Unveiling the Unknown
by TwistedScarlett
2D Game
2DCG
Adventure
Animated
Big Ass
Big Tits
Cheating
Combat
Corruption
Creampie
Fantasy
Futa/Trans
Futa/Trans Protagonist
Group Sex
Handjob
Harem
Humor
Internal View
Lesbian
Management
Masturbation
MILF
Mobile Game
Monster Girl
Multiple Protagonist
Oral Sex
Pregnancy
Rape
Religion
RPG
Sex Toys
Sexual Harassment
Titfuck
Transformation
Trap
Turn Based Combat
Vaginal Sex
Virgin
Unveiling the Unknown is an adaptation of mdf-an's fan-dubbed work "Futanari-Sama and Her Maids". You play as Lily (futa/trans) with an entire manor of loyal maids at your beck and call, ready to cater to your every need, with plenty of adult content! This game is a visual novel with optional dungeon diving gameplay.
Screenshots
1.1:
Steam badges, cards, backgrounds, and emotes are now available!
+1 Character "Ember" and Her Route (+1 Character, +2 Sex Scenes, +5 HCG)
+1 Dungeon Biome at floor 45+ (Dragon Lands: Find and return dragon eggs in exchange for buffs and treasures)
+2 Lady Balethorn outfit options: Default, Boobs Out, Nude
Added the ability to bulk buy limitless Maid upgrades (up to x100).
Added visible spell MP costs; these gray out if you don't have enough MP and disappear if the spell is already active.
The current MP now turns blue when full on the UI.
Added "Daily Income" trackers to the MISC stats page.
Hall of Mirrors: Matched the sound effects to the spell cast.
Enemy modifiers are now less common, particularly on earlier floors.
The Pyramid Map now lets you choose a biome. (Handy to consistently reach the newest biome every run.)
Biome Unique Events now have a doubled occurance rate.
Added the ability to decline Yuli
You can no longer drink another Swift Potion if you're already under its effects.
Significantly reduced the price of Gold and Thorium Attack Upgrades to be more in line with Platinum and Iron variants.
Fixed the "Round Fruit" in the Neutral Sewer Event giving too little Max HP.
Fixed a rare instance where you couldn't start Lady B's hangout on day 25.
Fixed some upgrades with incorrect discount coding.
Typo fixes
1.0:
1.0.2:
Redrew Guild Girl - She's now an entirely different character
Redrew Naughty Imp
Redrew Yuli's Dress
Katie's Shop: Items actually cost what they say, instead of being free - and you can no longer purchase them if you don't have enough crystals.
Hall of Mirrors event now adds duration to spells instead of resetting them.
Hall of Mirrors event: When Bubble Barrier or Lightning Spear is chosen, it no longer casts Ice Wall as well
Hall of Mirrors: Mana Cost and Turn Duration is now fixed to 1/2 respectively.
Guidebook: Base HP now appears instead of Max HP at the bottom and changed "Reach 1,000 Max HP to 1,000 Base HP instead".
Improved the accuracy of Pain's tooltip's damage prediction
Added a tutorial during the first nightime explaining that you can't do hangouts during the night, the only exception is Beatrice.
Removed post-game notification that Lady Balethorn has a new hangout - it's now available even before the finale.
Made some improvements to some backgrounds
Fixed an issue where the "Buffs" notification would appear between every fight
Fixed a crash when achieving 100% completion.
Fixed a crash when entering New Dungeon+
Fixed the "Two Potions" event not giving you both potions upon successful swindle
Fixed a scenario where you can unlock Jinx's scene one event early
Typo Fixes
Added a teaser for the7 next update if you visit the Manor's garden
1.0.0:
Manor:
Added Beatrice and Seraphina's postgame hangouts. +2 Sex Scenes +4 CG
Added Octavia's third and fourth hangout. +3 Sex Scenes. +4 CG
Added Lilith's second hangout. +1 Sex Scene +2 CG
Added Lady Balethorn's second hangout.+1 Sex Scene +2 CG
Overall +10,000 words.
Added a way to replay the final battle through Seraphina's hangouts.
Added a new outfit for Lilith with three styles.
Added a way to teleport to the other manor in your bedroom
Added a % Completion tracker to the guidebook menu button.
Misc:
You can now replay the finale fivesome scene.
Fixed Mirabelle and Ophelia's Succubus outfit having a blank spot at the nipple.
If you ambush an enemy and one-shot it, they will be left with a minimum of 1 HP.
Fixed Juggernaut's "New Dungeon Plus" and name in the Castle Garden not being the correct. Also fixed a typo in her name in the Forest.
Adjusted "Perform 200 reactions" to 100.
Adjusted "Reach Floor 250" to Floor 200
Adjusted "Defeat 100 Bosses" to 60 Bosses.
Cheats Menu Updated
0.9.x:
0.9.1a:
Manor:
Added the Final Battle! +2 Sex Scenes. +3 Sex CG.
Added Octavia's second hangout. +1 Sex Scene +2 Sex CG.
Added new outfits for Seraphina, Emi, Hazel, Ophelia, Mirabelle, Lilith and Lily
+29,000 words (271,000 total)
Dungeon:
Events that Heal HP now increase your
Maximum HP
too
Ice Wall now only melts after the enemy has attacked, effectively making it last +1 turn since the last patch.
When you take damage with a shield active, the damage number appears blue and over your shield instead.
Rebalanced Tinker's E. Crystal to Emerald trade. It no longer always costs 1 E. Crystal and you now get fewer Emeralds.
Reduced +% ATK buffs in the dungeon
"Feast" Golden event: Gain 0-100% Max HP -> Gain 25-75% Max HP
"Altar" Event -> If Heat is over 2, you can now offer gold to lower heat.
"Campfires" -> If Heat is over 2, you can now perform a short rest at a Bonfire. Short rests lower heat but heal less.
Added a new, distinct sound for when your shield breaks.
Added a unique sound and game over effect when you hit 0 HP.
Misc:
Improved the clarity on Bubble Barrier's tooltip
Fixed spells that don't pass the turn temporarily letting enemies live with -ve HP.
Fixed the Market having incorrect buy/sale values during your first visit.
Fixed Octavia's hangouts being playable even at night time.
Fixed "Resist the Temptation" event showing an incorrect value of lost gold in the textbox.
Fixed "Blessing of Magic" from a gold event giving you x25 Elemental Damage.
Fixed "Pure Heart"'s tooltip incorrectly saying 25 instead of 50.
Hazel's fourth hangout now requires Seraphina's fourth hangout.
0.9.0c:
Minor:
Combat log is now draggable in addition to scrollable
All upgades with 50+ or infinite levels now have a +5x purchase button appear if you can afford it.
Added an erect variation of Lily's office attire
Misc:
Fixed Hazel's final hangout requiring two more Seraphina hangouts than necessary
Fixed the potion event not showing the first four possible options
Fixed Demon Encampment offering tons of MP on the MP potion.
Spells no longer glow if you don't have them, but you can still get reactions from these.
Entering nothing on the market screen no longer results in a crash
Various small fixes
0.9.0b:
Added additional measures to prevent a crash regarding Lady Balethorn's name.
When choosing a dungeon floor, leaving it blank sets you to floor 1 instead of crashing the game.
Fixed minimap blocking the Juggernaut hangout if you chat to her first.
Fixed an issue where some players were dealing negative damage.
0.9.0a:
Fixes:
Fixed some issues for new save files in this update.
0.9.0:
Manor:
Added Octavia's first hangout. +1 Sex Scene. +2 Sex CG
Added Beatrice's final hangout. +1 Sex Scene. +4 Sex CG.
Added Lady Balethorn's optional hangout. +1 Sex Scene. +1 Sex CG
Added Juggernaut's optional hangout. +1 Sex Scene. +1 Sex CG
Added Kaya and Tsu's Sex Events. +2 Sex Scenes. +2 Sex CG
Added the final City "Explore" event.
+14,000 words (242,000 tot.)
Added a new "Office Formal" outfit for Lily, it's always available.
Ophelia and Emi now have alternative morning event dialogue if you've had sex with them.
Dungeon:
+30 Events. Every Biome now has a Biome-Unique Positive Event, Neutral and Negative Event. Yes, even the super secret biome.
+1-2 New Options for all existing Events.
New Elemental Attacks System: Through some events, you can gain elemental damage on your attacks that proc reactions.
Doubled enemy base HP and heat HP scaling.
Reduced enemy heat ATK scaling.
Bubble Barrier now deals 0.4x less damage but provides 10% shield per turn it has left..
Spells now include a calculation of how much approximate damage they'll deal in their tooltip.
Included a "next attack" damage prediction under your ATK and enemy ATK. (Only appears when your damage isn't equal to your attack)
If an enemy can kill you in a single hit, their ATK icon is replaced with a flashing skull
Everyone 100 floors, enemies gain +50% to their base stats.
Reaction States no longer reset between battles
Spells that don't immediately do damage (Pain and Fire Storm) no longer consume a turn.
Enemies no longer stay alive for an additional turn after being killed by a counter.
Added a small combat log to the "movement" screen so players can read how the last enemy died.
For increased visibility, active elements have an animated glow
Sewer ambushes no longer pierce shields
Added additional information for some of the current events.
Misc:
Added outlines to damage numbers
Added some light hangout requirements to some morning events with Mirabelle and Hazel.
Fixed a bug that caused every attack to critically hit. (How did no one notice?! Lmao)
Fixed "The Safer Path" breaking expeditions if purchased when they're already ready and changed the UI to show the correct amount of days when bought.
Fixed Katie's guidebook achievement being unlockable early
Fixed "Sloppy Toppy" being available one event early
Fixed spells that don't deal damage showing damage numbers.
You can now lose your virginity to city girls
Typo fixes
0.8.x:
Major:
Final Mirabelle Hangout +2 Sex Scenes +3 CG
Final Hazel hangout +1 Sex Scene +2 CG
Final Ophelia hangout +2 Sex Scenes +3 CG
+2 New City Buildings, Forge and Enchantress, feature an Ore and Crystal upgrade path.
+3 New City Explore Events
+2 New City Sex Scenes. Lady Gana and Jinx. +2 CG.
+1 Secret Outfit. Mirabelle's Slutty Nun.
+20,000 Words (228,000 tot.)
Minor:
Added a 'City' section to the Guidebook.
Added a 'Girls' section to the Dungeon section of the Guidebook.
Naughty Imp: Her initial success rates have been decreased to 30%, and if you attempt to leave she steals a little gold from you that can be reclaimed later. She no longer enrages the next enemy if you're on good terms.
Fixes:
Fixed Comet and Firestorm sometimes doing 0 damage on New Dungeon+. PSA: Spells will do 0 damage to enemies that are completely resistant to that element.
Seraphina no longer puts her maid uniform back on after replaying her paizuri or first vaginal scene.
0.7.x
0.7.2c:
Guild Rank and Expeditions now reset on New Dungeon+
Lyra's spell now correctly has its cost reduced by 1 in the Magic Mines
Fixed a bug where players would get negative crystals at the end of a run.
Added a setting in the preferences menu to disable rollback.
Fixed being able to buy Lyra's clothes a few days too early
Fixed issues with the Research Tree not allowing you to purchase upgrades in certain orders. You still can't go backwards though.
Typo Fixes
0.7.2b:
You can now use your powers to shapeshift in the first Lyra/Hazel threesome to gain a pussy.
You can now always have sex with the Naughty Imp after her reward event. There's some change in the text if you're past this point.
Added a cheat to change your starting gender and name
Chests discovered in the Sewer biome (only accessible if they spawned in before the biome changed) will not be destroyed.
A bug where you gain 0 enchanted crystals from boss chests should be fixed
Fixed a bug that caused you to gain all of Lily's upgrades if you used a swift potion.
Fixed 'Enemy Kills' stat not increasing
Fixed a Tinker clothing inconsistency
Fixes to Emi's Truth/Dare game ensuring no repeat turns or consecutive truths/dares.
Fixed some dungeon tooltips getting stuck on the screen.
Fixed the camera continuing to wiggle after the red oni's sex scene.
Tons of tiny fixes not worth mentioning.
Typo Fixes
0.7.2:
Manor and Story:
+ Seraphina's Last Hangout +1 Sex Scene, +2 HCG
+ Lyra's Last Hangout +1 Sex Scene, +2 HCG
+2 Morning Events, these are the last morning events!
+1 New Lyra Chat topic available after her last hangout.
+17,000 Words (208,000 tot.)
New Mechanic: "Explore", shops in the city now have to be unlocked by exploring first. This gives a brief introduction to the shop and sets up a side-story in the city.
New Building: "Gym", you can train here to raise a physical stat in exchange for gold.
UI Updates, things have been cleaned up, improved and moved. Further details below.
Lily's Maid Profile has been split in two, creating a new 'Total Stats' page and a 'Lily's Stats' page. The stats screen that was accessible from the bedroom has been moved here. The 'Cheats' menu has also been moved there.
Maid Stat Contribution now only lists the stats they can even add. Other stats such as Mirabelle's Shield and Emi's Crit Damage are now included.
You can no longer 'roll back' when on the Maid or Manor upgrade menus. For me personally, this is a nice QoL change.
Currency and the Upgrade Menu buttons now only appear in your bedroom
Made some revisions and fixes to Emi's second hangout. The truth and dare has been recoded to properly go back and forth alternatinv with truth/dare, the undressing dares now work with the new oufits and you can now choose to remove your bra.
Dungeon:
New Dungeon Plus: You can now reset your dungeon progress and all upgrades and enter a 'new game plus' mode.
+5 Unique Post-Dungeon Events - At four floor benchmarks, Tinker, Katie, Imp and Yuli will come forward and give you a reward.
Buffed Mirabelle's Shield from +30 to +60 per Core Enhancement
"Staying Alive" upgrade has been changed: The first time you go below 0 HP in the dungeon, gain 1 HP and 25% Max HP as Shield. If you manage to reach 100% HP again, this effect resets.
You can now completely reset or max out all upgrades from the Cheat Menu, along with some other cheat menu improvements.
Added tooltips to the Cosmic Pyramid, Swift Potion, Spirit Potion and Bombs
Enchantress Upgrade Tree prices past the first upgrade have all been raised to a minimum of 200.
Several stats are now recalculated at the start of a dungeon run, increasing consistency and reducing bugs on old save files.
Recoded how 'cheated' stats work. Cheated stats are now isolated and can be easily applied and removed. Old saves with cheated stats will be reverted to normal.
Fixes/Misc
Katie's sex scenes now properly progress
Doubled the price of Vitality Runes
Daily income is now recalculated at the start of every single day
Fixed Magical Imports not reflecting its daily Emerald in the UI
Fixed a crash where players put on Emi's Ninja outfit before her 5th hangout
Fixed one of Juggernaut's morning events getting skipped
Fixed several instances of resistances making you take more damage instead of less
Fixed a lot of HP upgrades and buffs having the incorrect values (+25 instead of +50)
Fixed a few instances of the character's identity being mixed up
Removed a surprisingly large amount of accidental stat upgrades on random manor upgrades
Fixed Lyra's name not being customizable when you meet her
Prevented some Morning Events from playing consecutively.
Typo fixes
0.7.1:
Major:
Restructured Beatrice's purifications so they're like other character's hangouts and can be rewatched
Made some revisions to Hazel's third hangout.
Swiftness/Spirit Potions are now longer reset between dungeon runs, but you only get replenished by your Manor Upgrades up the amount specified in the upgrade.
Unlocking Katie's sex scenes should be more consistent now. Go and enjoy the nussy!
Hazel's third hangout now requires sleeping with Mira at least once.
You can now replay Lyra's 2nd hangout sex scene
Updated how Seraphina references the guidebook in her first hangout to imply it was always available and not unlocked by this event
Ophelia's first hangout now requires Seraphina's second hangout.
You can now use bombs found in the dungeon before unlocking the manor upgrade that gives you bombs.
Minor:
Added text mentioning when Emi and Hazel's secret outfits are unlocked (their 3rd and 2nd hangout respectively)
"Magical Imports" upgrade now scales with your current Enchantress Level instead of the level you bought it at
You can now officially lose your virginity to Katie, Naughty Imp or Yuli.
Prevented Emi's mouth appearing over her ninja mask and fixed the ninja outfit sticking to her like glue and being unremovable
Made some updates to the tutorial to better reflect the current state of the game
Updated the chest event message
Main Character's profile no longer refers to them as always female
The battlelog now refers to your enemies in the dungeon as "enemy" instead of "demon"
Fixed the Swiftness/Spirit Potion event not giving both on a successful swindle
Fixed "Pants of Rage" giving x8 damage instead of x1.08
Fixed a crash associated with one of Yuli's quiz questions
Fixed 6 Typos
0.7.0:
Manor/Story:
Added Hazel's next hangout +2 Sex Scenes. +4 HCG
Added Ophelia's next hangout +2 Sex Scenes +3 HCG
Added Emi's next hangout: +1 Sex Scene +2 HCG
Added Lyra's next hangout +1 Sex Scene +2 HCG
+1 New Morning Event
Added a new chat for Aurora, Lyra, and Lady Balethorn
+29,000 Words (191,322 tot.)
+2 New Dungeon NPCs with 4,000 words of pure sex scenes.
+3 New Townsfolk NPCs in the City, these characters currently only greet the player, but some major updates are planned for the city and the buildings there.
+2 New Secret Outfits, Aurora Cat and Hazel Witch, unlockable after Hazel's 3rd and 2nd hangout respectively.
Added Lily's party dress to the wardrobe once unlocked
Dungeon/Gameplay:
+3 Rare "Gold Heart Events"
+3 Rare "Black Skull Events"
+2 New Dungeon NPCs. Slime Girl and Oni Girl. +2 Sex Scenes
+1 New Spell, "Diviniation", a darkness spell used by Lyra to reveal enemy weaknesses.
Stats Screen: Added a comprehensive log of 50+ different stats such as damage dealt, chests found, spells cast, etc. This is currently on the bedroom menu, but is planned to move somewhere neater later on.
Dungeon NPCs are now differentiated on the travel menu, i.e. Green = Goblin, Purple = Imp, Blue = Slime, Red = Oni.
The Naughty Imp's third potion is now picked from three random choices. +ATK/DEF/CritDmg
+3 New Biomes, the Super-Beneficial "Golden Land, the Super-Dangerous "Nightmare", and the Super-Secret "?????"
"Thunder Plains", "Sewers", "Golden Land", and "Nightmare" biomes now don't appear until floor 15, 30, 45, and 60 respectively, unless you run into one of the new black skull events.
The Abyss biome now has a +0.5x loot modifier to chests.
Event chest rewards now scale with your total amount of earned currency
Added scienfitic notation to really big numbers
You can no longer reuse active spells
Doubled enemy HP scaling and lootbag contents. To compensate for the early game feeling slower, enemies have less HP while starting a new game to ease players into the gameplay loop.
Raised the default max lootbag carrying capacity by 5x. When reaching max loot, a notification now appears in the combat log
Enemies with negative elemental resistance no longer absorb said element. Enough people thought it was a bug to be worth removing.
Misc/Fixes:
Reduced the drop rate of ore
Added commas to a lot of numbers to enhance readability
Fixed the Guild Rewards not giving E. Crystals, Thorium, Emerald or Adamantite.
Guranteed Evades resets to 0 at the start of a dungeon run
Added a button to visit the City from the Garden
Improved some internal coding, making it easier to critically hit enemies with evasion.
Ophelia becomes more polite during the roaming portion of the game after her third hangout
Added the replay of Ophelia's doggystyle and pronebone scenes
Typo fixes
0.6.x:
Manor:
Added Seraphina's next hangout. +2 Sex Scenes. +2 CG.
Added Emi's next two hangouts. +1 Sex Scene. +4 CG.
Added Ophelia's next hangout. +1 Sex Scene. +2 CG.
Added Lyra's next hangout. +2 Sex Scenes. +2 CG
+~22,000 Words of Story (162,000 tot.)
Secret Outfits: Added a new system where the last outfit for all characters requires unlocking first. Ophelia's Bunnysuit and Beatrice's Demon Form now have to be unlocked by reaching a certain point in their stories.
+2 New Secret Oufits: Emi Ninja and Seraphina Wolf
+2 New Chats for Lyra
+1 New Chat for Aurora
+3 New Chats for Lady Balethorn
You can now only speak to Lady Balethorn and Aurora once per day
Updated the Cheats menu to include far more functionality, such as hangout skips, morning event skips. Morning event pausing.
Dungeon:
Player Max HP multipled by x25. All healing sources changed to compensate.
All enemy damage is multipled by x10.
Casting a spell now counts as a turn, and you can't cast spells while out of HP.
Pain Buff: Default damage raised from 20% to 60%.
Added a fourth row of circles when choosing where to go next.
Paths between circles are now much more complicated
Added 2 New Biomes: Thunder Plains + Sewers
Biome Selection Screen: When entering a new biome, you now have a random choice
Campfires have been split into three: Gold (+HP/MP), Green (+HP) an Blue (+MP)
Enemies no longer deal damage on the turn they die
Enemies now have a default 5% evasion pierce.
After gaining more than 6 blessings, a generic blessing appears to prevent the menu ever appearing empty.
Added a book about the various dungeon biomes.
Rebalanced several shield/hp blessings and events.
+1 Positive Events
+1 Negative Event
Increased the cap of Lily's Core Enhancement to Level 50
Massively buffed guild rewards and added Thorium, Emerald and Adamantite to the level up reward rotation depending on your current guild level. Ore reward replaced with ecrystals.
Added a "Beginner's Guide" section to the guidebook which recreates several of the earlier goals of the previous guidebook.
No. of Stored Crits and Evades now appear over the Crit and Evade icons
Base Critical Damage lowered to 150%, it now appears under the Crit% stat on the Dungeon UI.
You can now choose to start at Floor 50/100 if you've previously reached those floors
You now start with +5 Daily Gold/Crystal income, 20 Gold, 5 Crystals, 6 Ore and 3 Iron Ingots.
Lootbags now always have a minimum of 5 Gold/Crystals.
Pity system: If a player has a run with fewer than 5 bags, players now gain 25% more loot per lootbag below 5.
Misc/Fixes:
Increased the cost scaling of Emi's Electrifying Arsenal to match Ophe's equivalent upgrade.
Capped Lyra's affection and made it count towards all maid affection upgrades
Fixed Sera's Armor upgrades not taking discounts into consideration
FIxed Weapon Enchanter's Sanctum requiring Puzzle Master and not increasing in cost
Fixed Golden Coffers requiring Advanced Cookbook
Fixed Wind of Fortune not having a requirement
Fixed Combat Training Tomes being a mess in general and reduced its cost
Fixed Sera's Lunar Convergance upgrade only working if you also had Moonfall and made it work with all reactions instead of only half of them.
Reduced Expanded Archives cost scaling by 20% and fixed it showing the wrong numbers on its first level.
Recoded Pain's -1 MP Upgrade to make it cost 0 MP in the Magic Mines
Recoded Elemental Piercings for complete consistency between saves
Typo Fixes
0.5.x:
Major:
Added Mirabelle's next hangout. +1 H Scene. +2 CG
Added Beatrice's next hangout: +1 H Scene. +3 CG
Added Ophelia's next hangout. +1 H Scene. +3 CG
+1 New Maid! +3 Outfits for her
+3 Morning Events
+~20,000 Words of Story (140,000 tot.)
Manor Upgrades: Added every single upgrade
Maid Upgrade: Added every single upgrade
Guidebook: Has been overhauled completely into a list of achievements that can be completed in any order.
Dungeon: You can now choose to start a dungeon run from your current floor, the first floor, the highest recorded floor, and your previous run's floor (flexibility for when you reset).
Morning events are now more spread out with rest days, and some have progress requirements.
**Old saves will see some of these events again, just skip through them.**
+1 Outfit for the main character, including underwear.
Minor:
Dungeon: Added two new biomes. Molten Crag and Frozen Deeps. All biomes are now accessible from the start.
Ice Wall new effect: Now increases your defense by X%.
Cursed Inferno (Fire x Dark) can now stack.
HP and ATK scaling has been entirely rebalanced. The game relies more on the heat mechanic to build difficulty now rather than the inherent stats of basic enemies.
Bosses now spawn every 5 floors. Biome resets every 5 floors.
Some enemies now have inherent characteristics, such as elemental weaknesses. (i.e. fire slimes are fire resistant)
Physical Piercing and enemy Physical Resistance are now factored in the basic attack formula
Naughty Imp Event: You can now leave whenever you want, but she will buff the next enemy.
Generic morning events have been turned off for now to improve the pacing between days.
You can now visit Kane in his throne room. He doesn't have anything to say to you.
Added a UI element that shows when an upgrade is maxed and in the case where an upgrade has infinite levels, I added a counter next to its icon.
The market now uses fixed base values for buying/selling.
Reworked the evasion system: Evading attacks and enemies missing attacks are now separate calculations. Enemies now have 95% accuracy by default. Enemies that pierce evasion now gain a flat bonus to misses and evades.
Made the text size on mobile devices equal to the PC text size
Fixes/Changes:
Pain's reduced MP cost under the "Embrace the Pain" upgrade is now shown.
Upgrade: "Maelstorm" now gives +0.5 ATK per thorium weapon upgrade levels.
Spell: Firestorm: now has an animation every turn. Ice Wall: now makes a sound when it melts.
Events: Capped Naughty Imp's prices to 10k.
Shield: Shield over 9 now appears as an ordinary number instead of 9+. Shield is now reset between runs to avoid the possibilty of farming starting shield. A sound now plays when your shield is shattered.
Swapped the positions of the Manor and Maid buttons in the Manor Screen.
Nerfed "The Courtesan - Abundance" by removing its increased bonfire chance.
HP is now capped to MHP when entering battle.
DoT damage can now be evaded
Dungeon buffs count down before you get into your first battle.
Several price adjustments and rebalances for all parts of the game.
Fixed bonus damage from Frostbite not working on magic or reactions
Fixed the accuracy debuff on Pain stacking
Fixed Alchemist Upgrade 6 guranteeing a failure instead of a success.
Fixed the "Golem" modifier giving enemies a shield equal to 10% of your HP instead of theirs.
Fixed the "Vengeful" modifier healing the player
Countless tiny changes I haven't included here because it'd clog up the log
Typo Fixes
0.4.x:
0.4.1:
Major:
When casting a spell, their remaining duration now appears over its icon.
Heat now appears as the % multipler for stats and rewards.
Heat now scales slower, and increases enemy ATK less
Minor:
Tutorial updated to include "Heat"
Added additional text in Hazel's first hangoug acknowledging the protagonist's original identity.
Misc/Fixes:
Random enemy modifiers no longer stack with heat percentage for massive gains.
You can no longer give gifts to maids with 100 affection or over.
Fixed "Unbreakable Armor" increasing armor significantly more than intended.
Fixed "Static Charge" not giving Ophelia defense, fixed its text and make it cheaper.
Fixed "Inductive Spear" being purchased without enough gold
Fixed "Weapons' Enchanter Sanctum" not having the correct prerequisites for purchase.
Fixed Marked for Death having a decimal cost and giving you a decimal gold amount.
Fixed a crash related to selling Adamantite
Fixed a crash related to buying Emeralds
Typo fixes
Unable to replicate or not enough information:
"Mirabelle Bikini Outfir Broken -> Shows her as nude."
"Can't buy the upgrade that gives crystals per day"
Known potential bugs:
"Quake and Tremble" may not be properly adding current shield onto damage.
Some dungeon events are showing negative percentages at the start of the run.
0.4.0:
Major:
Added Seraphina's next hangout. +2 H Scenes. +2CG
Added Beatrice's next hangout. +1 H Scene. +2CG
Added Ophelia's next hangout. +1 H Scene. +1 CG
+2 Morning Events.
+15,000 words of story. (115,000 tot.)
Outfit: Added Seraphina Bikini, Ophelia Bunny, and Beatrice Succubi. Beatrice's curse mark can be toggled off.
Upgrades: +13 Forge Upgrades. +9 Lily/Linden Upgrades.
Minor:
Added Selling to the Marketplace
Daily Chats: Are now a linear system instead of questions list.
Dungeon: You now get +1 MP when attacking.
Dungeon: Added "Heat" mechanic. Every time you defeat an enemy within a single run, enemy stats and loot bag drops increase by 10%..
Dungeon: Enemy HP growth is increased by 300%, ATK Growth is increased by 150% and drops are increased by 150%.
Campfires changed from +10% HP heal to just +1 HP.
Magic Mines: Now has a -1 MP cost modifier to all spells. (Only change: Lightning costs 2 MP)
Mirabelle and Beatrice now wears stockings when going from the Dress -> Underwear outfits.
Improved the "Costs" on the Maid Upgrade UI. A currency menu has been added to the side.
Added Icons in the Dungeon telling you the duration remaining for each spell.
Misc/Fixes:
Added a 100 affection cap.
Vitality Runes level 2 and onward are now much more expensive.
Halved the scaling on Sera's Core Enhancement
Improved the positioning of text in the guidebook.
The "Unlock Platinum" goal in the guidebook now counts every Forge upgrade that gives platinum.
Reduced the cost growth of "Marked for Death" by 33%.
Made some improvements to the Juggernaut event.
Fixed "Iron Mastery" giving +104% ore dropped instead of +4%
Fixed upgraded "Bubble Blast" giving permanent crit and evade over a dungeon run.
Fixed Hazel's virginity status not updating after you take it. You can fix this on old saves by having sex with her.
Fixed Beatrice gloves appearing and not appearing with certain outfits
Fixed being able to visit Juggernaut a day early
Fixed shielded enemies gaining the damage overflow from shattering their shields as HP.
Fixed the night of the succubus event causing Lady Balethorn to be nude for the rest of the game.
Fixed "Drink from the Fountain" failure doing more damage than intended
Fixed Lifesteal enemies
Fixed "Slutty Nun" outfit not unequipping properly
Fixed Tinker's Sex and Clothing options not taking money
Fixed Core Enhancement Level 1 costing 0 crystals.
Typo fixes.
0.3.x:
0.3.0:
Major:
Added Hazel's next hangout +1 H Scene, +2 CG
Added Beatrice's next hangout. +1 H Scene. +2 CG
Added Ophelia's first hangout. +1 H Scene. +2 CG.
+45,000 words of new story/dialogue. (100,000 tot.)
+4 Morning Events.
+9 Free-Roam Chats
Ophelia is now recruitable! +1 New Spell. 4 New Reactions, 9 New Talents.
Upgrades: +9 Manor Upgrades.
Dungeon: Completed "Naughty Imp" NPC Event. +1 H Scene with two variations.
City: Added Guild Expeditions.
City: Added an Exchange Market - Tinker's upgrades have been retrofitted to work here.
Minor:
New Dungeon Biome: "The Abyss". +5 Enemies.
New Outfits: Beatrice Curse Mark. Hazel Bikini Maid. Ophelia Nude, Underwear. Ophelia Bikini Maid
Spell Reactions now have effects and sounds.
Enchanted Crystals now appear in the currency menu
+1 Neutral Dungeon event
New art for the Guild Girl
Added damage numbers to the dungeon
Added a notification to the Guild Icon in the City Menu when something is available to collect.
Misc/Fixes:
Morning Events are no longer limited by the guidebook. The guidebook and dungeon are now completely optional.
Added a caps to the amount of resources you can loot in a single run prevent integer overflows. It's currently 1,000,000 and may be upgradable later.
Reduced many percentage modifiers for rewards in the dungeon events.
Maid Upgrades: Added limits to several high-scaling skills. When maxing an upgade, the buy button now disappears.
Cleaned up various instances of rouge decimal places
Fixed +15% Gold/Crystals idols giving x15 Gold/Crystals
Beatrice no longer wears gloves while naked.
Fixed one of Emi's dares repeating in her truth or dare hangout.
Fixed "Paladin's Mighty" not increasing evasion
Improved the coding of the end-of-day ore processing for slower PCs.
A typo fix.
0.2.x:
0.2.2:
Your clothing is now remembered and restored after a hangout.
Improved the way random dungeon events are coded.
Hangouts now remember which underwear you were wearing last.
"Complete 10 Dungeon Floors" goal replaced with "Complete 8 Dungeon Floors"
"Reach Guild Rank 2" goal replaced with "Reach Manor Level 4"
"Reach Guild Rank 3" goal lowered to Rank 2
"Beat 4 bosses" goal lowered to 3.
Fixed Seraphina's "Exploit Weakness" upgrade causing Comet to heal enemies.
Fixed a crash on Seraphina's profile.
Fixed "Boxes of Supplies" upgrade level 3 being unpurchasable
Fixed crash related to "eaccuracydebuff" not being defined..
0.2.1:
Major:
4 New Sex Scenes with 11 CG.
15,000 words of new story/dialogue.
Emi can now be hired, with 8 new talents available, 1 new spell and 2 new spell reactions.
Added 6 Forge Upgrades
Added 9 Manor Upgrades
Added Campfire and NPC Dungeon Nodes. There is 1 NPC event available.
7 New Dungeon Events, 3 Good, 3 Neutral, 1 Bad.
Added a new dungeon Biome
Added 16 new enemy modifiers, enemies can now have up to two modifiers.
Added 4 types of elemental enemies, fire, ice, water and thunder.
Minor:
Added 4 new Beatrice, Emi and Mirabelle chats. I've made the decision to limit the number of talks each character will have to 12.
Added a cheats menu that allow you to alter currencies.
The Alchemist, Research and Enchantress Manor Upgrade trees must now be unlocked via the Manor Upgrade Path.
The Militia is now unlocked after completing Mirabelle's first hangout.
Emi's character profile is now filled.
Dungeon Events now happen upon moving instead of after a battle.
Improved coding in various areas to hopefully increase performance and reduce save file bloat.
Main Character now has an alternative default name when they're male.
Added an indicator displaying how much shield you have. (Defense icon turns yellow and displays a number)
Spell icons glow to indicate the current status of the enemy, showing what your next spell will react with. e.g. Cast Water -> Enemy is "Wet" -> Water Spell glows.
Added sexual experience stats to the main character's profile.
Recoded undressing/redressing to remember the outfit the character was previously wearing.
Increased the pace of morning events by combining several.
Lots and lots of minor quality of life adjustments and fixes that don't need their own entry.
Fixes:
Dungeon Events can't heal you over max HP. You can still go over max MP though.
Updated Kane's armor model
Fixed various character laughing emotes desyncing with her breathing animation.
Fixed Hazel's profile causing a crash between 40 and 49 affection.
FIxed Hazel's talks not advancing
Fixed Ice Wall lasting 1 turn instead of 2.
Fixed Frostbite not dealing bonus damage
Fixed Lily's iron armor upgrade increasing her attack by x1/2/3 instead of 1/2/3%
0.1.x:
When on the dungeon menu, the left and right circles now flash to indicate that they're clickable.
Removed dungeon circle's hover effect because it was making the buttons less responsive. This makes a big difference on android devices.
Swapped some instances of the word "transexual" with "transgender"
Added Level numbers next to Enchantress upgrades and removed the implied level cap on Wisdom Runes.
Fixed Reactive Penetration and Divine Protection prices coding mistakes
Fixed Corrosive Potions being unpurchasble if you had more than one point in Poison Potions
Fixed Intersex Female option not being enabled
Fixed Mirabelle's nipple poking out while in her underwear
Few typo fixes
0.1.0a:
8 Sex Scenes featuring 19 CG many of which are animated
10 Female Characters, 6 with lewd content available.
40,000 Words split between the Intro, Character Hangouts, Daily Events and Optional Chats.
An expansive dungeon gameplay system complete with spells, reactions, upgrade trees and talent trees.
A lot more to come.
Amazing scenes good combat. If I am playing a text based visual novel I am playing this game. Easily in the top 5 best porn games of all time. Porn games are for Porn and this game has tons of amazing content that is worth replaying for
Good Futa. Basically Futa MC lives in a mansion with female maids, and has erotic encounters with them Art - 10/10 Writing - 9/10 Character - 9/10 Definitely recommended. Wish there were more games like these with this genre.
A good game overall, but it's a shame that the artist (MDF) quit drawing... Anyways, I liked both art styles, though it was kind of odd seeing two different ones. The gameplay is alright. My favourite girl is the silver-haired one (I forgot her name).
Overall, a pretty solid visual novel with some less than stellar game aspects. The writing is fairly engaging. The art style for the scenes is nice in an "unpolished and gets the point across" way that makes it a bit refreshing from the more typical highly saturated CGs. Lends a unique sort of "intimacy" imo. The main issue with the game is the dungeon diving. It's a rougelite sort of dungeon exploration and didn't seem to be anything particularly unique but really it just kinda feels tedious after the initial "novelty" wears off. Almost more like a mini-game to the game. It feels like story progression should perhaps be more tied to dungeon exploration but it also seemed like you could technically never enter the dungeon and still complete all the main story with the only thing you miss being the scenes with the 5 girls you can encounter in the dungeon. Maybe it simply was the case that I had been clearing enough of the dungeon it never felt like it mattered and how it mattered wasn't particularly visible. But it felt more like a game within an unfolding story/novel than a part of the game itself. (and then there's the weird offer after Juggernaut appears where you can reset your progress to gain a buff and make some aspect of the dungeon harder? But like, why? You don't seem to gain anything from the dungeon to begin with nor is it much of anything other than a grind particularly after getting all the scenes available. Just kinda weird.) But overall, a pretty mild complaint given it's interesting enough to explore for a bit and something you can just ignore once bored with it.
Sex scenes aren't my cup of tea, but it has pretty good art. Story isn't that engaging, but it has pretty good characters. Combat isn't that fun, but it is pretty quick and roguelike elements make it less dry. What I love about the game is the skill tree paired with compounding growth of resources and stats for more skill tree upgrades. Fantastic mechanic which made me play the game more than once which is rare for me.
Thank you for this game. I loved it. Lots of titillation and eroticism. The sex scenes, although of lower quality than the rest of the game, were great. The protagonists are endearing and charismatic. The secondary characters are adorable.
TwistedScarlet goes from strength to strength in his games, but this one has to be my absolute favourite. His art's gorgeous, the gameplay is addictive, and the girls feel real. I found that I actually *gasp* cared about their backstories?! I think one of TwistedScarlet's true strengths is their writing. The scenes would be hot with text alone, they could have been an erotic writer if they didn't also have kick ass art + game dev skills. That being said, the porn is also superb. I keep coming (ha) back to this one again and again just for the gallery. Seriously, while all his other stuff is basically required gaming on this site. this one stands above the others imo.
I played this game over 3 sessions, it's not that long of a game, but if you do read everything it does take quite a few hours at least I first have to say it's not really that grindy of a game, i've seen people complain about it but if you play the dungeon diving part a bit seriously you'll pretty much be done with all the manor and maid upgrades before the finale of the game, but I guess it can be considered grindy if your standard is VN with no gameplay. I enjoyed the story quite a bit, it's nothing truly ground breaking but, it flows pretty well bearing a few part, nothing goes to the extreme as far as dom/sub goes and it feels a lot more natural than way too many games i've seen. The main issue within the story telling is the disparity between your current maid relationship and how they may act in a main story event, the games seems to assume what stage of the relationship you would be at, meaning even if you're done with a storyline, if the main story hasn't reach that point it will feel a bit jarring, taking you out a bit, nothing that bad but I feel like it's only fair to point it out. One of my biggest pet peeves with the game is actually the visual, the maid scenes looks great, I like the kind of sketchy, messy artstyle, but then come in the standing and side character arts, which are pretty obviously AI, and feels pretty jarring to look at in comparison, one could say they look objectively better than the maid art, but I would argue otherwise, the AI art looks like the most basic AI art you've seen everywhere on f95 by now, so while the game does not look bad, I definitely can't recommend it based on the art. I would not be shocked to be told the maid scene arts were also AI, but they had their own artstyle, coherent between scenes, and a lot better feeling, so it wouldn't matter much to me, it's not much of an AI or not AI issue but a dissonance issue. In conclusion I enjoyed my time playing it, the story was great, especially in a sea of slop that adult story driven games can be, and I could definitely recommend trying it and seeing if it fits your taste.
Simple story sure, though it felt a lot more thought out than the majority of other porn VNs I've played. I really enjoyed the emphasis on humanity and empathy. I'm used to the main character of these kinds of stories often acting like a sociopath, so the ability to have it be a mostly wholesome story is a breath of fresh air. I usually get bored of porn VNs because of their bad writing and start skipping through to see the porn. With this game, I actually read it. That's the highest praise I can give to a VN, I feel. The porn art wasn't perfect but the style kind of grew on me, and I don't mind style shifts as much as others as long as the story is good. I did recognize the slight drop in quality others have seen. I also cheated the values to make it more of a story game, for context. Really fun. I enjoy.
i figured out the controls on Android situation is not easy due to limited number of things you see on the screen i didn't know map layout was touchable and i could just ignore dialogue menu Cons: Grindy hell Artstyle in sex is ugly and different than in the game itself Artstyle in the game seems very AI Not the best UI for mobile you play as futa even if you chose female/femboy i don't like doing dungeons Ending is a bit flat or maybe i just took the non satisfying one Summary: pretty good resource manager game that goes endless i was able to finish and enjoy it only thanks to cheat menu
Unveiling the Unknown Art : 7/10 ( quite surprised with the sudden change of visuals during h - scenes . . . it was not bad but I honestly prefer the main artstyle [ probably ai ] rather than the [ mdf_an ] h - scene artstyle ) ( eye blinking was a good touch ) ( ai was used which is disappointing ) Gameplay : 6/10 ( the main gameplay was a turned based dungeon crawler which you do to earn resources and upgrade stuffs . . . it was a fun gameplay loop but the game was extremely easy and also the game doesn’t really punish you if you lost a fight ) ( additionally you can effortlessly kill opponents even on immensely high dungeon rooms where the opponents have 15+ digit worth of stats . . . Spoiler: infinite resource exploit furthermore this part of the dungeon has an exploit which you can do to earn infinite resources you just need 2 things a bomb and the ability to transfer to a custom room . . . just go to the deep depths of the dungeon and kill monsters with a bomb ) Plot : 6/10 ( it was engaging ) ( decent writing ) ( the prior story was somewhat interesting to me ) Entertainment : 6/10 ( really liked some of the occasional jokes ) Spoiler: ending spoiler ( I wish there was a final boss to fight instead of the scripted ending ) Characters : 6/10 ( Mirabelle and Lyra best girl ) ( the dungeon girls were appealing too )( captivating dynamic between characters ) ( nice side characters ) ( the two different artstyle somewhat contrasts with how they look and how they act ) Soundtrack : 7/10 ( good music ) ( really liked the variation ) ( decent sfx ) Fap Score : 7/10 ( futanari fetishes were hot ) ( clever use of screen shake and moving to give the static image the illusion of moving during h - scenes ) ( I wish there were more vaginal play for Lily and also probably anal play to the ladies ) ( great usage of words such as plap plap , get pregnant , uuuuuuoooooooooohhhhhh , nunny cunny ) My Rating : 6/10 ( the usage of ai was displeasing . . . makes me think that the story was also ai generated ) ( but overall it was a decent game with the futanari fetishes and good characters ) ( B - tier )
Very good game, I liked it, it has an interesting story and characters, fun touches of humor, the art and animations in the H scenes are simple but striking and the inclusion of voices makes it more immersive, the combat system and resource management also add a touch of originality and difficulty that makes it more entertaining, I recommend it.
I love stats !!! (and cute maid) The drawings are great, there are quite a few customization options... But the best part is the skill tree and the dungeon. It's still basic but quite enjoyable, especially when you bring back some amazing loot.The points I don't really like are that there are no good and bad choices. And I didn't really understand if I finished the story in the end...
One of the better VNs, the pics arent amazing but there is a lot of variety and each character has a niche that they fill. Combat isnt a drag and the upgrade system is something that can be worked with.
Simply great. I loved the story and I'd love to find more games like this. I also would have liked to have had more post-finale scenarios with the maids (either as a group or individually). My favorite character is Ophelia, totally, although I really liked all the characters, and I really disliked Kane most of the time for his behavior (^^).
It's certainly has interesting H-tropes scenario which is the game biggest catch. However the gameplay and even choice doesn't really amount to anything despite having multiple option to chose. It really is, Optional as the summary described. From dungeon crawler side is fun, but a lot of upgrade didn't really offset the amount of resource it need. While a lot of character story is really bland, mostly because a lot of hangout lead to; "Hey let's vent about your boss" vibe. It's good that Cheat is an option available from the start, but even so, player still need to trigger each character questline to unlock their scene.
The game is okay. Just okay .. The rpg mechanics are servicable. The plot is also okay, Nothing special. But the characters feel bland and uninteresting. And the huge jarring divide in the art styles between the guest art and Scarlett's art is really off putting. About the only part of this game I actually enjoyed was the bit with Juggy from MG1000 but that's this game borrowing from one of his better ones. And there's no way I could have genuinely grinded the game out without cheats.
Absolutely love the animated drawing style of some scenes, but the cookie cutter (same female with different hairstyle) look of the rest of the game is a bit disappointing. Just a small, simple game with those same drawings would be awesome. Subject matter aside, those drawings are top tier. This game is a DNF for me, mostly because other than those amazing drawings the game just didn't hold my interest. I still recognize it is a well made game.
An overall pretty good game, it's not bad, but it's not amazing either. The dungeon aspect of the game is fun, although after a while it just got repetitive and boring. The characters were fun and interesting, for the most part the story was the same. The scenes were also pretty well, although an inconsistency with the art, sometimes it looks like AI while other times it looks drawn. The story was pretty solid for the most part, while it is a pornographic game, I did think that there were some parts which could have gone into more detail and explained better. The endings were satisfactory, no complains there. Overall, I will certainly be checking out more of this developers games as I had a good enough experience with this game.
I give this game 2 stars because: -The other reviews are overhyped, while I enjoyed playing the game, the portrait for maids and everyone else (almost) is made through AI _The story is a 4/5 with a lot of clichés _Would have loved to see Kane humiliated more -Dungeon run is useless (can we finish the story without any dungeon run?) I mean the final battle doesn't require any actual battle... so it is completely useless Our choices in the game are irrelevant since you get the ending you want in the end. No counter or whatsoever for the choices.... This game could have been way better but to give it a 5 stars would be an insult to Rance, evenicle and other games deserving 5 stars
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