Power Remake

by IronNova1991

Uncensored Windows
Versionv0.1.6a
EngineOthers
Released2026-04-11
Updated2026-04-28
LanguageEnglish, Russian

Far to the west, a wondrous new world has been discovered. The unknown lands attracted the explorers, but their paths were much more dangerous than one might think. For a hundred years, the continent continued to hide its secrets, as well as other explorers. Likewise, your father disappeared into a new world. Gathering your resolve and with the support of the crown, eager to establish a permanent settlement, you set out to find him. But before you got there, a pirate raid stripped you of your documents and money. Now the only way to survive and find your father is to rely on your own strength.​

v0.1.6a HOTFIX: Implemented a hotfix to the tavern minigame freezing bug. v0.1.6 BUG FIXES: Apple pie is now correctly named Money icon now displays properly in the purchase dialog Fixed an issue where items were not being counted in the player inventory Fixed a bug where construction availability checks could reset ongoing constructions Fixed an issue preventing workers from being assigned to sleep berry fields Fixed a bug where workers were not washing cows Wolves are now properly processed in the kennel Enabled notifications for global training Corrected blacksmith weapon prices Reworked tavern minigame, addressing bugs that could cause it to get stuck in a waiting state. Please report if this still occurs Fixed several broken animal notifications Animal daily effects are now active NEW FEATURES: Message board now has a much higher chance to offer animals if the respective building has been constructed (Remastered version only) Crafting menu: added a notification when all recipes for the current items are unlocked Media files are now stored in a separate .pck file, allowing much easier patching Wolves can now be tamed through sex during the forest masturbation event Previous updates v0.1.5 - Save games now properly store the game version for migration - You can no longer skip random enemy encounters by loading a save - Enemy units now target allied units if they cannot reach the player - Woodman now correctly builds a toilet instead of a house hedge - Blacksmith fixes: * Money change is now displayed correctly * Upgrades are no longer mixed with miscellaneous items - Spermcollector and Milkpump now display their correct prices at Bardon’s trade - Trade buildings are now correctly added to farm upgrades - Buildings are now unlocked correctly after meeting their respective builders - Tableware and Deepen Cellar display issues fixed - Removed hatchery effects from tiered perches and hatching shelves - Hatchery notifications fixed - Mushroom pastry recipe name fix - Pancakes with berries recipe fix - Crafts now properly support special craftable items (e.g., pancakes with toppings) - Special craftable items now appear correctly in the Eating menu - Slaughterhouse link in the Stall fixed - Thieves are now correctly put on a timer if dealt with without battle - Carpets are now processed correctly when crafted - Feeding animals from storage now works as intended - Pressing “Back” in an animal’s feeding submenu no longer feeds the animal - Workers can no longer collect from fields that have already been harvested - Pastries and pies are now correctly removed from storage - Animal appearance stat is now calculated and displayed properly - Having two common animals and upgrading one to special no longer removes the other - Fonts have been slightly scaled up (excluding HUD) v0.1.4 - Max value for money is now uncapped in the cheat menu - Fixed an issue where the found box was unclickable in the English version - Fixed the infinite Ginger item glitch - Chicken upgrades now deploy correctly - Energy berry now produces correctly in the fields - Strange flower can now be stored - Sold animals now correctly display their buy price - Rooster orders removed - Named animals are now removed correctly - Named animals are no longer referenced after starting a new game - Fixed a bug where named animals were not being fed by workers - Animal sale/non-sale option no longer resets after loading a save - Fixed global timers and world updating twice on a new day - Fixed a crash related to the fisherman - Action buttons are no longer tied to a single global node - Several workroom recipes have been fixed - Horse, Pig, and Berry workers added to the game - Henhouse now provides +5 chicken capacity and +2 rooster capacity - Fixed henhouse incubator not updating correctly when adding chickens - Fixed pasture duplicating in the "Your Fields" menu - Goblin and wolf can now be aroused during rest encounters in the forest - Fixed endless forest pickable objects bug - The Sleeping Flower event has been reworked to reflect the latest changes - Cages for wolves and wargs have been added to the game - Unlocking buildings in the tech tree now requires meeting the NPCs from whom they can be purchased - Saves now show their game version - Tavern and stable minigames: Player speed now doesn't change with changing to different screen sizes - Tavern and stable minigames: bug with locking player in place should be fixed - The number of inventory slots now updates before adding items to the inventory - The fields now check if the helping animal actually exists. v0.1.3b - Incorrect unlock building triggers fixed. - Workers transfer between saves bug fixed. - Workers notify about animal duties - Upgradable buildings now correctly display when they are fully upgraded. v0.1.3a - Tavern minigame afterwork lock fixed - Monsterstall fixed. It now propely displays monsters - Monsterstall now adds monster capacity correctly v0.1.3 - PATCH SUPPORT ADDED! - Removed large unused files - Harplet and Crook quickworks fixed - HUD has been unlocked in the minigames for an easy way to reload saves - In the cheat menu you can select levels for all player skills, not just depravity - Kennel is now accessible through yard - Spoiling prepared meals crash fixed - Deals are now cleared when starting new game - Starting skills are being applied - Autosave mode selectable in the settings menu - Fishing fixed - Jitter during diagonal movement in minigames should be fixed - Cat having dog interaction icon fixed - Cottage battle map was fixed (seems only this one was somehow broken?) v0.1.2b - Flower, mushroom and berry event fixes - Tool requirement clarified in the crafting menu - Tavern minigame: fixed path to an image v0.1.2a - Pighouse, Kennel and Stables fixes - Freeze when workers have no animals to tend fixed - Some other small fixes v0.1.2 - Horse orders fix - Forest blank screen fix - Animal interaction images not loading fixed v0.1.1 Fixed broken sex scenes. v0.1.0 Initial release.
iwbtg9554 2026-04-19
I honestly really enjoyed this game. I've played alot of QSP slop and games that have a similar navigational feel. There is currently a lot of grind, but overall the actual scenes are well done and the dev has made signficiant changes quickly after hearing some complaints. I'm excited to see this shape out further overtime.
kenny 2026-04-18
Giving reviews on"potential" should be a banable offense. What we have here is 99% autistic grind, 1% content and 100% bugs. There are more bugs than content, literally every step you will take will have you stumble on at least one. The current sate of the "game" is trying to make your way between those to try and see the content, of which there is barely any for the size. For the game itself, an autistic, obtuse and unfun "simulator" of a supposed peasant that will have you juggle 20 things at once constantly while having a tiny energy limit that prevents you from actually being to do anything properly. The crafting system (cooking, smithing, woodwork etc..) is a complete guesswork, trying to decipher whatever arcane logic the dev had when he decided on the recipe, without any way to actually learn them from books/people, you know, like what an actually intelligent person would do. Upgrades, items, materials will cost you tons of money you can't actually reasonably earn. The devs answer to that? Cheese the game via broken game logic. There is combat, it's functionally braindead and has no logical reason to be in the game other than trying to pad even more dysfunctional systems. This remake is somehow functionally worse than what it was before, with even less content and somehow even more bugs. It feels as if the dev does literally zero time bug hunting and just throws his "fixes" that fix one thing and break two. The whole thing is barely a demo of an alpha and should not have been released. Save you time and wait a year or two, maybe it will be playable by then, however unlikely that is.
blazeburnwolf 2026-04-16
This game has a lot of potential in the long run. I understand it is in an early stage where it needs a lot of updates and corrections. I don't know why those two reviewers gave it one star, but in all fairness, you deserve much better than that. My guess is the first download was much buggier than this update, so I understand why they rated it poorly. Honestly, after a couple of updates, I can see the potential of this game. In the pregnancy area, I noticed some monsters—for example, the bug monster—already include the pregnancy feature, though I understand it is still incomplete. This game deserves better treatment from players. I was exploring the game more deeply and found many promising signs; the only thing I didn't like was the food timing system, which can be annoying, but that was the only negative thing I found. However, I was pleasantly surprised to find hints of fantasy, such as goblins, as I originally thought it was set in medieval times. I am looking forward to seeing what this game becomes in the long term.
Huerna 2026-04-15
I'm against giving a review a game that 'just' came out nor less a poor review. I don't agree with the previous reviews and I think this got a huge potential in the long run. The game is complicated and get more stuff implemented while still in the testing phase. There is many bugs and glaring stuff but this does not mean you should shit on it this early on. This is just the start and dev show promise while fixing the game in the mean time. You can make some suggestion ON THE COMMENTS and does not leave a shitty review for a game that JUST START and still improve. What this game promise? -A middle age feeling of a game with many crafting and other stuff. -Good linear progression for you to develop. There is house upgrades, animal stuff to run, the whole 'farming' system and what not. -A semi decent start. What this game need? -Sex. Really NSFW is low and need a companion system with some flushed out NPC IMO. -A balance change. Early was harsh at first until I discover 'Lemon Trade'. I start with nothing (really I change the start and did not gave myself anything at the start) and with Lemon trade I make it big... somewhat. Without finding a Bull or Rooster or horse is still make me lose some game stuff. -A way to navigate the forest. I'm okay with the fight system for now but losing myself in the forest for a whole week was not cool. -Pregnancy... or a way to test it. I get my character filled left and right but no preggo stuff for now. I'm not sure if it's working (and yes I check the 'pregnancy' button on the NSFW Toggle) And that's it. Sure, it is not the best thing in the world right now but seeing it getting 1 Star was not acceptable with this much effort. Good start dev. Don't let the haters got you!
MinecraftPillager 2026-04-13
Not even going to properly format this review- The game is pretty bad at this moment. The UI is horribly designed, the movement system is a jumbled mess of text where you fork through it to find the right button to click on, most stats are useless, energy system is too limiting, this game is too grindy but punishes you too much for you to actually make any progress. There's barely any art, and if there is, it's just alright? And then the AI art sticks out like a sore thumb. The naughty sex in this game is... Not here? I'm not sure why having sex is so convoluted. You pretty much only see the actual content of this game when you exit into the forest. Bro nobody wants to travel deep into the forest just for really mediocre writing. The gameplay loop is just- Work crop field, sleep, work crop field, sleep. Or, feed animals INDIVIDUALLY, sleep, repeat. There is no way to not repeat this loop. It's impossible to create revenue in game, permanently keeping you as a poor bitch unless you cheat. In this current state of the game, I would not recommend playing it. It's simply just too... Annoying, to play. And there's no porn.
69spider1 2026-04-12
wouldn't bother its unplayable levels of buggy everything from disappearing items to non functional menu items animals disappear from menus its god awful levels of grindy hyper limited energy mechanic makes you rather slam your dick in a car door than continue honestly nothing worth while here

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