Monster Girl Dreams

by Threshold

Uncensored Windows Mac Linux
Versionv28.1a Alpha
EngineRen'Py
Released2026-09-03
Updated2026-09-04
LanguageEnglish

Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.) The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game. Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls. In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum! Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe. Spoiler: Gameplay Details At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations. Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer. Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly! But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness. Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls. You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls. They might even hold your hand instead of trying to fuck you silly. It's also moddable. Good luck if you decide to try modding it! There's a guide in the game's download for those interested.​

v28.1a Change Log Remember to load your save from the town square. On desktop (i.e. Linux, Mac, or PC), always install the game into a fresh folder (unless it's patch data) to avoid issues. Saves are stored in a separate location, so they're safe. On mobile, install the new APK, which will update the old one. Don't uninstall the old APK first, as this will erase your saves. Qol Reloading mods from the mod menu won't check for validation anymore to prevent confusion. Mod authors, use the validation toggles in Options from here on. By feltcutemightcleanlater. There is now a default 'not found' image for mods without a working path for their cover image in the in-game mod menu. By feltcutemightcleanlater. Fixes Fixed an issue that caused some mod zip files to extract with the wrong base folder name. By feltcutemightcleanlater. Fixed multiple issues regarding malformed viewport IDs, typically when using the grimoire for adventures. By feltcutemightcleanlater. Fixed certain saves having issues for certain status effect removals while adventuring or in combat. By feltcutemightcleanlater. Fixed the example mod calling a skill that wasn't real. By feltcutemightcleanlater. Status Effects with a base duration of 1 now scale up twice as fast with Status Effect Duration bonuses, this will bring the players stun skills back up to how they were duration scaling wise before the Stun changes. Stun no longer incorrectly displays its duration in skill tooltips. A typo fix. v28.1 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content The 'Livewire Alleyway Collision' event has been added to a new alleyway in the Starlight District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito. The 'Pedestrian Tunnel of the Pale Light' event has been added to the Capital. Currently, it can only be encountered at night, when traveling between the Starlight District and Phantasm District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito. Losing to two Kunoichi Trainees in the Blowjob stance now triggers a new loss scene making use of their new CG. By Threshold, edited by Valentin Cognito. Camilla now has a handful of conversations you can have with her, with variants depending on whether you're bound up or not. By Threshold, edited by Valentin Cognito. Added 'Camilla's Prey Invitation', a smol event directly leading to combat with Camilla which can be included as part of Mountain or Labyrinth exploration, and is unlocked by confirming in some way that you want to be Camilla's prey during her regular event. By Threshold, edited by Valentin Cognito. Added the ability to get to the Phantasm District and relevant descriptions depending on the time of day, although there is currently nothing to do there yet. Art The Kunoichi Trainee now has a CG for the Blowjob stance, which is also used in one of the player victory scenes, as well as in the ending portion of Shizu's oral lesson, in addition to the aforementioned new loss scene. Art by Mistimagi. The Bubble Slime now has a CG for the Sex stance, which is also used in her loss scene, as well as in her 'Kiss her'/'Make out in the pool.' scene. Art by Jiffic. Bon Bon Bun now has its very own background. Art by DOPPEL. QoL From v28.2 onwards, an error will be generated if the game has been erroneously updated by placing a new game copy over an older one. As a reminder: always play with a fresh new copy of the game! Saves are stored and accessed in a separate AppData folder, so you don't need to do anything to keep them from one version to another. By feltcutemightcleanlater. The menu bubbles have been optimized so they behave about 2.5x faster performance-wise, with smoother motion. By feltcutemightcleanlater. Poke the character bubbles fast enough, and something might happen...? By feltcutemightcleanlater. The auto save page can no longer be accessed via the save menu; only via the load menu. This will prevent auto saves from being accidentally overwritten manually. By feltcutemightcleanlater. Mods that have errors on startup are now disabled instead of crashing the game. Users are given notice of whichever mods failed to load. By feltcutemightcleanlater. Mods that have been disabled/uninstalled now have their Items, Perks, and Skills disabled till the mod is active again. By feltcutemightcleanlater. Mods now take roughly half the time to load. By feltcutemightcleanlater. The in-game mod menu has been greatly streamlined for ease of use. By feltcutemightcleanlater. Conflicts between mods will now be notified to the user in the in-game mod menu. By feltcutemightcleanlater. In-game installation of .zip mod files is now much more robust and reliable. By feltcutemightcleanlater. The Inventory menu now directly displays the Runes and Accessories tabs, skipping the now removed Equipment tab. By feltcutemightcleanlater. Stat information in the Character menu has received an overhaul, expanding the 'Derived Stats' subsection and providing up-to-date and hopefully easier-to-read tooltips. By feltcutemightcleanlater. Minor cosmetic improvements to tab styling have been made, and some separators have been added throughout the Character menu for better visual clarity and aesthetics. By feltcutemightcleanlater. Shop code has been rewritten, doubling performance and offering minor visual & UI improvements. By feltcutemightcleanlater. The description of the Overheat status effect now clarifies that it also increases the DC of hellhound-related stat checks by 5. Balancing Increased Camilla's level from 15 to 25, and accordingly upped her stats and gave her a few new Perks, so that her fight offers a challenge more appropriate to the threat she's supposed to be. Manticore Spikes and Arachne Webbing now have a value of 500 Eros, up from 200. Since Ushris' requirement for using her 'Taming Lockdown' event was recently lowered, the related stat check's DC was decreased from 25 to 20, in order to bring its dangerousness more in line with her other Skills. When Paralyzed during a stat check and unable to resist, the player now regains 5% of their Energy, as if they had waited a turn, which should help avoid inescapable doom spiral situations. When using a Sleep-inflicting Skill, the related stat will now affect the potency of the Sleep instead of its duration. When using an Aphrodisiac-inflicting Skill, the related stat will now affect the potency of the Aphrodisiac. In the case of both Sleep and Aphrodisiac, the stat scaling is relative to the base potency, with each point in the stat equaling to +1%. For example, applying an Aphrodisiac/Sleep with a base potency of 10 while having 100 in the related stat will make for a total potency of 20. And applying an Aphrodisiac/Sleep with a base potency of 20 while having 25 in the related stat will make for a total potency of 25. While this is not exactly a huge buff for these status effects' scalings, I prefer to be careful so it doesn't get out of control, both for the player and monsters. For every 50 potency of Aphrodisiac applied to a character, that character now gains +25% Resistance to Aphrodisiacs, for balance purposes. A large number of enemy Aphrodisiac Skills have had their status chance reduced from 150% to 100% in order to give more relevance to Aphrodisiaic Resistance, including the above effect. The Bubble Slime has had her in-stance Aphrodisiac Skills' status effect chance reduced from 250% to 125%. Amy, meanwhile, has had her in-stance Aphrodisiac Skills' status effect chance upped to 200%, due to the design intentions of her Aphrodisiacs and their very limited duration. Charm Immune now prevents Charm from being applied even during a combat event, which should give more breathing room in some fights, and stop being a source of confusion for players. One exception to the above is some of Venefica's combat events, which now remove Charm immunity, as those instances are supposed to make you Charmed no matter what. When an action is interrupted by a Stun, it now ticks down the Stun's duration immediately, meaning that Stun can no longer end up eating effectively 2 actions depending on Initiative. This new tickdown count also includes extra actions from CallMonsterAttack. Modding Items used out of combat that make use of |f| style functions should now always work properly. Added a SleepPotencyBoost Perk key, which can be used to increase the potency of the character's Sleep-inflicting Skills. Roled CGs can now check for separate monsters in a group encounter, e.g. 'Kunoichi Trainee 1' and 'Kunoichi Trainee 2'. Added an IfMonsterName function for very niche uses. Added EscapePre as a monster dialogue option, primarily in order to separate escape dialogue and CG removal. Mods are now enabled/disabled without needing to add an underscore before the mod folder's name, making for better UI feedback and user setting persistence. By feltcutemightcleanlater. Mods tested for v28.1+ can now make additions to any key. See the modding documentation for details. By feltcutemightcleanlater. Mods can now alter the addition behavior for any key. See the modding documentation for details. By feltcutemightcleanlater. Mod makers can now use the updated json validator in-game via a 'Debug' menu, in order to look up any automatically detected bugs and oversights within their mods. By feltcutemightcleanlater. The 'Debug' menu also includes an 'Overflow' tab, which lists any overflows automatically found both within the base game and within modded content. By feltcutemightcleanlater. All Set/Change functions now support % values (e.g. 50%) for both the player and monsters, including monster stats, player Eros, player experience, and more. By feltcutemightcleanlater. Added SetArousal and SetEnergy to player Set functions, as well as monster equivalents. By feltcutemightcleanlater. A LevelUpPlayer function has been added. It ignores negative values and accepts percents. Effect is immediate. By feltcutemightcleanlater. Added IfStats and IfMonsterStats, with all greater/less/equal operators supported as parameters. This function compares to monster idnames, as well as to percents wherever relevant. See the modding documentation for details. By feltcutemightcleanlater. Added IfSensitivity, IfFetish, and IfResistances, including monster equivalents, with the same specifications as the above functions. See the modding documentation for details. By feltcutemightcleanlater. Added IfHasFetishes (checks for level 25+ Fetishes) and IfHasPerks as an equivalent to IfHasSkills. By feltcutemightcleanlater. Added EquipPlayer and UnequipPlayer functions for managing player equipment. See the modding documentation for details. By feltcutemightcleanlater. Added GiveTemporarySkill and RemoveTemporarySkill as combat functions to modify the player's available Skills for the duration of a combat encounter. By feltcutemightcleanlater. PlayerMoney and ProgressDisplay markup now splits large numbers with commas by default (e.g. '2,000' instead of '2000'). 'NoC' variants are available to disable it. By feltcutemightcleanlater. GiveSkillThatWasTemporarilyRemoved now accepts the exact Skill you want to restore, as well as "All" for all temporarily removed skills. By feltcutemightcleanlater. SwapLineIf now supports dedicated and base checks for Exp, Virility (added base check), GoddessFavor, and Strain. By feltcutemightcleanlater. Fixes Fixed losing to Ancilla when sparring not removing the fade-to-black effect. Fixed Relaxi Appel Jelly, Mushmallow Jelly, and Jumbo Mint Choco Chip Clarity Cookie not properly working or displaying incorrect information outside of combat. Fixed an alleyway scene incorrectly being flagged as nighttime even during daytime. Fixed the possibility of some Club Mirage backstage effects not getting turned off properly. 'A Perfectly Normal Walk' now properly resets its variables every time the event has concluded, so that you're not immediately caught no matter what you do whenever you repeat the event. When doing 'A Perfectly Normal Walk' in exploration mode, the event no longer erroneously acts like it's always daytime at the start. Fixed Perpetua's arm vanishing during a scene with Amy. Cleaned up the Temptation Check display so it no longer overflows the textbox with information. Thanks to the Debug Validator, an issue was found and fixed with Opal always repeating her advice to check out the adventurers-only section when she's supposed to do so only once, during her intro. Thanks to the Debug Validator, a number of Livewire Skills now properly target the Breast Fetish, instead of a nonexistent 'Titfuck' Fetish. Thanks to the Debug Validator, Malicia's 'Attack anyway!' scene now properly increases the Monstrous Fetish, instead of a nonexistent 'Monsterous' Fetish. Thanks to the Debug Validator, the Melody & Cadence fight in Club Mirage now properly Stuns you at certain intervals due to Jennifer messing with you. Thanks to the Debug Validator, a hidden tracker in Sofia's 'Ambush her!' scene now properly increases. Thanks to the Debug Validator, an incorrect scene jump in the 'Matango Den' event now properly returns you to Town instead of sending you back to Church via an erroneous Game Over. Malicia's Favor now gives the +1 Spirit it says it does. Shizu's clones can now use solo Titfuck stance moves, meaning they will no longer get very confused if you struggle out of the others' Titfuck stances and they end up being the only one left to have you in a Titfuck stance. Thanks to feltcutemightcleanlater's new Overflow detector and Valentin Cognito's thorough pass, all textbox overflows except for deliberate ones have been removed from the game. (Word from Val: Of course, despite our best efforts, errors can still sneak in, so if you happen to spot non-deliberate-looking overflows in the future, do report them, as well as any typos you might come across!) The CGs of the Minotaur, Vili, the Manticore, Shizu, Nara, and Aiko will no longer stay incorrectly displayed if you use an escape Skill while they're sleeping. Nicci's 'Enticing Invitation' Skill can no longer incorrectly put the player into the Titfuck stance when in the Making Out stance. Gridmap offset functions now immediately reflect changes. By feltcutemightcleanlater. Fixed Beris not gaining some Resistance to Restraints at higher levels. When the 'Rest till dusk.' option is used in the player's room at the Inn when it's already dusk, time will now always cycle back around to dusk, instead of stopping at evening or midnight. Fixed PlayerOrgasm and potentially other functions from eating VFX calls in certain circumstances. Stopped UsesMovePre from playing twice when used with attack Skills that inflict status effects. The issue lay most notably with Sofia repeating sfx and vfx calls, but had potential to cause other weird bugs. Assorted typo and editing fixes. v28a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. QoL Correctly ordering one of Club Mirage's drink combos now gets you a Key Item to act as a reminder of your prize. Additionally, Opal now mentions that guessing more combos won't get you extra stuff. By Valentin Cognito, edited by Threshold. Tweaked the wording of Club Mirage's posters to make the related challenge clearer. By Valentin Cognito, edited by Threshold. When you're in the Capital after Midnight and time passes, any status effects from Club Mirage (such as Tipsy) will tick down even if the day technically no longer progresses. Fixes Fixed Jennifer's 'Fired Up!' Skill being resistable by the player, leading to a message that shouldn't appear. Fixed passing the hidden 30 Willpower check when searching the staff room in Club Mirage booting you to Town. Jennifer can now lose Spirit and lose the fight to Demon Layer hits. Running away from the Livewires in the Capital's alleyways will now progress time at the rate of the alleyway movement, instead of not progressing time at all. Losing to Kaia and getting snagged back to her home will no longer leave the screen blacked out. Nightmare Mode Ushris now properly interacts with the Sleep status effect. Fixed Skill Additions in mods exploding the game if they didn't have the recently added keys, which are now optional and won't break things if the mod doesn't have them. Assorted typo and editing fixes. v28 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content The location of the Aphrodesia District Stamp, Club Mirage, has been added to the Aphrodesia District, featuring multiple new events and a new boss fight. By Threshold, edited by Valentin Cognito. A new doll scene named 'Full lower body oral.' is available as part of Malicia's 'Gentler options.' menu. Accessing it requires having been through the 'Oversized oral play.' scene first. By Valentin Cognito, edited by Threshold. Art A new NPC who is part of Club Mirage has art by Applehead. Ceris' wall press CG now has a version with her shorts off. Most notably, this means she will no longer be wearing them during her shower scene. By Elakan. The Oni Twins' arena in the Will-Power Temple now has a unique background. Art by DOPPEL. QoL Once you've been granted audience by Malicia, you can now take a shortcut from the entrance of Adventure Apartments directly to her room's entrance (and back). All of the Hellhound sisters' Labyrinth trap events now have their own music instead of continuing to play the current music. Sparring with Ancilla no longer sends you back to Church on loss, and instead leads to a short wakeup scene in Ancilla's bedroom. By Threshold, edited by Valentin Cognito. When talking to Ceris 'About you nursing me in combat...', the text to ask her not to has been slightly revised, and a new option ('I love it so much.♥') has been added. By Threshold, edited by Valentin Cognito. Balancing The Frog Rune now gives -1 to Willpower, so its stats are more in line with comparable runes such as the Bull or Cat ones. Lowered the base damage of Ninja Art: Endless Depths from 150 to 100. Shizu has new Breasts Skills for when she and her two clones have you in the related stance: Ninja Art: Triple Abyss and Ninja Art: Abyssal Maelstrom. Ero gains in Nightmare Mode from defeating enemies have been lowered by about 10%. However, due to a bug with the scaling of Ero gains in Nightmare Mode being now fixed (see 'Fixes' below), you'll still be making substantially more Eros than before. In Nightmare Mode, generic enemies now give less Experience and Eros compared to unique enemies. For the sake of reducing Melody and Cadence's oppressive damage-dealing and toning down their overly strong buffing, the following changes have been made to their abilities: removed the Arcane Expert Perk for both of them; lowered the buffs of Celerity Cadence and Moxie Melody from 40 to 30; lowered the base Willpower reduction of the 'Music-Melted' status effects by 4 or 5, depending on the Skill. Modding The following keys now all work as part of Skill additions: requiresPerk, requiresOnePerk, unusableIfPerk, requiresPerkSelf, requiresOnePerkSelf, unusableIfPerkSelf. Added 'XAdjust' for 'GoToMap' initialization. By feltcutemightcleanlater. Added 'SetMapYOffset' and 'SetMapXOffset'. See the modding documentation for more details. By feltcutemightcleanlater. Fixes Fixed Cock Ring of Satisfaction adding an unnecessary extra display line in the Inventory when you had more than one. Ninja Suit and Ninja Suit Deluxe now properly increase your chance to get critted by enemy attacks instead of decreasing it. Fixed the Manticore not having proper file paths for 2 of her backup expressions. The 'Teleport Free!' option in the Sleeping Manticore event now properly costs 50 Energy, just like the Skill. Fixed an issue where Energy Drainer and similar Perks were not triggering properly. Buying lots of candy from Venefica up to the point that she gets concerned about it will no longer be kept from triggering by you having previously gone through the sampler course, and is no longer infinitely repeatable. Shizu can now use her three-person Breasts Skill again. Fixed Eros recalculation from RecalculateMonsterExpDrop not functioning properly in Nightmare Mode and giving way less Eros than it should have. Fixed the player being given the option to remove Kotone's hypnosis even after they no longer have it. Fixed an issue where Melody and Cadence's combat intro line wasn't playing. DamagePlayerFromMonster will now always display damage numbers and related information, both in and out of combat, and will no longer incorrectly display said damage on the enemy instead of the player. Assorted typo-fixing and editing. v27.4 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content You can now trade specific rare items with Malicia to get unique items in exchange. If the option isn't there, ask her about her collection, which should make the "Relic Trading?" menu option appear. By Threshold, edited by Valentin Cognito. Once you have partaken of consensual doll play with Malicia at least once, you can ask her to be more gentle, which will open two new scenes, as well as several non-erotic doll play scenes. By Valentin Cognito, edited by Threshold. Relria now offers a new service costing 2 Levels. By Valentin Cognito, edited by Threshold. Added a new event that can rarely occur when traveling between districts of the Capital at night. Can also be added during Labyrinth exploration via the 'A Perfectly Normal Walk' event. By Threshold, edited by Valentin Cognito. The Minoni-centric mini-quest initiated back in 27.1 now has a Part 2, featuring a new scene with Minoni and an exclusive new Perk. By Valentin Cognito, edited by Threshold. Completing the aforementioned Part 2 will also unlock two new scenes with a kunoichi trainee. By Threshold, edited by Valentin Cognito. The Harpy Tengus have a new combat event they can use when you're at highish Trance stacks and in no stances. It was added both to make in-combat use of their new CG and to make their fight a bit more different from the normal harpies'. By Threshold, edited by Valentin Cognito. You can now unlock sparring with Level 10 Perpetua at her house if you have a high enough relationship with her, or if your level is somehow 10 or less. By Threshold, edited by Valentin Cognito. Once the above sparring has been unlocked, Perpetua can be fought as part of Labyrinth exploration via the "A Cherrylicious Encounter" event. By Threshold, edited by Valentin Cognito Perpetua now actually has lines for when the player orgasms when in the facesitting stance, something she apparently didn't have before. By Threshold, edited by Valentin Cognito. Art The Toxic Matango now has a CG, which is used both in her fight and in her loss scene. Art by Applehead. The Harpy Tengus now have a CG they use in their new combat event, as well as in the already existing loss scene which triggers when you lose to two of them. Art by Houpo. The Guild hall now has its own background. Art by DOPPEL. QoL Added a Level Drain vfx popup when a Level gets drained from the player by the DrainLevel function. Added a 'Look for trouble.' option in the Starlight and Aphrodesia Districts, for when you're intentionally trying to get an encounter. The orjson Python package is now used on supported systems, providing a minor improvement to game startup time. By feltcutemightcleanlater. Fixes Fixed a missing background call in the Matango Ambush Event during Labyrinth Exploration. Heather's Bed Temptation Event is now available during Labyrinth Exploration. Beris can now actually use Blue Blaze Impulse Drive in a penetration stance. Fixed another niche case of the game not updating stuff properly for some people. Text skip speed is now 0.5 ms slower, which should prevent weird issues in combat. Using Analyze no longer triggers counterattacks from OffenceCounter events such as Ancilla's 'bone-chilling glare'. Fixed counterattacks that use certain functions not reverting to the correct attacker and defender targets. The Bed-Chan and Aiko scenes now have more consistent post-scene music changes. Fixed escaping Shizu's Anal stance leaving her CG on display. Assorted typo-fixing and editing. v27.3b Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Fixes Relria will no longer forget that you've had a massage and block you from getting her two other services when you leave and come back. Fixed a crash in the fishing minigame caused by the renpy version update. Fixed two of the manticore's CGs expressions being broken. May have fixed a crash related to vfx when loading a save in certain circumstances. Using items outside of combat while afflicted by paralysis now uses energy. Fixed potential for past level up data getting scrambled if weird things happened with updating saves between versions. By NobodyWhoBlinds. Fixed people with weird version numbers getting missed by the save updating. Assorted typo-fixing and editing. v27.3a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Fixes Fixed android/mobile version not applying the gui changes they're supposed to, and leading to very janked ui elements. Fixed an issue with some saves not updating properly leading to crashes when level drained. Fixed an broken image call in Melody Cadence content. v27.3 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Content A new character and her level drain massage parlor have been added to the Aphrodesia District, featuring multiple conversations and lewd scenes. This character can initially only be encountered at random, but can be visited intentionally after the first encounter. By Threshold, edited by Valentin Cognito. Art The Manticore now has a tail pussy CG used in her fight, as well as in a few of her other scenes. Art by Applehead. Kotone's chamber now has its own BG instead of a placeholder. Art by DOPPEL. The Labyrinth now has its own BG with 5 different variations depending on the floor. Art by Elakan. The new character's art is by Otani. QoL Updated to the newest version of Renpy (8.5) after multiple background code updates across MGD releases, resulting in roughly 30% better performance, notably in relation to game startup, menu bubbles, and Labyrinth traversal. Ported by feltcutemightcleanlater. Modding The names of Kaia's expression files now properly match the names of her expressions in her monster file, which should make things a little easier for everyone to parse. [RecoverAmount] is now called instead of [FinalDamage] when showing the amount of Arousal removed from an enemy by the "SemenHeal" function, or the Energy drained from the player by the "EnergyDrain" function. The DrainLevel function now exists. By Threshold, with special thanks to NobodyWhoBlinds for streamlining it and helping make sure it won't explode peoples' characters, as well as to feltcutemightcleanlater for benchmarking it. The Skill keys requiresPerk and requiresPerkSelf will now take into account whether there are multiples of a Perk, in case this is required for the Skill at hand to be used. e.g. ['Swift', 'Swift']. Fixes Willpower damage reduction now actually works the way I intended it to in the last patch, and can also no longer crash the game if you manage to reach exactly -100 Willpower. The loss scene with 2 Harpy Tengus and the one with 2 Harpies should now play properly again. Fixed a broken image call which could occur during Shizu's fight if you didn't know her name. Kaia's tail pussy orgasm line no longer displays an extra standalone line to tell you how much Spirit you lost. Fixed the EmptySpiritCounter function not working properly. Trisha and Kaia no longer incorrectly display damage numbers when healing or draining Energy from the player. HitPlayerWith and HitMonsterWith functions should now always display damage dealt on the correct character. If Vili teleports out of a Restraint while in her titfucking CG, the CG will now no longer erroneously persist. Venefica can no longer use Umbral Caress while in the Nursing stance. Two of the stat checks to resist Venefica's curse now properly use Willpower instead of Intelligence. Kotone should no longer leave you at 0 Spirit after some of her scenes. Assorted typo-fixing and editing. v27.2a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe. Balancing Updated the Willpower damage reduction equation. It now gives a bit more damage reduction at higher Willpower, while also scaling up faster at negative values, but capping at -100 Willpower (x3.33333 damage), in order to avoid numbers possibly overflowing into oblivion and making the player immune to damage. Fixes Redid the 'first come, first served' scene pick-up method in order to account for modding additions. Now, whenever a mod has a victory/loss scene with the same stance requirement as a base game scene, the game will pick randomly from among the available scenes. The Melody/Cadence Skill for swapping from Face Sitting to Sex when neither of them are riding the player can now actually be used, meaning they will no longer be stuck Face Sitting you once their partner is defeated. The Willpower debuffs caused by Melody/Cadence and other similar fights can no longer overflow, which could cause them to do only 1 damage on hit. The descriptions of Fragrance Rune's effects are now all consistent with each other, as well as with the rune's actual effects. The name of Spectra Jelly's buff effect is no longer improperly labeled as Veloci Jelly, which also prevented players from using both Jellies at the same time. Succubus Juice's buff effect is no longer improperly labeled as Drowsy Dreamer, which also prevented players from using both items at the same time. The Mimic will now use her other loss scenes and not default to her stanceless loss scene. Assorted typo-fixing and editing. v27.2 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content Melody and Cadence can now attack you whenever you enter the Aphrodesia District. This event is also accessible in the Labyrinth. By Threshold, edited by Valentin Cognito. Melody and Cadence's fight has two loss scenes, including a stanceless one which was written by Valentin Cognito and edited by Threshold. Defeating the Elf now offers a victory scene, with minor variants depending on the stance you defeated her in. By Valentin Cognito, edited by Threshold. Defeating the Harpy Tengu when outside any stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Harpy in the Sex stance now offers a victory scene. By Valentin Cognito, edited by Threshold. A new selectable scene ('Have her give you a footjob!') has been added to the menu you get when you defeat Shizu in the Mountain. By Valentin Cognito, edited by Threshold. Defeating an Alraune in the Making Out stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Salaris in the Blowjob stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Defeating a Voltlin Livewire in the Titfuck stance now offers a victory scene. By Valentin Cognito, edited by Threshold. Art Nara now has an anal variant to her CG. Art by NickBeja. Tuned up how Shizu uses her Energy Drain Aura internally, freeing up about 600KB and making it saner to use. Shizu now has a sex CG, which is used in her Mountain ambush and includes an anal variant. Her dojo fight doesn't use it due to said fight's complexity, but it does appear for a bit at the end of her dojo sex lesson. Art by Jiffic. Vivian's room now has its own background instead of a stand-in image. Art by Doppel. QoL In the Music/SFX Credits section, split off some SFX-only artists into their own section to make the information more digestible. Markup that splits strings like |f| are faster, improving test system run by 4.69x. By feltcutemightcleanlater. Over a hundred instances of assorted micro-optimizations on frequently run code. By feltcutemightcleanlater. JSON function requirements (SwapLineIf, Menu, etc.) were optimized to have a consistent and lower lookup cost. By feltcutemightcleanlater. Balancing The Breast Sensitivity of Livewires has been increased from 110 to 125, their Pain Sensitivity from 100 to 125, and their resistance to Sleep from 10 to 50. When Aphrodisiac is applied, the duration is now set to the new one, instead of the new application adding its duration to the current one, which should stop it from getting very out of hand, especially when out of combat. Modding Loss and victory scenes are now pulled from their file on a first come, first served basis if there are multiple valid ones, instead of being picked at random. This will allow scenes to play much more predictably, and avoid weird jank niche cases like a Making Out scene playing when it should be a Sex one if both stances are active. When playing a loss or victory scene from an enemy's json file, DisplayCharacters can now pull from the game's list of monsters. Added the 'SpeakSkill' function, which allows for setting a nameplate without quotations. Fixes When failing the Toxic Matango's temptation event, her art no longer breaks due to sharing an end result with the normal Matango. Recoil damage taken during certain combat events is now properly displayed. Fixed an issue where Belle could remain on screen after her milking scene. Fixed a bug where the wrong fetish information would be applied to the combat accuracy check for skills. Assorted typo-fixing and editing. v27.1a Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Fixes Fixed an assortment of issues preventing mods from fully loading into the game. By feltcutemightcleanlater. Typo and editing fixes. v27.1 Change Log Remember to load your save from the town square. Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe. Content When reading 'Lucidian Sweethearts!♥' with Minoni, you will now be regaled with a summary of your reading. There are 7 variants of these mini-scenes, and they all appear in a sequential order as you partake in reading sessions with Minoni, eventually looping when you've been through all 7. By Valentin Cognito, edited by Threshold. When talking to Minoni, a new menu ('Talk about books.') is now available, featuring a new talk option ('So you've always liked reading?'). Said option opens into a Minoni-centric mini-quest, featuring a sex scene and a unique reward. By Valentin Cognito, edited by Threshold. The Solo Imp Defeat scene has been revamped with a fresh editing pass and extra polish. By Valentin Cognito, reviewed by Threshold. Perpetua and Perpetua Lvl 5 now have updated Default and Sex loss scenes to match the revamped ones you can access when visiting her at Sleim Vllge. By Valentin Cognito, edited by Threshold. In addition to the above, Perpetua and Perpetua Lvl 5 have a new Defeat scene, accessible either from the Default loss one or from losing to her when in the Slimed 50% stance. This scene is also available when visiting her at Sleim Vllge, under the name 'Domineering Cum-Milking Slime Blanket.' By Valentin Cognito, edited by Threshold. The Matango now has a specific scene for when you lose to her in the Sex stance, which makes use of her new CG. By Valentin Cognito, edited by Threshold. The Aphrodesia District in the Capital now has a consumable shop with 8 new consumables, including 2 not-so-useful ones that exist mostly for funsies. By Threshold, edited by Valentin Cognito. Art The Matango standing art has been layered properly, and she now has 7 new expressions from mixing parts of her existing expressions. Art still by Applehead. The Matango now has a Sex CG used where relevant in her fight, the Matango Ambush event, and the Matango Den event. Art by Applehead. Old iterations of art assets have been removed from the game files in order to free up about 24 MB of space. They will still be freely available elsewhere. Android users couldn't really access these files anyway. The Aphrodesia District's new shop features new art by Otani. Balancing Ushris' 'Taming Lockdown' Skill now only requires the player to have 5 stacks of Paralysis down from 10, and gets harder to escape at 10. Adventurer Apartments' Floor 3 puzzle has been tweaked to be less likely to confuse and mislead players. By Valentin Cognito. Repeating arm-wrestling with Minoni now eventually gives substantially less Progress with her. The Sweet Matango Mushroom item now grants a 20 Allure buff up from 15. All of Ancilla's Sleep-applying attacks now last 10 turns up from 7. The Matango's Slumber Spores' Sleep status now lasts 5 turns up from 2, and drains 20 Energy per turn up from 10. Sofia's Sleepy Kisses' Sleep status now lasts 20 turns up from 5. The Kunoichi Trainee's and Shizu's Ninja Art: Sleep Bomb Sleep status now lasts 10 turns up from 4, and drains 10 Energy per turn up from 5. Its base success chance has been lowered from 80% to 75%. Increased the Value of Oni Sake from 200 to 500. QoL Eliminated worst-case game data lookup performance hitches. The test system now only takes 13 milliseconds searching all game data down from 2 seconds, including ~750x improvement for Skills. By feltcutemightcleanlater. Improved performance of NPC navigation over gridmaps (e.g. Labyrinth), with an average of 2x improvement. The larger the map, the greater the savings. By feltcutemightcleanlater. The hellhounds in the Labyrinth will no longer move onto the same spot. By feltcutemightcleanlater. Halved the performance cost of the pink bubbles in the menus, and added pink bubbles to the right side of the main menu. By feltcutemightcleanlater. You can now poke the character bubbles in the main menu. By feltcutemightcleanlater. Modding If there are exactly two NPCs on the screen when the shopping menu is toggled on, those two NPCs are now pushed closer together, in order to better fit the display. Slight tweak to how 'requiresStatusEffect': 'Paralysis' is detected for Skills, in order to stop them from not working when you get to 10 stacks and over. In-game, this only applies to 1 Ushris Skill. Added CanShareTile parameter to gridmap NPC. By default on. If off, NPCs won't move onto the same target tile of NPCs who also have it turned off. By feltcutemightcleanlater. Fixes Fixed a missing background call in a variation of leaving Kotone's room. The Mimic now actually uses her semen layer when the player cums in combat, as well as during the loss scene where she drags you into her treasure chest. Fixed a niche issue with saving not registering level-up stat changes started from the character screen if you saved and loaded right after confirming the stat allocation. Meeting Vili from the Imp Den event while in the Labyrinth should no longer jank the background and make it stay as the Forest Dungeon's. Fixed an issue where, if the player failed to escape a stance with Distract, a number of monsters' CG would end anyways. Malicia's Doll scene now properly clears the pent-up status. Nara should no longer keep using her Sex CG when she shouldn't be upon winning or losing. Typo and editing fixes.
SirKrisX 2026-03-24
It's an amazing game with good storytelling, characters, and the erotic scenes are well written. I've replayed the game many times with different builds. I highly recommend anyone who doesn't mind reading a lot of text to play this game.
Bilada3000 2026-03-17
Very interesting idea but as of writing its still on alpha so there's not that many things to do. If they add a lot of interesting sex scenes this can be a great game. I like that you have a modding interface since the beginning, if the community pick it up and increase the content it will be amazing.
testingpleaseatten 2026-02-11
The good: fun battle system RPG style character building decent variety of enemies and bosses romanceable characters with deep routes build-a-dungeon system for reclears of completed areas, to avoid nuisance encounters previous areas gain additional content as you progress grinding is not really necessary, and if you need it, it's easy because of the above Thoughtful text-based h-scenes The bad: still not finished lack of CGs It's hard to not compare this to MGQ. Many similarities, but this game is more fun to play on a moment to moment basis due to the battle system. It also has a much more lighthearted story, which some may prefer. Even some of the music is the same. For sexual content, it is mostly text based, with most scenes not having a CG past a nude version of an enemy sprite (if the enemy isn't nude to begin with). It's somewhat odd, because some random mobs have CGs, but many replayable bosses don't. In terms of fetishes, it is a "if you lose you get raped" game, but lacks the harder edge MGQ can sometimes have. There is some hypnosis content, but you can easily avoid if you want. On encounter victory there is often opportunity for maledom, which does not incur the penalties that you would have if you lost the encounter. It is a bit weird that you are trying not to cum in battles, then you win and can choose to cum anyway for no penalty (sometimes it's actually a boon, resetting your arousal to 0 with no spirit cost). Doesn't really matter, I appreciate having the option, but it was not intuitive to me (I often thought these were surrender prompts). Easily a 5/5 once completed, and CGs are added for every character
iigcppmr 2026-01-08
This an actually enjoyable battlefuck game with clear positives and negatives: + Nice character graphics overall. I'm not really into non-human sexual encounters but they're more girl than monster here at least. The drawings are distinctive and the characters' personality comes through in the portraits. + The battlefuck implementation is hot. Sap the girls' will to fight with various erotic tricks to make them submit before they do the same to you. You have stances like "making out" and "intercourse" that determine which options you have available. It works the other way around too: suddenly your options are more limited if one of the girls manages to pin you down and straddle your face. You have to choose a few weaknesses for your character, and the girls have a few of their own. It's definitely hot and dynamic. + I don't know where these are licensed from or if they are original compositions, but the music is actually really good! The dancer boss fight music at the mountaintop is the highlight + Good traits and upgrades system. Lots of areas to specialize in. - Way too much text in the non-interactive sex encounters. You develop a sense for it early on when the commonly functional tone and rhythm of the text turns into an exuberant barrage of purple prose erotica so you know when you can start autoskipping the next 70 steps of dialogue - I think the techniques you can learn for the sex fights could have even more variety. There's more than one way to eat a pussy. - Could really benefit from a few more poses for the enemies. Most of them only have one static encounter graphic, with perhaps a few different expressions. - Some annoying incongruences between the game action and the non-interactive scenes. It's almost like the game is at conflict with itself at times. By this I mean that generally, you're supposed to avoid cumming, and every time a girl gets you over the edge, you lose a "life". However, many post-fight encounters offer you a chance to (very verbosely) fuck the defeated enemy until you bust, which goes completely against the theme. I don't understand why the devs felt the need to put these power fantasy segments into the game when they're so greatly at odds with the rest of the game.
ade001 2025-12-22
I wanted to rate 3.5, but if I am to choose between 3 and 4 I lean to 4 on account of this game living up to its potential (I played v. 27.2 Alpha) I want to start with upsides: this game is pretty great at the role playing aspect, writing is also really good and world building is consistent from what I've seen. I also appreciated the visuals and the jokes are very good. When I first tried it out I was enamored by the world and really would have loved to see the full version. On the downsides. The way combat and specifically some of the boss and later game fights work - they give the enemy advantage in the way that makes these fights very annoying and tedious to do and this design holds consistent from what I've seen, unless you hold the stats advantage which isn't an interesting way to design fights and encourages quitting the game (which was exactly why I did) more than it makes for an incentive to grind for stats. Perks seem to not be very well balanced because generally skills are poorly balanced. Some of the fetish content is not going to be for everyone as well as the way romance work and at various encounters I wished for more options of interacting with npc, specifically "event perk-related" as these are super binary (you are either total overpowered dominator or submissive wuss, nothing in between and I resonate with neither extreme, but be warned if you're sensitive to this sort of thing if you're stepping into some quest that doesn't look clearly dominant on your part - it's probably gonna be submission content, especially if you don't regularly grind for xp) Some enemies seemed ridiculously overpowered to me (eg mimics that you can technically choose starting from the second map, but you need to be very strong even to be able to run away from them and beating one seems similar in difficulty to the final boss of the second dungeon or actually even worse in a few ways. There's a decent chance some of these are gonna be addressed, given how the game is still in development
UXP4TOR 2025-12-13
Love this game, With a cool variety of monster girls, some funny moments, some really nice CG (and more being added as time goes on) and overall a fun bfrpg its one of my favorites. also with the addition of it being worked on regularly and constantly being informed of new things its been a overall awesome project to see.
yodyna 2025-12-08
3/5 I wish i would like this game more, but sadly its not for me, i can appreciate however the quality and other elements: - good artstyle and overall quality, even loading menu looks nice - decent music - fun and ambitious combat, reminds a bit Karryns Prison, lots of options and builds - characters seems interesting, good writing Now what i dont like is how game is one big wall of text that you endlessly read. I dont mind reading, but not when its almost only that. This game desperetly needs more CGI and sprites for monsters. I mean seriously, most of scenes like working at bar doesnt even have a single sprite of monster girl or anything that would indicate whats going on. Its just text, and there is a lot of it. Some scenes and monsters have enough illustrations like succubus girls in second dungeon, some dont have any. Also im not really a fan of some of monster girls, they look not femine or sexy enough for example minotaur girl in mountains. Game is also extremly grindy, to the point where you spam work at bar with fast foward for so long you lose any immersion to play without skipping anymore. I was at point where i grinded a lot of levels and then i just wanted to see whats next skipping most of text. Hell no, im not gonna read another walls of text of same thing over and over. So in nutshell game has good quality and decent potential, sadly its not as good in the end due to issues. Dev could still fix a lot of problems adding more illustrations and content, and maybe tone out a bit walls of text cus really, this should be a erotic game, focused on rpg elements, not erotic book.
angryvideogamenerd 2025-11-13
Absolutely amazing, S tier game. The combat system is pretty damn well balanced and is well used within the lewd-ish style that the game has, the characters are extremely well written and extremely well drawn, if anything the only downside I see in this game is the fact that its not being updated fast enough! its addicting, 5/5,10/10 absolute cinema.
Kalegos 2025-10-30
Genuinely a fun turn based game with well written sex scenes and good art. There's tons of content already available and more (slowly) coming out through free releases. The story itself is funny and interesting too. Overall a 10/10 experience.
bravoski 2025-10-25
Can't believe I hadn't done a review for this one, been playing for a very long time, this is one of the best games on here, hands down. Combat is fun, writing is outstanding and art is gorgeous, plenty of kinks for just about everyone (except for the super freaks, but fuck them) And unlike many many devs, as of writing this review, Threshold has kept it up, no going months without any meaningful content updates, no getting stuck on "revamps" or "overhauling"
nepalibanana 2025-09-30
The Good Writing - well written with surprisingly few typos or grammatical errors. Nothing too original, but tropes exist for a reason - people like them Battle system - robust, many options, different stats to min/max, lots of things to buy with in-game currency Artwork - a variety of monster girls Performance - no issues playing the game - yay! The Bad Animation - little to speak of - though there are some changes in poses Minutiae - there is a LOT seemingly going on with the battle system; however, I'm unsure if the text tutorials are actually that helpful when most people are just here for the smut Sound - background music is good and inobtrusive, but the game could likely be improved with a few lewd sound effects Content - other reviewers have already commented on this - it could use more content There seems to be a few ways to play the game - embracing a min/maxed character, succumbing to corruption, etc. I haven't had a chance to try every playstyle though. The content is unlikely to be for everyone given the emphasis on femdom/maledom, but it should satisfy those who are into that. The game seems well made so far. It's a smut game and it knows it - unlike many other "lewd" games that insist on forcing you to play hours of content without seeing any nudity.
TheGoodPastor 2025-09-23
This is one of those games I'm just genuinely devastated to have gotten to the end of (the current content for), absolute 10/10. The number one thing I can say about this game is that it's genuinely fun. The story is simple and tropey but surprisingly well thought out as far as the world goes. The H scenes are well written and creative in the case of a lot of the monster girls - you can have a standing 69 with a batgirl hanging from the ceiling, get milked by a slimegirl blanket, fuck a manticore's tail-pussy, etc. There's a diverse number of fetishes catered to and the game is lighthearted with even the kinkier sex mostly being either passionate or sweet. The art is nothing incredible and there's no animation but it's endearing, often sexy and serves to give a solid visual representation for the characters in what is mostly a text-based game, helping stoke the imagination. The combat is turn-based (Final Fantasy style) and the mechanics are engaging and fun without bogging the game down as the case can often be with RPGs in the H-game sphere. There was only one instance where I really felt the need to grind at all and it didn't take particularly long, and after the first proper dungeon I was able to get through most areas in one spurt with the more tedious NPCish enemies being easy to beat/escape from and dungeons having a set, small number of encounters (so you're not just running around running into random encounters constantly and you can just pick the best bosses to grind if you feel the need). The characters and dialogue are by far the highlight here - virtually all of the major characters are waifu material despite mostly having unique personalities. Every single one of them is endearing in their own unique way and the game is full of conversations and sweet moments that just had me grinning from ear to ear. Many of the girls currently have extended interactions that allow you to spend time with them, get to know them and stoke a more loving/romantic dynamic. As a final note I would like to point out that although the game is tagged with rape all of the characters are very enthusiastic participants in all the sexual encounters. I mean, technically battlefucking is rape and the girls fuck you to unconsciousness when you lose so I'm not saying the tag is unwarranted but there's nothing bleak here, both the MC and all the enemies are quite happy to cum their brains out. I'm mainly just bringing this up so no one gets the wrong impression since this is a genre that has some very hardcore content sometimes.
Theoulios 2025-08-21
Peak and surprisingly immersive, I thought I would hate text based games, but alas I was wrong, the gameplay is polished the girls are are well drawn/written and the best part of the game is that its lighthearted, no drama, no needless heartbreaking plot twists and no violence(your character will get "abused" tho but again, not in a dark way). Game is fun to play, but one small complain I do have, even tho the game does a brilliant job at painting a picture through words, some scenes would really benefit with some Visuals.
Speed112 2025-08-16
Mongirldreams does exactly what it sets out to do. And it does it really well. While the overall progression is linear, there is a ton of variety with side content and encounters to experience. The characters are diverse and interesting, each with compelling personalities that are pleasant to learn about. And the gameplay itself is engaging and not trivial, at least on hard mode. For the scenes and encounters, the player is provided with a significant amount of control. At the same time, the situations seem reasonable and make sense in the context of the world and characters' personalities. Overall I'd say it's well-written and there's plenty to enjoy and go back to. Obviously, many things could be improved... from the amount of art, to the amount of content, to the complexity and depth of the gameplay, to the overall user experience... But the drawbacks are just a matter of quantity and amount of work. Given the low-budget nature of the game's development, the quality exceeds expectations and is easily top-tier in its "text based BFRPG" category. Perhaps with more support and time, there would be room for more polish. For now, it's still an excellent experience worth many hours of polishing
whatmi 2025-05-16
Grindy to the point of mind numbing game with a lot of perks and quite revolutionary use of Renpy engine for RPG while game is relatively easy to play progress anywhere require insane patience and repeat of same actions over and over again game create massive pitfalls in build and interactions entire game is made for and by femdom fetishist without consent or anything good to shine in the dark game openly reward repeating same actions to unlock perks or whoring yourself in the brothel for eternity to afford equipment in endgame shit gets even worse as now player force stacked femdom curses turning the game into awful slop of repeatition to outgrind the penalties while GAME CHOKE on performance in labirinth its not the android phone, its not the weak PC, engine can barely run these labs 3 and 4 are just awful GAME HAVE AMAZING POTENTIAL and past versions used to be golden, but now its just unplayable, grindy, slow and full of unconsensual rapy femdom game if you can stomach it all you will get hours of cool gameplay once your build outscale the enemies
Janeway2001 2025-04-28
Probably my favourite hentai game ever made. The combat system is interesting, and hot, and there is CONSTANT progression. There's so many routes you can go down, and the ability to play on either easy or hard mode lets people have the breadth of choice they want. The art is great too - my only complaint is that there isn't MORE, but the updates have been hefty. Worth trying, and probably buying down the line, all things considered.
MagentaTree 2025-04-11
Absolutely fantastic game. Excellently written story with the various characters all having their own backstory and personality. They experience personal growth as you go through their story which is something lacking in tons of professionally produced media. The H-Scenes lean more to the femdom side, though most of it is generally tame. They're well written and actually depict scenarios rather than just solely consisting of moaning sounds. The combat system is fairly good, though I did find it ending up repetitive as I progressed later into the game. There were a few fights I struggled with on the first try, possibly due to being underleveled, but they certainly presented a challenge. Unfortunately as the game progresses you become substantially stronger and it is easy to end up overleveled. There are some mods that can help with this, which I recommend players taking a look at if they're finding the fights too easy. While I wouldn't recommend this game on the merits of gameplay alone, the writing and characters more than make up for it and I highly recommend this game.
nonanonanon 2025-03-17
Honestly, it's astonishing what was accomplished in fucking Ren'Py of all engines — this is a full-fledged turn-based RPG, and it's a good one at that. There are some pretty tough fights in here, and I like the system where you can choose what you encounter in a given dungeon as a sort of soft difficulty setting. A vast majority of the erotic content is textual, with only a handful of dedicated CGs in the whole game, but the writing is fantastic. Highly recommended for fans of RPGs and monster girls.
colascage 2025-03-08
I love BF games and this one absolutely appeals to me. The art is usually great, the writing is decent, and the game actually has real gameplay - the combat isn't mindless like in most other games. However, I’m giving it only 2 stars due to the lack of CGs - apparently, a new one is released only once every two months! For a developer earning $3,000 per month, this is just ridiculous.
_user 2025-02-21
The plot is fairly simple, you're an adventurer gallivanting across a land where monster girls can't hurt you, but apparently raping you till you ressurect in town is fine. Choosing the wrong line of dialogue or losing combat will result in sex. The visuals: Most of what you'll see consists of a single sprite awkwardly layered on top of a background. The sprite rarely reacts to anything, the combat and sex will mostly happen in your head. The design of the girls is much closer to cute than sexy and half the girls don't even have a naked sprite. The combat: Let's begin with stats and items. The attributes are poorly telegraphed, there's 4 main attributes - str, dex, magic and charisma (pick 1), and 4 secondary ones with hp being mandatory. The feats are pretty good, but the tiny window to pick them is terrible and you'll mostly put points everywhere for resistances. Finally the equipment is interesting but the UI for it is quite mediocre and sorely lacking icons. As for the combat itself it's pretty balanced across the board. There's some grinding towards the end with large difficulty spikes, notably in the labyrinth (which is terrible btw) and after. The biggest issue with the combat is that it's merged with the dialogue, so you'll be clicking a handful of times after every action. The writing: Paragraphs everywhere and you can't rollback, Renpy is really not made for this. Most characters are one and done so you don't really have a chance to connect with the characters. There's some decent humor and the English is good, but the eroticism is lacking.

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