Project T.H.R.U.S.T.
by Pinebrook Games
2DCG
AI CG
Big Ass
Big Tits
Exhibitionism
Furry
Harem
Male Protagonist
MILF
Mobile Game
Oral Sex
Point & Click
POV
Romance
Stripping
Teasing
This is Project T.H.R.U.S.T. An adult furry visual novel about a collapsing society saved by science and your libido!
Screenshots
Android
v0.7.0
Content and Features:
Added 58 new scene images (Total 276)
Added 1596 new lines of dialogue (total 8092)
Added Phase 1 content for Lilly, including 1 repeatable scene.
Added Phase 1 content for Mercedes, including a permanent branching choice.
Added a new outfit for Mercedes.
Added the Heat Relief Booth - Provide service to others in need in a discrete fashion - Available downtown after clearing Act 1 (Dana's Investigation)
Added the ability to participate in Project Testing - Uphold your promise to participate in the project with consenting partners - Available after completing Phase 1 of Bridgette's route.
Added 7 new side characters, 4 of which can be intimately encountered, 2 of which are repeatable.
Updated 1 previous side character, which now also can be intimately encountered, and is repeatable.
Added 5 new locations.
Added the Inventory System - Items will be added to your inventory and can be interacted with either to progress plotlines or learn details about them.
Added Sunset shot for TGI Lab exterior.
The In-Game menu now has a button to return to the main menu.
Auto-Saves have been added - Auto Saves are performed when entering free-roam or when presented with a choice in conversations.
Quick Save and Quick Load have been added. - These use a dedicated slot and can be accessed from the In-Game menu.
Added a keyboard shortcut for Quick Save: F1.
Added a keyboard shortcut for Quick Load: F2.
The Save menu has a visual divider between current saves and the New Save item.
The Load menu has a visual divider between current saves and the Auto Save item, when present.
Gallery Rework - The gallery has been updated with several new features:
Gallery Filters - The gallery has a filter which can be used to sort by characters, acts, and other options.
Blocked Gallery Items - You can now see blocked images, and by filtering you can determine which characters might unlock them.
Filtered Gallery View - when your gallery is filtered, changing images maintains that filter.
Added inertia to the Save/Load menu, for easier scrolling.
Added a notifier for Saving/Loading - The name of the file will be displayed temporarily when Saving or Loading is performed.
Added visual feedback (zoom) to UI buttons on the ingame phone. Considering on adding this to the rest of the game UI so give me some feedback on this one!
Changes:
Sammy's Casual outfit has been updated to match her updated style.
Updated Bridgette's Default and Worried poses for consistency.
Updated Mercedes' dialogue poses for consistency.
Updated the Night shot for TGI lab exterior.
You can now go to lunch with Sammy after the prologue if her affection for you is high enough.
There is now a notifier after exiting the prologue which introduces the in-game phone to players.
Resized many UI elements for clarity and ease of clicking.
The "Exit Game" button has been removed from the In-Game menu, as you can now reach that by going to the main menu.
The Save and Load menus have been shifted up by one position on the carousel to better utilize screen space.
Fixes:
Fixed an issue preventing scrolling the save menu on mobile.
Fixed several spelling and grammar errors.
Fixed scrolling in the contacts menu to not cut off the image of last contact on the list.
Fixed the hitbox on the phone open/close button to prevent misclicks when attempting to use the back button.
Fixed an issue where loading a save while the phone was open would not appropriately update contact information.
Fixed an issue where you couldn't visit the bar and Cam after discovering it as part of Bridgette's route.
Fixed the annoying pause that happens when a title is presented in the text field (ex: Mr. Person).
v0.6.0
Features and Content:
Added 960 new lines of dialogue (total 6496).
Added 53 new event scenes (total 215).
Added Phase 1 Content for Nerina, including two repeatable scenes.
Added Phase 1 Content for Summer, including two repeatable scenes.'
Added two new Minigames (surf and Cardio).
Added the ability to drag or use up/down arrow keys to scroll the save menu list. This is especially effective on mobile where the dragging was broken.
Added Time of Day backgrounds for all relevant locations.
Added Locked Gallery item placeholders.
Changes:
Adjusted what times count as what portions of the day.
Adjusted the visibility of the menu buttons.
Adjusted how some Scenery Buttons are displayed to more appropriately match the relevant background.
Fixes:
Fixed an issue where the save menu could not be scrolled on mobile.
Fixed an issue with dialogue display where certain punctuation patters (Such as "!?") were causing a delay when they shouldn't be.
Fixed a visibility issue for Carla after helping her study.
Fixed an expression and outfit issue which could cause characters to hold expressions or outfits in scenarios they shouldn't.
Fixed an edge case with Bridgette where turning her down for drinks with a certain number of completed Resequencer runs could cause you to be unable to ask her about it, halting her route.
v0.5.2
Features:
The text display system has been overhauled. This enables some text animations.
New text now scales and fades in when being added to the dialogue box.
Fixes:
Fixed an issue with Gigi's route where completing the fix for her faucet did not change appropriate flags. Try fixing her faucet again to continue her route.
v0.5.1
Changed the rate at which Dana is caught early in the morning.
Fixes:
Fixed an issue where Carla would agree to help you study, but you couldn't remind her about it. You'll need to talk to her about it again about it, and then she'll ask you to remind her.
Fixed an issue where the conversation log was missing messages or showing blank messages.
v0.5.0
Content and Features:
Added 1884 New lines of dialogue (total 5536).
Added 43 new event scenes (Total 160).
Added several main storyline events, progressing the main character's story.
Added an additional optional event for Dana, which is repeatable.
Added an additional optional event for Emma.
Added a Credits screen to display Music Credits, Patreon Super Supporters, and links to the socials.
Added an unlock count to the Gallery, players can now know how many scenes they've unlocked and how many are possible in the game.
Added a force advance button to the Gene Repair Minigame so that you don't run into a scenario where you're forced to break a set of correct pairs in order to complete the minigame.
Added some UI elements to the Gene Repair Minigame.
Added an ingame Phone. You can't use it to make calls yet, but it enables other features below.
Added a new Minigame/Interactable unlocked via playing the main story and helping Dana, accessed via Phone.
Added a Contacts menu to view romanceable characters that you've met.
Added a set of Profiles and Information such as full name, height, race, etc. for each romanceable character.
Added a Hint system to suggest what the player should do next to romance particular characters, accessed via the character's profile, via the Phone.
Added Hints for Bridgette, Carla, Dana, Emma, Gigi, Lilly, Mel, Mercedes, Sammy, and Summer.
Added a new outfit for Emma: Casual.
Added 1 new expression for Emma.
Added 1 new expression for Dana.
Added 1 new expression for Sammy.
Added 1 new expression for Bridgette.
Added 3 new locations.
Added an additional hotkeys for progressing dialogue - Enter/Return and Keypad Enter.
Added a hotkey for Autoskip - Control keys, Holding will count as AutoSkip. Release to turn off.
Added a hotkey for Autoskip - Tab. pressing this will toggle the Autoskip mode on/off.
Added a hotkey for Show/Hide UI - H.
Added a hotkey for toggling AutoPlay - A.
Changes:
Changed the Main Menu music.
Changed Gigi's faucet repair event from a dialogue tree to a button based UI.
Changed some UI buttons to appear darker when highlighted.
Changed when Dana's morning event can be triggered. Can now be seen outside of the prologue if she is stationed indoors, and leads into her optional event.
Changed Carla's bio and backstory. She's still a genius.
Fixes:
Fixed missing dialogue paths for Mel.
Fixed an issue where Foregrounds were not appropriately saved/loaded.
Fixed an issue where character positions and expressions were not appropriately saved/loaded.
Fixed an issue where loading into an area where a trigger could happen would cause a broken trigger to occur, bricking the save.
Fixed a bug causing the stock refill system of the Gene Repair minigame, it still gives random bases but it is far less likely to give unusable bases.
Fixed a bug with text speed tags for text effects in game which would break remaining text speed, causing the player to need to adjust the speed setting to fix it.
Fixed art errors on Gigi's faucet scene
Fixed art errors on Bridgette's apartment scene
Fixed an issue where Cam's silhouette was appearing on the title screen
Fixed an issue where Carla would not be at the bus stop during the week if you spent the night with Bridgette.
Fixed an issue where a Mel would not gain affection for the MC when having "Lunch" with her.
Fixed a handful of typos ("Jotential!").
0.4.0 Changelog:
Content:
Added 1,443 new lines of dialogue (total 3652).
Added 49 new event scenes, these can be viewed in the gallery once witnessed (total 121).
Added all Phase 1 Content for Carla, including one Repeatable scene.
Added all Phase 1 Content for Sammy, including one Repeatable scene.
Added all Phase 1 Content for Gigi, including one Repeatable scene.
Added Lilly's Introduction to the game (via Gigi Phase 1).
Added alternate work outfit for Summer.
Updated base conversation art/outfit for Sammy.
Features:
Added Android APK Versions and support.
Added a Settings button to bring up the menu without needing to right click specifically.
Added a Skip Time button so you can advance the in-game time without needing to do other activities.
Added a Home button so you can return home quickly.
Added a UI highlight to AutoPlay to show that it is active.
Added a UI highlight to AutoSkip to show that it is active.
Added On-Screen Forward/Back dialogue buttons (Mobile priority).
Fixes:
Fixed an issue causing Dialogue AutoSkip to not properly skip past certain seen portions of dialogue.
Fixed an issue causing Dialogue AutoPlay to turn off at inappropriate times.
Fixed an issue causing interactables during free-roam to have incorrect hitboxes (Unity Bug workaround).
Fixed an issue causing font styles (like bold or italics) to get removed when skipping to complete text.
Fixed an issue causing savefiles to become corrupt if variables had been renamed between versions.
Changes:
Changed how the Escape key works, it now toggles the menu, rather than just closing it when it's up.
Changed how often you can have "lunch" with Mel per day (now once per day).
Changed how the screen resizes to be height bound, rather than width bound.
Changed how images are stored to save space.
Changed position of the Exit Game menu button to make it less likely to be clicked by accident.
v0.3.1
Added Gene Repair minigame - Show off why TGI hired you in the first place, and get the attention of your coworkers (and boss)!
Added three one-time events and one repeatable event for Bridgette, completing phase 1 of her content.
Added one repeatable event for Mercedes (via Bridgette route).
Added 1312 New Lines of Dialogue.
Added 31 New event scenes.
Fixed an Issue where characters sometimes wouldn't show their speaking art if they were speaking.
Fixed an Issue which caused loading the game to force character reactions to appear at the wrong time.
Fixed an issue which caused reactions to fail to update causing them to appear at the wrong time.
Fixed an issue where clicking rapidly could cause some effects or triggers to be skipped.
Fixed an issue where the Hide UI Toggle didn't work.
Adjusted the animation for swapping art during conversations.
Added Features:
Added Android APK Versions and support.
Added a Settings button to bring up the menu without needing to right click specifically.
Added a Skip Time button so you can advance the in-game time without needing to do other activities.
Added a Home button so you can return home quickly.
Added a UI highlight to AutoPlay to show that it is active.
Added a UI highlight to AutoSkip to show that it is active.
Added On-Screen Forward/Back dialogue buttons (Mobile priority).
Fixes:
Fixed an issue causing Dialogue AutoSkip to not properly skip past certain seen portions of dialogue.
Fixed an issue causing Dialogue AutoPlay to turn off at inappropriate times.
Fixed an issue causing interactables during free-roam to have incorrect hitboxes (Unity Bug workaround).
Fixed an issue causing font styles (like bold or italics) to get removed when skipping to complete text.
Fixed an issue causing savefiles to become corrupt if variables had been renamed between versions.
Changes:
Changed how the Escape key works, it now toggles the menu, rather than just closing it when it's up.
Changed how the screen resizes to be height bound, rather than width bound.
Changed how images are stored to save space.
Changed position of the Exit Game menu button to make it less likely to be clicked by accident.
v0.2.0
Fixed:
bugs related to character visibility at the end of the demo
Fixed
: bugs where important gameflags (not used in the demo) were not saving appropriately
Added:
Button system at locations that allows players to click on intractable items at a location
Added:
Auto Play button - Click this to automatically progress through chats after speaking has completed. Stops for choices
Added:
Auto Skip button - Click this to automatically skip through seen dialogue (Global, not per save). Stops for choices or when new Dialogue is reached.
Added:
Controls for Auto Play delay and Auto Skip Speed in the Settings menu
Added:
Tooltips which appear and describe what you're hovering over with the mouse
Added:
Emotion reactions - You can now tell if a chat option made your convo partners visibly happy/sad/etc.
Reworked:
A handful of obscure or offputting dialogue trees, such as Bridgette's explanations and Mercedes' interactions
Reworked:
Mel's standing art. It's much more on-model now (we really can't wait to get a proper artist!)
Removed:
Subscribestar link. Unfortunately our page there still isn't public so we've decided to remove it. Please support/follow on Patreon in the interim!
Great game solid characters solid art and hell even a story i'm interested in. i'll admit i wish it was animated for the sex scenes and i hope later on they could sound affects to but for what it is right now cant complain cant wait to see what it looks like when its done.
I like it. I am not much into furry, but decided to try it. The fact that MC is human makes it a bit more palatable to me. The barebones of a game are there, but the game is plagued with bugs and inconsistencies. Like I am unable to progress one LI because of a bug. Also, some scenes kinda nonsensically repeat, instead of giving you a fresh scene, you get the same and the LI acts like it the first time. The art is hot, sometimes a bit inconsistent, but thats the downside of AI. The story is actually good, I enjoy it. It has some deep nuances, which I didnt expect in a furry game, no offense. All in all, its good, but needs a lot of work.
I like this game, the overall experience is engaging for me and really makes me interested in the story. You have a great cast of characters, distinct from each other and surprisingly good designs for AI art. The premise of the story is also very good, really like 'breeding' focused h-games. Besides all the reading part, the visual novel framework is good as well, it's quite hard to see a Unity vn game with competent vn mechanics and overall feel. However, the reason it's not a 5 stars, is just the presentation itself, the characters have great designs as said before, but they are not consistent in designs and quality. For example, the dog girl, 'Carla', she changes colors each expression she shows, some characters change hair styles in some images, and the worst part is that some images have artifacts in them, like messy eyes, blurry parts. The dev said these assets are temporary until they find an artist, but I still think is AI mistakes that shouldn't be in the final game.
After playing 0.4.0, I love the direction this game is going, I've loved all the characters that have had content so far. The art is pretty good for AI and I love how thicc all the girls are (I especially love Sammy and that they're not afraid to make her slightly chubby, I want more games to have slightly chubby girls because I feel like they're not represented enough in lewd games as favorable too often). I also love it doesn't blue ball you forever. Also it's great they're getting out content so fast, 3 full intercourse scenes for 3 girls in1 update? Largely due to ai but still kinda crazy the pace they have. Disclaimer: I'm not trying to shill for AI being the way of the future or 100% good or anything like that. Just this game is pretty good for being AI that doesn't fall into the usual lazy AI slop games that usually happen. Also (probably a broken record at this point, but still), it's a good straight furry porn game that isn't focused mainly on extreme fetishes which is always a plus for me.
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