Monster Girl Dreams

by Threshold

Uncensored Windows Mac Linux
Versionv27.4 Alpha
EngineRen'Py
Released2026-02-28
Updated2026-04-09
LanguageEnglish

Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.) The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game. Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls. In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum! Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe. Spoiler: Gameplay Details At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations. Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer. Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly! But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness. Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls. You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls. They might even hold your hand instead of trying to fuck you silly. It's also moddable. Good luck if you decide to try modding it! There's a guide in the game's download for those interested.​

v27.4 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content You can now trade specific rare items with Malicia to get unique items in exchange. If the option isn't there, ask her about her collection, which should make the "Relic Trading?" menu option appear. By Threshold, edited by Valentin Cognito. Once you have partaken of consensual doll play with Malicia at least once, you can ask her to be more gentle, which will open two new scenes, as well as several non-erotic doll play scenes. By Valentin Cognito, edited by Threshold. Relria now offers a new service costing 2 Levels. By Valentin Cognito, edited by Threshold. Added a new event that can rarely occur when traveling between districts of the Capital at night. Can also be added during Labyrinth exploration via the 'A Perfectly Normal Walk' event. By Threshold, edited by Valentin Cognito. The Minoni-centric mini-quest initiated back in 27.1 now has a Part 2, featuring a new scene with Minoni and an exclusive new Perk. By Valentin Cognito, edited by Threshold. Completing the aforementioned Part 2 will also unlock two new scenes with a kunoichi trainee. By Threshold, edited by Valentin Cognito. The Harpy Tengus have a new combat event they can use when you're at highish Trance stacks and in no stances. It was added both to make in-combat use of their new CG and to make their fight a bit more different from the normal harpies'. By Threshold, edited by Valentin Cognito. You can now unlock sparring with Level 10 Perpetua at her house if you have a high enough relationship with her, or if your level is somehow 10 or less. By Threshold, edited by Valentin Cognito. Once the above sparring has been unlocked, Perpetua can be fought as part of Labyrinth exploration via the "A Cherrylicious Encounter" event. By Threshold, edited by Valentin Cognito Perpetua now actually has lines for when the player orgasms when in the facesitting stance, something she apparently didn't have before. By Threshold, edited by Valentin Cognito. Art The Toxic Matango now has a CG, which is used both in her fight and in her loss scene. Art by Applehead. The Harpy Tengus now have a CG they use in their new combat event, as well as in the already existing loss scene which triggers when you lose to two of them. Art by Houpo. The Guild hall now has its own background. Art by DOPPEL. QoL Added a Level Drain vfx popup when a Level gets drained from the player by the DrainLevel function. Added a 'Look for trouble.' option in the Starlight and Aphrodesia Districts, for when you're intentionally trying to get an encounter. The orjson Python package is now used on supported systems, providing a minor improvement to game startup time. By feltcutemightcleanlater. Fixes Fixed a missing background call in the Matango Ambush Event during Labyrinth Exploration. Heather's Bed Temptation Event is now available during Labyrinth Exploration. Beris can now actually use Blue Blaze Impulse Drive in a penetration stance. Fixed another niche case of the game not updating stuff properly for some people. Text skip speed is now 0.5 ms slower, which should prevent weird issues in combat. Using Analyze no longer triggers counterattacks from OffenceCounter events such as Ancilla's 'bone-chilling glare'. Fixed counterattacks that use certain functions not reverting to the correct attacker and defender targets. The Bed-Chan and Aiko scenes now have more consistent post-scene music changes. Fixed escaping Shizu's Anal stance leaving her CG on display. Assorted typo-fixing and editing. v27.3b Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Fixes Relria will no longer forget that you've had a massage and block you from getting her two other services when you leave and come back. Fixed a crash in the fishing minigame caused by the renpy version update. Fixed two of the manticore's CGs expressions being broken. May have fixed a crash related to vfx when loading a save in certain circumstances. Using items outside of combat while afflicted by paralysis now uses energy. Fixed potential for past level up data getting scrambled if weird things happened with updating saves between versions. By NobodyWhoBlinds. Fixed people with weird version numbers getting missed by the save updating. Assorted typo-fixing and editing. v27.3a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Fixes Fixed android/mobile version not applying the gui changes they're supposed to, and leading to very janked ui elements. Fixed an issue with some saves not updating properly leading to crashes when level drained. Fixed an broken image call in Melody Cadence content. v27.3 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content A new character and her level drain massage parlor have been added to the Aphrodesia District, featuring multiple conversations and lewd scenes. This character can initially only be encountered at random, but can be visited intentionally after the first encounter. By Threshold, edited by Valentin Cognito. Art The Manticore now has a tail pussy CG used in her fight, as well as in a few of her other scenes. Art by Applehead. Kotone's chamber now has its own BG instead of a placeholder. Art by DOPPEL. The Labyrinth now has its own BG with 5 different variations depending on the floor. Art by Elakan. The new character's art is by Otani. QoL Updated to the newest version of Renpy (8.5) after multiple background code updates across MGD releases, resulting in roughly 30% better performance, notably in relation to game startup, menu bubbles, and Labyrinth traversal. Ported by feltcutemightcleanlater. Modding The names of Kaia's expression files now properly match the names of her expressions in her monster file, which should make things a little easier for everyone to parse. [RecoverAmount] is now called instead of [FinalDamage] when showing the amount of Arousal removed from an enemy by the "SemenHeal" function, or the Energy drained from the player by the "EnergyDrain" function. The DrainLevel function now exists. By Threshold, with special thanks to NobodyWhoBlinds for streamlining it and helping make sure it won't explode peoples' characters, as well as to feltcutemightcleanlater for benchmarking it. The Skill keys requiresPerk and requiresPerkSelf will now take into account whether there are multiples of a Perk, in case this is required for the Skill at hand to be used. e.g. ['Swift', 'Swift']. Fixes Willpower damage reduction now actually works the way I intended it to in the last patch, and can also no longer crash the game if you manage to reach exactly -100 Willpower. The loss scene with 2 Harpy Tengus and the one with 2 Harpies should now play properly again. Fixed a broken image call which could occur during Shizu's fight if you didn't know her name. Kaia's tail pussy orgasm line no longer displays an extra standalone line to tell you how much Spirit you lost. Fixed the EmptySpiritCounter function not working properly. Trisha and Kaia no longer incorrectly display damage numbers when healing or draining Energy from the player. HitPlayerWith and HitMonsterWith functions should now always display damage dealt on the correct character. If Vili teleports out of a Restraint while in her titfucking CG, the CG will now no longer erroneously persist. Venefica can no longer use Umbral Caress while in the Nursing stance. Two of the stat checks to resist Venefica's curse now properly use Willpower instead of Intelligence. Kotone should no longer leave you at 0 Spirit after some of her scenes. Assorted typo-fixing and editing. v27.2a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Balancing Updated the Willpower damage reduction equation. It now gives a bit more damage reduction at higher Willpower, while also scaling up faster at negative values, but capping at -100 Willpower (x3.33333 damage), in order to avoid numbers possibly overflowing into oblivion and making the player immune to damage. Fixes Redid the 'first come, first served' scene pick-up method in order to account for modding additions. Now, whenever a mod has a victory/loss scene with the same stance requirement as a base game scene, the game will pick randomly from among the available scenes. The Melody/Cadence Skill for swapping from Face Sitting to Sex when neither of them are riding the player can now actually be used, meaning they will no longer be stuck Face Sitting you once their partner is defeated. The Willpower debuffs caused by Melody/Cadence and other similar fights can no longer overflow, which could cause them to do only 1 damage on hit. The descriptions of Fragrance Rune's effects are now all consistent with each other, as well as with the rune's actual effects. The name of Spectra Jelly's buff effect is no longer improperly labeled as Veloci Jelly, which also prevented players from using both Jellies at the same time. Succubus Juice's buff effect is no longer improperly labeled as Drowsy Dreamer, which also prevented players from using both items at the same time. The Mimic will now use her other loss scenes and not default to her stanceless loss scene. Assorted typo-fixing and editing. v27.2 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content Melody and Cadence can now attack you whenever you enter the Aphrodesia District. This event is also accessible in the Labyrinth. By Threshold, edited by Valentin Cognito. Melody and Cadence's fight has two loss scenes, including a stanceless one which was written by Valentin Cognito and edited by Threshold. Defeating the Elf now offers a victory scene, with minor variants depending on the stance you defeated her in. By Valentin Cognito, edited by Threshold. Defeating the Harpy Tengu when outside any stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Harpy in the Sex stance now offers a victory scene. By Valentin Cognito, edited by Threshold. A new selectable scene ('Have her give you a footjob!') has been added to the menu you get when you defeat Shizu in the Mountain. By Valentin Cognito, edited by Threshold. Defeating an Alraune in the Making Out stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Salaris in the Blowjob stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Voltlin Livewire in the Titfuck stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Art Nara now has an anal variant to her CG. Art by NickBeja. Tuned up how Shizu uses her Energy Drain Aura internally, freeing up about 600KB and making it saner to use. Shizu now has a sex CG, which is used in her Mountain ambush and includes an anal variant. Her dojo fight doesn't use it due to said fight's complexity, but it does appear for a bit at the end of her dojo sex lesson. Art by Jiffic. Vivian's room now has its own background instead of a stand-in image. Art by Doppel. QoL In the Music/SFX Credits section, split off some SFX-only artists into their own section to make the information more digestible. Markup that splits strings like |f| are faster, improving test system run by 4.69x. By feltcutemightcleanlater. Over a hundred instances of assorted micro-optimizations on frequently run code. By feltcutemightcleanlater. JSON function requirements (SwapLineIf, Menu, etc.) were optimized to have a consistent and lower lookup cost. By feltcutemightcleanlater. Balancing The Breast Sensitivity of Livewires has been increased from 110 to 125, their Pain Sensitivity from 100 to 125, and their resistance to Sleep from 10 to 50. When Aphrodisiac is applied, the duration is now set to the new one, instead of the new application adding its duration to the current one, which should stop it from getting very out of hand, especially when out of combat. Modding Loss and victory scenes are now pulled from their file on a first come, first served basis if there are multiple valid ones, instead of being picked at random. This will allow scenes to play much more predictably, and avoid weird jank niche cases like a Making Out scene playing when it should be a Sex one if both stances are active. When playing a loss or victory scene from an enemy's json file, DisplayCharacters can now pull from the game's list of monsters. Added the 'SpeakSkill' function, which allows for setting a nameplate without quotations. Fixes When failing the Toxic Matango's temptation event, her art no longer breaks due to sharing an end result with the normal Matango. Recoil damage taken during certain combat events is now properly displayed. Fixed an issue where Belle could remain on screen after her milking scene. Fixed a bug where the wrong fetish information would be applied to the combat accuracy check for skills. Assorted typo-fixing and editing. v27.1a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Fixes Fixed an assortment of issues preventing mods from fully loading into the game. By feltcutemightcleanlater. Typo and editing fixes. v27.1 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content When reading 'Lucidian Sweethearts!♥' with Minoni, you will now be regaled with a summary of your reading. There are 7 variants of these mini-scenes, and they all appear in a sequential order as you partake in reading sessions with Minoni, eventually looping when you've been through all 7. By Valentin Cognito, edited by Threshold. When talking to Minoni, a new menu ('Talk about books.') is now available, featuring a new talk option ('So you've always liked reading?'). Said option opens into a Minoni-centric mini-quest, featuring a sex scene and a unique reward. By Valentin Cognito, edited by Threshold. The Solo Imp Defeat scene has been revamped with a fresh editing pass and extra polish. By Valentin Cognito, reviewed by Threshold. Perpetua and Perpetua Lvl 5 now have updated Default and Sex loss scenes to match the revamped ones you can access when visiting her at Sleim Vllge. By Valentin Cognito, edited by Threshold. In addition to the above, Perpetua and Perpetua Lvl 5 have a new Defeat scene, accessible either from the Default loss one or from losing to her when in the Slimed 50% stance. This scene is also available when visiting her at Sleim Vllge, under the name 'Domineering Cum-Milking Slime Blanket.' By Valentin Cognito, edited by Threshold. The Matango now has a specific scene for when you lose to her in the Sex stance, which makes use of her new CG. By Valentin Cognito, edited by Threshold. The Aphrodesia District in the Capital now has a consumable shop with 8 new consumables, including 2 not-so-useful ones that exist mostly for funsies. By Threshold, edited by Valentin Cognito. Art The Matango standing art has been layered properly, and she now has 7 new expressions from mixing parts of her existing expressions. Art still by Applehead. The Matango now has a Sex CG used where relevant in her fight, the Matango Ambush event, and the Matango Den event. Art by Applehead. Old iterations of art assets have been removed from the game files in order to free up about 24 MB of space. They will still be freely available elsewhere. Android users couldn't really access these files anyway. The Aphrodesia District's new shop features new art by Otani. Balancing Ushris' 'Taming Lockdown' Skill now only requires the player to have 5 stacks of Paralysis down from 10, and gets harder to escape at 10. Adventurer Apartments' Floor 3 puzzle has been tweaked to be less likely to confuse and mislead players. By Valentin Cognito. Repeating arm-wrestling with Minoni now eventually gives substantially less Progress with her. The Sweet Matango Mushroom item now grants a 20 Allure buff up from 15. All of Ancilla's Sleep-applying attacks now last 10 turns up from 7. The Matango's Slumber Spores' Sleep status now lasts 5 turns up from 2, and drains 20 Energy per turn up from 10. Sofia's Sleepy Kisses' Sleep status now lasts 20 turns up from 5. The Kunoichi Trainee's and Shizu's Ninja Art: Sleep Bomb Sleep status now lasts 10 turns up from 4, and drains 10 Energy per turn up from 5. Its base success chance has been lowered from 80% to 75%. Increased the Value of Oni Sake from 200 to 500. QoL Eliminated worst-case game data lookup performance hitches. The test system now only takes 13 milliseconds searching all game data down from 2 seconds, including ~750x improvement for Skills. By feltcutemightcleanlater. Improved performance of NPC navigation over gridmaps (e.g. Labyrinth), with an average of 2x improvement. The larger the map, the greater the savings. By feltcutemightcleanlater. The hellhounds in the Labyrinth will no longer move onto the same spot. By feltcutemightcleanlater. Halved the performance cost of the pink bubbles in the menus, and added pink bubbles to the right side of the main menu. By feltcutemightcleanlater. You can now poke the character bubbles in the main menu. By feltcutemightcleanlater. Modding If there are exactly two NPCs on the screen when the shopping menu is toggled on, those two NPCs are now pushed closer together, in order to better fit the display. Slight tweak to how 'requiresStatusEffect': 'Paralysis' is detected for Skills, in order to stop them from not working when you get to 10 stacks and over. In-game, this only applies to 1 Ushris Skill. Added CanShareTile parameter to gridmap NPC. By default on. If off, NPCs won't move onto the same target tile of NPCs who also have it turned off. By feltcutemightcleanlater. Fixes Fixed a missing background call in a variation of leaving Kotone's room. The Mimic now actually uses her semen layer when the player cums in combat, as well as during the loss scene where she drags you into her treasure chest. Fixed a niche issue with saving not registering level-up stat changes started from the character screen if you saved and loaded right after confirming the stat allocation. Meeting Vili from the Imp Den event while in the Labyrinth should no longer jank the background and make it stay as the Forest Dungeon's. Fixed an issue where, if the player failed to escape a stance with Distract, a number of monsters' CG would end anyways. Malicia's Doll scene now properly clears the pent-up status. Nara should no longer keep using her Sex CG when she shouldn't be upon winning or losing. Typo and editing fixes. v27b Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Balancing Having max Trance no longer instantly makes you lose to Adventure Apartments' painting trap, but does still increase the checks' difficulty. This should allow players with Trance-related Perks to still actually have a chance against the trap. QoL The wording of some of Adventure Apartments' puzzles (all but the floor 5 one) has been tweaked to cause less confusion. By Valentin Cognito and Threshold. The menu page arrows have been slightly tweaked to hopefully make them a bit more visible. You can now pick and choose what you want Lillian to purify. Fixes Fixed an error that triggered whenever you tried to back out of an orgy with the Matango Den's matangos. By Valentin Cognito. Fixed the 'No butt stuff!' variant of the Amy + Salarisi lewd scene not being set properly. By Valentin Cognito. Fixed an incorrect Speak call preventing an Arousal function from working properly in the Capital's intro. Fixed Malicia's event imploding when you try to give her the Ring of Kings or the Lucky Pocket Watch. The VFX for the painting trap now actually gets removed if you manage to escape it. The lizard girls in the Toll Bridge event now have the correct Sensitivities. Fixed knocking too much on door 310 erroneously taking you to door 308. Offering your dick to Amy now removes blue balls properly. Phase 2 of the oni battle now clears restraints from the player to avoid strange issues, as well as to give the player some extra wiggle room as the duo have their moment. Assorted typo and editing fixes. v27a Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Fixes Lillian can now ACTUALLY cure a certain curse you can acquire from a trap in the apartments that cannot be removed through any other means. v27 Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito. The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito. The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito. Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold. One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold. Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth. A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold. The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito. A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold. A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold. A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold. Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold. Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold. The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold. Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold. Art Using existing face parts, the Elf now has a sleeping expression. The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead. The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH. A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH. A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial. A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game. Balancing The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize. The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game. The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort. Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125. The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold. Trendy Rune no longer boosts Power. Qol Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother. The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed. Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that. Blueball-type Perks are immediately lost upon using Super Surrender. You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater. Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater. Modding Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep. The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater. Fixes The Fashionable Succubus is now immune to Charm, even if asleep. Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling. Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine. Fixed roled CG usage still erroneously rendering the normal standing art behind the CG. Fixed the Distract skill prematurely ending the Harpy CG. Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG. The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file. Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish. Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason. Fixed a crash that could occur if RestPlayer was used at the end of a scene. Fixed assorted typos and editing. v26.9a Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Fixes The Tech option from the Ars Delusian Fog event now actually uses Tech instead of Power. The menu for Amy's walk options no longer becomes available one walk before you've done them all. Fixed a crash that would occur if you skipped the game's intro, caused by a funky thing with the new damage UI. Fixed an issue where the Ren'Py text-to-speech wouldn't shut the hell up due to the new damage UI. May have fixed a rare crash (as well as other weirdness) related to incorrect defaults being set to certain variables that store variables for returning to scenes. Fixed an issue where loading a save from several versions before the UI change would have the damage UI pop up for no reason for a while. Fixed assorted typos and editing. v26.9 Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content 'A Fashionable Encounter' event has been added to the Capital (and Labyrinth). It's more common in the Aphrodesia District, featuring a number of sex scenes, and a combat encounter. By Threshold, edited by Valentin Cognito. The 'Blowjob' and 'Kisses' scenes in 'A Fashionable Encounter' are by Valentin Cognito, edited by Threshold. Sofia's 'Ambush Her' scene (available when she falls back asleep) has been updated to current standards and to better work with her new CG. By Threshold, edited by Valentin Cognito. Amy's content has been considerably expanded through a new talk option, "Offer to go on a walk with her through the Caverns.", leading to many successively unlocked scenes featuring the Caverns' denizens, with multiple variants and one sex scene. By Valentin Cognito, edited by Threshold. Amy now has a scene for when you lose to her in the Makeout stance. By Valentin Cognito, edited by Threshold. Art Sofia's original horns art has been updated to better match their intended design. By Jiffic, with special thanks. Sofia now has a sex CG for her 'Ambush Her' scene. By Jiffic. Selena now has a close-up CG for some of her sex scenes. By Kenshin187. Damage Display Overhaul Damage, recoil, crit, and weakness information no longer appears in the text box upon hitting with or being hit by an attack. Instead, it is now displayed via pop-up numbers near the player's arousal, or over the enemy sprite. The reason for this change is that this information appearing in the text box was getting in the way of efficient development and proper writing of enemy combat skills, easily causing text overflow. Please give feedback on this if you have any, as it can likely be further improved, and I am aware it's a pretty substantial and potentially intrusive UI change. Balancing To help keep her in line with enemies around her level, Vili's max Arousal has been increased from 666 to 999, her Allure from 35 to 45, her Int from 20 to 25, her Tech from 10 to 15, and her Luck from 15 to 20. Vili's Titfuck Phantasms have had their max Arousal increased from 250 to 300. Goddess' Favor is no longer restored upon resting, except with the suitable Perk. Now, only sleeping or other methods of full restoration replenish it fully. On Easy, 1 Favor is regained upon resting instead. Strain resulting from using Energy to pass checks is now removed in increments of 50 (25 on Hard) upon resting, instead of being fully removed. Sleeping and other methods of full restoration still fully remove it. The Blessing of Rest Perk now also removes an extra 25 Strain on rest. Two new Perks (Rejuvenating Relaxation and Pinnacle of Relaxation) have been added to the level-up Perks, and are continuations of the Mindful Relaxation Willpower perk, providing added benefits when resting. Aiko's anger meter now goes down a bit every turn; her anger builds up slower from escape skills, Sleep, and Pinch Nipples; her anger builds up faster from other skills that make her unhappy; the thresholds for her snapping at you have been increased. Nara's Pain Sensitivity has been increased from 50% to 75%. Toxic Matango's Pain Sensitivity has been increased from 50% to 100%. Mika's Pain Sensitivity has been increased from 25% to 50%. Salarisi Pain Sensitivity has been increased from 100% to 125%. QoL By popular demand, the Starlit Window event now drains an extra Spirit everytime you climax in it, up to a maximum of 5. The Voltlin Livewire fight now uses more fitting music. Modding Added the PostOrgasmLine Text function to call post-orgasm calls such as energy draining, semen healing, and and other such enemy abilities, for the very rare instances where the game won't actually get back to doing it. Added the AphrodisiacPotencyBoost Perk tag for increasing the potency of the user's aphrodisiacs. Added the RestStrainRestored Perk tag for increasing Strain removed upon resting. Added the RestFavorRestored Perk tag for increasing Favor restored upon resting. Added the TextBoxXAdjust option to image sets for adjusting the position of the text box, in order to allow for better visibility for certain CGs. Added the ArousalByPercent and EnergyByPercent options to SwapLineIf. For requiresStatusPotency, Buffs and Debuffs now check all current stacks and combine them instead of highest/lowest individually. Fixes Fixed a crash involving having negative Luck. Fixed a smol crash that could occur sometimes when pinning a Livewire. Vili can no longer use her Seductive Switch Up if she or a clone are in the Anal stance with the player. Vili now properly gets the benefits of Semen Eater when she makes you cum from a titfuck. The Premium Quality and Top Shelf Perks now also properly boost Energy gains from items. Buff/Debuff Skills now properly display a % again when applicable to the buff/debuff. Player Perks added by mods now properly show up when leveling up, instead of needing to reorganize the list first. Fixed an issue where Perks with multiple stat requirements weren't registered by the game. This only affected mods, as no Perks in the base game have multiple stat requirements. Fixed the Sleep status effect on enemies messing up the logic for CG displaying. Removed the non-functional option to not skip unseen text, as that Ren'Py function cannot work in MGD. Fixed Strain not being reset properly on normal rest points. Fixed parts of the Player's body not appearing in Tabitha's CG when using the Silhouette setting. Fixed a small display issue with the pussy cut-in in Tabitha's CG. Gain/Loss Exp from sources like Dragon Bubble Puzzle Gum now properly state if said Exp gained or lost. Fixed assorted typos and editing. v26.8a Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Fixes The Venefica titfuck combat loss scene is now actually in the game. Assorted typo and editing fixes. v26.8 Changelog Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content The movement infrastructure for the Starlight and Aphrodesia Districts is now in place, along with two 'district travel' events, one of which has a night variant with lewd interactions and a loss scene, while the other is specific to the Starlight District and only occurs at night, also with lewd interactions and a loss scene. Please keep in mind that these two districts are nowhere near complete, and will become much more complex and lively as more content gets added. By Threshold, edited by Valentin Cognito. Venefica now has a unique defeat scene when you lose to her Chocolate Marshmallow Temptation move. By Valentin Cognito, edited by Threshold. A new "Ask Ancilla if she wants help with work around the dungeon." scene has been added. By Valentin Cognito, edited by Threshold. A new scene has been added to Vili's "Sex" menu when you visit her. It must be unlocked by doing the new Ancilla scene beforehand (an addition to Vili's intro upon your next visit confirms the unlock). By Valentin Cognito, edited by Threshold. Once the Labyrinth is unlocked, the player can get a glory hole scene at the brothel with a Cavern ghost. By Oluap, edited by Threshold and Valentin Cognito. Art Harpies now have a sex + facesit CG, which is used in their fight. By Houra. Qol Edited the Forest Dungeon Entrance, Mountain Lift, and Amy Encounter events with Perpetua for added information, lore, and characterization. By Valentin Cognito, edited by Threshold. Added a more catchable notice to go to the Sleim Shoppe once you've reached the criteria to start the questline there, for people who might skip the location's intro text meant to clue you in. The Fashionable Succubus and Voltlin Livewire now have description cards, for people who play without art on. The Voltlin Livewire now has an Encyclopedia entry, and can be added to Labyrinth Exploration, as can the Livewire Alleyway Ambush Event. Both will later require the Intelligence Sigil, once it is implemented, in order to be selected in the Labyrinth. With the outline of district travel in place, there's now a 25% chance that there will be no Livewire encounter in the alleyway. Balancing The Luck die that is rolled upon stat checks can now default to a 0 if your Luck is lower than 5 or greater than -5. Additionally, when your Luck is negative enough, it now rolls between a -1 and the lowest die number, instead of 1 and the lowest die number. So for example, a Luck of -17 will mean a result between -1 and -3. The Rut Perk now applies a -1 penalty to your Temptation checks. Livewire checks have been tweaked to accommodate this so they're not unfairly harder with this new global penalty. The Backed Up, Vili's Titty Slave, Semen Dispenser, Succubus Sex Toy, and Stella's Lipstick Slave Perks now apply a -1 penalty to your temptation checks. The Ass Worshipper and Breast Worshipper Perks now apply a -1 penalty to Temptation checks instead of increasing your Seduction Sensitivity by 5%. The Achingly Full Perk now applies a -3 penalty to your Temptation checks. Added the Temptation Resistant Perk, which requires the player to be level 20 to take, and gives a +2 bonus against Temptation checks. Against Temptation checks, Intelligence and Allure now each only give a bonus of (Stat-5)x0.05 instead of (Stat-5)x0.1, effectively halving their effectiveness. Modding Added the TemptationCheckBonus Perk tag. Fixes Visiting Kaia should no longer make her name stop appearing in scenes. The jank ghost combat events now properly restore 25 Energy when you use Channeling Thrust. The damage estimate for Caress is now correct. The first encounter with Perpetua now plays the correct battle music. ForceAutoSave now makes extra sure to force that auto save, meaning that one scene with Rika should always create one. The scalesWithStatusEffect Skill add-on now actually works properly with Restrain. Also some other internal tune-ups. If the player is a lower level than the enemy they are fighting in Nightmare mode, the enemy's stat checks are no longer boosted. Assorted typo and editing fixes.
SirKrisX 2026-03-24
It's an amazing game with good storytelling, characters, and the erotic scenes are well written. I've replayed the game many times with different builds. I highly recommend anyone who doesn't mind reading a lot of text to play this game.
Bilada3000 2026-03-17
Very interesting idea but as of writing its still on alpha so there's not that many things to do. If they add a lot of interesting sex scenes this can be a great game. I like that you have a modding interface since the beginning, if the community pick it up and increase the content it will be amazing.
testingpleaseatten 2026-02-11
The good: fun battle system RPG style character building decent variety of enemies and bosses romanceable characters with deep routes build-a-dungeon system for reclears of completed areas, to avoid nuisance encounters previous areas gain additional content as you progress grinding is not really necessary, and if you need it, it's easy because of the above Thoughtful text-based h-scenes The bad: still not finished lack of CGs It's hard to not compare this to MGQ. Many similarities, but this game is more fun to play on a moment to moment basis due to the battle system. It also has a much more lighthearted story, which some may prefer. Even some of the music is the same. For sexual content, it is mostly text based, with most scenes not having a CG past a nude version of an enemy sprite (if the enemy isn't nude to begin with). It's somewhat odd, because some random mobs have CGs, but many replayable bosses don't. In terms of fetishes, it is a "if you lose you get raped" game, but lacks the harder edge MGQ can sometimes have. There is some hypnosis content, but you can easily avoid if you want. On encounter victory there is often opportunity for maledom, which does not incur the penalties that you would have if you lost the encounter. It is a bit weird that you are trying not to cum in battles, then you win and can choose to cum anyway for no penalty (sometimes it's actually a boon, resetting your arousal to 0 with no spirit cost). Doesn't really matter, I appreciate having the option, but it was not intuitive to me (I often thought these were surrender prompts). Easily a 5/5 once completed, and CGs are added for every character
iigcppmr 2026-01-08
This an actually enjoyable battlefuck game with clear positives and negatives: + Nice character graphics overall. I'm not really into non-human sexual encounters but they're more girl than monster here at least. The drawings are distinctive and the characters' personality comes through in the portraits. + The battlefuck implementation is hot. Sap the girls' will to fight with various erotic tricks to make them submit before they do the same to you. You have stances like "making out" and "intercourse" that determine which options you have available. It works the other way around too: suddenly your options are more limited if one of the girls manages to pin you down and straddle your face. You have to choose a few weaknesses for your character, and the girls have a few of their own. It's definitely hot and dynamic. + I don't know where these are licensed from or if they are original compositions, but the music is actually really good! The dancer boss fight music at the mountaintop is the highlight + Good traits and upgrades system. Lots of areas to specialize in. - Way too much text in the non-interactive sex encounters. You develop a sense for it early on when the commonly functional tone and rhythm of the text turns into an exuberant barrage of purple prose erotica so you know when you can start autoskipping the next 70 steps of dialogue - I think the techniques you can learn for the sex fights could have even more variety. There's more than one way to eat a pussy. - Could really benefit from a few more poses for the enemies. Most of them only have one static encounter graphic, with perhaps a few different expressions. - Some annoying incongruences between the game action and the non-interactive scenes. It's almost like the game is at conflict with itself at times. By this I mean that generally, you're supposed to avoid cumming, and every time a girl gets you over the edge, you lose a "life". However, many post-fight encounters offer you a chance to (very verbosely) fuck the defeated enemy until you bust, which goes completely against the theme. I don't understand why the devs felt the need to put these power fantasy segments into the game when they're so greatly at odds with the rest of the game.
ade001 2025-12-22
I wanted to rate 3.5, but if I am to choose between 3 and 4 I lean to 4 on account of this game living up to its potential (I played v. 27.2 Alpha) I want to start with upsides: this game is pretty great at the role playing aspect, writing is also really good and world building is consistent from what I've seen. I also appreciated the visuals and the jokes are very good. When I first tried it out I was enamored by the world and really would have loved to see the full version. On the downsides. The way combat and specifically some of the boss and later game fights work - they give the enemy advantage in the way that makes these fights very annoying and tedious to do and this design holds consistent from what I've seen, unless you hold the stats advantage which isn't an interesting way to design fights and encourages quitting the game (which was exactly why I did) more than it makes for an incentive to grind for stats. Perks seem to not be very well balanced because generally skills are poorly balanced. Some of the fetish content is not going to be for everyone as well as the way romance work and at various encounters I wished for more options of interacting with npc, specifically "event perk-related" as these are super binary (you are either total overpowered dominator or submissive wuss, nothing in between and I resonate with neither extreme, but be warned if you're sensitive to this sort of thing if you're stepping into some quest that doesn't look clearly dominant on your part - it's probably gonna be submission content, especially if you don't regularly grind for xp) Some enemies seemed ridiculously overpowered to me (eg mimics that you can technically choose starting from the second map, but you need to be very strong even to be able to run away from them and beating one seems similar in difficulty to the final boss of the second dungeon or actually even worse in a few ways. There's a decent chance some of these are gonna be addressed, given how the game is still in development
UXP4TOR 2025-12-13
Love this game, With a cool variety of monster girls, some funny moments, some really nice CG (and more being added as time goes on) and overall a fun bfrpg its one of my favorites. also with the addition of it being worked on regularly and constantly being informed of new things its been a overall awesome project to see.
yodyna 2025-12-08
3/5 I wish i would like this game more, but sadly its not for me, i can appreciate however the quality and other elements: - good artstyle and overall quality, even loading menu looks nice - decent music - fun and ambitious combat, reminds a bit Karryns Prison, lots of options and builds - characters seems interesting, good writing Now what i dont like is how game is one big wall of text that you endlessly read. I dont mind reading, but not when its almost only that. This game desperetly needs more CGI and sprites for monsters. I mean seriously, most of scenes like working at bar doesnt even have a single sprite of monster girl or anything that would indicate whats going on. Its just text, and there is a lot of it. Some scenes and monsters have enough illustrations like succubus girls in second dungeon, some dont have any. Also im not really a fan of some of monster girls, they look not femine or sexy enough for example minotaur girl in mountains. Game is also extremly grindy, to the point where you spam work at bar with fast foward for so long you lose any immersion to play without skipping anymore. I was at point where i grinded a lot of levels and then i just wanted to see whats next skipping most of text. Hell no, im not gonna read another walls of text of same thing over and over. So in nutshell game has good quality and decent potential, sadly its not as good in the end due to issues. Dev could still fix a lot of problems adding more illustrations and content, and maybe tone out a bit walls of text cus really, this should be a erotic game, focused on rpg elements, not erotic book.
angryvideogamenerd 2025-11-13
Absolutely amazing, S tier game. The combat system is pretty damn well balanced and is well used within the lewd-ish style that the game has, the characters are extremely well written and extremely well drawn, if anything the only downside I see in this game is the fact that its not being updated fast enough! its addicting, 5/5,10/10 absolute cinema.
Kalegos 2025-10-30
Genuinely a fun turn based game with well written sex scenes and good art. There's tons of content already available and more (slowly) coming out through free releases. The story itself is funny and interesting too. Overall a 10/10 experience.
bravoski 2025-10-25
Can't believe I hadn't done a review for this one, been playing for a very long time, this is one of the best games on here, hands down. Combat is fun, writing is outstanding and art is gorgeous, plenty of kinks for just about everyone (except for the super freaks, but fuck them) And unlike many many devs, as of writing this review, Threshold has kept it up, no going months without any meaningful content updates, no getting stuck on "revamps" or "overhauling"
nepalibanana 2025-09-30
The Good Writing - well written with surprisingly few typos or grammatical errors. Nothing too original, but tropes exist for a reason - people like them Battle system - robust, many options, different stats to min/max, lots of things to buy with in-game currency Artwork - a variety of monster girls Performance - no issues playing the game - yay! The Bad Animation - little to speak of - though there are some changes in poses Minutiae - there is a LOT seemingly going on with the battle system; however, I'm unsure if the text tutorials are actually that helpful when most people are just here for the smut Sound - background music is good and inobtrusive, but the game could likely be improved with a few lewd sound effects Content - other reviewers have already commented on this - it could use more content There seems to be a few ways to play the game - embracing a min/maxed character, succumbing to corruption, etc. I haven't had a chance to try every playstyle though. The content is unlikely to be for everyone given the emphasis on femdom/maledom, but it should satisfy those who are into that. The game seems well made so far. It's a smut game and it knows it - unlike many other "lewd" games that insist on forcing you to play hours of content without seeing any nudity.
TheGoodPastor 2025-09-23
This is one of those games I'm just genuinely devastated to have gotten to the end of (the current content for), absolute 10/10. The number one thing I can say about this game is that it's genuinely fun. The story is simple and tropey but surprisingly well thought out as far as the world goes. The H scenes are well written and creative in the case of a lot of the monster girls - you can have a standing 69 with a batgirl hanging from the ceiling, get milked by a slimegirl blanket, fuck a manticore's tail-pussy, etc. There's a diverse number of fetishes catered to and the game is lighthearted with even the kinkier sex mostly being either passionate or sweet. The art is nothing incredible and there's no animation but it's endearing, often sexy and serves to give a solid visual representation for the characters in what is mostly a text-based game, helping stoke the imagination. The combat is turn-based (Final Fantasy style) and the mechanics are engaging and fun without bogging the game down as the case can often be with RPGs in the H-game sphere. There was only one instance where I really felt the need to grind at all and it didn't take particularly long, and after the first proper dungeon I was able to get through most areas in one spurt with the more tedious NPCish enemies being easy to beat/escape from and dungeons having a set, small number of encounters (so you're not just running around running into random encounters constantly and you can just pick the best bosses to grind if you feel the need). The characters and dialogue are by far the highlight here - virtually all of the major characters are waifu material despite mostly having unique personalities. Every single one of them is endearing in their own unique way and the game is full of conversations and sweet moments that just had me grinning from ear to ear. Many of the girls currently have extended interactions that allow you to spend time with them, get to know them and stoke a more loving/romantic dynamic. As a final note I would like to point out that although the game is tagged with rape all of the characters are very enthusiastic participants in all the sexual encounters. I mean, technically battlefucking is rape and the girls fuck you to unconsciousness when you lose so I'm not saying the tag is unwarranted but there's nothing bleak here, both the MC and all the enemies are quite happy to cum their brains out. I'm mainly just bringing this up so no one gets the wrong impression since this is a genre that has some very hardcore content sometimes.
Theoulios 2025-08-21
Peak and surprisingly immersive, I thought I would hate text based games, but alas I was wrong, the gameplay is polished the girls are are well drawn/written and the best part of the game is that its lighthearted, no drama, no needless heartbreaking plot twists and no violence(your character will get "abused" tho but again, not in a dark way). Game is fun to play, but one small complain I do have, even tho the game does a brilliant job at painting a picture through words, some scenes would really benefit with some Visuals.
Speed112 2025-08-16
Mongirldreams does exactly what it sets out to do. And it does it really well. While the overall progression is linear, there is a ton of variety with side content and encounters to experience. The characters are diverse and interesting, each with compelling personalities that are pleasant to learn about. And the gameplay itself is engaging and not trivial, at least on hard mode. For the scenes and encounters, the player is provided with a significant amount of control. At the same time, the situations seem reasonable and make sense in the context of the world and characters' personalities. Overall I'd say it's well-written and there's plenty to enjoy and go back to. Obviously, many things could be improved... from the amount of art, to the amount of content, to the complexity and depth of the gameplay, to the overall user experience... But the drawbacks are just a matter of quantity and amount of work. Given the low-budget nature of the game's development, the quality exceeds expectations and is easily top-tier in its "text based BFRPG" category. Perhaps with more support and time, there would be room for more polish. For now, it's still an excellent experience worth many hours of polishing
whatmi 2025-05-16
Grindy to the point of mind numbing game with a lot of perks and quite revolutionary use of Renpy engine for RPG while game is relatively easy to play progress anywhere require insane patience and repeat of same actions over and over again game create massive pitfalls in build and interactions entire game is made for and by femdom fetishist without consent or anything good to shine in the dark game openly reward repeating same actions to unlock perks or whoring yourself in the brothel for eternity to afford equipment in endgame shit gets even worse as now player force stacked femdom curses turning the game into awful slop of repeatition to outgrind the penalties while GAME CHOKE on performance in labirinth its not the android phone, its not the weak PC, engine can barely run these labs 3 and 4 are just awful GAME HAVE AMAZING POTENTIAL and past versions used to be golden, but now its just unplayable, grindy, slow and full of unconsensual rapy femdom game if you can stomach it all you will get hours of cool gameplay once your build outscale the enemies
Janeway2001 2025-04-28
Probably my favourite hentai game ever made. The combat system is interesting, and hot, and there is CONSTANT progression. There's so many routes you can go down, and the ability to play on either easy or hard mode lets people have the breadth of choice they want. The art is great too - my only complaint is that there isn't MORE, but the updates have been hefty. Worth trying, and probably buying down the line, all things considered.
MagentaTree 2025-04-11
Absolutely fantastic game. Excellently written story with the various characters all having their own backstory and personality. They experience personal growth as you go through their story which is something lacking in tons of professionally produced media. The H-Scenes lean more to the femdom side, though most of it is generally tame. They're well written and actually depict scenarios rather than just solely consisting of moaning sounds. The combat system is fairly good, though I did find it ending up repetitive as I progressed later into the game. There were a few fights I struggled with on the first try, possibly due to being underleveled, but they certainly presented a challenge. Unfortunately as the game progresses you become substantially stronger and it is easy to end up overleveled. There are some mods that can help with this, which I recommend players taking a look at if they're finding the fights too easy. While I wouldn't recommend this game on the merits of gameplay alone, the writing and characters more than make up for it and I highly recommend this game.
nonanonanon 2025-03-17
Honestly, it's astonishing what was accomplished in fucking Ren'Py of all engines — this is a full-fledged turn-based RPG, and it's a good one at that. There are some pretty tough fights in here, and I like the system where you can choose what you encounter in a given dungeon as a sort of soft difficulty setting. A vast majority of the erotic content is textual, with only a handful of dedicated CGs in the whole game, but the writing is fantastic. Highly recommended for fans of RPGs and monster girls.
colascage 2025-03-08
I love BF games and this one absolutely appeals to me. The art is usually great, the writing is decent, and the game actually has real gameplay - the combat isn't mindless like in most other games. However, I’m giving it only 2 stars due to the lack of CGs - apparently, a new one is released only once every two months! For a developer earning $3,000 per month, this is just ridiculous.
_user 2025-02-21
The plot is fairly simple, you're an adventurer gallivanting across a land where monster girls can't hurt you, but apparently raping you till you ressurect in town is fine. Choosing the wrong line of dialogue or losing combat will result in sex. The visuals: Most of what you'll see consists of a single sprite awkwardly layered on top of a background. The sprite rarely reacts to anything, the combat and sex will mostly happen in your head. The design of the girls is much closer to cute than sexy and half the girls don't even have a naked sprite. The combat: Let's begin with stats and items. The attributes are poorly telegraphed, there's 4 main attributes - str, dex, magic and charisma (pick 1), and 4 secondary ones with hp being mandatory. The feats are pretty good, but the tiny window to pick them is terrible and you'll mostly put points everywhere for resistances. Finally the equipment is interesting but the UI for it is quite mediocre and sorely lacking icons. As for the combat itself it's pretty balanced across the board. There's some grinding towards the end with large difficulty spikes, notably in the labyrinth (which is terrible btw) and after. The biggest issue with the combat is that it's merged with the dialogue, so you'll be clicking a handful of times after every action. The writing: Paragraphs everywhere and you can't rollback, Renpy is really not made for this. Most characters are one and done so you don't really have a chance to connect with the characters. There's some decent humor and the English is good, but the eroticism is lacking.

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