Ophi’s Quest Reign of Lust
by Carnivate Games
2DCG
Adventure
Anal Sex
Animated
Big Ass
Big Tits
Fantasy
Female Protagonist
Monster
Monster Girl
Turn Based Combat
Vaginal Sex
Ophi’s Quest Reign of Lust is a strategy boss rush game, where you are Ophelia, a bunnykin girl who found the possessed armor of an old overlord by accident.
Screenshots
Demo (v1.05)
• All loot has been reworked! Loot from battles has been massively increased, and every fight will also now give basic resources for at least unlocking 1 big nodes in the skill tree. This should make the completion of the skill tree around 5 to 7 boss runs.
• Fiona got a rebalance, her HP was decreased in 25% and her armor reduced in 20%, damage on stagger has been increased by 30%, and her stagger bar has been decreased by 30%. These changes will make the battle take considerably less time and help the players to achieve the new upgrades faster
• The Ward spell now costs 15 (from 30), and its defense duration is doubled, allowing players to use it 3 times per attempt.
• Small corrections on UI and navigation were added.
Demo
Initial Release
Booooooooring... so you have one big enemy in the middle. In this case its that mouse heroine with the shield. You have to take her down slowly and repeat it every single time you have to take her down. So you spend like an hour or so trying to take her down the first time. Now guess what? You have to repeat it all again. Not just do your units all start from scratch again with bare minimum stats, its the exact same battle. Over and over and over again... The art is great and the voice acting is passable but what a extremely boring and repetitive game.
The most irritating gameplay I've experienced in a while. Fiona dashing forward THEN bouncing and dashing AGAIN to the middle of the map and one shotting everything is soo freaken frustrating. Gameplay should be fun not annoying. Also, way too much text. Seems like this dev does all the wrong things when it comes to making an entertaining game. I will re-review once this shit gameplay is actually balanced.
This style of gameplay isn't for everyone, but I happen to be an enjoyer of this gameplay. Now, it wouldn't be fair to just rate it high because "I like this gameplay style" and since this isn't the first time I've seen a game pan out like this I'd like to rate it at it's ability to deliver. For anyone reading the review trying to find out how this game plays out before installing (reviewing Demo version), it's kind of like Heroine Conquest where you'd send a bunch of units to a slaughter house and get exp from them dying or doing damage, then use said exp to level up the units. It's repetitive but relaxing and rewarding when you figure out the right strat to have the least number of retries. Now as for how the game delivers this gameplay, I'd say 3/5 based on where I see it heading. The locked and unobtainable icons presumably for when the full release is out don't leave much to the imagination for potential ways to spice up strats and make each run different from how the dev would've liked you to play that run. Even with that fact it's not bad, just not really good? Still if I manage to be surprised by the completed content I will change my mind. And last and probably most important to the average person reading, the scenes! As you can see from the preview where the boss enemy is slamming her shield into the air, the dev put alot of thought into jiggle, and if you're a fan of the artstyle this will definitely hit for you. So far there is only one animated H scene that I could find in my playthrough, which has a level of animation quality similar to that of the boss character actually fighting you, which I do enjoy. 5/5 Overall, 4/5. TL;DR Scenes are nice, gameplay could use more opportunity for creativity but still holding out for final release.
The Jiggle Physics are insane. You actually need a tactic in order to beat the mouse. The idea is very nice. The art also looks reaaaally nice!! The animation is very smooth, and the story is interesting. I shall await further improvements.
[Reviewed on: initial Demo release] This is the kind of lewd game that suffers from having one or two good things about it, and (thus far) nothing else. The art and animation has pretty good quality for a demo, but that's about the only good thing there is to be had so far. The core gameplay loop is the worst part by far. You send minions from either side of the screen to attack a boss character, using a limited pool of points. When you get wiped out, the battle resets and you gain EXP for your efforts, which you get to spend on improving your minions' stats. Problem is, these stat gains are so gradual, and bosses are so tough, that you're expected to do this loop dozens of times just to beat the stage once . And there's no functions to speed up the battle or even let it run in the background, so each battle can take minutes to complete. You'd be lucky if a single stage took less than an hour - assuming you didn't run out of attempts altogether and have to start over from scratch. And your reward for beating a stage once is an assortment of materials, which could unlock a couple nodes on the skill tree and maybe a sex scene if it's a major node. But don't think that matters, because the bonuses you get from these nodes are *also* so marginal that it barely impacts your strategy or progression at all in a stage. You're looking at a nearly hour-long grind per stage no matter what until you just do it enough times to reduce it to half an hour, maybe. There's also a magic spell you can equip and use during stages, but it's just a shield that lasts for a split-second that you can only use once per attempt. It's clearly intended to block whatever super attack the boss uses, and literally nothing else. Hardly worth using - especially since you can set up your formation so she just doesn't use that attack. Among all this, the game is also missing some (sorely needed) quality-of-life options, like screen-shake toggles, resolution settings, windowed modes, effect density, and even key bindings. Some of the scenes also lag really badly on lower-end PCs as a result. All you get from the Options menu right now is just audio settings. If you're interested, you should probably just wait it out. Right now, there's so much grind that even the core gameplay loop is built around it, and that's not a good sign. Just hope it gets addressed.
Pretty good for a demo. Needs a little better tutorial for the actual fighting portion of the game and maybe some balance and pacing changes like making early fights less rounds with better upgrades instead of having to grind out 20 - 30 rounds. I could get later fights with more emphasis on building you troops specific ways needing longer to achieve that, but it was rough sitting through 15 minutes of doing the same thing until you won.
A chore disguised as a cute porn game : The gameplay is boring and repetitive, you have to send your troops to assault a girl and over each defeat you win a small amount of xp that you can spend to upgrade your minions and make them stronger, over and over again until at least you finally overpower the boss and win some component that allows you to give unsignificant bonuses and a short sex scene (either a small gif or a simple image). And you repeat the process about a hundred time to unlock everything (which I didn't do obviously). The pros : - cute game, lovable first boss and that's about it - pretty easy to understand, no mehanics, can be played with a single hand - has space to grow The cons : - Repetitive and boring - Not so much to do for now, just one boss to do over and over again - Sex scenes are not worth the time you spend to unlock them
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