Nakara

by Redspike

Uncensored Windows
Versionv1.0.2
EngineOthers
Released2025-10-05
Updated2026-04-09
LanguageEnglish, Japanese

A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal and slay monster girls or be caught and fucked​

v1.0.2 A new feature has been added to the game options that allows switching between OpenGL and Vulkan renderers. This was introduced to resolve execution and graphics issues occurring in certain PC environments. Graphics Issue Fix This problem is caused by certain graphics cards being incompatible with the engine. The solution is to switch the Rendering API to either OpenGL or Vulkan, depending on compatibility. How to change the setting: Launch the game → go to [Option] → [Video Mode] Find Preferred Rendering API Choose between OpenGL ↔ Vulkan (default: OpenGL) If you encounter a black screen or graphics errors after launch → switch to Vulkan Restart the game after changing the setting to apply changes. Save File Migration To keep your save data from the previous version: Locate the file gzdoom-username.ini in your old version’s folder (e.g., gzdoom-redspike.ini). ⚠ Do not copy gzdoom.ini, as it contains engine-wide settings and may cause conflicts. Paste gzdoom-username.ini into the new version’s folder. Launch the game – your previous save data will load automatically. v1.0.1 Bug Fixes Fixed an issue where the game would crash if you were defeated by certain patterns during the battle against Nakara. Fixed an issue where clearing a stage under the Kitsune’s Charm would trap you in the Chaos Realm and halt progress. Fixed an issue where Nakara’s minions sometimes failed to recognize the player and stood idle. Fixed an issue where, if defeated during Nakara’s battle while Victor’s dialogue was displayed, his next line would incorrectly continue into the H-scene. Fixed an issue where regenerating Hearts were not displayed when you had 0 Hearts left. UI Improvements Shortcut key example The shortcut key for activating the Magic Sword while holding the "Mana Storage" buff has been moved below the crosshair for better visibility. Tutorial explanations now include titles. The crosshair is now displayed at the same size across all resolutions. When multiple shortcut keys are bound, only one will now be displayed on-screen to improve readability. Camera shake option Added an option in the settings menu to toggle camera shake ON/OFF. Changed the “New Game” label to “Game Start.” Gameplay Improvements Health bar example During the battle with Nakara, aiming at the giant tentacle will now display its health bar. The purification requirement for recovering Hearts has been reduced from 30 → 10. The number of Magic Rings required to clear the Dark Forest stage has been reduced. The manual activation key for the Magic Sword has been changed from Space to Mouse3 (Middle Click). displaying objective on the top of the screen Objectives are now displayed at the top of the screen depending on the situation. In the second playthrough, certain patterns in the Nakara battle (Water Slide and Labyrinth Collapse phases) will now be skipped. Added the Labyrinth Exploration Tutorial. Added a new difficulty setting. With the new Traveler difficulty, collecting the gallery becomes easier. Traveler Difficulty Features All Hearts are restored each time you enter the Subspace, and Buff Rings are guaranteed to appear. The maximum Heart increase from acquiring Ring Snap or Ernest’s Awakening has been raised from +1 to +2. v1.0 New Content and Features New Labyrinth: The edge of the labyrinth With all the Magic Rings collected, Ernest regained the power of a true hero after the Goddess blessed him once more. However, Nakara sensed his power and sent him to the edge of the Labyrinth: where no survivors have ever reached alive. She became stronger than before by continuously absorbing the Mana stolen from humans and amassed here. Ernest's power is back, but he also should be prepared for the overwhelming magical aura flowing in this uncharted zone. At the Labyrinth's end, the final battle with Nakara is inevitable. Final boss: Nakara After entering the era of peace, Nakara did not lost her kind's violent instinct, and went persistent in bringing it back to other monsters. Outraged over them going soft on humans, she started developing lethal power by researching magic to bring back the violent days. She created every Labyrinth with her dark magic and is planning to harvest Mana by using monsters that are under the libido stimulating spell. After beating 8 levels, you can fight against her at 'The Edge of the Labyrinth'. New Monster: Nakara's Servants The Servants are Nakara's spectral creations that only follow her orders. Looking similar to their spooky master, they pursue the survivor by floating around. The Servants only roam around the surroundings and add curses to the player instead of attacking. Each separated one isn't really a threat, but can be a total menace if they group up, especially in large numbers. Ernest's Awakening Ernest's abilities receive a buff as he fully unlocks the strength of a hero. The removal of Magic Sword's time limit. Dual usage on Magic Sword and Ring Grab. Ranged wave attack in a certain period of time upon getting full Mana. Improvements Added a detailed opening sequence. Added a tutorial to the Subspace. Added a dialogue sequence after first getting a Ring Snap. Changed the warning messages for Lunatic Night and Soul Prison to be delivered via Victor's dialogues. Optimized the game for high frame rate performance. Slightly reduced the preparation time for Moguring to ambush. Lamia Guards now attack significantly less if they're behind the player. Slowed down the Lamia Guards' projectile speed. Bugfixes Fixed the crashing error caused by Kitsunes being vanquished after affecting a charming spell on the player. Fixed the bug where the Magic Sword never gets deactivated despite reaching the duration of 'Mana Retention' Buff Ring. Fixed the bug where the Magic Sword couldn't restore Mana in post-duration right after getting 'Mana Retention' Buff Ring during its activation. Fixed the bug where the Magic Sword couldn't restore Mana after picking up and throwing Kanabo while equipping 'Mana Storage' Buff during its activation. v0.6 Trial New Labyrinth: Chaos Realm Traveling across the Labyrinths, Ernest arrives in a new, unfamiliar place. He found it rather peaceful and resembled a beautiful garden compared to other ones he'd been in. In the midst of being amazed by its exotic view, however, he senses something wrong. The whole place immediately turns into a hellscape, and the Monsters from the East appear and attack with magical strength, proving that they're not a myth. Will he be able to collect Rings safely in this land full of chaos? Chaos Realm is a Labyrinth with two different areas, changing from time to time. Each area has its own type of Monsters that chase down the player. They must collect every Ring in both areas to win. The change will stop if all Rings are collected in one of two areas. New Monster: Kitsune Kitsunes are clever Monsters that love to show off their beauty. But Nakara's influence made their beauty-boasting personality even worse. They can outrun you in a spiritual form. So evading them still doesn't grant you the safety. Be on your guard and try not to get taken over by their magic. It'd be nearly impossible to hightail it out of their charm if you aren't careful. Kitsunes can turn themselves into a spirit to travel across the terrain swiftly and catch the Player. They can cast a seducing spell. Once getting hit by their heart projectiles, you'll be forced to move towards them. You can escape by rapidly pressing a specific key. New Monster: Ao Oni Being the tough studs of the Underworld, their strength is unmatched - They traditionally prove their worthiness by flexing their might. They also can power up by unlocking the full potential hidden inside their horns after obtaining Kanabo. If they ever accidentally lose their weapon, maybe you could take advantage of it. A Kanabo will appear in the middle of the area where the Ao Oni's spawn. They're able to power up by grabbing it and their speed increases at a limited time. They'd throw Kanabo at the Player and faint when the effect wears off. The player can use the Kanabo off the ground. You can either swing or throw it, making the fight at least easier. But it also prevents you from using the Magic Sword and Ring Bullet. New Buff Rings New Ability: 'Ring Snap' The Goddess will grant the player Ring Snap after completing the 4th Labyrinth without losing. You can select and choose one of the three options below. Magnet Rings in your vicinity go right into you for 5 seconds. Rings collected with this ability count as collected via Ring Grab. Unknown Fear Monsters run away from the player for 5 seconds. Immunity Nullifies Debuffs such as Speed Slowdown, Bind, and Seduction for 5 seconds. Also grants an extra Heart during the ability. Subspace added Subspace is a resting point before proceeding to the next Labyrinth. UI and Visuals Buff Ring Icons retouched, Special Effects added The Buff Ring icons have been redesigned to fit each description. Dedicated special effects are also included. Balancing and Adjustments Default Heart count is now 3 due to number of stages increasing. Bugfix Fixed the Monsters moving again after not being properly purified. Fixed the Opening Cutscene not being displayed correctly on certain resolutions. Fixed the Rings roaming around in the H-Scenes when Ring Grab is active. Fixed the Magic Sword remains active after the Buff Ring 'Mana Retention' is deactivated Fixed the sudden crash involving Arachnes shooting webs. v0.5 Trial New Content and Features New Labyrinth: Lunatic Night In this Forest, there are various Monsters including the ones go into a specific frenzy during the night. Nakara made the Survivors afraid of them even more by turning the place into a Labyrinth that holds the quickened Daytime and Nighttime. Make sure to explore often in a day and hide in the bushes at times from maddened Monsters. The Monsters of Lunatic Night have behaviors change thru day and night. While they act the same as others in the daytime, they have a different look, attack pattern, and increase in speed in the nighttime. There are Bushes around the Labyrinth - the Player can hide inside them from Monsters as a safe spot. Most of the Bushes in Lunatic Night also contain Rings, making them harder to find. But in the Nighttime, the Rings glow and become easier to track down. New Monster: Wererabbits The Wererabbits usually hop friendly about and you wouldn't even suspect them for having at least a bit of malice on you. They're curious by default and love to follow someone instead of chasing. But when the night comes, their pure smile turns into an evil grin as if they found a prey (which they did). Wererabbits change their behavior depending on daytime and nighttime. During the daytime, they wander around the Labyrinth and would barely pursue the Player. But in the nighttime, they become frenzied and approach the Player quickly. To combat this, you should collect Rings during daytime and hide around the Bushes to avoid them in the nighttime. New Monster: Mogu-rings The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes. If you hide in there for too long, you know they're gonna come up and blow your cover. Opening and Tutorial added Now you can learn about how Ernest entered the Labyrinth via watching the Opening animation. Tutorial is also added to help understand more about the game's rules and skills. UI and Visuals Soul Prison improved Improved the Shadow's visibility on the Objects Added the Message of having to hide in the shadows after Beholder activates the third eye Added the visual differences in Trap activation depending on Beholder's status Gallery expanded Due to having more Monsters able to capture, the Gallery option has now been added. You can change the space and enjoy the selected Monsters by pressing [Specific Use Key]. Balancing and Adjustments Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze's current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them. Bugfix Fixed the glitch of Monsters not noticing the Player and standing still Fixed the incorrect display of the Gargoyles' Gallery Image v0.4 Trial New Content and Features New Labyrinth: Demon Prison Built on a cursed earth, this is essentially a place to petrify and confine those who break the order of demons and humans.​ The guards, a gargoyle and a beholder, controlled the prison, as those who were turned into stone statues sometimes used their own power to break the petrification and escape.​ But after Nakara took the demon tribe's prison, the guards and the convicts, who had lost control under Nakara's magic, began to attack anyone who set foot in the place.​ New Demon Tribe: Gargoyles The gargoyle hides among the statues in the labyrinth and waits for her prey to come to her. If you approach her or get caught in a trap, she will chase you with great speed. New demon tribe: Beholder If you do not hide under the shadows before the third eye that floats in the labyrinth is opened, the Bifolder will appear before you in a flash and chase you at full speed. Unlike other demons, Bifolder does not normally follow the player. Instead, when she spots you through her third eye, she will run and attack you at a very fast speed. To avoid detection by the beholder, you should hide under shadows where the giant third eye cannot reach you. If a player is trapped while a beholder is present, the beholder will then activate its third eye. If the third eye is active, the player is bound for a while. As the highest demon, Bifolder's attack removes two hearts. It is better to collect the rings as much as possible to avoid being found by her. Demon Prisoners Petrified prisoners of sin also take over the demonic power and attack the survivors. If they catch you, you may be safe from the gargoyles and beholders, but if you lose your strength while being held, you will be exploited as it is. The sin prisoners present in the demon prisons are in a petrified state, but sometimes they break the petrification and attack the survivors. If you are grabbed by them, you do not lose hearts and the guards do not track you. However, if you run out of stamina gauge while being held by them, the game is over regardless of the remaining hearts. Defeated H-scenes by the guilty prisoners will be added to the memory statues. UI and Visuals The title opening has been added. Optimized rain effects in “Path of Trust.” Balance and Adjustments Banned desert adjustment. Changed the demons to follow the player down when they are on top of the labyrinth when changes occur in the labyrinth. Adjusted the number of rings in the labyrinth from 389 to 277. Added a warp to take into account the large terrain of the labyrinth. Dark Forest adjustment Fixed the nightmare's attack speed, which was strangely slow compared to other monsters. The Nightmare's movement method will be changed. The Nightmare's speed will increase rapidly from outside the player's screen and after a certain amount of time it will become faster than the player. If you don't keep the nightmare in your field of view anymore, you never know when you will be hit. Bug fixes Fixed a problem where buff rings were sometimes placed in overlapping positions. Problem solved where buff rings were sometimes not summoned in banned deserts. v0.3 Trial Forbidden Desert added New Monsters, Lamia Guards and Sandwitches added New Gallery H-Scene poses with UI improvement Able to select first level and level progression reworked Japanese language option added v0.2 Trial -New labyrinth 'Dungeon' added -Added new monsters, dire wolf and arachne - Added 3 types of random reinforcement, added status window where you can check the reinforcement - Added ring grab and ring bulle - Heart (stamina) system added Please check the link below for detailed patch notes. <Patch notes> v0.1 Trial Initial Release
PedroPaskalGostoso 2026-04-11
An easy 5 stars. *English isnt my main language, so i'm sorry if the text is not comprehemsible. It's a raw rougue-like, it does not include perma upgrades to start new runs, but i don't think it needs that, the game is pretty straightfoward, and the gameplay is absolutely perfect. The downside is that after you beat the game one time, the gallery is almost entirely open, and even though the game has high tier h-animations, it feels like the game needs more scenes. Otherwise, pretty good game.
MrFrosty 2026-03-17
A solid Roguelike experience for what it is. However, it runs into a few the more frustrating design choices of the genre, mainly with how the game is designed to make recovery from mistakes barely possible without the power up that curses you upon your first hit instead of immediately damaging you. If you're coming in expecting to 100% the game like allot of other ACTs, it's going to just make it all the more frustrating when you get screwed over by typical Roguelike RNG. If you are in it for solely the great pixelart H-Animations, you're better off looking for someone's save or a gallery unlocking method here. Otherwise, I can recommend this game well enough.
SharpBubble 2026-03-05
Would rate 4.5. Worth playing, but h-scene are outside the game loop, and full resets from defeat are punishing. Great polish to a cool game. - - However the h-content is non-existent outside of gallery and losing a run. With few exceptions, and if the exceptions were the rule, I'd rate it full marks. (Dungeon map has a few prisoner animations in the map [which I love], and despair map has pillars that give an animation.. when you walk into a static pillar? also good) The gameplay is too long/mind-numbing to be worth losing for, I'd appreciate shorter stages between switch-ups. (Or more h-content inside the maps to keep it entertaining for the duration, like in dungeon).
SexeChantant 2026-02-01
A really well-developed roguelite. It’s quite rare to see games that focus first and foremost on original gameplay—so solid it could easily stand on its own as a “vanilla” game. You can clearly feel that the main goal was to build a strong gameplay loop before adding everything else that makes us want to play. I’ve always been a fan of pixel art, and it works extremely well here. I wasn’t around during its development, but it’s obvious I would have supported it financially if I’d had the chance. Highly recommended! 5/5 stars.
Azkiger 2026-01-25
Easy 5/5 stars. The art and sexual sound effects are top notch, nearly perfect. My only complaint here is most women have their breasts covered. I think the pixel artist is having a tough time making them look natural outside of a top? Or its a kink of the creator? Even still, its amazing. Not big on all the animations (I'll pass on the player being penetrated, which is a shame, because otherwise the gargoyle animation is 10/10). Levels are fun, you're always tempted to lose. Might get old if you continually play it for hours at a time, the gameplay loop is a bit simplistic. But, imo, the point of this game is to lose. One last gripe, the internal view doesn't work outside of the gallery, and if the other girls within the level would masturbate while being in the background watching the player get taken advantage of.... That'd be *chef's kiss*.
Deishiru 2026-01-07
Very good game overall. Very responsive, the gameplay is simple yet fun. Graphics and animations look great, the artistic direction is high quality! I'd say it's a very poor hentai game in the sense that I wouldn't rub one out while playing it, but as a video game in general? It's great! I really enjoyed my time playing Nakara and I'd definitely recommend it. A solid 8/10.
Swisher223 2026-01-02
Played for an hour and couldn't beat Nakara, but it was an incredibly fun playthrough on the normal difficulty: Gameplay: Essentially 3d Pacman on the Doom Engine. What's nice about it is that the developer really did a good job with the ambiance and setting on each stage. Each stage has a gimmick or mechanic that you need to surpass to help collect the rings. My only complaint about the game is that it requires redoing the entire game from the start if you lose, even if you're in the final boss battle. Because the difficulty changes based on which upgrades you have, I think being able to restart the Nakara boss battle with the upgrades that you can pick would be wonderful for those of us who do not want to redo the whole run. Adult content: Sprite work is excellent, although it's quite uneven. Some monsters like the Werebunny and Kitsune have extra animations, while others only have a single one. Other than that, no complaints. Overall, solid H-game. I would definitely recommend trying the game out even if it's for a single run to experience the novelty of each stage. The author will also make an official steam release and make further updates so it is worth sticking around and seeing what future developments are in store for this game.
Grapefruit30 2025-11-22
H-scenes are nice and have basic interactivity; art is pleasant; nice variety of monster girls; gameplay is fast paced and exiting at first, but gets repetitive. Overall helped me to brighten up a few evenings
theorangefox 2025-11-13
Excellent FPS 2d pixelart game. You run around collecting rings and complete stages when you get them all. If you get caught by roaming monstergirls you get a pleasant game over screen with fantastic femdom animation that you can view later at a hub zone. After completing enough stages in a single run you get to a very well made multi stage bossfight. Overall the game excels at all aspects that make a good game. It has great graphics, sound and most importantly fun gameplay.
angelmongler123 2025-10-26
Good h-scenes. Incredibly boring and repetitive gameplay. This is basically a first person pac-man game. Since it is first person, it is tedious to navigate the labyrinths to find all the "rings" that you need to proceed. There are roguelike elements where you get random upgrades each run that are then lost when you die. But 99%% of these upgrades are literally obtained by random. You cannot chose which upgrade you want So there is no real decision making, you just hope you don't get useless upgrades, which 80% of them are. Since this is a bug free h-game, has good animations, and the game is short enough that the gameplay doesn't become too annoying (but it's still very tedious...), I give it 4 stars. Would be 5 stars if the gameplay was actually fun.
Navaria 2025-10-26
One of the best femdom games I've seen. + The H scenes are incredibly sensual. They're probably the best pixel art H scenes I've encountered. Most H games typically do a one and done when it comes to climax, but this one has the monster girls go the extra mile in draining the MC completely. + The first room you go through is a bit difficult, but when that's conquered, the rest are very easy. The buffs you get can carry you through the game. + The boss fight is exciting. The way to win is simple (cut down the giant tentacles), but you still need to stay on your toes. I would love more boss fights of this caliber. + The H scenes are voiced, though they aren't much more than moaning from the monster girl. - No struggle mechanic? You rarely see H scenes in regular gameplay - they only happen when you die or visit the gallery. - The story is as simple as they come. - Many of the monsters only have one H scene. - Dying doesn't give you the full controls of the gallery. For example, you can only see the internal view if you're in the gallery. WereRabbit is best girl. Not only does she have multiple scenes, but one of her scenes (the Mating Press) alternates between two variations (kissing and not kissing). None of the other monster girls can do this. You can also control which level you enter first by talking to the mage guy, though the list you can choose from depends on what you've cleared.
*z-z* 2025-10-25
Nakara Art : 8/10 ( remarkable art style with great usage of billboarding ) ( amazing background ) ( love how information displayed in the screen [ closest enemies, rings ] ) Gameplay : 7/10 ( pacman, sonic and doom had a baby ) ( unique stages with their own set of themes and enemies however it all comes down into monster girls chasing you with different gimmick ) ( the monster girls themselves were not really that dangerous as outright ignoring them was a strong strategy ) ( there was a goddamn bossfight hell yeah ) Plot : 4/10 ( idk . . . insert demon lord vs hero plot here ) Entertainment : 6.5/10 ( opening was peak ) ( fun roguelike especially if the game gave you strong augments [ mana storage, time stop, first impact combo goes brrrr ] even counterattack alone was great ) ( some stages were tedious if you encountered them early without the magnet skill . . . like soul prison hide & seek and nightmare stages mainly due to me being impatient ) Characters : 7/10 ( Viktor seems interesting but didn’t really have a development ) ( pretty diverse compared to your generic monster enemies ) Soundtrack : 8/10 ( bgm was excellent and it fitted on their respective stages ) ( helpful audio cues ) Fap Score : 7/10 ( post climax extra movement + bodily fluids = sensual hot scenes ) ( why does your typical gameover doesn’t have the xray feature? ) ( some monsters could definitely have more scenes ) Spoiler: nakara ( imagine if Ernest got to bang Nakara herself that would be hot ) My Rating : 7/10 ( A - tier ) ( strong early hype that kept its promise until the end however it felt something lacking for it to become a truly amazing game )
hexx_foxx 2025-10-20
the amount of ring are subreal in each level i dont like, i had better expectative for this game too hard dont make sense and dont have change dificult It's a real shame because I've been waiting for this for a long time and I find this.
blibou6 2025-10-17
Really nice gameplay. I feel dumb that I missed the arrow that direct towards the last rings. It is so helpful in the dungeon. The power ups are nice but not game changing. The pixel art works well and they are really nice cutscenes. Great game !
LEWDpyon 2025-10-09
Honestly the art is the singular thing that even gave me the reason to play this game. Otherwise I would actually find more value in life collecting cans and giving them to plants in order to make a measly penny vs. playing this game. It want's to be somewhat arcade-y or a roguelike but lacks any real sauce that makes it even close in lightyears to a sliver of mentally stimulating. The person below me says it gets repetitive after an hour. Imma call bullshit right here and say that the fatigue sets in after the tutorial. which I would say is like 15-20 minutes in. While the person below that compares it to Pac-man and I'm sorry that feels like an insult to Pac-man at least with pac-man a top down game you can SEE what dots yu are missing vs Nakara where it's very easy to miss one for several minutes on end only to find it behind a random obstacle or some shit. I got more fun in writing this review than I ever got with Nakara. I mean it. Watching Grass grow would give you more value in your meager existence vs. playing nakara since you can at the very least enjoy the outside world or if you get bored, you're already in some kind of attire that allows you to get something done whether it be getting food, going to church, window shopping, feed the pet, feed the child, visiting your local bar, phoning a friend, watering that dying plant you forget to water, or even picking up the amazon package. I hate to be an ass about this game I normally try not to but Nakara is a waste of time and disk space in the worst ways possible. I'd rather think bullshit philosophy on my own existence than play this game any further.
Bogdan2004 2025-10-06
The art style is gorgeous. Fantastic pixelart. Story is basically non-existent. The gameplay loop gets super repetitive after an hour or so. You just collect rings in the same 7 levels until you reach the boss which you just spam with your only weapon for 4 or 5 minutes and that's it. Technically you can finish the game in about 30 minutes, BUT to unlock all content you have to play through all 7 levels + boss 3 times at the very least. You can cheat via using ZDoom commands in the in-game console but that makes an already brainless gameplay even more irritating. Additionally, the sex scenes felt samey and uninspired. What is the point of having a variaty of monsters if most of them fuck you the same way?
pogchampione 2025-09-30
Exceptional art, sound and animation. Game is good as it is basically a doom mod version of pacman with varying ghost types and additional stage gimmicks. Extremely high production value overall, can really tell there's serious talent and care here However it falls into one of those fundamental pitfalls of not really being an h game, with the two elements of nsfw content and gameplay content largely divorced from one another; you complete stages, collect scenes that you'd only see by failing to complete a stage. With decent time investments per stage it is simply not worth intentionally losing. Hopefully a following title would marry the two elements a bit more, and hdoom is a decent example within the same engine
ForIHaveSinned 2025-09-17
Ok, WOW. Talk about blowing my expectations out of the water. Being a fan of more non-conventional/kinky games, the seemingly vanilla previews gave me my doubts about the enjoyment I'd have, but I love monster girls and it looked fun, so why not. Oh boy, giving it a try was an amazing decision! The art/animation was fantastic, some of the best I've seen in an H-game, which always hooks you and makes you want to discover the next one. On that, this game does something a lot of H-games these days can't say they prioritize, being an actual GAME. This game is actually super fun! Many times I would play a game from this site, it felt like i was going through it just to get to the scenes, but I'm happy to say I really got into this game, and found myself just wanting to keep playing for the gameplay itself too. Game design is impressive as well, with well done levels, mechanics, and the subtle hints you get to help with said mechanics (for example, there's a level with invisible platforms that occasionally reappear, it can be tricky to choose where to go next, but the dev added rain to the level with droplets that splash and reveal where you can go if you pay attention). Music was great as well, surprisingly so considering the entire game was done by one person (dungeon theme is super catchy)! Overall, This is one of the best H-games games on this site, and I'll definitely revisit it a fair few times. Looking forward to what the dev makes next!
Just__mate 2025-09-15
The art is solid and it's probably one of the best and most unique roguelikes on this site, The game isn't that hard overall and I did manage to "win" the game in my first run. My two complaints are basically how during the gameplay you want to actively avoid hentai content and the repetivity of collecting rings. The boss fight was amazing tho.
xzx233 2025-09-15
cool,It's a very fun game. Both the game mode and the item system are very original. The final boss battle is especially thrilling and can be called a pixel version of "Dark Fraud". But I wonder if this game has a good ending? If not, we look forward to a better ending being provided in the subsequent updates, so that the story can be completed.

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