Plant Girls: Insect Invasion

by Hotaru Pixie Games

Uncensored Windows Linux Mac Android
Versionv1.00
EngineOthers
Released2025-02-28
Updated2026-04-09
LanguageEnglish

Plant Girls: Insect Invasion is a strategic tower defense game that revolves around the clash of two races: the lustful Cyborg Insects and beautiful Plant Girls. Set in a post-apocalyptic world of the once-empire city Detroite, try to deal with the aftermath of a tragic societal collapse because of man-made catastrophe they themselves created: the Cyborg Insects. What will you do if your very own creation turned against you? Will you let one failure stop you from something that will save the future?​

v1.00 changelog v0.90 NEW MAP: THE DENSE FOREST This new area includes new enemies and bosses to deal with. NEW BOSS: THE SNAIL NEW ENEMIES AND BOSS: THE TERMITES AND THE TERMITE QUEEN This update also adds a new character: THE GIANT TREE GIRL New levels have been added for this new update as well. v0.70 NEW Plant Girls: Alessia (Ant Rider Girl), Garlic Girl (Garlic Girl) I also added more levels: I also added a new area/map to play around: I also made some significant improvements and changes to previous maps; New Enemy units have been also added! A new powerful Enemy Boss unit has been also added! Of course, new lewd scenes have been added in the game as well! And lastly, a new unit upgrade system have been implemented! v0.60 Added 25 new Levels Added new BG - Mountains Added new Plant Girls: Pepper (Chili Pyro Girl), Maeve (Mushroom Girl) Added 2 new Insect Units: IS-018 (RED ANT), IS-019 (BLACK ANT) Added new Insect Boss: IS-020 (ANT QUEEN) Added new Defeat Scene for Venus Added new Ingame Scenes for Pepper Game Balancing Optimized codes v0.50 Added 15 new Levels Added new Insect Unit: IS-013 (Walking Stick Insect) Added new Insect Boss: IS-017 (Diabolical Ironclad Beetle) Added new In-game Scenes for Phoebe and Venus Fixed reported bugs for some lewdscenes Game UI changes Adjustment level for Demo upto 15 v0.42 Added 15 new Levels Added new Plant Unit: Phoebe the Pesticide Plant Added 2 new Insect Units: Caterpillar and Mosquito Added new Insect Boss: IS-015 Added new Defeat Scene for Kaiah Added new Ingame Scenes for Vivian and Cailyn Added screenshake effect when attacking for some Unit Increased max points cap for Level 25+ Optimized codes for better performance Balanced Unit stats for better gameplay Increased upgrade level for points generation, special skill, and tower health to Level 5 v0.35 Levels are increase upto 45 stages New Swamp Levels Unlock New Character for Plants: Venus the Flytrap Plant Unlock New Character for Insect: IS-008 Unlock New Boss Character for Insect: IS-009 Fixed reported bugs on the last version release 6 new in-game lewd scenes added for IS 006 insect Check the new Defeated Lewd Scene for Dannie the Dandelion Plant Size variation of enemy insects with scaling stats Optimized codes for better performance v0.30 Game is adjusted into 35 Levels New Cactus Plant Character Added: Cailyn New Vine Plant Character Added: Vivian New Enemy Insect Boss Added New Gallery Feature New In-game lewdscene Added for Dannie New Death lewdscene Added for Lucia and Meruem Fix Game crashes reported Fix Ingame bugs Adjusted Enemy Stats based on game difficulty Optimized codes for better performance New Level Selection UI Map Upgrading range also upgrades the special skill damage. v0.10 Demo Updated the games files for a few bug fixes and minor stuff. I also decided to extend the free version and add one more playable character on it! Demo Initial Release
Squaresoft 2026-04-04
Guide: 1) Just wait without spending until Tier 3, launch the plants-rain, send a Tornado, and with all enemy units now together launch the mushroom. 2) Just wait without spending until Tier 5, launch the plants-rain, send a Tornado, and with all enemy units now together launch the mushroom. 3) Spam units and win the stage. 4) NOW REPEAT FOR 175 STAGES. 5) ??? The first 8-12...maybe 16 stages are fun, I won't lie! you feel like you have some decision-making, and that the economy is well around your initial 3-4 units... then you can easily see where it's going: You end up with 20 units you don't care about, economy doesn't evolve anymore so you can barely build them during any game. You don't need to change your strategy EVER, you don't care what kind of enemy is coming strategy-wise, you just spam with the same resources from Stage 1 to 175. You don't get more specials, abilities, spells. Upgrades are all alike and with the same cost for ALL YOUR UNITS: "+5 atk", "+50 hp", and "+5 atk +50 hp". It doesn't matter if it's for a melee or ranged unit, if the base damage of the unit is 1 or 500... sothe first one will end with 6, and the other with 505. There is no keyboard shortcuts (this was the worst offender). Interface becomes annoying once you have 5+ units because you have to press a switch button to change between them. Once you complete 10 stages you will understand what the gallery is about, so there is no real reward to keep on playing 165 more stages. You have like 5 small scenes of 1 second duration each, that plays every time one of your units dies, and some cool defeat scenes, but not worth the gameplay. I ended up really disappointed to be honest.
Lucafirmeita 2025-06-17
Man, this game starts ok, art and animations are nice, but the gameplay and upgrade sistem is boring, this game has progress by level, and they are all the same, maybe new enemies with more health and damage, some new girls, but if you want to reach all of that, you have to grind and repeat, and you can't even try new things, because the game become so hard that only a few strategies work, just grab the save of someone or use cheats to try and have fun.
MagentaTree 2025-03-29
If you've ever played Age of War, this game is extremely similar. Unfortunately, what made an acceptable game in 2007 no longer does. The game itself isn't bad, but it is incredibly repetitive with their really being only a single strategy on the higher difficulties. This could have been an acceptable game if it was 20ish levels with each introducing new plants and enemy types. Instead it has 175 levels, with one being almost identical to the next. The H-Content is very limited, containing about 10 short animation loops for defeats and a bunch of sprite artwork for when you units die.
tenkaya 2025-03-07
Very grindy game with small h cut-ins and defeat scenes. Actually a lot of content, but requires hours of farming. Eventually you work on permanent unit upgrades, but the nature of the bonuses favor some far more than others, such as aoe and high attack-speed units being far better equipped with the flat damage bonuses. So really there will just be some units that can be bad investments and slow your progress. A mix of single target is good for the large units for sure. There is some strategy, but it really boils down to spamming whatever you invest in and picking the right ones. Didn't fully complete, probably takes 4+ hours to clear all stages. Worth a try if you -really- like defeat 2dcg games, still an underrated genre combo.
Hirshum23 2025-03-01
Fun for a few seconds then becomes repetitive and boring fast. I kept playing till I couldn't anymore. Maybe I just suck at the game but once I reached level 21 I hit a hard block and couldn't get past it. And I played on easy mode. The game seems to have a hard curve in difficulty at lvl 21 that I don't think the developer took into consideration. 2 new enemy types are introduced and you are given no new plants to combat them. The enemy seems to hit much harder and melts even the toughest of your plants like butter. On top of this there is a boss enemy that is slow but has ridiculous aura range. Once he gets close to your tower, you are screwed. I tried lvl 21 7 times then quit. No point in continuing as the game wasn't enjoyable past lvl 7 if i am being honest. I think this game needs to be relooked at and balanced in terms of gameplay. The map also remains the exact same. To make matters worse, ally types become useless after you unlock new ones and upgrading them is even more useless. It takes forever to upgrade them as well. You only get 10 to 20 coins per round and it costs 400 coins to fully upgrade them. You do the math. You will have newer better units to use before you get the chance to upgrade the unit. Alot about this game needs to be fixed. Additionally, the only scenes you seem to get are from either defeat, or the small in round sprites of your individual units getting defeated and raped. They are ok, but not exciting enough to do anything. I didn't even get hard during this game, much less want to get off. I encourage this developer to keep making games like this an improve them. This could be an outstanding game if it was more rewarding and the gameplay was more balanced. One thing I can suggest right off the bat is to have a better tutorial, and reward the players with better scenes and more coins to upgrade their units, even on defeat. As it stands I'm giving this game 2.5 stars.
primeumaton 2025-03-01
Definitely a game. Very mobile game. The kind you would see ads for and be let down when playing, if it were able to run ads. The lewd stuff is barely there and hardly interesting. The preview images are more interesting than the game. Some tips: The flashing green line is your aoe range. The sunflower is your income speed and maximum. You can click and drag to see further down the line. I got to level 14 and was super bored. But there are 175 levels! jesus... Have fun I guess. I'm going to go do anything else.
smithsmithsmith 2024-03-07
Pretty underwhelming to be honest, you don't really have enough control over your units for any strategy besides making a deathball and each unit you unlock is either completely useless or an upgrade that completely invalidates your older units. In addition every single level plays exactly the same way, upgrade resource generation while using the tornado and seed hail to keep your base safe, then spam your strongest units off cooldown until you win. To top it off all the girls share the same animation for each enemy, so in practice there's only about seven animations total and five game over CG. It's possible this last part will change but I'm not hopeful. Short of completely revamping the resource and unit systems I can't really see how this is going to improve. If I were them I'd look to moving to a skill tree/class change system, diversifying damage types, make fewer stages but with set enemy patterns, tailor units to counter enemies and move the upgrades to resource generation and base hp out of the main gameplay section so you don't just open every stage upgrading them. Review for v0.30.
Deleted member 1769437 2024-03-07
v0.30 - 3 out of 5 stars Pretty basic tower defense game. You passively generate energy which you can use to either spawn plant girls, upgrade energy generation (lower right), upgrade your super move's range (lower left), or upgrade your base's HP (upper left). Plant girls will walk to the right until they hit an enemy at which point they will start fighting. Meanwhile, the enemy insect base starts on the right and spits out enemies that move towards your base until they run into plant girls. You win a level by destroying the enemy base and lose by having your base destroyed. Pretty simple. Because there's no "map" like in a more complex TD game, the levels feel very similar. For the first three missions there's one plant girl available and one enemy type and the only thing that changes is how fast the enemies spawn, for example. Other things I didn't like: The tutorial is vague or even misleading at times. The map doesn't fit on one screen, even in fullscreen mode. At first I didn't even realize there was an enemy base or that I could scroll around. The ero animations are semi-random. There are two kinds: defeat scenes and in-game scenes. You have to lose a level to get one of the defeat scenes (another negative for me) and it's entirely random which of the five you get. It took me about 12 losses to get all five. The in-game scenes you get whenever a specific plant girl dies in the mission but it doesn't matter what enemy they lose to, you'll just get one of the five currently available sprites for that girl. Also, when I unlocked the final defeat scene (Flynn's, if it matters) it broke the ability to replay Rosalia, Flynn, and Alleria's scenes for some reason--I just get a black screen when I click on them, even after exiting and relaunching. The art is cute and the game isn't terrible (just not very strategically interesting) so I don't hate it but I don't love it. Hence the 3/5 rating.
Helldien 2024-03-06
Plant Girls: Insect Invasion [v0.30] The game is entertaining, but only for a while. It becomes quite repetitive, in the first 10 levels everything feels the same, although new enemies and allied girls appear as you advance, you don't feel a big difference in the course of the game. The graphic aspect is quite improvable, the music becomes annoying very soon, the gameplay and the tutorial are fine in general. In the H section we have a good variety and amount of uncensored animations, but the quality is pretty lousy, which detracts a lot. If they make a couple of fixes they could easily have 3 stars, but to have four more they would have to improve many aspects. I give this game a 4.8 out of 10.
ScrollPast 2024-02-28
Has my interest. I always appreciate when ero devs have gameplay that isn't just visual novel or RPG maker. And this is made in Godot, and engine I'd love to see more devs work with. I enjoy the concept of this game. Though currently this is a very short demo. My main issue with the game is the scenes. Scenes happen when a plant girl is defeated, but it only occurs briefly on a small portion of the screen. So you won't be able to get off to this game unless you got a magnifying glass and zerking stamina of 1 second. The dev needs to treat ero scenes like content and not some blink-and-you-miss-it death animation. I look forward to see whether this game lives up to its potential. [Review of 0.10 vDemo]
horny wizard 2024-01-18
only got to play the demo version. def has alot of potential, a of now, it's more of a proof of concept, heavily inspired by a flash game I do distinctly not remember the name of. so I'll just say that it's inspired by games like age of war.

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