Magi Trias Cardinator
by Velzies
Versionv0.4.1
EngineRPGM
Released2026-02-27
Updated2026-06-19
LanguageEnglish, Japanese, Chinese (Simplified), Chinese (Traditional)
2D Game
2DCG
Ahegao
Female Protagonist
Lesbian
Male Protagonist
Masturbation
Possession
RPG
Sandbox
Stripping
Transformation
Turn Based Combat
Our hero starts life anew with a new job in Everbloom City, home of the beloved magical girl group, Magi Trias! He ends up with a magical artifact called the 'Cardinator', a tool that promises to let him become whoever he wants to be. In a cruel twist of fate, he finds his destiny entwined with that of the girls in a very literal sense! Will our hero be able to return to his own body while maintaining good terms with the magical girls, or will he be consumed by the allure of collecting their bodies?
Screenshots
## 0.4.1 (5/26)
Features & Systems
Post battle victory screen restored.
Bug Fixes
Blighted Vessel state now correctly applies instead of skipping turn (passive skill for the very negative soul alignment score).
Remaining quest counter will no longer go below 0.
Character assignment logic cleaned up to avoid messy quest assignment bug.
Auto-battle state now gets applied to party members consistently, even after revives.
Localization
All dialog lines now are properly translated.
Several typos have been fixed.
Hana's tone during the post-Acrid battle event in JP has been corrected.
## 0.4.0 (5/26)
Features & Systems
[VN Engine]: Fully custom VN-style unified message, choice, and UI systems added.
All menu UIs and plugins have been rewritten to integrate with the VN Engine's UI design system.
All major characters have message sound pitching.
Character movements now have footstep effects.
Cursor and visual click effects now change based on the active party leader.
Pre-decrypted images now get cached to eliminate loading lag at the cost of higher memory usage.
[Soul Cards]: New interaction and conversation system added.
Content & Story
[Chapter 4] events have been completed.
[Chapter 5] events partially added.
New [ED4] ending added.
New Emma x Erika H-Scene added.
New Emma Mirror H-Scene added.
Various event dialog have been tweaked slightly.
Art & Visual Improvements
The "Magi☆Rose Saves Mari" CG has been redrawn for stylistic consistency.
Several CGs or backgrounds have been retouched for better lighting.
Outdoor maps now have cloud and sunlight parallax.
️ Quality of Life (QoL)
Hold [Ctrl] will now fast-forward text and skip transformations.
Toast notifications now show for quest rewards and stat changes.
Save/Load menus now display the next objective for new saves.
Scene gallery selection window can now be minimized.
Compass and minimap now shows interactable events.
Bug Fixes
Fixed Message History Log sync bug, now synced with active translations.
Fixed image lookup errors for "p_*" file casing.
Corrected reputation checks for NPC reaction triggers.
Fixed Auto-battle state persistence between encounters.
Various miscellaneous bug have been fixed.
⚔ Mechanics & Balance
Carded girls' reputation score decreases by 2 each passing day.
Several character alignment value changes have been adjusted.
Localization
Added [Chinese] (Simplified/Traditional) support.
General translation polish and system interoperability fixes.
Language selection is now available in the Options menu in addition to the title screen.
## 0.3.0 (2/26)
Features & Systems
[H-Scene Viewer UI] added (Access via Key Item or UI button).
Dev Log (Patch Notes) system added to Title Screen.
New Save menu added; future saves will include screenshots.
Reprogrammed portrait animation logic for better performance.
H-Scene dialog now updates dynamically based on Soul Alignment score.
Content & Story
[Chapter 3] events are now complete.
[Chapter 4] events partially added.
Ending [ED3] has been added.
Erika Quest II added (Orphanage map).
New Magi☆Rose H-Scene animation added.
Added reactions for Mari and Emma to Erika's outfits.
Added character portraits to the Amethyst Park event.
Art & Visual Improvements
Amethyst portrait and character art completely redesigned.
Protagonist art redrawn with expressions to match game style.
All existing H-Scenes are now fully animated with added SFX.
Several CGs updated for stylistic consistency and background detail.
Erika "Cake" CG has been replaced with new art.
Dahlia's Lance and game Logo have been redesigned.
⚔ Mechanics & Balance
Outfit-based Soul Alignment reduction now limited to once per day.
Expressions updated for negative Soul Alignment values.
Rose's ultimate skill now includes a self-heal effect.
Poison state now automatically removes after 6~8 turns.
️ Quality of Life (QoL)
Quest System: Details panel now updates on hover.
Directional arrows added to outdoor maps for easier navigation.
Improved memory management to fix main menu lag.
Bug Fixes
Synchronized portrait animations with frame rate (fixed jitter).
Veilspace now correctly respawns all chests and enemies on each entry.
Fixed game freeze when interacting with an empty Quest Board.
Fixed the incorrect name display during the Beach event dialog.
Fixed various English spelling and grammatical errors.
## 0.2.0 (12/25)
Features & Systems
Relationship & Reputation System added.
Quest System added (Erika's Dream I).
Expression Selector added to Closet UI.
Content & Story
[Chapter 2] events are now complete.
[Chapter 3] events partially added (50%).
Erika's Dream I quest (Unlocks new outfit).
Two new outfits added for Erika.
Expanded Hana's intro dialog.
Updated intro events (Protagonist personality).
Erika possession: Added "Good" route.
Art & Visual Improvements
New Protagonist portrait & updated events.
Improved H-Scene CG visual quality.
Fixed Story CG inconsistencies.
Improved emoji animations.
Updated Title Screen & Menu art.
Music
New instrumental event track.
New main battle track.
New Everbloom City BGM.
️ Quality of Life (QoL)
Reduced Veilspace monster detection range.
Reduced Veilspace floor sizes.
Increased battle animation speed.
Cleaned up System/Info message menus.
Bug Fixes
Fixed transformation music loop bug.
Fixed Inn resting screen tint (Daytime).
Fixed event pathfinding (Collision).
Fixed door interaction bug.
Fixed Protagonist sprite Veilspace visibility.
Adjusted Chapter Title font size.
Fixed localization and typos.
Localization (Japanese)
Names now rendered in Katakana.
Improved natural phrasing (Removed "selfie").
General JP translation polish.
## 0.1.2 (10/25)
️ Optimizations
Updated Japanese localization to represent names as Kanji.
Reduced brightness of effects during the main boss fight.
Treasure box icons now disappear from the minimap after opening.
Non-H CGs slightly adjusted. Added new "Cake" CG.
Bug Fixes
Fixed collision: Park cats can no longer block Erika's path.
Reduced chapter subtext size so full text is always visible.
Erika's cake choice can no longer be canceled.
Fixed a bug causing early transformations.
## 0.1.1 (10/25)
⚠ Compatibility Notice
[Save File Info:] Saves from before the Park Encounter work normally.
Note: Please do not use save files created after meeting her in the park.
## 0.1.0 (10/25)
Initial Release
This game is almost the pefect magical girl RPG. The story is pretty engaging, the characters are well written and look cute (Emma is my favorite by far and erika and the "partner in crime" are cute, and even if i'm really into blondes I don't like Hana). The graphics are well made and the animations are also well made. The clothing system is pretty good, having many outfits to choose is always great and even while transformed you can still change the clothes which is extremely rare to see). I like that the game gives you choices so you can say a thing or another and gain or lost points or just remain silent. The combat is a little "meh", just the typical RPG maker combat but its not a big part of the game at least for now, from the combat comes the only thing which makes this game be a 9.5/10 instead a 10/10 and it's that when you lost a battle you just get a game over, even on a night in which Erika gets naked as a magical girl at the park at night to fight some dogs... that was the perfect moment to have a defeat scene but nope, just a game over, then a "golden grasshoper monster" again nope, adding defeat scenes will just make the game perfect. As for something I want to see but at the same time not: taking control over Emma, it will be so fun to run around town as her and change her clothes and see the reactions and even get some H-events with her that way, but at the same time she is my favorite character and I really enjoy watching her loving her one-sama, those interactions are just perfect, I know this part may be controversial but maybe add a way to make them a couple and a choice if you want to make Emma get into spicy situations in which the main character will put her into, like when they go at night to sell the device to a "not suspicious" person. I will be waiting for it to be completed, I was impressed by this game.
he can cook. good story for possession lovers and combat isn't too difficult. Good set up with the story and interesting to see if branching paths happen down the line. The technical aspects are well done, no glitches encountered during gameplay. Writing is fantastic and character designs are excellent.
(v0.3.0) Rather solid for a demo I. The Game is Entertaining, I hope it doesn't become too much of a grind fest(Through the dungeon) but even if its early deveopment I think it's a short and solid experience.
The game feels great and shows a lot of potential. I remember this dev from his first game, and his skills have grown significantly, it really shows in this one. All the girls are adorable, and since possession games are quite rare, this feels like a gem. It's very promising, and I'm confident the dev will deliver. Good luck with the game, I'm watching with high hopes. One thing I will note is that this is a bit of a slow-burn experience. You don't immediately jump in and corrupt or possess all the girls right away. So for people who just want a quick fap, this isn't the game for you. It's story-based, with gradual progression.
I think this game has a lot of potential. The art is super cute and all the combat systems are already very polished. I'm excited to see more of this. It's not very often we see a good possession/corruption game.
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