Monster Girl Tavern
by TwistedScarlett
2D Game
2DCG
Adventure
Creampie
Dating Sim
Fantasy
Female Domination
Handjob
Harem
Humor
Internal View
Lactation
Male Protagonist
Management
Masturbation
Mobile Game
Monster Girl
Oral Sex
Point & Click
POV
Sex Toys
Teasing
Titfuck
Vaginal Sex
Virgin
Build a tavern at the edge of a monster-filled world. By day you farm, brew, and explore; by night you serve drinks, charm VIPs, and turn love into profit. Meet and romance a growing cast of monster girls, gain their magical blessings, and transform a crumbling dump into the hottest spot in the Crossroads, and then the world.
Screenshots
Win/Linux/Mac
Android
v0.3.1:
Major:
New VIP: Mirror Demon, includes 2 CG
Major Feature: Tiny Treasure Trio (and Friends): Includes six treasure maps, six artifacts, a loot checklist at tier 2, and a H-Scene
Level Cave: Finished The Revenant's content, featuring 2 H-Scenes and 2 CG
Minor:
New Menu Option: Immersive UI/Fading UI
'Demon Girls' favourite bonus: Donating HP and MP to Velvet is 20% more effective.
Donating HP to Velvet now gives much more gold depending on your current reputation.
Improvements to the Portal Chamber
Day Shards now only accumulate after the Moon Shrine has been unlocked.
Stonks: Added daily dividends preview. Fixed stock prices soaring the day after unlocking.
Added new Bedroom cheats for Spelunking and Slime RPG
The 'Cursed Gold' Bank in the Level Cave has temporarily been removed with the intention of putting something more interesting there. The option to withdraw is still available for now
Misc:
World elements in Outside Tavern, Dragon Stones and Slime Cave areas remain consistent during transitions.
Increased font for Maeve's Magic Upgrades and SlimeRPG
Slime RPG UI Improvements
Updated discount logic, may affect prices in your game
Fixed the Sun Medals found in the Slime Cave from disappearing
Fixed Daily Income adding to current or total gold values
Bloodwine now works retroactively
Fixed Wind Slime's "Research -1 Day" not working
Over 100 Typos/Mistakes fixed
Spelunking Changes (feels much better to play):
Added a new endless Moon Medals upgrade for Ale Demand
Click-Movement is now near-instant, with a trail as visual feedback. It's seriously so much better lol, sorry for not adding this sooner.
Auto is now crazy-fast
Added proper colors to Tier 6-10 enemies
Added a 1.5x stat multipler to enemies in the Advanced Caves
The Robot now has a yellow highlight for visibility
Fixed Arrow blocks not pushing the player if there's an item 'blocking' the way
(Level design improvements and changes coming in v0.4)
Slime RPG Changes (we got Slime RPG v2 before GTA 6):
# Run Progression & Rewards:
Instead of losing 50% of your Rubies and Baby Slimes when dying, you now gain a +25% Ruby bonus when extracting
.
Limit testing should feel much less punishing.
Party and equipment setup no longer resets between runs.
Ruby drops have been rebalanced: higher early-game rewards, lower late-game scaling.
Upgrade costs have been rescaled to be more generous early and less generous late.
The Daily Income Upgrade now has a 100-level cap.
The “Push Another Loop” option is now locked until the player has reached at least Mastery 1.
At Mastery 1 and beyond, Acts 1 and 2 now use harder remixed enemy encounters.
# Combat & Battle Flow:
Skills are now greyed out when the player has insufficient MP.
If the player does not have enough MP to use any skill, a “Skip Turn” button now appears.
Combat Speed now affects Auto-Battle, with Fast speed significantly increasing Auto-Battle speed.
Added a “Stay On” checkbox for Auto-Battle.
Multi-hit moves now feature a multi-hit preview.
Enemies can now use AoE attacks and AoE debuffs.
Battles can now support up to four enemies at a time, with enemy positions adjusted to better fit the UI.
Groups of identical enemies now use the same art.
Equipped relics no longer appear in combat, reducing UI clutter.
# Slimes & Skills:
Conditional skills such as “if allies have X buffs/debuffs” or “if enemies have X buffs/debuffs” have largely been replaced with clearer, more reliable effects.
Water and Wind Slimes received major skill changes as part of the conditional-skill overhaul.
Many redundant, powercrept, or identity-lacking skills have been reworked.
Skill tooltips have been cleaned up and made more consistent.
Wind Slimes now use a new debuff:
Off-Balance
: Off-Balance causes the target to deal less damage and take extra damage equal to its stacks. All Off-Balance stacks are removed at the end of that unit’s turn.
# Enemies & Bosses:
Almost every enemy has undergone major changes, including new skills, new names, and balance updates.
Several overtuned enemies have been nerfed, especially that Vengeful Spirit.
Bosses now usually have a unique gimmick.
Act 1 bosses no longer have weaker regular enemy versions.
# Relics & Equipment:
Replaced “Equip All” with “Optimize Relics,” which attempts to equip slimes with relics that best match their playstyle.
Relics are now generally more unique, with fewer reused icons.
Many boring common relics have been made more flexible and interesting.
Rare relics now tend to have fewer effects, but each effect is individually stronger.
Added new Doom- and Off-Balance-focused relics.
Added a “Skip Relic” button to treasure chests.
# Slime Management:
Added a brand-new Combine grid to make combining slimes easier.
The Combine grid includes a “Combine All” option.
Added an “Automatically Retire New Slimes” option, unlocked after gaining three slimes of the highest currently available evolution tier.
Automatically retired slimes still grant their retirement Rubies.
# UI & Quality of Life:
Added a Glossary for all status effects.
Enemies now show intent more clearly with new intent-driven icons.
Improved the Slime Prep UI: Favourite and Lock have been combined. Slime entries have been slimmed down. Details are now accessed by clicking directly on a slime.
The Training screen is now properly aligned and includes a confirmation step.
Campfire “Loot” has been buffed from a flat 25 Rubies to `max(25, current battle win reward)`, including Ruby Gain scaling.
# Testing & Simulation:
Added an Encounter Tester and Combat Simulator, unlockable with an upgrade.
The Combat Simulator allows you to run auto-battle simulations using your current team against any encounter at any Mastery level.
Simulation results include performance stats such as win rate and turns to win.
v0.3.0:
Major
9 new H-CG
: Maeve, Tessa, and 3 VIP events.
3 new VIPs
: Elf, Spider, and Magpie.
Ambrosia Tier 2
: new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to
grow plants
and
fly over short gaps
.
Spelunking Tier 2
: new Tessa H-scene and
5 new caves
.
Dragon Stones
: new area, accessed north of the hut once you unlock
Fly
.
Slime Caves
: new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep.
Slime RPG
: large new minigame inspired by
Mewgenics
and
Slay the Spire
, featuring slime breeding and turn-based combat. Includes
9 slime types
,
3 evolutions each
,
3/5/7 skills
,
50+ relics
,
20+ upgrades
,
auto-battle
,
skill upgrades
,
heat levels
, and
mastery progression
.
Spelunking
: added a
Moon Medals Shop
with
6 upgrades
.
Progress no longer persists between save files.
Minor
Spelunking
: added new items —
Rare Candy
(+1 Level),
Double Heart
(x2 HP), and
Yellow Key Bundle
.
Spelunking Level Editor
: improved performance, optimization, and added new features.
Added the
Tiny Treasure Trio
to Dragon Stones as a teaser for
0.4
.
Rewrites have been made throughout the script.
Misc
Ambrosia
: Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case.
Restrictions on
Velvet 5
and virginity loss have been softened, though
Clover 2
,
Snow Leopard
, and
Griffon
still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet's direction
Updated
Skeleton Chest 3: Mammories of Magnitude
to give
+10 Daily Milk
and
+3 Tea Value
.
Blessings
: Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing.
Added an arrow pointing to the
Level Cave
and
Shop
for accessibility.
Skeleton Chest
rejection message now tells you how many keys you have and how many you need.
Improved the
shares
purchase menu for Android; pressing Enter now confirms.
Updated the
Blessing Menu
with sorting, better phone functionality, flavor text, and improved info layout.
Made small UI/info improvements to
Alchemy
and
Cocktail Brewing
.
Updated
Velvet’s Reputation
description.
Jessie Milk Delivery
: fixed issues; Jessie now only appears if you can afford the batch.
v0.2.0:
Major:
10 New H-CG: Alraune, Glorp-Chan, Jessie, and Three VIP Characters
3 New Characters: Snow Leopard, Griffon, and Ant
Ale and Grapes Tier 2: H-Scene with Clover, 'Grand Crop' system and new upgrades
Tea Tier 2: H-Scene with Jessie, 'Milk Overload' system and new upgrades
Gin Tier 2: H-Scene with Glorp-chan, 'Stocks' system and new upgrades
New Map: 'Gate', featuring Tessa the ant girl and some new puzzles. Can be accessed from the Farm by clearing some rubble at Level 10.
Major Feature: Spelunking, an RPG-Puzzle minigame that lets you earn bonuses for the main game. Currently, five caves are available. There's also a level editor where you can make your own levels, export/import, share with others and levels by others. Personally, I'd love to try some of your levels.
Minor:
Skeleton Chest 4: You can now hover over item portraits to see your Demand and Value from anywhere. Additionally, you can click on the item portraits to disable selling.
Added overworld pixel art for Xion, Bubbles, and Maeve. Additional pixel art also appears at the bar after Snow Leopard and Griffon VIP events.
Spirit and Berries: now have a stock limit of 300 x 10^Shop Tier. (300 -> 3,000 -> 30,000)
Meals: can now be bought in bulk, once you can afford over 10.
Portals: Now unlock automatically once enough MP is invested
Velvet: Now has unique dialogue for each unlocked portal
Spelunking Unlockable: Taven Teleport Button: Teleport to the Tavern at the touch of a button from anywhere on the map
Spelunking Unlockable: Quick-Buy Gin Ingredients while brewing from the basement.
Stats are now always available from the Bedroom (no longer an upgrade from Skeleton Chest 4)
Added a Cocktail upgrade
Minor Feature: 'Random VIP', when you've seen all VIP content in the game, you can now choose a random VIP.
v0.1.0:
v0.1.2 Changes (13th Feb):
Velvet 4 and 5 now work in the Gallery
Recoded gin brewing, some parts were looping per mix causing extreme lag.
Fixed a softlock when trying to select Velvet 5 before completing Kitsune 2
v0.1.1 Changes (13th Feb):
Major Android UI fixes and improverments
The Hut shortcut now works both ways, but only if you have the ladder
Added a limit of /5 for the previously unlimited Tea and Farm upgrades
Vampire Blessing from -50% HP Regen to -20%. It no longer incorrectly effects MP Regen.
Collecting Wood now costs 3 HP, only 9 is requried to build the bridge.
Fixed bugs related to Skeleton Chests 2, 7a, 7b, and 8
Fixed a crash when spending Day Shards to improve the Gin Machine
v0.1 – Content Overview:
Characters: 17
CGs: 33
Words: ~60,000
Gallery: Full Gallery + CG Viewer
Cheats: Yes (includes Gallery unlock toggle)
Gameplay Systems:
Daytime activities (farming, buying ingredients, mixing, brewing/magic)
Exploration (puzzles, chests, upgrades, unlocking new areas, meeting monster girls)
Nightly tavern sales (turn your production into profit)
Evening VIP selection (choose who you spend time with)
Blessings system: (equippable buffs earned through intimacy)
This may just be end up being one of the best games I have ever played if the the rest of it is as good as the first couple updates so far. I am a sucker for monster girls, and the ones in this game so far are amazing. There is a variety of types of monster girls in only the second update and I am sure plenty more will be added. I also really enjoy the managing a tavern aspect because it is not too grindy. Sometimes sandbox games can get very grindy and repetitive, but this game has a lot of varied content already. Additionally, I quite like the upgrade system. It is early on, but this game has potential to be a 10/10 and I do not say that lightly. Monster Girl 1000 was a great game, but TS has really stepped it up to another level on this one.
As of 0.2, art is fantastic, incredible dialog by adult game standards, fun game mechanics. I was sad to hit the end of the content. Has the potential to be one of the best games on the site if the rest of the game is as good as the first part.
The game is really good, especially the tavern upgrade aspect; they could add more options to customize the tavern, change the type of wood, add decorations, The only thing I found a bit clunky was the combat system; if it were turn-based for the rooms, I think it would be less clunky.
Huge fan of the developer already, but I think this is the highest quality thing they've produced so far (That I've played). Unveiling the Unknown is still my favorite, but I feel like this has a good chance at taking that spot as development continues.
v0.1.2 as of this review. Nice scenes, solid characters, and an interesting premise. Management system is fun, but could be expanded on. It feels bare bones right now. For example, a market with fluctuating prices where you can sell excess products and buy other products could be interesting.
I am not a fan of rpgmaker style game, but this one doesn't have the usual annoyances (lots of repeating moving & gridning, very few cgs) great art and interesting story premises, definitely interested in seeing the story and the cast expansion in the future. Thanks a lot for the money cheat
Beautiful art, fun premise, outstanding characters, and some of the best dialogue you'll find in the adult game space. Absolutely worth playing. The bit with the nine-tailed kitsune who said "most people stop counting when they begin panicking" is worth it all on its own, I laughed so hard at that bit. And the snow leopard... one of the hottest things you'll ever see.
Surprisingly Good for how much AI use it has. I'm pretty sure the Dialogue and some of the Art are AI-made, but the Story and Gameplay make up for it easily. Though I would prefer if the dialogue weren't so blatantly AI. Edit: After playing some of the other games by TwistedScarlett, it becomes so much more obvious how the AI dialogue hurts the quality.
This is a very cute and simple game but with a lot of sex scenes to tide you over the relatively short experience that it is. good story line, but there are some things that are turning me off from this game and I hope the dev listens to them. 1. I think you are going away from your theme a little too much, new charters like the android and Snow leopard is throwing off the story, high-tech robot in fantasy world you can sort wave that way and say that it's just magic but the Snow leopard was literally just a furry time traveler, and makes no sense on how she has a Smartphone when she is just a modeler and fashion artiest. Made me unimmersive in the experience. 2. circle back more to old characters as they feel like they are just being left behind, with new VIPs that immediately get a vaginal sex scene. 3. it sometimes gets too cumbersome walking everywhere to get ingredients for Booze, an upgrade that in game you got later that automated the process and just auto collect it for you would be very helpful. 4. you are over developing things, we do not need a dungeon crawler mini-game, and the portals are just a time-consuming upgrade that is not needed. But other than my critiques and advice the game is going in a good direction as I love the story and the VIPs that go with it.
An excellent game, both in terms of gameplay and storyline. The only drawback is that it costs too much money in the later stages, while saving money is very slow, and keys are also expensive, so it takes many days to upgrade. If possible, I hope the cost of upgrades in the later stages can be reduced somewhat.(y)(y)
5 Stars for potential. This game will surprise you. No bullshit typical RPG Maker game trying to force RPG elements in NSFW games. No grindy minigames. Surprising quality in dialogue and storytelling. Got me hooked, ngl. Don't get me wrong, there is still a game behind this. I think the devs are testing the waters with the minigames currently, but I can see this working quite well. This is gonna be a rising star!
Animation and gameplay on a higher level then I first expected, fun and charming characters with really engaging progression, and the story so far is very promising and leaves at least me wanting for more
The game is very engaging and dynamic. It features impressive graphics, smooth controls, and a variety of interesting tasks that keep you entertained for hours. The gameplay feels polished and enjoyable, making it easy to get immersed. I’m really looking forward to future updates with new content, features, and improvements!
I was surprised by the quality in terms of writing and art. Very promising little game. Clearly a lot of work was put into adding the mechanics. Story is enjoyable. Dialouge is lighthearted and not a chore to read. Music hasnt become annoying to listen to yet. The grinding aspect is bascially skipable with the cheat option, which I greatly appreciate. 4 starts because the story and content arent far enough in development yet to make a definitive call (I wish there was a 4.5 star option). If future update support continues, then this will get 5 stars from me. I'll definetly be watching this with anticipation. Big thumbs up to the dev.
The art is great, the writing excellent and the characters have great depth both in their writing and in their design. The mechanics are satisfying without being tedious. Alot of content for just 0.2.v. Cannot wait for more updates
In awe at how this dev pumps out so much high quality content so fast. This latest update adding a Tactical Nexus magic tower minigame in renpy is just crazy. How the hell do they find time to play tactical nexus and make games? Incredible If you've played any of TwistedScarlett's previous games this plays much the same but the underlying gameplay mechanics have improved as the dev's portfolio has grown. As previous entries feel like smutty VNs with gameplay mechanics appended to keep people engaged, Monster Girl Tavern feels like a fleshed out game even in this early state.
Cute game! So far (still in development, v0.2.0 as of rating), decent balance between game and E-scenes. Lovely resource manager with amazing art. The characters in this version are all varied and have nice in-character CG's. I am very much looking forward to seeing what comes next.
Really great depth, art, and story, I'm surprised at how much care was put into this game, much more than most other now. I can't wait to see more as the game progresses! Please don't stop with the gameplay elements
My only major ask is that it get animated. Characters are hot, it has a cheat mode, the "game" isn't convoluted and tedious, I will be watching this one with great interest and cautious optimism. Plant girl #1
love this game i actually hope they'll update soon the art and the management part is all amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (200 characters is insane though im just tryna write a quick and nice review)
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