.
New minigames & mechanics
woven into the day's events — timing, nerve, and a little stealth all get their moment.
An end-of-day reckoning.
Once you've made your way through the day, there's a quiet moment waiting for you back in your room — but it only opens up once you've truly seen everything Day 2 has to offer.
Polish & Fixes
Tightened and rewrote a number of dialogue scenes for better flow and voice — less robotic, more
them
.
Improved scene pacing, sound design, and on-screen presentation across the day's events.
Added audio and visual touches to several key moments.
Squashed sequencing bugs so events trigger when they're supposed to (and
only
when they're supposed to).
How to Pick Up Where You Left Off
I do not recommend using Day 1 saves directly yet. I'm working on better save compatibaility, but you may notice some jank.
Day 2 flows directly out of Day 1 — your save carries over, and your earlier decisions shape how the morning greets you. New players can dive straight in from the start.
v0.1.5
⚠ HEADS UP — DO NOT PLAY THIS IF YOU WANT THE POLISHED EXPERIENCE.
This is a raw alpha drop of Day 2. The full release with proper polish — final art passes, dialogue editorial sweep, a real bugbash, balance tuning, all of it — lands
end of June / early July
. If you can wait,
wait
. You'll have a much better time.
Day 2 picks up the morning after Day 1 ends. New stuff includes:
️ A whole new location.
There's a gym now. Find it. Bring your dignity. You won't keep it.
Three new faces.
Three new succubi run the place alongside Laura. They have…
opinions
about you. Each one has her own minigame, her own taunts, her own way of ruining your week. Skip even one of them and you'll find out what these girls think of cowards.
️ A new faction.
Check the
bottom-left corner of campus
. There's a path you couldn't reach before. Someone's been waiting for you down there. They're not succubi. They have a problem with succubi. They might have a problem with
you
, depending on how Day 1 went. Bring proof or don't bother coming back.
Note: This release is a very early Alpha build, publishing to maintain my personal goal to release every 2 weeks. If you want to play a POLISHED Day 2, please wait for the full 0.2.0 release, wait. I need to clean up copy and images to meet me personal standards for a full release.
v0.1.0
Day 1 just got the polish pass it deserved. If you bounced off the demo a few weeks ago, this is the version to come back to. Same content, sharper everywhere it counts.
What changed
Dialogue overhaul.
Every scene on Day 1 got rewritten line by line. Tighter pacing, fewer text-walls, characters who actually sound like themselves. The girls have voices now — distinct ones — and they hold those voices across the day. Less filler, more punch, way more replay value when you start picking up on who says what and how.
Timing and flow.
Scene transitions cleaned up across the board. Audio cues land where they should. Music stops cutting out at weird moments. Long sequences breathe better. Short beats hit harder. The whole day plays about 30 percent faster without losing a single decision point.
Visual upgrades.
New full-body art across multiple characters and multiple scenes. Several existing scenes got fresh illustrations for moments that previously had none. End-of-day in particular now has dedicated artwork for each of the ways a certain conversation can resolve.
Reactivity pass.
What you did yesterday actually matters today, and the writing now reflects that everywhere instead of just in a few flagged moments. Replays with different Day 0 choices unlock genuinely different lines.
If you are into any of the following, Day 1 has something dedicated for you:
Femdom
— soft, casual, and merciless flavors all represented
Foot stuff
— multiple flavors, multiple tones
Chastity
— with consequences that follow you into later content
Armpit play
Voyeur / through-the-wall
— sound-driven, less is more
Kissing-as-a-fetish
— yes, on its own, treated seriously
Mocking / casual cruelty
— the bored kind, not the theatrical kind
Praise
— sparingly, when earned
Sniffing / scent
Worship
dynamics in a couple of forms
Quality-of-life
Bug fixes on dialogue boxes that were running off-screen
Fixed scene cuts that were leaving sound effects playing into the next map
Several "wait, why is she doing this" moments rewritten to actually track with character
Variables and switches cleaned up so save-state branches behave themselves
Why come back
If you played the demo once, you saw the bones. This is the version with the muscle on it. Same map, same five girls, but the day plays
cleaner
and reads
meaner
and lands
harder
. Several scenes are unrecognizable from the previous build in a good way.
And if you only finished one branch last time — this is your sign to go pick differently.
Coming next
Day 2 design in progress. Thank you for the support, the bug reports, and the patience.
Now go ruin a perfectly good evening.
v0.0.99
Alpha build for Day 1, 5 new events, new fetishes being explored, some new campus locations available.
Note: This release is a very early Alpha build, publishing to maintain my personal goal to release every 2 weeks. If you want to play a POLISHED Day 1, please wait for the full 0.1.0 release, coming later this month. I need to clean up copy and images to meet me personal standards for a full release.
v0.0.99
Alpha build for Day 1, 5 new events, new fetishes being explored, some new campus locations available.
Note: This release is a very early Alpha build, publishing to maintain my personal goal to release every 2 weeks. If you want to play a POLISHED Day 1, please wait for the full 0.1.0 release, coming later this month. I need to clean up copy and images to meet me personal standards for a full release.
v0.0.1
Initial release, introductary event for each of the 5 girls. Day 0 only.
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