No Hell for Me!
by Bewitching Arts
2D Game
2DCG
Adventure
AI CG
Animated
Big Tits
Combat
Fantasy
Humor
Male Protagonist
Multiple Protagonist
Possession
Puzzle
Stripping
Teasing
Vaginal Sex
A wild mix of brick breaker and visual novel mischief! Play as a cheeky imp, or an adventurer to shape your story through choices. Pick your path on the world map and battle quirky foes in fast-paced brick breaker duels with buffs, hazards, and surprises. Win to claim lewd rewards along the way! Trailer Spoiler
Screenshots
Alpha v0.2.1
New Waifus & Map
1. Catgirl added. Scene only for now, no level built for her yet.
2. Ruins is now an accesable map location for the catgirl encounter.
3. Caravan Shop added to the map with its accessable scene. You can walk in and buy balls and a hammer ability. There are some other thing that arent buyable yet.
4. These locations are on the map but locked, no content in them yet: Church, Castle, Castle Gates, Dragon Cave, Siren Cove, Elf Glade, Arachne Cave.
5. Catgirl is built in Spine instead of Live2D so the animation has better 2D Physics.
Fairy / Progression
1. Fairy now remembers how many times you've beaten her. She starts each fight one stage further undressed instead of resetting to clothed every level. Saves between sessions.
2. Beat Fairy 3 times total to unlock her Gallery scene.
3. New Victory screen after each win. You can click Fairy up to 3 times for a chance at a special Fairy Chest or Fairy Key drop, 4th click undresses her.
5. Health and Mana changed from bars to hearts and orbs for better clarity.
Gold, Inventory, Crafting systems
1. Added Gold Coins as currency.
2. New Inventory with Ball, Paddle, Chest, Crafting and Abilities tabs.
3. Common chests and keys now drop from bricks. Specialized chests and keys now drop from Fairy on the Victory screen. These will contain puzzle pieces that will unlock new scenes but have to be implemented.
Balls & Paddles
1 Fireball, Shuriken and Sword are no longer catchable during levels. You buy them in the shop and equip them as your permanent ball instead.
2. Some other pickups still spawn during levels like before, only the ball ones were removed.
3 Each ball type now has its own speed and damage.
4. Each paddle type now has its own hearsts and mana orbs but have to be implemented.
Alpha v0.1.2
1.Removed the punishment for picking the wrong choices after beating the fairy a third time. Now you won't have to defeat her again but only restart the conversation.
2. Increased the powerups spawning rate, reduced the powerdowns spawning rate.
3. Bug fix for clicking on map destinations on other resolutions besides 1920x1080
4. Bug fix for game freezing in a black screen after beating the fairy for the third time
5..Bug fix for hammer ability not being colored correctly to show that it can be used when enough mana is available
6. Bug fix for hammer getting stuck and freezing the paddle
Alpha v0.1.1
1. Added a Skip Story Button – Now available below the dialogue box in dialogue scenes.
2. Unlocking the Animated Scene – After defeating the Fairy three times, you'll need to pick the right choices to unlock her animated scene.
3. Skipping Option – If you prefer to skip the choice-based unlocking process, simply press the Skip Button to go straight to the scene.
4. Balanced Blue Ribbon Spawning – Previously, blue ribbons spawned too frequently and in high numbers. Adjustments:
- Spawn interval increased from 20s → 30s
- Spawn count reduced from 5 → 3 per spawn
This allows for more focus on brick-breaking and less on dodging.
5. Balanced little ball thrower fairy, spawn interval increased from 20s → 30s
Alpha v0.1.0
Initial Release
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