Project GWN
by Black Rose Games
Project GWN is an adult sandbox with next-gen graphics that allows interactions with digital humans Manage your roster of girls, customize their look, hair, shapes, skin, etc.
Screenshots
v0.11.0
Added 2 new skins
Added new eyes
Updated Eyelashes material (to not be metallic and act more like hair)
Updated SSS (SubSurface Skin) profile
Possible that in future updates to make it configurable in-game
Better FirstPerson camera
Head is not hidden anymore
Adjusted the ThirdPerson cameras distance
Reduced distance for both alternative views (Key 1) and for aim view too (Right Click)
Adjustable Free Camera (Key 3) speed with mouse scrollwheel
Smaller camera near clip - allows to get closer to the character without cutting geometry too soon
Fixed the gizmo overlap causing the move/rotate/scale to fail
Overlapping another axiom caused the gizmo to not register a click
Fixed `Eyelash3`
v0.10.0
Added: Deselect object when MainMenu is hidden
Added: Single Button to remove all clothes at once
Update: Character model has x3 times the detail
Update: Better ray-tracing reflections
Update “SETTINGS”:
New panel design
Added Resolution
Added Display Mode
Added DLSS upscaling (nVidia only)
Added FSR upscaling
Added different Anti-Aliasing methods (FXAA/TAA/TSR/SMAA)
Scripting API (Work in progress):
Added Luau definitions for autocomplete and docs
Added a lot more functions to modify the game
Added the ability to create User Interfaces
Added encapsulation per files (no globals)
Added sandbox (no dangerous functions, like delete files, open proccess etc.)
Added an entrypoint file for all scripts, that loads the other files
Added a modular Event System to listen to game events, key press/release or to communicate between scripts and what not
Known Issues:
Level editor Gizmo doesn’t show if "RT Reflections” is on
Hair doesn't show in reflection
v0.9.0
Added: Ability to create custom skins with your own textures (
SEE TUTORIAL
)
Added: Documentation website to help you mod the game
Added: Replaced the placeholder for male with an actual textured character
Added: Presets for custom skins
Added: Screen fade between animations switching
Added: Random animation speed toggle
Added: Planet rotation animation in main menu
Added: Right click any axiom in outliner to show the Axiom Context Menu
You can Copy/Paste, duplicate or delete the selected axiom
Added: Subsurface Scattering (SSS) support
Updated: Skin quality
Updated: Eyes quality
Updated: Set Gizmo correct transform when manually editing Axioms (Location/Rotation/Scale)
Fixed: clipping for some clothes
v0.8.0
Added: +3 skins
Added: Normal maps (detail textures) for ALL skins
Added: +8 options to change the eyes
Added: Edit morphs value manually
Update: Slider Element UI
Update: Morph element UI
Fixed: Inverted green channel for normal maps
Fixed: Head remains invisible when you exit POV camera
v0.7.1
Added: Categories for morphs (Preview:
Added: FPS Limiter
Added: Save all settings
Added: Invert mouse Y-axis
Added: Mouse sensitivity
Fixed: Male not showing up for an animation
Wip: Scripting System (Preview:
v0.6.0
Reduced the game size by a lot (
2.70 GB
→
1.13 GB
)
Added: +3 Full Body clothes
Added: +1 Hairstyle
Updated: Modkit (not released yet)
Fixed: In-game editor not loading some assets
Fixed: In-game editor not resetting the scene
v0.5.0 -
Preview Video
Added: In-game level editor
- Spawn/Delete objects
- Edit objects (Move, rotate, scale)
Added: Level editor objects browser
- In future updates, it will support custom objects using the ModKit
Added: Share-able level files (Save / Load)
Fixed: Morphs value update on Look Preset Load
Fixed: Eyelashes render on top of the hair and other materials
v0.4.0
Added: Dual color for hairstyles
Added: First person camera (in freeroam)
Added: Free camera (in freeroam)
Added: Mainmenu soundtrack
Added: Audio when clicking buttons
Added: 4 animations
Added: 2 hairstyles
v0.3.0 -
Preview Video
Added: Share-able character profiles (create & share character files)
Added: Clothes system
Added: Body modifications system
Added: Skins system
Added: Ask dialog for mainmenu button
Added: Pectorals physics (basic)
Updated: Cameras (distance, follow, stance)
Updated: Shaft aiming logic
Fixed: Hair values didn’t updated when loading a preset
Fixed: Animation speed after exit
v0.2.0 -
Preview Video
Added: Characters presets (save & load your own characters)
Added: Hair simulation toggle
Added: Customizable hair color
Added: Customizable hair length
v0.1.0
Added: 4 Characters
Added: 3 Hairstyles
v0.0.1
Initial Release
A meaningless, studio like sandbox game. I do not have a problem with this genre, but there is nothing new or well executed here. Everything feels average at best, often below average. There are no strong mechanics such as detailed body physics, proper body control points connected to posing and physics, advanced customization options, or a plugin system that would allow third party mods to expand the mechanics. The characters feel empty, and their movement is very limited, with no clear foundation for future improvement. The pose and sex animations are premade and highly unrealistic. All of them are simple loop animations. You cannot blend different animations or smoothly transition between poses. Everything is static, repetitive, and closed to modification. There is also no custom animation pipeline, which makes the system fundamentally not expandable. Long story short, this game has no strong points and offers no unique or better approach compared to similar titles. Even though some of the ready made assets look acceptable at first glance, there is no detailed physics, no high quality model texturing, and no meaningful morph system. The female character model is clearly low-poly and low-detail, which becomes obvious when you try to adjust proportions such as breast size. At this stage, I genuinely do not understand the purpose or direction of this game.
Great realistic animations and hint of detailed body (yet not perfect) customization. Game is very simple with simple controls. Right now its more scene viewer (like most games on this site). Hope will be some interactive elements in future.
the game is still in very early development, but the progress is very positive. The team is already showing that it can create a great-looking game with a solid feel. The graphics are great and the core gameplay is farly polished for this stage, which shows a lot of promise. Looks like a game to watch out fo in the futue.
I really wanted to love this game, but I simply can't play it. The developers have unfortunately chosen not to include even the most basic accessibility options. For players like myself who require inverted mouse controls, the game is a complete non-starter. The fact that I can't tweak the sensitivity either only adds to the frustration. It's a shame that such a fundamental oversight holds back an otherwise engaging experience and excludes a wide segment of the gaming community.
Project Gwn – First Impressions (Early Build Review) So, what can I say about Project Gwn so far... Booted up the game and was immediately met with a static main menu. The character model on the screen is visually appealing, but the menu is completely silent — no background music or UI sounds at all. Menu rating: 2/5. I cranked the graphics settings to high. My system specs: GPU: NVIDIA RTX 4060 CPU: AMD Ryzen 5 5600X RAM: 32 GB DDR4 Clicked "Deploy" from the main menu and was dropped into an empty gray environment with a few pieces of furniture — and a very attractive, voluptuous blonde character model. Gameplay/Environment: You can crouch with the Ctrl key. Footsteps leave marks on the dull-looking floor. There's a sofa, a wall with a mirror, a bench, and a spacious bed. Pressing the E key on the bed immediately starts a sex scene (cowgirl position, no foreplay or buildup). The sex animations are surprisingly smooth and fairly realistic, especially with all graphical features maxed out. The female character model is very well made — excellent detail and lighting. However, the male model used in the scene is a placeholder: completely gray, clearly still in early development. Feels very "proof of concept" at this stage. All interactable furniture pieces have animations, and they’re decently done. Contact between characters and objects is believable, especially with enhanced visual settings. On max graphics at 1080p, the game ran flawlessly on my system — 60°C at 99% GPU usage. Final Thoughts: The project is still in a very early stage. Right now, it’s more of a tech demo than a game. If they continue improving and adding content, there’s definitely potential here. But as it stands, I’d give it 2 out of 5 stars — not to discourage, but to reflect its current state. Hopefully, this encourages further development. If you like what you see and want to support the devs, consider donating to the project.
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