Resonance of Desires

by SpaceLust

Uncensored Windows Linux Mac
Version0.38
EngineUnity
Released2026-07-01
Updated2026-07-01
LanguageEnglish, Russian

About Resonance of Desires

Resonance of Desires, made by SpaceLust in Unity, is a tactical sci-fi roguelike RPG with hardcore elements. It presents 3D CG and AI CG visuals, with themes of corruption, a dystopian setting, and horror. Lina is a courier left on a broken research station drifting in deep space. The facility is overrun by bio-engineered mutants, whose rage and desire are magnified by a cosmic dark-energy anomaly. Gameplay blends turn-based combat, clothing destruction, resource management, and a corruption system affecting body and mind.

The current build is version 0.38, released July 1, 2026, and development continues. It runs on Windows, Linux, and Mac, with English and Russian language support and no censorship. The update adds a Club Waitress minigame in the Hub, a gym scene to the expanded intro, six new scenes for the main game mode, and another defeat scene for the Rat fight. It also introduces Stress, which increases when Lina moves unclothed across the map, suffers critical hits, loses allies, or encounters eerie events; high Stress lowers accuracy, evasion, and maximum fatigue. Stimulants and alcohol can provide combat buffs while raising intoxication and addiction.

Developer's description

Resonance of Desires is a hardcore Tactical Sci-Fi Roguelike RPG featuring turn-based combat, dynamic clothing destruction, and an unforgiving physical & psychological corruption system. Spoiler You control Lina, a courier stranded aboard a classified, derelict research facility adrift in deep space. The station has been overwhelmed by bio-engineered mutants driven mad by a cosmic dark-energy anomaly that exponentially amplifies primal lust and aggression. To survive and repair your ship, Lina is forced to inject experimental stimulants that eliminate fear at the cost of supercharging her own sexual desires. Balance tactics, sanity, and resource management against a relentless descent into depravity.

Download Resonance of Desires 0.38

Changelog

v0.38 New Content & Story Major Minigame : A full-fledged "Club Waitress" minigame is now available in the Hub . Story Updates Expanded the game's intro — added a new gym scene. Added 6 new scenes to the main game mode. Added a new (second) defeat scene in combat against the Rat . Survival: Stress, Addiction & Withdrawal New Stat — STRESS : Accumulates from traversing the map naked, taking critical hits, losing allies, and encountering eerie events. Progresses through stages: from Anxious ( Anxiety ) to Hysteria . High stress reduces Accuracy and Evasion , and decreases maximum Fatigue . Intoxication & Addiction : Potent stimulants and alcohol now grant combat buffs while increasing Intoxication ( Blood Toxicity ). The more frequently you rely on drugs, the higher your Addiction climbs. Withdrawal & Detox : When Intoxication drops to zero while Addiction is high, Withdrawal sets in, severely crippling Willpower and Accuracy . Using Detox cures Withdrawal, but converts it into Body Wear , permanently capping maximum Fatigue until rested. ️ Exploration & Global Map Alarm Level : Each zone on the station now features its own threat rating, directly affecting enemy combat difficulty. Zone Environmental Effects : Lina's stats now passively fluctuate with every step taken based on the specific environmental hazards and conditions of the current zone. Interactive Objects & Anomalies : Discovered new node types across the map (console hacking, searching abandoned rooms, etc.) featuring skill checks, contextual choices, and randomized outcomes. Tactical Loot Draft : Loot is no longer dumped into your inventory automatically after victory. You now choose 1 out of 3 tactical trophies. Arsenal & Supplies : Added brand-new consumables and equipment items. Visual Novel & Interactions Wheel of Fortune (Roulette / Chance Roll) : Added luck checks during dialogues. An interactive spinning roulette wheel appears on-screen, visually demonstrating your exact chances of success. Expanded Choices : Response buttons now display action costs ( AP expenditure, item usage), success chance percentages, and Cooldown turn timers for repeatable actions. NPC Gauges : Story scenes can now display real-time NPC status gauges in the corner of the screen ( Patience , Anger , Lust / Arousal ). Dialogue choices directly impact these gauges, opening or locking dialogue branches. Timed Choices : Think fast! Added timed decision choices. If the countdown expires before you choose, the game will automatically pick the worst option for you. ⚖ Global Mechanics & Balance Karma System (Luck Karma) : Added hidden RNG protection. Failing chance checks builds up your hidden Karma , improving the odds of subsequent rolls. Successes gradually normalize luck back to baseline. Hardcore Rebalance : Comprehensively reworked overall game balance. Survival is more tense, penalties for mistakes are steeper, and resource management requires careful planning. Visuals, UI & Polish Location Visual Overhaul : Completely updated the visuals and background artwork for 4 station zones. Minigame Polish : Improved graphics, animations, and visual effects across minigames. User Interface : Added new custom shaders (including holographic scanline panels and dynamic "liquid" health and arousal bars). Thoroughly redesigned interfaces in both combat and map exploration. v0.3b - Fixed a bug where the settings menu displayed incorrectly. - Changed transitions between scenes. - The game now remembers the companion control method (Manual or AI), so you no longer need to change it at the start of every battle. - Balanced the cost of restoring stats in the med bay. - Added a setting to adjust dialogue font size. v0.3 This massive update transforms the game into a full-fledged RPG. It introduces safe zones, an economy system, new minigames, tons of new tactical combat options, and significantly deepens the consequence system for Lina's body. Added 6 new Station Zones. Added 4 new enemies: Kobold, Goblin, Werewolf, and Minotaur. Added a new sexy outfit for Lina. Updated battle backgrounds and several dialogues. Safe Haven & Economy New Location — Safe Haven: A peaceful zone where the player returns between expeditions. You can move between rooms and interact with various NPCs. Economy: Introduced in-game currency (Credits), which can be found during expeditions and spent in the Safe Haven. Shop: You can now purchase consumables and equipment. An inflation system has been implemented—certain items will increase in price after each purchase. Medbay: Added paid healing for Lina and her companions, as well as Willpower restoration and Fatigue/Arousal reduction. Treatment costs are dynamic: healing critical wounds is cheaper, while polishing stats to their maximum will cost more. Recreation Area (Bar/Casino): Added four fully-featured minigames (Cyber-21, Video Poker, Darts, and Cyber War). You can bet Credits, or if you're out of money, wager your own clothes. Wardrobe & Companions Outfit System: Added a fully functional wardrobe allowing you to choose your clothes. Companions Added: Lina no longer has to explore the station alone. Fully-fledged partners have been introduced to assist in battles: Organics and Mechanics: Companions are divided into organics (Mutants) and mechanicals (Drones). Organics use traditional Health and Arousal, while mechanics rely on Energy and Heat. Healing and repair items are now strictly tied to the target type. Control Modes: You can toggle companion control at any moment during combat. You can issue manual commands or hand control over to the AI. Injuries and Recovery: Companions do not die permanently. Upon losing all their health, they sit out for a few battles to recover before returning to the squad. You can speed up their return using special items (revive kits/repair kits) or by paying for recovery at the Medbay. Seduction Influence: Partners react to Lina's combat style. If she uses seduction abilities on enemies, it will passively increase the arousal of certain companions. Combat System Difficulty Levels: Added the ability to choose combat difficulty in the settings (Easy, Normal, Hard), which affects enemy strength and incoming damage. Ammo and Limits: Certain abilities now require ammunition from the inventory or have a strict limit on the number of uses per battle. Paying with Clothes: Added a new type of ability that requires Lina to voluntarily sacrifice a piece of her clothing to unleash a powerful effect. Immunity Fatigue: If an enemy successfully resists a status effect (e.g., stun or poison), their base resistance to that type of effect is permanently reduced for the rest of the battle. Flying Characters: Added a new type of airborne combatant. Certain abilities cannot deal damage to them. Target Analysis: Hovering the cursor over an enemy before attacking now displays an improved summary: hit chance, predicted damage, and the probability of applying status effects. Map Exploration Fog of War: Some objects on the map are now hidden. The player cannot see the event type until they trigger it or acquire intel. Hunter System: In certain locations, Lina might be stalked by a Hunter. Every movement on the map fills the threat meter. Upon reaching 100%, the Hunter attacks. Dynamic Quests: Quests can now appear randomly in different Map Zones. They can feature a timer (in Action Points) and automatically generate unique combat or story events. Adaptive Loot: Item drop rates now adjust to the player's needs. For example, if you don't have a medkit in your inventory, the chance of finding one increases significantly. RPG System & Journal Global Gallery: Unlocked defeat scenes and major story events are now saved to a global profile and can be viewed directly from the Main Menu. Anatomy Detailing: In the "Personal" journal tab, we've added illustrations of Lina's body parts, visual progress bars for elasticity, muscle tone (grip), and sensitivity, as well as a radar chart for her combat stats. Act Pacing: Sexual interactions now account for pacing. A "Gentle" pace preserves muscle tone and increases sensitivity (pleasure), while a "Rough" pace quickly breaks the tone and causes pain. New Interactions: Group sex (gangbang/queue), fisting, and exhibitionism have been added to the statistics system. Corruption Stages: Increasing the Corruption level now triggers unique story dialogues that reflect the changes in the heroine's psyche. This is just a fraction of the changes. You can discover the rest by playing this massive update! v0.2 Introduction + 5 Map Zones

Player reviews

Player rating 5.0 / 5 · 23 ratings
Written reviews 23 · avg 4.7★
Positive (4–5★) 91%
Latest review 2026-07-08

What players say

Most players rate it highly, praising art and gameplay despite some repetition and AI art issues.

5★ 17
4★ 1
3★ 1
2★ 1
1★ 0

Players like

  • Good art, graphics, and heroine design
  • Interesting combat and RPG mechanics
  • Corruption progression and story are praised

Common complaints

  • Combat can feel repetitive and lacks variety
  • Some AI art is inconsistent or uncanny
  • Limited outfits, animations, and sexual variety

Best for players who enjoy corruption, combat mechanics, and thin heroine designs.

Summarised from 20 written player reviews.

Depressed_Monk 2026-07-08 ★★★★★
A few suggestions that you can look into, (Not mandatory) but would get appreciated by other respective players as well Suggestion - 1 More outfit options required - As of now, there are only 2 outfits. These can be done…
illusionxxx 2026-07-02 ★★★★★
Not for those who hate AI and love fat chicks. Good art, good gameplay, too bad there are very few animations. While the order in which the rooms appear is random, I feel there's still too little randomness involved in…
Poubaile 2026-06-29 ★★★★★
Loving the game so far. Congrats SpaceLust! Suggestions for improvement (IMO): Add incremental defeat scenes that scale with corruption level, so progression feels more dynamic and rewarding over time. Introduce more variety in enemy combat lewd interactions (e.g., grapples, restraints…

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