Nine Lives of Yoki

by YJ Project

Uncensored Windows Mac Linux Android
Versionv0.9.9
EngineUnity
Released2026-08-06
Updated2026-08-09
LanguageEnglish, Russian

About Nine Lives of Yoki

Nine Lives of Yoki is a 2D animated pixel-art adventure RPG by YJ Project, built in Unity. You play Yoki, a character with nine lives, exploring Tail Valley in a furry-themed world filled with secrets and challenges. Each level asks you to gather pink lily flowers, then find a fox statue altar and make an offering to finish. The gameplay includes combat, and adult material includes male domination.

The current release is v0.9.9, dated August 6, 2026, and development remains ongoing. It runs on Windows, Mac, Linux, and Android, supports English and Russian, and is uncensored. The latest changelog focuses on sound: many actions now have audio, using special media systems for fast, accurate playback and memory-friendly compression. Sounds are three-dimensional, follow spatial positioning and distance-based attenuation, and a new algorithm can reduce volume based on obstacle thickness between source and player, with protection against false positives.

Developer's description

Nine Lives of Yoki is a thrilling Furry 2D adventure RPG game animated in pixel art style with NSFW elements. You will be immersed in a world where every corner hides secrets and challenges. Your character is Yoki, the possessor of nine lives, that sets out to explore the mysterious places of the Tail Valley. Gameplay of NLY (Nine Lives of Yoki) In each level, there will be scattered pink lily flowers in varying quantities. After collecting a minimum number of flowers, the player will need to find the altar (a fox statue) and make an offering; only then will the level be considered complete. [Not included in the beta version] The more flowers the player brings to the altar, the more "bonuses" they will receive, which are necessary for character progression, i.e., for Yoki.​

Download Nine Lives of Yoki v0.9.9

Changelog

v0.9.9 What's New? Sounds • We've added an incredible number of sounds for virtually every action! To achieve this, we created and refined special media systems to ensure fast and accurate sound playback. And to conserve memory and maintain performance, we carefully selected the track compression settings. • Each sound is three-dimensional, meaning it follows spatial positioning logic and sound attenuation logic based on the distance from the source. • A special system for sound attenuation based on the thickness of obstacles in its path has been implemented! WhireFox created a special algorithm that not only checks for obstacles between each sound source and the player but also verifies the thickness of the obstacle itself, with protection against false positives—all while maintaining optimal performance. • In every cave, a unique sound effect awaits you, creating the sensation of being in a real cave. To achieve this, special sound filters were configured and triggers were set up. • Another immersive feature is the sound of the player’s footsteps on different surfaces. The logic dynamically determines the surface type and adjusts the walking sound accordingly: on snow, stone, ice, and wood. • We also didn’t forget about the interface sounds. In fact, specific sounds were selected for some of its elements. Level Walkthrough • Now that you’ve collected all the black lilies on the island, you can perform a special ritual at the Tree of Life to exchange the flowers for orbs. During the ritual, Yoki calls upon the ancient gods of this world to lift the souls trapped within the lilies to the heavens, and in return, receive an extract of wishes in the form of pink orbs. In the process, the Tree of Life receives immense energy to once again nourish its massive roots, from which the totem at the edge of the island is carved. • By interacting with the mysterious totem at this stage, you can complete the first level and subsequently teleport to other islands. For a more convenient and interactive experience, the in-game UI has been configured to support both keyboard/gamepad controls and touch-based controls (mouse clicks and taps). • And, of course, brand-new animations and sound effects have been created and added for all these new actions! Other • A new fun feature is that when Yoki falls into an abyss, she will teleport back with a new magical animation, while consuming her life force. If Yoki is low on health or falls into the abyss while stunned, she will not be able to teleport back. • We’ve decided to make the “Easy” mode easier and the “Hard” mode more challenging by adjusting the amount of life energy points awarded for defeating mobs and changing the damage dealt by spikes. • When a mob grabs Yoki, a spam bar appears with a position unique to that mob. • And other changes. Fixes • Removed the ability to zoom in while immobilized in SFW mode • Fixed a bug where a spam bar would appear when falling off the edge of a block while immobilized • The credits have been edited • Fixed a bug when exiting the credits to return to the main menu v0.8.7 v0.8.4 v0.7.9 v0.6.7 Mana mechanics Mana is now used instead of fire, which can be spent on either a magic attack or blocking an attack with a shield. New UI Completely revamped Yoki's game interface Added parallax effect to the main menu background In-game customization is now available New level icons New credits menu New settings Game window modes settings Customize hiding of new optional UI Startup changes New welcome design at game and level startup New “Game Over” animation Other When playing H-scenes you can now zoom in on the camera Added visual indicator for player detection “!” Player's camera is smoother And other technical changes Fixes Fixed bug with dynamic shadows Improved menu background Improved H-scene with snowman v0.6.6 New UI Most of the interface has been updated. New style and improved logic UI Kit. Graphics Settings Now you can change graphics settings manually or use presets. Light Objects In addition to torches, Yoki's shield and fireball now also emit light, illuminating everything around them. New Sounds The level now has music and ambient wind. Other All NSFW scenes have been slightly improved Tree crowns now have shadows Large crystals now have transparency Entity textures are now overlaid on top of basic blocks Spam line no longer overlaps some blocks v0.6.3 Global lighting The sun has been added to the game and caves are now darker! Normal map All textures have been updated and now have a normal map to properly represent light falloff. Bonfires and torches Bonfires and torches now emit a real warm light. Essence Shadows A shadow is now cast from all entities (Yoki, wolf, snowman, etc). Post Effects Bloom - all bright objects have an additional glow. Lens Flare - bright objects are reflected on the camera with a chromatic aberration effect. Optimization Dynamic Lighting is optimized for weak devices. Some performance-affecting elements outside of the player's field of view are now not shipped. Other Game engine version update (Unity 6) New rendering pipeline (URP) New compilation method is used (IL2CPP) Other fixes v0.5.5 Green Slime A new hostile mob that shoots clots of slime. This is the last hostile mob for the first level. More NSFW NSFW scene with green slime. The scene has a reference to one famous fairy tale. Fall damage All mobs now take damage from falling from a great height. Snowdrifts and tree crowns save from this damage. Backgrounds update New multilayer background for levels with parallax effect. Also made corrections for the menu background. The background of the levels captures the atmosphere of the floating islands in Tail Valley from book The Dance of Nine Flames (at the time of publishing this post, the English translation is not complete). v0.5.1 New map area Opened 2/3 of the first level. More space to explore and make new acquaintances! Blue Slime This is a harmless mob that is afraid of Yoki, but can become hostile if it can jump on a snowman. It will turn from a simple “scarecrow” into the already known hostile snowman. New player options Crawling Tumbling Cooldown animation New items on the map Bonfires and torches Bushes Lianas Crystals Grass and flowers Icicles Snowdrifts and thorns (no functionality) Slime clots Main menu Updated main menu background by Teterev Gratitude in the menu Music in menu Improvements Improved movement mechanics Platforms are now active Improved Yoki's crawl mode and fixed bugs related to this mode Other fixes: spam line, ladders and more Added platforms on stairs: more convenient movement for player and mobs Fixed a bug with getting damage on stairs and walls And other improvements

Player reviews

Player rating 2.0 / 5 · 13 ratings
Written reviews 13 · avg 2.6★
Positive (4–5★) 38%
Latest review 2026-08-06

What players say

Reception is mixed, with praise for art and animation outweighed by frequent complaints about controls and platforming.

5★ 2
4★ 3
3★ 1
2★ 2
1★ 5

Players like

  • Beautiful pixel art, backgrounds, and character design
  • Smooth sprite and adult animation work
  • Cute protagonist and creature designs
  • Handmade adult scenes with clear stages

Common complaints

  • Stiff, unintuitive controls and missing keybind options
  • Tedious platforming, wall jumps, and level design
  • Slow, limited combat with awkward animations

Best for players who enjoy beautiful pixel art and handmade adult animations.

Summarised from 13 written player reviews.

jeresapo 2026-08-06 ★★★★★
Awful controls, mid animations, horrible parkour and lvl design. just awful from begining to end, to top it of the thing doesn't even have sfx, you could've added ANY way of sound, even the generic plap sounds
KaiserFritz 2026-05-29 ★★★★★
Controls, Controls, Controls. They're terrible. The parkour of this game makes it pretty much unplayable if your inexperienced, its ashame because the game seemingly has good style, but shouldn't be a porn game frankly.
Romio62 2026-04-05 ★★★★★
Played version 0.8.7 I'm so disappointed by this game, the pixel art is beautiful but the controls are so stiff and feels terrible, I couldn't bother playing more than thirty minutes... Attacks feel slow and don't have much reach. There's…

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