You take control of Calvin Hintre, an evasive teenager who finds himself observing others more than engaging with them. His people watching habits leave most of his time spent in simple wonder of situations to be -- of conversations that could be had, but never will due to his lack of assertion. This "if they don't approach, I won't either" kind of mentality leads him to live a very isolated life, with only those willing to force their way through his bubble capable of wrenching him from his otherwise boring existence. New possibilities come knocking however...
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When a passing truck nearly flattens him, a stray bit of it's contents falls loose from it's rickety tail. Inside that unmarked package lay a device capable of changing the very people around him in ways he never could've imagined. Now he comes set on a dilemma, change others or himself, and how, and for what reason? The moral dilemma of this comes to shape the entirety of his life from then on. However, the device came riddled with warnings, and with it's mysterious properties, it may only be a matter of time until his curiosity leaves him hurdling towards his own bane.
v6.c
N/A
v6.b
N/A
v6.a
New Path: Family Swap (Ciel). The major focus of this update, which focuses on Calvin switching all the bodies of his family in hopes they learn more about each other. Things do not go exactly as expected, and Calvin is forced into a scenario more stressful than he originally planned. This path is not complete, but the conclusion to certain variants will be coming in the updates after this one (much smaller). That said, there is a good amount of content and plenty of endings to find, even if no "true" ending is in the game yet.
v.5c
Nearly the entirety of this update is to the "mass_possession" path, and specifically five variants to it which coincide well enough to just be one path with multiple variables. The pathway currently continues until the end of Day 1. So, once you fall asleep on the first day, you can expect a pending message.
v.5b
A small update which brings back one of the paths (Ashley's Eyes) from v0.3b, with revamped dialogue, visuals and so on.
v.5a
Version 0.5a is the first in many 0.5 releases planned meant to revamp P-S and put all of the old content back into the game while continuing to add onto the game. Having had to rebuild the game from the ground up, a lot of previous content no longer works properly and has been sealed off. This is the first release, which is merely the alpha release of the game's intitial start, with some minor additions here and there. In time we'll hopefully be able to get everything back into the game and one day P-S will be back whole again and bigger than ever.
v.4a
The long awaited new content is here in the form of a pathway to take a trip first and truly through all of Eliza's school, a place which was supposed to be a minor location but here it is with more content than the entire rest of the game. In this new path, which stems from an existing one, you take control of Calvin, where he reaches out to Karyn -- his sister's friend -- to see if she would be willing to let him spend a day with his sister inside her all girls' school Olivian High. No amount of forcing would let him in otherwise, and even a switch of his own chromosomes would leave him not on the enlisted girls, so his only course of action is to ask Karyn for the thing which she unconsciously holds most precious: her body.
Experience a path that is unlike every other thing I produced in that it actually functions like an organic path which continually merges back together with itself, with varying options leading to different conclusions much later. The path itself is incomplete. This is part of day 1, in what is planned to be a 3 day path. Day 1 is very introductory, but that doesn't stop it from having it's fair share of missteps, one of which has a very, very, very lengthy ending sequence. Speaking of, endings are no longer numbered, but there are quite a few of them to find. Good luck in doing so~
As this content is not complete, a general rule of thumb is that the path will end upon reaching the end of Eliza's school day, when the final class ends. There are exceptions to this in both ways, as well as a few options which simply can't be accessed due to being cut for either being incomplete, for time, or because I just didn't like them as they were. I apologize for it not being complete as I wanted it to be, but it only makes sense to get it out there now. Something else that is very important to note here is...
This Version Can Only Access The New Content!!!!
blooh2025-12-30★★★★★
Unfortunate that this game will likely never be finished. I have followed the production of this masterpiece for so long now. Even the previous not canon versions are peak.( 0.3?) <3 Skiegh you have made my favourite TS game, I will likely remember this game forever.
Prawnstar692025-06-27★★★★★
Mixed feelings about this game. On one hand, it's supposedly complete but actually just abandoned because the author apparently had a real life stalker. Shit happens, I know. But purely as a game, development is just a mess, and I would say rendered this an unplayable mess. For example, my first route (cloning a friend) dead ends almost immediately. This after asking you to key in some random codes to unlock stuff. Didn't go further because this just disrespects the player's time. Cannot recommend playing unless you really have nothing better to do.
romo-ice2025-06-22★★★★★
I absolutely hate it when a game is clearly unfinished but it's marked as completed because they don't want to admit it's abandoned. This game is clearly abandoned, not finished. Ignoring that, I would have still given this game two stars at best. This game has (or had) some great potential but is clearly a victim of it's own vision. What I mean is that the DSM device is interesting, but being unable to choose what you want means you are forced into story pathways you don't like. I'm not a fan of transformation stories -- and at this time the game isn't even marked with the transformation tag, but after playing it, there's many pathways where you don't really have a choice but to have the MC transform into a female character. The dev should have simplified the DSM's capabilities and gotten rid of the rest. E.g., only have transformation capabilities and focus on that. The current game has a lot of "illusion of choice" choices which need to be handled in such a way to actually hide the fact that the player doesn't really have a choice. A lot of VNs screw this up and it can frustrate players. Further, given the complicated premise, the story has too many characters. The more characters you add, the more complicated the story can get, adding options on top of that and the number of pathways is staggering. The visuals are dated, and I understand it was started in 2018, but there's something to be said about finishing a game before it becomes too dated. My honest advice to the dev (although I doubt they will read this). Reboot the game, update the visuals, clearly focus on specific things and think through all of the routes from beginning to end before you start writing the game to figure out the complexity. Clearly think through how the device's capabilities mesh with the story routes and remove any "false choice" issues (e.g., if I unlock Mind Alternation, not letting me use it means I never had the choice to use it in the first place). The easiest way to do this is to remove the DSM interface and make using it entirely story driven and not by player choice.
Centrefi2024-11-02★★★★★
I find it incredible that a game has so many different routes. The game is amazing, it's a shame they abandoned it. The only thing I think they needed to improve was the scenes, there were more scenes missing of what was happening instead of just having the characters talking. Although it is understood that doing that for a game where practically every dialogue takes you to a different story is very difficult. I hope that someday some creator will take up this game and be able to finish it because it has a lot of content but it has even more content that they never finished making.
mikedaliyahoo2024-09-17★★★★★
Graphics: 3 cute flawless manga girls but no animations and censored _____________________________________________________________ gameplay: 3 Too much choice / characters. And all routes ending in dev saying it's not implemented. Then you have to save at every choice or you could have to restart. ___________________________________________________________________________________ optimisation : 0 Long time to load for a vn. ___________________________________________________________________________________ Story: 4 Not great. too much oriented on guess who is who instead or real living stories. _______________________________________________________________ dialogues : 5 good english. _____________________________________________________________ Content: 1 Lot of routes, but only two have lewd content. so 4 pictures only. ___________________________________________________________ Overall rating: 2 (3 stars to encourage author to change the game) Too few lewd content for a 0.6a version. Too much caracters/routes ending fast make it not fun to play. If the dev want to continue he should focus on few caracters and story, then add other stories. 0.6a is not worth playing. I stopped after 10 mn.
TheMann4212018-04-04★★★★★
I found the story really compelling and unique. The CGs were high quality (for CGs of that type) and there are multiple paths (but only one long one atm). I give it 5 stars for how unique the story is and that it actually made me want to follow along. I will admit, that the current long path isn't necessarily my favourite choice route, but it is still good. Looking at the CGs, there does appear to be some that I didn't see in the game at all. Did I miss something? I tried to look at every option possible.