Nude Byte

by Manyakis Games

Uncensored Windows
Versionv6.5.12
EngineUnity
Released2025-02-28
Updated2026-04-09
LanguageEnglish

A small indie game inspired by the Splatoon series. It will feature high-speed shooting action and customizable characters. Warning Spoiler

v6.5.12 Fixed a fatal issue where mixing cards in the Workshop will cause the cards to be deleted instead. Made minor internal changes to the functions of online passcodes. v6.5.11 Changed the random algorithm of Weapon Cards where Naked versions will show more often. Fixed a rare issue where after beating a Tangent Twins challenge and you asked for money as your reward, they will mention you asked for money again even when it's your first time asking for it. Made internal changes whenever a card is removed (either by selling or by card mixing) to hopefully prevent dolls' equipped cards from getting shuffled. Adjusted the appearance of the furniture in Private Rooms when using Quality: High. This is to remove certain unwanted artifacts that sometimes show. Sorting cards in Glitch City now also show the first page, similar to sorting cards in the Prison Office. v6.5.10 Fixed an issue where certain Upgrade Cards can't be obtained from Booster Packs. v6.5.9 WHAT'S ADDED: (6.5.9) Added two new Fanart Characters, making it a total of 8 Upgrade Cards and 4 Weapon Cards. Pomni (The Amazing Digital Circus) Burnice White (Zenless Zone Zero) Added 1 Pose Item. WHAT'S CHANGED: (6.5.9) Several minor changes were made in the Gallery Added an extra message somewhere at the entrance of the Gallery to remind players that it's impossible to 100% collect all items. Added additional information to the texts of locked Advertisement artworks to identify whether the artwork requires the Nudity option to be on/off. Adjusted the brightness of the camera. Added a small warning in the Tangent Twins building before participating in battles A warning about how players can't earn bits in Challenges. A warning about how defeating any type of bytes will only give 1 bit when the Boost-Up "Easy Mode" is enabled. The amount of Bits you owe from prisoners is now displayed when the game is paused in Glitch City. Upgrade Cards without an Attribute now show "Disabled" as their Attribute. Adjusted the stars of the Upgrade Cards to make them look more visible. WHAT'S FIXED: (6.5.9) Fixed an issue where Bits you can earn from a map will still show even when the Boost-Up "Bits Display" is disabled. Fixed a minor visual issue where the butt of a certain body type looks unusual at certain angles. Possibly fixed an issue where, on rare occasions, the 3D portraits of the dialog box for the Tangent Twins show unusual visuals. When Fast-Traveling in Glitch City, the game now tries to find a new location without objects, dolls, or guards. v6.5.4 WHAT'S ADDED: (6.5.4) 1 new pose item named "Frontal Presentation" is now available in the Style Shop. WHAT'S CHANGED: (6.5.4) Added a "Battle Again" option after a regular battle is done. Added a "Restart" option in the pause menu of a regular battle. Fixed an issue where some advertisement posters aren't showing on any Glitch Day. Added a small feature where the advertisements in the Gallery have lighter frame colors if they're not currently available in the Glitch City. Fixed an issue where an NPC sometimes remains visible after leaving a building. Added a small feature where scrolling the mouse in battle also swaps dolls. Fixed an issue where, whenever a doll is being customized, the color for the mask is always disabled. Added a small notification at the very start of the game whenever it detects a save data from a previous version. Added a small warning in the Advertisements section of the Gallery that notifies when certain settings options are on. Made a few improvements in Card Mixing/Alter. The page now only resets to the first page when you leave the building. When selecting a card that's currently in use, it now displays the name of the doll that's using it. Renamed the upgrade items "Boosts" to "Boost-Ups". Due to the random nature of 8-battles-per-glitch-day's internal system, the bit rates in Bank/Exchange now use real days to get non-random results. Several dialogues of NPCs have been updated. Several Help items have been updated. Several minor visual changes. Some of the new minor additions (such as the "Battle Again" option) are too new that they may have bugs. If you find any bugs, please let me know. NOTE: I'm aware of the save data bug that occurs whenever people use the Save Transfer. However, after investigating this problem, I failed to find the problem. I'm terribly sorry. I plan to re-investigate and make a fix for this someday. v6.5.3 WHAT'S ADDED: (6.5.3) 2 new pose items named "Peace 2" and "Magazine" are now available in the Style Shop. ??? WHAT'S CHANGED: (6.5.3) Renamed "Randomize Battles" to "Reroll Battles". Added a task during Rank 0 about Rerolling Battles. Updated several Help items. Fixed a visual issue where, whenever a Rain Bomb detonates, the map shows the wrong areas affected by the rain. Fixed an issue where toggling Censorship in the settings during a battle arena doesn't update the visuals. Fixed an issue where some Gallery posters aren't censored when the Censorship in the settings is on. Increased the damage of the weapon "Long BurstFire". Updated the Save Transfer to support 6.5.3. Added a feature that lets you choose a file to import if the folder has multiple .sav files. Fixed an issue where the "Import" button is accessible even when there are no .sav files available. v6.5.0-6.5.2 WHAT'S ADDED: (6.5.0) Added a new section to the Workshop: Card Alter. This lets players change an upgrade card's Basic/Naked/Busty/Naked Busty. Added labels of buildings in Glitch City. NPCs now have significantly more dialogues when you "Chat" with them. Added Gamepad Vibrations throughout the game. (Work in Progress) Added a new option in the Settings menu to enable/disable gamepad vibrations. You can now ask guards to charge dolls for you. Added a Boost called "Bits Display", where maps now display the obtainable bits. Added a Boost called "Easy Mode", where all AI-controlled dolls are protected from normal enemy attacks. Added a Boost called "New Style Item", which makes one selection in the Style Shop always a new item you haven't purchased. Added a new section in the Gallery to include Style items. Added Notifications when unlocking new Gallery/Achievement items. When first playing this version, you may encounter multiple notifications. This is not a bug, and the notifications will eventually run out. WHAT'S CHANGED: (6.5.0) Unlocking the Challenges now only requires Difficulty 50 instead of Difficulty 100. Booster Packs are now always available and will never run out. The price of the Booster "Fast Travel" has been significantly decreased. The price of the Booster "Swap Pause" has been significantly increased. Adjusted the EXP increase when a doll takes a bath from 25 to 100. Requests from Prisoners now only end after you agree to the request, giving you a chance to check the other types of requests from the Prisoner. Cards that Prisoners trade will now never be lower than the card she wants. Unlocking Advertisements in the Gallery is reduced from 60 sec to 10 sec. Unlocking Weapon Cards in the Gallery is reduced from 3 minutes to 2 minutes, and the Busty version is 10 minutes to 5 minutes. Icons of cards now load instantly, improving the performance when browsing through menus with card icons. Changed the way the battles are randomized. It's no longer limited to 2 battles to randomize the maps. A meter now fills every battle. Once the meter is filled, you can randomize the battle. The meter can be filled multiple times, allowing you to randomize the battles multiple times. Changed how the maps shuffle every time "Randomize Battles" is used, making the maps less random. Losing to challenges won't decrease your card levels anymore. Practice map has been removed and replaced with "Practice Mode", where players can practice on any map and challenges. Bits don't fall through glass now. Added "Settings" and "Help" to the pause menu during an Arena Battle. (Not fully tested) Help items updated to include Challenges, Workshop, etc. Adjusted some dialogues and help items according to the new changes. Adjusted the text of the introduction texts/warnings of the main menu for clarity. Added a small warning at the bottom of the main menu whenever the game detects that the language of the device isn't English. Various visual improvements. WHAT'S FIXED: (6.5.0) Fixed an issue where the tutorial map doesn't show the instructions displayed above. Fixed an issue where performing an Energy Surge makes unusual visual artifacts. Fixed an issue when customizing a doll's Voice, Page 2 doesn't show when you have exactly 8 voice items. Fixed an issue where trading cards with a Prisoner has a higher chance of a Nicole card. Selecting a card in Equip remains the cursor in the card selection when using a gamepad. Fixed an issue where the "MIX" button during card mixing was accessible when it shouldn't have been. Fixed an error where the Upgrade cards in the gallery might be lost in certain situations. WHAT'S CHANGED: (6.5.1) Significantly reduced the amount needed to fill "Randomize Battles". Fixed an issue where unlocking NSFW banners will cause the game to notify repeatedly. Fixed an issue where the large Weapon Cards beside the News in Glitch City don't update whenever the "Randomize Battles" is used. WHAT'S CHANGED: (6.5.2) A new option has been added in the Settings>Video for enabling/disabling "Motion Blur". The game now renders in SDR instead of HDR. Fixed an issue where the Boost "New Style Item" always randomizes and shows a new item every time the player leaves and re-enters Glitch City. Fixed an issue where the Boost "New Style Item" doesn't guarantee showing a new item when the player has already collected a significant amount of items. Fixed an issue where certain NPCs don't update their list of chat options when she changes her dressed/naked status. The game now makes sure one of the prisoners will trade cards with you if you own at least one card. v6.3.0-6.3.2 WHAT'S ADDED: (6.3.0) Ciella's Challenge and Meira's Challenge were added. These challenges can be unlocked after reaching Difficulty 100 on a battle. 2 new Surges were added. These can be unlocked as a reward after beating a challenge. Ciella's Private Room and Meira's Private Room were added. These rooms can be unlocked as a reward after beating their respective challenges. 3 NPCs were added. They will appear in the buildings at random. Paipai Mist ??? Twice-Daily Rewards will give you a reward every 12 real hours. This can be accessed in "Your Cell" at the Prison Office. However, Twice-Daily Rewards requires the game to be online. A doll was added to the Prison Office. Interacting with this doll with bring out a feature to sell cards. The Gallery has been renovated to include a 2nd floor where the Achievements were transferred. Ciella and Meira were added to the Gallery. By popular demand, Glitch City now updates every 12 midnight. However, this only happens when the game is online. WHAT'S CHANGED: (6.3.0) File Transfer has been updated to include version 6.3.x. The game now creates a backup NudeByte.sav in the game's folder whenever you play the game with an older version save data. Fixed an issue where the name "Announcer" sometimes shows up whenever the Tangent Twins are speaking. Fixed an issue where the Tangent Twins sometimes display dialogue without words. Several dialogues were adjusted. Fixed an issue where Gigabytes are sometimes prevented from being spawned on certain conditions. Fixed an issue where the cards of all assigned dolls were unequipped when visiting certain places. Fixed an issue where the displayed standard rates of bits in the Bank/Exchange are incorrect. WHAT'S CHANGED: (6.3.1-6.3.2) Several minor fixes were made. v 6.2.0: Added: In the Tangent Twins building, swapping weapons between the four assigned Dolls is now possible. The Cards in the Gallery now show the requirements needed to unlock them by looking at the card. On certain menus that show the NPC, you can now press Z to hide the NPC dialog window. In a battle, Holding E now toggles the AI of all dolls between following the controlled player or staying still. This doesn't affect dolls with AI-driven Attributes. Added one Voice item to the store. Added one Pose item to the store. Save Transfer is now updated to 6.2.x. CHANGED: All "AI Resistance" attributes of Upgrade Cards are now called "Resistance". This means the resistance is now applicable to the Doll even when being controlled by the player. All "Hunter" attributes of Upgrade Cards now also have resistance against the enemy it's hunting. The ability Dash is now slightly faster. The ability Roll now lessens its speed after several consecutive rolls. Dashing (Level 4) towards a ledge now falls after dashing to it for a while. Firing while staying still after a roll now makes the weapon fire faster and consumes less energy. Extended the time for the Roll to prevent the Doll from falling. Bombs of Spammer Gigabytes now can't be attacked by AI-driven dolls unless they have the "Spammer Hunter" Attribute. FIXED: The pause menu in Glitch City should now unpause when pressing the Esc key. The sample dolls in the Gallery should now have breast sizes according to those set by the player when customizing them. Edited the Help item "Bits". NPCs now have fewer artifacts in the quality of their artworks. Weapon cards now show their "Busty" version whenever the requirement is met. A new option item in the Settings menu is now available where you can force not to show the "Busty" version of Weapon cards. During battles, Attributes in the upper-right corner sometimes show the wrong Attribute. This has been fixed. Leaving the "Gray Area" now puts the player in front of the Passcode building. The 3D model in the secret section of the Gallery should now be interactable. v4.0 Glitch City: A new place to explore and share online. Buy parts to customize your characters, check other players' designs, draw your own mask, and more! Gameplay Improvements: A new special enemy to battle, new secondary actions to use such as bombs and charges, new cards to upgrade and fight with, and more! v2.0 -Not a Browser game anymore: The game is now a Windows application due to reports of crashing. -Sound Effects: No music yet though. -Customization: Edit the appearances of your characters. -Gameplay Adjustments: Major and minor adjustments were made. Playing the tutorial again is highly recommended. -Visual Adjustments: Now features 2D characters. -Nudity and Big Tits: Patreon-exclusive features where 2D and 3D characters have nude and big-breasted versions.
Nobby 2025-03-02
I like the style of this games. The animations and writing are generally well done and fun. The shooting is smooth. The movement feels good. It all works pretty well. But my guy has played too many live service games and just thinks that's how games are made. Like, my dude those games are made that way specifically to coerce people into spending money to not deal with those mechanics. I guess you like them. To each his own. I don't know. I guess some people probably like it. And maybe it's better as a finished product. But I just don't. Hell, I LIKE grindy games. I love Disgaea. Hard to get grindier than that. And there are a few live service games that I like. But's it's always in spite of the shitty monetization, not BECAUSE of it. That's insane. Like, this game doesn't do microtransactions. That's important. But the idea that they still did some of the annoying things those games do to push people into engaging with microtransactions is crazy to me. To each his own, man. I just hate to see it when this guy makes games that are legit fun and well made. Maybe it'll work better when the game has all it's story and stuff in and you can play through that and the gameplay isn't so focused on just engaging with the grindy aspects of it.
TTVal 2024-09-12
Love the game, it's quite rare to find this good of an NSFW shooter. The game is pretty fun but the only bad part is that after a while it just feels repetitive and after unlocking most of the things there just isn't much to do. Still a 5 star for me because as I said it is quite rare to find an NSFW shooter with this much effort put into it!
Jotarosuke 2024-08-18
This game is genuinely fun but the exp gain is attrociously slow, I think that's one of my few gripes with the game. The gameplay loop is also repetitive, but I don't particularly mind that given the weapon combinations that are possible after a reroll. The 10 different currencies also don't really lend themselves to a fun experience once you've unlocked everything in the boost store, as I've mainly been grinding 3 of them to round out my cards.
gamerman1906 2024-05-29
[v6.2.0 review] This game is fun and honestly pretty addicting, but it has a lot of design flaws that hamper the experience. The art is stellar, with NSFW mode enabled, porn is pretty much everywhere. From the the enemies, the idols, the in-universe advertisements, and even the weapons and shopkeepers, high quality NSFW art and models are everywhere. Coupled with the solid gameplay, it makes for an incredible porn game. The gameplay is pretty solid, trying to go for the highest score before chickening out and ending your run while trying not to wipe out, while rotating through 8 (2 at a time) maps and 4 unique weapon kits (50+ total) every 2 battles is a very fun gameplay loop. However, there really is only 1 mode currently, which can get pretty repetitive. There are also 4 AI characters you control. You can swap between them, and they all have unique movement abilities, as well as a equipped weapon set. 2 of these abilities feel incredibly situational at level 1 (teleport and wall-jump), so I almost never swap to these characters. They get better as they upgrade, but the XP gain is incredibly slow. How the game handles its progression feels incredibly tedious. Having to do a laundry list of tasks and gather enough money to purchase your way to the next upgrade is not fun and slows the games pace a lot. Even a simple "play to rank up" like splatoon, and a tutorial of the new unlocks would've sufficed. There are 20(?) stocks called bits, but each map only gives 3 types, only viewable on the in-game news, each of which have fluctuating price points (only viewable in the exchange) .Its a chore to go for and remember certain bits, as some of them are required for permanent upgrades, and buildings are typically far away until you unlock flight or fast travel, which take a lot of play time. The game's hub is also really poorly made, the layout of all the buildings shuffles every in-game day (8 battles), and the buildings don't stand out from eachother unless they face you. Each store is associated to a basic color on the minimap with no text, memorizing what each store corellates to what color feels like a chore. A simple and non-changing hub area (like splatoon) would feel way better, as you could easily identify buildings and quickly remember where stuff is without having to go up to faraway random buildings to check. While there is a lot of negative stuff, I actually REALLY like this game, in fact, this is my first ever review on the site lol. I would highly reccommend giving this game a shot if you like Manyakis artstyle (check their twitter, its stellar), and are willing to look past its flaws. Also: **NEVER LET YOUR GIRLS BATHE** (forces you to wait 10 minutes to play the game, and they only get a little XP with NO VISUALS LOL) They should revamp this feature or increase the availablity of purchasable girls, especially early game, so it would make sense to swap out your girls.
Camors 2024-04-25
TL;DR: The game is fun, but makes your experience miserably by forcing you to sink time in inefficient menus or in repetitive gameplay. This game is so fucking fun. Is really beaultiful, the gameplay feels good, the adult content is few, but the action compensates, and makes a really solid and fun game. And this only makes me more annoyed with what seems to be the design philosophy behind it. I think a good game is design to make you have the biggest amount of fun possible. Most micro-transaction games are design to make you spend the most amount of money on it. This game looks like is make so you sink the most amount of time on it; it doesnt matter if its still fun, it doesnt matter if you will spend some money on it; the game just want you to play endless. So, in a certain point, you stop to play for the fun and start to play for the grind, and in other point, you realize how pointless the grind is, and stop playing the game at all. Which is a shame, because like I said, the game is fucking fun! You can see the lack of respect with the player's time with some little implementations. For example, you need to know which bits are dropping in each stage. So, the easiest implementation would be to have a dialogue box written somewhere in stage selection which bits are dropping there currently. But no. You have to quit the stage selection, click in a television far away from you character, and watch a cutscene where it will tell you which are the bits from the day. And I hope you have good memory, because there is a lot of bits name to remember, you have to keep in mind which ones you need, which one are avaliable, and where they drop. This make that, sometimes, you have to watch this cutscene more then once. And since the bits drop location change every other play, you have to watch this cutscene at least once every 2 plays. It gets old very quickly. You can also see the lack of respect with the bath mechanic. Once in like four plays you can spend 10 minutes doing absolutely nothing while your dolls take a bath. To send they to the bath, you have spend some more time walking the city (a compact menu? Not on this game!) to found they. All this for a almost insignificant amount of XP. And speaking of XP, the amount of XP to max level a doll is ridiculous. The amount of time you have to spend playing with a doll to max her level is not compatible with the repetitive gameplay loop. Actually, the amount of unlockable content is not compatible with the gameplay variety. Like, after you get level 5 with you prisoner, you start to win way more money that you can spend. With the stores based on RNG that are every 8th play, you can only spend so much money before need a recicle, and the more content you have already unlocked on the stores, more likely is to RNG give you a content you have already unlock on the store, and less money you will be able to spend on that cicle. In some point, you have money to spend on multiple consecutives cicles, without the need to play to get more money. But the only way to recicle the stores is to play the game and earn some more money. And the implemented solution for this problem was to make so it takes more time so you reach this point, but is still already as bad as it always where (or worse, because before you could at least recicle the stores without having to play a stage 8 times) And then there is the core gameplay. Which, like I already said twice, is fun. But is repeatitive. There is only one gamemode. This gamemode have some variety because of the RNG on the weapons you will have, the stage avaliable for play, and the hazards presents on the stage. But this variety is not enough to be satisfactory with the sheer amount of times you will have to replay it in order to unlock all the content the game offers. The game almost screams micro-transactions. It feels like it should be a "spend some dollars to recicle the store", "spend some money to make so your dolls dont need bath", "spend some money to have a XP booster", "spend some money to have acess to more concise menus". But there isn't. There is no microtransactions on the game (thank God) except for the passcodes you can unlock on the Patreon to see some nudity or bigger tits. I think the idea for a "micro-transaction" would be like "hey, to satisfy your curiosity (or sexual desire) of seeing all those arts from those cars, you can play my game eternally, or support me on Patreon!". But for a player like me (and maybe like you, if you read until there), this doesn't work. I don't want to unlock all the cards to see the art. I want to unlock all of them because I'm something of a completionist, and want to see my gallery fulfilled. And I want to have max level cards because I'm something of a power player, and want to have my characters be strong. The gameplay is fun and hard enough so I want to have a strong team, build one if you want to say this way. But the grind to make a strong team, the grind to have a max level character and/or a max level 3-stars cards is way to big. And all that grind only to enter in a stage with some shit weapons, and feel like shit. All this in a offline hentai game, where you cannot say to your friends "look this cool card I have!", nor to the online community. So the grind gets old and pointless at some time. This harsh review comes of a place of love, of someone who loves the game and want to have some fun with it. I love the game so much that I cant help but give it at least 3 stars. If you compare it with other hentai games, it deserves even better. But this grindy feel needs do get better.
Eepy Poss 2024-04-02
Unskippable tutorial, a task list that annoyingly pads the game, excessive grinding and tedious mechanics. This game had a lot of potential when it first started but after the gamejolt nuke it just got worse in my opinion. Majority of the time seems to be spent on the cards and random run was just purely a nearly endless grind with no variety at all. Now we're back with glitch city and you've got to waste 10 minutes bathing your dolls if they're too sweaty because their performance goes down, collect a fuck ton of file types to sell again, and now you've got to use a big chunk of your money to pay off a dumb debt that's a very shallow storyline as well as complete a bunch of random tasks to rank up just to access things you normally had access to before. It was already a big grind before it got sidelined because of gamejolt and now its an even BIGGER grind with less for you to do until you get like 6 ranks in. Did you feel like grinding out 100k was annoying just to buy a bunch of random options to customize with? Now you gotta spend that 100k on a debt each level to rank up as well as grinding out money for customization options. Hell, you cant even upgrade your cards until a later rank. Its just more and more padding getting added and no quality of life for the player at all. Enjoy charging your dolls every single time if you want maximum performance on the same rotating maps and random card system until you can finally have some sort of power over your own experience like 5 ranks in. Manyakis seems to want to waste your time more than anything than make a game that can be fun. This game has the potential to be fun but every time something changes it just kinda gets worse. I liked the time slow down the mouse had before because the teleport feels worthless to me like 90% of the time because of the way the maps are laid out. The cat's slide is basically worthless now because it only works on your color and coloring tiles is a pain in the ass so you can no longer use it to make a bee line for the next orb as fast as you can. The dog's dodge is still basically pointless cause you only dodge like 2 feet away so an enemy is just gonna take 2 steps and be in your face again. The bunny's wall jump feels like it was meant for parkour maps but this game isn't about parkour at all. I might just be too harsh on the game but thats just the way I feel about it. It could be better but it feels like all the effort is going into making the cards and their varying alts and some shallow excessively padded story progression and game mechanics I just don't care about. The game severely needs quality of life adjustments at some point.
BronyKing 2023-12-18
The original tutorial in the game was decently helpful, but overall the game's difficulty and progress feels hard to grasp. However after you have figured everything out, the game plays perfectly. Knowing what to do and how to do it makes the game feel really flexible and nice. Visually, it has a ton of style that comes with Mike Inel and it is extremely sexy. I think the harsh learning curve is why more people aren't talking about this game. I want to make a video about it soon to hopefully get more eyes on this gem.
Ligonofwaffles 2021-12-02
Now, I've always been a fan of Manyakis, especially his animations. You all know the one I'm talking about, starring one of our favorite cat mom milfs. So, of course seeing he had a new game out I had to give it a shot, much like I did with his other recent project, Nicole's Risky Job. Going into it, I wasn't expecting much due to the use of a No Sexual Content tag, but I was pleasantly surprised to find there was much content of a sexual nature to be found here. Overall the actual gameplay is quite fun, and I found myself enthralled by it for several hours. The gameplay loop revolves around getting one of your four "shooters" to bounce on a dildo atop a construct of data, and then delivering said "data" to the delivery point. There is a boss girl that moves towards the player and if she catches you, you're treated to a sex animation, that is merely a distraction from your goal. You're able to do many customizations to the "shooters" and many of them are frankly quite sexy, the only downfall is that there's a daily shop that you must purchase items from. Luckily you can change your time on your computer and it moves it to the next day. My biggest gripe with the game would most likely be the fact that theres no gallery or area in which you can watch the sex animations that you see in game. Overall it's a very fun experience and I would highly recommend it to anyone who is a fan of the Manyakis art style!!
gdrocker 2021-11-27
Another standout hit from Manyakis / Mike Inel / whatever name you want to call him by. For what it is and tries to be, it's a perfectly good third-person shooter, the main differences being you control a small squad instead of a single character. Each character has unique powers that will make playing much more rewarding, especially the 'Kitty's' dash or the 'Bunny's' roll. Combat is as smooth as you would hope for it to be, and the ability to swap to different characters on the fly is a major boon. One major downside of the combat, though, is the randomized weapon cards, but if you have a character that uses a terrible weapon card ( cough, Tatsumaki, cough) or is just slower than the other party members, like the 'Puppy' or 'Mouse' characters, you can use them to collect the orbs or "data packets" while your faster or stronger units collect bits and run orbs back to collection sites. There are a couple more points of contention, but none that really hamper the game, and mostly to do with the game's currency. The rigmarole of collecting bits and converting them to money is a bit time-consuming, but it's understandable why it was done—to try and prevent cheaters and encourage honest play. And while you can choose to collect bits by walking ( not flying ) through the hub world, it's often not rewarding to do so since the easiest and fastest way to get the rarer bit types with higher conversion rates (RAR, ZIP, MSI, BAT and EXE) is to do missions. during a mission of difficulty level 30, you can easily get 750-800 bits a pop when you collect five orbs; on average, this nets me somewhere between 12-15,000 money per mission. Not too shabby for three minutes of work. All told, it's an incredibly fun game, even if it can get a little bit repetitive in long play sessions, and once you've purchased everything from the shop, you have to wait until midnight for stocks to refresh. But I see no reason to punish the game for its design choices, as awkward as they might be—it controls well, it's thorough in its explanations, and the ability to customize and share your characters seemingly without limit has always been a major highlight of Manyakis' games. I strongly urge interested parties to give the game an earnest try, and ignore the pessimistic whining of people who couldn't be bothered to even finish the tutorial.

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