Princess in the Tower 2

by X-Dew

Uncensored Windows Linux Mac
Versionv0.6.2
EngineRPGM
Released2025-09-19
Updated2026-04-09
LanguageEnglish

A spoiled princess waits in her tower for a noble savior... The princess's behavior is shaped by how she’s treated, what she goes through, and how she feels about the player. This doesn’t just affect her dialogue it influences her entire personality, which can evolve naturally over time based on your actions and choices. You can speak to her in multiple styles. Be commanding, manipulative, respectful, provocative, intellectual and more. Each style is a different way to influence her. The princess has deeper emotional layers like Trust, Attraction, Respect, and Fear toward the player. Her emotional state is based on how she feels moment to moment Delight, Anger, Frustration, Shame, Guilt, and more. Beyond that, she has personal traits such as Naivety, Laziness, Acceptance, Comfort, Confidence, and more. These influence how she responds to situations, conversations, and even her daily routine in the castle. It features over 200 ultra-wide animations (3440×1440) fully explorable with drag-and-view support beyond the 16:9 frame. Alpha test started with a Human MC. Starting with v0.2, the Human was removed and replaced by a Goblin. Spoiler: Video Preview Your browser is not able to display this video.

Changelog v0.6.2: New Events: Dildo Scene 1 – continued Dildo Training 2 Punishment Scene 1 – for not watering the flower Questlog: Several quests progressed with new objectives and dialogues Setup for next content releases New Dungeon Locations: Swordsmen’s Quarter Lower Water Sector Sanctum Botanica Experimental Farm New skill: Masturbation Many new items and craftables Brewery now unlockable Fiend’s Roast is now edible Garden Bowl is now available Heat Room: Operational with control panel Ironbeak Hook implemented and craftable Deals 1 damage, can collect dropped items (If you load version 0.6.0 with a save that already used the Ironbeak, a new one will be automatically added to your inventory.) Improvements & Fixes Map lighting improvements. Reading lesson letters now work even if the keyboard layout is changed Fixed flower bugs showing incorrect health in certain cases Several small gameplay improvements and small bugs fixed Talentree fixes. v0.5.1 Fixed missing animations Fixed event in the player's room that teleported to the void. Fixed bug where the Blacksmith could be unlocked with the Garden key. Adventure event is no longer repeatable. Added new item: Rope. v0.4.3 New Event -Inspection — Unlocks after accessing the Dispel Room. New Locations -Burial Chambers -Dispel Room New Enemies -Ghoul -Death Knight -Inquisitor Acolyte -Magister Dareth -Exorcist Corven -Nest Watcher -Divine Sentinel New Items -Unholy Essence -Linen Cloth -Dark Cloth -Dice of Death -Ironbeak -Ironclaw -Records of Purging Methods -Princess's Records New Recipe -Fire Resistance Fixes & Adjustments -Manipulative Style now requires Deception + Wit ≥ 2 to pass during skincare. -Books can no longer be read unless the Reading skill is > 1 -Clean Up Request: Now only available when the Tower Hall is visibly dirty. -Inspection Request: No longer unlocked by default; must be accessed via event progression. v0.3.3 New Events & Scenes Changing Clothes scene added Skincare Routine Event 1 (temporarily repeatable) Alchemy Alchemy Unlocked • Alchemy system and techtree now available (temporary free to unlock) New Items Added Clean Water – collectible from Kitchen or Bath Distilled Water Focus Potion Hydrating Balm Encyclopedia I – Found in the library. Increases Insight by up to 2 levels. Best of Jokes: Mild – Found in a dungeon chest. Increases Wit by up to 2 levels. (If the chest was already looted in an older save, the item will be added automatically to your inventory.) System Changes Recipe/Disciples system reworked (compatible with updates) Willpower and Desire stats no longer shown in inventory Some adjustments in recipes Item descriptions now display properly on separate line Enabled 2 more ways to persuade the princess about her skincare routine Respect stat is now properly obtainable. The bug preventing gain has been fixed Audio Added three new soundtracks Bug Fixes Fixed the Reading Event repeating twice after the first failure Fixed a Linux environment bug in the code Adjusted the animation player plugin to reduce glitches on certain devices Resolved a compatibility issue with JoiPlay Resolved a compatibility issue on web browsers Fixed bug where Copper and Tin Ore objects were linked to the wrong enemy ID Fixed bug with Green Slimes not moving as intended Minor dialogue fixes v0.2.4c - 150+ animations - Goblin MC, All scenarios rewritten to match the new Goblin main character, - The Princess now has a more spoiled, bratty personality and reacts differently to the MC -UI & Message System UI Redesign: The interface has been redesigned and is now clearer to see in dark areas. Custom Message System Transparent messages (replacing the default black textbox) Choice options fully integrated into the new UI Message box is draggable and repositionable during animated scenes UI elements scale automatically to match any screen resolution (16:9 and 21:9 supported) Zoom in/out during animations New Control Window Features Toggle entire scene UI on/off Mute sound effects and background music separately Reset message box to its default center position During the opening scene, view-switch buttons ABCD now transition seamlessly between perspectives. New Message System only activates during animated scenes, default message system remains for maps -Sprinting and Stamina Rework Sprinting is now disabled when Stamina reaches 0%. You must release the Shift key before it can be used again. Sprinting now costs 10% less Stamina Stamina regenerates 50% faster when above 30%. Using Stairs/Ledder now drains twice as much Rest. ️ -Systems & Mechanics New stat added: Wickedness, with a dedicated talent tree coming later in the game The Mischief Button, a new interactive mechanic, becomes available at specific times or events. Mischief Skill Hotkey: The Mischief skill can now also be triggered via a hotkey Status Effect Notifications: The player now receives notifications when effects like Bloodied, Dirty, or Smelly are applied. Fury, Willpower & Desire: These core resources are now correctly assigned and fully functional. Stat Adjustments: Dirt Tolerance → Filth Tolerance Endurance → Sexual Endurance – Determines how much stimulation can be endured before climax. Cum Control → Climax Control – Ability to hold back when Climax Meter reach 100% Cum Volume → Climax Tension – Builds up naturally over time without release (default cap: 3). A higher value increases climax intensity and the risk of leaks. The cap can be increased later through skills or items. -Cleanliness System & Status Effects Bloodied - After slaying more than 2 enemies, the MC becomes Bloodied, increasing Menace by 1. This effect remains until the MC is cleaned. When Hygiene drops below 5, the MC becomes Dirty, making conversations with the princess harder. While Dirty, Hygiene decays much faster over time. When Hygiene drops below 3, the MC becomes Smelly, preventing casual conversations with the Princess. (Note: This specific effect is not fully implemented yet.) Slaying enemies now significantly reduces Hygiene only if the MC is clean. If already Dirty, the impact is minor. (Instead, Hygiene decays faster naturally over time.) -Reading Lessons Reading Lesson 2 is now partially repeatable. If the lesson 2 is passed, the princess refuses to continue teaching. If failed, the test cannot be retried in the same event, but a new variant of the lesson will become available (repeatable until passed). Only 1 Desire Point can be earned during this event. Reading is now limited to once per day, during afternoon hours. Each reading session advances time by 1 hour. -Princess’s Fall Scene During the scene, suspicion rises if the princess is pushed repeatedly. Suspicion decreases hourly. If suspicion is high, objecting becomes more difficult. Objections now feature unique lines for each conversation style. -Cleaning System & Punishment If the MC is assigned to clean the hall, the princess will refuse to speak to him until it’s done. A broom is now available, and the Main Hall floor can be cleaned (to some extent). -Tech Tree Update Tech Tree Fully Implemented - Skills and recipes in the Tech Tree are now gated by Tier Unlocks, which depend on the type of node: Mastery Skills → unlocked by Main Character Level Attribute Skills (e.g., Vitality, Mind) → unlocked by the corresponding Attribute Level Profession Recipes (e.g., Cooking, Engineering) → unlocked by the corresponding Profession Level Tier 2 Cooking recipes require Cooking Skill Level 2 Tier 3 Fighting skills require Fighting Skill Level 3 Tier 4 Mastery skills require Main Level 4 Research takes 1 hour, improves Mind, and decreases Rest. (Mastery and Attribute based Skills remain instant) -Map & Dungeon Map Changes: Tower Cells (currently locked) Watchtower (accessible via Ledder, but no current content) The Heat Room is now locked by default. The Heat Room Key now drops from the Burned Spider. Giant Rat still drops the Alchemy Room Key. If not collected, it is automatically given when exiting the dungeon. Dungeon Update: Chest placements in the dungeon have been reordered. All dungeon enemies now feature individually scripted, deterministic behavior. Random elements have been removed to prevent loop issues and reduce potential FPS drops. Torches are no longer learned by default at the start. Added a Bag containing 3 torches and a torch crafting recipe, located in the commander’s room. -️ Crafting & Furniture System Crafting furniture/devices on the map now takes 1 hour and reduces Rest. Furniture crafting is no longer instant. MC must walk to the required spot to begin crafting directly on the map. Bed - Can now be crafted and placed, improving sleep quality by 25%. Ledder - Can now be crafted and placed Lever Arm - Can now be crafted and placed New Craftable Items (Recipes from the dungeon now work properly): Paddle Broom -️ Skills Implemented Mastery Natural Talent - The first level of any skill is learned twice as fast. Fast Learner - Gains 10% more experience from all sources Rugged - Gain +2.5% Physical Reduction per level in Vitality Stretch - Increases Dodge Rate by +2.5% for the rest of the day Fighting Quickstep - Increases your Dodge Rate by 5% Deflection - Increases your Parry Rate by 5% Ruthless - Increases your Critical Rate by 5% Flurry - Increases your Attack Speed by 5% Fuel the Fire - All Fury generation increased by 25% Burning Rage - Slaying an enemy restores 5% Stamina Whirlwind: New Area-of-Effect (AOE) attack skill implemented. Vitality Critical Recovery - When below 50% health, Health Regeneration increases by 100% First Aid - Heals 25% of your Health. Can be used once every 24 hours. Bull’s Endurance - Sprinting now costs 25% less Stamina (adjusted from 35%). Stair Routine - Stairs make you 65% less Tired Deep Breath - Increase your stamina recovery rate by 25% Chill Exhale - Cold now reduces Health and Stamina regeneration by 25% instead of 50% Mind Mind Over Matter - Fatigue now reduces Maximum Stamina by 20% instead of 40% Cooking Cook Enjoyer - Gain 1 Willpower per crafted dish Chicken Soup - Effect: +5 Health +15 Satiation Flick Fryer - Eating fried food temporarily raises Satiation by +25 for 1 hour Fried Egg - Effect: +15 Satiation -️ Bug Fixes & Improvements Equipment is now correctly assigned. Entrance to the Old Monkey Room is now properly blocked, a stone is shown instead of transfer event. Fixed a bug where Hunger could drop below 0. Fixed a bug that occasionally made it impossible to start or load the game. Princess Routine Fixed - Time skips no longer break her movement routes or cause overlapping events. Chests can only be looted once before being destroyed. Fixed a bug where the Timber Dust recipe incorrectly produced Plank. Save Compatibility Linux Compatibility: Fixed pathfinding issues specific to Linux systems. Notifications messages now scale with different resolutions Mischief button now correctly disappears along with the action bar. Fixed The Nest (lower floor) not resetting on a weekly cycle Fixed 1 & 2 reading lesson events triggering from a single interaction Fixed bug causing Daytime UI to disappear under certain conditions Upgraded Bed sprite now displays correctly. Willpower is now increasing and counting correctly. Bed can now be built successfully. The MC is no longer kicked at noon when time is passed in the princess’s room. Corrected an issue where the video appeared cut off during the "shoes help" event. Added missing control button images. Resolved memory leaks caused by repeated switching of ABCD-button videos. Transitions between animations now work as intended, no more black flickers Morning breakfast animations now play correctly Resolved an issue where animations would occasionally fail to display correctly. Fixed some missing or incorrect animation bindings. If an animation is missing, the game won’t crash, but the last animation will stay on screen, and you won’t be able to drag the view. Please report such cases if found. v0.1.3 - Initial F95 Release Fixed low FPS issue in dark dungeon areas “Ask About the Curse” event now works correctly Game no longer freezes when the princess falls Fixed missing Parry SE Waiting function now works correctly. The event responsible for advancing time was previously being skipped during waiting. Level Up sound effect missing An issue where right-clicking on the screen could sometimes bring up the inspect/reload menu when the video container was still visible. Several missing sounds effects Event Reading Lessons, missing animations Several issues with random sprites on the map How to Play on Android with JoiPlay
MrBones304 2025-08-07
Very well made. Much better quality then the last game as i write this, but you dont need to play it to play this one. Has some cool animations, the princess is an interesting character, and the corruption seems to be progressing well. Combat is surprisingly fun for what it is.
Joudd 2025-08-07
The game has a lot of promises, the CG's are good but the game needs a lot of bug fixing and it's better to wait until the bugs are fixed and it has more content, so in summary overall currently good way better than the first and whenever it is in a later stage of development should be a 10/10
IamUnderman 2025-08-07
A frustrating project. Not only did the dev abandon the original game JUST as it was starting to really pick up steam and get interesting but now this new project is significantly more buggy and tempermental. Along with having a lot of ground to make up before it reaches the same point of completion as the first go. X-Dew strikes me as a very ambitious dev. One who aspires to make 'The Game' rather than a game. A masterwork that combines mechanical depth, storytelling and a variety of kinks and sexual content. That is comendable, however the downside of that approach is you risk throwing out perfectly good concepts and ideas because they are 'too basic' or simple. There is not a single theme, mechanic or idea in PitT2 that is more streamlined than the original. Everything is more. More rooms, more immersive mechanics, more characters, more dialogue options, more branching paths. Player traits, crafting, exp, inventory, more environments, animations. It is a lot and I genuinely worry that the overambition may kill the game. On the plus side, aside from the bugs, nothing is bad so far. Every mechanic and detail has clearly had thought put into it and has potential. Plus the models and atmosphere is 1000x better than it was before. The titular Princess looks great. If this game achieves the ambitions that X-Dew has for it. If they get the bugs under control. If they manage the scope of their ambitions. Then in four years time this may be regarded as one of the greatest adult games ever made. I believe that. Reminds me a bit of Court Magician in that sense. That game is currently in a more substantial place, makes sense since it has existed as a singular project for longer. But honestly I actually have more faith in X-Dew as a creator. Yes the ambition is lofty, but they are clearly a hard working and driven dev and the improvements they have shown are remarkable. But for now it is a buggy game with lots of ideas and not a lot to show for it. One to watch for. I hope in a few years time I have reason to bump this score up.
bhunter10 2025-07-14
some critical bugs, there are no tips if you need to build something for quest etc. there are too many rooms for crafting but i don't know if the player assigns somebody there. sry for weak review but there not much to review
s278a 2025-06-28
0.5 It is still buggy as hell. Animation and picture are not getting load. Most of the time i have a blackscreen, when i skipping content which i read the 100000times. Still the game is much to big for no content except a dildo blowjob scene, a inspection scene and a peeping scene. (personal opinion) The groundwork is there and we can expect something from it. But still: Its need to be more basic functions: Quest you cant proceed should be mark as not implemented. Most of the time you dont know what to do. Game needs to run stable. If you are going down in the dungeons you are laggy as you would try to play an highend game on a i3. This is an 2d rpg game engine! Dont get to ambitious, keep it simple. Combat is shitty as hell. Talent tree... yeah. Most of the time useless. As it is now? I am not convinced that this game will be enjoyable until mid of next year. Again the creator makes the same mistakes as before: Too much and too complicated. He also dont got the fucking bug, that eating a fried egg give more saturation than a eating a whole chicken. Rating down to 1 Star.
Jowiix 2025-05-24
Very promising project, Choosing the way you deal with the princess and how she changes her expression according your choice, looks realistic and inmersive, Also the changing the MC from human to Goblin is a crucial well choice for the tone of the game. The current version of this game is buggy but it's normal, this game born by the mistakes of the first one, I'm pretty sure this game has potential be a masterpiece in corruption - training genere. For the people who trust on this project, help to report every bug you detect.
Rolo 2025-05-23
“Princess in the Tower” was one of my absolute favorite games ever. It was also the first one for the dev, and through this it seems that he learned a lot. He took a year of break and used this time to make a huge step in game development. Yes “Princess in the Tower 2” is very similar to the first one, but – I dare to say – a few levels higher and better and even much more enjoyable than the first one. The new Goblin MC is also really well done. The graphics are outstanding. Although the princess is prisoned in a dark dungeon, colors and screens are excellently well done. Resolution high above HD, up to 3440x1440, make the thing even better. (Some players might want to put their monitor on a brighter setting). While the princess in the first part was outstanding impo, the new on is like a new dimension. The eyes are so expressive, changing according to the actual situation. UI is excellent, the whole game play is well thought out. The whole project is so promising. Definitely recommendable. (Played 0.2.1)

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