Power Remake

by IronNova1991

Uncensored Windows
Versionv0.1.7
EngineOthers
Released2026-06-04
Updated2026-06-04
LanguageEnglish, Russian

About Power Remake

Power Remake by IronNova1991 is an adult RPG sandbox with management elements, built in Others and using 2D/3D AI CG artwork. A far western continent has been discovered, and its dangers hide many secrets. You play a female protagonist seeking her missing father after a hundred years of lost explorers. With crown backing for a permanent settlement, she begins the journey, but a pirate raid leaves her without papers or money, forcing her to survive through her own strength in a fantasy world.

The current build is v0.1.7, dated June 4, 2026, and development is ongoing. It runs on Windows, offers English and Russian, and is uncensored. The latest changelog focuses on bug fixes: pig, beetle, and goblin orders are removed; Magic Lamp and Deepen Cellar are temporarily locked; animal, kennel, incubator, food saving, reputation, battle tutorial, quest item, and inventory issues are corrected.

Developer's description

Far to the west, a wondrous new world has been discovered. The unknown lands attracted the explorers, but their paths were much more dangerous than one might think. For a hundred years, the continent continued to hide its secrets, as well as other explorers. Likewise, your father disappeared into a new world. Gathering your resolve and with the support of the crown, eager to establish a permanent settlement, you set out to find him. But before you got there, a pirate raid stripped you of your documents and money. Now the only way to survive and find your father is to rely on your own strength.​

Download Power Remake v0.1.7

Changelog

v0.1.7 BUG FIXES Removed orders for Pigs, Beetles, and Goblins. Fixed an issue where animal interactions would sometimes fail to load. Magic Lamp and Deepen Cellar have been temporarily locked due to incomplete functionality. Fixed descriptions for Dog and Warg cages. Fixed the Kennel description. Dead or sold chickens are now properly removed from incubators. Fixed selected food not being saved in the Pig House. Fixed notifications for items harvested from animals. Fixed reputation loss calculations. Fixed an issue that could cause an endless loop of killing sedated goblins. Fixed bed names appearing when purchasing dining furniture. Fixed battle tutorial positioning and button interactions. Reworked quest item handling and inventory interactions. Items that cannot be sold due to quantity restrictions are now displayed as disabled in the trading menu. Reworked the Tavern minigame for improved stability. Slightly rebalanced timers. Previous updates v0.1.6a HOTFIX: Implemented a hotfix to the tavern minigame freezing bug. v0.1.6 BUG FIXES Apple pie is now correctly named Money icon now displays properly in the purchase dialog Fixed an issue where items were not being counted in the player inventory Fixed a bug where construction availability checks could reset ongoing constructions Fixed an issue preventing workers from being assigned to sleep berry fields Fixed a bug where workers were not washing cows Wolves are now properly processed in the kennel Enabled notifications for global training Corrected blacksmith weapon prices Reworked tavern minigame, addressing bugs that could cause it to get stuck in a waiting state. Please report if this still occurs Fixed several broken animal notifications Animal daily effects are now active NEW FEATURES Message board now has a much higher chance to offer animals if the respective building has been constructed (Remastered version only) Crafting menu: added a notification when all recipes for the current items are unlocked Media files are now stored in a separate .pck file, allowing much easier patching Wolves can now be tamed through sex during the forest masturbation event v0.1.5 - Save games now properly store the game version for migration - You can no longer skip random enemy encounters by loading a save - Enemy units now target allied units if they cannot reach the player - Woodman now correctly builds a toilet instead of a house hedge - Blacksmith fixes: * Money change is now displayed correctly * Upgrades are no longer mixed with miscellaneous items - Spermcollector and Milkpump now display their correct prices at Bardon’s trade - Trade buildings are now correctly added to farm upgrades - Buildings are now unlocked correctly after meeting their respective builders - Tableware and Deepen Cellar display issues fixed - Removed hatchery effects from tiered perches and hatching shelves - Hatchery notifications fixed - Mushroom pastry recipe name fix - Pancakes with berries recipe fix - Crafts now properly support special craftable items (e.g., pancakes with toppings) - Special craftable items now appear correctly in the Eating menu - Slaughterhouse link in the Stall fixed - Thieves are now correctly put on a timer if dealt with without battle - Carpets are now processed correctly when crafted - Feeding animals from storage now works as intended - Pressing “Back” in an animal’s feeding submenu no longer feeds the animal - Workers can no longer collect from fields that have already been harvested - Pastries and pies are now correctly removed from storage - Animal appearance stat is now calculated and displayed properly - Having two common animals and upgrading one to special no longer removes the other - Fonts have been slightly scaled up (excluding HUD) v0.1.4 - Max value for money is now uncapped in the cheat menu - Fixed an issue where the found box was unclickable in the English version - Fixed the infinite Ginger item glitch - Chicken upgrades now deploy correctly - Energy berry now produces correctly in the fields - Strange flower can now be stored - Sold animals now correctly display their buy price - Rooster orders removed - Named animals are now removed correctly - Named animals are no longer referenced after starting a new game - Fixed a bug where named animals were not being fed by workers - Animal sale/non-sale option no longer resets after loading a save - Fixed global timers and world updating twice on a new day - Fixed a crash related to the fisherman - Action buttons are no longer tied to a single global node - Several workroom recipes have been fixed - Horse, Pig, and Berry workers added to the game - Henhouse now provides +5 chicken capacity and +2 rooster capacity - Fixed henhouse incubator not updating correctly when adding chickens - Fixed pasture duplicating in the "Your Fields" menu - Goblin and wolf can now be aroused during rest encounters in the forest - Fixed endless forest pickable objects bug - The Sleeping Flower event has been reworked to reflect the latest changes - Cages for wolves and wargs have been added to the game - Unlocking buildings in the tech tree now requires meeting the NPCs from whom they can be purchased - Saves now show their game version - Tavern and stable minigames: Player speed now doesn't change with changing to different screen sizes - Tavern and stable minigames: bug with locking player in place should be fixed - The number of inventory slots now updates before adding items to the inventory - The fields now check if the helping animal actually exists. v0.1.3b - Incorrect unlock building triggers fixed. - Workers transfer between saves bug fixed. - Workers notify about animal duties - Upgradable buildings now correctly display when they are fully upgraded. v0.1.3a - Tavern minigame afterwork lock fixed - Monsterstall fixed. It now propely displays monsters - Monsterstall now adds monster capacity correctly v0.1.3 - PATCH SUPPORT ADDED! - Removed large unused files - Harplet and Crook quickworks fixed - HUD has been unlocked in the minigames for an easy way to reload saves - In the cheat menu you can select levels for all player skills, not just depravity - Kennel is now accessible through yard - Spoiling prepared meals crash fixed - Deals are now cleared when starting new game - Starting skills are being applied - Autosave mode selectable in the settings menu - Fishing fixed - Jitter during diagonal movement in minigames should be fixed - Cat having dog interaction icon fixed - Cottage battle map was fixed (seems only this one was somehow broken?) v0.1.2b - Flower, mushroom and berry event fixes - Tool requirement clarified in the crafting menu - Tavern minigame: fixed path to an image v0.1.2a - Pighouse, Kennel and Stables fixes - Freeze when workers have no animals to tend fixed - Some other small fixes v0.1.2 - Horse orders fix - Forest blank screen fix - Animal interaction images not loading fixed v0.1.1 Fixed broken sex scenes. v0.1.0 Initial release.

Player reviews

Player rating 4.0 / 5 · 7 ratings
Written reviews 7 · avg 3.0★
Positive (4–5★) 57%
Latest review 2026-04-30

What players say

Reception is mixed, with praise for potential and updates but complaints about bugs, grind, and sparse content.

5★ 2
4★ 2
3★ 0
2★ 0
1★ 3

Players like

  • Interesting concept with clear long-term potential
  • Developer responds quickly with fixes and updates

Common complaints

  • Numerous bugs affect menus, items, and navigation
  • Excessive grinding slows visible progress
  • Energy limits are too restrictive

Best for players who tolerate bugs and grind while enjoying potential.

Summarised from 7 written player reviews.

TheDarkSaman 2026-04-30 ★★★★★
The idea is interesting, but it requires some refinement at the code level and optimization. I'm hoping to add a separate quest panel and so on. I'd like more interaction within settlements and some kind of storyline, or interesting events…
iwbtg9554 2026-04-19 ★★★★★
I honestly really enjoyed this game. I've played alot of QSP slop and games that have a similar navigational feel. There is currently a lot of grind, but overall the actual scenes are well done and the dev has made…
kenny 2026-04-18 ★★★★★
Giving reviews on"potential" should be a banable offense. What we have here is 99% autistic grind, 1% content and 100% bugs. There are more bugs than content, literally every step you will take will have you stumble on at least…

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