Portal Town After the Journey

by NTRfDeV

Uncensored Windows
Versionv0.25
EngineUnity
Released2026-03-08
Updated2026-04-29
LanguageEnglish

Portal Town: After the Journey follows Srak, Ferm, and Frieren after they are sent by royal order to a mysterious land filled with interdimensional portals. These portals connect to countless worlds and emit strange lights that seem to subtly affect the people living nearby — changing desires, relationships, and behaviors in unexpected ways. Settle into daily life in Portal Town alongside your companions as you take on different jobs, explore locations, and build relationships. Time passes, routines change, and not everything is as innocent as it first appears. Curiosity is often rewarded… especially if you choose to spy, observe, or dig a little deeper. You might discover something strange , hidden , or even forbidden behind closed doors. Your choices influence events, character interactions, and how deeply the town — and its inhabitants — are affected by the portals.​

Changelog v0.25 New locations: Momo’s house, video club, and shop. Inventory, items, and currency system. New Codex/Gallery with event information (almost complete; see tutorial for missing entries). Expanded time system: midday, afternoon, evening, and midnight (in addition to morning and night). New events adapted to the expanded time slots. New characters: Yoruichi, Fatguy, and Wiz (shop). 100+ new images across multiple events. New videos and gradual replacement of images with video content. Experimental event interaction system (increases Srak’s arousal). New tavern cameras (available at high lewd and corruption levels). Experimental “Magic Cam” system (currently available in Momo’s house with 3 events). Intentional bug in Srak’s bed: repeatedly pressing “E” advances multiple time slots quickly. 0.2v fix fix forest combat capture and coherence in nighttime events after conversing in the forest (goofile link) 0.2v 167 new cgs, including variants = Added a debug point near the shop to modify Lewd and Corruption in case events are missed. Added a debug point near the shop to skip directly to night. Added rotation between Tavern, Forest Camp (Ferm), and Forest Camp (Frieren). Added Ferm camp conversation events. Added Frieren camp conversation events. Added River relax option that resets Frustration to 0 and advances to the next step. Added Path content focused on Ferm: 5 Crystal Ball videos 10 images additional variants Added Combat choice routes: control Mike and Ferm help Frieren contain the monster Added combat consequences tied to those choices. Added 7 Frieren seduction CGs. Added 7 monster attack CGs. Added 4 visible Ferm/Mike CGs. Added 4 silhouette CGs for unseen Ferm/Mike scenes. Added 8 more Ferm/Mike CGs. Added 2 new Ferm InstaLewd posts tied to corruption. Added new Hinata InstaLewd content: 5 posts 3 exploration events Removed the planned Mike InstaLewd corruption posts. Added 1 new random Ferm tavern event unlocked at higher Lewd, including: 1 image 1 video Added a new random event where Ferm appears at Mike’s house in the morning doing yoga. Added the corresponding phone call event for the yoga event. Added the corresponding text message event for the yoga event. Added a Ferm x Srak night preview when going to sleep. v0.1 (Hot fix) -"Crazy" interface at resolutions other than 192x1080 - Non-functional buttons - Crash at the end of the tavern minigame when Syl chases you v0.1 - Initial public release.
GlassFront 2026-03-12
Has a serious amount of issues in the vein of "this is clearly an amateur dev, who probably should have started with RPGM" and "English Second Language". That being said, there's a lot more to enjoy here then I was expecting, if you can get past poor language, janky controls, and a.i. art

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